Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 23:42:31

Player: NoPlusLUL

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (269)     1345
Value Destroyed (13706)    13706
Prototype IDs (250)        5000
Alien Tech Used (12)       2400
Bonus (17468)              17468
              TOTAL SCORE: 51619

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3116
Follower Combat Kills      4963
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       384
Pursued by Intercept       1000
Win                        3000
Friendly Fire              -995

 Cogmind 
---------
Core Integrity             541/1850
Matter                     15/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (16) -----
  Experimental Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Antimissile System

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Power Amplifier
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Phase Shifter
                SHELL Armor
                Matter Drive
>               --- WEAPON -----------
                Omega Cannon
                Sigix Broadsword
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
       Enhanced Biometal Leg
         Cooled Antigrav System
   Experimental Energy Well
        Zionite Biocell
       Advanced Matter Compressor
   Experimental Sensor Array
   Experimental Targeting Computer
   Experimental Armor Integrity Analyzer
      Precision Energy Filter
                EM Disruption Field
                Antimissile System
                Hacking Drone Bay
                Dimensional Node Initializer
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Transdimensional Reconstructor
                Core Regenerator
                Core Reset Matrix
                Core Reset Matrix
                Terrabomb
                Terrabomb
                Matter Drive
                Sigix Quantum Sheargun
                Sigix Quantum Sheargun
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Omega Cannon
   Experimental Remote Datajack
[Rating: 261]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               SHELL Armor
  Artifact                 Matter Drive
Weapon                     KE Penetrator
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             491  | 7   15  .   11  11  5   8   13  23  13  18  11  5   16  15  12  6   7   26  12  6   7   .   20  6   6   .   .   1   11  17  8   32  23  86  19  15  
  Power                    21   | .   3   .   1   .   .   2   1   1   .   .   3   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   3   
    Engine                 8    | .   3   .   1   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Propulsion               56   | 2   .   .   2   5   .   3   2   6   .   3   3   .   4   3   .   2   .   5   3   1   .   .   1   .   .   .   .   .   .   2   .   4   .   1   .   4   
    Treads                 39   | 2   .   .   2   4   .   .   .   2   .   2   3   .   4   2   .   1   .   4   3   1   .   .   1   .   .   .   .   .   .   2   .   4   .   1   .   1   
    Leg                    9    | .   .   .   .   .   .   1   2   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  269  | 2   3   .   4   2   3   2   6   6   8   13  .   4   11  7   7   3   6   10  7   2   5   .   14  6   3   .   .   1   11  14  6   17  18  51  13  4   
    Device                 187  | 1   2   .   3   2   .   2   3   4   5   13  .   2   8   5   5   3   5   9   5   .   3   .   10  6   3   .   .   .   8   7   4   10  12  37  7   3   
    Storage                37   | .   1   .   .   .   3   .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   2   5   .   2   4   8   2   .   
    Processor              11   | 1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             30   | .   .   .   1   .   .   .   1   1   1   .   .   2   1   2   2   .   1   .   1   1   1   .   .   .   .   .   .   1   1   2   2   5   2   2   .   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Weapon                   145  | 3   9   .   4   4   2   1   4   10  5   2   5   1   1   5   5   1   1   9   .   3   2   .   4   .   3   .   .   .   .   1   2   11  5   32  6   4   
    Energy Gun             15   | .   .   .   .   .   .   .   .   1   2   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   
    Energy Cannon          42   | .   .   .   3   1   1   .   .   1   .   .   .   .   .   .   1   .   .   2   .   2   1   .   .   .   2   .   .   .   .   1   .   8   4   15  .   .   
    Ballistic Gun          25   | 3   1   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   6   .   1   .   .   4   .   .   .   .   .   .   .   .   1   1   2   2   .   
    Ballistic Cannon       25   | .   4   .   1   1   1   1   2   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   
    Launcher               10   | .   .   .   .   1   .   .   2   2   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   5   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   4   1   6   .   1   
Parts Lost                 47   | .   .   .   .   5   .   2   .   1   .   4   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   16  5   8   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               11   | .   .   .   .   1   .   1   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Utility                  20   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   5   
  Weapon                   14   | .   .   .   .   2   .   1   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   .   1   
  Highest Loss Streak      8    | .   .   .   .   5   .   1   .   1   .   2   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   1   8   
Average Slot Usage (%)     84   | .   95  100 99  92  71  94  100 97  99  95  91  86  92  91  86  90  89  89  87  87  88  88  83  83  85  85  85  82  82  77  75  72  71  66  67  66  
  Engine                   1    | .   10  14  11  9   .   6   9   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   7   7   4   7   6   6   6   6   6   7   5   5   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   2   4   
  Treads                   12   | .   28  28  33  31  22  16  1   7   .   .   13  22  24  22  12  15  12  13  11  11  11  11  11  11  10  10  10  10  10  9   9   8   8   7   6   5   
  Leg                      3    | .   .   .   .   .   .   4   24  22  29  23  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   13  14  16  9   .   6   15  8   6   7   7   6   7   11  12  12  12  16  10  11  10  11  9   11  20  20  20  17  11  9   12  15  16  16  9   6   
  Storage                  18   | .   8   14  11  9   27  26  23  17  16  21  21  21  18  18  18  18  18  16  16  16  19  22  22  22  20  20  20  20  20  19  18  16  17  19  17  14  
  Processor                6    | .   5   .   .   .   .   .   .   .   7   7   7   7   10  7   6   6   6   6   14  11  11  11  11  11  10  10  10  10  10  9   9   8   8   4   13  16  
  Protection               3    | .   .   .   5   9   .   .   5   11  5   .   .   .   6   4   5   6   5   3   1   1   .   .   .   .   .   .   .   .   5   8   5   8   5   3   3   2   
  Energy Cannon            3    | .   .   .   9   19  .   8   .   1   7   7   3   .   .   .   .   .   .   4   .   4   5   11  8   .   5   10  10  10  10  8   6   5   4   1   .   .   
  Ballistic Gun            3    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   7   22  16  15  5   9   22  13  5   5   5   5   4   1   .   .   .   1   .   
  Ballistic Cannon         3    | .   16  28  12  .   .   13  17  14  8   8   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Launcher                 1    | .   .   .   .   .   .   .   .   2   4   7   7   6   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   3   7   6   6   3   3   8   5   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   3   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             265  | 4   44  44  54  51  107 107 125 129 125 126 130 124 134 137 149 135 135 142 145 151 177 177 205 199 213 213 213 213 238 241 256 261 262 249 250 265 
  Greatest Support         150  | 40  40  40  60  60  40  40  35  50  50  50  88  88  96  96  48  76  28  102 140 140 140 140 140 140 140 140 140 140 140 140 140 150 135 135 135 135 
  Greatest Overweight (x)  10   | .   2   1   .   .   2   10  7   2   2   4   4   1   1   4   4   4   4   5   1   1   1   1   1   1   1   1   1   1   1   3   1   1   1   3   3   4   
  Average Overweight (x)   1    | .   .   1   .   .   1   5   3   1   1   2   3   1   1   2   2   2   4   2   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 36   | 4   12  12  12  12  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  36  36  36  36  36  36  36  36  36  36  36  36  36  36  36  36  
  Average Capacity         29   | 4   9   12  12  10  23  22  24  22  21  28  28  28  28  28  28  28  28  28  28  28  33  36  35  36  36  36  36  36  36  36  36  36  36  36  36  33  
  Most Carried             36   | 4   8   12  12  12  14  20  22  24  24  24  28  26  28  28  28  22  19  28  28  28  33  36  36  34  34  35  35  36  36  36  36  36  35  36  36  35  
  Average Carried          25   | .   5   9   10  10  8   16  20  19  19  22  24  25  25  26  25  21  17  25  26  28  30  34  34  34  32  33  35  35  34  33  34  34  32  31  33  28  
  Final Capacity           36   | 4   12  12  12  4   28  20  28  28  28  28  28  28  28  28  28  28  28  28  28  28  36  36  36  36  36  36  36  36  36  36  36  36  36  36  36  4   
  Final Carried            36   | 4   8   12  10  4   13  20  22  24  22  22  26  25  27  27  22  19  17  28  28  28  33  36  34  34  33  35  35  35  33  34  36  35  33  35  36  1   

 Class Distribution 
--------------------
 53% | Hauler-Mutant
 17% | Hauler-Assassin
  9% | Mutant
  7% | Hauler-Skirmisher
  3% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
 Hauler-Skirmisher | -6/Proximity Caves
       Hauler-Tank | -6/Factory
   Hauler-Assassin | -6/Lower Caves
   Hauler-Assassin | -6/Lower Caves
  Scavenger-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
   Hauler-Assassin | -5/Factory
 Hauler-Skirmisher | -5/Waste
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Warlord
 Hauler-Skirmisher | -4/Proximity Caves
     Hauler-Mutant | -4/Factory
     Hauler-Mutant | -4/Upper Caves
     Hauler-Mutant | -4/Upper Caves
     Hauler-Mutant | -4/Zhirov
     Hauler-Mutant | -3/Proximity Caves
     Hauler-Mutant | -3/Research
   Hauler-Assassin | -3/Quarantine
   Hauler-Assassin | -2/Research
   Hauler-Assassin | -2/Testing
     Hauler-Mutant | -2/Section 7
     Hauler-Mutant | -1/Access
     Hauler-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           14552 | 289  .    185  261  126  84   227  566  297  177  460  129  .    552  188  364  .    223  628  1458 84   168  15   582  98   90   162  28   250  587  512  382  390  327  2848 1401 414  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14529 | 101  10   87   144  96   .    216  673  319  182  656  210  98   602  253  123  .    32   409  1673 .    201  40   181  98   .    22   .    .    226  282  136  911  254  4827 1398 69   
  Parts                    596   | 9    2    5    9    3    .    10   32   17   7    24   2    .    53   9    14   .    3    13   23   .    7    .    3    7    .    1    .    .    12   13   11   39   18   198  48   4    
Haulers Intercepted        7     | .    .    .    2    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           16    | 1    .    .    2    .    .    .    2    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      136   | .    .    .    .    .    .    .    .    .    3    10   2    3    .    7    10   .    .    .    .    .    14   10   57   7    .    8    .    .    5    .    .    .    .    .    .    .    
  Prevented                80    | .    .    .    .    .    .    .    .    .    4    9    .    2    .    .    .    .    .    .    .    .    12   6    29   .    .    4    2    .    12   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  210  | .   .   5   1   7   .   4   13  7   2   16  .   2   18  7   7   .   3   4   6   .   3   .   3   4   .   .   .   .   5   4   2   10  2   57  17  1   
  Melee                    36   | .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   2   3   1   17  4   .   
  Guns                     50   | .   .   .   .   .   .   .   .   .   .   .   .   2   9   3   2   .   .   3   6   .   3   .   1   4   .   .   .   .   .   .   .   .   .   15  2   .   
  Cannons                  61   | .   .   5   1   4   .   4   6   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   4   1   14  11  1   
  AOE                      40   | .   .   .   .   1   .   .   7   4   1   8   .   .   9   2   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          25   | 2   2   2   2   1   .   .   1   .   1   2   .   .   4   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Worker                   14   | .   1   .   .   1   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   1   .   
  Builder                  6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Tunneler                 4    | 2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 12   | 1   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  39   | .   .   3   .   2   .   .   4   4   .   5   .   .   10  .   4   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    58   | .   .   2   .   .   .   4   8   2   2   8   .   2   .   5   1   .   .   .   .   .   3   .   .   .   .   .   .   .   1   2   .   .   .   13  5   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   21   | .   .   .   1   .   .   .   1   1   .   1   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   6   1   1   
  Hunter                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   5   6   .   
  Programmer               34   | .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   3   2   19  2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tracker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 3   1   2   2   3   .   2   15  4   2   8   .   2   6   6   4   .   3   3   2   .   3   1   1   4   .   1   .   .   2   5   2   3   2   7   6   1   
  Combat Bots Only         8    | .   .   2   1   3   .   2   7   4   2   8   .   2   4   5   4   .   3   3   2   .   3   .   1   4   .   .   .   .   2   4   2   2   2   7   5   1   
Max Kills in Single Turn   5    | 1   1   1   1   1   .   1   5   2   1   2   .   1   3   1   4   .   3   1   1   .   2   1   1   2   .   1   .   .   1   1   1   1   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   .   4   2   1   2   .   .   2   1   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  NK-0LA (-3/Research)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   
Damage Taken               28904 | .     10    277   133   811   .     277   486   523   46    656   .     154   343   212   196   .     347   611   .     .     35    .     539   51    .     38    8     .     498   487   18    1024  483   12273 4337  4031  
  Core                     2421  | .     .     50    14    89    .     43    75    20    .     132   .     .     31    16    7     .     .     113   .     .     .     .     29    .     .     18    .     .     34    43    .     28    21    349   107   1202  
  Absorbed by Shields      5471  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     251   44    .     35    7     .     253   .     15    973   463   972   2096  331   
  Reduced by Siege Mode    537   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     22    8     .     45    2     417   35    .     
Core Remaining (%)         76    | 100   .     80    .     .     .     63    86    .     .     .     .     78    .     .     .     .     93    .     .     .     .     .     .     85    .     .     .     .     95    .     96    .     .     32    .     29    
Volleys Fired              759   | 12    8     12    17    11    .     36    42    19    18    67    .     3     9     13    12    1     11    14    27    5     22    9     5     21    17    11    1     .     21    22    .     51    22    158   43    19    
  Largest                  4     | 1     2     2     2     2     .     2     2     3     3     2     .     1     1     1     2     1     1     4     4     1     4     3     4     4     1     3     1     .     1     1     .     2     1     3     2     1     
  Hottest                  300   | 20    100   70    104   112   .     116   83    153   164   109   .     36    43    43    293   .     43    174   109   98    192   201   111   111   98    219   30    .     98    98    .     128   120   300   100   100   
Shots Fired                1209  | 12    10    24    24    17    .     43    52    38    35    67    .     14    66    31    30    1     11    20    108   5     34    15    16    50    17    15    1     .     21    22    .     55    22    268   46    19    
  Gun                      499   | 12    2     .     .     .     .     .     .     .     2     .     .     11    57    22    16    .     1     7     108   .     12    3     15    50    12    2     .     .     .     1     .     .     .     157   9     .     
  Cannon                   624   | .     2     24    24    15    .     43    48    34    28    50    .     .     .     .     2     .     .     13    .     5     22    12    1     .     5     11    .     .     21    20    .     55    22    111   37    19    
  Launcher                 72    | .     .     .     .     2     .     .     4     4     5     17    .     3     9     8     11    .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  14    | .     6     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     
  Kinetic                  499   | 12    4     24    10    3     .     35    48    26    12    19    .     .     .     4     .     .     1     7     108   .     12    3     15    50    12    2     .     .     .     1     .     .     .     29    43    19    
  Thermal                  354   | .     6     .     .     .     .     8     .     8     16    31    .     11    57    18    18    .     .     13    .     5     22    5     1     .     5     9     .     .     10    10    .     32    17    52    .     .     
  Explosive                47    | .     .     .     .     2     .     .     4     4     .     .     .     .     9     8     11    .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          160   | .     .     .     14    12    .     .     .     .     7     17    .     3     .     .     .     .     .     .     .     .     .     7     .     .     .     2     .     .     11    10    .     23    5     49    .     .     
  Slashing                 141   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     138   3     .     
  Robot Hit Streak         59    | 6     4     3     4     6     .     9     9     5     5     10    .     13    16    7     12    1     2     11    18    .     25    4     13    9     .     11    1     .     6     6     .     11    15    59    32    22    
  Robot Miss Streak        6     | 2     1     2     3     2     .     4     6     5     1     3     .     .     2     2     4     .     2     1     4     .     2     4     .     2     .     1     .     .     1     1     .     3     .     5     1     .     
  Penetration Max          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     1     1     .     
  Secondary Targets        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     2     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     
  Autonomous               103   | .     .     .     .     .     .     .     .     .     .     .     .     11    57    18    17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           869   | 9     2     11    14    15    .     19    27    29    16    20    13    11    54    22    19    3     3     20    87    .     13    8     13    9     .     2     1     .     8     10    6     46    9     275   60    15    
  Core Hits                435   | 4     2     6     4     10    .     10    25    15    8     20    3     6     33    21    10    .     5     17    39    .     7     5     7     4     .     1     .     .     5     6     2     17    5     101   31    6     
  Critical Hits            63    | .     .     .     1     .     .     3     6     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     2     .     .     .     .     .     .     1     3     2     31    8     1     
  Critical Kills           26    | .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     13    4     .     
  Critical Parts Destroyed 26    | .     .     .     1     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     1     13    3     1     
Melee Attacks              327   | .     .     .     .     4     .     .     .     11    .     .     13    .     1     11    11    5     9     28    .     .     .     .     .     .     .     .     .     .     .     .     19    43    11    130   28    3     
  Impact                   4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 316   | .     .     .     .     .     .     .     .     11    .     .     13    .     1     11    11    5     9     28    .     .     .     .     .     .     .     .     .     .     .     .     12    43    11    130   28    3     
  Piercing                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
  Sneak Attacks            26    | .     .     .     .     2     .     .     .     4     .     .     .     .     .     .     .     2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     1     3     3     4     2     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Damage Inflicted           50004 | 113   40    238   361   558   .     595   1400  1438  418   1394  159   586   2640  1487  1157  223   555   1229  2145  .     422   237   653   199   .     37    .     .     429   638   641   2083  1143  19754 5574  1458  
  Guns                     10997 | 111   6     .     .     .     .     .     .     .     17    .     .     316   1514  553   421   .     11    154   2145  .     135   65    581   199   .     .     .     .     .     29    .     .     .     4417  323   .     
  Cannons                  14109 | .     19    220   355   214   .     587   634   428   206   377   .     .     .     .     34    .     .     187   .     .     255   172   40    .     .     37    .     .     390   273   .     864   199   3752  3408  1458  
  Explosions               6437  | .     .     .     .     139   .     .     766   329   195   1017  .     270   1036  898   645   .     544   176   .     .     .     .     .     .     .     .     .     .     .     316   .     .     .     73    33    .     
  Melee                    18096 | .     .     .     .     180   .     .     .     671   .     .     159   .     .     .     57    223   .     690   .     .     .     .     .     .     .     .     .     .     .     .     641   1209  944   11512 1810  .     
  Ramming                  365   | 2     15    18    6     25    .     8     .     10    .     .     .     .     90    36    .     .     .     22    .     .     32    .     32    .     .     .     .     .     39    20    .     10    .     .     .     .     
  Kinetic                  11771 | 111   25    220   167   .     .     463   634   402   69    230   .     .     .     84    .     .     11    154   2145  .     135   65    581   199   .     .     .     .     .     29    .     .     .     961   3628  1458  
  Thermal                  6362  | .     .     .     .     .     .     124   .     26    137   216   .     316   1514  469   517   .     .     363   .     .     255   78    40    .     .     37    .     .     .     316   .     407   199   1348  .     .     
  Explosive                4328  | .     .     .     .     139   .     .     766   329   .     .     .     .     1036  898   583   .     544   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     
  Electromagnetic          5139  | .     .     .     188   214   .     .     .     .     212   948   .     270   .     .     .     .     .     .     .     .     .     94    .     .     .     .     .     .     390   273   .     457   .     2093  .     .     
  Impact                   180   | .     .     .     .     180   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 21859 | .     .     .     .     .     .     .     .     671   .     .     159   .     .     .     57    223   .     690   .     .     .     .     .     .     .     .     .     .     .     .     641   1209  944   15352 1913  .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         40    | .     .     .     .     9     9     9     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     7     .     .     1     1     1     2     .     .     3     4     40    11    18    
  Average Corruption       10    | .     .     .     .     7     9     9     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     1     1     1     .     .     1     3     20    2     11    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  394   | .     .     .     .     5     21    29    .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     2     1     5     .     .     11    12    268   4     23    
    Message Errors         69    | .     .     .     .     1     8     6     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     3     .     .     5     4     29    2     5     
    Matter Fused           49    | .     .     .     .     2     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     31    .     6     
    Heat Flow Errors       32    | .     .     .     .     .     4     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     1     16    .     4     
    Energy Discharges      40    | .     .     .     .     1     2     3     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     1     .     .     .     5     24    .     .     
    Parts Rejected         4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Data Loss (minor)      34    | .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     23    .     5     
    Data Loss (major)      8     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     
    Misfires               5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     2     
    Targeting Errors       107   | .     .     .     .     .     .     6     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     92    1     1     
    Weapon Failures        16    | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     
Overflow Damage            3581  | .     .     .     5     52    .     .     14    56    .     96    27    .     6     23    11    47    29    419   .     .     87    60    .     .     .     .     .     .     .     3     49    74    69    1525  835   94    
  Projectiles              1096  | .     .     .     5     .     .     .     14    .     .     49    .     .     .     .     .     .     .     .     .     .     87    60    .     .     .     .     .     .     .     .     .     .     36    296   455   94    
  Explosions               206   | .     .     .     .     12    .     .     .     .     .     47    .     .     6     23    11    .     29    55    .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     20    .     .     
  Melee                    2279  | .     .     .     .     40    .     .     .     56    .     .     27    .     .     .     .     47    .     364   .     .     .     .     .     .     .     .     .     .     .     .     49    74    33    1209  380   .     
Knockbacks                 46    | 1     .     1     .     2     .     7     9     2     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    5     
  Impact                   5     | 1     .     .     .     2     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  37    | .     .     1     .     .     .     5     8     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     13    5     
  Secondary                4     | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      657   | .     .     .     .     29    .     .     52    118   .     22    .     .     41    .     92    .     149   57    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     97    .     .     
  Shots                    17    | .     .     .     .     1     .     .     1     3     .     1     .     .     2     .     3     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Rammed                   32    | 2     .     5     1     5     .     .     .     .     .     .     .     .     7     3     .     .     .     2     .     .     2     .     2     .     .     .     .     .     .     2     .     1     .     .     .     .     
Targets Rammed             46    | 2     1     5     1     7     .     1     .     1     .     .     .     .     9     4     .     .     .     4     .     .     2     .     3     .     .     .     .     .     2     3     .     1     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  13    | .     1     .     .     2     .     1     .     .     .     .     .     .     2     1     .     .     .     2     .     .     .     .     1     .     .     .     .     .     2     1     .     .     .     .     .     .     
Highest Temperature        467   | .     40    106   147   162   212   228   11    248   180   210   .     .     19    32    208   .     .     198   188   56    208   264   187   81    108   126   .     .     216   234   .     156   206   467   121   243   
  Average Temperature      75    | .     14    49    55    62    86    64    4     96    66    34    .     .     13    11    116   .     .     86    89    31    69    91    52    38    49    56    .     .     88    76    .     55    81    95    43    88    
  Received Heat Transfer   3070  | .     6     126   54    40    .     162   216   45    27    132   .     36    48    18    12    .     .     99    .     .     4     .     14    .     .     6     .     .     8     75    .     30    32    1012  461   407   
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     2     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     1     1     .     4     1     21    5     .     
  Total Turns              809   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     .     .     .     11    .     .     .     .     15    11    .     81    9     523   105   .     
  Longest Duration         85    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     .     .     .     11    .     .     .     .     15    11    .     42    9     85    58    .     
Robots Corrupted           19    | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     .     10    .     .     
  Combat Hostiles          19    | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     .     10    .     .     
  Parts Fried              41    | .     .     .     1     2     .     .     .     .     1     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     4     .     19    .     .     
  Impact Corruptions       2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             19    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     3     .     .     1     .     .     .     .     5     .     .     .     .     .     .     .     .     3     .     3     .     .     
  Heat Transferred         6939  | .     .     .     .     .     .     222   .     37    185   285   .     407   1813  592   998   .     .     335   .     .     259   74    37    .     .     37    .     .     .     250   .     322   148   938   .     .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               9     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
Missiles Intercepted       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Peak Influence             2114 | 15   72   173  255  106  .    76   420  475  .    .    .    .    1153 .    .    .    .    702  201  142  .    .    .    .    198  .    .    .    .    541  389  274  159  1259 1228 2114 
  Initial                  760  | .    9    27   4    99   .    .    29   109  .    .    .    .    148  .    .    .    .    44   201  .    .    .    .    .    56   .    .    .    .    .    303  117  69   54   733  760  
  Average                  369  | 7    47   63   146  53   .    27   130  361  .    .    .    .    699  .    .    .    .    483  79   51   .    .    .    .    119  .    .    .    .    265  312  114  92   638  958  1381 
Maximum Alert Level        5    | .    .    .    1    .    .    .    2    2    .    .    .    .    4    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    2    1    1    .    4    4    5    
  Low Security (%)         49   | 100  100  100  67   100  .    100  65   6    .    .    .    .    16   .    .    .    .    18   60   100  .    .    .    .    100  .    .    .    .    56   11   84   100  8    .    .    
  Level 1                  13   | .    .    .    32   .    .    .    30   56   .    .    .    .    4    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    15   88   15   .    10   .    .    
  Level 2                  18   | .    .    .    .    .    .    .    4    37   .    .    .    .    25   .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    46   .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   78   38   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   21   17   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          80   | .    2    .    .    .    .    1    .    1    .    .    .    .    11   .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    4    1    9    1    27   8    9    
  Investigation            9    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Extermination            21   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    2    1    9    2    1    
  Reinforcement            15   | .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    4    2    .    
  Assault                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    8    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           24   | .   .   .   .   .   .   1   2   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   1   .   .   .   .   3   .   1   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              531  | .   5   8   7   15  .   7   23  11  2   19  .   9   30  8   14  .   6   16  6   3   11  6   40  4   1   7   5   .   17  19  3   27  11  91  63  37  
  Peak Tracking Total      27   | .   4   3   3   8   .   3   7   5   2   4   .   4   5   4   4   .   5   4   2   3   7   2   12  4   .   2   5   .   7   4   2   4   5   11  16  27  
  Tactical Retreats        39   | .   1   .   .   3   .   3   2   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   2   .   .   7   1   9   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            19   | .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   .   3   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                14   | .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   3   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   1   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          68   | .   .   .   1   .   .   .   .   1   .   .   .   .   21  .   .   .   .   10  .   .   1   .   .   .   .   .   .   .   .   1   2   1   1   22  1   6   
  Max in Single Turn       6    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Machines Accessed          44   | .   4   1   1   1   2   .   3   3   .   .   1   1   3   1   .   4   .   1   .   2   1   .   1   .   1   .   .   4   1   1   .   4   .   3   .   .   
  Terminals                13   | .   4   1   1   1   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                142  | .   18  4   6   4   2   .   7   6   .   .   2   2   6   1   .   31  .   2   .   8   3   .   1   .   5   .   .   13  4   2   .   5   .   10  .   .   
  Successful               103  | .   9   2   3   2   2   .   4   4   .   .   2   1   3   1   .   31  .   2   .   6   3   .   1   .   1   .   .   13  4   1   .   3   .   5   .   .   
  Failed                   39   | .   9   2   3   2   .   .   3   2   .   .   .   1   3   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   .   2   .   5   .   .   
    Catastrophic           6    | .   .   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   120  | .   9   3   .   1   1   .   1   3   .   .   .   2   13  .   .   .   .   14  .   3   .   .   1   .   6   .   .   .   .   8   3   23  .   15  7   7   
  Terminals                48   | .   18  4   6   4   .   .   5   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   10  .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             75   | .   7   2   3   1   2   .   2   2   .   .   2   1   .   1   .   31  .   .   .   .   3   .   1   .   .   .   .   13  4   .   .   .   .   .   .   .   
  Record                   23   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   4   1   1   1   .   .   2   2   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   3   .   .   
  Full Trace Events        4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 636  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   636 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   338  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   338 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   9   .   12  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 256  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   256 .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   
Total Allies               92    | .     .     3     .     1     .     .     .     .     .     .     9     .     6     1     .     1     .     8     .     6     3     1     .     .     12    1     1     .     .     2     .     8     .     1     4     24    
  Largest Group            15    | .     .     3     3     3     .     .     .     .     .     .     9     9     4     1     1     1     .     7     .     6     8     8     5     .     12    12    10    9     9     1     .     3     .     1     3     15    
  Highest-Rated Group      2081  | .     .     40    39    50    .     .     .     .     .     .     280   280   246   81    81    59    .     451   .     269   349   320   217   .     607   607   488   436   436   146   .     342   .     99    342   2081  
  Highest-Rated Ally       268   | .     .     16    16    31    .     .     .     .     .     .     39    39    70    81    81    59    .     70    .     60    60    60    60    .     70    70    70    70    70    146   .     114   .     99    114   268   
Zionite Dispatches         19    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     4     .     1     .     .     .     .     2     .     .     .     .     2     .     5     .     .     2     .     
  Light                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Resource Resupply        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Offense Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Defense Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
Total Orders               49    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     8     6     2     22    3     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     1     1     
  STAY                     5     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  ROAM                     6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  FOLLOW                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     1     .     
  EXPLORE                  15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     12    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  RETURN                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Ally Attacks               827   | .     .     27    30    17    .     .     .     .     .     .     .     30    85    4     10    .     .     115   .     13    46    57    18    .     9     36    28    .     35    29    .     17    .     10    43    168   
  Total Damage             33606 | .     .     250   382   200   .     .     .     .     .     .     .     1688  2722  57    404   .     .     2449  .     470   1114  1306  394   .     417   1307  718   .     814   2906  .     748   .     619   1711  12930 
  Kills                    178   | .     .     6     5     5     .     .     .     .     .     .     .     9     19    1     4     .     .     16    .     4     8     8     1     .     3     10    2     .     4     23    .     2     .     1     6     41    
Allies Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Field Lobotomies           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       118  | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   13  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   2   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               26454 | 111  319  832  256  988  654  735  525  765  489  579  2612 303  1070 795  1021 203  439  836  1015 367  448  248  838  347  304  318  316  245  476  717  472  1509 741  3284 704  573  
Spaces Moved               11122 | 62   240  435  112  642  407  342  195  335  181  175  1099 148  519  178  192  104  231  373  485  117  194  101  387  143  116  144  136  132  217  267  216  642  295  1064 233  263  
  Core                     327   | 27   146  .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Treads                   8208  | 35   94   435  112  491  263  130  .    112  .    .    415  148  519  83   136  40   .    100  485  117  194  101  387  143  116  144  136  132  217  267  216  642  295  1064 233  206  
  Legs                     1418  | .    .    .    .    .    .    .    155  223  181  175  684  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   971   | .    .    .    .    .    .    212  40   .    .    .    .    .    .    95   56   64   231  273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Flight                   194   | .    .    .    .    50   144  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   50   180  160  50   80   150  150  152  152  182  185  185  185  140  140  140  140  120  160  160  180  180  180  180  180  180  180  180  180  165  165  165  177  177  177  46   
  Average Speed            174   | 112  102  180  160  136  157  169  187  183  159  196  227  185  185  160  203  157  140  143  167  179  180  180  180  180  180  180  180  180  180  166  165  173  177  177  186  160  
  Slowest Speed            250   | 160  180  180  160  160  200  200  210  200  182  245  245  186  186  185  250  186  140  185  180  180  180  180  180  180  180  180  180  180  180  205  165  187  177  230  230  250  
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
Exploration Rate (%)       42    | 4    50   90   22   80   70   64   23   9    50   41   89   41   21   43   56   78   74   21   100  2    52   26   41   32   3    36   33   60   50   14   39   25   54   62   11   17   
  Regions Visited          36
    Branch Regions         24
  Pre-discovered Areas     32    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    25   .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             9     | .    .    1    .    2    .    1    .    .    .    .    1    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 417   | .    5    .    .    1    .    3    1    15   .    5    .    .    10   66   85   .    113  17   .    4    7    1    3    4    3    4    .    .    2    7    5    20   6    22   8    .    
Terrain Destroyed          1065  | .    6    .    4    20   .    16   48   28   8    21   .    .    74   150  202  .    165  68   2    5    12   3    3    7    5    10   .    .    10   25   5    36   22   65   44   1    
  Melee                    88    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   8    .    7    17   .    .    .    .    .    .    .    .    .    .    .    .    5    14   4    14   8    .    
  Projectile               212   | .    6    .    4    2    .    16   11   4    8    9    .    .    2    1    2    .    .    5    2    5    12   3    3    7    5    10   .    .    10   10   .    22   18   28   6    1    
  AOE                      765   | .    .    .    .    18   .    .    37   24   .    12   .    .    71   139  192  .    158  46   .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    23   30   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      16510 | 86   291  456  170  726  419  451  301  433  354  347  1193 171  612  658  788  138  321  605  641  267  262  155  513  187  195  191  207  142  283  513  305  907  466  1967 401  388  
  Wait                     3156  | .    14   1    3    40   .    56   38   15   115  76   39   16   36   412  552  19   63   137  99   138  10   41   75   18   56   35   71   2    12   194  34   80   100  449  52   58   
  Move                     11085 | 61   239  434  111  641  406  341  194  334  180  174  1098 147  518  177  191  103  230  373  484  116  193  100  386  142  115  143  135  131  216  266  215  641  294  1062 232  262  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  271   | 4    7    4    11   5    8    8    9    14   13   5    13   .    12   10   3    .    1    18   3    .    7    4    11   .    1    2    .    3    7    5    12   20   4    34   8    5    
  Fast Attach              71    | 6    2    .    2    2    3    5    .    6    .    1    2    .    1    .    .    .    .    5    5    4    .    .    3    .    .    .    .    1    .    3    2    4    2    7    3    2    
  Attach                   200   | .    4    .    4    4    1    1    6    7    5    3    6    1    4    10   5    3    1    7    4    .    1    .    3    .    2    .    .    1    5    5    3    22   9    48   15   10   
  Detach                   88    | .    4    .    1    1    .    .    .    .    .    1    3    .    .    4    2    2    1    1    4    .    1    .    1    .    .    .    .    1    2    1    2    11   4    25   11   5    
  Swap                     234   | 1    9    .    5    5    1    2    7    10   9    14   3    4    11   5    7    3    6    14   3    2    6    .    14   6    4    .    .    .    6    9    3    8    15   35   2    5    
  Drop                     233   | .    3    .    15   6    .    1    5    16   13   3    16   .    9    10   4    2    1    5    12   1    1    1    10   .    .    .    .    3    9    5    14   27   5    18   6    12   
  Fire                     759   | 12   8    12   17   11   .    36   42   19   18   67   .    3    9    13   12   1    11   14   27   5    22   9    5    21   17   11   1    .    21   22   .    51   22   158  43   19   
  Melee                    319   | .    .    .    .    4    .    .    .    11   .    .    13   .    1    11   11   5    7    27   .    .    .    .    .    .    .    .    .    .    .    .    15   42   11   130  28   3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    45    | 2    1    5    1    7    .    1    .    .    .    .    .    .    9    4    .    .    .    4    .    .    2    .    3    .    .    .    .    .    2    3    .    1    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    7    
  Rewire                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    19   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     14    | .    .    .    .    .    .    .    .    .    1    3    .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    3    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x3 / *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 16)
   112 | -11/Scrapyard      | Entered Materials
   282 | -10/Materials      | Discovered new exit (range 3)
   321 | -10/Materials      | Build established: Mutant
   350 | -10/Materials      | Discovered new exit (range 13)
   350 | -10/Materials      | Discovered new exit (range 14)
   431 | -10/Materials      | Entered Mines
   476 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   689 | -10/Mines          | Discovered new exit (range 5)
   853 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1242 | -10/Mines          | Discovered new exit (range 9)
  1263 | -10/Mines          | Entered Materials
  1263 | -9/Materials       | Accompanied by 3 allies
  1263 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1428 | -9/Materials       | Discovered new exit (range 16)
  1480 | -9/Materials       | Discovered new exit (range 14)
  1519 | -9/Materials       | Entered Mines
  1519 | -9/Mines           | Accompanied by 3 allies
  1558 | -9/Mines           | Discovered new exit (range 3)
  1832 | -9/Mines           | Discovered new exit (range 12)
  1846 | -9/Mines           | Learned location of Storage (-7)
  1910 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1910 | -9/Mines           | Discovered new exit (range 5)
  2169 | -9/Mines           | Escorted by a lone wolf Derelict
  2306 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2311 | -9/Mines           | Found Prototype Device
  2320 | -9/Mines           | Assembled infested the area
  2341 | -9/Mines           | Identified Exp. Sensor Array
  2427 | -9/Mines           | Lost 5 parts (1n2u2w)
  2507 | -9/Mines           | Entered Exiles
  2527 | -9/Exiles          | Met 8R-AWN
  2540 | -9/Exiles          | Met EX-HEX
  2580 | -9/Exiles          | Met EX-DEC
  2593 | -9/Exiles          | Learned location of Zion (-7)
  2872 | -9/Exiles          | Met EX-BIN
  2896 | -9/Exiles          | Aligned with FarCom system
  2898 | -9/Exiles          | Given EX-Vault access code
  2935 | -9/Exiles          | Build established: Hauler-Mutant
  2944 | -9/Exiles          | Opened EX-Vault
  2954 | -9/Exiles          | Found AWS/Thermal
  2963 | -9/Exiles          | Found Firepult
  2968 | -9/Exiles          | Found Field Lobotomy Kit
  3009 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3135 | -9/Exiles          | Discovered new exit (range 14)
  3161 | -9/Exiles          | Stole three prototypes: AWS/Thermal, Firepult, Field Lobotomy Kit
  3161 | -9/Exiles          | Entered Mines
  3831 | -8/Mines           | Discovered new exit (range 5)
  3896 | -8/Mines           | Entered Materials
  3896 | -8/Materials       | Evolved 2 slots: Utility x2
  3988 | -8/Materials       | Build established: Scavenger-Mutant
  4259 | -8/Materials       | Destroyed 7 combat bots
  4345 | -8/Materials       | Discovered new exit (range 10)
  4377 | -8/Materials       | Build established: Hauler-Mutant
  4421 | -8/Materials       | Entered Factory
  4421 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4422 | -7/Factory         | Identified exit to Lower Caves
  4423 | -7/Factory         | FarCom data flow suspended
  4796 | -7/Factory         | Identified exit to Storage
  5186 | -7/Factory         | Entered Lower Caves
  5202 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5217 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5558 | -7/Lower Caves     | Discovered new exit (range 15)
  5614 | -7/Lower Caves     | Identified exit to Lower Caves
  5647 | -7/Lower Caves     | Found Alien Artifact
  5648 | -7/Lower Caves     | Identified Core Expander
  5648 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  5675 | -7/Lower Caves     | Entered another Lower Caves area
  5699 | -7/Lower Caves     | Discovered new exit (range 10)
  5877 | -7/Lower Caves     | Spotted X9-V46(f)
  5878 | -7/Lower Caves     | Encountered a Master Thief
  5883 | -7/Lower Caves     | Destroyed X9-V46(f)
  5901 | -7/Lower Caves     | Spotted DA-0QJ(f)
  5901 | -7/Lower Caves     | Spotted K4-33F(f)
  5902 | -7/Lower Caves     | Encountered a Master Thief
  5902 | -7/Lower Caves     | Encountered a Master Thief
  5902 | -7/Lower Caves     | Firepult stolen by Master Thief
  5903 | -7/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
  5969 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6170 | -7/Lower Caves     | Destroyed 8 combat bots
  6237 | -7/Lower Caves     | Discovered new exit (range 10)
  6251 | -7/Lower Caves     | Identified exit to Zion
  6254 | -7/Lower Caves     | Entered Zion
  6370 | -7/Zion            | System corruption cleaned by Quarantine Array
  6433 | -7/Zion            | Discovered new exit (range 12)
  6867 | -7/Zion            | Received a hallucinogenic algorithm
  7231 | -7/Zion            | Learned Factory emergency access door positions
  7351 | -7/Zion            | Given the Hacking Drone Bay
  7381 | -7/Zion            | Found Prototype Device
  7644 | -7/Zion            | Learned location of Testing (-2)
  8034 | -7/Zion            | Imprinted
  8036 | -7/Zion            | Declared Zion's savior
  8166 | -7/Zion            | Gained Derelict followers
  8499 | -7/Zion            | Found Prototype Hackware
  8502 | -7/Zion            | Found Prototype Processor
  8505 | -7/Zion            | Found Prototype Processor
  8510 | -7/Zion            | Found Prototype Processor
  8853 | -7/Zion            | Identified exit to Proximity Caves
  8866 | -7/Zion            | Entered Proximity Caves
  8866 | -6/Proximity Caves | Accompanied by 9 allies
  8867 | -6/Proximity Caves | Identified exit to Factory
  9169 | -6/Proximity Caves | Entered Factory
  9169 | -6/Factory         | Accompanied by 3 allies
  9169 | -6/Factory         | Evolved 2 slots: Utility x2
  9170 | -6/Factory         | Identified exit to Lower Caves
  9171 | -6/Factory         | Identified exit to Factory
  9279 | -6/Factory         | Zion Light squad teleported in
  9330 | -6/Factory         | Build established: Hauler-Skirmisher
  9417 | -6/Factory         | Identified Exp. Hacking Suite
  9417 | -6/Factory         | Identified Exp. Melee Analysis Suite
  9519 | -6/Factory         | First assault squad dispatched
  9577 | -6/Factory         | Zion Light squad teleported in
  9653 | -6/Factory         | Garrison activated, responded to threat
 10155 | -6/Factory         | Discovered exit to Factory (range 10)
 10166 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 10167 | -6/Factory         | Zion Recon squad teleported in
 10239 | -6/Factory         | Entered Lower Caves
 10243 | -6/Lower Caves     | Build established: Hauler-Tank
 10455 | -6/Lower Caves     | Spotted B-75 Beast
 10456 | -6/Lower Caves     | Assimilated B-75 Beast with FLK Orb
 10559 | -6/Lower Caves     | Build established: Hauler-Assassin
 10725 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10822 | -6/Lower Caves     | Spotted 4N-XK6(f)
 10822 | -6/Lower Caves     | Spotted AW-387(f)
 10823 | -6/Lower Caves     | Encountered a Master Thief
 10823 | -6/Lower Caves     | Encountered a Master Thief
 10824 | -6/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
 10828 | -6/Lower Caves     | Destroyed 4N-XK6(f)
 10829 | -6/Lower Caves     | Allies destroyed AW-387(f)
 10836 | -6/Lower Caves     | Spotted W9-JWL(f)
 10837 | -6/Lower Caves     | Encountered a Master Thief
 10841 | -6/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
 10843 | -6/Lower Caves     | Destroyed W9-JWL(f)
 10904 | -6/Lower Caves     | Found Prototype Device
 10995 | -6/Lower Caves     | Discovered new exit (range 5)
 11000 | -6/Lower Caves     | Identified exit to Lower Caves
 11034 | -6/Lower Caves     | Entered another Lower Caves area
 11034 | -6/Lower Caves     | Accompanied by 1 ally
 11058 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 11235 | -6/Lower Caves     | Spotted 9Q-J2A(f)
 11236 | -6/Lower Caves     | Encountered a Master Thief
 11236 | -6/Lower Caves     | Destroyed 9Q-J2A(f)
 11241 | -6/Lower Caves     | Spotted M6-MYD(f)
 11242 | -6/Lower Caves     | Encountered a Master Thief
 11250 | -6/Lower Caves     | Allies destroyed M6-MYD(f)
 11639 | -6/Lower Caves     | Spotted XZ-ADJ(f)
 11640 | -6/Lower Caves     | Encountered a Master Thief
 11643 | -6/Lower Caves     | Allies destroyed XZ-ADJ(f)
 11780 | -6/Lower Caves     | Spotted CT-D77(f)
 11781 | -6/Lower Caves     | Encountered a Master Thief
 11783 | -6/Lower Caves     | Broken AWS/Thermal stolen by Master Thief
 11783 | -6/Lower Caves     | Spotted 6G-B9J(f)
 11784 | -6/Lower Caves     | Encountered a Master Thief
 11786 | -6/Lower Caves     | Destroyed 6G-B9J(f)
 11836 | -6/Lower Caves     | Spotted XE-10K(f)
 11837 | -6/Lower Caves     | Encountered a Master Thief
 11840 | -6/Lower Caves     | Spotted 8D-SW2(f)
 11841 | -6/Lower Caves     | Encountered a Master Thief
 11843 | -6/Lower Caves     | Firepult stolen by Master Thief
 11849 | -6/Lower Caves     | Prototype Processor stolen by Master Thief
 12030 | -6/Lower Caves     | Discovered new exit (range 13)
 12054 | -6/Lower Caves     | Identified exit to Data Miner
 12055 | -6/Lower Caves     | Entered Data Miner
 12055 | -6/Data Miner      | Discovered new exit (range 6)
 12082 | -6/Data Miner      | Met Data Miner
 12110 | -6/Data Miner      | Learned location of Section 7 (-2)
 12110 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12116 | -6/Data Miner      | Identified Exp. Targeting Computer
 12132 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12150 | -6/Data Miner      | Assimilated Data Miner with FLK Orb
 12168 | -6/Data Miner      | Interfaced with the Data Conduit
 12253 | -6/Data Miner      | Identified exit to Proximity Caves
 12258 | -6/Data Miner      | Entered Proximity Caves
 12459 | -5/Proximity Caves | Spotted BM-IPV(f)
 12460 | -5/Proximity Caves | Encountered a Master Thief
 12462 | -5/Proximity Caves | Spotted 7O-H5G(f)
 12463 | -5/Proximity Caves | Encountered a Master Thief
 12463 | -5/Proximity Caves | Field Lobotomy Kit stolen by Master Thief
 12464 | -5/Proximity Caves | Self-destruct Interrupter stolen by Master Thief
 12669 | -5/Proximity Caves | Crushed by falling debris
 12692 | -5/Proximity Caves | Discovered exit to Factory (range 4)
 12697 | -5/Proximity Caves | Entered Factory
 12697 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12698 | -5/Factory         | Loaded intel: 252 machine locations
 12735 | -5/Factory         | Zion Light squad teleported in
 12833 | -5/Factory         | Zion Light squad teleported in
 13058 | -5/Factory         | Zion Kinetic Resupply teleported in
 13297 | -5/Factory         | Found Exp. Terrain Scan Processor
 13432 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 13433 | -5/Factory         | Zion Offense Resupply teleported in
 13533 | -5/Factory         | Sucked down chute
 13533 | -5/Factory         | Entered Waste
 13593 | -5/Waste           | Destroyed C-40 Crusher
 13603 | -5/Waste           | Spotted C-40 Crusher
 13616 | -5/Waste           | Destroyed C-40 Crusher
 13628 | -5/Waste           | Destroyed C-40 Crusher
 13698 | -5/Waste           | Destroyed C-40 Crusher
 13723 | -5/Waste           | Destroyed C-40 Crusher
 13833 | -5/Waste           | Destroyed C-40 Crusher
 13912 | -5/Waste           | Discovered new exit (range 11)
 13927 | -5/Waste           | Build established: Hauler-Skirmisher
 14191 | -5/Waste           | Identified Heart of Steel
 14321 | -5/Waste           | Found Damper Plating
 14542 | -5/Waste           | Identified exit to Factory
 14548 | -5/Waste           | Entered Factory
 14549 | -5/Factory         | Loaded intel: 265 machine locations
 14551 | -5/Factory         | Discovered new exit (range 21)
 14570 | -5/Factory         | Discovered new exit (range 17)
 14580 | -5/Factory         | Zion Hacker squad teleported in
 14613 | -5/Factory         | Identified exit to Upper Caves
 14845 | -5/Factory         | Fabricated P-70 Sage (x2)
 14865 | -5/Factory         | Fabricated I-47 Archangel (x1)
 14915 | -5/Factory         | Entered Upper Caves
 14915 | -5/Upper Caves     | Accompanied by 6 allies
 15112 | -5/Upper Caves     | Learned location of 1 exit from Factory
 15209 | -5/Upper Caves     | Learned Research trap positions
 15260 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15311 | -5/Upper Caves     | Discovered new exit (range 14)
 15359 | -5/Upper Caves     | Identified exit to Upper Caves
 15363 | -5/Upper Caves     | Entered another Upper Caves area
 15363 | -5/Upper Caves     | Accompanied by 7 allies
 15561 | -5/Upper Caves     | Discovered new exit (range 19)
 15564 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15606 | -5/Upper Caves     | Identified exit to Warlord
 15611 | -5/Upper Caves     | Entered Warlord
 15611 | -5/Warlord         | Accompanied by 5 allies
 15639 | -5/Warlord         | Discovered new exit (range 21)
 15672 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15798 | -5/Warlord         | Rebuked by Warlord
 15814 | -5/Warlord         | Opened Warlord's prototype stash
 15820 | -5/Warlord         | Found Vortex Chain Reactor
 15823 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15834 | -5/Warlord         | Found Exp. Armor Integrity Analyzer
 15836 | -5/Warlord         | Found Exp. Focal Shield
 15885 | -5/Warlord         | Build established: Hauler-Mutant
 16087 | -5/Warlord         | Spotted B-86 Titan
 16087 | -5/Warlord         | Spotted B-75 Beast
 16091 | -5/Warlord         | Destroyed B-75 Beast
 16173 | -5/Warlord         | Warlord forces counterattacked
 16215 | -5/Warlord         | Spotted Executioner
 16227 | -5/Warlord         | Spotted Executioner
 16236 | -5/Warlord         | Spotted Striker
 16238 | -5/Warlord         | P-80 Master assimilated allied QG-TXN(g)
 16239 | -5/Warlord         | P-80 Master assimilated allied 7M-13I(Y)
 16239 | -5/Warlord         | Spotted Executioner
 16350 | -5/Warlord         | Identified exit to Proximity Caves
 16430 | -5/Warlord         | Spotted B-86 Titan
 16437 | -5/Warlord         | Spotted B-75 Beast
 16449 | -5/Warlord         | Entered Proximity Caves
 16739 | -4/Proximity Caves | Discovered new exit (range 24)
 16794 | -4/Proximity Caves | Identified exit to Factory
 16796 | -4/Proximity Caves | Entered Factory
 16796 | -4/Factory         | Evolved 2 slots: Utility x2
 16797 | -4/Factory         | Identified exit to Research
 16797 | -4/Factory         | Identified exit to Armory
 16799 | -4/Factory         | Loaded intel: 263 machine locations
 16808 | -4/Factory         | Discovered exit to Research (range 22)
 16822 | -4/Factory         | Zion Hacker squad teleported in
 16825 | -4/Factory         | Discovered new exit (range 17)
 16973 | -4/Factory         | Zion Fire squad teleported in
 17031 | -4/Factory         | Identified exit to Upper Caves
 17100 | -4/Factory         | Entered Upper Caves
 17100 | -4/Upper Caves     | Accompanied by 12 allies
 17278 | -4/Upper Caves     | Spotted 6C-3X8(f)
 17279 | -4/Upper Caves     | Encountered a Master Thief
 17284 | -4/Upper Caves     | Spotted NQ-3YV(f)
 17285 | -4/Upper Caves     | Encountered a Master Thief
 17289 | -4/Upper Caves     | Allies destroyed NQ-3YV(f)
 17295 | -4/Upper Caves     | Allies destroyed 6C-3X8(f)
 17303 | -4/Upper Caves     | Spotted LA-454(f)
 17304 | -4/Upper Caves     | Encountered a Master Thief
 17307 | -4/Upper Caves     | Allies destroyed LA-454(f)
 17366 | -4/Upper Caves     | Discovered new exit (range 23)
 17407 | -4/Upper Caves     | Identified exit to Upper Caves
 17418 | -4/Upper Caves     | Entered another Upper Caves area
 17418 | -4/Upper Caves     | Accompanied by 10 allies
 17420 | -4/Upper Caves     | Discovered exit to Research (range 23)
 17565 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17682 | -4/Upper Caves     | Spotted B-86 Titan
 17695 | -4/Upper Caves     | Allies destroyed B-86 Titan
 17704 | -4/Upper Caves     | Discovered new exit (range 17)
 17732 | -4/Upper Caves     | Identified exit to Zhirov
 17734 | -4/Upper Caves     | Entered Zhirov
 17734 | -4/Zhirov          | Accompanied by 9 allies
 17734 | -4/Zhirov          | Discovered new exit (range 3)
 17767 | -4/Zhirov          | Met Zhirov
 17817 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17845 | -4/Zhirov          | Found Alien Artifact
 17845 | -4/Zhirov          | Identified Integrated Reactor
 17845 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17901 | -4/Zhirov          | Found Alien Artifact
 17968 | -4/Zhirov          | Identified exit to Proximity Caves
 17979 | -4/Zhirov          | Entered Proximity Caves
 17979 | -3/Proximity Caves | Accompanied by 9 allies
 18120 | -3/Proximity Caves | Spotted CL-RAT(f)
 18122 | -3/Proximity Caves | Encountered a Master Thief
 18124 | -3/Proximity Caves | Spotted A2-9X7(f)
 18125 | -3/Proximity Caves | Encountered a Master Thief
 18126 | -3/Proximity Caves | Destroyed CL-RAT(f)
 18129 | -3/Proximity Caves | Destroyed A2-9X7(f)
 18183 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 18187 | -3/Proximity Caves | Learned Research security intel
 18187 | -3/Proximity Caves | Learned Armory emergency access door positions
 18187 | -3/Proximity Caves | Learned Extension emergency access door positions
 18396 | -3/Proximity Caves | Discovered exit to Research (range 23)
 18455 | -3/Proximity Caves | Entered Research
 18455 | -3/Research        | Evolved 2 slots: Utility x2
 18456 | -3/Research        | Loaded intel: 76 trap records
 18458 | -3/Research        | Loaded intel: 111 machine locations
 18531 | -3/Research        | Fabricated Adv. Heavy Treads (x2)
 18563 | -3/Research        | Zion hero teleported in (NK-0LA)
 18972 | -3/Research        | Allies destroyed NK-0LA
 19009 | -3/Research        | Found EM Disruption Field
 19049 | -3/Research        | Discovered new exit (range 24)
 19093 | -3/Research        | Zion Defense Resupply teleported in
 19101 | -3/Research        | Identified exit to Quarantine
 19172 | -3/Research        | Entered Quarantine
 19173 | -3/Quarantine      | Loaded intel: 75 machine locations
 19299 | -3/Quarantine      | Found Enh. Force Lance
 19412 | -3/Quarantine      | Found Alien Slashing Weapon
 19412 | -3/Quarantine      | Identified Sigix Broadsword
 19413 | -3/Quarantine      | Discovered new exit (range 19)
 19502 | -3/Quarantine      | Found Alien Artifact
 19538 | -3/Quarantine      | Found Alien Artifact
 19542 | -3/Quarantine      | Found Alien Artifact
 19548 | -3/Quarantine      | Found Alien Artifact
 19553 | -3/Quarantine      | Found Alien Artifact
 19555 | -3/Quarantine      | Found Alien Artifact
 19558 | -3/Quarantine      | Found Alien Artifact
 19614 | -3/Quarantine      | Identified exit to Research
 19633 | -3/Quarantine      | Found Alien Artifact
 19637 | -3/Quarantine      | Build established: Hauler-Assassin
 19644 | -3/Quarantine      | Entered Research
 19644 | -2/Research        | Evolved 2 slots: Utility x2
 19645 | -2/Research        | Loaded intel: 115 machine locations
 19658 | -2/Research        | Found Antimissile System
 19706 | -2/Research        | Identified Dimensional Node Initializer (x2)
 19852 | -2/Research        | Identified Transdimensional Reconstructor (x4)
 19852 | -2/Research        | Warped through subspace
 19913 | -2/Research        | Identified Hpw. Transdimensional Reconstructor
 19913 | -2/Research        | Warped through subspace
 20048 | -2/Research        | Retrieved Zion intel report: Guard Positions
 20070 | -2/Research        | Retrieved Zion intel report: Emergency Access
 20071 | -2/Research        | Zion Defense Resupply teleported in
 20206 | -2/Research        | Zion Hacker squad teleported in
 20243 | -2/Research        | Discovered new exit (range 17)
 20275 | -2/Research        | Intercept squad dispatched
 20276 | -2/Research        | Spotted Tracker
 20276 | -2/Research        | Identified exit to Access
 20281 | -2/Research        | Spotted Tracker
 20288 | -2/Research        | Destroyed Tracker
 20299 | -2/Research        | Destroyed Tracker
 20316 | -2/Research        | Found Exp. Phase Shifter
 20338 | -2/Research        | Zion Light squad teleported in
 20348 | -2/Research        | Spotted Combat Programmer
 20367 | -2/Research        | Spotted Combat Programmer
 20394 | -2/Research        | Found EMDS
 20551 | -2/Research        | Zion Thermal Resupply teleported in
 20552 | -2/Research        | Combat Programmer assimilated allied 9Y-5SE(A)
 20611 | -2/Research        | Found Imp. Powered Armor
 20695 | -2/Research        | Discovered exit to Access (range 21)
 20717 | -2/Research        | Zion Offense Resupply teleported in
 20872 | -2/Research        | Terminal network hard line cut
 20970 | -2/Research        | Intercept squad dispatched
 20984 | -2/Research        | Discovered new exit (range 23)
 21019 | -2/Research        | Spotted Tracker
 21020 | -2/Research        | Spotted Tracker
 21062 | -2/Research        | Destroyed Tracker
 21092 | -2/Research        | Spotted Combat Programmer
 21151 | -2/Research        | Identified exit to Testing
 21153 | -2/Research        | Entered Testing
 21154 | -2/Testing         | Loaded intel: 56 machine locations
 21179 | -2/Testing         | Warped through subspace
 21181 | -2/Testing         | Warped through subspace
 21269 | -2/Testing         | Found Exp. Phase Shifter
 21295 | -2/Testing         | Found Prototype Protection
 21295 | -2/Testing         | Identified SHELL Armor
 21467 | -2/Testing         | Spotted PP-61SN4IROHO
 21468 | -2/Testing         | Warped through subspace
 21551 | -2/Testing         | Discovered exit to Access (range 23)
 21605 | -2/Testing         | Found Prototype Ballistic Cannon
 21762 | -2/Testing         | Spotted Fortress
 21882 | -2/Testing         | Discovered new exit (range 6)
 21892 | -2/Testing         | Identified exit to Section 7
 21894 | -2/Testing         | Entered Section 7
 21895 | -2/Section 7       | Loaded intel: 149 machine locations
 21918 | -2/Section 7       | Found Alien Artifact
 22006 | -2/Section 7       | Found Alien Artifact
 22072 | -2/Section 7       | Identified Integrity Redistributor
 22072 | -2/Section 7       | Identified Core Reset Matrix (x2)
 22180 | -2/Section 7       | Found Vortex Chain Reactor
 22192 | -2/Section 7       | Found Vortex Chain Reactor
 22223 | -2/Section 7       | Spotted S7 Guard
 22237 | -2/Section 7       | Destroyed S7 Guard
 22286 | -2/Section 7       | Found Alien Artifact
 22324 | -2/Section 7       | Identified Subatomic Replicator
 22324 | -2/Section 7       | Identified Core Regenerator
 22339 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 22408 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 22732 | -2/Section 7       | Spotted B-90 Cyclops
 22742 | -2/Section 7       | Intercept squad dispatched
 22749 | -2/Section 7       | Spotted Tracker
 22750 | -2/Section 7       | Spotted Tracker
 22752 | -2/Section 7       | Found Alien Artifact
 22775 | -2/Section 7       | Spotted Combat Programmer
 22778 | -2/Section 7       | Spotted Combat Programmer
 22811 | -2/Section 7       | Found Exp. Phase Shifter
 22823 | -2/Section 7       | Destroyed Tracker
 22823 | -2/Section 7       | System corruption reached 10%
 22890 | -2/Section 7       | Found Exp. Phase Shifter
 22920 | -2/Section 7       | Lost 4 parts (3u1w)
 23019 | -2/Section 7       | Crushed by falling debris
 23020 | -2/Section 7       | Crushed by falling debris
 23024 | -2/Section 7       | Build established: Hauler-Mutant
 23071 | -2/Section 7       | Destroyed Combat Programmer
 23094 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 23101 | -2/Section 7       | Terminal network hard line cut
 23113 | -2/Section 7       | Found Alien Artifact
 23113 | -2/Section 7       | Identified LRC Armor
 23113 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 23304 | -2/Section 7       | Found Core Reset Matrix
 23608 | -2/Section 7       | Found Immobilizer
 23609 | -2/Section 7       | Identified Omega Cannon
 23926 | -2/Section 7       | First assault squad dispatched
 24002 | -2/Section 7       | Found Alien Artifact
 24065 | -2/Section 7       | Identified Terrabomb
 24065 | -2/Section 7       | Used Terrabomb
 24069 | -2/Section 7       | Found Terrabomb
 24085 | -2/Section 7       | Found Transdimensional Reconstructor
 24089 | -2/Section 7       | Found Transdimensional Reconstructor
 24094 | -2/Section 7       | Found Alien Artifact
 24105 | -2/Section 7       | Found Alien Artifact
 24390 | -2/Section 7       | Identified Matter Drive (x2)
 24412 | -2/Section 7       | Crushed by falling debris
 24413 | -2/Section 7       | System corruption reached 30%
 24472 | -2/Section 7       | Found Alien Energy Gun
 24472 | -2/Section 7       | Identified Sigix Quantum Sheargun
 24477 | -2/Section 7       | Found Sigix Quantum Sheargun
 24480 | -2/Section 7       | Found Sigix Quantum Sheargun
 24634 | -2/Section 7       | Intercept squad dispatched
 24648 | -2/Section 7       | Spotted Tracker
 24649 | -2/Section 7       | Spotted Tracker
 24650 | -2/Section 7       | Spotted Tracker
 24661 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-295)
 24662 | -2/Section 7       | Core integrity fell below 50%
 24673 | -2/Section 7       | Destroyed Tracker
 24674 | -2/Section 7       | Heart of Steel transformed into Warbot
 24683 | -2/Section 7       | Destroyed Tracker
 24686 | -2/Section 7       | Allies destroyed Tracker
 24686 | -2/Section 7       | Found Terrabomb
 24691 | -2/Section 7       | Spotted Combat Programmer
 24691 | -2/Section 7       | Spotted Combat Programmer
 24691 | -2/Section 7       | Spotted Combat Programmer
 24702 | -2/Section 7       | Destroyed Combat Programmer
 24706 | -2/Section 7       | Combat Programmer assimilated allied Warbot
 24718 | -2/Section 7       | Destroyed Combat Programmer
 24731 | -2/Section 7       | Destroyed Combat Programmer
 24746 | -2/Section 7       | Found Exp. Phase Shifter
 24752 | -2/Section 7       | Destroyed 7 combat bots
 24824 | -2/Section 7       | Spotted Executioner
 24824 | -2/Section 7       | Spotted Executioner
 24880 | -2/Section 7       | Destroyed Executioner
 24882 | -2/Section 7       | Destroyed Executioner
 24892 | -2/Section 7       | Found Exp. Core Analyzer
 24902 | -2/Section 7       | Found Exp. Targeting Computer
 24910 | -2/Section 7       | Found Exp. Targeting Computer
 25060 | -2/Section 7       | Discovered exit to Access (range 5)
 25077 | -2/Section 7       | Identified Integrated Dissipator
 25127 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25178 | -2/Section 7       | Entered Access
 25178 | -1/Access          | Evolved 2 slots: Utility x2
 25179 | -1/Access          | Loaded intel: 97 machine locations
 25252 | -1/Access          | Used Subatomic Replicator to replicate Omega Cannon
 25463 | -1/Access          | First assault squad dispatched
 25703 | -1/Access          | Zion Light squad teleported in
 25748 | -1/Access          | Zion Resource Resupply teleported in
 25856 | -1/Access          | Spotted B-99 Colossus
 25873 | -1/Access          | System corruption reached 10%
 25876 | -1/Access          | Discovered new exit (range 4)
 25882 | -1/Access          | Entered Command
 25883 | -1/Command         | Loaded intel: 62 machine locations
 25996 | -1/Command         | Disengaged cave seal
 26008 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 26052 | -1/Command         | Spotted B-99 Colossus
 26061 | -1/Command         | Allies destroyed B-99 Colossus
 26222 | -1/Command         | High security lockdown imminent
 26255 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 26255 | -1/Command         | Identified Hacking Drone Bay
 26302 | -1/Command         | High security lockdown engaged
 26361 | -1/Command         | Spotted M Guard
 26363 | -1/Command         | Spotted M Guard
 26363 | -1/Command         | Spotted Combat Programmer
 26366 | -1/Command         | Spotted Combat Programmer
 26371 | -1/Command         | Allies destroyed Combat Programmer
 26387 | -1/Command         | Allies destroyed M Guard
 26389 | -1/Command         | Allies destroyed Combat Programmer
 26401 | -1/Command         | Spotted Executioner
 26401 | -1/Command         | Spotted Striker
 26405 | -1/Command         | Used Terrabomb
 26435 | -1/Command         | Used Terrabomb
 26435 | -1/Command         | Spotted B-99 Colossus
 26436 | -1/Command         | Spotted Executioner
 26437 | -1/Command         | Spotted Striker
 26437 | -1/Command         | Spotted Executioner
 26439 | -1/Command         | Spotted Alpha 7
 26443 | -1/Command         | Discovered new exit (range 5)
 26448 | -1/Command         | Core integrity fell below 50%
 26455 | ***                | Escaped!

 Last Messages 
---------------
26447_ Field strength at 88.
26448_ Knocked back.
26448_ K-01 Serf collects debris.
26448_ Triggered Stasis Trap.
26448_ A bubble of rippling energy engulfs the area.
26448_ Field strength at 94.
26449_ Field strength at 88.
26450_ Field strength at 82.
26451_ Penetrated by Slug.
26451_ Slug penetrates Access Shell. <x3>
26451_ Slug penetrates Repair Station.
26451_ Slug penetrates Access Shell.
26451_ Penetrated by Slug.
26451_ Slug penetrates Wall.
26451_ Field strength at 28.
26452_ Field strength at 22.
26452_ K-01 Serf collects debris.
26453_ Field strength at 16.
26453_ Stasis field depleted.
26454_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          120
Energy Generation          85
Energy Capacity            2700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       1010
Power Amplification        40
Armor Coverage             2400
Resistance: KI             30
Resistance: EM             90
Utility Shielding          90
Point Defense Rating       240
Weapon Cycling             15
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           4
Offensive Hacking          16

 Item Schematics 
-----------------
               Hvy. Riot Gun | -7/Zion       | Free
                 Bore Cannon | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free
          Exp. Core Analyzer | -2/Section 7  | Z-intel
            Com. Mass Driver | -2/Section 7  | Z-intel
  Adv. Thermal Defense Suite | -2/Section 7  | Z-intel
     Adv. Overload Amplifier | -2/Section 7  | Z-intel
       Hvy. Dispersion Rifle | -2/Section 7  | Z-intel
      Imp. Fusion Compressor | -2/Section 7  | Z-intel
    Adv. Micro-nuke Launcher | -2/Section 7  | Z-intel
               Enh. Coil Gun | -2/Section 7  | Z-intel
 Exp. Terrain Scan Processor | -2/Section 7  | Z-intel
         Hdn. Centrium Wheel | -1/Command    | Z-intel
              Exp. ECM Suite | -1/Command    | Z-intel
          Imp. Energy Mantle | -1/Command    | Z-intel
       Cld. Impulse Thruster | -1/Command    | Z-intel
       Exp. Reclamation Unit | -1/Command    | Z-intel
         Exp. Actuator Array | -1/Command    | Z-intel
           Adv. Plasma Rifle | -1/Command    | Z-intel
              Thunder Hammer | -1/Command    | Z-intel
        Exp. Target Analyzer | -1/Command    | Z-intel
     Exp. Signal Interpreter | -1/Command    | Z-intel
     Imp. Matter Neutralizer | -1/Command    | Z-intel
  Exp. Thermal Defense Suite | -1/Command    | Z-intel

 Robot Schematics 
------------------
 M-13 Machinist | -10/Mines     | Hacked
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
         P-70 Sage | x2 | -5/Factory  
    I-47 Archangel | x1 | -5/Factory  
 Adv. Heavy Treads | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Sigix Broadsword
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
LRC Armor
Terrabomb
Matter Drive
Sigix Quantum Sheargun
Integrity Redistributor
Integrated Dissipator
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredAerolevScrap
  Manual?         0
Play Time         04:27:04
  Cumulative      1631.6 hours
  Start           2020.09.30 @ 16:00:06
  End             2020.09.30 @ 23:42:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2472
  Rogue           2465
  Adventurer      0
  Explorer        7
Win Type          0
  Total           150
  Types           41/20/58/3/3/5/18/1/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53565b07-3594-498b-865a-cb28f89d39ac