Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 14:56:39 Player: MOPO3 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (2628) 2628 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5053 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 46/280 System Corruption 8% Temperature Warm (179) Movement Rolling (145) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Core Analyzer Hardened Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Advanced Beam Cannon > --- INVENTORY (25) --- Heat Sink Improved Heat Sink High-capacity Battery (250) Sensor Array Core Analyzer Core Analyzer EM Pulse Gun EM Pulse Gun Beam Cannon Beam Cannon Beam Cannon Beam Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Huge Storage Unit Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Powered Hammer > --- INVENTORY -------- Heavy Ion Engine Armored Huge Wheel Heat Sink Improved Heat Sink High-capacity Battery Sensor Array Core Analyzer Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator EM Pulse Gun EM Pulse Gun EM Pulse Gun Beam Rifle Beam Cannon Beam Cannon Beam Cannon Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 69 | 7 11 18 15 18 Power 8 | 1 2 2 . 3 Engine 8 | 1 2 2 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 3 6 5 2 Treads . | . . . . . Leg 2 | . . 2 . . Wheel 16 | 2 3 4 5 2 Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 4 5 2 9 Device 6 | 1 . 3 . 2 Storage 3 | 1 2 . . . Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection 10 | . 1 2 2 5 Artifact . | . . . . . Weapon 21 | 2 2 5 8 4 Energy Gun 10 | 2 2 3 3 . Energy Cannon 7 | . . 1 3 3 Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 23 | . 3 4 3 13 Power 3 | . . 1 . 2 Propulsion 5 | . 1 2 1 1 Utility 9 | . 1 . 1 7 Weapon 6 | . 1 1 1 3 Highest Loss Streak 5 | . 3 1 2 5 To Critical Strikes . | . . . . . Average Backups 20 | 1 7 21 24 23 Power 1 | . 1 1 1 1 Propulsion 1 | . . 1 1 1 Utility 8 | . 3 11 9 7 Weapon 9 | . 1 6 10 13 Tool/Special . | . . . . . Unused Backups 40 | . 3 7 14 16 Power 4 | . 1 1 2 . Propulsion 2 | . . . 1 1 Utility 16 | . 2 5 3 6 Weapon 17 | . . . 8 9 Tool/Special 1 | . . 1 . . Average Slot Usage (%) 96 | . 99 99 99 89 Engine 10 | . 14 10 10 9 Wheel 18 | . 27 21 22 9 Device 12 | . 5 11 11 17 Storage 10 | . 14 11 11 9 Processor 6 | . 3 11 6 3 Hackware 2 | . . . . 8 Protection 12 | . 4 10 15 14 Energy Gun 7 | . 28 9 5 . Energy Cannon 10 | . . 6 12 16 Ballistic Cannon 1 | . . 6 . . Impact Weapon 1 | . . . 4 1 Peak Build Rating 39 | 7 8 21 26 39 Average Rating 22 | 5 7 17 22 33 On Entrance 12 | . 7 8 21 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 113 | 14 85 99 105 113 Greatest Support 28 | 20 20 26 26 28 Greatest Overweight (x) 36 | . 4 9 5 36 Average Overweight (x) 3 | . . 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 6 10 25 25 25 Most Carried 25 | 4 10 25 25 25 Average Carried 21 | 1 7 21 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 10 25 25 17 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1245 | 270 100 370 197 308 Remotely . | . . . . . Salvage Created 3833 | 126 517 941 903 1346 Parts 234 | 4 44 67 65 54 Haulers Intercepted 10 | . 1 2 5 2 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 64 | . 9 18 12 25 Guns 17 | . 9 5 3 . Cannons 43 | . . 12 8 23 Classes Destroyed 13 | 2 7 3 . 1 Worker 15 | . 2 3 8 2 Builder 3 | . 1 1 . 1 Tunneler 1 | 1 . . . . Hauler 10 | . 1 2 5 2 Recycler 3 | 1 1 1 . . Operator 1 | . 1 . . . Watcher 8 | . 2 3 2 1 Swarmer 13 | . 3 3 3 4 Grunt 34 | . 6 10 4 14 Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 12 | . . 3 4 5 Specialist 2 | . . . . 2 Best Kill Streak 8 | 2 4 6 3 8 Combat Bots Only 8 | . 3 5 3 8 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 356 | . 45 65 32 214 Missed 77 | . 8 13 7 49 Hits 279 | . 37 52 25 165 Melee 5 | . . 2 3 . Projectile 274 | . 37 50 22 165 Critical Strikes 8 | . . 2 1 5 Damage Taken 5147 | . 633 688 807 3019 Core 1103 | . 203 176 172 552 Absorbed by Shields 172 | . . . . 172 Regen/Repaired (Parts) 329 | . . . 329 . Core Remaining (%) 43 | 100 18 . 13 . Volleys Fired 270 | 3 36 67 63 101 Largest 2 | 2 2 2 2 2 Hottest 136 | 80 80 116 136 136 Shots Fired 522 | 6 72 134 110 200 Gun 187 | 6 72 46 57 6 Cannon 335 | . . 88 53 194 Launcher . | . . . . . Special . | . . . . . Kinetic 46 | . . 46 . . Thermal 445 | 3 64 88 96 194 Explosive . | . . . . . Electromagnetic 31 | 3 8 . 14 6 Robot Hit Streak 19 | 4 13 15 13 19 Robot Miss Streak 5 | 1 3 5 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 333 | 5 48 84 60 136 Core Hits 141 | 3 24 36 31 47 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | 1 . 3 1 3 Burn 2 | . . 2 . . Meltdown 3 | . . . 1 2 Blast 1 | . . 1 . . Corrupt 1 | 1 . . . . Smash 1 | . . . . 1 Melee Attacks 42 | . . . 27 15 Impact 42 | . . . 27 15 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6655 | 58 1046 1401 1171 2979 Guns 1425 | 58 562 380 390 35 Cannons 4416 | . . 1021 715 2680 Explosions 484 | . 484 . . . Melee 330 | . . . 66 264 Ramming . | . . . . . Kinetic 517 | . . 517 . . Thermal 5666 | 33 964 884 1105 2680 Explosive . | . . . . . Electromagnetic 142 | 25 82 . . 35 Impact 330 | . . . 66 264 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 1 8 8 Average Corruption 3 | . . 1 4 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . 2 30 5 Message Errors 8 | . . 1 7 . Matter Fused 7 | . . . 7 . Heat Flow Errors 8 | . . 1 6 1 Energy Discharges 4 | . . . 2 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . 2 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Weapon Failures 4 | . . . 3 1 Overload Shots . | . . . . . Overflow Damage 351 | . 172 . 1 178 Projectiles 37 | . . . 1 36 Explosions 172 | . 172 . . . Melee 142 | . . . . 142 Knockbacks 3 | . . 2 . 1 Impact 1 | . . . . 1 Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 151 | . 151 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 467 | 36 317 312 253 467 Average Temperature 89 | 17 102 71 55 130 Received Heat Transfer 1705 | . 204 255 90 1156 Effects 12 | . 1 2 3 6 Shutdowns 3 | . 1 . . 2 Energy Bleed 1 | . . . . 1 Interference 8 | . . 2 3 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 5 | . . . . 5 Robots Melted 4 | . . 1 1 2 Combat Hostiles 4 | . . 1 1 2 Parts Melted 28 | . 3 2 5 18 Heat Transferred 10870 | 75 1575 2116 2257 4847 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 84 | 100 94 100 100 47 Level 1 15 | . 5 . . 52 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 323 | 10 211 176 115 323 Initial 61 | . . 61 58 14 Average 98 | 2 108 95 50 154 Influence Increases 2316 | 10 402 547 491 866 Destroy 0b10 Robot/C 1280 | . 180 360 240 500 Destroy 0b10 Robot/NC 205 | 10 40 50 75 30 Destroy Leader 326 | . 46 90 74 116 Successful Hack 85 | . 22 11 42 10 Disable Machine 135 | . 45 . 45 45 Destroy Structure 60 | . 24 6 15 15 Lose Combat Pursuer 225 | . 45 30 . 150 Influence Decreases 1993 | 10 256 554 594 579 Entered New Map 188 | . . 85 81 22 Time Decay 1575 | 10 226 429 483 427 Lost Part 230 | . 30 40 30 130 Squads Dispatched 5 | . 2 . . 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . 1 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 16 24 14 42 Peak Tracking Total 10 | . 6 5 4 10 Tactical Retreats 10 | . 1 2 . 7 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . 3 . 3 3 Max in Single Turn 3 | . 3 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 28 | . 5 8 11 4 Terminals 18 | . 3 4 8 3 Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 3 | . . 2 . 1 Garrison Access 1 | . . . 1 . Total Hacks 68 | . 10 19 26 13 Successful 44 | . 6 11 18 9 Failed 23 | . 4 7 8 4 Catastrophic 9 | . 1 1 6 1 Database Lockouts 1 | . . 1 . . Manual 40 | . 8 10 15 7 Terminals 44 | . 8 11 16 9 Fabricators . | . . . . . Repair Stations 10 | . . 2 8 . Recycling Units 3 | . 2 . 1 . Scanalyzers 10 | . . 6 . 4 Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 1 3 3 2 Record 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Open Door 2 | . . . 2 . Branch Access Points 2 | . . 1 1 . Terminal Index 2 | . 1 1 . . Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 8 . Scan Component 4 | . . . 4 . Repair 4 | . . . 4 . Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer 9 | . . 5 . 4 Insert Component 4 | . . 2 . 2 Analyze 4 | . . 2 . 2 Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 3 3 6 3 Terminals 15 | . 3 3 6 3 Botnet 15 | . 3 3 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 4 6 8 4 Full Trace Events 2 | . 1 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 2 . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 4 | . . . 4 . Time 160 | . . . 160 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 6 . 9 . Parts Scanalyzed 4 | . . 2 . 2 Part Schematics Acquired 4 | . . 2 . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 630 | 13 257 360 . . Sensors 360 | . . 360 . . Seismic 270 | 13 257 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4901 | 67 668 1154 1598 1414 Spaces Moved 2394 | 55 510 576 726 527 Core 14 | 3 . . . 11 Treads . | . . . . . Legs . | . . . . . Wheels 2380 | 52 510 576 726 516 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 135 135 145 Average Speed 137 | 78 87 139 144 181 Slowest Speed 1850 | 80 140 215 155 1850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 3 | . . . 1 2 Exploration Rate (%) 50 | 3 63 50 84 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 23 | . . . 11 12 Terrain Destroyed 49 | . 23 3 11 12 Melee 23 | . . . 11 12 Projectile 3 | . . 3 . . AOE 23 | . 23 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3408 | 69 660 794 1125 760 Wait 453 | . 85 84 228 56 Move 2390 | 54 509 575 725 527 Hop . | . . . . . Pick Up 90 | 5 10 32 30 13 Fast Attach 20 | 6 2 3 2 7 Attach 26 | 1 2 6 3 14 Detach 1 | . . 1 . . Swap 46 | . 7 11 17 11 Drop 70 | . 9 15 30 16 Fire 270 | 3 36 67 63 101 Melee 42 | . . . 27 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 305 | -10/Materials | Core integrity fell below 50% 356 | -10/Materials | Lost 3 parts (1n1u1w) 500 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Discovered new exit (range 8) 642 | -10/Materials | Identified exit to Materials 669 | -10/Materials | Core integrity fell below 20% 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x2 1202 | -9/Materials | Discovered new exit (range 16) 1222 | -9/Materials | Identified exit to Materials 1357 | -9/Materials | Identified exit to Mines 1357 | -9/Materials | Identified exit to Storage 1795 | -9/Materials | Discovered exit to Materials (range 16) 1799 | -9/Materials | Central database locked down 1890 | -9/Materials | Entered Storage 1894 | -9/Storage | Build established: Scavenger-Mutant 2433 | -9/Storage | Identified exit to Recycling 2604 | -9/Storage | Build established: Mutant 2772 | -9/Storage | Crushed by falling debris 2772 | -9/Storage | Core integrity fell below 50% 2772 | -9/Storage | Core integrity fell below 20% 3240 | -9/Storage | Discovered exit to Materials (range 7) 3355 | -9/Storage | Repaired Adv. Beam Cannon 3382 | -9/Storage | Repaired Beam Cannon+ 3415 | -9/Storage | Repaired Hrd. Light Armor Plating 3468 | -9/Storage | Repaired Hvy. Ion Engine 3488 | -9/Storage | Entered Materials 3488 | -8/Materials | Evolved 2 slots: Utility x2 4192 | -8/Materials | Core integrity fell below 50% 4223 | -8/Materials | Destroyed 8 combat bots 4227 | -8/Materials | Lost 4 parts (1p2u1w) 4813 | -8/Materials | Crushed by falling debris 4823 | -8/Materials | Crushed by falling debris 4823 | -8/Materials | Core integrity fell below 20% 4854 | -8/Materials | Lost 5 parts (1n3u1w) 4902 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04847_ U-05 Engineer builds a Wall. 04859_ System corrupted: Energy discharge (-75). 04875_ System corrupted: Adv. Beam Cannon failed to cycle. 04875_ Heat Sink melted. 04875_ Y-45 Defender destroyed. 04877_ Penetrated by Slug. 04877_ Hardlight Generator destroyed. 04878_ System corrupted: Hrd. Light Armor Plating rejected. 04880_ Slug penetrates Wall. 04880_ Adv. Beam Cannon destroyed. 04883_ Penetrated by Slug. 04886_ W-25 Informer sends out distress signal. 04886_ Penetrated by Slug. 04891_ Overheating: Energy bleed (-47). 04892_ Penetrated by Slug. 04892_ Hvy. Ion Engine destroyed. 04893_ Pulse Rifle melted. 04893_ X-62 Marksman destroyed. 04894_ System corrupted: Energy discharge (-17). 04901_ G-47 Trooper destroyed. 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" ????????*!!#??????? | | ? " ???????=[%+??????? | | ?? ???????? ! ???????? | | ??? ????????? ???????? | | ?????? ??????????? #???????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ???????????????????????w ????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 20% | -9/Storage Beam Cannon | 20% | -9/Storage Hrd. Light Armor Plating | 55% | -9/Storage Hvy. Ion Engine | 40% | -9/Storage Studied --------- Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresMetafiberFragment Manual? 0 Play Time 00:52:22 Cumulative 22.7 hours Start 2026.09.13 @ 14:06:15 End 2026.09.13 @ 14:56:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5a43468-5830-4cad-8e04-d4e85fc3d8bf