Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.08 @ 01:05:16 Player: ZOT Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (1883) 1883 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 7646 Bonus ------- Follower Combat Kills 323 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer System Shield > --- WEAPON (2) ------- Heavy Beamcaster Slug Cannon > --- INVENTORY (5) ---- Angular Momentum Engine Heart of Steel Self-destruct Interrupter (15) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer System Shield System Shield > --- WEAPON ----------- Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Angular Momentum Engine Heart of Steel Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Utility System Shield Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Slug Cannon Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . 2 . . . . Utility 4 | . . . . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 50 | 7 . 4 2 . 6 5 1 9 8 . 6 2 Power 3 | 1 . . . . . . . . 1 . 1 . Engine 3 | 1 . . . . . . . . 1 . 1 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 . 2 2 . 1 1 . 3 1 . 2 2 Treads 6 | 1 . . 2 . 1 . . 2 . . . . Leg 5 | . . . . . . . . . 1 . 2 2 Wheel 4 | 1 . 2 . . . 1 . . . . . . Hover 1 | . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 2 . . . . 3 2 1 4 2 . . . Device 5 | 1 . . . . 1 . 1 2 . . . . Storage 2 | 1 . . . . 1 . . . . . . . Processor 5 | . . . . . 1 . . 2 2 . . . Hackware 2 | . . . . . . 2 . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 . 2 . . 2 2 . 2 4 . 3 . Energy Gun 9 | 1 . 1 . . 1 2 . 1 2 . 1 . Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 1 . . . . . 2 . Launcher 3 | . . 1 . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Parts Lost 29 | . . 1 . . 1 . . 13 13 . . 1 Power 4 | . . . . . . . . 2 2 . . . Propulsion 12 | . . 1 . . . . . 6 5 . . . Utility 5 | . . . . . . . . 2 2 . . 1 Weapon 8 | . . . . . 1 . . 3 4 . . . Highest Loss Streak 9 | . . 1 . . 1 . . 9 8 . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 98 100 100 98 96 90 71 57 60 69 83 Engine 6 | . 14 14 11 11 9 9 9 5 3 . 4 6 Treads 5 | . 14 8 22 22 18 18 18 6 2 . . . Leg 6 | . . . . . . . . 3 . 6 10 23 Wheel 6 | . 14 17 22 22 18 17 18 6 2 . . . Device 5 | . 14 14 11 11 18 1 9 10 5 . . . Storage 2 | . 14 14 11 11 9 9 . . . . . . Processor 15 | . . . . . 9 9 . 7 14 26 26 26 Hackware 11 | . . . . . . 16 18 13 13 13 13 13 Energy Gun 7 | . 14 14 11 11 7 6 9 8 10 6 6 6 Ballistic Gun 1 | . 14 14 11 11 1 . . . . . . . Ballistic Cannon 4 | . . . . . 8 9 9 2 . . 4 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 25 | 15 15 15 15 15 25 25 22 20 15 11 22 22 Greatest Support 86 | 16 16 20 20 20 40 20 20 40 46 20 56 86 Greatest Overweight (x) 4 | . . 4 . . 1 1 1 2 1 . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 9 10 5 5 5 5 5 5 Most Carried 10 | 8 8 8 8 8 10 10 10 5 5 5 5 5 Average Carried 5 | 6 7 7 7 8 8 9 3 3 3 4 4 4 Final Capacity 10 | 8 8 8 8 8 10 10 5 5 5 5 5 5 Final Carried 10 | 8 8 8 8 8 10 10 4 3 5 5 5 5 Scrap Engine Consumption 64 | . . . . . . . 29 19 16 . . . Constructs Created 8 | . . . . . . . . 5 3 . . . Constructs Modified 14 | . . . . . . . . 8 6 . . . Class Distribution -------------------- 60% | Hacker-Mutant 16% | Mutant 16% | Derelict-Mutant 4% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1087 | 270 21 99 . 17 194 45 55 125 169 . 60 32 Remotely . | . . . . . . . . . . . . . Salvage Created 2655 | 129 76 161 . . 262 49 468 594 878 . . 38 Parts 120 | 9 8 17 . . 19 2 14 23 26 . . 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 15 . . 1 Prevented 5 | . . . . . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 48 | . 3 8 . . 8 1 . 9 18 . . 1 Guns 34 | . 3 5 . . 4 . . 7 15 . . . Cannons 7 | . . . . . 4 1 . 1 . . . 1 AOE 6 | . . 3 . . . . . . 3 . . . Classes Destroyed 10 | 2 2 1 . . 2 . . 2 1 . . . Builder 1 | . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . Recycler 4 | 1 . . . . 1 . 1 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Watcher 2 | . 1 . . . 1 . . . . . . . Swarmer 21 | . 3 6 . . 4 . . 2 6 . . . Grunt 17 | . . 2 . . 2 1 . 3 8 . . 1 Brawler 1 | . . . . . . . . . 1 . . . Sentry 5 | . . . . . 1 . . 2 2 . . . Hunter 4 | . . . . . 1 . . 2 1 . . . Best Kill Streak 3 | 2 3 3 . . 3 1 1 3 3 . . 1 Combat Bots Only 3 | . 3 3 . . 3 1 . 2 3 . . 1 Max Kills in Single Turn 3 | 1 1 2 . . 1 1 1 1 3 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Damage Taken 4136 | . 80 244 . 1 265 . . 1550 1814 . . 182 Core 1029 | . 42 68 . . 46 . . 356 446 . . 71 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 119 | . . . . . . 41 . 28 50 . . . Core Remaining (%) 86 | 100 . 56 . 100 . . 91 . . . . . Volleys Fired 188 | 15 12 18 . . 29 1 7 35 65 . 4 2 Largest 2 | 1 2 2 . . 2 2 2 2 2 . 2 2 Hottest 141 | 40 60 60 . . 107 105 105 141 116 . 138 129 Shots Fired 309 | 15 19 36 . . 54 2 14 66 92 . 7 4 Gun 253 | 15 19 35 . . 28 1 7 51 91 . 4 2 Cannon 53 | . . . . . 26 1 7 14 . . 3 2 Launcher 3 | . . 1 . . . . . 1 1 . . . Special . | . . . . . . . . . . . . . Kinetic 131 | . 7 18 . . 29 1 7 18 49 . . 2 Thermal 118 | . . . . . 15 1 7 47 42 . 4 2 Explosive 3 | . . 1 . . . . . 1 1 . . . Electromagnetic 57 | 15 12 17 . . 10 . . . . . 3 . Robot Hit Streak 39 | 2 4 5 . . 10 8 17 23 39 . . 14 Robot Miss Streak 4 | 2 4 2 . . 3 . . 1 3 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 219 | 7 8 23 . . 37 2 9 54 77 . . 2 Core Hits 126 | 3 5 11 . . 15 2 6 32 51 . . 1 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . 1 . . . 1 . . 4 2 . . 1 Burn 4 | . . . . . 1 . . 2 . . . 1 Destroy 1 | . . . . . . . . . 1 . . . Blast 3 | . . . . . . . . 2 1 . . . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4427 | 123 159 479 . 2 689 37 166 1235 1451 . . 86 Guns 3183 | 123 111 269 . . 314 17 120 889 1318 . . 22 Cannons 734 | . . . . . 375 20 46 229 . . . 64 Explosions 508 | . 48 210 . . . . . 117 133 . . . Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . . Kinetic 1373 | . 11 156 . . 397 20 46 267 412 . . 64 Thermal 2232 | . 48 63 . . 205 17 120 851 906 . . 22 Explosive 397 | . . 147 . . . . . 117 133 . . . Electromagnetic 423 | 123 100 113 . . 87 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 25 | . . 18 . . 7 . . . . . . . Projectiles 7 | . . . . . 7 . . . . . . . Explosions 18 | . . 18 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . . . 6 . . 1 . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . 6 . . 1 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . 32 . 1 . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed 2 | . . . . 1 . . . . 1 . . . Targets Rammed 2 | . . . . 1 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 413 | . . 93 . . 162 27 54 310 413 . 27 48 Average Temperature 75 | . . 49 . . 50 13 17 85 114 . 17 24 Received Heat Transfer 963 | . . 96 . . 27 . . 198 606 . . 36 Effects 5 | . . . . . . . . 1 4 . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . Interference 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 10 | . . . . . 2 . 1 . 7 . . . Heat Transferred 5379 | . . 100 . . 518 37 259 2023 2331 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 364 | 15 182 277 107 41 364 197 114 145 . . . . Initial 153 | . 9 70 107 41 15 153 76 2 . . . . Average 100 | 6 85 165 107 41 165 180 83 41 . . . . Maximum Alert Level 1 | . . 1 . . 1 . . . . . . . Low Security (%) 93 | 100 100 87 100 100 66 100 100 100 . . . . Level 1 6 | . . 12 . . 33 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 . . 1 . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 74 | . 7 9 . . 14 1 . 12 20 . . 11 Peak Tracking Total 9 | . 4 3 . . 5 1 . 3 9 . . 5 Tactical Retreats 7 | . 1 1 . . 2 . . 2 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 4 | . 2 . . . 1 . . . . . 1 . Max in Single Turn 2 | . 2 . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 18 | . 1 . . . 1 8 7 . . 1 . . Terminals 10 | . . . . . 1 4 5 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 4 | . 1 . . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 67 | . 3 . . . 5 34 24 . . 1 . . Successful 36 | . 1 . . . 2 21 11 . . 1 . . Failed 31 | . 2 . . . 3 13 13 . . . . . Catastrophic 3 | . . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 3 . . . 4 21 14 . . . 2 . Terminals 46 | . . . . . 5 22 19 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . . . . Recycling Units 14 | . 3 . . . . 6 5 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 12 | . . . . . 1 6 4 . . 1 . . Prototype ID Bank 2 | . . . . . . 1 1 . . . . . Open Door 2 | . . . . . . 1 . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . 1 2 . . . . . . Zone Layout 3 | . . . . . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 2 . . . . . Report Inventory 3 | . . . . . . 1 2 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 15 | . 1 . . . 1 8 5 . . . . . Terminals 12 | . . . . . 1 7 4 . . . . . Track 1 | . . . . . . 1 . . . . . . Assimilate 7 | . . . . . 1 3 3 . . . . . Operators 4 | . . . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 1 . . . . . Mask 3 | . 1 . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 1 7 6 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . Time 86 | . . . . . . 86 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 8 | . . . . . . . . . 1 . 7 . Largest Group 7 | . . . . . . . . . 1 . 7 7 Highest-Rated Group 244 | . . . . . . . . . 180 . 244 244 Highest-Rated Ally 180 | . . . . . . . . . 180 . 39 39 Total Orders 2 | . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . 1 . . . . Ally Attacks 40 | . . . . . . . . . . . . 40 Total Damage 1112 | . . . . . . . . . . . . 1112 Kills 9 | . . . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 2 . 1 1 Drone Launches 1 | . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 5660 | 117 170 319 17 92 359 218 477 578 607 302 1851 553 Spaces Moved 3773 | 66 102 259 17 85 206 124 531 335 385 227 1041 395 Core 26 | 9 . 2 . . . . . 11 4 . . . Treads 66 | . . . . . 45 . . 21 . . . . Legs 1781 | . . . . . . . . 90 28 227 1041 395 Wheels 1551 | 57 102 257 17 85 161 124 531 80 137 . . . Hover 240 | . . . . . . . . 24 216 . . . Flight 109 | . . . . . . . . 109 . . . . Fastest Speed 50 | 50 100 80 80 80 80 95 80 65 50 120 120 122 Average Speed 109 | 93 100 90 80 80 106 95 80 91 92 120 142 122 Slowest Speed 250 | 100 100 250 80 80 160 95 95 160 124 120 190 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 27 45 3 21 15 19 71 7 52 34 88 41 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . 1 . 1 . . . . 2 1 3 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 31 | . . 12 . . 2 . 2 7 8 . . . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . 2 . 2 . . . . . AOE 27 | . . 12 . . . . . 7 8 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Total 4974 | 105 151 305 20 108 291 221 572 538 545 258 1400 460 Wait 878 | 5 36 24 . 23 40 86 23 133 79 28 346 55 Move 3759 | 65 101 258 16 84 205 123 530 334 384 226 1038 395 Hop 1 | . . . . . . . . . . . 1 . Pick Up 51 | 13 1 1 2 . 7 3 4 8 6 1 1 4 Fast Attach 13 | 2 . . . . 1 2 . . 2 . 6 . Attach 26 | 5 . 1 2 . 2 . 1 9 4 . . 2 Detach 1 | . . . . . . . . . 1 . . . Swap 11 | . . 3 . . 3 3 . . 2 . . . Drop 26 | . 1 . . . 4 3 7 1 1 3 4 2 Fire 188 | 15 12 18 . . 29 1 7 35 65 . 4 2 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . 1 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 118 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 9) 288 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 580 | -10/Mines | Discovered new exit (range 6) 607 | -10/Mines | Entered Materials 607 | -9/Materials | Evolved 2 slots: Propulsion x2 609 | -9/Materials | Discovered new exit (range 8) 624 | -9/Materials | Entered Mines 706 | -9/Mines | Discovered new exit (range 7) 716 | -9/Mines | Entered Materials 716 | -8/Materials | Evolved 2 slots: Utility x2 1035 | -8/Materials | Discovered new exit (range 15) 1075 | -8/Materials | Entered Storage 1138 | -8/Storage | Repaired Wheel 1266 | -8/Storage | Repaired Prc. Beam Rifle 1290 | -8/Storage | Used back door to open Recycling access 1290 | -8/Storage | Discovered new exit (range 5) 1293 | -8/Storage | Entered Recycling 1297 | -8/Recycling | Found Scrap Engine 1388 | -8/Recycling | Build established: Hacker-Mutant 1762 | -8/Recycling | Discovered new exit (range 11) 1770 | -8/Recycling | Entered Factory 1770 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2114 | -6/Factory | Lost 9 parts (2p4n1u2w) 2289 | -6/Factory | Discovered new exit (range 8) 2348 | -6/Factory | Entered Lower Caves 2417 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2448 | -6/Lower Caves | Core integrity fell below 50% 2487 | -6/Lower Caves | Lost 5 parts (1p2n2w) 2545 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2653 | -6/Lower Caves | Encountered a Warlord checkpoint 2748 | -6/Lower Caves | Learned Factory interactive machine intel 2851 | -6/Lower Caves | Core integrity fell below 20% 2896 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 2928 | -6/Lower Caves | Discovered new exit (range 8) 2955 | -6/Lower Caves | Entered another Lower Caves area 3233 | -6/Lower Caves | Found Prototype Device 3244 | -6/Lower Caves | Discovered new exit (range 11) 3257 | -6/Lower Caves | Entered Zion 3454 | -6/Zion | Identified exit to Proximity Caves 3851 | -6/Zion | Gained Derelict followers 4249 | -6/Zion | Learned location of Warlord (-5) 4426 | -6/Zion | Imprinted 4428 | -6/Zion | Declared Zion's savior 4782 | -6/Zion | Received a visual enhancement algorithm 5041 | -6/Zion | Build established: Derelict-Mutant 5108 | -6/Zion | Entered Proximity Caves 5108 | -5/Proximity Caves | Accompanied by 7 allies 5110 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5123 | -5/Proximity Caves | Learned Factory emergency access door positions 5627 | -5/Proximity Caves | Spotted B-75 Beast 5661 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05511_ Acquired Carbon-fiber Leg. 05512_ Self-destruct Interrupter shorts Corrupted Carbon-fiber Leg self-destruct mechanism. 05514_ Self-destruct Interrupter emitting active interruption sequence. 05514_ Acquired Corrupted Carbon-fiber Leg. 05515_ G-50 Soldier critical meltdown. 05515_ Dropped Corrupted Carbon-fiber Leg. 05516_ Acquired 16 matter. 05518_ Acquired Carbon-fiber Leg. 05520_ Self-destruct Interrupter shorts Hvy. Laser self-destruct mechanism. 05520_ Acquired 10 matter. 05524_ Self-destruct Interrupter emitting active interruption sequence. 05538_ Self-destruct Interrupter emitting active interruption sequence. 05539_ Acquired Self-destruct Interrupter. 05633_ SB-Y8Q(i) destroyed. 05661_ System Shield destroyed. 05661_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###??????????????????##???????????????????? | | ??????## ##??????###??###??# #???????????????????? | | ??##??# #??????# #?# ### #???????????????????? | | ??# ### ##?????# ## #???????????????????? | | ### ## #?????# #????????????????????? | | #?????## ##????????????????????? | | """" ##?????## ###?????????????????????? | | """" ##????## ##??????###??????????????? | | """" ##???# ##?????? ##?????????????? | | ##??### #??????# #?????????????? | | #### #????# #????## #?????????????? | | ???## ####?# ##??? #??????????????? | | ???## ### #?? #????????????????? | | ???# ## MM### #?????????????????? | | ???# ### @ ########??????????? | | ???# ## #### #??????????? | | ???# ### #### % #??????????? | | ???##??# ### ! #### #??????????? | | ???????# |%= #????????????????? | | ???????## #### ##????????????????? | | ????????## ##???# #?????????????????? | | ?????????# ####????? #????????????????? | | ????????## ##????????? ???????????????? | | ???????## # ##??????????? ??????????????? | | ???????# # #????????????? ?????????????? | | ???????# #????????????? BB ???????????? | | ???????# #### # ####???????????B??????????????? | | ???????###???### ##?????????????????????????? | | ???????????????# ##????????????????????????? | | ???????????????## ##???????????????????????? | | ?????????####???## ######## #????????????? | | ??????#### #?##### #?????????????? | | ??????# #?# #### #?????????????? | | ?????## ##?# ### ########## #?????????????? | | ????## #?## ## #????????????????????????? | | ??### #?# #????????????????????????? | | ??# ### [ #????????????????????????? | | ### ### ###% #########????????????????? | | ## ##?## ### ==%% #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 58 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Defensive Hacking 20 Item Schematics ----------------- Imp. Arc Projector | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Beamcaster | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed SurgeGravityMatter Manual? 0 Play Time 01:21:36 Cumulative 98.3 hours Start 2023.09.07 @ 23:43:08 End 2023.09.08 @ 01:05:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75c9e3c2-6769-44aa-b9e5-54a84088db31