Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 09:44:23

Player: Calazard

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (10)      50
Value Destroyed (239)      239
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (621)                621
              TOTAL SCORE: 2710

 Bonus
-------
Follower Combat Kills      21
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
            Signal Interpreter
  Makeshift Terrain Scan Processor
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Authchip [Armor]
            Hacking Drone Bay (1/1)
            GAL Module

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Myomer Leg
    Armored Wheel
>           --- UTILITY ----------
     Medium Storage Unit
            Signal Interpreter
  Makeshift Terrain Scan Processor
            Hacking Drone Bay
>           --- WEAPON -----------
            Autogun
  Makeshift Axe
>           --- INVENTORY --------
            Authchip [Power]
            Authchip [Armor]
            Bomb Factory No. 2
            Dirty Bomb Trap
            Shock Trap
            Shock Trap
            Shock Trap
            Self-destruct Interrupter
            GAL Module
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             33   | 6   1   3   5   3   13  2   
  Power                    4    | 1   .   2   .   1   .   .   
    Engine                 4    | 1   .   2   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   1   1   3   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   1   1   1   1   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   1   1   3   .   8   1   
    Device                 8    | .   1   .   1   .   5   1   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   1   1   2   .   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 11   | .   .   3   2   1   1   4   
  Power                    4    | .   .   2   .   1   1   .   
  Propulsion               3    | .   .   .   1   .   .   2   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   2   
  Highest Loss Streak      3    | .   .   2   2   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   95  86  88  87  94  48  
  Engine                   10   | .   14  12  11  10  10  .   
  Leg                      17   | .   28  28  22  22  12  8   
  Wheel                    5    | .   .   .   .   .   9   .   
  Device                   11   | .   9   13  11  11  12  5   
  Storage                  11   | .   14  14  11  11  11  8   
  Processor                10   | .   .   .   11  11  14  22  
  Protection               4    | .   .   .   11  11  5   .   
  Energy Gun               6    | .   28  17  10  .   .   .   
  Ballistic Gun            6    | .   .   .   1   11  11  1   
  Slashing Weapon          4    | .   .   .   .   .   8   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 13  14  16  22  20  46  30  
  Greatest Support         25   | 20  20  20  20  20  25  25  
  Greatest Overweight (x)  4    | 3   .   .   1   .   2   4   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  8   
  Most Carried             10   | 8   8   8   6   7   10  9   
  Average Carried          8    | 5   7   7   4   5   9   5   
  Final Capacity           10   | 8   8   10  10  10  10  5   
  Final Carried            10   | 6   8   7   5   7   10  3   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           606  | 260 10  20  37  37  130 112 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            294  | .   200 57  37  .   .   .   
  Parts                    21   | .   13  5   3   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   1   2   
  Prevented                3    | .   .   .   .   .   .   3   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  9    | .   4   4   1   .   .   .   
  Guns                     9    | .   4   4   1   .   .   .   
Classes Destroyed          3    | .   2   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   
  Grunt                    5    | .   4   .   1   .   .   .   
Best Kill Streak           3    | .   2   3   1   .   .   .   
  Combat Bots Only         3    | .   2   3   1   .   .   .   
Max Kills in Single Turn   1    | .   1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Damage Taken               1750 | .   170 289 345 19  34  893 
  Core                     471  | .   11  60  83  .   .   317 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         85   | 100 .   71  .   .   .   .   
Volleys Fired              26   | .   11  9   1   .   .   5   
  Largest                  2    | .   2   2   2   .   .   1   
  Hottest                  90   | .   90  90  73  .   .   23  
Shots Fired                44   | .   22  15  2   .   .   5   
  Gun                      44   | .   22  15  2   .   .   5   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  6    | .   .   .   1   .   .   5   
  Thermal                  38   | .   22  15  1   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         6    | .   6   3   3   .   .   4   
  Robot Miss Streak        3    | .   3   2   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   
Shots Hit Robots           25   | .   12  6   2   .   .   5   
  Core Hits                15   | .   10  4   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   .   1   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           354  | .   135 98  31  .   .   90  
  Guns                     319  | .   135 98  27  .   .   59  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    31   | .   .   .   .   .   .   31  
  Ramming                  4    | .   .   .   4   .   .   .   
  Kinetic                  74   | .   .   .   15  .   .   59  
  Thermal                  245  | .   135 98  12  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 31   | .   .   .   .   .   .   31  
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            19   | .   .   .   .   .   .   19  
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    19   | .   .   .   .   .   .   19  
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   1   .   .   .   
  Kicked                   1    | .   .   .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        138  | .   138 95  12  .   .   8   
  Average Temperature      40   | .   47  40  9   .   .   5   
  Received Heat Transfer   561  | .   81  69  165 .   .   246 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   .   
  Heat Transferred         645  | .   348 260 37  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             170  | .   154 170 93  104 .   .   
  Initial                  60   | .   .   60  58  28  .   .   
  Average                  80   | .   76  125 62  66  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              36   | .   5   11  9   3   1   7   
  Peak Tracking Total      9    | .   2   7   9   3   1   3   
  Tactical Retreats        2    | .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   4   
  Triggered                4    | .   .   .   .   .   .   4   
Fabricated Traps           1    | .   .   .   .   .   1   .   
Most Traps Carried         4    | .   .   3   3   3   4   3   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   .   .   
  Successful               5    | .   5   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
    Assimilate             3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               7    | .   .   .   .   3   4   .   
  Largest Group            7    | .   .   .   .   3   7   2   
  Highest-Rated Group      191  | .   .   .   .   40  191 24  
  Highest-Rated Ally       39   | .   .   .   .   16  39  16  
Total Orders               1    | .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   1   .   
Ally Attacks               20   | .   .   .   .   8   4   8   
  Total Damage             228  | .   .   .   .   102 61  65  
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             1    | .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2566 | 77   307  296  200  155  1339 192  
Spaces Moved               1881 | 42   215  220  83   120  1065 136  
  Core                     70   | 24   .    .    .    .    .    46   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1206 | 18   215  220  83   120  460  90   
  Wheels                   605  | .    .    .    .    .    605  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  85   50   
  Average Speed            120  | 143  120  120  127  120  120  117  
  Slowest Speed            260  | 200  120  120  190  120  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    49   52   15   27   88   12   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    2    1    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             5    | .    .    1    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2134 | 58   243  239  175  130  1122 167  
  Wait                     115  | .    7    .    83   5    12   8    
  Move                     1876 | 41   214  219  83   119  1064 136  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 11   6    3    2    3    11   2    
  Fast Attach              16   | 1    1    1    .    .    12   1    
  Attach                   18   | 5    .    1    5    2    4    1    
  Detach                   2    | .    .    .    1    .    .    1    
  Swap                     4    | .    .    1    .    1    2    .    
  Drop                     34   | .    4    5    .    .    17   8    
  Fire                     26   | .    11   9    1    .    .    5    
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    4    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   36 | -11/Scrapyard      | Discovered new exit (range 16)
   78 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  367 | -10/Materials      | Discovered new exit (range 13)
  385 | -10/Materials      | Entered Mines
  434 | -10/Mines          | Learned 2 Materials zone layouts
  452 | -10/Mines          | Found a hidden stash of uninstalled traps
  672 | -10/Mines          | Discovered new exit (range 9)
  681 | -10/Mines          | Entered Materials
  681 | -9/Materials       | Evolved 2 slots: Utility x2
  682 | -9/Materials       | Identified exit to Mines
  857 | -9/Materials       | Discovered exit to Mines (range 15)
  881 | -9/Materials       | Entered Mines
  918 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  920 | -9/Mines           | Learned location of Zion (-7)
 1029 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1031 | -9/Mines           | Identified exit to Zion
 1036 | -9/Mines           | Entered Zion
 1036 | -7/Zion            | Accompanied by 3 allies
 1148 | -7/Zion            | Found Prototype Device
 1153 | -7/Zion            | Identified Bomb Factory No. 2
 1291 | -7/Zion            | Discovered new exit (range 16)
 1518 | -7/Zion            | Found Prototype Device
 1518 | -7/Zion            | Identified Phasing AFG
 1583 | -7/Zion            | Build established: Scavenger-Mutant
 1848 | -7/Zion            | Given the Hacking Drone Bay
 1848 | -7/Zion            | Found Prototype Device
 1849 | -7/Zion            | Identified Hacking Drone Bay
 1910 | -7/Zion            | Imprinted
 1912 | -7/Zion            | Declared Zion's savior
 2087 | -7/Zion            | Learned location of Armory (-3)
 2126 | -7/Zion            | Found GAL Module
 2158 | -7/Zion            | Found Relay Coupler [Programmer]
 2161 | -7/Zion            | Found Relay Coupler [Programmer]
 2165 | -7/Zion            | Found Relay Coupler [Programmer]
 2167 | -7/Zion            | Found Relay Coupler [Programmer]
 2169 | -7/Zion            | Found Relay Coupler [Programmer]
 2322 | -7/Zion            | Build established: Mutant
 2374 | -7/Zion            | Identified exit to Proximity Caves
 2375 | -7/Zion            | Entered Proximity Caves
 2375 | -6/Proximity Caves | Accompanied by 3 allies
 2377 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2418 | -6/Proximity Caves | Core integrity fell below 50%
 2445 | -6/Proximity Caves | Lost 3 parts (1n2w)
 2542 | -6/Proximity Caves | Core integrity fell below 20%
 2567 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
02429_ Self-destruct Interrupter emitting active interruption sequence.
02429_ Acquired 26 matter.
02431_ Acquired 32 matter.
02433_ Self-destruct Interrupter emitting active interruption sequence.
02433_ Acquired 54 matter.
02436_ Self-destruct Interrupter emitting active interruption sequence.
  <x2>
02437_ Self-destruct Interrupter's internal power supply exhausted.
02441_ Dropped Corrupted Imp. Deuterium Engine.
02443_ Penetrated by Slug.
02443_ Dropped Shock Trap.
02446_ Installed Shock Trap.
02446_ Penetrated by Slug. <x2>
02519_ Dropped Med. Storage Unit.
02534_ Drone sends a signal.
02534_ H-66 Slayer retrieves Drone.
02536_ Aluminum Leg destroyed.
02536_ Dropped Bomb Factory No. 2.
02539_ Penetrated by Slug.
02541_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ????????????######     # #?    #? #### ??????????? |
| ???????????##     #   #  #?    ##       ?????????? |
| ???????????#     #   ##  #?             ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       135
Armor Coverage             150
Evasion (%)                55
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeUltimateSplitter
  Manual?         0
Play Time         00:25:37
  Cumulative      15.0 hours
  Start           2022.07.08 @ 09:21:23
  End             2022.07.08 @ 09:44:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc312d12-cbc3-4dd9-a0a6-6089d11f7662