Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 10:52:14 Player: btracker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (866) 866 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 3111 Bonus ------- Follower Combat Kills 392 Met Imprinter 300 Was Imprinted 300 Friendly Fire -467 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Critical (602) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Makeshift Leg > --- UTILITY (2) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Makeshift Power Source 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Advanced System Shield Relay Coupler [NC] (45) Relay Coupler [Brawler] (35) Relay Coupler [Demolisher] (43) Dynamic Insulation System Hacking Drone Bay Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Makeshift Laser Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Advanced System Shield Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Demolisher] Dynamic Insulation System Hacking Drone Bay CR-A16's Pointy Stick [Rating: 39] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Makeshift Leg Leg Makeshift Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 47 | . 1 11 14 15 6 Power 7 | . 1 2 1 1 2 Engine 6 | . 1 2 . 1 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 6 | . . . 4 2 . Treads . | . . . . . . Leg 6 | . . . 4 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . . . 2 1 . Device . | . . . . . . Storage 1 | . . . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 31 | . . 9 7 11 4 Energy Gun 12 | . . 3 1 6 2 Energy Cannon 2 | . . . 2 . . Ballistic Gun 12 | . . 6 3 3 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 3 | . . . . 1 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 11 | . . 2 2 . 7 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 9 | . . 2 2 . 5 Highest Loss Streak 6 | . . 2 2 . 6 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 97 | . 85 86 92 99 99 Engine 8 | . 14 11 5 8 11 Core 2 | . . . 5 2 . Leg 22 | . 28 22 22 22 21 Storage 11 | . 14 11 11 11 11 Processor 6 | . . . . 8 11 Protection 2 | . . . 4 2 . Energy Gun 23 | . 28 20 6 28 29 Energy Cannon 2 | . . . 9 1 . Ballistic Gun 15 | . . 21 27 14 10 Peak Build Rating 39 | 6 6 13 13 37 39 Average Rating 27 | 6 6 10 11 32 37 On Entrance 13 | 6 6 6 10 13 37 Naked Turns . | . . . . . . Heaviest Build 38 | 11 11 21 28 37 38 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 Most Carried 10 | 6 8 8 8 10 10 Average Carried 9 | 6 6 7 7 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 6 7 7 8 10 9 Class Distribution -------------------- 60% | Derelict-Gunner 15% | Gunner 14% | Scavenger-Tank 4% | Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 958 | 200 10 158 324 176 90 Remotely . | . . . . . . Salvage Created 1089 | . 196 237 274 . 382 Parts 83 | . 14 26 26 . 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 9 9 12 . 6 Guns 33 | . 9 9 9 . 6 Cannons 2 | . . . 2 . . AOE 1 | . . . 1 . . Classes Destroyed 6 | . 2 3 . . 1 Builder 1 | . . 1 . . . Operator 1 | . . 1 . . . Swarmer 23 | . 6 7 7 . 3 Grunt 11 | . 3 1 5 . 2 Sentry 2 | . . 1 . . 1 Mutant 2 | . . . . . 2 Best Kill Streak 6 | . 6 5 3 . 2 Combat Bots Only 6 | . 6 4 3 . 2 Max Kills in Single Turn 3 | . 1 1 3 . 2 Gunslinging 2 | . . . 2 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 203 | . 30 48 35 . 90 Missed 54 | . 8 4 10 . 32 Damage Taken 1969 | . 198 413 272 . 1086 Core 445 | . 38 111 7 . 289 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 78 | . 16 24 18 . 20 Largest 4 | . 2 4 4 . 4 Hottest 233 | . 90 139 146 . 233 Shots Fired 245 | . 32 81 70 . 62 Gun 230 | . 32 81 55 . 62 Cannon 11 | . . . 11 . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 105 | . . 44 43 . 18 Thermal 123 | . 32 37 15 . 39 Explosive 4 | . . . 4 . . Electromagnetic 13 | . . . 8 . 5 Robot Hit Streak 12 | . 12 3 7 . 5 Robot Miss Streak 9 | . 2 6 4 . 9 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 2 . 1 Max Gunslinging Chain 2 | . 1 1 2 . 1 Shots Hit Robots 117 | . 23 30 33 1 30 Core Hits 71 | . 13 15 22 . 21 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 2 1 . 2 Burn 4 | . 1 2 . . 1 Destroy 1 | . . . . . 1 Corrupt 1 | . . . 1 . . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . 2 . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2397 | . 275 424 794 71 833 Guns 1700 | . 272 410 279 . 739 Cannons 106 | . . . 106 . . Explosions 488 | . . . 394 . 94 Melee 71 | . . . . 71 . Ramming 32 | . 3 14 15 . . Kinetic 644 | . . 215 171 . 258 Thermal 1174 | . 272 195 181 . 526 Explosive 346 | . . . 346 . . Electromagnetic 130 | . . . 81 . 49 Impact . | . . . . . . Slashing . | . . . . . . Piercing 71 | . . . . 71 . Highest Corruption 4 | . . 4 4 4 4 Average Corruption 4 | . . 4 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 48 | . . 1 27 6 14 Message Errors 6 | . . . 4 1 1 Matter Fused 7 | . . . 4 3 . Heat Flow Errors 6 | . . . 2 1 3 Energy Discharges 8 | . . . 4 . 4 Parts Fused 1 | . . . . . 1 Data Loss (minor) 11 | . . 1 5 1 4 Data Loss (major) 5 | . . . 5 . . Misfires 4 | . . . 3 . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . . 25 . . Projectiles . | . . . . . . Explosions 25 | . . . 25 . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . 27 . 53 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed 10 | . 1 3 6 . . Kicked 10 | . 1 3 6 . . Crushed . | . . . . . . Highest Temperature 584 | . 195 306 513 274 584 Average Temperature 156 | . 74 162 158 137 187 Received Heat Transfer 546 | . 57 60 81 . 348 Effects 20 | . . 2 10 . 8 Shutdowns 7 | . . . 2 . 5 Energy Bleed 3 | . . 1 2 . . Interference 5 | . . 1 4 . . Damage (minor) 4 | . . . 2 . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 4 . 1 . 3 Heat Transferred 2684 | . 805 619 346 . 914 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 364 | . 280 364 203 . . Initial 118 | . . 118 63 . . Average 120 | . 141 251 73 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 70 | 100 44 32 87 . . Level 1 29 | . 55 67 12 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 10 11 13 . 25 Peak Tracking Total 7 | . 4 4 4 . 7 Tactical Retreats 5 | . 1 1 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 2 . . 1 Terminals 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 2 7 . . 4 Successful 5 | . . 1 . . 4 Failed 8 | . 2 6 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 11 | . 2 7 . 2 . Terminals 13 | . 2 7 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . . . 4 Record 4 | . . . . . 4 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 156 | . . . 44 156 156 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 42 | . . . . . 42 Total Damage 1057 | . . . . . 1057 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 . 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6262 | 4 237 406 1213 2921 1481 Spaces Moved 3830 | 4 143 194 643 1913 933 Core . | . . . . . . Treads . | . . . . . . Legs 3830 | 4 143 194 643 1913 933 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 130 140 Average Speed 151 | 120 120 155 174 150 140 Slowest Speed 190 | 120 120 190 190 190 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 2 25 18 74 88 77 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . 24 . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 31 | . . . 24 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4135 | 3 176 241 694 1957 1064 Wait 121 | . 12 5 1 . 103 Move 3825 | 3 142 193 642 1912 933 Hop . | . . . . . . Pick Up 19 | . 2 1 4 12 . Fast Attach 4 | . . 1 1 2 . Attach 9 | . . 5 2 . 2 Detach 1 | . . 1 . . . Swap 34 | . 1 5 11 13 4 Drop 32 | . 2 3 9 16 2 Fire 78 | . 16 24 18 . 20 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick 10 | . 1 3 6 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Weapon x2 618 | -9/Materials | Discovered new exit (range 11) 648 | -9/Materials | Entered Mines 868 | -9/Mines | Build established: Gunner 881 | -9/Mines | Learned Materials garrison access intel 1440 | -9/Mines | Learned Materials stockpile data 1630 | -9/Mines | Build established: Scavenger-Tank 1841 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1861 | -9/Mines | Entered Zion 1861 | -7/Zion | Accompanied by 2 allies 1911 | -7/Zion | Led the pair of lost Derelicts to a safe place 2115 | -7/Zion | System corruption cleaned by Quarantine Array 2150 | -7/Zion | Learned Factory emergency access door positions 2749 | -7/Zion | Given A8's code to call for help 2786 | -7/Zion | Build established: Derelict-Gunner 2808 | -7/Zion | Found CR-A16's Pointy Stick 2979 | -7/Zion | Met Imprinter 3022 | -7/Zion | Imprinted 3025 | -7/Zion | Declared Zion's savior 3531 | -7/Zion | Given the Hacking Drone Bay 3531 | -7/Zion | Found Prototype Device 4727 | -7/Zion | Discovered new exit (range 15) 4740 | -7/Zion | Received a hallucinogenic algorithm 4773 | -7/Zion | Identified exit to Proximity Caves 4782 | -7/Zion | Entered Proximity Caves 4782 | -6/Proximity Caves | Accompanied by 4 allies 5004 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5161 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5211 | -6/Proximity Caves | Learned 8 Research zone layouts 5211 | -6/Proximity Caves | Learned Armory security intel 5398 | -6/Proximity Caves | Learned Factory terminal intel 5836 | -6/Proximity Caves | Core integrity fell below 50% 6261 | -6/Proximity Caves | Core integrity fell below 20% 6263 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06254_ G-50 Soldier heat spikes uncontrollably. 06255_ G-50 Soldier overheating. 06256_ G-50 Soldier heat spikes uncontrollably. 06256_ Hvy. Laser melted. 06256_ Lgt. Angular Momentum Engine melted. 06256_ G-50 Soldier destroyed. 06256_ Switching to secondary target: G-67 Veteran. 06257_ Overheating: Hvy. Beamcaster damaged (-26). 06257_ Mak. Leg destroyed. 06257_ Critical hit (Burn: +37). 06259_ Power failure, Angular Momentum Engine shutdown. 06259_ Hvy. Battle Rifle destroyed. 06261_ Hvy. Laser destroyed. 06262_ Overheating: Core damaged (-44). 06263_ Hvy. Beamcaster destroyed. 06263_ Angular Momentum Engine destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | # ###????????????????????????????????????????????? | | ?????????????????????????????????????????? | | "??????????????????????????????????????????? | | # """"??????????????????????????????????????????? | | ??""" ???????????????????????????????????????????? | | ? """ ????????????????????????????? ????????????? | | # """ ???????????????????????????? ?????????????? | | ""???????????????????????????? ?????????????? | | #???????????????????????????????? ??????????????? | | #??????????????????????????????? #??????????????? | | #????????????????####??????????? ##?????????????? | | #????????????????? ?????##### #####?????????? | | #?????????????????? ?????# ??????????? | | #?????????????####### ???? ????????????? | | #????????????? ###?# #?????????????? | | #???????????? ## ##????????????? | | ????????????? #????????????? | | ??????????????????# #???????????? | | ???????????????????# ## #### #?????? | | #????????????????????## ##?????????????????? | | #????????????????????# #?????????????????? | | #????????############## ### ##????????????????? | | ####?#####% #?#???# #????????????????? | | ## ### ## = ##??###!g ###????????????????? | | ##### ####@ g #??????????????????? | | ### ##??# g #??????????????????? | | #### #### ##### ##??????????????????? | | "### ### ## ##???????????????????? | | "" ## #####????????????????????? | | "" ### #????????????????????????? | | """ ###### #?##### #????????????????????????? | | """ #????######?????# #????????????????????????? | | """ #???????????????###????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | #" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Imp. Thermal Shield | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Gunslinger The One Challenges ------------ None Game ------ Seed ExplosiveGreatComputer Manual? 0 Play Time 00:37:54 Cumulative 18.7 hours Start 2024.08.08 @ 10:17:13 End 2024.08.08 @ 10:52:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b48551-4723-4da5-9947-b642387d2fb6