Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.26 @ 19:17:26 Player: FrakkingUsername Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (127) 635 Value Destroyed (5308) 5308 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2745) 2745 TOTAL SCORE: 15388 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 903 Entered Garrisons 400 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -141 Cogmind --------- Core Integrity 1273/1300 Matter 290/300 Energy 47/270 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -3/Research Parts ------- > --- POWER (4) -------- Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Biometal Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Long-range Sensor Array Improved Kinecellerator Improved Phase Shifter Hardened Heavy Armor Plating Improved Remote Shield > --- WEAPON (4) ------- Variable Charge Gun HERF Cannon Plasma Lance > --- INVENTORY (5) ---- Authchip [Storage] KE Penetrator Rocket Array Plasma Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Long-range Sensor Array Improved Kinecellerator Improved Phase Shifter Hardened Heavy Armor Plating Improved Remote Shield > --- WEAPON ----------- Variable Charge Gun HERF Cannon Railgun Plasma Lance > --- INVENTORY -------- Authchip [Storage] KE Penetrator Rocket Array Plasma Lance [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Enhanced Armored Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Authchip [R/Combat] Protection Improved Powered Armor Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Carbide Saw Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 . . 2 2 Power 3 | . . . . . . . 1 . . . . . 1 1 Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . Utility 6 | . . . 1 . . . 3 . . 2 . . . . Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 111 | 6 6 2 7 . 4 13 10 9 14 . 6 . 27 7 Power 21 | 1 . 1 2 . . . 2 3 2 . 2 . 6 2 Engine 6 | 1 . . 1 . . . 1 3 . . . . . . Core 11 | . . 1 1 . . . 1 . 2 . 2 . 4 . Reactor 4 | . . . . . . . . . . . . . 2 2 Propulsion 27 | 2 . . 2 . 1 4 1 2 3 . 1 . 10 1 Treads 3 | . . . . . . . . . . . . . 2 1 Leg 16 | 2 . . 2 . 1 4 1 2 3 . . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 . Flight 4 | . . . . . . . . . . . 1 . 3 . Utility 35 | 1 3 1 2 . 2 4 4 2 6 . . . 6 4 Device 22 | . 2 1 2 . 1 1 1 2 4 . . . 4 4 Storage 3 | 1 1 . . . 1 . . . . . . . . . Processor 3 | . . . . . . 1 1 . 1 . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 6 | . . . . . . 2 2 . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 3 . 1 . 1 5 3 2 3 . 3 . 5 . Energy Gun 5 | . . . 1 . . 1 . . 1 . . . 2 . Energy Cannon 5 | . 1 . . . . 1 1 . . . 1 . 1 . Ballistic Gun 11 | 2 2 . . . . 1 2 1 1 . 1 . 1 . Ballistic Cannon 2 | . . . . . . 1 . . 1 . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 2 1 . . . . . . 3 . Parts Lost 26 | . . . . . . 7 . . 3 . 13 . 1 2 Power 6 | . . . . . . . . . 2 . 2 . 1 1 Propulsion 9 | . . . . . . 4 . . 1 . 4 . . . Utility 5 | . . . . . . 1 . . . . 4 . . . Weapon 6 | . . . . . . 2 . . . . 3 . . 1 Highest Loss Streak 11 | . . . . . . 4 . . 2 . 11 . 1 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 11 | 2 8 9 9 10 11 14 13 14 14 10 9 3 4 4 Power . | . 2 1 . . . 1 1 . . . . . . . Propulsion 1 | 1 2 2 2 2 2 2 1 2 1 . . . . . Utility 3 | . . 1 1 1 1 6 6 7 7 5 3 1 1 1 Weapon 4 | . 3 5 5 6 6 4 3 4 4 4 4 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . 5 2 2 . 4 2 1 2 2 . 3 . . 2 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 5 | . 2 1 1 . . . . . 1 . . . . . Utility 7 | . . . . . . 1 1 1 . . 3 . . 1 Weapon 11 | . 2 1 . . 4 1 . 1 1 . . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 98 100 100 97 99 99 98 76 49 1 40 72 Engine 7 | . 14 . 3 11 11 11 6 11 6 . . . . . Core 3 | . . 13 7 . . . 5 1 4 . 3 . 5 6 Leg 26 | . 28 28 32 33 33 30 26 26 25 23 13 . 1 . Device 16 | . 11 14 21 22 22 12 10 18 23 17 10 . 5 23 Storage 8 | . 14 14 11 11 11 11 6 6 6 5 3 . . . Protection 4 | . . . . . . 6 14 13 7 11 3 . 3 4 Energy Gun 4 | . . . 2 11 11 7 . . 2 5 2 . 6 4 Energy Cannon 3 | . 6 14 8 . . 4 8 . . . 1 . . 4 Ballistic Gun 11 | . 21 14 11 11 11 8 10 20 11 5 4 . . . Peak Build Rating 127 | 6 12 14 26 26 31 39 68 76 82 69 72 8 109 127 Average Rating 42 | 4 9 12 23 26 26 31 63 74 77 69 47 2 53 106 On Entrance 34 | . 6 12 13 26 26 30 39 66 76 69 69 2 2 87 Naked Turns 104 | . . . . . . . . . . . 16 78 10 . Heaviest Build 101 | 12 23 23 27 25 35 47 72 74 78 62 62 6 74 101 Greatest Support 105 | 20 20 20 39 39 42 62 69 76 82 76 82 3 70 105 Greatest Overweight (x) 20 | . 1 1 1 . . 2 1 . 20 . 1 1 2 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 6 9 10 10 10 12 15 15 15 15 15 12 5 5 5 Most Carried 15 | 5 10 10 10 10 15 15 15 15 15 10 12 4 5 5 Average Carried 11 | 2 8 9 9 10 11 14 13 14 14 10 9 3 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 10 10 10 10 15 15 14 15 10 10 4 4 5 4 Class Distribution -------------------- 58% | Mutant 22% | Scavenger-Tank 5% | Derelict-Tank 5% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/DSF Mutant | -5/Garrison Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Matter Collected 3165 | 164 214 114 114 . 11 287 150 598 822 . 183 . 393 115 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4869 | . 298 199 225 . . 687 253 953 1082 . 61 98 434 579 Parts 275 | . 19 17 22 . . 26 5 56 58 . 6 10 32 24 Haulers Intercepted 2 | . . . 1 . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 34 . . . . . . . . Prevented 8 | . . . . . . 8 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Combat Hostiles Destroyed 110 | . 7 10 3 . . 13 5 22 22 . 2 8 8 10 Melee 10 | . . . . . . 3 . . . . . . 4 3 Guns 60 | . 7 2 1 . . 6 4 22 12 . 2 . 4 . Cannons 24 | . . 8 2 . . 2 1 . 5 . . . . 6 AOE 15 | . . . . . . 2 . . 5 . . 8 . . Classes Destroyed 15 | . 2 1 3 . . 1 . 4 3 . . . 1 . Worker 6 | . . . . . . . . . 6 . . . . . Hauler 2 | . . . 1 . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . Operator 4 | . . . 2 . . . . . 1 . . . 1 . Watcher 3 | . 1 . 1 . . . . . . . . . 1 . Swarmer 38 | . . 8 . . . 4 . 7 1 . . 8 5 5 Cutter 5 | . . . . . . . . 3 . . 2 . . . Grunt 45 | . 7 2 1 . . 8 5 6 11 . . . . 5 Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 8 | . . . 2 . . . . 1 5 . . . . . Hunter 3 | . . . . . . . . 1 1 . . . 1 . Programmer 7 | . . . . . . . . 2 3 . . . 2 . Fireman 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 14 | . 3 3 2 . . 3 5 3 14 . 2 5 5 7 Combat Bots Only 9 | . 3 3 1 . . 3 5 3 9 . 2 5 4 7 Max Kills in Single Turn 6 | . 1 2 1 . . 2 1 2 6 . 1 5 2 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . 1 . Exploded 5 | . . . . . . 1 . . 3 . . 5 . . Melee 1 | . . . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Hostile Shots Fired 807 | . 19 38 9 . . 113 12 71 200 . 91 46 115 93 Missed 287 | . 5 9 4 . . 29 . 18 113 . 22 14 39 34 Hits 520 | . 14 29 5 . . 84 12 53 87 . 69 32 76 59 Melee 10 | . . . . . . . . 4 . . 6 . . . Projectile 510 | . 14 29 5 . . 84 12 49 87 . 63 32 76 59 AOE 3 | . . . . . . . . 1 . . 2 . . . Critical Strikes 20 | . . 1 . . . 2 . 2 5 . 6 . 1 3 Damage Taken 7144 | . 136 215 50 . . 1112 221 668 1155 . 1534 466 861 726 Core 1450 | . 17 46 . . . 222 . 31 175 . 397 348 187 27 Absorbed by Shields 183 | . . . . . . . . . . . 30 . . 153 Redirected to Shielding 85 | . . . . . . . 10 75 . . . . . . Ignored by Resistances 2019 | . 43 64 15 . . 308 60 190 284 . 420 133 250 252 Regen/Repaired (Parts) 171 | . . . . . . . . . 171 . . . . . Core Remaining (%) 66 | 100 . 74 . . . 44 . . 75 . . 25 83 . Volleys Fired 242 | . 25 18 15 . . 34 10 46 43 . 13 5 19 14 Largest 3 | . 2 2 2 . . 2 3 3 3 . 2 1 2 2 Hottest 182 | . 88 91 91 . . 113 182 96 172 . 148 45 163 163 Shots Fired 556 | . 50 36 30 . . 56 25 138 126 . 26 5 36 28 Gun 428 | . 48 18 15 . . 41 10 138 88 . 18 3 35 14 Cannon 122 | . 2 18 15 . . 15 15 . 34 . 8 . 1 14 Launcher 6 | . . . . . . . . . 4 . . 2 . . Special . | . . . . . . . . . . . . . . . Kinetic 365 | . 48 18 15 . . 24 10 138 96 . 13 3 . . Thermal 160 | . 2 18 15 . . 22 15 . 26 . 13 . 35 14 Explosive 6 | . . . . . . . . . 4 . . 2 . . Electromagnetic 25 | . . . . . . 10 . . . . . . 1 14 Robot Hit Streak 27 | . 14 6 8 . . 27 17 15 20 . 17 4 8 11 Robot Miss Streak 4 | . 2 1 2 . . 2 2 4 3 . 2 2 4 2 Penetration Max 1 | . . . . . . . . 1 1 . . . . . Secondary Targets 5 | . 1 . . . . 1 . 1 . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . 1 . 1 . Shots Hit Robots 423 | . 40 22 19 . . 59 23 85 85 . 26 3 29 32 Core Hits 260 | . 17 11 10 . . 39 17 38 74 . 9 15 15 15 Critical Kills 3 | . 1 . . . . . . 2 . . . . . . Critical Parts Destroyed 5 | . 2 . . . . . . 1 2 . . . . . Critical Strikes 22 | . 3 . . . . 6 . 3 4 . 3 . 1 2 Burn 1 | . . . . . . 1 . . . . . . . . Destroy 8 | . 3 . . . . . . 3 2 . . . . . Blast 3 | . . . . . . 1 . . 2 . . . . . Sever 3 | . . . . . . . . . . . 3 . . . Impale 7 | . . . . . . 4 . . . . . . 1 2 Melee Attacks 40 | . . . . . . 16 . . . . 5 . 8 11 Impact . | . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 . . . Piercing 35 | . . . . . . 16 . . . . . . 8 11 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12524 | . 438 449 320 . . 1467 582 2058 4059 . 753 469 832 1097 Guns 6288 | . 397 120 136 . . 624 213 2058 1693 . 341 29 432 245 Cannons 2610 | . 41 329 184 . . 322 369 . 546 . 315 . 42 462 Explosions 2389 | . . . . . . 129 . . 1820 . . 440 . . Melee 1222 | . . . . . . 392 . . . . 91 . 349 390 Ramming 15 | . . . . . . . . . . . 6 . 9 . Kinetic 5327 | . 397 120 136 . . 438 213 2058 1623 . 313 29 . . Thermal 3223 | . 41 329 184 . . 448 369 . 832 . 343 . 432 245 Explosive 2044 | . . . . . . . . . 1604 . . 440 . . Electromagnetic 693 | . . . . . . 189 . . . . . . 42 462 Impact . | . . . . . . . . . . . . . . . Slashing 91 | . . . . . . . . . . . 91 . . . Piercing 1131 | . . . . . . 392 . . . . . . 349 390 Highest Corruption 3 | . . . . . . . . . . . 3 3 1 . Average Corruption 1 | . . . . . . . . . . . 3 3 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 2 5 . Message Errors 1 | . . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 177 | . 10 2 . . . 14 . . 120 . . . 2 29 Projectiles 14 | . 10 2 . . . . . . . . . . 2 . Explosions 120 | . . . . . . . . . 120 . . . . . Melee 43 | . . . . . . 14 . . . . . . . 29 Knockbacks 5 | . . . . . . 1 . . 4 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 1 . . 4 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . . . 44 . . 29 . . Shots 5 | . . . . . . . . . 3 . . 2 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . 2 . 5 . Kicked 7 | . . . . . . . . . . . 2 . 5 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 602 | . 9 252 117 . . 250 392 278 602 . . . 492 324 Average Temperature 127 | . 7 112 30 . . 69 192 121 194 . . . 152 125 Received Heat Transfer 1922 | . 99 54 21 . . 495 108 449 435 . 186 12 9 54 Effects 13 | . . . . . . 1 . . 8 . . . 4 . Shutdowns 6 | . . . . . . . . . 5 . . . 1 . Energy Bleed 2 | . . . . . . 1 . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . . 1 . . . . 1 . Heat Transferred 4718 | . 74 592 333 . . 740 609 . 927 . 333 . 740 370 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Maximum Alert Level 3 | . . . . . . . . 3 3 1 1 1 1 . Low Security (%) 62 | 100 100 100 100 100 . . 100 24 . . 44 18 93 100 Level 1 9 | . . . . . . . . 17 13 100 55 81 6 . Level 2 22 | . . . . . . . . 36 80 . . . . . Level 3 5 | . . . . . . . . 21 5 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1039 | . 70 77 95 11 . . 131 1039 799 332 237 382 211 173 Initial 472 | . . . . 11 . . . . 472 332 207 90 173 30 Average 230 | . 13 12 40 11 . . 49 472 537 332 197 225 130 83 Influence Increases 4433 | . 184 247 174 . . 637 151 1059 1027 4 80 292 315 263 Destroy 0b10 Robot/C 2740 | . 140 200 80 . . 440 100 640 520 . 40 160 220 200 Destroy 0b10 Robot/NC 115 | . 5 . 20 . . 10 . . 55 . . . 15 10 Destroy Leader 414 | . 32 40 44 . . 20 20 30 142 . 10 10 34 32 Allied During Kill 141 | . . 7 8 . . 47 . 51 16 . . . 7 5 Successful Hack 41 | . 7 . 4 . . . . . 26 4 . . . . Disable Machine 135 | . . . 18 . . . . . 108 . . . 9 . Anti-Garrison Action 200 | . . . . . . . . 200 . . . . . . Destroy Structure 317 | . . . . . . . 1 78 160 . . 62 . 16 Partial Spotted 15 | . . . . . . . . 15 . . . . . . Lose Combat Pursuer 315 | . . . . . . 120 30 45 . . 30 60 30 . Influence Decreases 4290 | . 184 247 139 24 11 637 150 21 1277 457 279 47 629 188 Entered New Map 1483 | . . . . 24 11 . . 1 567 457 129 47 209 38 Time Decay 2207 | . 184 247 139 . . 467 150 . 600 . . . 310 110 Lost Part 260 | . . . . . . 70 . . 30 . 130 . 10 20 Lost Ally 340 | . . . . . . 100 . 20 80 . 20 . 100 20 Squads Dispatched 20 | . 1 . 3 . . 1 2 . 9 . 2 . 1 1 Investigation 5 | . 1 . . . . . . . 4 . . . . . Extermination 4 | . . . . . . . . . 3 . . . 1 . Reinforcement 8 | . . . 3 . . . 2 . 1 . 2 . . . Assault 2 | . . . . . . 1 . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Distress Signals 2 | . . . . . . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 192 | . 11 12 7 . . 31 7 28 36 . 11 15 20 14 Peak Tracking Total 10 | . 2 3 2 . . 10 3 5 7 . 7 10 4 5 Tactical Retreats 10 | . . . . . . 4 1 1 . . 2 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Traps Triggered 10 | . . . . . . . 1 2 1 . 3 . 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Machines Disabled 17 | . . . 2 . . . . 2 12 . . . 1 . Max in Single Turn 2 | . . . 1 . . . . 1 2 . . . 1 . Garrison Relay 4 | . . . . . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Machines Accessed 17 | . 5 . 2 . . . 4 . 5 1 . . . . Terminals 7 | . 3 . 2 . . . . . 1 1 . . . . Fabricators 3 | . . . . . . . 1 . 2 . . . . . Repair Stations 3 | . 1 . . . . . . . 2 . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 36 | . 10 . 3 . . . 10 . 11 2 . . . . Successful 23 | . 3 . 3 . . . 8 . 8 1 . . . . Failed 13 | . 7 . . . . . 2 . 3 1 . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . 1 . 1 . 3 . 5 2 10 . . 4 4 . Terminals 14 | . 8 . 3 . . . . . 1 2 . . . . Fabricators 6 | . . . . . . . 1 . 5 . . . . . Repair Stations 6 | . 1 . . . . . . . 5 . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Terminal Hacks 6 | . 1 . 3 . . . . . 1 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 . 5 . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . Build 3 | . . . . . . . . . 3 . . . . . Repair Station Hacks 3 | . 1 . . . . . . . 2 . . . . . Scan Component 2 | . 1 . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 . 1 . . . 2 . 5 . . . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built 5 | . . . . . . . . . 5 . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . Time 174 | . . . . . . . . . 174 . . . . . Total Robot Build Rating 14 | . . . . . . . . . 14 . . . . . Part Schematics Acquired 27 | . . . . . . . 2 . 25 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 28 | . . . . . . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . 18 . . . . . . Machine Destruction 14 | . . . . . . . . 14 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . 2 . . . . . . Allies Hacked 3 | . . . . . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Total Allies 21 | . . 2 . . 4 1 . 2 5 . . . 7 . Largest Group 4 | . . 2 2 2 4 4 . 2 4 2 2 . 4 1 Highest-Rated Group 243 | . . 41 41 41 153 153 . 233 208 20 20 . 243 81 Highest-Rated Ally 148 | . . 31 31 31 39 39 . 148 148 10 10 . 81 81 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 129 | . . . 3 . . 35 . 47 17 . . . 22 5 Total Damage 4188 | . . . 44 . . 1290 . 1481 609 . . . 421 343 Kills 34 | . . . 1 . . 10 . 10 7 . . . 4 2 Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Active Infowar (turns) 7490 | . 308 1231 374 8 1651 681 310 1479 1055 . . . 156 237 Sensors 3094 | . . . 361 8 1651 681 . . . . . . 156 237 Terrain 167 | . . . . . . . . . 167 . . . . . Structural 1507 | . . 1231 276 . . . . . . . . . . . Seismic 308 | . 308 . . . . . . . . . . . . . Machine Analysis 320 | . . . . . . . 58 262 . . . . . . Jamming 2677 | . . . . . . . 310 1479 888 . . . . . ECM 1 | . . . . . . . . . 1 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . . . . . . . . Drone Launches 1 | . . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . Zionite Intel Received 4 | . . . . . . . 1 . 3 . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Turns Passed 10401 | 61 830 1302 374 8 1765 1750 414 1479 1205 3 259 94 620 237 Spaces Moved 6371 | 43 463 617 239 6 1335 1147 226 823 504 3 165 154 551 95 Core 343 | 8 . . . . . . . . 1 . 27 154 153 . Treads 128 | . . . . . . . . . . . . . 33 95 Legs 5478 | 35 463 617 239 6 1335 1147 226 823 503 3 62 . 19 . Wheels . | . . . . . . . . . . . . . . . Hover 180 | . . . . . . . . . . . . . 180 . Flight 242 | . . . . . . . . . . . 76 . 166 . Fastest Speed 32 | 50 120 190 120 120 120 120 130 125 120 120 40 50 32 155 Average Speed 127 | 106 144 190 122 120 120 131 140 125 138 120 73 50 73 155 Slowest Speed 1050 | 120 190 190 190 120 120 260 200 130 1050 120 190 100 320 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 63 98 28 6 90 95 5 78 16 . 94 35 11 3 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 9 | . . 1 . . 2 . 6 . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . 1 . 1 1 . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . . . 1 . Scrap Searched 8 | . . 1 . . 2 5 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 208 | . . . . . . 17 1 9 138 . 3 40 . . Melee . | . . . . . . . . . . . . . . . Projectile 35 | . . . . . . . 1 8 22 . 3 1 . . AOE 172 | . . . . . . 17 . . 116 . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac DSF Gar Fac Res Total 8098 | 58 583 712 291 7 1498 1296 302 1170 908 2 262 163 709 137 Wait 1085 | . 61 70 19 2 143 62 36 253 311 . 40 . 82 6 Move 6358 | 42 462 616 238 5 1334 1146 226 822 503 2 164 153 550 95 Hop . | . . . . . . . . . . . . . . . Pick Up 84 | 10 17 3 5 . 10 13 10 5 3 . 5 . 3 . Fast Attach 45 | . 1 . 3 . . 1 2 2 5 . 1 . 26 4 Attach 42 | 6 2 . 2 . . 9 7 . 8 . 3 2 2 1 Detach 12 | . 1 . . . . 3 1 1 4 . . 2 . . Swap 54 | . 3 2 2 . 5 5 4 10 11 . 6 1 2 3 Drop 81 | . 11 3 7 . 6 6 6 11 12 . 4 . 12 3 Fire 242 | . 25 18 15 . . 34 10 46 43 . 13 5 19 14 Melee 40 | . . . . . . 16 . . . . 5 . 8 11 Ram . | . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . 2 . 5 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 10 . . 19 . . . Rewire 11 | . . . . . . 1 . 10 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -5/Garrison -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Identified exit to Mines 892 | -10/Materials | Entered Mines 909 | -10/Mines | Met a Derelict bent on vengeance 1162 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1458 | -10/Mines | Found Prototype Device 1467 | -10/Mines | Discovered new exit (range 6) 1640 | -10/Mines | Discovered new exit (range 5) 1816 | -10/Mines | Discovered new exit (range 8) 2194 | -10/Mines | Entered Materials 2194 | -9/Materials | Accompanied by 2 allies 2194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2207 | -9/Materials | Identified Exp. Sensor Array 2345 | -9/Materials | Identified exit to Mines 2345 | -9/Materials | Identified exit to Storage 2568 | -9/Materials | Entered Mines 2568 | -9/Mines | Accompanied by 2 allies 2569 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2576 | -9/Mines | Entered Zion 2576 | -7/Zion | Accompanied by 2 allies 2626 | -7/Zion | Led the pair of lost Derelicts to a safe place 2852 | -7/Zion | Received a hallucinogenic algorithm 2852 | -7/Zion | Ran a hallucination algorithm 2865 | -7/Zion | Ran a hallucination algorithm 2999 | -7/Zion | Met Imprinter 3025 | -7/Zion | Imprinted 3027 | -7/Zion | Declared Zion's savior 3119 | -7/Zion | Learned location of Armory (-4) 3345 | -7/Zion | Learned Factory terminal intel 3377 | -7/Zion | Learned location of 1 exit from Factory 3425 | -7/Zion | Learned Factory emergency access door positions 3499 | -7/Zion | Ran a hallucination algorithm 3702 | -7/Zion | Found CR-A16's Pointy Stick 4183 | -7/Zion | Found Prototype Launcher 4184 | -7/Zion | Identified Rocket Array 4193 | -7/Zion | Found Prototype Launcher 4213 | -7/Zion | Discovered new exit (range 13) 4221 | -7/Zion | Given the Hacking Drone Bay 4226 | -7/Zion | Found Prototype Device 4227 | -7/Zion | Identified Hacking Drone Bay 4341 | -7/Zion | Entered Proximity Caves 4341 | -6/Proximity Caves | Accompanied by 4 allies 4536 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5046 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5170 | -6/Proximity Caves | Lost 3 allies 5314 | -6/Proximity Caves | Core integrity fell below 50% 5367 | -6/Proximity Caves | Lost 4 parts (3n1w) 5390 | -6/Proximity Caves | Found Imp. Powered Armor 5591 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5623 | -6/Proximity Caves | Discovered new exit (range 14) 5707 | -6/Proximity Caves | Learned location of 1 exit from Factory 5830 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5874 | -6/Proximity Caves | Build established: Derelict-Mutant 6091 | -6/Proximity Caves | Entered Factory 6091 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6092 | -6/Factory | Identified exit to Factory 6094 | -6/Factory | Loaded intel: 220 non-interactive machine locations 6095 | -6/Factory | Loaded intel: 26 terminal locations 6405 | -6/Factory | Build established: Derelict-Tank 6426 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 6505 | -6/Factory | Identified exit to Garrison 6505 | -6/Factory | Entered Garrison 6587 | -6/Garrison | Rewired B-75 Beast 6605 | -6/Garrison | Rewired B-90 Cyclops 6733 | -6/Garrison | Triggered checkpoint 6837 | -6/Garrison | Triggered checkpoint 6945 | -6/Garrison | Triggered checkpoint 7005 | -6/Garrison | Build established: Scavenger-Tank 7049 | -6/Garrison | Triggered checkpoint 7111 | -6/Garrison | Triggered checkpoint 7132 | -6/Garrison | Discovered new exit (range 15) 7231 | -6/Garrison | Triggered checkpoint 7237 | -6/Garrison | Garrison Relay disabled 7433 | -6/Garrison | Discovered new exit (range 11) 7471 | -6/Garrison | Garrison Relay disabled 7473 | -6/Garrison | Triggered checkpoint 7567 | -6/Garrison | Triggered checkpoint 7649 | -6/Garrison | Triggered checkpoint 7702 | -6/Garrison | Garrison Relay disabled 7829 | -6/Garrison | Discovered new exit (range 10) 7859 | -6/Garrison | Triggered checkpoint 7875 | -6/Garrison | Triggered checkpoint 7877 | -6/Garrison | Garrison Relay disabled 7984 | -6/Garrison | Entered Factory 7984 | -6/Factory | Accompanied by 1 ally 8049 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8130 | -6/Factory | Discovered exit to Factory (range 7) 8365 | -6/Factory | Repaired Imp. Powered Armor 8612 | -6/Factory | Fabricated Quantum Rifle (x2) 8684 | -6/Factory | First assault squad dispatched 8750 | -6/Factory | Fabricated B-48 Gladiator (x3) 8819 | -6/Factory | Lost 4 allies 8854 | -6/Factory | Retrieved Zion intel report: Component Schematics 9085 | -6/Factory | Destroyed 9 combat bots 9102 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9148 | -6/Factory | Fabricated T-07 Excavator? 9169 | -6/Factory | Discovered exit to Factory (range 7) 9173 | -6/Factory | Cargo convoy interrupted 9184 | -6/Factory | Spotted B-75 Beast 9189 | -6/Factory | Entered another Factory area 9189 | -5/Factory | Accompanied by 2 allies 9189 | -5/Factory | Evolved 2 slots: Utility x2 9192 | -5/Factory | Identified exit to DSF 9192 | -5/Factory | Entered DSF 9192 | -5/DSF | Accompanied by 2 allies 9211 | -5/DSF | Additional patrols routed to DSF 9405 | -5/DSF | Discovered new exit (range 16) 9408 | -5/DSF | Lost 11 parts (1p3n4u3w) 9451 | -5/DSF | Entered Garrison 9497 | -5/Garrison | Spotted B-75 Beast 9505 | -5/Garrison | Triggered checkpoint 9510 | -5/Garrison | Core integrity fell below 50% 9523 | -5/Garrison | Triggered checkpoint 9540 | -5/Garrison | Discovered new exit (range 10) 9545 | -5/Garrison | Entered Factory 9545 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9613 | -4/Factory | Spotted B-86 Titan 9648 | -4/Factory | Zion Fire squad teleported in 9659 | -4/Factory | Build established: Mutant 9777 | -4/Factory | Lost 3 allies 10070 | -4/Factory | Zion Hacker squad teleported in 10150 | -4/Factory | Discovered new exit (range 9) 10165 | -4/Factory | Entered Research 10165 | -3/Research | Accompanied by 1 ally 10165 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10255 | -3/Research | Build established: Scavenger-Mutant 10306 | -3/Research | Garrison activated, responded to threat 10394 | -3/Research | Destroyed 7 combat bots 10402 | -3/Research | Self-destructed Last Messages --------------- 10376_ Penetrated by Slug. 10378_ K-01 Serf collects debris. 10381_ Penetrated by Slug. 10381_ Slug penetrates Door. 10382_ K-01 Serf collects debris. 10387_ Penetrated by Slug. 10387_ Slug penetrates Wall. 10388_ Penetrated by Slug. 10388_ Lgt. Antimatter Reactor destroyed. 10388_ Slug penetrates Wall. 10388_ Penetrated by Slug. 10391_ Slug penetrates Wall. 10394_ Penetrated by Slug. 10395_ Slug penetrates Wall. 10396_ H-77 Assassin suffers critical hit (Impale). 10398_ Railgun destroyed. 10398_ Penetrated by Slug. 10401_ H-77 Assassin misfires. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????? "????????????????? | | ? ?????????????????? % "??????? ????????? | | ?????????????????#" " ?????? #???????? | | ??????????????????" %######## ##??????? | | ????????????????? " #??????? | | ??????????????????" #??????? | | ??????????????????? #??????? | | #??????????????????# """ #??????? | | #??????????????????# """ #??????? | | #??????????????????# "" +??????? | | ##########?????????# F"" #??????? | | # #???????### """ ##?????? | | # #???????# #?????? | | # """ ######### #?????? | | # """ + u #?????? | | + """ ######### #?????? | | # #???????# #?????? | | # #???????## ######## ###?????? | | # #????????# #??????#%#???????? | | # #????????# h ########+#???????? | | ##########????????# h#[=! %=%!#???????? | | #?????????????????# @#!%* =?= #???????? | | #?????????? ??????# #!*!== =#???????? | | #????????? "" =#= #!*[%* #???????? | | #????????? "G =%;% +%%""" #???????? | | #???????? "" Y=#[ #!!""" #???????? | | #####???????? # #%[""" #???????? | | ????????????# = ?# # = #???????? | | ????????????# ! ??# # #???????? | | ????????????# #####???# ##########???????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????#Y ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????## #?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 61 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Additional Mass Support 6 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 67 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lrn. Terrain Scanner | -6/Factory | Scanalyzed Weight Redist. System | -6/Factory | Scanalyzed Stasis Canceller | -6/Factory | Z-intel Shock Bomb Launcher | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Scythe | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Exp. Weapon Shielding | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Authchip T-07 Excavator | x2 | -6/Factory Repaired ---------- Imp. Powered Armor | 28% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I'm Back, Baby! Just Browsing Respectable Loadout Robot Respite Significant Disruption The One Challenges ------------ None Game ------ Seed VortexEfficiencyInverter Manual? 0 Play Time 01:44:48 Cumulative 22.6 hours Start 2025.06.25 @ 19:55:01 End 2025.06.26 @ 19:17:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 22 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9986fb36-42ae-46e6-b869-c6807fbd3760