Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:46:50

Player: Yovador

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (78)      390
Value Destroyed (1984)     1984
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 3608

 Bonus
-------
High Alert Combat Kills    74

 Cogmind 
---------
Core Integrity             0/400
Matter                     91/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
      Improved Treads
>              --- UTILITY (3) ------
         Large Storage Unit
               Core Shielding
>              --- WEAPON (2) -------
               Axe
>              --- INVENTORY (15) ---
               Backup Power I
         Light Treads
         Light Treads
         Light Treads
         Light Treads
         Light Treads
               Hardlight Generator
  High-powered Tractor Beam
      Improved Assault Rifle
               EMP Blaster

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
           Targeting Computer
           Targeting Computer
           Core Shielding
     Heavy Assault Rifle
  Improved Assault Rifle
           Assault Cannon
           Assault Cannon
           Grenade Launcher
           Axe
           Axe
           Axe
           Axe
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             62   | 7   13  2   40  
  Power                    6    | 1   1   .   4   
    Engine                 6    | 1   1   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   3   2   6   
    Treads                 10   | 2   .   2   6   
    Leg                    2    | .   2   .   .   
    Wheel                  1    | .   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   3   .   8   
    Device                 4    | 1   .   .   3   
    Storage                4    | 1   2   .   1   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 2   6   .   22  
    Energy Gun             7    | .   5   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   1   .   4   
    Ballistic Cannon       7    | .   .   .   7   
    Launcher               5    | .   .   .   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        3    | .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 15   | .   5   .   10  
  Power                    4    | .   1   .   3   
  Propulsion               4    | .   1   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   3   .   1   
  Highest Loss Streak      3    | .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   93  100 96  
  Engine                   12   | .   13  14  9   
  Treads                   21   | .   8   24  32  
  Leg                      6    | .   16  3   .   
  Device                   4    | .   .   .   9   
  Storage                  11   | .   14  14  7   
  Processor                13   | .   13  14  13  
  Energy Gun               12   | .   15  28  1   
  Ballistic Gun            6    | .   10  .   6   
  Ballistic Cannon         2    | .   .   .   5   
  Launcher                 2    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 11  27  27  34  
  Greatest Support         69   | 40  40  40  69  
  Greatest Overweight (x)  1    | .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   11  15  11  
  Most Carried             15   | 6   12  14  15  
  Average Carried          9    | 3   8   12  8   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 5   12  13  10  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1158 | 239  201  24   694  
  Remotely                 .    | .    .    .    .    
Salvage Created            2460 | 36   674  124  1626 
  Parts                    196  | 4    56   16   120  
Haulers Intercepted        2    | .    1    .    1    
Recyclers Shooed           4    | .    2    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  52   | .   16  4   32  
  Melee                    2    | .   .   .   2   
  Guns                     28   | .   15  3   10  
  Cannons                  6    | .   .   .   6   
  AOE                      16   | .   1   1   14  
Classes Destroyed          12   | 1   7   1   3   
  Worker                   2    | .   1   .   1   
  Builder                  7    | .   3   .   4   
  Tunneler                 4    | 2   .   1   1   
  Hauler                   2    | .   1   .   1   
  Recycler                 3    | .   .   .   3   
  Operator                 2    | .   1   .   1   
  Watcher                  6    | .   3   .   3   
  Swarmer                  11   | .   9   2   .   
  Grunt                    30   | .   7   1   22  
  Brawler                  2    | .   .   .   2   
  Protector                1    | .   .   .   1   
  Sentry                   8    | .   .   1   7   
Best Kill Streak           7    | 1   3   2   7   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   1   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        258  | .    91   15   152  
  Missed                   71   | .    28   3    40   
Damage Taken               2885 | .    687  146  2052 
  Core                     578  | .    100  31   447  
  Absorbed by Shields      8    | .    .    .    8    
  Redirected to Shielding  36   | .    .    .    36   
  Regen/Repaired (Parts)   149  | .    56   .    93   
Core Remaining (%)         73   | 100  .    47   .    
Volleys Fired              196  | 5    80   12   99   
  Largest                  2    | 2    2    2    2    
  Hottest                  88   | 40   80   80   88   
Shots Fired                303  | 10   124  24   145  
  Gun                      233  | 10   124  24   75   
  Cannon                   45   | .    .    .    45   
  Launcher                 25   | .    .    .    25   
  Special                  .    | .    .    .    .    
  Kinetic                  150  | 10   39   .    101  
  Thermal                  .    | .    .    .    .    
  Explosive                10   | .    .    .    10   
  Electromagnetic          143  | .    85   24   34   
  Robot Hit Streak         11   | 5    6    4    11   
  Robot Miss Streak        4    | 1    4    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           180  | 8    66   11   95   
  Core Hits                106  | 4    30   6    66   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              5    | .    .    .    5    
  Impact                   .    | .    .    .    .    
  Slashing                 5    | .    .    .    5    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           4259 | 68   1057 222  2912 
  Guns                     1928 | 68   858  120  882  
  Cannons                  617  | .    .    .    617  
  Explosions               1538 | .    196  95   1247 
  Melee                    157  | .    .    .    157  
  Ramming                  19   | .    3    7    9    
  Kinetic                  1566 | 68   175  .    1323 
  Thermal                  535  | .    196  95   244  
  Explosive                549  | .    .    .    549  
  Electromagnetic          1433 | .    683  120  630  
  Impact                   .    | .    .    .    .    
  Slashing                 157  | .    .    .    157  
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    1    1    6    
  Average Corruption       1    | .    1    1    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    12   2    7    
    Message Errors         5    | .    1    1    3    
    Matter Fused           3    | .    2    1    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      4    | .    4    .    .    
    Data Loss (minor)      3    | .    1    .    2    
    Data Loss (major)      2    | .    2    .    .    
    Misfires               1    | .    .    .    1    
    Weapon Failures        2    | .    1    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            78   | .    .    .    78   
  Projectiles              .    | .    .    .    .    
  Explosions               56   | .    .    .    56   
  Melee                    22   | .    .    .    22   
Knockbacks                 6    | .    .    .    6    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    .    6    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      279  | .    78   .    201  
  Shots                    7    | .    3    .    4    
  Rammed                   3    | .    .    2    1    
Targets Rammed             6    | .    1    3    2    
  Kicked                   1    | .    1    .    .    
  Crushed                  2    | .    .    1    1    
Highest Temperature        213  | .    213  81   51   
  Average Temperature      28   | .    36   32   10   
  Received Heat Transfer   956  | .    204  51   701  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         650  | .    250  100  300  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      9    | .    5    1    3    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             537  | 10  244 112 537 
  Initial                  12   | .   6   12  1   
  Average                  153  | 2   116 33  264 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         69   | 100 93  100 27  
  Level 1                  25   | .   6   .   57  
  Level 2                  5    | .   .   .   14  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   4   .   4   
  Investigation            5    | .   2   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   2   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              77   | .   26  6   45  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        6    | .   1   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   1   .   2   
  Indirectly               1    | .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          14   | .   4   2   8   
  Max in Single Turn       3    | .   1   1   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          15   | .   6   .   9   
  Terminals                10   | .   4   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                43   | .   17  .   26  
  Successful               25   | .   9   .   16  
  Failed                   18   | .   8   .   10  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                31   | .   13  .   18  
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   3   .   2   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   6   .   9   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              2    | .   .   .   2   
  Unreport Threat          1    | .   .   .   1   
  Dispatch Records         2    | .   1   .   1   
  Maintenance Status       1    | .   .   .   1   
  Surveillance Status      1    | .   .   .   1   
  Patrol Status            1    | .   1   .   .   
  Hauler Manifests         3    | .   1   .   2   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   
  Scan Component           2    | .   1   .   1   
  Repair                   2    | .   1   .   1   
Recycling Unit Hacks       3    | .   1   .   2   
  Report Inventory         2    | .   1   .   1   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         1    | .   .   .   1   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   5   .   6   
  Full Trace Events        4    | .   2   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   .   1   
  Time                     52   | .   26  .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               4443 | 151  1648 904  1740 
Spaces Moved               2283 | 77   833  526  847  
  Core                     4    | 4    .    .    .    
  Treads                   1649 | 73   255  474  847  
  Legs                     630  | .    578  52   .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  
  Average Speed            163  | 154  167  162  160  
  Slowest Speed            190  | 160  190  190  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       67   | 5    97   97   71   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          170  | .    11   15   144  
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    .    8    
  AOE                      162  | .    11   15   136  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2695 | 102  971  547  1075 
  Wait                     46   | .    13   .    33   
  Move                     2280 | 76   832  525  847  
  Hop                      .    | .    .    .    .    
  Pick Up                  72   | 13   22   3    34   
  Fast Attach              .    | .    .    .    .    
  Attach                   28   | 7    9    .    12   
  Detach                   2    | .    1    .    1    
  Swap                     34   | .    4    2    28   
  Drop                     27   | 1    9    2    15   
  Fire                     196  | 5    80   12   99   
  Melee                    4    | .    .    .    4    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    1    .    .    
  Crush                    5    | .    .    3    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 13)
  484 | -10/Materials | Repaired Lgt. Treads?
  741 | -10/Materials | Discovered new exit (range 16)
  897 | -10/Materials | Discovered new exit (range 8)
  995 | -10/Materials | Discovered new exit (range 16)
 1618 | -10/Materials | Identified exit to Mines
 1800 | -10/Materials | Entered Mines
 1817 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1881 | -10/Mines     | Discovered new exit (range 15)
 1893 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1902 | -10/Mines     | Core integrity fell below 50%
 2146 | -10/Mines     | Learned location of 2 exits from Materials
 2172 | -10/Mines     | Discovered new exit (range 5)
 2246 | -10/Mines     | Found a hidden stash of uninstalled traps
 2302 | -10/Mines     | Learned Materials stockpile data
 2704 | -10/Mines     | Entered Materials
 2704 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2705 | -9/Materials  | Identified exit to Mines
 2705 | -9/Materials  | Identified exit to Materials
 3237 | -9/Materials  | Discovered exit to Mines (range 13)
 3541 | -9/Materials  | Repaired Lrg. Storage Unit?
 3642 | -9/Materials  | Core integrity fell below 50%
 4304 | -9/Materials  | First assault squad dispatched
 4406 | -9/Materials  | Core integrity fell below 20%
 4445 | -9/Materials  | Crushed by falling debris
 4445 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
I-25 Savior knocked back.
G-34 Mercenary knocked back.
I-25 Savior knocked back.
I-25 Savior destroyed.
G-47 Trooper knocked back.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: Unlikely Earthworm]
Important note for Steam players: Cogmind player
  global achievement rates displayed by Steam
  are all significantly underreported, in some
  cases by a huge margin, due to how they are
  calculated by Valve.
Targeting Computer destroyed.
System corrupted by crushing effect (+4).
Assault Cannon destroyed.
System corrupted by crushing effect (+2).
Imp. Treads destroyed.
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#####?????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????# """ #????????????????????????? |
| ??????????????????# """ ##########???????????????? |
| ??????????????????# """ ##  %     ???????????????? |
| ????????????#######     ?#!=%"""""???????????????? |
| #############     ###+#;##%% """""???????????????? |
|              k  %        ;g[ """""???????????????? |
|                 !       %g!  """""#??????????????? |
| """              %   % %*@/! """""#??????????????? |
| """"     ####     ########%! %""""#??????????????? |
| """"    *############????#** """""#??????????????? |
| """"     ##         #????#%       #??????????????? |
|  ""      ##         #????##########??????????????? |
|  [       ##         #????????????????????????????? |
|  %        #         #????????????????????????????? |
|           +      [  #????????????????????????##### |
|           #         #???????????????##########   # |
|           #   ]     #???????????????#        #   # |
|    %      #         #???????????????#        #   # |
|           ###########???????????????#        #   # |
|      !!   #?????????????????????????#        #   # |
|      !    #######???????????????????#    !!  +   # |
|                 #???????????????????#    !!  #   # |
|                 #???????????????????#    !!  # ### |
|                 #???????????????????#        # #?? |
| +############   #???????????????????#        # #?? |
|  ?????????#??   #?????????????????######+##### #?? |
| ????? ??????#?  #?????????????????#    # #???# #?? |
| ????????????? ? #?????????????????# "" # #???# #?? |
| "?!???????????? #?????????????????# "Y # #???# #?? |
| ??????????????????#???????????????# "" # ##### #?? |
| ??????#######???#?????????????????#    +       #?? |
| ####??#     #?  ??????????????????#    #       #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Power Corrupts
Significant Disruption
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SwarmSeismicMediator
  Manual?         0
Play Time         00:41:27
  Cumulative      2.4 hours
  Start           2024.03.31 @ 14:04:56
  End             2024.03.31 @ 14:46:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeeab7f5-3f1b-4c48-a20d-7a218e4c2d04