Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 14:23:48 Player: Charango24 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (103) 515 Value Destroyed (3283) 3283 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 10706 Bonus ------- Follower Combat Kills 328 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 428/850 Matter 275/300 Energy 72/100 System Corruption 0% Temperature Cool (2) Movement Flying (32) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Gravity Neutralizer Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Slug Cannon > --- INVENTORY (5) ---- Transmission Jammer Improved Reaction Control System Improved Field Recycling Unit (0) Heavy Beamcaster Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fusion Compressor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Gravity Neutralizer Improved Signal Interpreter Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Antimatter Reactor Nuclear Pulse Thruster Transmission Jammer Improved Reaction Control System Focal Shield Improved Field Recycling Unit Heavy Beamcaster Heavy Plasma Cannon [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Cesium-ion Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . . . . . Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . . Utility 5 | . . 1 . . . 2 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 85 | 6 4 7 3 1 1 9 12 11 . 17 8 3 1 2 . . Power 17 | 1 1 3 1 . . 1 2 2 . 3 2 1 . . . . Engine 7 | 1 . 3 1 . . . . . . 1 1 . . . . . Core 9 | . 1 . . . . 1 2 2 . 2 . 1 . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . Propulsion 22 | 2 1 1 . . . 3 3 2 . 6 3 . . 1 . . Treads . | . . . . . . . . . . . . . . . . . Leg 9 | 2 1 1 . . . 3 1 . . 1 . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 2 . 5 3 . . 1 . . Utility 24 | 1 . 3 1 . . 3 5 4 . 6 . 1 . . . . Device 9 | . . 1 . . . 1 3 1 . 2 . 1 . . . . Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 7 | . . 1 1 . . 1 . 1 . 3 . . . . . . Hackware 4 | . . . . . . . 2 1 . 1 . . . . . . Protection 3 | . . 1 . . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 22 | 2 2 . 1 1 1 2 2 3 . 2 3 1 1 1 . . Energy Gun 5 | 2 . . . . . . . . . . 2 . 1 . . . Energy Cannon 2 | . . . 1 1 . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . . 1 . 1 . . . . Ballistic Cannon 9 | . 2 . . . 1 1 1 2 . 1 1 . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . . 1 . 1 . 2 . 1 . . . . Parts Lost 41 | . 1 . 2 . . 7 3 8 2 9 . . . 1 4 4 Power 9 | . 1 . 1 . . 3 . 2 . 1 . . . . . 1 Propulsion 10 | . . . . . . 1 1 2 1 2 . . . 1 1 1 Utility 13 | . . . . . . 2 1 2 1 4 . . . . 2 1 Weapon 9 | . . . 1 . . 1 1 2 . 2 . . . . 1 1 Highest Loss Streak 7 | . 1 . 2 . . 3 2 7 2 4 . . . 1 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 2 5 7 6 6 6 6 6 5 7 6 6 7 7 7 7 6 Power . | . . . . . . . 1 1 2 1 2 1 1 1 1 . Propulsion 1 | . 3 3 1 1 1 . . 2 2 1 1 1 1 . . . Utility 1 | . . . . 1 1 1 1 1 3 2 3 3 3 3 3 3 Weapon 2 | 1 1 3 4 4 4 4 3 . . 1 . 2 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 26 | . 3 4 3 1 . 5 3 . . 3 . 2 . . . 2 Power 2 | . 1 . . . . . . . . . . 1 . . . . Propulsion 8 | . 2 1 2 . . . . . . 3 . . . . . . Utility 8 | . . 1 . . . 3 2 . . . . 1 . . . 1 Weapon 8 | . . 2 1 1 . 2 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 80 98 97 96 98 79 77 86 81 80 93 96 93 93 85 63 Engine 6 | . 5 9 19 22 22 9 1 . . . 5 . . . . . Core 5 | . 5 10 1 . . 6 8 9 7 4 4 7 . . . . Leg 13 | . 26 21 22 22 22 17 14 . 2 2 . . . . . . Flight 6 | . . . . . . . . 9 8 21 23 25 26 26 23 18 Device 7 | . . 3 . . . 8 17 15 9 5 6 6 6 6 6 6 Storage 8 | . 14 11 11 11 11 9 7 7 7 6 6 6 6 6 6 5 Processor 15 | . . 11 19 22 22 17 7 8 15 24 33 33 33 33 29 20 Hackware 2 | . . . . . . . 3 15 15 4 . . . . . . Protection 2 | . . 7 2 . . . 6 1 . . . . . . . . Energy Cannon 1 | . . . 8 11 1 . . . . . . . . . . . Ballistic Cannon 9 | . 23 22 12 8 19 10 6 5 15 6 2 6 6 1 . 2 Peak Build Rating 70 | 6 8 15 16 32 32 38 39 42 42 65 69 70 64 64 63 51 Average Rating 31 | 4 6 13 15 20 16 31 30 35 37 51 61 65 64 63 58 46 On Entrance 33 | . 6 8 15 16 32 16 20 37 42 35 38 67 64 64 63 48 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 42 | 14 16 27 27 38 38 33 42 32 27 32 24 32 32 32 28 32 Greatest Support 36 | 20 20 20 20 20 20 30 27 35 12 36 36 36 36 36 36 30 Greatest Overweight (x) 5 | 1 1 1 1 1 1 3 3 2 4 5 . 1 . . . 1 Average Overweight (x) . | . . . . 1 1 . . 1 3 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 7 8 8 8 8 8 7 7 Average Carried 7 | 2 5 7 7 7 7 7 7 5 6 6 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 8 7 8 8 7 6 7 7 7 7 8 8 7 7 5 Class Distribution -------------------- 35% | Mutant 35% | Scavenger-Mutant 15% | Sprinter 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Matter Collected 3561 | 243 175 439 183 . 40 443 577 240 96 176 521 111 135 77 41 64 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2788 | . 361 497 100 . 158 451 680 175 117 97 . . . 47 . 105 Parts 189 | . 22 34 6 . 1 43 54 10 4 3 . . . 7 . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 6 7 . . . . 13 . 5 Prevented 1 | . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 8 12 6 . 3 16 12 6 2 6 . . . 2 . 5 Melee 2 | . . . . . . . 1 1 . . . . . . . . Guns 9 | . 2 . . . . . . . . 1 . . . 2 . 4 Cannons 63 | . 6 12 6 . . 16 11 4 2 5 . . . . . 1 AOE 1 | . . . . . . . . 1 . . . . . . . . Classes Destroyed 16 | . 4 2 . . 1 5 2 1 . 1 . . . . . . Worker 10 | . . 1 . . . 2 7 . . . . . . . . . Builder 4 | . . . . . . 1 3 . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . Recycler 4 | . 1 . . . . 1 2 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 8 | . 3 4 . . . 1 . . . . . . . . . . Swarmer 21 | . 2 . 3 . . 6 . 4 . . . . . 2 . 4 Grunt 28 | . 6 6 3 . 2 5 4 1 1 . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 13 | . . 6 . . . 2 2 . 1 2 . . . . . . Hunter 5 | . . . . . . 2 2 . . . . . . . . 1 Programmer 4 | . . . . . . . 4 . . . . . . . . . Heavy 1 | . . . . . . 1 . . . . . . . . . . Assembled 4 | . . . . . . . . . . 4 . . . . . . Best Kill Streak 8 | . 4 4 3 . 3 6 8 4 2 4 . . . 2 . 4 Combat Bots Only 6 | . 3 3 3 . 3 4 6 4 2 4 . . . 2 . 4 Max Kills in Single Turn 5 | . 2 1 1 . 1 1 5 1 1 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Hostile Shots Fired 706 | . 33 30 64 . 1 101 117 57 21 136 . 6 6 15 58 61 Missed 280 | . 12 12 17 . 1 28 49 16 3 55 . 2 3 9 41 32 Hits 426 | . 21 18 47 . . 73 68 41 18 81 . 4 3 6 17 29 Melee 10 | . . . . . . . . 5 . 5 . . . . . . Projectile 416 | . 21 18 47 . . 73 68 36 18 76 . 4 3 6 17 29 Critical Strikes 15 | . 1 1 . . . 3 2 3 . 1 . . . 1 3 . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . . Damage Taken 5515 | . 227 252 432 . . 1164 660 736 303 920 . 20 23 110 241 427 Core 1413 | . 61 18 103 . . 268 133 284 124 179 . . . 49 102 92 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 194 | . . . . . . 131 . . . . 63 . . . . . Core Remaining (%) 63 | 100 75 . . . 69 51 . . 22 . . . . . . . Volleys Fired 279 | . 32 43 26 . 2 69 34 20 8 17 1 . . 2 . 25 Largest 2 | . 2 2 2 . 1 2 1 1 2 2 2 . . 1 . 1 Hottest 250 | . 100 60 60 . 250 60 50 40 80 74 80 . . 80 . 80 Shots Fired 384 | . 64 86 33 . 2 77 35 21 16 21 2 . . 2 . 25 Gun 39 | . 20 . . . . . . . . 4 2 . . 2 . 11 Cannon 343 | . 44 86 33 . 2 77 35 19 16 17 . . . . . 14 Launcher 2 | . . . . . . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 345 | . 44 86 33 . . 77 35 19 16 21 . . . . . 14 Thermal 37 | . 20 . . . 2 . . . . . 2 . . 2 . 11 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . . . . . . . . Robot Hit Streak 28 | . 4 10 4 . 5 12 11 2 2 16 18 . . 24 . 28 Robot Miss Streak 8 | . 4 3 4 . 3 6 4 2 8 6 . . . . . 5 Penetration Max 1 | . . . . . . 1 . . . 1 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 236 | . 31 46 18 . 2 49 33 14 4 19 2 . . 2 . 16 Core Hits 140 | . 16 22 7 . 5 22 23 7 2 21 . . . 4 . 11 Critical Kills 2 | . . . . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . . . . 1 Critical Strikes 24 | . 3 3 . . . 7 7 . 1 1 . . . . . 2 Burn 1 | . 1 . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . 1 1 . . . . . 2 Blast 18 | . 2 3 . . . 7 6 . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . Melee Attacks 18 | . . . . . . . 10 6 . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . 10 6 . . . . . 2 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7888 | . 537 813 328 . 287 2198 2222 482 171 457 27 . . 54 . 312 Guns 565 | . 176 . . . . . . . . 81 27 . . 54 . 227 Cannons 5692 | . 361 796 312 . 55 2044 1335 162 171 371 . . . . . 85 Explosions 831 | . . . . . 232 139 325 135 . . . . . . . . Melee 720 | . . . . . . . 557 163 . . . . . . . . Ramming 80 | . . 17 16 . . 15 5 22 . 5 . . . . . . Kinetic 5718 | . 361 796 312 . . 2044 1335 162 171 452 . . . . . 85 Thermal 1262 | . 176 . . . 287 139 325 27 . . 27 . . 54 . 227 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 108 | . . . . . . . . 108 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 720 | . . . . . . . 557 163 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 4 4 4 11 11 11 11 11 11 . Average Corruption 6 | . . . . . . . 3 4 4 6 11 11 11 11 11 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 111 | . . . . . . . 14 32 . 31 9 9 9 6 1 . Message Errors 35 | . . . . . . . 3 13 . 9 4 2 3 1 . . Matter Fused 16 | . . . . . . . 2 5 . 3 1 1 1 2 1 . Heat Flow Errors 20 | . . . . . . . 3 6 . 5 3 . 2 1 . . Energy Discharges 16 | . . . . . . . 3 2 . 5 1 3 1 1 . . Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 10 | . . . . . . . 1 3 . 5 . . 1 . . . Data Loss (major) 6 | . . . . . . . . 1 . 1 . 3 1 . . . Misfires 3 | . . . . . . . 1 1 . 1 . . . . . . Alerts 2 | . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 499 | . 4 . . . . 236 259 . . . . . . . . . Projectiles 357 | . 4 . . . . 199 154 . . . . . . . . . Explosions 60 | . . . . . . 37 23 . . . . . . . . . Melee 82 | . . . . . . . 82 . . . . . . . . . Knockbacks 42 | . 3 4 3 . . 13 9 1 2 7 . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic 39 | . 3 4 3 . . 12 7 1 2 7 . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . 9 . 2 . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . 5 . 1 . . . . . . Targets Rammed 16 | . . 3 4 . . 2 1 5 . 1 . . . . . . Kicked 10 | . . 3 4 . . 2 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 420 | . 411 239 132 . 420 38 247 215 200 264 338 6 240 216 13 114 Average Temperature 72 | . 135 45 86 . 211 13 68 64 110 68 88 6 107 84 13 52 Received Heat Transfer 1281 | . 123 75 102 . . 270 180 225 162 72 . . . 36 36 . Effects 5 | . 1 . . . 1 . 2 . . . . . 1 . . . Shutdowns 2 | . 1 . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . Parts Melted 14 | . 4 . . . 9 . . . . . . . . . . 1 Heat Transferred 3366 | . 592 . . . 1600 150 250 50 . . 74 . . 125 . 525 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . . 1 1 . . . . . . . . . Low Security (%) 95 | 100 100 100 100 . 100 82 95 . . 100 100 100 . . . . Level 1 4 | . . . . . . 17 4 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 297 | . 122 104 65 . 130 297 280 . . 139 27 98 . . . . Initial 128 | . . 11 10 . . 23 128 . . 28 9 . . . . . Average 39 | . 53 38 5 . 95 76 35 . . 35 5 15 . . . . Influence Increases 3225 | . 251 374 145 . 130 616 513 155 96 297 48 215 15 130 . 240 Destroy 0b10 Robot/C 1640 | . 160 240 120 . 60 320 240 120 80 40 . 120 . 40 . 100 Destroy 0b10 Robot/NC 145 | . 20 25 . . . 35 65 . . . . . . . . . Destroy Leader 396 | . 26 88 10 . 10 82 90 20 10 20 . 20 . . . 20 Allied During Kill 46 | . . . . . . . . . 6 . . 40 . . . . Successful Hack 102 | . . 19 . . . 13 24 . . 41 . 5 . . . . Disable Machine 285 | . 45 . 15 . 60 120 45 . . . . . . . . . Destroy Structure 146 | . . 2 . . . 31 34 . . 1 48 30 . . . . Partial Spotted 75 | . . . . . . . 15 . . 60 . . . . . . Lose Combat Pursuer 390 | . . . . . . 15 . 15 . 135 . . 15 90 . 120 Influence Decreases 3065 | . 223 375 172 . 70 394 517 433 50 316 75 127 98 65 70 80 Entered New Map 471 | . . 17 17 . . 37 154 104 . 18 18 . 34 2 70 . Time Decay 2237 | . 213 358 135 . 70 297 333 249 30 258 57 80 64 53 . 40 Lost Part 310 | . 10 . 20 . . 60 30 80 20 40 . . . 10 . 40 Lost Ally 47 | . . . . . . . . . . . . 47 . . . . Squads Dispatched 24 | . 2 2 . . . 5 6 . . 6 . 1 . 1 . 1 Investigation 5 | . 1 1 . . . . 2 . . . . . . 1 . . Extermination 7 | . . . . . . . 4 . . 3 . . . . . . Reinforcement 11 | . 1 1 . . . 5 . . . 3 . 1 . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Distress Signals 15 | . 3 3 . . . 3 3 . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 193 | . 16 21 7 . 3 29 31 7 2 20 6 3 1 8 29 10 Peak Tracking Total 20 | . 4 3 4 . 3 4 7 4 2 6 2 2 1 5 20 8 Tactical Retreats 20 | . . . . . . 1 4 1 . 4 . . 1 2 4 3 ECM-based Alert Blocks 7 | . . . . . . . 7 . . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Traps Triggered 19 | . 2 1 . . . 6 5 . . 2 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Machines Disabled 19 | . 3 . 1 . 4 8 3 . . . . . . . . . Max in Single Turn 6 | . 1 . 1 . 4 6 3 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Machines Accessed 40 | . 1 7 1 5 . 6 6 2 . 9 . 2 . 1 . . Terminals 22 | . . 4 . . . 5 2 1 . 8 . 1 . 1 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 140 | . 6 24 1 50 . 14 10 2 . 24 . 4 . 5 . . Successful 108 | . 4 16 1 50 . 9 7 2 . 12 . 2 . 5 . . Failed 31 | . 2 7 . . . 5 3 . . 12 . 2 . . . . Catastrophic 3 | . . 1 . . . . . . . 2 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . Manual 10 | . . 9 . 1 . . . . . . . . . . . . Terminals 54 | . . 11 . . . 10 4 1 . 21 . 2 . 5 . . Fabricators 3 | . . . . . . . 3 . . . . . . . . . Repair Stations 9 | . . 4 . . . 4 1 . . . . . . . . . Recycling Units 11 | . 6 . . . . . 2 . . 3 . . . . . . Scanalyzers 9 | . . 9 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Terminal Hacks 81 | . . 5 1 50 . 5 3 2 . 9 . 1 . 5 . . Record 57 | . . 2 . 49 . . . 1 . . . . . 5 . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . Prototype ID Bank 4 | . . 1 . . . 2 . . . 1 . . . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . . . . Open DSF 3 | . . . . . . . 1 . . 1 . 1 . . . . Branch Access Points 2 | . . 1 . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 4 | . . 1 . . . 2 . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . Registered Prototypes 2 | . . . . . . . 1 . . 1 . . . . . . Zone Layout 2 | . . . . . . . 1 . . 1 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . 3 . . . 4 1 . . . . . . . . . Scan Component 4 | . . 2 . . . 2 . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . Refit 2 | . . 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 4 . . . . . 1 . . 3 . . . . . . Recycle Component 1 | . . . . . . . . . . 1 . . . . . . Process 1 | . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 3 | . 2 . . . . . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . 6 . . . 5 4 . . 8 . 2 . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . Time 52 | . . . . . . 52 . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . . . . . . Recycled Matter 26 | . . . . . . . . . . 26 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 4 . . . . . 2 . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Total Allies 20 | . . . . . . . . . 1 . 19 . . . . . Largest Group 19 | . . . . . . . . . 1 . 19 18 . . . . Highest-Rated Group 684 | . . . . . . . . . 141 . 684 658 . . . . Highest-Rated Ally 141 | . . . . . . . . . 141 . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 164 | . . . . . . . . . 2 . 113 49 . . . . Total Damage 5174 | . . . . . . . . . 133 . 3520 1521 . . . . Kills 15 | . . . . . . . . . 2 . 7 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Active Infowar (turns) 8286 | . . 1148 1316 842 146 1558 1819 978 60 419 . . . . . . Optics 5010 | . . 1148 1316 842 146 1558 . . . . . . . . . . ECM 3276 | . . . . . . . 1819 978 60 419 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . 2 . . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Turns Passed 12680 | 95 505 1148 1316 842 146 1864 2687 1227 60 1439 279 289 248 163 215 157 Spaces Moved 11822 | 69 314 721 747 478 79 957 1369 1043 13 2249 616 672 909 531 775 280 Core 36 | 8 . . . . . . . 6 . 22 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4845 | 61 314 721 747 478 79 957 1300 . 5 183 . . . . . . Wheels 444 | . . . . . . . 69 375 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6497 | . . . . . . . . 662 8 2044 616 672 909 531 775 280 Fastest Speed 26 | 50 120 105 105 175 175 105 105 50 270 26 27 27 27 27 27 29 Average Speed 92 | 115 123 134 165 175 175 163 169 109 285 49 27 27 27 27 27 33 Slowest Speed 360 | 120 190 175 175 175 175 315 360 176 295 300 32 104 27 29 29 104 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . 6 . . 12 . . 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 46 53 92 73 24 50 20 85 5 42 95 10 94 64 65 37 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 1 . . . . . . . . 1 1 . 1 Known Exits Taken 8 | . . 1 1 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 1 . . . . . . . Scrap Searched 10 | . . . 2 . . . . 4 . . . . 2 1 1 . Spaces Dug 4 | . . . . . . . 2 2 . . . . . . . . Terrain Destroyed 102 | . . . . . . 30 42 17 10 . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . Projectile 54 | . . . . . . 22 7 12 10 . . . . . . 3 AOE 48 | . . . . . . 8 35 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Total 13200 | 84 368 821 797 486 86 1159 1679 1103 22 2557 729 781 899 544 774 311 Wait 699 | . 6 15 8 . . 73 223 . . 223 74 66 . 4 . 7 Move 11770 | 68 313 720 746 477 78 956 1368 1042 12 2238 615 671 890 530 774 272 Hop 15 | . . . . . . . . . . 5 . . 6 . . 4 Pick Up 150 | 10 10 17 5 4 1 25 19 13 . 24 9 10 1 2 . . Fast Attach . | . . . . . . . . . . . . . . . . . Attach 118 | 6 4 8 3 1 3 16 11 12 1 23 13 11 1 3 . 2 Detach 33 | . . 1 . . 1 3 1 1 1 11 9 4 . . . 1 Swap 1 | . . . . . . . 1 . . . . . . . . . Drop 85 | . 3 14 5 4 1 15 11 3 . 15 8 4 1 1 . . Fire 279 | . 32 43 26 . 2 69 34 20 8 17 1 . . 2 . 25 Melee 18 | . . . . . . . 10 6 . . . . . 2 . . Ram 6 | . . . . . . . . 5 . 1 . . . . . . Kick 10 | . . 3 4 . . 2 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 6) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 754 | -9/Materials | Central database locked down 988 | -9/Materials | Discovered new exit (range 17) 1218 | -9/Materials | Build established: Scavenger-Mutant 1523 | -9/Materials | Discovered new exit (range 13) 1733 | -9/Materials | Identified exit to Mines 1749 | -9/Materials | Entered Mines 1841 | -9/Mines | Found the Drone Emporium 1858 | -9/Mines | Found Prototype Device 1932 | -9/Mines | Learned Materials emergency access door positions 1941 | -9/Mines | Discovered new exit (range 3) 1988 | -9/Mines | Discovered new exit (range 8) 2130 | -9/Mines | Identified exit to Materials 2322 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2458 | -9/Mines | Learned location of Storage (-8) 3035 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3037 | -9/Mines | Discovered new exit (range 5) 3044 | -9/Mines | Identified exit to Exiles 3065 | -9/Mines | Entered Exiles 3106 | -9/Exiles | Discovered new exit (range 17) 3142 | -9/Exiles | Identified exit to Mines 3193 | -9/Exiles | Met 8R-AWN 3228 | -9/Exiles | Met EX-HEX 3302 | -9/Exiles | Met EX-DEC 3351 | -9/Exiles | Learned location of Zion (-6) 3408 | -9/Exiles | Met EX-BIN 3450 | -9/Exiles | Aligned with FarCom system 3452 | -9/Exiles | Given EX-Vault access code 3568 | -9/Exiles | Opened EX-Vault 3687 | -9/Exiles | Found Firepult 3737 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3872 | -9/Exiles | Discovered exit to Mines (range 15) 3907 | -9/Exiles | Left Exiles lab with Firepult 3907 | -9/Exiles | Entered Mines 4016 | -8/Mines | Discovered exit to Materials (range 14) 4053 | -8/Mines | Entered Materials 4053 | -8/Materials | Evolved 2 slots: Utility x2 4053 | -8/Materials | Identified Bomb Drone Bay 5073 | -8/Materials | Repaired Aluminum Leg+ 5106 | -8/Materials | Repaired Aluminum Leg+ 5824 | -8/Materials | Discovered new exit (range 15) 5830 | -8/Materials | Lost 3 parts (1p2u) 5900 | -8/Materials | Build established: Mutant 5917 | -8/Materials | Entered Factory 5917 | -7/Factory | Evolved 2 slots: Utility x2 8263 | -7/Factory | Discovered new exit (range 14) 8576 | -7/Factory | Allied Derelicts emerged from ambush trap array 8604 | -7/Factory | Entered Lower Caves 8847 | -7/Lower Caves | Build established: Hacker-Mutant 9043 | -7/Lower Caves | Core integrity fell below 50% 9094 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 9341 | -7/Lower Caves | Encountered a Warlord checkpoint 9495 | -7/Lower Caves | Learned location of 2 exits from Factory 9560 | -7/Lower Caves | Discovered new exit (range 5) 9732 | -7/Lower Caves | Learned Factory emergency access door positions 9831 | -7/Lower Caves | Entered another Lower Caves area 9850 | -7/Lower Caves | 1C-UTU showed up to help 9852 | -7/Lower Caves | 1C-UTU revealed a hidden path 9891 | -7/Lower Caves | Entered Factory 9891 | -6/Factory | Evolved 2 slots: Propulsion x2 9892 | -6/Factory | Identified exit to Lower Caves 10295 | -6/Factory | Assembled infested ambush trap array 10341 | -6/Factory | Lost 4 parts (1p3u) 10392 | -6/Factory | Discovered new exit (range 16) 10616 | -6/Factory | Build established: Sprinter 11288 | -6/Factory | System corruption reached 10% 11330 | -6/Factory | Sucked down chute 11330 | -6/Factory | Entered Waste 11331 | -6/Waste | Spotted C-40 Crusher 11333 | -6/Waste | Spotted C-40 Crusher 11342 | -6/Waste | Warlord forces began an assault 11343 | -6/Waste | Lost 4 parts (2n2w) 11367 | -6/Waste | Spotted C-40 Crusher 11373 | -6/Waste | Allies destroyed C-40 Crusher 11375 | -6/Waste | Spotted C-40 Crusher 11384 | -6/Waste | Allies destroyed C-40 Crusher 11386 | -6/Waste | Spotted C-40 Crusher 11387 | -6/Waste | Spotted C-40 Crusher 11395 | -6/Waste | Allies destroyed C-40 Crusher 11396 | -6/Waste | Allies destroyed C-40 Crusher 11406 | -6/Waste | Discovered new exit (range 13) 11523 | -6/Waste | Identified exit to Factory 11609 | -6/Waste | Entered Factory 11609 | -6/Factory | Accompanied by 18 allies 11627 | -6/Factory | Identified exit to DSF 11747 | -6/Factory | Lost 10 allies 11873 | -6/Factory | Discovered exit to Lower Caves (range 15) 11898 | -6/Factory | Entered Lower Caves 11997 | -6/Lower Caves | Spotted B-75 Beast 12094 | -6/Lower Caves | Encountered a Warlord checkpoint 12137 | -6/Lower Caves | Discovered new exit (range 4) 12139 | -6/Lower Caves | Learned Factory emergency access door positions 12142 | -6/Lower Caves | Identified exit to Lower Caves 12146 | -6/Lower Caves | Entered another Lower Caves area 12157 | -6/Lower Caves | Encountered a Warlord checkpoint 12203 | -6/Lower Caves | Attracted the attention of an 0b10 base 12221 | -6/Lower Caves | Identified exit to Zion 12221 | -6/Lower Caves | Identified exit to Factory 12221 | -6/Lower Caves | Learned 8 Factory zone layouts 12221 | -6/Lower Caves | Learned 8 Research zone layouts 12221 | -6/Lower Caves | Learned Extension emergency access door positions 12235 | -6/Lower Caves | Learned location of 1 exit from Factory 12309 | -6/Lower Caves | Entered Zion 12327 | -6/Zion | System corruption cleaned by Quarantine Array 12340 | -6/Zion | Learned Factory emergency access door positions 12342 | -6/Zion | Given A8's code to call for help 12424 | -6/Zion | Rebuked by Imprinter 12435 | -6/Zion | Attempted to imprint without authorization 12435 | -6/Zion | Attacked by Zionites 12480 | -6/Zion | Spotted LF-C8I(B) 12481 | -6/Zion | Spotted XT-LFG(B) 12520 | -6/Zion | Discovered new exit (range 13) 12521 | -6/Zion | CL-ANK came to Zion's defense 12524 | -6/Zion | Identified exit to Proximity Caves 12524 | -6/Zion | Entered Proximity Caves 12581 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12681 | -5/Proximity Caves | Self-destructed Last Messages --------------- 12629_ Slug penetrates Wall. 12632_ Penetrated by Slug. 12632_ Slug penetrates Wall. 12636_ Penetrated by Slug. 12636_ Gatling Laser destroyed. 12642_ H-66 Slayer heat damages Gauss Rifle. 12642_ Slug penetrates Wall. 12642_ Penetrated by Slug. 12642_ Cld. Cesium-ion Thruster destroyed. 12645_ H-66 Slayer suffers critical hit (Destroy). 12645_ Destroyed Lgt. Fission Core. 12652_ Penetrated by Slug. 12667_ Slug penetrates Wall. 12667_ Sml. Storage Unit destroyed. 12670_ Penetrated by Slug. 12677_ Antimatter Reactor destroyed. 12677_ Penetrated by Slug. 12678_ H-66 Slayer suffers critical hit (Destroy). 12678_ H-66 Slayer destroyed. 12680_ Acquired 54 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ###??????????????????#% %##??????????????????????? | | # ?????????????????## ##?????????????????????? | | # #???###??????????# %#?????????????????????? | | # ??## #??????????## #?????????????????????? | | ?# ### #?#####?????## #?????????????????????? | | ??# ### ######### #?????????????????????? | | ???# ## #?????????????????????? | | ???# ## * #?????????????????????? | | ##?# ## #######;=##?????????????????????? | | ### #?????## ;#?????????????????????? | | ## #??????#@##?????????????????????? | | ##?????#;%#??????????????????????? | | ### ####??????##=##?????????????????????? | | ######### ???????#% #?????????????????????? | | ####### ??????# #?????????????????????? | | ## [% ##???# #?????????????????????? | | ## ####% #?????????????????????? | | ###### % #?????????????????????? | | ##??????# %#?????????????????????? | | # #???????## ## #?????????????????????? | | # ##????????## #?????????????????????? | | #??????????# #????????????????????? | | #????? [% ########????????????????????? | | ### ? * ?????????????????????????????? | | ??# ?????????????????????????????? | | ?? ### ??????????????????????????????? | | ?? ##??? ??????????????????????????????? | | ?? #???# % ???????????????????????????????? | | ?? #???? ???????????????????????????????? | | ??????????? #????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 37 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: EM 15 Evasion (%) 74 Targeting Accuracy 16 Core Analysis 6 Salvage Targeting 4 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Jamming Amplifier | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 7% | -8/Materials Aluminum Leg | 46% | -8/Materials Studied --------- Lgt. Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Heavy Suspicion I Have A Map? Item+ Plot Armor Sixth Sense Challenges ------------ None Game ------ Seed DeflectorZipTurretformer Manual? 0 Play Time 02:31:54 Cumulative 21.4 hours Start 2026.01.16 @ 21:36:13 End 2026.01.20 @ 14:23:48 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 26 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1f78671-7a4a-45bf-bbc8-131203f78adf