Cogmind - Beta 13 X2 --- EXPLORER MODE // 2024.01.29 @ 16:04:17 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (11) 55 Value Destroyed (255) 255 Prototype IDs (3) 60 Alien Tech Used (3) 600 Bonus (3000) 3000 TOTAL SCORE: 11270 Bonus ------- Entered DSFs 1000 Met Sigix 2000 Cogmind --------- Core Integrity 0/2250 Matter 13/300 Energy 73/250 System Corruption 3% Temperature Cool (0) Movement Flying (31) Location -1/Command Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Matter Drive > --- PROPULSION (5) --- Nuclear Pulse Array Impulse Thruster Q-thruster Improved Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Advanced Cooling System Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler Advanced Transmission Jammer Advanced Cloaking Device Advanced Shield Generator Hacking Suite > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (4) ---- Light Antimatter Reactor Plasma Cutter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler Advanced Transmission Jammer Advanced Cloaking Device Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Plasma Cutter Sigix Containment Pod [Rating: 154] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Improved Fusion Compressor Reactor Matter Drive Propulsion Nuclear Pulse Array Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Array Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Power Maul Energy Gun EM Pulse Gun Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Slots Evolved 19 | 5 1 . . . 3 1 3 2 1 1 . 2 . . Power 2 | . 1 . . . . . . . . . . 1 . . Propulsion 4 | 1 . . . . . . 1 1 1 . . . . . Utility 12 | 4 . . . . 3 1 2 1 . 1 . . . . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 60 | 6 5 3 3 . 4 3 4 10 1 4 6 7 2 2 Power 10 | 1 1 . . . . . . 2 . . 1 4 1 . Engine 2 | 1 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . 1 . . Reactor 6 | . . . . . . . . 1 . . 1 3 1 . Propulsion 10 | . . 2 . . . . 1 3 1 2 . . . 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10 | . . 2 . . . . 1 3 1 2 . . . 1 Utility 34 | 4 3 . 2 . 3 3 3 5 . 2 5 2 1 1 Device 20 | . 1 . 2 . . 2 3 4 . 1 4 2 1 . Storage . | . . . . . . . . . . . . . . . Processor 5 | 2 . . . . 2 1 . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 Protection 8 | 2 2 . . . 1 . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 6 | 1 1 1 1 . 1 . . . . . . 1 . . Energy Gun 2 | 1 . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . 2 3 . 1 Parts Lost 1 | . . . . . . . . . . . . 1 . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 84 100 100 100 98 100 91 81 84 88 88 76 72 75 Engine 8 | . 16 20 20 20 15 14 11 4 . . . . . . Core 1 | . . . . . . . . 4 5 4 4 . . . Reactor 2 | . . . . . . . . 1 5 4 4 7 8 8 Hover 3 | . 14 12 . . . . . . . . . . . . Flight 12 | . . 7 20 20 15 14 11 11 12 17 19 17 17 17 Device 25 | . 1 10 25 30 23 27 28 32 35 35 38 32 33 34 Processor 16 | . 20 20 12 10 23 27 24 15 15 14 12 8 8 8 Protection 9 | . 20 20 11 10 13 7 5 5 5 6 4 3 . . Energy Gun 2 | . 9 5 4 . . . . . . . . . . . Impact Weapon 3 | . . . 5 10 7 7 5 5 5 4 4 1 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 7 9 9 12 12 16 18 20 39 39 48 60 59 56 53 Greatest Support 62 | 8 17 17 13 13 18 18 27 41 49 55 60 60 60 62 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 Average Capacity 2 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 Most Carried 4 | 1 2 2 3 3 3 3 3 3 3 3 4 4 4 4 Average Carried 2 | . 1 2 2 3 3 3 2 3 3 2 3 3 3 4 Final Capacity 4 | 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 Final Carried 4 | 1 2 2 3 3 3 3 3 3 3 3 4 3 4 4 Scrap Engine Consumption 1 | . . . . . . . 1 . . . . . . . Class Distribution -------------------- 48% | Hacker-Scout 39% | Hacker-Ninja 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Scout | -10/Subcaves Hacker-Scout | -9/Recycling Hacker-Scout | -7/Factory Hacker-Scout | -7/DSF Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/DSF Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Matter Collected 722 | 199 106 30 . . . 70 . 133 . 114 59 . . 11 Remotely . | . . . . . . . . . . . . . . . Salvage Created 507 | 28 200 44 . . . 89 . 32 . 114 . . . . Parts 14 | 1 8 4 . . . . . . . 1 . . . . Haulers Intercepted 2 | . . . . . . 1 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Combat Hostiles Destroyed 6 | . 3 2 . . . 1 . . . . . . . . Guns 4 | . 2 2 . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 6 | 1 2 1 . . . 1 . 1 . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . 1 . . . . Watcher 1 | . . . . . . . . 1 . . . . . . Swarmer 3 | . . 2 . . . 1 . . . . . . . . Grunt 3 | . 3 . . . . . . . . . . . . . Best Kill Streak 4 | 1 4 2 . . . 1 . 1 . 1 . . . . Combat Bots Only 3 | . 3 2 . . . 1 . . . . . . . . Max Kills in Single Turn 1 | 1 1 1 . . . 1 . 1 . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Hostile Shots Fired 494 | . 15 29 . . 5 8 42 42 . 6 5 147 26 169 Missed 237 | . 4 14 . . 2 4 26 25 . 2 3 77 17 63 Damage Taken 3008 | . 122 93 . . 86 29 143 234 . 140 25 732 90 1314 Core 2235 | . 103 68 . . 48 21 90 157 . 118 22 495 70 1043 Absorbed by Shields 980 | . . . . . 29 11 58 89 . 49 9 263 34 438 Redirected to Core 1851 | . 29 52 . . 48 21 83 148 . 79 9 448 70 864 Redirected to Shielding 122 | . 7 5 . . 9 . . . . . . 101 . . Ignored by Resistances 2305 | . 61 46 . . 65 24 134 195 . 105 21 583 74 997 Regen/Repaired (Parts) 2 | . . . . . . . . . . . . 2 . . Core Remaining (%) 52 | 100 . . 71 . 63 60 45 18 . 39 . 21 . . Volleys Fired 31 | 6 18 7 . . . . . . . . . . . . Largest 1 | 1 1 1 . . . . . . . . . . . . Hottest 100 | 40 100 100 . . . . . . . . . . . . Shots Fired 31 | 6 18 7 . . . . . . . . . . . . Gun 27 | 6 16 5 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 4 | . 2 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 4 | . 2 2 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 27 | 6 16 5 . . . . . . . . . . . . Robot Hit Streak 9 | 6 9 5 . . . . . . . . . . . . Robot Miss Streak 1 | . 1 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 32 | 6 14 4 . . . 5 . 2 . 1 . . . . Core Hits 10 | 1 7 2 . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . Critical Strikes 2 | . . . . . . 2 . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . Melee Attacks 17 | . . . . . . 8 . 4 . 1 1 3 . . Impact 17 | . . . . . . 8 . 4 . 1 1 3 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1074 | 142 302 42 . . . 366 . 104 . 118 . . . . Guns 325 | 78 205 42 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 156 | 64 92 . . . . . . . . . . . . . Melee 588 | . . . . . . 366 . 104 . 118 . . . . Ramming 5 | . 5 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 156 | 64 92 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 325 | 78 205 42 . . . . . . . . . . . . Impact 588 | . . . . . . 366 . 104 . 118 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 1 . . . 6 1 3 Average Corruption 2 | . . . . . . . 1 1 . . . 4 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . 20 . . Effects 4 | . . . . . . . . . . . . 3 . 1 Matter Fused 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 224 | 2 . . . . . 105 . 19 . 98 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 2 | 2 . . . . . . . . . . . . . . Melee 222 | . . . . . . 105 . 19 . 98 . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . 25 . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 232 | . 232 . . . . . . . . . . . 18 2 Average Temperature 96 | . 125 . . . . . . . . . . . 7 2 Received Heat Transfer 274 | . 66 24 . . . 6 50 18 . . 6 92 . 12 Effects 1 | . 1 . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 1 . 3 . . . . . . Impact Corruptions 5 | . . . . . . 2 . 2 . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 250 | 100 150 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Peak Influence 571 | 5 96 . 204 311 207 142 152 278 122 76 61 571 259 451 Initial 311 | . 2 . 72 311 177 80 51 60 107 71 31 20 254 126 Average 141 | . 34 . 153 311 187 95 81 127 108 71 44 265 254 234 Maximum Alert Level 2 | . . . 1 1 1 . . 1 . . . 2 1 2 Low Security (%) 77 | 100 100 . 71 . 87 100 100 84 100 100 100 39 . 57 Level 1 16 | . . . 28 100 12 . . 15 . . . 32 100 23 Level 2 6 | . . . . . . . . . . . . 27 . 19 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . . 1 2 . . 2 5 2 2 Investigation 11 | . 1 . . . . . 1 1 . . 1 3 2 2 Extermination . | . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . 1 . . 1 2 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Distress Signals 5 | . . . . . . . 1 1 . . . 2 1 . Communications Jammed 69 | . . . . . . . . . . . . 49 . 20 Distress Signals 40 | . . . . . . . . . . . . 20 . 20 Times Spotted 150 | . 3 18 . 1 2 3 15 17 1 1 3 55 7 24 Peak Tracking Total 19 | . 3 8 . 1 1 3 14 10 1 1 2 19 7 18 Tactical Retreats 16 | . . 1 . . 2 1 1 3 . . . 6 . 2 Traps | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Traps Triggered 14 | . . 1 . . 2 1 . 2 . 1 . 2 . 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Machines Disabled 2 | . . . . . . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Machines Accessed 33 | . 2 . 6 1 . 2 2 3 1 . 3 7 3 3 Terminals 27 | . 1 . 2 1 . 2 2 2 1 . 3 7 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 84 | . 6 . 21 1 . 4 11 8 2 . 5 14 6 6 Successful 36 | . 1 . 14 1 . 2 4 4 1 . 2 5 1 1 Failed 48 | . 5 . 7 . . 2 7 4 1 . 3 9 5 5 Catastrophic 10 | . 2 . . . . 1 1 . . . . 3 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 2 . 13 . . 3 11 1 . . 3 4 . 3 Terminals 67 | . 2 . 10 1 . 4 11 6 2 . 5 14 6 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . . . Recycling Units 11 | . . . 11 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . Terminal Hacks 23 | . . . 4 1 . 2 3 3 1 . 2 5 1 1 Record 3 | . . . . . . . . . . . . 3 . . Part Schematic 3 | . . . 2 . . . . 1 . . . . . . Open Door 3 | . . . . . . . . . . . 1 1 1 . Open DSF 4 | . . . . 1 . 1 . . 1 . 1 . . . Level Access Points 2 | . . . 1 . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . . 1 Terminal Index 3 | . . . . . . 1 1 . . . . 1 . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 6 . . . . . . . . . . . Report Inventory 4 | . . . 4 . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . . 4 . . . 1 . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 2 . . 1 2 3 1 . 2 5 2 3 Full Trace Events 13 | . 2 . 1 . . . 1 1 . . 1 3 2 2 Feedback Events 2 | . . . . . . . . 1 . . . . 1 . Corruption 2 | . . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . 3 1 . . EXPLORE 4 | . . . . . . . . . . . 3 1 . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 3 2 . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Turns Passed 1394 | 37 161 162 77 4 71 106 107 177 22 34 74 209 49 104 Spaces Moved 2837 | 31 167 256 183 10 77 209 271 406 57 70 179 529 130 262 Core 120 | 31 89 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 185 | . 78 107 . . . . . . . . . . . . Flight 2532 | . . 149 183 10 77 209 271 406 57 70 179 529 130 262 Fastest Speed 31 | 50 50 37 37 37 37 37 37 34 34 31 31 31 31 31 Average Speed 37 | 50 62 53 37 37 37 37 37 36 35 31 31 31 31 31 Slowest Speed 76 | 50 76 76 37 37 37 37 37 37 37 34 31 31 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . 4 9 . . 3 9 1 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 28 | 4 27 27 60 1 83 12 11 23 3 83 11 67 4 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . . . 4 . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . 2 . . . . 1 . . . Terrain Destroyed 8 | 2 3 . . . . 2 . . . . 1 . . . Melee 3 | . . . . . . 2 . . . . 1 . . . Projectile . | . . . . . . . . . . . . . . . AOE 5 | 2 3 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Total 3034 | 43 201 269 192 9 117 221 272 417 57 78 192 558 136 272 Wait 39 | . 4 2 . . . . 1 . . . 1 20 6 5 Move 2752 | 30 166 255 182 9 76 208 262 388 56 69 172 511 127 241 Hop 33 | . . . . . . . 4 8 . . 3 8 1 9 Pick Up 9 | 1 2 . 2 . . . . . . 1 2 1 . . Fast Attach 46 | 6 4 2 3 . 3 2 1 8 1 4 3 6 1 2 Attach 2 | . . . . . . . 1 . . . . 1 . . Detach 1 | . . . . . . . . . . . 1 . . . Swap 13 | . 1 1 . . 1 1 2 2 . . 3 1 1 . Drop 39 | . 4 2 5 . 1 2 1 7 . 3 6 7 . 1 Fire 31 | 6 18 7 . . . . . . . . . . . . Melee 17 | . . . . . . 8 . 4 . 1 1 3 . . Ram 2 | . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . 36 . . . . . . . . 14 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/DSF -2/Research -2/Quarantine -1/Access -1/Command (discovered 1 exit: *Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x4) 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 17) 38 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Upgraded with Power slot (x1) 172 | -10/Materials | Identified exit to Subcaves 172 | -10/Materials | Discovered exit to Subcaves (range 8) 199 | -10/Materials | Entered Subcaves 293 | -10/Subcaves | Reached level 2 338 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 356 | -10/Subcaves | Identified exit to Recycling 356 | -10/Subcaves | Discovered exit to Recycling (range 14) 359 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 361 | -10/Subcaves | Entered Recycling 363 | -9/Recycling | Reached level 3 364 | -9/Recycling | Found Scrap Engine 416 | -9/Recycling | Identified exit to Factory 438 | -9/Recycling | Entered Factory 440 | -7/Factory | Reached level 4 440 | -7/Factory | Reached level 5 440 | -7/Factory | Reached level 6 440 | -7/Factory | Reached level 7 440 | -7/Factory | Reached level 8 440 | -7/Factory | Reached level 9 440 | -7/Factory | Reached level 10 442 | -7/Factory | Identified exit to DSF 442 | -7/Factory | Entered DSF 446 | -7/DSF | Upgraded with Utility slot (x3) 464 | -7/DSF | Additional patrols routed to DSF 472 | -7/DSF | Build established: Hacker-Scout 488 | -7/DSF | Identified exit to Factory 488 | -7/DSF | Discovered exit to Factory (range 16) 513 | -7/DSF | Entered Factory 515 | -6/Factory | Reached level 11 515 | -6/Factory | Reached level 12 515 | -6/Factory | Reached level 13 523 | -6/Factory | Upgraded with Utility slot (x1) 606 | -6/Factory | Identified exit to Lower Caves 606 | -6/Factory | Discovered exit to Lower Caves (range 12) 612 | -6/Factory | Identified exit to Factory 612 | -6/Factory | Discovered exit to Factory (range 13) 619 | -6/Factory | Entered another Factory area 621 | -5/Factory | Reached level 14 621 | -5/Factory | Reached level 15 642 | -5/Factory | Upgraded with Propulsion slot (x1) 644 | -5/Factory | Upgraded with Utility slot (x2) 691 | -5/Factory | Identified exit to Factory 712 | -5/Factory | Core integrity fell below 50% 726 | -5/Factory | Entered another Factory area 727 | -4/Factory | Core integrity fell below 50% 728 | -4/Factory | Reached level 16 728 | -4/Factory | Reached level 17 728 | -4/Factory | Reached level 18 730 | -4/Factory | Upgraded with Propulsion slot (x1) 752 | -4/Factory | Upgraded with Utility slot (x1) 877 | -4/Factory | Identified exit to Upper Caves 901 | -4/Factory | Identified exit to Research 901 | -4/Factory | Discovered exit to Research (range 4) 903 | -4/Factory | Entered Research 905 | -3/Research | Reached level 19 905 | -3/Research | Reached level 20 905 | -3/Research | Reached level 21 905 | -3/Research | Reached level 22 913 | -3/Research | Upgraded with Propulsion slot (x1) 924 | -3/Research | Identified exit to DSF 925 | -3/Research | Entered DSF 927 | -3/DSF | Reached level 23 938 | -3/DSF | Upgraded with Utility slot (x1) 941 | -3/DSF | Core integrity fell below 50% 950 | -3/DSF | Additional patrols routed to DSF 951 | -3/DSF | Identified exit to Research 951 | -3/DSF | Discovered exit to Research (range 16) 959 | -3/DSF | Entered Research 960 | -2/Research | Core integrity fell below 50% 961 | -2/Research | Reached level 24 961 | -2/Research | Reached level 25 1001 | -2/Research | Found Prototype Device 1001 | -2/Research | Identified Exp. Shock Absorption System 1031 | -2/Research | Identified exit to Quarantine 1031 | -2/Research | Discovered exit to Quarantine (range 9) 1033 | -2/Research | Entered Quarantine 1035 | -2/Quarantine | Reached level 26 1058 | -2/Quarantine | Found Alien Reactor 1058 | -2/Quarantine | Identified Matter Drive 1060 | -2/Quarantine | Upgraded with Power slot (x1) 1074 | -2/Quarantine | Met incapacitated Sigix Warrior 1074 | -2/Quarantine | Lockdown squad dispatched 1076 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 1077 | -2/Quarantine | Unlocked Sigix quarantine chamber 1091 | -2/Quarantine | Spotted Lightning 1115 | -2/Quarantine | Spotted Lightning 1115 | -2/Quarantine | Spotted Lightning 1115 | -2/Quarantine | Reached level 27 1130 | -2/Quarantine | Upgraded with Weapon slot (x1) 1137 | -2/Quarantine | Found Alien Slashing Weapon 1137 | -2/Quarantine | Identified Sigix Broadsword 1158 | -2/Quarantine | Build established: Hacker-Ninja 1159 | -2/Quarantine | Core integrity fell below 20% 1207 | -2/Quarantine | Found Alien Artifact 1207 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 1207 | -2/Quarantine | Warped through subspace 1237 | -2/Quarantine | Identified exit to Access 1237 | -2/Quarantine | Discovered exit to Access (range 14) 1242 | -2/Quarantine | Entered Access 1243 | -1/Access | Core integrity fell below 50% 1244 | -1/Access | Reached level 28 1271 | -1/Access | Core integrity fell below 20% 1287 | -1/Access | Identified exit to Command 1287 | -1/Access | Discovered exit to Command (range 12) 1291 | -1/Access | Entered Command 1293 | -1/Command | Reached level 29 1293 | -1/Command | Reached level 30 1375 | -1/Command | Spotted Alpha 7 1375 | -1/Command | Spotted Alpha 7 1375 | -1/Command | Spotted Striker 1375 | -1/Command | Spotted Striker 1375 | -1/Command | Spotted Executioner 1375 | -1/Command | Spotted Executioner 1375 | -1/Command | Spotted Executioner 1375 | -1/Command | Spotted Executioner 1377 | -1/Command | Spotted B-99 Colossus 1392 | -1/Command | Spotted B-99 Colossus 1392 | -1/Command | Identified exit to Surface 1392 | -1/Command | Discovered exit to Surface (range 9) 1395 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 01392_ The Access Shell folds into the floor. 01392_ EXIT=FOUND: SURFACE 01392_ Penetrated by Slug. 01392_ Slug penetrates Wall. 01392_ Penetrated by Slug. 01392_ Slug penetrates B-99 Colossus. 01392_ Field strength at 39. 01392_ Penetrated by Slug. 01392_ Slug penetrates Wall. 01392_ Penetrated by Slug. 01392_ Slug penetrates B-99 Colossus. 01393_ Field strength at 31. 01394_ Penetrated by Slug. 01394_ Field strength at 23. 01394_ Triggered Stasis Trap. 01394_ A bubble of rippling energy engulfs the area. 01394_ Field strength at 91. 01394_ Slug penetrates Wall. 01394_ Slug penetrates B-99 Colossus. 01394_ Field strength at 82. Map ----- +----------------------------------------------------+ | ?????????????????# """#???????# + != | | ?????????????????+ "" #???????# # | | ?????????????????# #???????# = " | | ?????????????????# +???????# + % | | ?????????????????# #???????# ##+### | | ?????????????????#+#### #???????###"+" ## | | ??????????????????????# ?????? | | ??????????????????????########+##?# ##### | | ????????????????????????????????####?????#" | | ########????????????????????????# # | | "" #????????????????????????# # | | """" #????????????????????????# # | | """" #????????????????????????# " "##### | | "" #????????????????????????######+#### # | | #?????????????????????????# " " | | #??????????##############?# # # * | | #??????????#% #?# ==! # # | | #??#########BB #?# ==! # # | | #### # # # #BB #?# ==! " "##### | | ###"/#""#^ #?# # ##???? | | / ^7 ^ #?# ! " #????? | | "^ ^ ^^E "< #?# / #????? | | %" ^E "" #?# # #????? | | " K% E % ^ #?##"+###### #????? | | ## ##% 7E^ #?# #?# #????? | | ?# # #"# ; % ; ; ^^K@ #?# #?# #????? | | ?# #?###"#"###;;BB ### #?# #????? | | ?# #?????###?###BB ##" #?# #????? | | ?# #???????????#####;########## #?# #????? | | ?# #???????????????###????????# #?? ?????? | | ? #??????????????????????????# =#?? ?????? | | #??????????????????????????#"" #??/?????? | | ! #??????????????????????????#"" #?? ?????? | | #??????????????????????????#"T #?? ?????? | | ######??????????????????????????#"" #?? ?????? | | ????????????????????????????????#"" #?? ?????? | | ?????????????????????????????????# #????????? | | ???????????????????????????#?????# ! #????????? | | ???????????????????????????# ! ##"/########?????? | | ???????????????????????????# " | | ???????????????????????????# ##"#########?????? | | ???????????????????????????# !?#"""#????????????? | | ???????????????????????????# ??+ "#????????????? | | ??????????????????????????# ???#" "#????????????? | | ??????????????????????????##??+?## ##????????????? | | ????????????????????????????????## ##????????????? | | ????????????????????????????????#" "#????????????? | | ????????????????????????????????## ##????????????? | | ??????????????????????????####+##"+##????????????? | | ??????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 75 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 39 Terrain Scan Range 16 Terrain Scan Density 710 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 8 Offensive Hacking 30 Item Schematics ----------------- VTOL Module | -9/Recycling | Hacked Plasma Cutter | -9/Recycling | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Sigix Broadsword High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Fac Fac Res DSF Res Qua Acc Com Levels Raised 29 | . . 1 1 7 . 3 2 3 4 1 2 2 1 2 XP Earned 50715 | 6000 350 1250 2509 9398 1250 3427 3337 4619 5708 1250 3378 2590 2599 3050 XP Spent 49170 | 5300 620 1095 750 . 6600 2600 7200 5700 1880 5400 4675 3030 . 4320 Upgrades 84 | 10 3 9 1 . 4 1 4 3 9 2 9 13 . 16 Power Slot 2 | . 1 . . . . . . . . . . 1 . . Propulsion Slot 4 | 1 . . . . . . 1 1 1 . . . . . Utility Slot 12 | 4 . . . . 3 1 2 1 . 1 . . . . Weapon Slot 1 | . . . . . . . . . . . . 1 . . Core Integrity 33 | . . . . . . . . . 8 . . 9 . 16 Heat Dissipation 4 | . 2 . . . . . . . . . 2 . . . Energy Generation 1 | . . . . . . . 1 . . . . . . . Energy Storage 2 | . . . . . . . . . . . . 2 . . Mass Support 5 | 1 . . . . 1 . . 1 . 1 1 . . . Inventory Capacity 4 | 2 . . 1 . . . . . . . 1 . . . Sight Range 1 | 1 . . . . . . . . . . . . . . Sensor Range 12 | . . 7 . . . . . . . . 5 . . . Terrain Scan Density 3 | 1 . 2 . . . . . . . . . . . . Protomatter Created 14 | . . . . . . 14 . . . . . . . . Protomatter Decayed 14 | . . . . . . 14 . . . . . . . . Game ------ Seed MakeshiftSlugCoupler Manual? 0 Play Time 00:53:52 Cumulative 513.9 hours Start 2024.01.29 @ 15:08:52 End 2024.01.29 @ 16:04:17 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 200 Rogue 185 Adventurer 3 Explorer 12 Win Type - Total 10 Types 6/2/0/1/0/1/0/0/0 Lore% 83 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fce89815-4f0b-4e30-b50d-bfd97383ec98