Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 13:21:39 Player: Duduxx Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (89) 445 Value Destroyed (3269) 3269 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 12055 Bonus ------- Follower Combat Kills 21 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 107/300 Energy 54/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Machine Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Recoil Stabilizer Improved Reaction Control System Improved Phase Shifter Improved Cloaking Device Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Thermic Laser Thermic Laser Beamcaster > --- INVENTORY -------- Neutrino Core Improved Surge Thruster Improved Surge Thruster Shock Bomb Launcher Katana [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . 1 . . . 1 . . . Utility 8 | . . . 2 . . . . 1 2 . . . . 1 . . 2 Weapon 1 | . . . . . . . . . . 1 . . . . . . . Parts Attached 117 | 7 . 2 23 5 . 5 6 4 3 9 2 3 19 9 3 2 15 Power 21 | 1 . 1 4 2 . 1 1 2 . 2 . . 3 2 . . 2 Engine 11 | 1 . 1 4 1 . 1 . 1 . 1 . . 1 . . . . Core 8 | . . . . 1 . . 1 1 . 1 . . 2 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . 1 . . 1 Propulsion 28 | 2 . . 4 2 . 2 1 . . . . 1 9 3 . . 4 Treads 8 | 2 . . 4 2 . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 2 . . . . Wheel 3 | . . . . . . 2 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 1 . . . . 1 7 3 . . 3 Utility 42 | 2 . . 10 . . 1 2 2 2 4 2 1 4 4 1 2 5 Device 22 | 1 . . 5 . . 1 1 1 1 2 2 . 3 3 . 1 1 Storage 3 | 1 . . 1 . . . 1 . . . . . . . . . . Processor 4 | . . . 2 . . . . 1 . . . . . 1 . . . Hackware 4 | . . . 1 . . . . . . 1 . . . . . 1 1 Protection 9 | . . . 1 . . . . . 1 1 . 1 1 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 26 | 2 . 1 5 1 . 1 2 . 1 3 . 1 3 . 2 . 4 Energy Gun 13 | 1 . 1 3 . . 1 1 . . 1 . . 2 . 2 . 1 Energy Cannon 5 | . . . . . . . 1 . 1 2 . 1 . . . . . Ballistic Gun 4 | 1 . . . . . . . . . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . . . . . . 2 Corrupted Parts 3 | 1 . . . . . . . . . . . . 1 . . . 1 System Corruption 4 | 1 . . . . . . . . . . . . 1 . . . 2 Parts Lost 54 | . . . 8 2 . 4 . 1 1 1 . . 15 1 . 2 19 Power 9 | . . . 1 1 . 1 . 1 . . . . 3 . . . 2 Propulsion 18 | . . . 2 1 . 1 . . . . . . 6 . . . 8 Utility 16 | . . . 3 . . 1 . . 1 1 . . 3 1 . 1 5 Weapon 11 | . . . 2 . . 1 . . . . . . 3 . . 1 4 Highest Loss Streak 13 | . . . 5 2 . 4 . 1 1 1 . . 12 1 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 5 8 8 9 8 6 9 12 12 13 13 13 8 4 5 4 4 Power 1 | . 1 1 2 1 1 . . . 1 1 1 1 . . 1 1 1 Propulsion 1 | 1 2 2 1 . . 1 2 2 3 4 4 4 1 2 2 2 . Utility 1 | . . . . 1 1 1 3 5 4 4 4 4 3 . . . 1 Weapon 3 | . 2 4 3 5 5 3 2 3 3 3 4 4 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 1 3 5 1 3 . 1 1 1 4 . . . . . . 2 Power 4 | . . 2 1 . . . . . . . . . . . . . 1 Propulsion 5 | . . . 2 . . . . . 1 2 . . . . . . . Utility 6 | . . . 1 . . . 1 1 . 2 . . . . . . 1 Weapon 6 | . 1 1 1 1 2 . . . . . . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 84 | . 82 93 96 99 100 94 70 75 79 75 75 80 57 78 77 81 43 Engine 6 | . 1 12 10 7 11 11 8 1 6 8 11 11 3 . . . . Core 2 | . . . . 2 . . . 13 6 2 . . 2 7 5 5 2 Treads 10 | . 28 28 21 22 22 15 . . . . . . . . . . . Flight 4 | . . . . . . . 8 7 6 5 5 9 11 14 15 15 10 Device 11 | . 14 14 15 11 11 10 9 7 12 9 9 7 3 18 21 19 2 Storage 7 | . 14 14 11 11 11 11 9 7 6 5 5 5 3 . . . . Processor 10 | . . . 12 11 11 11 9 15 13 11 11 11 11 14 6 5 4 Hackware 7 | . . . 2 11 11 11 9 7 6 7 11 11 9 5 5 9 9 Protection 1 | . . . . . . . . . 6 4 1 2 . . 3 5 3 Energy Gun 13 | . 14 24 21 21 22 22 10 7 2 3 5 5 4 8 12 10 2 Energy Cannon 2 | . . . . . . . 3 7 9 11 11 11 2 . . . . Peak Build Rating 105 | 7 7 10 20 21 22 22 51 59 68 80 78 83 81 100 100 105 94 Average Rating 43 | 4 5 9 14 19 20 20 48 57 66 75 76 80 49 91 97 100 55 On Entrance 46 | . 7 5 10 20 20 22 20 51 59 68 77 76 81 38 97 98 92 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 12 12 18 24 24 24 25 37 41 44 54 50 51 50 38 46 45 40 Greatest Support 57 | 40 40 40 43 43 43 43 50 50 50 50 50 57 57 45 45 45 45 Greatest Overweight (x) 4 | . . . . . . 2 . . . 1 . . 1 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 9 | 6 8 8 8 10 10 10 11 15 15 15 15 15 10 5 5 5 5 Most Carried 15 | 4 8 8 10 10 10 10 11 15 14 15 15 15 15 5 5 5 5 Average Carried 9 | 2 6 7 8 9 9 9 9 13 12 14 14 15 8 4 4 4 4 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 8 8 10 9 10 9 11 14 14 15 15 15 5 5 5 5 5 Class Distribution -------------------- 47% | Scavenger-Mutant 24% | Mutant 10% | Hacker-Mutant 9% | Hacker-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Mutant | -5/DSF Mutant | -4/Factory Tank | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Matter Collected 1725 | 211 . . 345 110 . 25 100 65 55 110 35 20 222 116 72 100 139 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4116 | 47 . . 978 390 . 256 110 154 90 419 437 . 249 206 . 425 355 Parts 189 | 6 . . 47 23 . 11 5 5 7 15 12 . 21 11 . 12 14 Haulers Intercepted 3 | . . . 2 . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Combat Hostiles Destroyed 72 | . . . 24 12 . 3 2 2 1 6 2 . 5 5 . 5 5 Melee 4 | . . . . . . . 1 . . . . . 3 . . . . Guns 48 | . . . 21 10 . 3 1 1 . 2 1 . 2 2 . 3 2 Cannons 6 | . . . . . . . . . 1 4 1 . . . . . . AOE 10 | . . . 3 2 . . . . . . . . . 2 . . 3 Classes Destroyed 17 | 1 . . 6 1 . 2 1 1 . 1 1 . 2 1 . . . Worker 2 | . . . . . . . . . . . . . . 2 . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Hauler 3 | . . . 2 . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . . . Watcher 7 | . . . 2 . . . . 1 1 1 . . . 1 . . 1 Swarmer 19 | . . . 10 4 . . . . . . . . . 4 . . 1 Cutter 3 | . . . . . . . . . . . . . 3 . . . . Grunt 23 | . . . 6 7 . 3 . . . 2 . . . . . 2 3 Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 13 | . . . 7 . . . 1 1 . 1 . . . 1 . 1 1 Hunter 2 | . . . . . . . 1 . . . . . 1 . . . . Programmer 7 | . . . . . . . . 1 1 3 . . . . . 2 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . Compactor 2 | . . . . . . . . . . . 2 . . . . . . Best Kill Streak 6 | 2 . . 6 3 . 3 1 1 1 3 1 . 2 6 . 1 5 Combat Bots Only 5 | . . . 5 3 . 3 1 1 1 2 1 . 2 4 . 1 4 Max Kills in Single Turn 5 | 2 . . 3 2 . 1 1 1 1 1 1 . 1 5 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . . . . . 2 . . 2 Melee 1 | . . . . . . . 1 . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Hostile Shots Fired 788 | . . . 164 36 . 38 22 50 18 38 . . 98 27 . 71 226 Missed 301 | . . . 45 9 . 10 9 24 8 17 . . 24 20 . 43 92 Hits 487 | . . . 119 27 . 28 13 26 10 21 . . 74 7 . 28 134 Melee 20 | . . . 2 . . . . . . . . . 15 . . . 3 Projectile 467 | . . . 117 27 . 28 13 26 10 21 . . 59 7 . 28 131 AOE 2 | . . . . . . . . . . . . . 2 . . . . Critical Strikes 32 | . . . 5 1 . 1 . 2 2 3 . . 6 1 . 1 10 Actively Blocked 3 | . . . . . . . . . . 2 . . 1 . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 9394 | . . . 1434 326 . 459 222 325 223 453 . . 2036 117 . 629 3170 Core 2420 | . . . 218 38 . 52 12 12 59 23 . . 643 14 . 43 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . 23 39 . . 48 . . . . Core Remaining (%) 79 | 100 . 100 . . . 23 97 98 93 . . . 33 . . 95 . Volleys Fired 323 | 1 . . 77 26 . 20 9 14 5 23 37 . 29 17 . 24 41 Largest 3 | 2 . . 2 2 . 2 2 2 2 3 3 . 3 3 . 3 2 Hottest 245 | 60 . . 112 112 . 112 119 119 131 224 224 . 241 206 . 245 185 Shots Fired 664 | 2 . . 154 52 . 40 12 27 10 57 110 . 47 36 . 51 66 Gun 480 | 2 . . 152 50 . 40 9 13 . 17 37 . 29 34 . 48 49 Cannon 157 | . . . . . . . 3 14 10 40 73 . 17 . . . . Launcher 27 | . . . 2 2 . . . . . . . . 1 2 . 3 17 Special . | . . . . . . . . . . . . . . . . . . Kinetic 36 | 1 . . . . . . . . . . . . . . . . 35 Thermal 571 | . . . 145 50 . 40 9 13 5 57 110 . 46 34 . 48 14 Explosive 4 | . . . 2 2 . . . . . . . . . . . . . Electromagnetic 53 | 1 . . 7 . . . 3 14 5 . . . 1 2 . 3 17 Robot Hit Streak 15 | 1 . . 15 5 . 8 14 10 11 11 12 . 10 7 . 11 11 Robot Miss Streak 7 | . . . 7 6 . 4 . 1 . 3 2 . 4 2 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 2 2 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 476 | 1 . . 101 28 . 26 13 23 8 38 86 . 44 22 . 34 52 Core Hits 188 | 2 . . 45 18 . 13 3 7 3 17 8 . 11 15 . 16 30 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 35 | . . . 12 2 . 3 1 2 . 1 3 . 1 4 . 5 1 Burn 32 | . . . 12 2 . 3 . 2 . 1 3 . . 4 . 5 . Sever 3 | . . . . . . . 1 . . . . . 1 . . . 1 Melee Attacks 61 | . . . 3 . . . 3 . 8 . . . 21 3 . 17 6 Impact . | . . . . . . . . . . . . . . . . . . Slashing 61 | . . . 3 . . . 3 . 8 . . . 21 3 . 17 6 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10684 | 23 . . 1657 545 . 390 241 367 136 1017 2166 . 1087 848 . 766 1441 Guns 5948 | 23 . . 1503 388 . 389 131 190 . 324 694 . 491 396 . 673 746 Cannons 2782 | . . . . . . . 42 177 136 693 1472 . 262 . . . . Explosions 1382 | . . . 135 141 . . . . . . . . 21 452 . 93 540 Melee 506 | . . . . . . . 68 . . . . . 313 . . . 125 Ramming 66 | . . . 19 16 . 1 . . . . . . . . . . 30 Kinetic 580 | 10 . . . . . . . . . . . . . . . . 570 Thermal 8404 | . . . 1461 388 . 389 131 190 76 1017 2166 . 753 745 . 673 415 Explosive 276 | . . . 135 141 . . . . . . . . . . . . . Electromagnetic 852 | 13 . . 42 . . . 42 177 60 . . . 21 103 . 93 301 Impact . | . . . . . . . . . . . . . . . . . . Slashing 506 | . . . . . . . 68 . . . . . 313 . . . 125 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 24 | 1 1 1 1 1 1 1 . 2 1 1 23 23 24 . . 3 17 Average Corruption 3 | 1 1 1 1 1 1 1 . 2 1 1 14 23 23 . . 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 70 | . 1 1 13 6 3 4 . 2 . . 14 4 17 . . . 5 Message Errors 12 | . 1 1 . . 1 2 . . . . 5 . 2 . . . . Matter Fused 11 | . . . 5 1 . . . . . . 2 . 1 . . . 2 Heat Flow Errors 16 | . . . 2 5 . 1 . . . . 1 2 5 . . . . Energy Discharges 7 | . . . 1 . 2 1 . . . . 2 1 . . . . . Parts Rejected 2 | . . . 1 . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . 1 . . . . . . . 1 . 2 . . . . Data Loss (major) 5 | . . . 2 . . . . 1 . . . 1 1 . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 4 | . . . . . . . . . . . 1 . 1 . . . 2 Weapon Failures 6 | . . . . . . . . 1 . . 1 . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . . . . . 16 . . . 92 . . 4 Projectiles 16 | . . . . . . . . . . 16 . . . . . . . Explosions 96 | . . . . . . . . . . . . . . 92 . . 4 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . 1 18 . . . . . . . . . . . . 13 Shots 2 | . . . 1 1 . . . . . . . . . . . . . Rammed 13 | . . . 4 2 . 1 . . . . . . . . . . 6 Targets Rammed 13 | . . . 4 2 . 1 . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 412 | 20 . . 234 267 . 212 198 205 313 404 336 168 198 186 . 412 338 Average Temperature 99 | 15 . . 54 67 . 100 81 89 100 181 113 85 51 52 . 157 102 Received Heat Transfer 1528 | . . . 360 168 . 270 9 48 342 63 . . . . . 60 208 Effects 15 | . . . 1 . . . . 1 . 2 1 . . . . 5 5 Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . Energy Bleed 5 | . . . 1 . . . . 1 . . 1 . . . . 2 . Interference 7 | . . . . . . . . . . . . . . . . 2 5 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . 2 . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 . 2 . Parts Melted 49 | . . . 19 6 . 1 3 3 1 7 . . . 1 . 8 . Heat Transferred 19054 | . . . 4625 1147 . 1221 333 592 111 1554 3700 . 1477 1700 . 2020 574 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Maximum Alert Level 1 | . . . 1 . . . . . . . . . . 1 . 1 1 Low Security (%) 96 | 100 100 100 97 100 . 100 100 100 100 100 100 100 100 95 100 65 99 Level 1 3 | . . . 2 . . . . . . . . . . 4 . 34 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 338 | 10 . . 211 139 . 30 30 30 32 107 37 15 50 203 64 338 206 Initial 176 | . . . . 67 . . . . 10 5 37 . . 25 64 . 176 Average 59 | . . . 125 45 . 3 8 3 6 45 4 2 20 32 30 139 140 Influence Increases 2916 | 10 . . 732 408 . 80 75 82 58 292 . 15 120 250 . 519 275 Destroy 0b10 Robot/C 1460 | . . . 480 300 . 60 40 40 20 120 . . 100 100 . 100 100 Destroy 0b10 Robot/NC 85 | 10 . . 20 . . 10 . 5 5 10 . . . 15 . 5 5 Destroy Leader 360 | . . . 138 50 . 10 20 22 12 22 . . 20 22 . 22 22 Allied During Kill 17 | . . . . 17 . . . . . . . . . . . . . Successful Hack 12 | . . . 7 . . . . . . 5 . . . . . . . Disable Machine 60 | . . . 15 . . . . . . . . . . 30 . . 15 Destroy Structure 142 | . . . 27 11 . . . . 6 . . . . 38 . 32 28 Partial Spotted 60 | . . . . . . . 15 . . . . 15 . 15 . 15 . Lose Combat Pursuer 720 | . . . 45 30 . . . 15 15 135 . . . 30 . 345 105 Influence Decreases 2825 | 10 . . 558 477 105 80 75 60 68 197 107 15 70 117 183 183 520 Entered New Map 605 | . . . . 107 105 . . . 12 7 70 . . 25 119 . 160 Time Decay 1738 | 10 . . 478 305 . 60 75 60 56 180 20 15 . 82 64 163 170 Lost Part 420 | . . . 80 20 . 20 . . . 10 . . 70 10 . 20 190 Lost Ally 62 | . . . . 45 . . . . . . 17 . . . . . . Squads Dispatched 25 | . . . 1 . . . . 2 2 2 . . 2 3 . 11 2 Investigation 3 | . . . . . . . . . . 1 . . . . . 2 . Extermination 8 | . . . . . . . . 2 1 1 . . . 1 . 3 . Reinforcement 12 | . . . 1 . . . . . 1 . . . 2 1 . 5 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Distress Signals 15 | . . . 3 . . . . 1 . 3 . . . 1 . 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 179 | . . . 41 14 . 3 2 6 4 14 6 . 6 21 . 35 27 Peak Tracking Total 13 | . 1 . 8 3 . 3 1 2 2 7 3 . 2 13 . 10 11 Tactical Retreats 25 | . . . 2 2 . . . 1 1 3 1 . . 2 . 8 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Traps Triggered 7 | . . . . . . . 1 1 1 1 . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Machines Disabled 6 | . . . 1 . . . . . . . . . . 2 . 2 1 Max in Single Turn 2 | . . . 1 . . . . . . . . . . 2 . 2 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Machines Accessed 21 | . . . 5 . 2 . . 1 . 6 . 1 . 1 . 5 . Terminals 14 | . . . 5 . . . . . . 4 . 1 . 1 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . . . . 1 . Total Hacks 64 | . . . 16 . 4 . . 1 . 16 . 1 . 3 . 23 . Successful 22 | . . . 3 . 4 . . 1 . 5 . 1 . . . 8 . Failed 42 | . . . 13 . . . . . . 11 . . . 3 . 15 . Catastrophic 11 | . . . 4 . . . . . . 5 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . . . 14 . 1 . . . . 9 . . . 3 . 14 . Terminals 52 | . . . 16 . . . . . . 13 . 1 . 3 . 19 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . 2 . . . . . 3 . Terminal Hacks 19 | . . . 3 . 4 . . . . 4 . 1 . . . 7 . Record 4 | . . . . . 3 . . . . . . . . . . 1 . Prototype ID Bank 3 | . . . . . . . . . . 2 . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . . . . 1 . . . . . 1 . Alert Level 2 | . . . . . . . . . . . . . . . . 2 . Reinforcement Status 1 | . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 2 | . . . 1 . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 . . . . . 1 . Report Inventory 2 | . . . . . . . . . . 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 5 . . . . . . 4 . . . 1 . 4 . Full Trace Events 3 | . . . 1 . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Total Allies 4 | . . . . 3 . . . . . . 1 . . . . . . Largest Group 3 | . . . . 3 . . . . . . 1 . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 16 . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . 14 . . . . . . 6 . . . . . . Total Damage 213 | . . . . 108 . . . . . . 105 . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Active Infowar (turns) 1475 | . 171 139 1155 . . . . . . . . . . . . 1 9 Optics 583 | . . . 583 . . . . . . . . . . . . . . Seismic 882 | . 171 139 572 . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . 1 . Jamming 9 | . . . . . . . . . . . . . . . . . 9 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Turns Passed 6936 | 98 171 139 1528 848 374 441 248 517 246 484 267 100 240 263 153 479 340 Spaces Moved 7392 | 54 103 83 755 466 233 216 382 909 397 736 296 173 187 554 419 990 439 Core 128 | 4 . . . . . . . . . . . . 1 . . . 123 Treads 1877 | 50 103 83 755 466 233 187 . . . . . . . . . . . Legs 2 | . . . . . . . . . . . . . 2 . . . . Wheels 29 | . . . . . . 29 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5356 | . . . . . . . 382 909 397 736 296 173 184 554 419 990 316 Fastest Speed 23 | 50 160 160 160 160 160 90 50 50 50 50 50 44 24 23 34 34 28 Average Speed 73 | 151 160 160 160 160 160 171 50 50 50 53 50 45 32 32 34 34 39 Slowest Speed 250 | 160 160 160 160 160 160 240 50 50 50 150 50 50 190 37 114 34 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . 2 6 1 11 . 3 . 6 1 5 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 20 26 63 87 61 55 30 29 14 22 86 6 58 16 94 31 11 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . Spaces Dug 29 | . . . 3 . . . . . 7 . . . . 3 . 16 . Terrain Destroyed 87 | . . . 22 11 . . . . 7 . . . . 20 . 16 11 Melee 29 | . . . 3 . . . . . 7 . . . . 3 . 16 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 58 | . . . 19 11 . . . . . . . . . 17 . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Total 8159 | 65 112 90 918 515 236 245 423 938 419 781 338 190 289 590 427 1052 531 Wait 62 | . . . 16 10 . . 2 2 . . . 15 1 . . 11 5 Move 7303 | 53 102 82 754 465 232 215 377 896 394 715 295 166 186 542 416 978 435 Hop 36 | . . . . . . . 2 6 1 10 . 3 . 6 1 5 2 Pick Up 71 | 4 5 3 17 2 1 2 7 10 4 7 1 . . 4 1 1 2 Fast Attach 75 | 7 . 2 9 . . 2 1 1 1 5 2 3 12 7 4 4 15 Attach 50 | . . . 8 2 . 3 5 3 3 2 . . 12 4 . 3 5 Detach 27 | . 2 . 4 . . 1 6 . . 1 . . 4 1 1 2 5 Swap 34 | . . . 9 5 . . 5 1 2 4 1 1 1 2 . 2 1 Drop 85 | . 3 3 17 3 3 1 6 5 1 14 2 2 5 4 4 4 8 Fire 323 | 1 . . 77 26 . 20 9 14 5 23 37 . 29 17 . 24 41 Melee 61 | . . . 3 . . . 3 . 8 . . . 21 3 . 17 6 Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 7 | . . . 4 2 . 1 . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 18 . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory (discovered 2 exits: [*Res] / [*Arm]) -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 202 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Entered Mines 280 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 323 | -10/Mines | Build established: Mutant 385 | -10/Mines | Discovered new exit (range 15) 409 | -10/Mines | Entered Materials 409 | -9/Materials | Evolved 2 slots: Utility x2 650 | -9/Materials | Lost 5 parts (1p1n2u1w) 770 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Discovered new exit (range 5) 1399 | -9/Materials | Core integrity fell below 50% 1662 | -9/Materials | Identified exit to Mines 1937 | -9/Materials | Entered Mines 1942 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2279 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2317 | -9/Mines | Discovered new exit (range 6) 2555 | -9/Mines | Discovered new exit (range 8) 2778 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2778 | -9/Mines | Discovered new exit (range 5) 2785 | -9/Mines | Entered Exiles 2824 | -9/Exiles | Met 8R-AWN 2853 | -9/Exiles | Met EX-HEX 2899 | -9/Exiles | Met EX-BIN 2921 | -9/Exiles | Aligned with FarCom system 2923 | -9/Exiles | Given EX-Vault access code 2960 | -9/Exiles | Opened EX-Vault 2982 | -9/Exiles | Found Flying Fortress v7 3014 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3066 | -9/Exiles | Met EX-DEC 3098 | -9/Exiles | Learned location of Zion (-6) 3146 | -9/Exiles | Discovered new exit (range 10) 3159 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3159 | -9/Exiles | Entered Mines 3440 | -8/Mines | Lost 4 parts (1p1n1u1w) 3595 | -8/Mines | Discovered new exit (range 5) 3600 | -8/Mines | Entered Materials 3600 | -8/Materials | Evolved 2 slots: Propulsion x2 3742 | -8/Materials | Discovered new exit (range 11) 3832 | -8/Materials | Discovered new exit (range 9) 3848 | -8/Materials | Entered Factory 3848 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3929 | -7/Factory | Build established: Mutant 4358 | -7/Factory | Discovered new exit (range 15) 4365 | -7/Factory | Entered another Factory area 4365 | -6/Factory | Evolved 2 slots: Utility x2 4437 | -6/Factory | Spotted B-75 Beast 4594 | -6/Factory | Discovered new exit (range 10) 4611 | -6/Factory | Entered another Factory area 4611 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4799 | -5/Factory | Discovered new exit (range 16) 5095 | -5/Factory | Manually triggered Chute Trap 5095 | -5/Factory | Sucked down chute 5095 | -5/Factory | Entered Waste 5096 | -5/Waste | Met a frightened Derelict 5110 | -5/Waste | EMP discharged 5110 | -5/Waste | System corruption reached 10% 5111 | -5/Waste | Spotted C-40 Crusher 5119 | -5/Waste | Spotted C-40 Crusher 5154 | -5/Waste | Destroyed C-40 Crusher 5176 | -5/Waste | Spotted C-40 Crusher 5199 | -5/Waste | Build established: Hacker-Gunner 5210 | -5/Waste | EMP discharged 5224 | -5/Waste | Destroyed C-40 Crusher 5242 | -5/Waste | Spotted C-40 Crusher 5243 | -5/Waste | Spotted C-40 Crusher 5310 | -5/Waste | EMP discharged 5357 | -5/Waste | Discovered new exit (range 12) 5362 | -5/Waste | Entered Factory 5462 | -5/Factory | Identified exit to DSF 5462 | -5/Factory | Entered DSF 5478 | -5/DSF | Additional patrols routed to DSF 5585 | -5/DSF | Core integrity fell below 50% 5597 | -5/DSF | Lost 12 parts (3p3n3u3w) 5646 | -5/DSF | Lost 3 parts (3n) 5648 | -5/DSF | Discovered new exit (range 13) 5702 | -5/DSF | Entered Factory 5702 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5849 | -4/Factory | Garrison activated, responded to threat 5965 | -4/Factory | Sucked down chute 5965 | -4/Factory | Entered Waste 5965 | -4/Waste | The area was eerily silent 5990 | -4/Waste | Discovered new exit (range 12) 6118 | -4/Waste | Entered Factory 6168 | -4/Factory | Garrison activated, responded to threat 6375 | -4/Factory | Discovered new exit (range 16) 6450 | -4/Factory | Discovered new exit (range 14) 6486 | -4/Factory | Build established: Hacker-Mutant 6597 | -4/Factory | Entered Research 6597 | -3/Research | Evolved 2 slots: Utility x2 6752 | -3/Research | Lost 13 parts (2p4n3u4w) 6884 | -3/Research | System corruption reached 10% 6909 | -3/Research | Core integrity fell below 50% 6924 | -3/Research | Lost 4 parts (3n1u) 6930 | -3/Research | Core integrity fell below 20% 6937 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06907_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06911_ Triggered Ambush Trap. 06911_ L-61 Swordsman emerges from a hatch in the floor. 06911_ S-43 Plague emerges from a hatch in the floor. 06912_ Slammed into S-43 Plague. 06912_ Hds. Centrium Wheel broken. 06912_ Destabilizing: Short circuit. 06913_ Slammed into S-43 Plague. 06914_ System corrupted: Broken Hds. Centrium Wheel fused. 06914_ Slammed into S-43 Plague. 06921_ Discarded Broken Hds. Centrium Wheel. 06923_ Acquired Imp. Transmission Jammer. 06927_ Slammed into P-80 Master. 06932_ Imp. Transmission Jammer destroyed. 06934_ System corrupted: Matter fused (-6). 06935_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ???????????????????# #???????????????# | | ?########+#############+#################### | | ?# | | # | | # | | + """ """ """ "" | | # """ """ """ """ ########## | | # """ """ """ T" #????????? | | ######## "" ########?= | | "" #? | | # | | % # | | [ w / | | ###########+######+#######""" ####+##### # | | ????????? c #?? ??# #* #? ??# # | | ??????? # # # # ! ## #? | | ????? """ # """ # # # ## ### | | ????# """ # """ # + # ## # | | ????# """ # """ # # # ## # | | ????# """ # # # # """ ## !! / | | ????# ??"" # ! # !# # """ ## # | | ????# ???? !# ###### # """ ## # | | ?????????? ###?###?######## # ## ### | | ###################### # ??? ## # | | p # ??? ## # | | l l pp @ + ????? ## # | | ##############/#######s s # ????? ## + | | ?????????# #????##/##/########???????## # | | ?????????# #????# s #????????????# # | | ?????????#! #????# s #????????????# # | | ?????????# #????# s #????????????###### | | ?????????# #????# #?????????????????### | | ?????????# #????# #???????????????????? | | ?????????# #????# #???????????????????? | | ?????????#######????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 450 Resistance: TH 20 Propulsion Shielding 66 Utility Shielding 33 Phase Shifting 10 Evasion (%) 83 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Wheee! Challenges ------------ None Game ------ Seed LongswordTacticalGenerator Manual? 0 Play Time 01:28:43 Cumulative 107.5 hours Start 2025.06.01 @ 23:56:12 End 2025.06.06 @ 13:21:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58e321ba-13e6-4a3d-921a-31a3b2d013d0