Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 02:35:27 Player: TheSkyeDoctor Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (199) 995 Value Destroyed (7168) 7168 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (1457) 1457 TOTAL SCORE: 16420 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 812 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -496 Cogmind --------- Core Integrity 0/1150 Matter 227/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Advanced Coolant Injector Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Matter Compressor (119) Dispersion Rifle Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Heavy Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Improved Remote Force Field > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Gauss Cannon Heavy Gauss Cannon Thunder Hammer > --- INVENTORY -------- Fusion Compressor Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Improved Matter Compressor Improved Matter Compressor Advanced Terrain Scan Processor Seismic Detector Advanced Hacking Suite Mini Grenade Launcher Improved Datajack Thunder Hammer GAL Module [Rating: 92] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Thunder Hammer Energy Gun Heavy Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 1 . . . . . . . . . . . Utility 6 | . . . . 1 . . . . 2 . . . . 2 1 Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 148 | 7 5 20 11 35 2 . 5 . 15 . 6 . 7 5 30 Power 19 | 1 . 3 1 4 1 . . . 2 . . . 2 . 5 Engine 12 | 1 . 3 . 2 1 . . . 1 . . . 2 . 2 Core 4 | . . . 1 2 . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . 1 . . . . . 2 Propulsion 36 | 2 1 3 5 12 1 . 1 . 4 . . . 1 1 5 Treads 14 | 2 1 1 . 5 . . . . 4 . . . . . 1 Leg 11 | . . 2 5 4 . . . . . . . . . . . Wheel 11 | . . . . 3 1 . 1 . . . . . 1 1 4 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 42 | 2 3 1 1 6 . . 2 . 7 . 2 . 3 3 12 Device 17 | 1 1 . . 3 . . 2 . . . 1 . 3 1 5 Storage 7 | 1 1 1 . 1 . . . . 1 . . . . . 2 Processor 6 | . 1 . 1 . . . . . 1 . . . . 1 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 11 | . . . . 2 . . . . 5 . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 1 13 4 13 . . 2 . 2 . 4 . 1 1 8 Energy Gun 16 | . . 4 2 4 . . 2 . 1 . . . . . 3 Energy Cannon 7 | . 1 2 . 1 . . . . . . 1 . . . 2 Ballistic Gun 14 | 2 . 4 1 5 . . . . . . 1 . . 1 . Ballistic Cannon 5 | . . 1 . . . . . . . . 1 . 1 . 2 Launcher 5 | . . 1 . 2 . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . 1 . . . . . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 2 1 5 . . 3 . 4 . 1 . 1 . 3 Parts Lost 99 | . 2 6 10 23 1 . . . 1 1 3 . 6 9 37 Power 14 | . . 1 2 4 . . . . . . . . 1 1 5 Propulsion 34 | . 1 2 4 11 1 . . . . 1 1 . 1 3 9 Utility 21 | . . . . . . . . . . . 1 . 3 3 14 Weapon 30 | . 1 3 4 8 . . . . 1 . 1 . 1 2 9 Highest Loss Streak 15 | . 2 3 4 8 3 . . . 1 1 2 . 2 4 15 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . 1 Average Backups 18 | 2 6 18 21 22 23 24 24 23 23 24 23 22 16 14 11 Power . | . 1 . 1 . . 1 1 1 1 1 1 1 . 1 1 Propulsion 3 | . 1 8 8 6 1 1 . . 2 3 3 3 . . 2 Utility 9 | . 3 6 8 11 13 13 13 13 10 11 11 12 10 7 5 Weapon 4 | . 1 2 4 2 7 8 8 8 8 8 7 5 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 2 2 1 2 . . 2 2 3 . 1 . . 1 3 Power 2 | . . . . . . . . . 1 . . . . 1 . Propulsion 2 | . 1 1 . . . . . . . . . . . . . Utility 10 | . 1 1 . 2 . . 1 . 2 . 1 . . . 2 Weapon 4 | . . . 1 . . . 1 2 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 96 96 92 82 84 89 92 98 94 87 86 96 88 69 Engine 5 | . 14 10 1 3 5 7 7 7 3 . . . 4 4 4 Reactor 1 | . . . . . . . . . 2 6 6 6 1 . 1 Treads 11 | . 27 1 . 11 . . . . 20 26 24 20 13 2 1 Leg 6 | . . 19 35 20 . . . . . . . . . . . Wheel 8 | . . . . 2 23 23 27 30 10 1 . . 16 15 9 Device 4 | . 12 . . 5 . . . . 4 . 3 6 6 11 10 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 7 Processor 9 | . 1 11 9 7 7 7 7 7 12 13 13 13 13 16 12 Protection 4 | . . . . 1 7 7 6 7 7 13 8 6 5 2 3 Energy Gun 5 | . . 15 13 6 . . 4 7 5 6 4 . . . . Energy Cannon 2 | . 1 8 3 2 . . . . . . 1 6 4 2 . Ballistic Gun 10 | . 26 10 15 8 17 15 9 7 6 6 7 6 6 5 1 Ballistic Cannon 2 | . . 5 . . . . . . . . 1 6 6 5 7 Launcher 2 | . . 1 . 1 4 7 7 7 6 6 . . 1 2 . Impact Weapon 3 | . . . . . 7 7 7 7 6 6 6 6 6 5 4 Peak Build Rating 92 | 7 9 23 30 51 51 47 55 49 75 73 75 75 75 79 92 Average Rating 45 | 5 7 17 28 37 47 47 47 48 65 71 71 75 68 66 77 On Entrance 45 | . 7 8 23 23 49 47 47 48 49 73 71 75 75 60 79 Avg Prop Armor Cover (%) 9 | . . . . 7 7 . . . 2 2 . . 9 6 29 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 157 | 15 50 98 98 108 104 101 101 101 112 111 131 131 135 137 157 Greatest Support 110 | 40 40 40 52 108 36 36 48 48 110 110 110 90 90 56 75 Greatest Overweight (x) 18 | . 1 18 2 4 2 2 2 2 8 1 1 1 3 4 5 Average Overweight (x) 1 | . . 2 1 1 2 2 2 2 1 1 1 1 2 2 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 17 20 25 25 25 25 25 25 25 25 25 25 25 25 20 Most Carried 25 | 3 10 22 24 25 24 24 25 25 25 25 25 23 23 19 22 Average Carried 19 | 2 6 18 21 22 23 24 24 24 24 25 24 23 17 15 14 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 8 22 19 24 24 24 25 25 25 25 23 23 20 18 5 Class Distribution -------------------- 51% | Gunner 24% | Mutant 10% | Messiah-Tank 3% | Scavenger-Gunner 3% | Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Messiah-Tank | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Data Miner Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 6028 | 318 611 633 349 873 280 . 162 559 414 131 312 . 465 159 762 Remotely 66 | . . . . . . . . . . . . . . . 66 Salvage Created 6574 | 111 687 1375 524 1287 141 . . 426 95 248 423 . 193 362 702 Parts 342 | 9 48 79 33 66 6 . . 12 4 7 15 . 15 26 22 Haulers Intercepted 11 | . 2 3 . 4 . . . . . . 1 . . . 1 Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 6 . . 7 . 7 14 . 12 . . Prevented 7 | . . . . . . . . 3 . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 154 | . 13 29 14 28 7 . . 12 1 3 8 . 11 10 18 Melee 10 | . . . 2 4 . . . . . . . . . 4 . Guns 60 | . 9 13 10 14 5 . . 2 1 . 3 . 1 2 . Cannons 38 | . 4 13 . 1 . . . . . . . . 2 3 15 AOE 43 | . . 3 2 9 2 . . 10 . 3 5 . 7 . 2 Classes Destroyed 16 | 2 5 4 . 3 . . . 1 . 1 . . . . . Worker 8 | . . 3 . 4 . . . . 1 . . . . . . Builder 6 | . 1 . 1 . . . . . 2 . . . . . 2 Tunneler 4 | 3 . . 1 . . . . . . . . . . . . Hauler 11 | . 2 3 . 4 . . . . . . 1 . . . 1 Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Drone 3 | . . . . . . . . 2 . . . . 1 . . Watcher 11 | . 2 5 1 3 . . . . . . . . . . . Swarmer 35 | . 3 4 5 2 4 . . 1 . . . . 8 5 3 Grunt 71 | . 10 17 7 14 3 . . 4 1 2 7 . . . 6 Brawler 3 | . . 1 . . . . . 1 . . . . . . 1 Duelist 4 | . . 1 . 1 . . . 2 . . . . . . . Sentry 15 | . . 6 2 2 . . . 2 . 1 . . . 1 1 Hunter 7 | . . . . 3 . . . . . . . . . . 4 Programmer 16 | . . . . 6 . . . . . . 1 . 2 4 3 Wizard 1 | . . . . . . . . . . . . . . . 1 Fireman 2 | . . . . . . . . . . 2 . . . . . Best Kill Streak 7 | 4 4 5 5 5 4 . . 7 1 3 5 . 5 5 4 Combat Bots Only 7 | . 3 4 5 4 4 . . 7 1 3 4 . 5 5 4 Max Kills in Single Turn 3 | 1 1 3 3 3 3 . . 2 1 2 3 . 3 1 1 Gunslinging 2 | . . . 2 . . . . . . . . . . . . Exploded 3 | . . 1 1 2 2 . . 2 . 2 2 . 3 . 1 Melee 1 | . . . 1 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1504 | . 90 117 119 392 25 . . 24 68 19 52 . 79 82 437 Missed 474 | . 25 33 33 126 7 . . 6 23 7 10 . 24 20 160 Hits 1030 | . 65 84 86 266 18 . . 18 45 12 42 . 55 62 277 Melee 10 | . . 3 . 4 . . . . . . . . . . 3 Projectile 1020 | . 65 81 86 262 18 . . 18 45 12 42 . 55 62 274 AOE 4 | . . . . 2 . . . . . . . . . . 2 Critical Strikes 50 | . 1 4 5 12 2 . . 1 . . 2 . 3 7 13 Damage Taken 16504 | . 714 1323 1106 3493 330 . . 391 479 144 1101 . 960 1179 5284 Core 2803 | . 123 355 65 575 55 . . . 12 . 282 . 70 116 1150 Absorbed by Shields 639 | . . . . . . . . . . . . . 92 195 352 Redirected to Shielding 119 | . . . . . . . . . 59 25 35 . . . . Regen/Repaired (Parts) 588 | . . . . . . . 588 . . . . . . . . Core Remaining (%) 57 | 100 50 11 88 . . . . 10 . . . . 57 88 . Volleys Fired 371 | 8 67 60 32 68 9 . . 19 7 4 15 . 20 6 56 Largest 4 | 2 2 4 4 3 3 . . 3 3 3 3 . 3 3 3 Hottest 231 | 40 80 231 170 168 60 . . 105 105 105 111 . 120 138 178 Shots Fired 988 | 16 134 199 112 158 27 1 . 55 16 9 47 . 55 18 141 Gun 648 | 16 122 127 97 138 24 1 . 37 12 6 33 . 20 6 9 Cannon 260 | . 12 68 13 9 . . . . . . 3 . 29 12 114 Launcher 80 | . . 4 2 11 3 . . 18 4 3 11 . 6 . 18 Special . | . . . . . . . . . . . . . . . . Kinetic 596 | 16 122 96 52 73 24 1 . 19 7 4 23 . 41 12 106 Thermal 269 | . 12 99 53 74 . . . . . . . . 8 6 17 Explosive 80 | . . 4 2 11 3 . . 18 4 3 11 . 6 . 18 Electromagnetic 43 | . . . 5 . . . . 18 5 2 13 . . . . Robot Hit Streak 24 | 5 15 24 12 13 13 . . 6 10 1 9 . 5 5 8 Robot Miss Streak 12 | 1 5 3 4 7 3 . . 3 1 2 5 . 12 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . 1 . 3 1 3 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 2 1 1 . . . . . . . . . . Shots Hit Robots 647 | 11 82 114 78 127 18 . . 35 18 3 28 . 19 25 89 Core Hits 411 | 5 29 57 31 132 11 . . 27 11 10 22 . 11 9 56 Critical Kills 5 | . 1 . . . 1 . . . . . . . 1 1 1 Critical Parts Destroyed 7 | . . . . . . . . . 2 . . . 1 2 2 Critical Strikes 28 | . 1 3 . 2 1 . . . 2 . 1 . 2 4 12 Burn 3 | . . 3 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 6 | . 1 . . . 1 . . . . . . . 2 . 2 Blast 10 | . . . . . . . . . . . 1 . . . 9 Smash 6 | . . . . . . . . . 2 . . . . 4 . Sever 2 | . . . . 2 . . . . . . . . . . . Melee Attacks 81 | . . 3 6 19 . . 1 . 8 . . . 6 30 8 Impact 56 | . . 3 . . . . 1 . 8 . . . 6 30 8 Slashing 25 | . . . 6 19 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19988 | 156 1105 2239 1685 3987 720 . . 1436 889 259 1231 . 1016 1072 4193 Guns 6912 | 156 913 1080 1040 1927 384 . . 398 181 11 391 . 186 77 168 Cannons 4165 | . 192 893 186 103 . . . . . . 57 . 226 140 2368 Explosions 6718 | . . 266 366 1503 336 . . 1038 393 248 783 . 360 . 1425 Melee 2175 | . . . 93 454 . . . . 315 . . . 244 855 214 Ramming 18 | . . . . . . . . . . . . . . . 18 Kinetic 7125 | 156 913 902 562 1087 384 . . 173 101 . 316 . 380 100 2051 Thermal 4422 | . 192 1071 744 1460 . . . 134 . . 187 . 32 117 485 Explosive 5715 | . . 266 201 986 336 . . 904 393 248 596 . 360 . 1425 Electromagnetic 533 | . . . 85 . . . . 225 80 11 132 . . . . Impact 1628 | . . . . . . . . . 315 . . . 244 855 214 Slashing 547 | . . . 93 454 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . 4 . 7 6 6 6 . 3 3 3 3 6 11 19 Average Corruption 4 | . . 4 . 5 6 6 6 . 2 3 3 3 4 4 9 Corruption Purged 6 | . . . . 3 . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 226 | . . 47 . 24 15 10 4 . 5 15 33 4 19 5 45 Message Errors 54 | . . 17 . 4 5 3 2 . . 5 6 . 1 1 10 Matter Fused 49 | . . 11 . 6 3 2 2 . 3 3 4 1 4 1 9 Heat Flow Errors 26 | . . 6 . 3 . 1 . . . 1 8 . 3 1 3 Energy Discharges 21 | . . 2 . 5 1 1 . . . 1 2 1 1 . 7 Parts Rejected 5 | . . . . 1 . . . . 1 . . . 2 . 1 Parts Fused 2 | . . . . . . . . . . . 1 1 . . . Data Loss (minor) 28 | . . 5 . 2 1 . . . . 3 7 1 4 1 4 Data Loss (major) 12 | . . . . 2 1 2 . . . 1 1 . 1 1 3 Misfires 16 | . . 4 . . 2 1 . . 1 1 3 . 3 . 1 Alerts 3 | . . . . . . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 7 | . . 2 . 1 2 . . . . . 1 . . . 1 Overload Shots 6 | . . . . . . . . . . . . . . . 6 Overflow Damage 792 | . 15 . 21 32 8 . . 6 258 . 7 . 158 210 77 Projectiles 137 | . 15 . . . . . . . 33 . . . 25 . 64 Explosions 95 | . . . 21 23 8 . . 6 . . 7 . 17 . 13 Melee 560 | . . . . 9 . . . . 225 . . . 116 210 . Knockbacks 27 | . . 1 . . . . . . 2 . . . 1 6 17 Impact 10 | . . . . . . . . . 1 . . . 1 6 2 Kinetic 15 | . . 1 . . . . . . . . . . . . 14 Secondary 2 | . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 547 | . . 54 66 92 . . . 26 22 . 83 . 98 . 106 Shots 22 | . . 2 2 3 . . . 1 1 . 3 . 5 . 5 Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 670 | . 162 555 451 312 357 185 . 162 60 204 670 . 276 103 391 Average Temperature 127 | . 58 150 155 62 128 94 . 70 18 81 183 . 74 76 56 Received Heat Transfer 3281 | . 366 507 432 630 117 . . 126 169 12 321 . . 92 509 Effects 43 | . . 24 2 . . . . . . . 16 . . . 1 Shutdowns 2 | . . 2 . . . . . . . . . . . . . Energy Bleed 9 | . . 2 2 . . . . . . . 4 . . . 1 Interference 21 | . . 15 . . . . . . . . 6 . . . . Matter Decay 4 | . . 2 . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . Damage (core) 4 | . . 2 . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 . Parts Fried 5 | . . . . . . . . 1 4 . . . . . . Impact Corruptions 20 | . . . . . . . . . 7 . . . 5 8 . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . 2 1 3 . . . . . . . . . . . Heat Transferred 7405 | . 407 2553 1371 2143 . . . 150 . . 150 . 37 148 446 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . . 2 . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Maximum Alert Level 3 | . . 1 1 1 . . . . 2 . . . . 3 2 Low Security (%) 57 | 100 100 79 65 65 . . . . . . . . . . . Level 1 30 | . . 20 34 34 . . . . 50 . . . . . 95 Level 2 7 | . . . . . . . . . 49 . . . . 26 4 Level 3 4 | . . . . . . . . . . . . . . 73 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 933 | 20 117 329 244 318 . . . . 469 . . . . 933 456 Initial 933 | . . 48 135 84 . . . . 328 . . . . 933 301 Average 196 | 2 17 118 169 135 . . . . 364 . . . . 777 309 Influence Increases 6783 | 20 404 892 494 927 175 . . 305 840 101 185 . 235 1158 1047 Destroy 0b10 Robot/C 3400 | . 260 580 280 560 140 . . 220 280 80 160 . 200 200 440 Destroy 0b10 Robot/NC 230 | 20 25 55 15 60 . . . 10 15 . 5 . 5 . 20 Destroy Leader 702 | . 68 156 62 112 20 . . 10 100 10 20 . 30 40 74 Allied During Kill 249 | . . . . . . . . 65 125 11 . . . . 48 Successful Hack 36 | . 19 . 17 . . . . . . . . . . . . Disable Machine 300 | . 15 30 30 90 . . . . . . . . . . 135 Destroy Structure 366 | . 2 41 15 90 . . . . 20 . . . . 18 180 Advance Influence 1200 | . . . . . . . . . 300 . . . . 900 . Partial Spotted 30 | . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 270 | . 15 30 75 15 15 . . . . . . . . . 120 Influence Decreases 6407 | 20 290 683 630 809 346 134 . 259 492 459 221 . 181 597 1286 Entered New Map 1005 | . . 66 188 103 114 26 . . 18 147 8 . . 21 314 Time Decay 3957 | 20 270 557 342 476 222 108 . 179 404 302 193 . 146 286 452 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . 200 . Lost Part 955 | . 20 60 100 230 10 . . . 10 10 20 . 35 90 370 Lost Ally 290 | . . . . . . . . 80 60 . . . . . 150 Squads Dispatched 31 | . 3 3 4 6 . . . 1 5 . . . . 3 6 Investigation 4 | . 1 2 . . . . . . 1 . . . . . . Extermination 8 | . . . . 4 . . . . . . . . . 2 2 Reinforcement 14 | . 2 1 3 2 . . . . 1 . . . . 1 4 Assault 1 | . . . . . . . . 1 . . . . . . . Garrison 4 | . . . 1 . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . Construction Impeded 5 | . . 1 1 1 . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . 3 1 1 1 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 263 | . 27 38 28 51 8 . . 11 15 4 8 . 19 11 43 Peak Tracking Total 11 | . 5 4 6 10 4 . . 6 4 3 4 . 5 5 11 Tactical Retreats 11 | . 1 2 2 1 1 . . . . . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 11 | . 1 3 . 1 1 . . . 4 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 21 | . 1 2 2 6 . . . . . . . . 1 . 9 Max in Single Turn 6 | . 1 1 1 6 . . . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 19 | . 4 2 4 2 . . . . 1 . 1 4 1 . . Terminals 11 | . 4 2 3 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 55 | . 6 3 10 2 . . . . 3 . 6 24 1 . . Successful 39 | . 3 . 4 1 . . . . . . 6 24 1 . . Failed 15 | . 3 3 5 1 . . . . 3 . . . . . . Catastrophic 5 | . 1 1 1 1 . . . . 1 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 38 | . . . 7 1 . . . . 15 . . . . 3 12 Terminals 18 | . 6 3 7 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . Terminal Hacks 37 | . 3 . 2 1 . . . . . . 6 24 1 . . Record 15 | . . . . . . . . . . . 6 8 1 . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 2 4 1 . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 14 . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 19 | . . . . . . . 4 . 6 . . . . . 9 Largest Group 6 | . . . . . . . 4 4 6 3 1 . . . 6 Highest-Rated Group 341 | . . . . . . . 158 158 294 116 64 . . . 341 Highest-Rated Ally 96 | . . . . . . . 41 41 70 64 64 . . . 96 Zionite Dispatches 5 | . . . . . . . . . 2 . . . . . 3 Light 1 | . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . 1 . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . 1 . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 111 | . . . . . . . . 6 72 3 1 . . . 29 Total Damage 2407 | . . . . . . . . 119 1457 84 . . . . 747 Kills 20 | . . . . . . . . 1 13 1 . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 4094 | 83 1709 . . . . . . . 639 . . . . 634 1029 Terrain 210 | . . . . . . . . . . . . . . 210 . Seismic 2771 | 83 1709 . . . . . . . 639 . . . . 2 338 Decoding 1661 | . . . . . . . . . . . . . . 632 1029 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 2 . . . 1 . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 106 | . . . . . . . . . . . . . . 44 62 Items 106 | . . . . . . . . . . . . . . 44 62 Zionite Intel Received 3 | . . . . . . . . . 2 . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 15533 | 171 1854 2108 766 1782 467 360 1352 645 966 673 1614 185 835 635 1120 Spaces Moved 7804 | 86 721 682 321 740 365 301 1095 458 427 277 643 78 477 365 768 Core 268 | 3 . 2 . . . . . . . . . . . . 263 Treads 2472 | 83 721 48 . 213 . . . . 306 277 643 78 59 . 44 Legs 1375 | . . 632 321 422 . . . . . . . . . . . Wheels 3689 | . . . . 105 365 301 1095 458 121 . . . 418 365 461 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 190 175 120 120 120 120 120 120 240 240 240 122 122 50 Average Speed 171 | 156 216 265 181 180 120 120 120 120 197 240 240 240 147 137 107 Slowest Speed 950 | 160 240 950 260 240 120 120 120 120 400 240 240 240 320 155 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 97 65 23 17 53 43 89 62 11 56 70 68 72 10 25 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 19 | . . . . . . . 2 . 15 . 1 1 . . . Known Exits Taken 8 | . . . 1 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . . . . . . Scrap Searched 14 | . . . . . 2 . 3 3 . 1 1 . 4 . . Spaces Dug 14 | . . . 1 . . . . . 3 . . . . 5 5 Terrain Destroyed 603 | . . 37 14 139 22 . . 90 12 12 96 . 63 9 109 Melee 14 | . . . 1 . . . . . 3 . . . . 5 5 Projectile 55 | . . . . . . . . 2 . . 3 . 14 4 32 AOE 534 | . . 37 13 139 22 . . 88 9 12 93 . 49 . 72 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 9081 | 103 879 844 425 1024 378 300 1132 516 527 280 682 77 556 431 927 Wait 433 | . 75 49 39 111 . . 20 36 39 . . . 29 10 25 Move 7789 | 85 720 681 320 739 364 300 1094 457 426 276 642 77 476 364 768 Hop . | . . . . . . . . . . . . . . . . Pick Up 107 | 3 9 18 9 31 2 . 5 2 7 . 3 . 4 6 8 Fast Attach 63 | 7 . 11 2 11 . . 1 . 8 . 4 . 3 1 15 Attach 94 | . 2 3 9 20 2 . 3 . 6 . 5 . 9 10 25 Detach 27 | . . 2 1 3 . . 2 . 5 . 3 . 2 . 9 Swap 50 | . 3 7 3 11 1 . 2 . 7 . 4 . 7 3 2 Drop 60 | . 3 10 4 11 . . 4 2 12 . 6 . . 1 7 Fire 371 | 8 67 60 32 68 9 . . 19 7 4 15 . 20 6 56 Melee 81 | . . 3 6 19 . . 1 . 8 . . . 6 30 8 Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 14) 1157 | -10/Materials | Discovered new exit (range 11) 1921 | -10/Materials | Discovered new exit (range 8) 2026 | -10/Materials | Entered another Materials area 2026 | -9/Materials | Evolved 2 slots: Weapon x2 2211 | -9/Materials | Lost 3 parts (2n1w) 2341 | -9/Materials | Build established: Gunner 3044 | -9/Materials | Discovered new exit (range 16) 3859 | -9/Materials | Discovered new exit (range 7) 3942 | -9/Materials | Discovered new exit (range 13) 3971 | -9/Materials | Core integrity fell below 50% 4084 | -9/Materials | Core integrity fell below 20% 4134 | -9/Materials | Entered another Materials area 4134 | -8/Materials | Evolved 2 slots: Propulsion x2 4342 | -8/Materials | Lost 4 parts (1p1n2w) 4354 | -8/Materials | Central database locked down 4630 | -8/Materials | Identified exit to Storage 4762 | -8/Materials | Identified exit to Factory 4835 | -8/Materials | Garrison activated, responded to threat 4900 | -8/Materials | Entered Factory 4900 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5031 | -7/Factory | Identified exit to Lower Caves 5961 | -7/Factory | Lost 8 parts (1p5n2w) 6220 | -7/Factory | Build established: Scavenger-Gunner 6503 | -7/Factory | Cargo convoy interrupted 6508 | -7/Factory | Core integrity fell below 50% 6553 | -7/Factory | Lost 8 parts (1p3n4w) 6655 | -7/Factory | Core integrity fell below 20% 6682 | -7/Factory | Entered Lower Caves 6729 | -7/Lower Caves | Lost 3 parts (2n1w) 6841 | -7/Lower Caves | Build established: Gunner 6893 | -7/Lower Caves | Learned Factory emergency access door positions 6944 | -7/Lower Caves | Encountered a Warlord checkpoint 7122 | -7/Lower Caves | Discovered new exit (range 5) 7149 | -7/Lower Caves | Entered another Lower Caves area 7260 | -7/Lower Caves | Learned Factory interactive machine intel 7361 | -7/Lower Caves | Learned Factory stockpile data 7499 | -7/Lower Caves | Discovered new exit (range 7) 7509 | -7/Lower Caves | Entered Zion 7526 | -7/Zion | Given A8's code to call for help 7586 | -7/Zion | Given the Hacking Drone Bay 7586 | -7/Zion | Found Prototype Device 7669 | -7/Zion | System corruption cleaned by Quarantine Array 7722 | -7/Zion | Discovered new exit (range 11) 7853 | -7/Zion | Received a hallucinogenic algorithm 7965 | -7/Zion | Identified Hacking Drone Bay 8107 | -7/Zion | Learned Factory emergency access door positions 8262 | -7/Zion | Visited the Megawrench Repair Shop 8262 | -7/Zion | Megawrench repaired 9 parts 8310 | -7/Zion | Learned location of Data Miner (-6) 8327 | -7/Zion | Found GAL Module 8523 | -7/Zion | Met Imprinter 8542 | -7/Zion | Imprinted 8544 | -7/Zion | Declared Zion's savior 8861 | -7/Zion | Entered Proximity Caves 8861 | -6/Proximity Caves | Accompanied by 4 allies 9144 | -6/Proximity Caves | Spotter reported a threat 9166 | -6/Proximity Caves | Spotter reported a threat 9209 | -6/Proximity Caves | Destroyed 7 combat bots 9242 | -6/Proximity Caves | Lost 4 allies 9310 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9494 | -6/Proximity Caves | Discovered new exit (range 9) 9506 | -6/Proximity Caves | Entered Factory 9506 | -6/Factory | Evolved 2 slots: Utility x2 9507 | -6/Factory | Identified exit to Lower Caves 9510 | -6/Factory | Loaded intel: 54 interactive machine locations 9526 | -6/Factory | Ran a hallucination algorithm 9535 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9536 | -6/Factory | Zion Light squad teleported in 9882 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9883 | -6/Factory | Zion Fire squad teleported in 9967 | -6/Factory | Found Prototype Protection 10191 | -6/Factory | Identified Zio. Weapon Casing 10472 | -6/Factory | Entered Lower Caves 10472 | -6/Lower Caves | Accompanied by 3 allies 10474 | -6/Lower Caves | Build established: Messiah-Tank 10802 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11101 | -6/Lower Caves | Discovered new exit (range 9) 11142 | -6/Lower Caves | Identified exit to Lower Caves 11145 | -6/Lower Caves | Entered another Lower Caves area 11145 | -6/Lower Caves | Accompanied by 1 ally 11175 | -6/Lower Caves | Encountered a Warlord checkpoint 11341 | -6/Lower Caves | Discovered new exit (range 8) 11372 | -6/Lower Caves | Identified exit to Factory 11794 | -6/Lower Caves | Found Unknown Protection 11795 | -6/Lower Caves | Identified Imp. Powered Armor 12082 | -6/Lower Caves | Build established: Mutant 12658 | -6/Lower Caves | Learned Factory emergency access door positions 12658 | -6/Lower Caves | Learned Armory stockpile data 12723 | -6/Lower Caves | Learned Factory non-interactive machine intel 12734 | -6/Lower Caves | Build established: Gunner 12740 | -6/Lower Caves | Discovered new exit (range 5) 12754 | -6/Lower Caves | Identified exit to Data Miner 12759 | -6/Lower Caves | Entered Data Miner 12759 | -6/Data Miner | Discovered new exit (range 6) 12805 | -6/Data Miner | Met Data Miner 12870 | -6/Data Miner | Learned location of Section 7 (-2) 12870 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12891 | -6/Data Miner | Received God Mode back door access code from Data Miner 12942 | -6/Data Miner | Identified exit to Proximity Caves 12944 | -6/Data Miner | Entered Proximity Caves 12947 | -5/Proximity Caves | Spotter reported a threat 12948 | -5/Proximity Caves | Spotter reported a threat 13044 | -5/Proximity Caves | Spotter reported a threat 13091 | -5/Proximity Caves | Spotter reported a threat 13105 | -5/Proximity Caves | Spotter reported a threat 13158 | -5/Proximity Caves | Spotter reported a threat 13280 | -5/Proximity Caves | Spotter reported a threat 13333 | -5/Proximity Caves | Spotter reported a threat 13386 | -5/Proximity Caves | Spotter reported a threat 13447 | -5/Proximity Caves | Found Alien Artifact 13447 | -5/Proximity Caves | Identified Dimensional Node Initializer 13447 | -5/Proximity Caves | Initialized slip node 13537 | -5/Proximity Caves | Build established: Tank 13561 | -5/Proximity Caves | Spotter reported a threat 13636 | -5/Proximity Caves | Spotter reported a threat 13689 | -5/Proximity Caves | Spotter reported a threat 13709 | -5/Proximity Caves | Found DCF Scrap (14 items) 13733 | -5/Proximity Caves | Discovered exit to Factory (range 14) 13779 | -5/Proximity Caves | Entered Factory 13779 | -5/Factory | Evolved 2 slots: Utility x2 13781 | -5/Factory | Loaded intel: 246 non-interactive machine locations 14012 | -5/Factory | Build established: Derelict-Gunner 14030 | -5/Factory | Lost 3 parts (2n1u) 14079 | -5/Factory | Search patrols dispatched 14339 | -5/Factory | System corruption reached 10% 14369 | -5/Factory | Lost 4 parts (1p2u1w) 14379 | -5/Factory | Search patrols dispatched 14384 | -5/Factory | Discovered new exit (range 6) 14396 | -5/Factory | Identified exit to Factory 14414 | -5/Factory | Entered another Factory area 14414 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14682 | -4/Factory | Lost 5 parts (1p1n1u2w) 14739 | -4/Factory | Lost 5 parts (1p1n3u) 14759 | -4/Factory | Zion Hacker squad teleported in 14837 | -4/Factory | Lost 4 parts (2n1u1w) 15060 | -4/Factory | Build established: Mutant 15151 | -4/Factory | System corruption reached 10% 15227 | -4/Factory | Lost 3 parts (2u1w) 15288 | -4/Factory | Core integrity fell below 50% 15319 | -4/Factory | Zion Fire squad teleported in 15328 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15329 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15347 | -4/Factory | Lost 15 parts (3p3n6u3w) 15349 | -4/Factory | Retrieved Zion intel report: Branch Access 15349 | -4/Factory | Identified exit to Upper Caves 15350 | -4/Factory | Zion Thermal Resupply teleported in 15353 | -4/Factory | Cargo convoy interrupted 15437 | -4/Factory | Spotted B-86 Titan 15450 | -4/Factory | Lost 3 allies 15460 | -4/Factory | Core integrity fell below 20% 15474 | -4/Factory | Lost 3 parts (1n1u1w) 15534 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 15456_ Slug penetrates Wall. 15459_ Acquired 6 matter. 15461_ K-01 Serf collects debris. 15463_ K-01 Serf cleans the Manufacturing Mainframe. 15466_ Critical hit (Burn: +37). 15471_ > C#SI:O=>04WBEZA<:QMIAYPO 15471_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15475_ Slammed into G-73 Enforcer. 15477_ Slammed into G-67 Veteran. 15478_ G-67 Veteran knocked back. 15478_ Destabilizing: System corrupted (+2). 15489_ System corrupted: Heat flow error (+294). 15510_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15512_ System corrupted: Matter fused (-6). 15531_ System corrupted: IFF burst signal emitted. 15533_ Knocked back. Map ----- +----------------------------------------------------+ | ?????####+## #???????????????????????? | | ???????????######### ##???????????????????????? | | ???????????????##### #????????????????????????? | | ???????????##### +????????????????????????? | | ???????????+ #????????????????????????? | | ???????????##### #????????????????????????? | | ???????????????###+###/##????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# """" #?????????????????????????? | | ????????????????# """" #?????????????????????????? | | ????????????????# """" #??##########?????????????? | | ????????????????# """" #??# #?????????????? | | ????????????????# """" #??# #?????????????? | | ????????????????# """" #??# #?????????????? | | ????????????????# #### #?????????????? | | ????????????????# / / #?????????????? | | ????????????????# #### #?????????????? | | ????????????????# ! #??# #?????????????? | | ????????????????########??# #?????????????? | | ???????????##+### ??# #?????????????? | | ?????????? #######+########?????????? | | ?????????? R uu c%c ???? | | ?????????? >H @c ???? | | ?????????? ! ???? | | ?????????? ############+###+####????? | | ???????????###### ?????????????????????????? | | ????????????????#######??????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????+?????+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 180 Energy Generation 38 Energy Capacity 1090 Matter Stores 395 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 625 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 14 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Heavy Servo Lattice | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalEnergyDirector Manual? 0 Play Time 01:42:22 Cumulative 135.1 hours Start 2026.07.21 @ 00:38:45 End 2026.07.21 @ 02:35:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 280 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d47869e1-7fec-433b-b50d-8bee98ecb502