Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.28 @ 11:25:02 Player: Kate Sidhe Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (731) 731 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2271 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 126/500 Energy 22/100 System Corruption 15% Temperature Cool (14) Movement Core (900) Ox17 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Core Shielding > --- WEAPON (2) ------- Particle Cannon Grenade Launcher > --- INVENTORY (20) --- Terrain Scanner Utility Shielding High-powered Tractor Beam Hacking Drone Bay Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Core Shielding > --- WEAPON ----------- Improved Assault Rifle Rocket Launcher > --- INVENTORY -------- Terrain Scanner Core Shielding Beam Cannon Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 36 | 6 13 13 . 4 Power 2 | 1 1 . . . Engine 1 | 1 . . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 4 . . . Treads 4 | 2 2 . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 11 | 1 5 5 . . Device 5 | . 2 3 . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 17 | 2 3 8 . 4 Energy Gun 1 | 1 . . . . Energy Cannon 4 | . 1 2 . 1 Ballistic Gun 6 | 1 . 4 . 1 Ballistic Cannon . | . . . . . Launcher 5 | . 2 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . . 4 . 5 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . 2 . 1 Weapon 3 | . . . . 3 Highest Loss Streak 5 | . . 4 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 99 80 77 73 Engine 4 | . 9 . . . Core 7 | . 4 11 11 9 Treads 7 | . 9 7 . . Flight 9 | . 18 . . . Device 10 | . 10 8 11 10 Storage 18 | . 15 22 22 22 Protection 4 | . . 8 11 11 Energy Cannon 7 | . 11 3 . . Ballistic Gun 10 | . 10 11 11 10 Launcher 3 | . 6 1 . . Special Melee Weapon 3 | . . 4 11 9 Naked Turns . | . . . . . Heaviest Build 58 | 11 55 58 56 56 Greatest Support 46 | 40 40 46 3 3 Greatest Overweight (x) 18 | . 6 18 18 18 Average Overweight (x) 4 | . 3 6 18 17 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 Most Carried 13 | 5 13 12 11 12 Average Carried 8 | 1 6 9 11 11 Final Capacity 20 | 8 20 20 20 20 Final Carried 11 | 2 3 11 11 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 845 | 252 480 113 . . Remotely . | . . . . . Salvage Created 721 | . 515 206 . . Parts 54 | . 42 12 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 21 | . 17 4 . . Guns 6 | . 6 . . . Cannons 10 | . 7 3 . . AOE 5 | . 4 1 . . Classes Destroyed 6 | . 5 1 . . Worker 1 | . 1 . . . Builder 3 | . 3 . . . Watcher 3 | . 2 1 . . Swarmer 6 | . 6 . . . Grunt 11 | . 11 . . . Sentry 4 | . . 4 . . Best Kill Streak 6 | . 6 2 . . Combat Bots Only 3 | . 3 2 . . Max Kills in Single Turn 2 | . 2 1 . . Gunslinging . | . . . . . Exploded 1 | . 1 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 367 | . 81 26 . 260 Missed 76 | . 28 6 . 42 Damage Taken 1915 | . 416 554 . 945 Core 468 | . 56 8 . 404 Absorbed by Shields . | . . . . . Redirected to Shielding 16 | . . 1 . 15 Ignored by Resistances 545 | . 138 69 . 338 Regen/Repaired (Parts) 101 | . 101 . . . Core Remaining (%) 88 | 100 77 . . . Volleys Fired 75 | . 47 14 . 14 Largest 2 | . 2 2 . 2 Hottest 128 | . 90 128 . 98 Shots Fired 114 | . 59 30 . 25 Gun 40 | . 23 6 . 11 Cannon 57 | . 27 20 . 10 Launcher 17 | . 9 4 . 4 Special . | . . . . . Kinetic 40 | . 23 6 . 11 Thermal 57 | . 27 20 . 10 Explosive 17 | . 9 4 . 4 Electromagnetic . | . . . . . Robot Hit Streak 17 | . 10 17 . 13 Robot Miss Streak 3 | . 3 2 . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | . 40 23 . 21 Core Hits 38 | . 28 9 . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1778 | . 1052 427 . 299 Guns 340 | . 181 66 . 93 Cannons 780 | . 365 287 . 128 Explosions 645 | . 506 63 . 76 Melee . | . . . . . Ramming 13 | . . 11 . 2 Kinetic 340 | . 181 66 . 93 Thermal 780 | . 365 287 . 128 Explosive 645 | . 506 63 . 76 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . 6 6 15 Average Corruption 6 | . . 6 6 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 50 | . . 27 8 15 Message Errors 11 | . . 5 4 2 Matter Fused 12 | . . 7 2 3 Heat Flow Errors 5 | . . 3 . 2 Energy Discharges 8 | . . 5 1 2 Data Loss (minor) 7 | . . 3 . 4 Data Loss (major) 3 | . . 2 1 . Misfires 3 | . . 2 . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 21 | . 7 . . 14 Projectiles 2 | . . . . 2 Explosions 19 | . 7 . . 12 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 172 | . 15 20 . 137 Shots 6 | . 1 1 . 4 Rammed 3 | . . 2 . 1 Targets Rammed 3 | . . 2 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 342 | . 342 319 . 199 Average Temperature 107 | . 107 139 . 44 Received Heat Transfer 330 | . 204 126 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 2 . . Heat Transferred 1404 | . 777 555 . 72 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 298 | . 298 149 . . Initial 19 | . . 19 . . Average 47 | . 74 17 . . Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 88 100 100 . Level 1 6 | . 11 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 19 5 . 3 Peak Tracking Total 4 | . 4 3 . 3 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 4 | . 4 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 9 | . 7 2 . . Terminals 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 53 | . 37 16 . . Successful 41 | . 28 13 . . Failed 11 | . 8 3 . . Catastrophic 4 | . 4 . . . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 38 | . 22 16 . . Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 9 | . 9 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 26 | . 13 13 . . Record 12 | . 8 4 . . Prototype ID Bank 2 | . 1 1 . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks 9 | . 9 . . . Recycle Component 5 | . 5 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 7 2 . . Full Trace Events 5 | . 5 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 3 . . . Time 90 | . 90 . . . Parts Recycled 5 | . 5 . . . Recycled Matter 161 | . 161 . . . Retrieved Matter 161 | . 161 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 4639 | 136 2305 1448 228 522 Spaces Moved 1056 | 92 610 279 25 50 Core 194 | 21 . 98 25 50 Treads 539 | 71 287 181 . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 323 | . 323 . . . Fastest Speed 50 | 50 117 240 950 850 Average Speed 404 | 134 339 490 950 944 Slowest Speed 950 | 160 517 950 950 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 22 | 4 71 21 11 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . 28 28 . 15 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 70 | . 28 28 . 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1309 | 104 786 325 24 70 Wait 94 | . 92 2 . . Move 1052 | 91 609 278 24 50 Hop . | . . . . . Pick Up 39 | 7 17 14 . 1 Fast Attach 1 | 1 . . . . Attach 16 | 5 4 4 . 3 Detach 2 | . 2 . . . Swap 19 | . 9 9 . 1 Drop 8 | . 6 2 . . Fire 75 | . 47 14 . 14 Melee . | . . . . . Ram 2 | . . 1 . 1 Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 865 | -10/Materials | Discovered new exit (range 12) 1720 | -10/Materials | Repaired Lgt. Nuclear Core 1755 | -10/Materials | Repaired Terrain Scanner 1783 | -10/Materials | Repaired Grenade Launcher 1792 | -10/Materials | Discovered new exit (range 16) 2360 | -10/Materials | Discovered new exit (range 10) 2442 | -10/Materials | Entered another Materials area 2442 | -9/Materials | Evolved 2 slots: Utility x2 2464 | -9/Materials | Discovered new exit (range 15) 2952 | -9/Materials | Crushed by falling debris 2983 | -9/Materials | Lost 4 parts (2n2u) 3890 | -9/Materials | Entered Mines 4100 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4118 | -9/Mines | Entered Zion 4432 | -7/Zion | Given the Hacking Drone Bay 4432 | -7/Zion | Found Prototype Device 4485 | -7/Zion | Attacked by Zionites 4563 | -7/Zion | ME-RLN came to Zion's defense 4600 | -7/Zion | System corruption reached 10% 4603 | -7/Zion | Core integrity fell below 50% 4627 | -7/Zion | Core integrity fell below 20% 4636 | -7/Zion | Lost 5 parts (1p1u3w) 4640 | -7/Zion | Destroyed self with Grenade Launcher Last Messages --------------- 04563_ ME-RLN: "How about picking on someone your own size!" 04564_ System corrupted: Matter fused (-5). 04566_ Lgt. Nuclear Core destroyed. 04580_ 1N=AH8#YG EJY88KUX/2AJVGC 23OU1Y| 04584_ Datajack destroyed. 04593_ Slammed into ME-RLN. 04599_ Imp. Assault Rifle destroyed. [Achievement: System Compromised] 04603_ System corrupted: Matter fused (-7). [Achievement: Let's See Who's Tougher] 04605_ Rocket Launcher destroyed. 04605_ Destroyed Rocket Launcher. 04605_ ECM Suite destroyed. 04605_ Destroyed ECM Suite. 04612_ The unstable cave ceiling collapses. 04618_ System corrupted: Particle Cannon failed to cycle. 04624_ Destroyed Prototype Device. 04624_ ME-RLN suffers critical hit (Destroy). 04624_ Destroyed Prototype Reactor. 04630_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????? ??? ????????? #??????????? | | ?????????????????? ### ????????? ## ??????? | | ?????????????????? ????????? #????? | | ??????????????????# ????????? #????? | | ?????????????????? ????????? #????? | | ??????????????????? ????????? #????? | | ??????????????????## #????????? #????? | | ?????????????????? #????????? ?????? | | ??????????????????? #????????? ??????? | | ????????????????????# ####?????? ???????? | | ????????????????????# # #?????? ????????? | | ????????????????????? ###?????# #????????? | | ??????????????????????# ## #####?# #????????? | | ??????????????????????# p ### #????????? | | ???????????????????#### @ #????????? | | ???????????????????#<< #????????? | | ???????????????????#< ###### ##????????? | | ???????????????????#<< ##????# #?????????? | | ??????????????????## #?????# #?????????? | | ????????????????### ##?????# #?????????? | | ????????????????# ## ####??????# #?????????? | | ????????????????# #######?????????# #?????????? | | ????????????????#####???????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????## ##????????? | | ??????????????????????????????????## #????????? | | ??????????????????????????????????# ##????????? | | ??????????????????????????????????## #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# ##????????? | | ??????????????????????????????????## ##?????????? | | ???????????????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 422 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Librarian System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ProcessingMiningDevice Manual? 0 Play Time 00:25:23 Cumulative 1.5 hours Start 2024.05.28 @ 11:01:06 End 2024.05.28 @ 11:25:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24fa0368-d5cb-4d8b-ba8c-6ed1eb28a237