Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 21:44:05 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1925) 1925 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5800 Bonus ------- None Cogmind --------- Core Integrity 526/850 Matter 325/400 Energy 128/150 System Corruption 28% Temperature Cool (224) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Large Storage Unit Medium Matter Pod Visual Processing Unit Particle Charger System Backup Module > --- WEAPON (4) ------- High-powered Shock Rifle Heavy Flak Cannon > --- INVENTORY (10) --- Improved Titanium Leg Compact Wheel Large Battery (300) Large Battery (300) Large Battery (300) Axe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon Advanced Beam Cannon Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Heavy Particle Cannon Gauss Rifle Proton Missile Launcher [Rating: 49] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 2 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 74 | 6 2 11 9 12 5 1 28 Power 8 | 1 . 2 2 1 . . 2 Engine 5 | 1 . 2 . 1 . . 1 Core 3 | . . . 2 . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 1 3 5 1 1 7 Treads . | . . . . . . . . Leg 15 | 2 . 1 3 5 1 1 2 Wheel 5 | . . . . . . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 . 1 4 2 . 13 Device 9 | . 1 . 1 2 2 . 3 Storage 10 | 1 1 . . . . . 8 Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 23 | 2 . 8 3 2 2 . 6 Energy Gun 5 | . . 3 . 1 . . 1 Energy Cannon 5 | . . 1 2 . 1 . 1 Ballistic Gun 9 | 2 . 4 1 1 . . 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 . 1 . . . Parts Lost 21 | . . 1 5 . . 7 8 Power 4 | . . 1 2 . . . 1 Propulsion 7 | . . . . . . 4 3 Utility 4 | . . . . . . 2 2 Weapon 6 | . . . 3 . . 1 2 Highest Loss Streak 5 | . . 1 3 . . 4 5 Average Slot Usage (%) 93 | . 99 99 98 99 93 81 81 Engine 5 | . 14 10 2 6 6 5 . Core 2 | . . . 6 . . . 4 Leg 23 | . 28 22 36 29 24 21 11 Wheel 1 | . . . . . . . 6 Device 12 | . 13 11 9 17 18 15 10 Storage 10 | . 14 11 9 7 6 4 15 Processor 3 | . . . . 4 6 5 5 Protection 1 | . . . . . 6 5 3 Energy Gun 1 | . . 1 7 . 6 3 . Energy Cannon 7 | . . . 6 15 10 11 5 Ballistic Gun 18 | . 28 42 21 14 4 . 6 Naked Turns 21 | . . . . . . 21 . Heaviest Build 57 | 11 24 32 36 47 52 52 57 Greatest Support 66 | 20 20 20 40 66 66 66 58 Greatest Overweight (x) 5 | 2 1 1 . 2 . . 5 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 8 7 Most Carried 10 | 6 9 10 10 10 10 8 9 Average Carried 7 | 4 6 9 9 9 8 6 4 Final Capacity 10 | 6 10 10 10 10 10 4 10 Final Carried 10 | 6 9 10 9 10 8 4 6 Class Distribution -------------------- 27% | Scavenger-Gunner 24% | Mutant 19% | Skirmisher 13% | Gunner 7% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2066 | 247 63 597 117 331 40 . 671 Remotely . | . . . . . . . . Salvage Created 2995 | 16 63 948 285 806 168 . 709 Parts 152 | 2 4 57 7 41 9 . 32 Haulers Intercepted 7 | . 1 3 . 2 . . 1 Recyclers Shooed 3 | . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 35 | . . 13 5 8 3 . 6 Melee 1 | . . . . . . . 1 Guns 21 | . . 13 4 3 . . 1 Cannons 10 | . . . . 5 1 . 4 AOE 3 | . . . 1 . 2 . . Classes Destroyed 14 | 1 2 7 . 3 . . 1 Worker 8 | . . 1 1 2 1 . 3 Builder 2 | . . 1 . . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 7 | . 1 3 . 2 . . 1 Recycler 7 | . . 3 . 2 . . 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . 1 . . . Watcher 5 | . 1 3 . . . . 1 Swarmer 4 | . . 4 . . . . . Grunt 20 | . . 7 5 2 3 . 3 Duelist 1 | . . 1 . . . . . Sentry 5 | . . 1 . 4 . . . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . 1 . . 3 Best Kill Streak 8 | 1 1 8 3 3 4 . 2 Combat Bots Only 7 | . . 7 3 2 3 . 2 Max Kills in Single Turn 3 | 1 1 2 2 1 3 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 2775 | . . 392 500 470 21 327 1065 Core 487 | . . 52 42 69 . 211 113 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 100 87 92 90 . . . Volleys Fired 141 | 2 4 41 15 30 3 . 46 Largest 4 | 2 2 4 4 4 3 . 4 Hottest 216 | 40 40 147 182 182 216 . 216 Shots Fired 445 | 4 8 164 49 117 6 1 96 Gun 312 | 4 8 164 43 57 1 1 34 Cannon 132 | . . . 6 60 4 . 62 Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 317 | 4 8 162 30 57 . . 56 Thermal 115 | . . 1 12 60 5 1 36 Explosive . | . . . . . . . . Electromagnetic 13 | . . 1 7 . 1 . 4 Robot Hit Streak 21 | 2 3 7 12 21 6 7 8 Robot Miss Streak 10 | . 1 10 2 2 1 2 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 276 | 2 5 82 35 74 4 1 73 Core Hits 120 | 1 3 36 12 26 8 . 34 Critical Hits 16 | . . 1 1 13 . . 1 Critical Kills 7 | . . . . 7 . . . Critical Parts Destroyed 7 | . . 1 . 5 . . 1 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5937 | 35 73 970 515 1234 803 10 2297 Guns 2370 | 35 73 931 318 423 10 10 570 Cannons 1890 | . . . 42 811 63 . 974 Explosions 1034 | . . 39 155 . 730 . 110 Melee 643 | . . . . . . . 643 Ramming . | . . . . . . . . Kinetic 2505 | 35 73 909 190 423 . . 875 Thermal 2435 | . . 39 167 811 715 10 693 Explosive 65 | . . . 65 . . . . Electromagnetic 289 | . . 22 93 . 88 . 86 Impact . | . . . . . . . . Slashing 643 | . . . . . . . 643 Piercing . | . . . . . . . . Highest Corruption 31 | . . . . 1 . 29 31 Average Corruption 15 | . . . . 1 . 15 28 Corruption Purged 5 | . . . . . . . 5 Effects 109 | . . . . 6 . 12 91 Message Errors 18 | . . . . 3 . 2 13 Matter Fused 12 | . . . . . . 4 8 Heat Flow Errors 8 | . . . . . . 1 7 Energy Discharges 12 | . . . . 3 . . 9 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 3 | . . . . . . 1 2 Misfires 4 | . . . . . . 1 3 Alerts 2 | . . . . . . 1 1 Misdirections 15 | . . . . . . 2 13 Targeting Errors 26 | . . . . . . . 26 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 338 | . . . 32 . 106 . 200 Projectiles . | . . . . . . . . Explosions 192 | . . . 32 . 106 . 54 Melee 146 | . . . . . . . 146 Knockbacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Kinetic 10 | . . . . . . . 10 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 400 | . . 31 159 . . . 210 Shots 5 | . . 1 2 . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 450 | . . 90 410 181 . 232 450 Average Temperature 78 | . . 19 159 52 . 125 104 Received Heat Transfer 528 | . . 96 153 120 12 . 147 Effects 5 | . . . 1 . . . 4 Shutdowns 3 | . . . 1 . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 3066 | . . . 248 1443 486 25 864 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 392 | 5 40 392 199 212 280 98 227 Initial 103 | . 3 16 74 2 103 98 5 Average 69 | . 20 142 87 47 127 68 43 Maximum Alert Level 1 | . . 1 . 1 1 . 1 Low Security (%) 92 | 100 100 78 100 96 84 100 91 Level 1 7 | . . 21 . 3 15 . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 1 2 . . 3 Investigation 3 | . . 1 1 . . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 2 | . . 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 6 | . . 4 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 1 22 6 11 4 6 13 Peak Tracking Total 6 | . 1 5 3 2 4 6 3 Tactical Retreats 3 | . . 1 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . . 1 2 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 15 | . . 1 1 2 3 . 8 Max in Single Turn 4 | . . 1 1 1 3 . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 20 | . 1 3 4 5 1 . 6 Terminals 14 | . 1 3 4 3 . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 52 | . 5 5 11 9 4 . 18 Successful 24 | . 4 2 4 4 4 . 6 Failed 28 | . 1 3 7 5 . . 12 Catastrophic 6 | . . 2 . 1 . . 3 Database Lockouts . | . . . . . . . . Manual 32 | . 3 5 10 6 . . 8 Terminals 40 | . 5 5 11 7 . . 12 Fabricators 2 | . . . . . . . 2 Repair Stations 5 | . . . . 1 4 . . Recycling Units 3 | . . . . 1 . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 6 | . 1 1 . 2 . . 2 Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . Unreport Threat 3 | . . 1 . 1 . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 2 | . . . . 1 . . 1 Report Inventory 2 | . . . . 1 . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 3 1 4 1 . . 2 Terminals 11 | . 3 1 4 1 . . 2 Track 2 | . 1 . 1 . . . . Botnet 8 | . 1 1 3 1 . . 2 Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 3 3 4 1 . 6 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 83 | . . . . . 83 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 209 | . . . . . . 209 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4025 | 79 310 706 554 1029 132 224 991 Spaces Moved 2341 | 50 172 349 373 581 28 184 604 Core 66 | 7 . . . . . 59 . Treads . | . . . . . . . . Legs 1930 | 43 172 349 373 581 28 125 259 Wheels 345 | . . . . . . . 345 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 125 50 95 Average Speed 130 | 118 139 150 120 145 125 100 117 Slowest Speed 180 | 150 150 150 120 180 125 126 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 36 26 30 17 1 79 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . . 4 26 . 34 . 98 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 157 | . . 4 26 . 34 . 93 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2987 | 63 234 432 447 694 119 221 777 Wait 343 | . 50 11 40 50 83 37 72 Move 2335 | 49 171 348 372 580 28 183 604 Hop . | . . . . . . . . Pick Up 42 | 6 5 9 8 8 . . 6 Fast Attach 43 | 6 1 5 . 8 2 1 20 Attach 23 | . . 3 8 3 2 . 7 Detach 10 | . . 2 . 1 . . 7 Swap 8 | . 1 3 1 1 1 . 1 Drop 33 | . 2 10 3 13 . . 5 Fire 141 | 2 4 41 15 30 3 . 46 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Weapon x2 692 | -9/Materials | Build established: Skirmisher 787 | -9/Materials | Destroyed 7 combat bots 907 | -9/Materials | Discovered new exit (range 4) 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Propulsion x2 1487 | -8/Materials | Lost 3 parts (1p2w) 1490 | -8/Materials | Discovered new exit (range 5) 1650 | -8/Materials | Entered Factory 1650 | -7/Factory | Evolved 2 slots: Utility x2 1765 | -7/Factory | Build established: Scavenger-Gunner 2634 | -7/Factory | Discovered new exit (range 10) 2679 | -7/Factory | Entered another Factory area 2679 | -6/Factory | Evolved 2 slots: Utility x2 2746 | -6/Factory | Repaired Adv. Beam Cannon 2780 | -6/Factory | Repaired Imp. Aluminum Leg 2811 | -6/Factory | Sucked down chute 2811 | -6/Factory | Entered Waste 2812 | -6/Waste | Met a frightened Derelict 2826 | -6/Waste | EMP discharged 2826 | -6/Waste | System corruption reached 10% 2841 | -6/Waste | Spotted C-40 Crusher 2926 | -6/Waste | EMP discharged 2946 | -6/Waste | Spotted C-40 Crusher 2958 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2961 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2965 | -6/Waste | Spotted C-40 Crusher 2965 | -6/Waste | Spotted C-40 Crusher 2992 | -6/Waste | Lost 3 parts (2n1u) 3003 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3005 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3006 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3010 | -6/Waste | Spotted C-40 Crusher 3014 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3026 | -6/Waste | EMP discharged 3026 | -6/Waste | Spotted C-40 Crusher 3030 | -6/Waste | Discovered new exit (range 10) 3035 | -6/Waste | Entered Factory 3045 | -6/Factory | Lost 4 parts (2n1u1w) 3248 | -6/Factory | Build established: Mutant 3311 | -6/Factory | System corruption reached 30% 3921 | -6/Factory | Lost 3 parts (1p1n1u) 4026 | -6/Factory | Self-destructed Last Messages --------------- 03999_ Penetrated by Slug. 03999_ Wheel destroyed. 04002_ System Backup Module purges 1% of system corruption (28%). 04017_ Slug penetrates Assembly Bed. 04017_ Assembly Bed disabled. 04017_ H-66 Slayer knocked back. 04017_ U-05 Engineer builds a Wall. 04018_ Penetrated by Slug. 04018_ Hvy. Particle Cannon destroyed. 04018_ Wheel destroyed. 04020_ Slug penetrates H-66 Slayer. 04021_ Slug penetrates Wall. 04021_ Gauss Rifle destroyed. 04021_ Imp. Light Armor Plating destroyed. 04023_ System corrupted: Hvy. Flak Cannon targeting data glitched. 04025_ Overheating: System interference. 04025_ Hvy. Flak Cannon temporarily disabled. 04025_ Visual Processing Unit temporarily disabled. 04025_ Slug penetrates Assembly Bed. 04025_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# ?# | | ???????????????????????????????????? ?# | | ???????????????????????????????????# ## | | ??????????????????????????????????? ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ??????????#+#############+########## ## | | ????????? ## | | ????????? ^ ] "# | | ???????? ^ "# | | ???????? !!! "# | | ???????? !! "# | | ?????????????############+### ! ## | | ???????????????# # ## | | ???????????????# # !!! | | ???????????????# """"""h # !!! | | ???????????????# ! """""" h# !!! | | ???????????????# """"" # | | ???????????????# """""" # ! | | ???????????????# # """ # | | ???????????????# ! # """"""""# | | ???????????????# " " # # # | | ???????????????# "R" # # # | | ???????????????# """ @ # # # | | ???????????????# # # # | | ???????????????############## # # | | ????????????????????????????# # ######## | | ????????????????????????????# # #??????? | | ????????????????????????????# # #??????? | | ????????????????????????????+ + #??????? | | ????????????????????????????# # #??????? | | ????????????????????????????# # #??????? | | ????????????????????????????+ # #??????? | | ??????????????????????????????#+###########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 1810 Matter Stores 380 Matter Capacity 400 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Heavy Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperFissionArmor Manual? 0 Play Time 00:38:50 Cumulative 51.9 hours Start 2021.05.07 @ 21:05:23 End 2021.05.07 @ 21:44:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f75f1d3-22d2-4d93-8afe-8d5ea6297525