Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.12 @ 16:21:30

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (1498)     1498
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 3421

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             232/400
Matter                     236/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY (12) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Large Storage Unit
          Large Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
     Long-range Tractor Beam
          Heavy Assault Rifle
                Flak Gun
                Scythe

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Terrain Scan Processor
     Long-range Tractor Beam
>               --- WEAPON -----------
          Heavy Assault Rifle
                Flak Gun
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Large Storage Unit
          Large Storage Unit
       Improved Terrain Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Heavy Assault Rifle
                Rocket Launcher
                Scythe
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | 8   11  2   29  15  .   
  Power                    9    | 1   2   .   4   2   .   
    Engine                 9    | 1   2   .   4   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   5   1   .   
    Treads                 8    | 2   .   .   5   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 2   3   1   7   7   .   
    Device                 9    | .   1   .   3   5   .   
    Storage                5    | 2   2   1   .   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 3   6   1   13  5   .   
    Energy Gun             10   | 1   2   .   7   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   1   3   1   .   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 7    | .   .   .   6   1   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   3   .   .   
  Highest Loss Streak      2    | .   .   .   2   1   .   
Average Slot Usage (%)     99   | .   99  100 97  99  100 
  Engine                   12   | .   14  14  10  11  11  
  Treads                   31   | .   28  28  32  32  33  
  Device                   8    | .   4   14  10  9   11  
  Storage                  15   | .   23  14  11  11  11  
  Processor                5    | .   .   .   7   11  11  
  Protection               1    | .   .   .   2   1   .   
  Energy Gun               9    | .   14  7   10  4   .   
  Ballistic Gun            12   | .   13  14  10  15  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 16  28  45  50  54  50  
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  1    | .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   10  12  12  12  12  
  Average Capacity         10   | 7   9   11  12  12  12  
  Most Carried             12   | 6   10  12  12  12  11  
  Average Carried          10   | 3   8   11  11  11  11  
  Final Capacity           12   | 8   10  12  12  12  12  
  Final Carried            12   | 6   10  12  12  11  11  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1453 | 343  236  .    658  216  .    
  Remotely                 129  | .    .    .    .    129  .    
Salvage Created            2470 | 206  645  .    1315 304  .    
  Parts                    173  | 14   42   .    92   25   .    
Haulers Intercepted        5    | .    2    .    3    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  43   | .   12  .   21  10  .   
  Guns                     29   | .   9   .   12  8   .   
  AOE                      14   | .   3   .   9   2   .   
Classes Destroyed          11   | 3   4   .   3   1   .   
  Worker                   5    | 1   .   .   4   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 10   | 5   .   .   4   1   .   
  Hauler                   5    | .   2   .   3   .   .   
  Recycler                 6    | 1   2   .   3   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  7    | .   3   .   4   .   .   
  Swarmer                  16   | .   6   .   6   4   .   
  Grunt                    20   | .   6   .   9   5   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   .   6   .   .   
Best Kill Streak           10   | 4   3   .   10  3   .   
  Combat Bots Only         6    | .   3   .   6   3   .   
Max Kills in Single Turn   3    | 1   2   .   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1852 | .    323  9    1250 270  .    
  Core                     245  | .    77   .    136  32   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    69   .    .    .    
Volleys Fired              167  | 21   46   3    78   19   .    
  Largest                  2    | 2    2    1    2    2    .    
  Hottest                  100  | 60   100  30   65   63   .    
Shots Fired                326  | 42   87   3    156  38   .    
  Gun                      312  | 42   83   .    150  37   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 10   | .    .    3    6    1    .    
  Special                  4    | .    4    .    .    .    .    
  Kinetic                  173  | 21   42   .    78   32   .    
  Thermal                  31   | 21   10   .    .    .    .    
  Explosive                10   | .    .    3    6    1    .    
  Electromagnetic          112  | .    35   .    72   5    .    
  Robot Hit Streak         14   | 9    6    .    14   10   .    
  Robot Miss Streak        5    | 2    5    .    4    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           212  | 32   48   .    103  29   .    
  Core Hits                117  | 8    23   .    59   27   .    
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              5    | .    .    .    2    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    2    3    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4193 | 360  863  .    2469 501  .    
  Guns                     2843 | 360  661  .    1438 384  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1344 | .    202  .    1031 111  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    6    .    
  Kinetic                  1442 | 154  245  .    712  331  .    
  Thermal                  630  | 206  238  .    186  .    .    
  Explosive                956  | .    .    .    845  111  .    
  Electromagnetic          1159 | .    380  .    726  53   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    22   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               22   | .    .    .    22   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      91   | .    31   11   49   .    .    
  Shots                    3    | .    1    1    1    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        104  | .    48   .    104  96   .    
  Average Temperature      24   | .    12   .    26   35   .    
  Received Heat Transfer   624  | .    75   .    459  90   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1000 | 475  225  .    300  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    3    .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             453  | 35  336 57  453 326 .   
  Initial                  115  | .   22  57  22  115 .   
  Average                  188  | 12  193 57  222 178 .   
Maximum Alert Level        2    | .   1   .   2   1   .   
  Low Security (%)         62   | 100 48  100 54  83  .   
  Level 1                  31   | .   51  .   28  16  .   
  Level 2                  6    | .   .   .   16  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   1   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           4    | .   3   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   24  .   36  12  .   
  Peak Tracking Total      6    | .   3   .   6   4   .   
  Tactical Retreats        7    | .   3   .   3   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          3    | .   1   .   2   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          14   | .   6   1   5   2   .   
  Terminals                12   | .   6   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                47   | .   24  1   18  4   .   
  Successful               28   | .   13  1   11  3   .   
  Failed                   19   | .   11  .   7   1   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   39   | .   20  .   16  3   .   
  Terminals                45   | .   24  .   18  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   8   1   8   2   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   2   .   .   
  Zone Layout              5    | .   3   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   3   1   .   
  Terminals                9    | .   5   .   3   1   .   
    Track                  4    | .   2   .   1   1   .   
    Botnet                 4    | .   2   .   2   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   6   .   5   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               2834 | 132  917  69   1040 621  55   
Spaces Moved               1354 | 38   456  34   461  331  34   
  Core                     8    | 8    .    .    .    .    .    
  Treads                   1346 | 30   456  34   461  331  34   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            159  | 136  160  175  160  160  160  
  Slowest Speed            180  | 160  160  180  180  180  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    88   13   43   74   11   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 20   | .    3    12   2    3    .    
Terrain Destroyed          93   | .    12   19   50   12   .    
  Melee                    5    | .    .    .    2    3    .    
  Projectile               4    | .    3    .    1    .    .    
  AOE                      84   | .    9    19   47   9    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1688 | 74  553 40  613 374 34  
  Wait                     30   | .   14  .   15  1   .   
  Move                     1349 | 37  455 33  460 330 34  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | 8   12  2   14  1   .   
  Fast Attach              17   | 4   4   .   6   3   .   
  Attach                   13   | 3   .   .   9   1   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     35   | 1   7   2   14  11  .   
  Drop                     34   | .   15  .   15  4   .   
  Fire                     167  | 21  46  3   78  19  .   
  Melee                    5    | .   .   .   2   3   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  133 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 6)
  300 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 16)
  410 | -10/Materials | Discovered new exit (range 13)
  510 | -10/Materials | Discovered new exit (range 14)
  717 | -10/Materials | Discovered new exit (range 10)
 1050 | -10/Materials | Entered Mines
 1051 | -10/Mines     | Assembled infested the area
 1056 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1058 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1062 | -10/Mines     | Identified exit to Materials
 1070 | -10/Mines     | Met a Derelict bent on vengeance
 1119 | -10/Mines     | Entered Materials
 1119 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1718 | -9/Materials  | Build established: Scavenger-Mutant
 1845 | -9/Materials  | Discovered new exit (range 15)
 2027 | -9/Materials  | Identified exit to Mines
 2027 | -9/Materials  | Identified exit to Storage
 2159 | -9/Materials  | Entered Mines
 2180 | -9/Mines      | Identified exit to Materials
 2225 | -9/Mines      | Discovered exit to Materials (range 10)
 2407 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2640 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2669 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2739 | -9/Mines      | Discovered new exit (range 16)
 2774 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2780 | -9/Mines      | Entered Exiles
 2780 | -9/Exiles     | Found Exiles lab abandoned
 2835 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
02663_ A derelict emerges from the shadows.
02664_ PC-U41(g): "Some of my friends down here think you need a mining
  laser when you travel the depths."
02665_ PC-U41(g): "They are crazy."
02666_ PC-U41(g): "Everyone knows a good old rocket launcher goes a long
  way."
02667_ PC-U41(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
02668_ PC-U41(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
02669_ PC-U41(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
02669_ PC-U41(g) slips back into the shadows.
02670_ Dropped Rocket Launcher.
02672_ Acquired Rocket Launcher.
02739_ EXIT=FOUND
02755_ S-10 Pest destroyed. <x2>
02774_ "No threat detected, you may enter."
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonSwarmCompressor
  Manual?         0
Play Time         00:31:34
  Cumulative      253.8 hours
  Start           2021.09.12 @ 15:50:05
  End             2021.09.12 @ 16:21:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           12
  Adventurer      89
  Explorer        2
Win Type          -
  Total           14
  Types           12/2/0/0/0/0/0/0/0
Lore%             45
Gallery%          74
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4b20010-5aa6-4481-8c3e-58391d896053