Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 17:29:14 Player: jazzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (594) 594 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4124 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 6/400 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Matter Pod Core Analyzer > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Terrain Scan Processor Reaction Control System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Reaction Control System Reactive Plating Hardlight Generator > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon High-powered Shotgun Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Antigrav Array Improved Heat Sink Medium Matter Pod Core Analyzer Particle Charger Particle Charger Improved Reaction Control System Improved Medium Armor Plating Reactive Plating Reactive Plating Mini Grenade Launcher [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Medium Matter Pod Device Hardlight Generator Storage Medium Matter Pod Processor Core Analyzer Protection Reactive Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Slots Evolved 8 | . . . 4 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 52 | 5 6 3 17 7 3 1 10 Power 9 | 1 1 1 3 1 . . 2 Engine 7 | 1 1 1 2 1 . . 1 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 1 1 6 1 . . 2 Treads . | . . . . . . . . Leg 8 | 2 1 1 3 1 . . . Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 3 | . . . 3 . . . . Utility 15 | . 4 . 3 3 1 1 3 Device 6 | . . . 1 2 1 1 1 Storage 3 | . 2 . . 1 . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 4 | . 2 . 1 . . . 1 Artifact . | . . . . . . . . Weapon 15 | 2 . 1 5 2 2 . 3 Energy Gun 3 | . . . 2 1 . . . Energy Cannon 3 | . . . 1 . 1 . 1 Ballistic Gun 4 | 2 . . 1 1 . . . Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 2 | . . . 1 . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 33 | . . 1 16 . . 8 8 Power 5 | . . . 3 . . . 2 Propulsion 8 | . . 1 3 . . 2 2 Utility 9 | . . . 4 . . 3 2 Weapon 11 | . . . 6 . . 3 2 Highest Loss Streak 14 | . . 1 14 . . 8 8 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 5 7 6 5 9 10 3 Power 1 | . 1 2 2 1 2 1 . Propulsion . | . 1 . . . . . . Utility 2 | . 1 1 1 3 6 7 2 Weapon 1 | . 1 3 2 . 1 . . Tool/Special . | . . . . . . . . Unused Backups 13 | . . 3 . . . 8 2 Power 4 | . . 1 . . . 3 . Propulsion . | . . . . . . . . Utility 8 | . . 1 . . . 5 2 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 75 | . 92 96 63 85 99 69 29 Engine 10 | . 13 14 11 12 13 9 . Leg 19 | . 28 24 3 29 26 18 . Hover 1 | . . . . . . . 8 Flight 2 | . . . 13 . . . . Device 5 | . . . 4 8 12 8 3 Storage 10 | . 12 14 8 12 13 6 4 Protection 7 | . 9 14 7 7 6 4 2 Energy Gun 2 | . . . 6 1 6 4 . Ballistic Gun 8 | . 28 16 6 3 6 4 . Ballistic Cannon 1 | . . 11 . . . . . Launcher 2 | . . . . 7 3 . 2 Peak Build Rating 57 | 5 8 11 21 41 51 57 43 Average Rating 24 | 4 6 10 15 33 48 36 28 On Entrance 17 | . 5 8 11 21 41 51 2 Avg Prop Armor Cover (%) 12 | . . . 9 . . . 12 Naked Turns 132 | . . . 37 . . 72 23 Heaviest Build 93 | 7 19 24 37 82 93 93 21 Greatest Support 68 | 20 20 20 51 68 68 68 46 Greatest Overweight (x) 13 | . . 2 12 1 1 13 6 Average Overweight (x) . | . . . 1 . 1 . . Largest Inventory Capacity 20 | 5 10 10 10 20 20 20 5 Average Capacity 11 | 5 6 10 9 15 20 15 5 Most Carried 17 | 5 10 10 9 10 13 17 5 Average Carried 6 | 1 5 7 6 5 9 10 3 Final Capacity 20 | 5 10 10 5 20 20 5 5 Final Carried 13 | 5 8 8 4 10 13 5 2 Class Distribution -------------------- 81% | Mutant 12% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Matter Collected 838 | 268 110 255 104 28 68 . 5 Remotely . | . . . . . . . . Salvage Created 691 | 63 105 190 154 92 68 . 19 Parts 43 | 7 4 15 7 6 1 . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Combat Hostiles Destroyed 15 | 1 2 5 4 2 1 . . Guns 12 | 1 2 3 3 2 1 . . Cannons 3 | . . 2 1 . . . . Classes Destroyed 8 | 2 . 1 2 2 . . 1 Worker 1 | 1 . . . . . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . . . . 1 Swarmer 3 | . . . 3 . . . . Grunt 4 | 1 2 . 1 . . . . Sentry 2 | . . . . 1 1 . . Programmer 1 | . . . . 1 . . . Subdweller 5 | . . 5 . . . . . Best Kill Streak 4 | 1 1 3 4 1 1 . 1 Combat Bots Only 3 | 1 1 3 3 1 1 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Hostile Shots Fired 350 | 2 29 15 89 57 9 11 138 Missed 94 | . 8 8 9 18 3 . 48 Hits 256 | 2 21 7 80 39 6 11 90 Melee 11 | . . . . . . 11 . Projectile 245 | 2 21 7 80 39 6 . 90 AOE 2 | . . 2 . . . . . Critical Strikes 15 | . . 1 2 1 . 7 4 Actively Blocked 1 | . . 1 . . . . . Part Disruptions 2 | . . . . 1 . . 1 Damage Taken 4198 | 24 250 508 1207 224 22 471 1492 Core 1472 | 12 71 96 417 21 . 375 480 Absorbed by Shields 160 | . . . . 120 24 16 . Redirected to Shielding 57 | . 16 20 21 . . . . Ignored by Resistances 45 | . . . 6 26 4 9 . Core Remaining (%) 61 | 95 . 28 24 97 . . . Volleys Fired 72 | 3 12 13 19 10 2 4 9 Largest 3 | 2 2 2 3 2 3 3 1 Hottest 170 | 40 40 53 170 75 140 140 90 Shots Fired 127 | 6 24 26 34 15 6 8 8 Gun 90 | 6 24 13 24 15 4 4 . Cannon 34 | . . 13 10 . 2 2 7 Launcher 1 | . . . . . . . 1 Special 2 | . . . . . . 2 . Kinetic 84 | 6 24 26 11 10 2 2 3 Thermal 31 | . . . 23 . 2 2 4 Explosive 1 | . . . . . . . 1 Electromagnetic 9 | . . . . 5 2 2 . Robot Hit Streak 9 | 5 7 4 6 3 6 8 9 Robot Miss Streak 5 | . 3 3 4 5 1 3 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 76 | 5 15 14 17 9 4 5 7 Core Hits 33 | 3 6 6 8 6 2 . 2 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 . 1 . . Burn 1 | . . . 1 . . . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1526 | 65 185 235 380 189 85 81 306 Guns 892 | 65 185 100 255 177 57 53 . Cannons 564 | . . 135 125 . 27 28 249 Explosions 55 | . . . . . . . 55 Melee . | . . . . . . . . Ramming 15 | . . . . 12 1 . 2 Kinetic 948 | 65 185 235 135 146 41 52 89 Thermal 460 | . . . 245 . 27 28 160 Explosive 55 | . . . . . . . 55 Electromagnetic 48 | . . . . 31 16 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 . . 4 Average Corruption 1 | . . . . 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . 2 . . 3 Matter Fused 1 | . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . . . . 29 Projectiles 29 | . . . . . . . 29 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . 1 . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . 1 . . . . 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . . . . . . 4 Targets Rammed 6 | . . . . 1 1 . 4 Kicked 2 | . . . . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 829 | . 2 . 829 172 94 84 121 Average Temperature 240 | . 2 . 372 87 50 46 60 Received Heat Transfer 1294 | 12 141 27 612 42 10 . 450 Effects 28 | . . . 28 . . . . Shutdowns 7 | . . . 7 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 5 | . . . 5 . . . . Matter Decay 4 | . . . 4 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 8 | . . . 8 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 2 . . . . Heat Transferred 792 | . . . 518 . 37 37 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 71 | 20 45 . 71 31 35 5 40 Initial 19 | . 6 . . 19 7 5 . Average 7 | 3 12 . 17 3 14 . 5 Influence Increases 485 | 25 65 . 177 61 55 . 102 Destroy 0b10 Robot/C 200 | 20 40 . 80 40 20 . . Destroy 0b10 Robot/NC 15 | 5 . . 5 . . . 5 Destroy Leader 60 | . 10 . 20 20 10 . . Successful Hack 29 | . . . 5 . 24 . . Destroy Structure 16 | . . . 7 1 1 . 7 Lose Combat Pursuer 165 | . 15 . 60 . . . 90 Influence Decreases 485 | 15 75 . 133 90 55 15 102 Entered New Map 47 | . 4 . . 25 8 10 . Time Decay 352 | 15 71 . 97 65 47 5 52 Lost Part 86 | . . . 36 . . . 50 Squads Dispatched 7 | . 1 . . 2 . . 4 Investigation 2 | . . . . . . . 2 Extermination 2 | . . . . 1 . . 1 Reinforcement 3 | . 1 . . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | 1 9 9 12 4 1 6 18 Peak Tracking Total 9 | 1 4 6 6 1 1 6 9 Tactical Retreats 5 | . 1 . 1 . . . 3 Traps | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Traps Triggered 7 | . 1 5 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Machines Accessed 12 | . . . 2 3 3 . 4 Terminals 8 | . . . 2 2 2 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 1 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 36 | . . . 7 5 10 . 14 Successful 18 | . . . 5 2 8 . 3 Failed 17 | . . . 2 3 1 . 11 Catastrophic 1 | . . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . Manual 6 | . . . 2 1 3 . . Terminals 27 | . . . 7 4 7 . 9 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . 1 3 . 3 Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . . 5 2 5 . 2 Record 9 | . . . 4 1 4 . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . Extermination Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 3 . 1 Insert Component 2 | . . . . . 1 . 1 Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 11 | . . . 2 2 3 . 4 Full Trace Events 3 | . . . 1 . . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 165 | . . . . . . 165 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Active Infowar (turns) 234 | . . . . . . . 234 Traps 234 | . . . . . . . 234 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Turns Passed 2842 | 100 275 436 427 778 163 277 386 Spaces Moved 1784 | 75 180 225 216 422 73 224 369 Core 330 | 15 . . 77 . . 136 102 Treads . | . . . . . . . . Legs 1082 | 60 180 225 34 422 73 88 . Wheels . | . . . . . . . . Hover 267 | . . . . . . . 267 Flight 105 | . . . 105 . . . . Fastest Speed 50 | 50 120 120 50 130 200 50 50 Average Speed 138 | 106 120 170 157 172 200 111 90 Slowest Speed 700 | 120 120 260 650 200 200 700 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 6 26 15 22 10 2 99 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . 6 . . . 6 Melee . | . . . . . . . . Projectile 7 | . . . 6 . . . 1 AOE 5 | . . . . . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Total 2013 | 87 214 255 269 452 86 245 405 Wait 26 | . 7 1 5 4 2 1 6 Move 1778 | 74 179 224 215 421 73 223 369 Hop . | . . . . . . . . Pick Up 51 | 5 6 6 5 8 5 11 5 Fast Attach 28 | 5 5 . 8 4 . 1 5 Attach 28 | . 2 2 12 2 2 2 6 Detach 7 | . . 2 3 . . 2 . Swap 5 | . . 1 1 2 1 . . Drop 12 | . 3 6 1 . . 1 1 Fire 72 | 3 12 13 19 10 2 4 9 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 2 | . . . . 1 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 7) 164 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 11) 376 | -10/Materials | Entered Subcaves 384 | -10/Subcaves | Learned location of Zion (-7) 424 | -10/Subcaves | Learned Materials trap positions 443 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 445 | -10/Subcaves | Ambushed by swarm of Subdwellers 589 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 664 | -10/Subcaves | Discovered new exit (range 5) 738 | -10/Subcaves | Core integrity fell below 50% 812 | -10/Subcaves | Entered Materials 812 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 813 | -8/Materials | Loaded intel: 14 trap records 1163 | -8/Materials | Core integrity fell below 50% 1196 | -8/Materials | Lost 14 parts (3p3n4u4w) 1206 | -8/Materials | Discovered new exit (range 13) 1239 | -8/Materials | Entered Factory 1239 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -7/Factory | Discovered new exit (range 12) 2017 | -7/Factory | Entered another Factory area 2017 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2080 | -6/Factory | Central database locked down 2084 | -6/Factory | Discovered new exit (range 13) 2180 | -6/Factory | Sucked down chute 2180 | -6/Factory | Entered Waste 2181 | -6/Waste | Met a frightened Derelict 2214 | -6/Waste | Spotted C-40 Crusher 2245 | -6/Waste | Spotted C-40 Crusher 2321 | -6/Waste | Build established: Scavenger-Tank 2346 | -6/Waste | Spotted C-40 Crusher 2373 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2376 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2379 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2379 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2382 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2385 | -6/Waste | Crushed by Compactor (1 part destroyed) 2398 | -6/Waste | Spotted C-40 Crusher 2398 | -6/Waste | Spotted C-40 Crusher 2416 | -6/Waste | Lost 8 parts (2n3u3w) 2419 | -6/Waste | Spotted C-40 Crusher 2451 | -6/Waste | Discovered new exit (range 12) 2457 | -6/Waste | Entered Factory 2664 | -6/Factory | Build established: Mutant 2748 | -6/Factory | Core integrity fell below 50% 2807 | -6/Factory | Core integrity fell below 20% 2843 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02787_ Destroyed Imp. Heat Sink. 02795_ System corrupted: IFF burst signal emitted. 02795_ Acquired 5 matter. 02803_ Slammed into P-60 Hacker. 02806_ Slammed into G-50 Soldier. 02808_ G-50 Soldier suffers critical hit (Burn). 02808_ Mic. Nuclear Core destroyed. 02809_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 02809_ Slammed into G-50 Soldier. 02811_ Antimatter Cannon destroyed. 02815_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 02822_ Acquired Lgt. Deuterium Engine. 02826_ System corrupted: Energy discharge (-39). 02826_ Acquired Hvy. Plasma Cannon. 02833_ Destroyed Shock Rifle. 02840_ Lgt. Deuterium Engine destroyed. 02841_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????##########????##########????? | | ????????????????????# @ #????# #????? | | ????????????????????# """ #????# #????? | | ????????????????????# """ [ #????# #????? | | ????????????????????# """g% #????# #????? | | ????????????????????# ggp #????# #????? | | ????????????????????# """g"""#????# #????? | | ????????????????????# """ Y"#????# #????? | | ????????????????????# """g"""#????# #????? | | ????????????????????# #????# #????? | | ????????????#############+############"/####????? | | ??????????? #????? | | ??????????? #????? | | ??????????? #????? | | ??????????? #????? | | ???????????? #????? | | ?????????????####+#### ############+#####???? | | ?????????????????????# # # #???? | | #???????????? !! # # """ # """"""" #???? | | #???????????? !! + + "G" # """"""" #???? | | #???????????? # # " " # """"""" #???? | | #????????????????????# # # """"""" #???? | | #????????????????????# # """ # #???? | | #????????????????????# #! """ # #???? | | #????????????????????# # """ # #???? | | #????????????????????# #] ###+#+##+##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 495 Matter Stores 305 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Core Analyzer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed NetworkSensorShell Manual? 0 Play Time 00:56:36 Cumulative 2.3 hours Start 2026.04.18 @ 16:33:37 End 2026.04.18 @ 17:29:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2092c81b-8340-4c22-bc45-20fdf6e21216