Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 19:37:13 Player: Not_Jesus8 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (1746) 1746 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8721 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Structural Scanner Machine Analyzer Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Missile Launcher Lance > --- INVENTORY -------- Advanced Sensor Array Microactuators Axe [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Biomechanical Wings Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . 1 . 1 . Utility 13 | . . 1 1 2 2 1 1 2 1 2 Weapon . | . . . . . . . . . . . Parts Attached 78 | 10 5 14 11 11 4 9 1 6 1 6 Power 5 | 1 . 1 2 . . 1 . . . . Engine 3 | 1 . 1 . . . 1 . . . . Core 2 | . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 4 1 5 4 4 . 4 . 1 . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 13 | 4 1 4 4 . . . . . . . Hover . | . . . . . . . . . . . Flight 12 | . . 1 . 4 . 4 . 1 . 2 Utility 28 | 2 1 3 2 6 3 2 1 5 1 2 Device 9 | 1 . . 1 2 1 1 1 1 . 1 Storage 4 | 1 1 2 . . . . . . . . Processor 3 | . . . . 1 1 . . 1 . . Hackware 8 | . . . . 2 . 1 . 3 1 1 Protection 4 | . . 1 1 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 3 3 5 3 1 1 2 . . . 2 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . . . 1 Ballistic Gun 8 | 1 2 4 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 2 | . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 Piercing Weapon 2 | . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . . . . Parts Lost 36 | . 1 5 5 . . . . 1 . 24 Power 4 | . . 2 . . . . . . . 2 Propulsion 14 | . . 3 4 . . . . . . 7 Utility 14 | . . . 1 . . . . 1 . 12 Weapon 4 | . 1 . . . . . . . . 3 Highest Loss Streak 24 | . 1 2 3 . . . . 1 . 24 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 4 10 11 8 4 4 4 4 4 3 Power . | . . . . . . . . . . . Propulsion 1 | . . 3 4 1 . . . . . . Utility 3 | . 2 4 5 4 1 1 3 3 3 2 Weapon 1 | . 1 1 2 2 3 2 1 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . 2 1 2 4 1 3 2 . 3 Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . Utility 12 | . . . . 2 3 . 3 1 . 3 Weapon 3 | . . 1 . . 1 1 . . . . Tool/Special 1 | . . 1 . . . . . . . . Average Slot Usage (%) 92 | . 99 92 92 83 98 93 99 96 95 71 Engine 5 | . 14 10 . . . . 5 4 4 2 Core 3 | . . . 7 6 6 5 4 4 4 2 Wheel 16 | . 28 27 31 9 . . . . . . Flight 9 | . . . . 17 26 22 26 21 21 14 Device 14 | . 14 11 16 14 19 21 20 16 13 9 Storage 6 | . 14 11 9 2 . . . . . . Processor 3 | . . . . 3 8 11 10 9 8 6 Hackware 7 | . . . . 8 13 12 15 23 29 27 Protection 6 | . . 10 8 6 10 5 5 4 4 2 Energy Gun 3 | . 24 . . . . . . . . . Energy Cannon 2 | . . 3 9 2 . . . . . . Ballistic Gun 4 | . 2 17 . . . . . . . . Ballistic Cannon 1 | . . . 6 2 . . . . . . Launcher 1 | . . . 1 . . . 5 4 4 2 Piercing Weapon 1 | . . . . . 5 5 5 4 4 3 Peak Build Rating 102 | 7 8 14 23 37 52 67 76 90 93 102 Average Rating 34 | 5 7 12 19 28 49 61 74 85 92 76 On Entrance 42 | . 7 8 12 21 37 52 67 76 90 92 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 13 18 48 64 64 20 24 25 25 23 24 Greatest Support 46 | 32 26 30 46 36 20 24 29 30 29 29 Greatest Overweight (x) 3 | . . 3 3 1 1 . . 1 . . Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 5 5 5 5 5 5 Average Capacity 9 | 7 8 11 20 10 5 5 5 5 5 5 Most Carried 15 | 4 8 13 13 15 5 5 5 5 5 5 Average Carried 7 | 1 4 10 11 8 4 4 4 4 4 3 Final Capacity 20 | 8 10 20 20 5 5 5 5 5 5 5 Final Carried 13 | 3 7 12 13 5 5 5 5 5 4 3 Class Distribution -------------------- 45% | Scavenger-Mutant 16% | Mutant 15% | Hacker-Ninja 7% | Hacker-Scout 6% | Scavenger-Sprinter 6% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1884 | 290 59 608 499 . 185 40 58 60 . 85 Remotely . | . . . . . . . . . . . Salvage Created 2537 | 204 325 642 754 6 . 37 176 185 . 208 Parts 174 | 18 36 43 48 1 . 4 7 10 . 7 Haulers Intercepted 7 | . 1 1 2 . . . 1 . . 2 Recyclers Shooed 4 | . . 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 45 | . 12 14 18 . . . . . . 1 Guns 13 | . 5 8 . . . . . . . . Cannons 16 | . . 1 14 . . . . . . 1 AOE 16 | . 7 5 4 . . . . . . . Classes Destroyed 12 | 2 6 2 2 . . . . . . . Worker 9 | . . 3 2 1 . 1 . 2 . . Builder 4 | . 1 2 1 . . . . . . . Tunneler 5 | 5 . . . . . . . . . . Hauler 7 | . 1 1 2 . . . 1 . . 2 Recycler 4 | 1 . . 2 . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . Operator 5 | . 2 1 . . . 1 1 . . . Watcher 3 | . 1 1 . . . . 1 . . . Swarmer 19 | . 9 3 6 . . . . . . 1 Grunt 17 | . 3 6 8 . . . . . . . Sentry 8 | . . 5 3 . . . . . . . Hunter 1 | . . . 1 . . . . . . . Best Kill Streak 9 | 4 7 5 9 1 . 1 2 2 . 2 Combat Bots Only 7 | . 6 3 7 . . . . . . 1 Max Kills in Single Turn 6 | 1 2 1 6 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 1 4 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 376 | . 22 64 52 . . . 2 . . 236 Missed 162 | . 8 19 15 . . . 2 . . 118 Hits 214 | . 14 45 37 . . . . . . 118 Projectile 214 | . 14 45 37 . . . . . . 118 Critical Strikes 5 | . . . 3 . . . . . . 2 Damage Taken 4221 | . 188 622 554 . . . . 65 . 2792 Core 1894 | . 15 102 160 . . . . . . 1617 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 53 | . . 48 5 . . . . . . . Regen/Repaired (Parts) 42 | . . . . . 18 . 24 . . . Core Remaining (%) 93 | 100 94 74 70 100 100 100 100 100 100 . Volleys Fired 168 | 12 24 69 57 2 . . . . . 4 Largest 2 | 2 2 2 2 2 . . . . . 1 Hottest 113 | 80 80 83 97 97 . . . . . 113 Shots Fired 316 | 21 45 129 113 4 . . . . . 4 Gun 174 | 21 42 107 4 . . . . . . . Cannon 127 | . . 13 107 4 . . . . . 3 Launcher 15 | . 3 9 2 . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 184 | 3 16 107 56 2 . . . . . . Thermal 73 | . . 13 55 2 . . . . . 3 Explosive 15 | . 3 9 2 . . . . . . 1 Electromagnetic 44 | 18 26 . . . . . . . . . Robot Hit Streak 29 | 9 5 29 14 1 . . . . . 1 Robot Miss Streak 11 | 1 2 3 11 3 . . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 238 | 17 28 92 82 2 1 3 3 4 . 6 Core Hits 153 | 8 19 38 73 2 . 2 3 3 . 5 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | 1 . 1 . . . . 1 . . 1 Destroy 1 | . . 1 . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . Impale 2 | . . . . . . . 1 . . 1 Melee Attacks 92 | . . . 2 1 15 10 21 11 4 28 Impact 2 | . . . 2 . . . . . . . Slashing 7 | . . . . 1 3 2 . . . 1 Piercing 83 | . . . . . 12 8 21 11 4 27 Sneak Attacks 9 | . . . . . . 2 1 4 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5309 | 221 597 1661 1713 31 40 167 196 320 . 363 Guns 1452 | 221 294 879 58 . . . . . . . Cannons 1775 | . . 227 1440 31 . . . . . 77 Explosions 1095 | . 303 555 215 . . . . . . 22 Melee 987 | . . . . . 40 167 196 320 . 264 Ramming . | . . . . . . . . . . . Kinetic 1861 | 20 106 879 843 13 . . . . . . Thermal 1054 | . 77 227 655 18 . . . . . 77 Explosive 1018 | . 226 555 215 . . . . . . 22 Electromagnetic 389 | 201 188 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 987 | . . . . . 40 167 196 320 . 264 Highest Corruption 5 | . . . . . 5 . . 2 . 4 Average Corruption 4 | . . . . . 5 . . 2 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . 6 . . . . 1 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . 2 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 160 | . 16 16 2 . 5 9 . 72 . 40 Projectiles 2 | . . . 2 . . . . . . . Explosions 72 | . 16 16 . . . . . . . 40 Melee 86 | . . . . . 5 9 . 72 . . Knockbacks 32 | . . . 32 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 26 | . . . 26 . . . . . . . Secondary 6 | . . . 6 . . . . . . . Self-Inflicted Damage 113 | . 68 . . . . . . . . 45 Shots 3 | . 2 . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 108 | 54 66 108 90 . . . . . . 24 Average Temperature 28 | 24 20 30 34 . . . . . . 14 Received Heat Transfer 600 | . 12 219 288 . . . . . . 81 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . Heat Transferred 2011 | . 50 481 1369 37 . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . 1 1 1 . . . . . . . Low Security (%) 93 | 100 96 98 62 100 100 100 100 100 100 100 Level 1 6 | . 3 1 37 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 297 | 5 269 204 297 129 37 15 19 24 56 181 Initial 129 | . . 113 69 129 . 7 2 . 13 33 Average 72 | 1 42 144 143 63 9 3 2 2 35 53 Influence Increases 2445 | 30 406 554 585 31 86 46 89 66 63 489 Destroy 0b10 Robot/C 900 | . 240 280 360 . . . . . . 20 Destroy 0b10 Robot/NC 190 | 30 25 40 40 5 . 10 15 15 . 10 Destroy Leader 248 | . 54 94 84 . . . 4 . . 12 Successful Hack 171 | . 14 16 17 10 18 . 21 9 45 21 Disable Machine 90 | . 15 15 . . 30 15 . 15 . . Destroy Structure 216 | . 28 34 24 1 8 6 34 12 3 66 Partial Spotted 135 | . . . 15 15 30 . 15 15 15 30 Lose Combat Pursuer 495 | . 30 75 45 . . 15 . . . 330 Influence Decreases 2264 | 30 137 658 464 317 71 56 94 42 31 364 Entered New Map 454 | . . 156 96 157 . 8 3 . 11 23 Time Decay 1509 | 30 127 452 318 160 71 48 91 42 20 150 Lost Part 301 | . 10 50 50 . . . . . . 191 Squads Dispatched 23 | . 3 2 2 3 . . 4 4 . 5 Investigation 9 | . 3 1 1 1 . . 3 . . . Extermination 5 | . . . . 1 . . 1 1 . 2 Reinforcement 7 | . . 1 . . . . . 3 . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . 1 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . 2 3 3 . . 1 . . . . Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 136 | . 22 26 28 . 1 3 4 1 1 50 Peak Tracking Total 34 | . 5 4 8 . 1 2 3 1 1 34 Tactical Retreats 13 | . 2 3 1 . . 1 . . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 3 . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . 1 1 . . 2 1 . 1 . . Max in Single Turn 1 | . 1 1 . . 1 1 . 1 . . Garrison Access 5 | . . . 1 1 2 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 42 | . 4 6 4 2 5 2 9 3 2 5 Terminals 25 | . 4 5 2 . 2 2 3 2 2 3 Fabricators 3 | . . . . 1 . . 2 . . . Repair Stations 3 | . . . 1 . 1 . 1 . . . Recycling Units 2 | . . . . . . . 1 . . 1 Scanalyzers 3 | . . 1 . . . . 1 1 . . Garrison Access 6 | . . . 1 1 2 . 1 . . 1 Total Hacks 102 | . 12 17 7 4 9 4 20 9 7 13 Successful 58 | . 6 8 3 3 6 . 13 5 5 9 Failed 44 | . 6 9 4 1 3 4 7 4 2 4 Catastrophic 8 | . 2 3 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 72 | . 12 12 5 . 4 4 10 7 7 11 Terminals 73 | . 12 15 5 . 4 4 9 7 7 10 Fabricators 8 | . . . . 3 . . 5 . . . Repair Stations 6 | . . . 1 . 3 . 2 . . . Recycling Units 2 | . . . . . . . 1 . . 1 Scanalyzers 6 | . . 2 . . . . 2 2 . . Garrison Access 7 | . . . 1 1 2 . 1 . . 2 Terminal Hacks 14 | . 2 3 . . . . 1 1 3 4 Level Access Points 3 | . . . . . . . 1 . 1 1 Terminal Index 4 | . 1 . . . . . . 1 1 1 Alert Level 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 4 | . . 1 . . . . . . 1 2 Fabricator Hacks 6 | . . . . 2 . . 4 . . . Network Status 1 | . . . . . . . 1 . . . Load Schematic 3 | . . . . 1 . . 2 . . . Build 2 | . . . . 1 . . 1 . . . Repair Station Hacks 5 | . . . . . 3 . 2 . . . Scan Component 3 | . . . . . 2 . 1 . . . Repair 2 | . . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . . 2 2 . . Insert Component 3 | . . 1 . . . . 1 1 . . Analyze 3 | . . 1 . . . . 1 1 . . Garrison Access Hacks 6 | . . . 1 1 2 . 1 . . 1 Unlock Access 1 | . . . . . . . . . . 1 Seal Access 5 | . . . 1 1 2 . 1 . . . Unauthorized Hacks 21 | . 4 3 2 . 1 . 3 2 2 4 Terminals 19 | . 4 3 2 . 1 . 2 2 2 3 Track 1 | . 1 . . . . . . . . . Botnet 17 | . 3 2 2 . 1 . 2 2 2 3 Detonate 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . 1 Recyclers 2 | . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 2 . . . . 1 1 . . . Used 3 | . 1 . . . . 1 1 . . . Hacking Detections 30 | . 4 5 3 1 3 2 5 2 1 4 Full Trace Events 8 | . 2 1 1 1 . . 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 1 1 . . Parts Built 2 | . . . . 1 . . 1 . . . Authchips . | . . . . . . . . . . . Time 89 | . . . . 58 . . 31 . . . Total Part Build Rating 8 | . . . . 3 . . 5 . . . Parts Repaired 2 | . . . . . 1 . 1 . . . Time 64 | . . . . . 26 . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . 1 1 . . Part Schematics Acquired 3 | . . 1 . . . . 1 1 . . Parts Damaged 2 | . . 1 . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 4509 | 25 696 1131 711 348 255 232 507 293 47 264 Sensors 1418 | . . . . . 131 232 507 293 47 208 Structural 1754 | . . . . 204 255 232 507 293 47 216 Seismic 2982 | 25 696 1131 711 323 96 . . . . . Machine Analysis 1732 | . . . . 188 255 232 507 293 47 210 Triangulation 1110 | . . . . . . . 506 293 47 264 Jamming 37 | . . . . . . . . . . 37 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4732 | 160 696 1131 711 363 255 232 507 293 47 337 Spaces Moved 5303 | 123 395 680 365 266 536 410 961 699 118 750 Core 69 | 12 . . . 1 . . . . . 56 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 1679 | 111 395 680 365 128 . . . . . . Hover . | . . . . . . . . . . . Flight 3555 | . . . . 137 536 410 961 699 118 694 Fastest Speed 26 | 50 80 80 95 26 26 26 27 27 27 27 Average Speed 48 | 89 81 87 101 62 26 30 27 30 27 30 Slowest Speed 145 | 100 90 125 145 101 99 34 27 98 27 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . 15 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 6 59 58 33 4 13 9 28 18 4 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 71 | . . . 11 1 8 3 17 6 1 24 Terrain Destroyed 142 | . 27 34 20 1 8 3 17 6 1 25 Melee 56 | . . . 2 1 8 3 17 6 1 18 Projectile 1 | . . . . . . . . . . 1 AOE 85 | . 27 34 18 . . . . . . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7009 | 148 727 1089 582 451 632 506 1186 766 126 796 Wait 1259 | . 292 301 133 156 66 65 194 35 2 15 Move 5265 | 122 394 679 364 265 535 409 960 698 117 722 Hop 13 | . . . . . . . . . . 13 Pick Up 51 | 2 5 8 3 7 7 4 5 6 . 4 Fast Attach 63 | 8 2 14 9 11 4 8 1 4 . 2 Attach 21 | . 2 1 1 3 2 2 2 2 2 4 Detach 3 | . . . . 1 . . . 1 1 . Swap 24 | 2 4 7 8 1 . . . 2 . . Drop 55 | 2 4 10 5 4 6 10 3 7 . 4 Fire 168 | 12 24 69 57 2 . . . . . 4 Melee 87 | . . . 2 1 12 8 21 11 4 28 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 5) 827 | -10/Materials | Discovered new exit (range 16) 827 | -10/Materials | Discovered new exit (range 9) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -9/Materials | Build established: Scavenger-Mutant 1346 | -9/Materials | Discovered new exit (range 6) 1879 | -9/Materials | Discovered new exit (range 15) 1962 | -9/Materials | Discovered new exit (range 5) 1988 | -9/Materials | Entered another Materials area 1988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2364 | -8/Materials | Garrison activated, responded to threat 2426 | -8/Materials | Destroyed 7 combat bots 2604 | -8/Materials | Lost 3 parts (3n) 2681 | -8/Materials | Discovered new exit (range 16) 2699 | -8/Materials | Entered Factory 2699 | -7/Factory | Evolved 2 slots: Utility x2 2709 | -7/Factory | Discovered new exit (range 11) 2758 | -7/Factory | Garrison activated, responded to threat 2843 | -7/Factory | Released all parts (10) 2955 | -7/Factory | Fabricated Imp. VTOL Module? 3062 | -7/Factory | Entered another Factory area 3062 | -6/Factory | Evolved 2 slots: Utility x2 3142 | -6/Factory | Build established: Scavenger-Sprinter 3184 | -6/Factory | Repaired Seismic Detector 3301 | -6/Factory | Discovered new exit (range 14) 3317 | -6/Factory | Identified exit to Factory 3317 | -6/Factory | Entered another Factory area 3317 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3511 | -5/Factory | Build established: Hacker-Scout 3535 | -5/Factory | Discovered new exit (range 4) 3535 | -5/Factory | Identified exit to Factory 3549 | -5/Factory | Entered another Factory area 3549 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3785 | -4/Factory | Discovered new exit (range 8) 3787 | -4/Factory | Identified exit to Upper Caves 3834 | -4/Factory | Fabricated Imp. System Shield (x1) 3855 | -4/Factory | Build established: Hacker-Ninja 3983 | -4/Factory | Repaired Lgt. Nuclear Core 4037 | -4/Factory | Identified exit to Research 4056 | -4/Factory | Entered Research 4056 | -3/Research | Evolved 2 slots: Utility x2 4346 | -3/Research | Discovered new exit (range 11) 4347 | -3/Research | Discovered new exit (range 12) 4349 | -3/Research | Identified exit to Research 4349 | -3/Research | Entered another Research area 4349 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4368 | -2/Research | Identified exit to Access 4396 | -2/Research | Entered Access 4396 | -1/Access | Evolved 2 slots: Utility x2 4484 | -1/Access | Identified exit to Surface 4690 | -1/Access | Core integrity fell below 50% 4718 | -1/Access | Core integrity fell below 20% 4732 | -1/Access | Identified exit to Garrison 4733 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04697_ Acquired Adv. Signal Interpreter. 04703_ Hacking Suite destroyed. 04705_ Xenon Bombardment Thruster destroyed. 04706_ Adv. Hacking Suite destroyed. 04712_ S-43 Plague destroyed. 04719_ Slug penetrates Wall. 04719_ Penetrated by Slug. 04721_ Imp. System Shield destroyed. 04721_ Penetrated by Slug. 04723_ Xenon Bombardment Thruster destroyed. 04726_ Imp. System Shield destroyed. 04726_ Penetrated by Slug. 04730_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6O. [Achievement: Hunted] 04732_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04732_ EXIT=UNLOCKED: GARRISON Map ----- +----------------------------------------------------+ | ????????????# # !! #! ##?? | | ????????????# # !! ##!! ""##?? | | ????????????# # ##!% ""##?? | | ????????????# / ##! 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"" | | ???????????????????# # #???????????? ?""" | | ???????????????????# # p" #?????"""??????"" | | ???????????????????# # """ #?????"""??????""F | | ???????????????????# + @G> #???????"??????""" | | ???????????????????### # """ #?????"F"???????"" | | ?????????????????????# # p" !#?????"""????????? | | ?????????????????????# #[ p #????????????????? | | ?????????????????????# # #????????????????? | | ?????????????????????# ##########????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #????????????????????????"" | | ?????????????????????? ?????????????????????????"" | | ?????????????????????? ????????????????????????""" | | ?????????????????????? ????????????????????????""" | | ?????????????????????? ????????????????????????""" | | ?????????????????????? ????????????????????????""" | | ?????????????????????? ????????????????????????""" | | ?????????????????????? ?????????????????????????"" | | ?????????????????????????????????????????????????? | | ??????????????????????H?????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????"" | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 300 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 74 Offensive Hacking 64 Defensive Hacking 24 Item Schematics ----------------- Imp. VTOL Module | -9/Materials | Scanalyzed Imp. System Shield | -4/Factory | Scanalyzed Nuclear Pulse Array | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. System Shield | x1 | -4/Factory Repaired ---------- Seismic Detector | 10% | -6/Factory Lgt. Nuclear Core | 52% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Hunted Just What I Needed Party Time Respectable Loadout Troublemaker root@ Challenges ------------ None Game ------ Seed FocalQuantumStabilizer Manual? 0 Play Time 01:26:45 Cumulative 3.8 hours Start 2025.06.28 @ 17:33:24 End 2025.06.28 @ 19:37:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8a270da-61e1-40b3-b598-d46df4081e51