Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 15:12:49 Player: Fazzonamite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (1934) 1934 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1828) 1828 TOTAL SCORE: 7312 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 227 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 79/100 System Corruption 0% Temperature Cool (32) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Core Analyzer > --- WEAPON (2) ------- Dirty Datajack CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Improved Cooling System Dirty Datajack (20) Dirty Datajack (20) Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Weight Redist. System Machine Analyzer Improved Signal Interpreter Core Analyzer ECM Suite Medium Reflective Plating > --- WEAPON ----------- Dirty Datajack CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Cooling System Dirty Datajack Dirty Datajack Remote Datajack Heavy Flail [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Improved Signal Interpreter Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . 2 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 88 | 7 7 13 3 32 9 11 1 5 Power 10 | 1 . 2 . 3 1 2 . 1 Engine 10 | 1 . 2 . 3 1 2 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 4 2 3 3 1 . 1 Treads 5 | . . 2 . 2 . . . 1 Leg . | . . . . . . . . . Wheel 13 | 2 2 2 2 1 3 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 4 3 1 9 4 3 . 1 Device 11 | 1 2 1 . 3 1 3 . . Storage 2 | 1 1 . . . . . . . Processor 5 | . . 1 . 2 2 . . . Hackware . | . . . . . . . . . Protection 9 | . 1 1 1 4 1 . . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 1 4 . 17 1 5 1 2 Energy Gun 4 | . . 1 . 3 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 1 3 . 4 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . 5 . . . . Special Weapon 6 | . . . . 4 . 2 . . Impact Weapon 3 | . . . . 1 . 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 3 | . . . . . 1 1 . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . 1 1 . 21 . 5 . 3 Power 3 | . . . . 2 . . . 1 Propulsion 10 | . 1 1 . 5 . 3 . . Utility 7 | . . . . 6 . . . 1 Weapon 11 | . . . . 8 . 2 . 1 Highest Loss Streak 10 | . 1 1 . 10 . 4 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 100 96 100 84 69 83 61 71 Engine 8 | . 14 11 11 6 5 7 7 6 Treads 3 | . . 8 8 2 . . . 5 Wheel 11 | . 28 13 13 16 15 16 . . Device 12 | . 11 11 11 14 11 7 15 14 Storage 5 | . 14 11 11 8 . . . . Processor 16 | . . 10 11 10 22 28 23 23 Protection 5 | . 2 8 11 7 1 5 . 5 Energy Gun 1 | . . 1 . 6 . . . . Ballistic Gun 8 | . 28 20 22 6 . . . . Special Weapon 2 | . . . . 1 7 4 4 . Piercing Weapon 1 | . . . . . . . . 6 Special Melee Weapon 3 | . . . . . 3 8 7 6 Peak Build Rating 44 | 9 9 12 12 20 26 34 26 44 Average Rating 21 | 5 8 10 11 15 19 29 25 41 On Entrance 14 | . 9 8 12 12 11 26 26 25 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 11 26 35 33 41 14 18 9 21 Greatest Support 64 | 32 32 40 40 48 54 64 9 36 Greatest Overweight (x) 2 | . 1 1 1 2 1 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 Average Capacity 9 | 7 11 15 15 14 5 5 5 5 Most Carried 15 | 6 15 15 15 15 5 5 5 5 Average Carried 8 | 2 10 13 14 12 4 4 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 Final Carried 15 | 6 15 15 15 5 5 4 5 5 Class Distribution -------------------- 60% | Mutant 24% | Scavenger-Mutant 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1411 | 278 119 238 86 362 10 230 48 40 Remotely . | . . . . . . . . . Salvage Created 2281 | 104 168 389 288 1038 10 184 . 100 Parts 135 | 8 20 31 10 47 1 9 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 9 . 11 Prevented 10 | . . . . . . . . 10 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 47 | . 7 11 3 22 . 3 . 1 Melee 1 | . . . . . . 1 . . Guns 30 | . 7 11 3 9 . . . . Cannons 1 | . . . . 1 . . . . AOE 12 | . . . . 10 . 2 . . Classes Destroyed 13 | 2 4 2 . 2 . 2 . 1 Worker 7 | . . 1 . 4 2 . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 2 . 1 . . . . . . Recycler 4 | 1 . . 2 1 . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . 1 1 . 1 . . . . Swarmer 12 | . 6 6 . . . . . . Grunt 23 | . 1 2 3 16 . 1 . . Sentry 7 | . . 3 . 4 . . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | 2 4 8 5 10 1 3 . 1 Combat Bots Only 6 | . 4 4 3 6 . 3 . 1 Max Kills in Single Turn 6 | 1 1 1 1 6 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . 1 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 476 | . 37 98 13 201 9 46 . 72 Missed 141 | . 12 26 4 46 5 14 . 34 Damage Taken 4954 | . 240 769 109 2493 37 460 . 846 Core 1384 | . 38 120 10 500 11 92 . 613 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 5 | . 5 . . . . . . . Ignored by Resistances 15 | . . . . . . . . 15 Core Remaining (%) 65 | 100 84 . 67 9 . . . . Volleys Fired 161 | 4 27 45 9 71 3 2 . . Largest 2 | 2 2 2 2 2 1 1 . . Hottest 120 | 40 40 79 43 120 100 23 . . Shots Fired 305 | 8 54 90 18 130 3 2 . . Gun 284 | 8 54 90 18 113 . 1 . . Cannon . | . . . . . . . . . Launcher 9 | . . . . 9 . . . . Special 12 | . . . . 8 3 1 . . Kinetic 214 | 8 54 74 18 59 . 1 . . Thermal 65 | . . 16 . 46 3 . . . Explosive 9 | . . . . 9 . . . . Electromagnetic 16 | . . . . 16 . . . . Robot Hit Streak 16 | 7 4 16 8 13 4 3 . . Robot Miss Streak 4 | 1 3 4 1 2 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 2 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 231 | 7 29 52 15 96 2 17 . 13 Core Hits 131 | 5 17 24 10 57 2 9 . 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . . . . 5 . . . . Burn 4 | . . . . 4 . . . . Smash 1 | . . . . 1 . . . . Melee Attacks 62 | . . . . 5 . 15 27 15 Impact 33 | . . . . 5 . 1 27 . Slashing . | . . . . . . . . . Piercing 29 | . . . . . . 14 . 15 Sneak Attacks 9 | . . . . . . 5 . 4 Combat Hostiles 9 | . . . . . . 5 . 4 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3788 | 56 227 628 175 2444 48 96 . 114 Guns 2384 | 56 227 628 175 1281 . 17 . . Cannons . | . . . . . . . . . Explosions 1045 | . . . . 1045 . . . . Melee 287 | . . . . 94 . 79 . 114 Ramming . | . . . . . . . . . Kinetic 1382 | 56 227 484 175 423 . 17 . . Thermal 1045 | . . 144 . 853 48 . . . Explosive 821 | . . . . 821 . . . . Electromagnetic 253 | . . . . 253 . . . . Impact 133 | . . . . 94 . 39 . . Slashing . | . . . . . . . . . Piercing 154 | . . . . . . 40 . 114 Highest Corruption 4 | . . 4 4 . . . . . Average Corruption 3 | . . 3 4 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 14 . . . . . Message Errors 2 | . . . 2 . . . . . Matter Fused 3 | . . . 3 . . . . . Heat Flow Errors 4 | . . . 4 . . . . . Energy Discharges 2 | . . . 2 . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . 32 . . . . Projectiles . | . . . . . . . . . Explosions 8 | . . . . 8 . . . . Melee 24 | . . . . 24 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 85 | . . . . 85 . . . . Shots 4 | . . . . 4 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 369 | . 15 330 229 369 . 10 . 6 Average Temperature 81 | . 8 113 63 76 . 6 . 4 Received Heat Transfer 1770 | . 48 183 63 1152 18 162 . 144 Effects 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 4 | . . . . 4 . . . . Heat Transferred 2361 | . . 370 . 1891 100 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Peak Influence 437 | 15 213 373 147 437 238 . . . Initial 198 | . 9 36 67 . 198 . . . Average 123 | 6 50 177 77 155 210 . . . Maximum Alert Level 2 | . 1 1 . 2 1 . . . Low Security (%) 76 | 100 97 59 100 77 7 . . . Level 1 22 | . 2 40 . 17 92 . . . Level 2 1 | . . . . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . 7 . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 4 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 15 13 3 29 1 13 . 22 Peak Tracking Total 11 | . 5 4 3 7 2 4 . 11 Tactical Retreats 8 | . . . . 4 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 2 | . . 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 4 | . . . . 3 . . . 1 Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 11 | . 5 2 . 2 . 2 . . Terminals 10 | . 5 2 . 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 13 5 . 5 . 2 . . Successful 12 | . 8 1 . 1 . 2 . . Failed 13 | . 5 4 . 4 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 6 5 . 1 . . . . Terminals 24 | . 13 5 . 5 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 6 . . 1 . 2 . . Record 1 | . . . . . . 1 . . Prototype ID Bank 3 | . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . Terminals 3 | . 2 1 . . . . . . Botnet 3 | . 2 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 4 1 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 2 4 . Largest Group 4 | . . . . . . 2 4 3 Highest-Rated Group 156 | . . . . . . 45 156 119 Highest-Rated Ally 41 | . . . . . . 29 41 41 Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . . . . 5 . 29 Total Damage 1176 | . . . . . . 66 . 1110 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 4782 | 70 517 442 542 693 279 694 817 728 Spaces Moved 3994 | 36 402 215 372 296 312 665 1161 535 Core 1697 | 6 . . . 28 135 203 1161 164 Treads 584 | . . 58 113 42 . . . 371 Legs . | . . . . . . . . . Wheels 1713 | 30 402 157 259 226 177 462 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 115 50 50 50 50 50 Average Speed 89 | 91 95 110 129 114 79 86 50 127 Slowest Speed 250 | 100 115 160 240 250 100 115 50 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 60 27 74 29 5 58 90 69 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 7 | . . . 1 . . . 4 2 Spaces Dug 12 | . . . . 7 . . 5 . Terrain Destroyed 53 | . . . . 48 . . 5 . Melee 5 | . . . . . . . 5 . Projectile 7 | . . . . 7 . . . . AOE 41 | . . . . 41 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 4875 | 66 493 340 419 503 333 789 1356 576 Wait 460 | 7 32 51 26 78 2 83 165 16 Move 3986 | 35 401 214 371 295 311 664 1160 535 Hop . | . . . . . . . . . Pick Up 69 | 13 18 9 4 13 6 3 2 1 Fast Attach 13 | . . 1 1 . 4 4 . 3 Attach 44 | 7 2 4 . 21 5 4 . 1 Detach 4 | . . . . 1 . 3 . . Swap 31 | . 5 8 2 11 . 3 1 1 Drop 45 | . 8 8 6 8 2 8 1 4 Fire 161 | 4 27 45 9 71 3 2 . . Melee 62 | . . . . 5 . 15 27 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Utility x2 968 | -9/Materials | Discovered new exit (range 15) 1028 | -9/Materials | Identified exit to Mines 1030 | -9/Materials | Entered Mines 1077 | -9/Mines | Met a Derelict bent on vengeance 1160 | -9/Mines | Build established: Scavenger-Mutant 1289 | -9/Mines | Discovered new exit (range 4) 1291 | -9/Mines | Identified exit to Materials 1543 | -9/Mines | Discovered exit to Materials (range 8) 1572 | -9/Mines | Entered Materials 1572 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1996 | -8/Materials | Garrison activated, responded to threat 2075 | -8/Materials | Lost 4 parts (1n1u2w) 2104 | -8/Materials | Core integrity fell below 50% 2145 | -8/Materials | Lost 10 parts (2p2n4u2w) 2194 | -8/Materials | Core integrity fell below 20% 2242 | -8/Materials | Discovered new exit (range 16) 2265 | -8/Materials | Identified exit to Factory 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -7/Factory | Identified exit to Storage 2349 | -7/Factory | Build established: Mutant 2527 | -7/Factory | Discovered new exit (range 8) 2533 | -7/Factory | Identified exit to Lower Caves 2544 | -7/Factory | Entered Lower Caves 2713 | -7/Lower Caves | Build established: Assassin 3026 | -7/Lower Caves | Lost 4 parts (3n1w) 3223 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3226 | -7/Lower Caves | Identified exit to Zion 3238 | -7/Lower Caves | Entered Zion 3277 | -6/Zion | Discovered new exit (range 12) 3361 | -6/Zion | Learned location of Armory (-3) 3395 | -6/Zion | Learned location of 1 exit from Factory 3428 | -6/Zion | Build established: Mutant 3490 | -6/Zion | Found CR-A16's Pointy Stick 3572 | -6/Zion | Learned Factory emergency access door positions 3675 | -6/Zion | Met Imprinter 3683 | -6/Zion | Imprinted 3685 | -6/Zion | Declared Zion's savior 3730 | -6/Zion | Given the Hacking Drone Bay 4018 | -6/Zion | Identified exit to Proximity Caves 4055 | -6/Zion | Entered Proximity Caves 4055 | -5/Proximity Caves | Accompanied by 3 allies 4077 | -5/Proximity Caves | Spotted B-75 Beast 4097 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 4100 | -5/Proximity Caves | Destroyed B-75 Beast 4517 | -5/Proximity Caves | Learned 12 Factory zone layouts 4528 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4726 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4750 | -5/Proximity Caves | Core integrity fell below 50% 4760 | -5/Proximity Caves | Core integrity fell below 20% 4783 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04751_ Penetrated by Slug. 04751_ Weight Redist. System destroyed. 04751_ Slug penetrates Wall. 04752_ Dropped ECM Suite. 04752_ S-27 Virus IFF system glitched. 04752_ S-27 Virus destroyed. 04757_ Penetrated by Slug. 04762_ Searching scrap... 04762_ Found Mak. Trap Scanner. 04762_ Found Gravmag System. 04762_ Found 53 Matter. 04781_ Splicing G-50 Soldier... Amplifying resonance, compromised power stability. 04782_ G-50 Soldier Lgt. Angular Momentum Engine critical resonance detonation. 04782_ G-50 Soldier destroyed. 04782_ Splicing G-50 Soldier... Unable to locate active power source. 04783_ Critical hit (Burn: +37). 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""" #??????????????????? | | ???????????????????#??"""""" #??????????????????? | | ???????????????????# """ """ #??????????????????? | | ??????????????????## """ #??????????????????? | | ?????????????????## """ """ #??????????????????? | | ?????????????????# """""" #??????????????????? | | ??????????????????# """ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# # @ ####??????????????????? | | ???????????????????#?# g% #?????????????????????? | | ???????????????????# # #?????????????????????? | | ???????????????????# # b#?????????????????????? | | ???????????????????# ### ##????????????????????? | | ???????????????????# ## ### #????????????????? | | ???????????????????# #????????????????? | | ???#???????????????# m #????????????????? | | ? ??????????????# ### ####????????????????? | | ? ????? #??????## #### ###?????????????????? | | ? ????? ##???## #?????????????? | | ??# ????? #??## ### ###?????????????????? | | ??# ????? ##?#& #?? #???????????????????? | | ??# ????? #?# #??? ???????????????????? | | "# #????# ??## #### #??? ???????????????????? | | ""# #????# #???###???# #???????????????????????? | | "# #???## #?????????# #???????????????????????? | | / #???# #?????????# #???????????????????????? | | / ##?## #?????????# #???????????????????????? | | / "## #??????????# ###?????????????????????? | | / ##???????### #?????????????????????? | | " ##?????## #?????????????????????? | | # ! ####### % ## #??????????????????? | | % # " =! #??????????????????? | | " ### # ## ####??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 15 Core Shielding 20 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Disruptor Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed PulseGaussRipteeth Manual? 0 Play Time 01:55:54 Cumulative 97.0 hours Start 2024.12.27 @ 12:46:54 End 2024.12.27 @ 15:12:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f8f8da5-7b00-4c75-9433-d104c9ef3dfc