Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 21:44:05

Player: kasaphescent

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (1925)     1925
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5800

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             526/850
Matter                     325/400
Energy                     128/150
System Corruption          28%
Temperature                Cool (224)
Movement                   Rolling (100)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (4) ---
       Compact Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY (6) ------
         Large Storage Unit
        Medium Matter Pod
               Visual Processing Unit
               Particle Charger
               System Backup Module
>              --- WEAPON (4) -------
  High-powered Shock Rifle
         Heavy Flak Cannon
>              --- INVENTORY (10) ---
      Improved Titanium Leg
       Compact Wheel
         Large Battery (300)
         Large Battery (300)
         Large Battery (300)
               Axe

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gatling Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
           Flak Gun
>          --- INVENTORY --------
     Heavy Deuterium Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
     Heavy Particle Cannon
           Gauss Rifle
           Proton Missile Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             74   | 6   2   11  9   12  5   1   28  
  Power                    8    | 1   .   2   2   1   .   .   2   
    Engine                 5    | 1   .   2   .   1   .   .   1   
    Core                   3    | .   .   .   2   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   1   3   5   1   1   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   1   3   5   1   1   2   
    Wheel                  5    | .   .   .   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   .   1   4   2   .   13  
    Device                 9    | .   1   .   1   2   2   .   3   
    Storage                10   | 1   1   .   .   .   .   .   8   
    Processor              2    | .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   8   3   2   2   .   6   
    Energy Gun             5    | .   .   3   .   1   .   .   1   
    Energy Cannon          5    | .   .   1   2   .   1   .   1   
    Ballistic Gun          9    | 2   .   4   1   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   4   .   1   .   .   .   
Parts Lost                 21   | .   .   1   5   .   .   7   8   
  Power                    4    | .   .   1   2   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   4   3   
  Utility                  4    | .   .   .   .   .   .   2   2   
  Weapon                   6    | .   .   .   3   .   .   1   2   
  Highest Loss Streak      5    | .   .   1   3   .   .   4   5   
Average Slot Usage (%)     93   | .   99  99  98  99  93  81  81  
  Engine                   5    | .   14  10  2   6   6   5   .   
  Core                     2    | .   .   .   6   .   .   .   4   
  Leg                      23   | .   28  22  36  29  24  21  11  
  Wheel                    1    | .   .   .   .   .   .   .   6   
  Device                   12   | .   13  11  9   17  18  15  10  
  Storage                  10   | .   14  11  9   7   6   4   15  
  Processor                3    | .   .   .   .   4   6   5   5   
  Protection               1    | .   .   .   .   .   6   5   3   
  Energy Gun               1    | .   .   1   7   .   6   3   .   
  Energy Cannon            7    | .   .   .   6   15  10  11  5   
  Ballistic Gun            18   | .   28  42  21  14  4   .   6   
Naked Turns                21   | .   .   .   .   .   .   21  .   
Heaviest Build             57   | 11  24  32  36  47  52  52  57  
  Greatest Support         66   | 20  20  20  40  66  66  66  58  
  Greatest Overweight (x)  5    | 2   1   1   .   2   .   .   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  8   7   
  Most Carried             10   | 6   9   10  10  10  10  8   9   
  Average Carried          7    | 4   6   9   9   9   8   6   4   
  Final Capacity           10   | 6   10  10  10  10  10  4   10  
  Final Carried            10   | 6   9   10  9   10  8   4   6   

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 24% | Mutant
 19% | Skirmisher
 13% | Gunner
  7% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Matter Collected           2066 | 247 63  597 117 331 40  .   671 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2995 | 16  63  948 285 806 168 .   709 
  Parts                    152  | 2   4   57  7   41  9   .   32  
Haulers Intercepted        7    | .   1   3   .   2   .   .   1   
Recyclers Shooed           3    | .   .   1   .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  35   | .   .   13  5   8   3   .   6   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     21   | .   .   13  4   3   .   .   1   
  Cannons                  10   | .   .   .   .   5   1   .   4   
  AOE                      3    | .   .   .   1   .   2   .   .   
Classes Destroyed          14   | 1   2   7   .   3   .   .   1   
  Worker                   8    | .   .   1   1   2   1   .   3   
  Builder                  2    | .   .   1   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   3   .   2   .   .   1   
  Recycler                 7    | .   .   3   .   2   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  5    | .   1   3   .   .   .   .   1   
  Swarmer                  4    | .   .   4   .   .   .   .   .   
  Grunt                    20   | .   .   7   5   2   3   .   3   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   1   .   4   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   1   .   .   3   
Best Kill Streak           8    | 1   1   8   3   3   4   .   2   
  Combat Bots Only         7    | .   .   7   3   2   3   .   2   
Max Kills in Single Turn   3    | 1   1   2   2   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Damage Taken               2775 | .    .    392  500  470  21   327  1065 
  Core                     487  | .    .    52   42   69   .    211  113  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  100  87   92   90   .    .    .    
Volleys Fired              141  | 2    4    41   15   30   3    .    46   
  Largest                  4    | 2    2    4    4    4    3    .    4    
  Hottest                  216  | 40   40   147  182  182  216  .    216  
Shots Fired                445  | 4    8    164  49   117  6    1    96   
  Gun                      312  | 4    8    164  43   57   1    1    34   
  Cannon                   132  | .    .    .    6    60   4    .    62   
  Launcher                 1    | .    .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  317  | 4    8    162  30   57   .    .    56   
  Thermal                  115  | .    .    1    12   60   5    1    36   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    1    7    .    1    .    4    
  Robot Hit Streak         21   | 2    3    7    12   21   6    7    8    
  Robot Miss Streak        10   | .    1    10   2    2    1    2    8    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           276  | 2    5    82   35   74   4    1    73   
  Core Hits                120  | 1    3    36   12   26   8    .    34   
  Critical Hits            16   | .    .    1    1    13   .    .    1    
  Critical Kills           7    | .    .    .    .    7    .    .    .    
  Critical Parts Destroyed 7    | .    .    1    .    5    .    .    1    
Melee Attacks              9    | .    .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5937 | 35   73   970  515  1234 803  10   2297 
  Guns                     2370 | 35   73   931  318  423  10   10   570  
  Cannons                  1890 | .    .    .    42   811  63   .    974  
  Explosions               1034 | .    .    39   155  .    730  .    110  
  Melee                    643  | .    .    .    .    .    .    .    643  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2505 | 35   73   909  190  423  .    .    875  
  Thermal                  2435 | .    .    39   167  811  715  10   693  
  Explosive                65   | .    .    .    65   .    .    .    .    
  Electromagnetic          289  | .    .    22   93   .    88   .    86   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 643  | .    .    .    .    .    .    .    643  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         31   | .    .    .    .    1    .    29   31   
  Average Corruption       15   | .    .    .    .    1    .    15   28   
  Corruption Purged        5    | .    .    .    .    .    .    .    5    
  Effects                  109  | .    .    .    .    6    .    12   91   
    Message Errors         18   | .    .    .    .    3    .    2    13   
    Matter Fused           12   | .    .    .    .    .    .    4    8    
    Heat Flow Errors       8    | .    .    .    .    .    .    1    7    
    Energy Discharges      12   | .    .    .    .    3    .    .    9    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    
    Data Loss (major)      3    | .    .    .    .    .    .    1    2    
    Misfires               4    | .    .    .    .    .    .    1    3    
    Alerts                 2    | .    .    .    .    .    .    1    1    
    Misdirections          15   | .    .    .    .    .    .    2    13   
    Targeting Errors       26   | .    .    .    .    .    .    .    26   
    Weapon Failures        6    | .    .    .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            338  | .    .    .    32   .    106  .    200  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               192  | .    .    .    32   .    106  .    54   
  Melee                    146  | .    .    .    .    .    .    .    146  
Knockbacks                 11   | .    .    .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    .    10   
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      400  | .    .    31   159  .    .    .    210  
  Shots                    5    | .    .    1    2    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        450  | .    .    90   410  181  .    232  450  
  Average Temperature      78   | .    .    19   159  52   .    125  104  
  Received Heat Transfer   528  | .    .    96   153  120  12   .    147  
  Effects                  5    | .    .    .    1    .    .    .    4    
    Shutdowns              3    | .    .    .    1    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    
  Heat Transferred         3066 | .    .    .    248  1443 486  25   864  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Peak Influence             392  | 5   40  392 199 212 280 98  227 
  Initial                  103  | .   3   16  74  2   103 98  5   
  Average                  69   | .   20  142 87  47  127 68  43  
Maximum Alert Level        1    | .   .   1   .   1   1   .   1   
  Low Security (%)         92   | 100 100 78  100 96  84  100 91  
  Level 1                  7    | .   .   21  .   3   15  .   8   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   2   1   2   .   .   3   
  Investigation            3    | .   .   1   1   .   .   .   1   
  Extermination            3    | .   .   .   .   1   .   .   2   
  Reinforcement            2    | .   .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Distress Signals           6    | .   .   4   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              63   | .   1   22  6   11  4   6   13  
  Peak Tracking Total      6    | .   1   5   3   2   4   6   3   
  Tactical Retreats        3    | .   .   1   .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            6    | .   .   1   2   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          15   | .   .   1   1   2   3   .   8   
  Max in Single Turn       4    | .   .   1   1   1   3   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          20   | .   1   3   4   5   1   .   6   
  Terminals                14   | .   1   3   4   3   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                52   | .   5   5   11  9   4   .   18  
  Successful               24   | .   4   2   4   4   4   .   6   
  Failed                   28   | .   1   3   7   5   .   .   12  
    Catastrophic           6    | .   .   2   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   32   | .   3   5   10  6   .   .   8   
  Terminals                40   | .   5   5   11  7   .   .   12  
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          5    | .   .   .   .   1   4   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Terminal Hacks             6    | .   1   1   .   2   .   .   2   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   1   .   1   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   1   
  Report Inventory         2    | .   .   .   .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   1   4   1   .   .   2   
  Terminals                11   | .   3   1   4   1   .   .   2   
    Track                  2    | .   1   .   1   .   .   .   .   
    Botnet                 8    | .   1   1   3   1   .   .   2   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   3   3   4   1   .   6   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     83   | .   .   .   .   .   83  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   13  .   
  Total Damage             209  | .   .   .   .   .   .   209 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               4025 | 79   310  706  554  1029 132  224  991  
Spaces Moved               2341 | 50   172  349  373  581  28   184  604  
  Core                     66   | 7    .    .    .    .    .    59   .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1930 | 43   172  349  373  581  28   125  259  
  Wheels                   345  | .    .    .    .    .    .    .    345  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  125  50   95   
  Average Speed            130  | 118  139  150  120  145  125  100  117  
  Slowest Speed            180  | 150  150  150  120  180  125  126  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    36   26   30   17   1    79   16   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          162  | .    .    4    26   .    34   .    98   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    5    
  AOE                      157  | .    .    4    26   .    34   .    93   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Total                      2987 | 63  234 432 447 694 119 221 777 
  Wait                     343  | .   50  11  40  50  83  37  72  
  Move                     2335 | 49  171 348 372 580 28  183 604 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  42   | 6   5   9   8   8   .   .   6   
  Fast Attach              43   | 6   1   5   .   8   2   1   20  
  Attach                   23   | .   .   3   8   3   2   .   7   
  Detach                   10   | .   .   2   .   1   .   .   7   
  Swap                     8    | .   1   3   1   1   1   .   1   
  Drop                     33   | .   2   10  3   13  .   .   5   
  Fire                     141  | 2   4   41  15  30  3   .   46  
  Melee                    9    | .   .   .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   23 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 8)
  390 | -10/Materials | Entered another Materials area
  390 | -9/Materials  | Evolved 2 slots: Weapon x2
  692 | -9/Materials  | Build established: Skirmisher
  787 | -9/Materials  | Destroyed 7 combat bots
  907 | -9/Materials  | Discovered new exit (range 4)
 1096 | -9/Materials  | Entered another Materials area
 1096 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1487 | -8/Materials  | Lost 3 parts (1p2w)
 1490 | -8/Materials  | Discovered new exit (range 5)
 1650 | -8/Materials  | Entered Factory
 1650 | -7/Factory    | Evolved 2 slots: Utility x2
 1765 | -7/Factory    | Build established: Scavenger-Gunner
 2634 | -7/Factory    | Discovered new exit (range 10)
 2679 | -7/Factory    | Entered another Factory area
 2679 | -6/Factory    | Evolved 2 slots: Utility x2
 2746 | -6/Factory    | Repaired Adv. Beam Cannon
 2780 | -6/Factory    | Repaired Imp. Aluminum Leg
 2811 | -6/Factory    | Sucked down chute
 2811 | -6/Factory    | Entered Waste
 2812 | -6/Waste      | Met a frightened Derelict
 2826 | -6/Waste      | EMP discharged
 2826 | -6/Waste      | System corruption reached 10%
 2841 | -6/Waste      | Spotted C-40 Crusher
 2926 | -6/Waste      | EMP discharged
 2946 | -6/Waste      | Spotted C-40 Crusher
 2958 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2961 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2965 | -6/Waste      | Spotted C-40 Crusher
 2965 | -6/Waste      | Spotted C-40 Crusher
 2992 | -6/Waste      | Lost 3 parts (2n1u)
 3003 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3005 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3006 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3010 | -6/Waste      | Spotted C-40 Crusher
 3014 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3026 | -6/Waste      | EMP discharged
 3026 | -6/Waste      | Spotted C-40 Crusher
 3030 | -6/Waste      | Discovered new exit (range 10)
 3035 | -6/Waste      | Entered Factory
 3045 | -6/Factory    | Lost 4 parts (2n1u1w)
 3248 | -6/Factory    | Build established: Mutant
 3311 | -6/Factory    | System corruption reached 30%
 3921 | -6/Factory    | Lost 3 parts (1p1n1u)
 4026 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03999_ Penetrated by Slug.
03999_ Wheel destroyed.
04002_ System Backup Module purges 1% of system corruption (28%).
04017_ Slug penetrates Assembly Bed. <x2>
04017_ Assembly Bed disabled.
04017_ H-66 Slayer knocked back.
04017_ U-05 Engineer builds a Wall.
04018_ Penetrated by Slug.
04018_ Hvy. Particle Cannon destroyed.
04018_ Wheel destroyed.
04020_ Slug penetrates H-66 Slayer.
04021_ Slug penetrates Wall.
04021_ Gauss Rifle destroyed.
04021_ Imp. Light Armor Plating destroyed.
04023_ System corrupted: Hvy. Flak Cannon targeting data glitched.
04025_ Overheating: System interference.
04025_ Hvy. Flak Cannon temporarily disabled.
04025_ Visual Processing Unit temporarily disabled.
04025_ Slug penetrates Assembly Bed.
04025_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????#     ## |
| ??????????????????????????????????????????#     ?# |
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| ???????????????????????????????????#            ## |
| ??????????#+#############+##########            ## |
| ?????????                                       ## |
| ?????????                      ^  ]             "# |
| ????????       ^                                "# |
| ????????                     !!!                "# |
| ????????                     !!                 "# |
| ?????????????############+### !                 ## |
| ???????????????#            #                   ## |
| ???????????????#            #  !!!                 |
| ???????????????#    """"""h #  !!!                 |
| ???????????????# !  """""" h#  !!!                 |
| ???????????????#    """""   #                      |
| ???????????????#    """"""  #    !                 |
| ???????????????#            #     """     #        |
| ???????????????#         !  #     """"""""#        |
| ???????????????# " "        #     #       #        |
| ???????????????# "R"        #     #       #        |
| ???????????????# """     @  #     #       #        |
| ???????????????#            #     #       #        |
| ???????????????##############     #       #        |
| ????????????????????????????#     #       ######## |
| ????????????????????????????#     #       #??????? |
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| ????????????????????????????+     +       #??????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          18
Energy Capacity            1810
Matter Stores              380
Matter Capacity            400
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
 Imp. Heavy Treads | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperFissionArmor
  Manual?         0
Play Time         00:38:50
  Cumulative      51.9 hours
  Start           2021.05.07 @ 21:05:23
  End             2021.05.07 @ 21:44:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f75f1d3-22d2-4d93-8afe-8d5ea6297525