Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 09:44:23 Player: Calazard Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (239) 239 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 2710 Bonus ------- Follower Combat Kills 21 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Authchip [Armor] Hacking Drone Bay (1/1) GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Myomer Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Makeshift Terrain Scan Processor Hacking Drone Bay > --- WEAPON ----------- Autogun Makeshift Axe > --- INVENTORY -------- Authchip [Power] Authchip [Armor] Bomb Factory No. 2 Dirty Bomb Trap Shock Trap Shock Trap Shock Trap Self-destruct Interrupter GAL Module [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 6 1 3 5 3 13 2 Power 4 | 1 . 2 . 1 . . Engine 4 | 1 . 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 1 1 3 1 Treads . | . . . . . . . Leg 6 | 2 . . 1 1 1 1 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 1 3 . 8 1 Device 8 | . 1 . 1 . 5 1 Storage 2 | 1 . 1 . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 6 | 2 . . 1 1 2 . Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 11 | . . 3 2 1 1 4 Power 4 | . . 2 . 1 1 . Propulsion 3 | . . . 1 . . 2 Utility 1 | . . 1 . . . . Weapon 3 | . . . 1 . . 2 Highest Loss Streak 3 | . . 2 2 1 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 95 86 88 87 94 48 Engine 10 | . 14 12 11 10 10 . Leg 17 | . 28 28 22 22 12 8 Wheel 5 | . . . . . 9 . Device 11 | . 9 13 11 11 12 5 Storage 11 | . 14 14 11 11 11 8 Processor 10 | . . . 11 11 14 22 Protection 4 | . . . 11 11 5 . Energy Gun 6 | . 28 17 10 . . . Ballistic Gun 6 | . . . 1 11 11 1 Slashing Weapon 4 | . . . . . 8 2 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 14 16 22 20 46 30 Greatest Support 25 | 20 20 20 20 20 25 25 Greatest Overweight (x) 4 | 3 . . 1 . 2 4 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 8 Most Carried 10 | 8 8 8 6 7 10 9 Average Carried 8 | 5 7 7 4 5 9 5 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 6 8 7 5 7 10 3 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 606 | 260 10 20 37 37 130 112 Remotely . | . . . . . . . Salvage Created 294 | . 200 57 37 . . . Parts 21 | . 13 5 3 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 1 2 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 4 4 1 . . . Guns 9 | . 4 4 1 . . . Classes Destroyed 3 | . 2 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 4 | . . 4 . . . . Grunt 5 | . 4 . 1 . . . Best Kill Streak 3 | . 2 3 1 . . . Combat Bots Only 3 | . 2 3 1 . . . Max Kills in Single Turn 1 | . 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1750 | . 170 289 345 19 34 893 Core 471 | . 11 60 83 . . 317 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 71 . . . . Volleys Fired 26 | . 11 9 1 . . 5 Largest 2 | . 2 2 2 . . 1 Hottest 90 | . 90 90 73 . . 23 Shots Fired 44 | . 22 15 2 . . 5 Gun 44 | . 22 15 2 . . 5 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 6 | . . . 1 . . 5 Thermal 38 | . 22 15 1 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 6 3 3 . . 4 Robot Miss Streak 3 | . 3 2 . . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 25 | . 12 6 2 . . 5 Core Hits 15 | . 10 4 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 354 | . 135 98 31 . . 90 Guns 319 | . 135 98 27 . . 59 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 31 | . . . . . . 31 Ramming 4 | . . . 4 . . . Kinetic 74 | . . . 15 . . 59 Thermal 245 | . 135 98 12 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . . . 19 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 19 | . . . . . . 19 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 138 | . 138 95 12 . . 8 Average Temperature 40 | . 47 40 9 . . 5 Received Heat Transfer 561 | . 81 69 165 . . 246 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 645 | . 348 260 37 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 170 | . 154 170 93 104 . . Initial 60 | . . 60 58 28 . . Average 80 | . 76 125 62 66 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 5 11 9 3 1 7 Peak Tracking Total 9 | . 2 7 9 3 1 3 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . . . . 3 Traps Extracted . | . . . . . . . Installed 4 | . . . . . . 4 Triggered 4 | . . . . . . 4 Fabricated Traps 1 | . . . . . 1 . Most Traps Carried 4 | . . 3 3 3 4 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 5 . . . . . Successful 5 | . 5 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Assimilate 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 2 Highest-Rated Group 191 | . . . . 40 191 24 Highest-Rated Ally 39 | . . . . 16 39 16 Total Orders 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks 20 | . . . . 8 4 8 Total Damage 228 | . . . . 102 61 65 Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2566 | 77 307 296 200 155 1339 192 Spaces Moved 1881 | 42 215 220 83 120 1065 136 Core 70 | 24 . . . . . 46 Treads . | . . . . . . . Legs 1206 | 18 215 220 83 120 460 90 Wheels 605 | . . . . . 605 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 85 50 Average Speed 120 | 143 120 120 127 120 120 117 Slowest Speed 260 | 200 120 120 190 120 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 49 52 15 27 88 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2134 | 58 243 239 175 130 1122 167 Wait 115 | . 7 . 83 5 12 8 Move 1876 | 41 214 219 83 119 1064 136 Hop . | . . . . . . . Pick Up 38 | 11 6 3 2 3 11 2 Fast Attach 16 | 1 1 1 . . 12 1 Attach 18 | 5 . 1 5 2 4 1 Detach 2 | . . . 1 . . 1 Swap 4 | . . 1 . 1 2 . Drop 34 | . 4 5 . . 17 8 Fire 26 | . 11 9 1 . . 5 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . . . . 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 13) 385 | -10/Materials | Entered Mines 434 | -10/Mines | Learned 2 Materials zone layouts 452 | -10/Mines | Found a hidden stash of uninstalled traps 672 | -10/Mines | Discovered new exit (range 9) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Utility x2 682 | -9/Materials | Identified exit to Mines 857 | -9/Materials | Discovered exit to Mines (range 15) 881 | -9/Materials | Entered Mines 918 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 920 | -9/Mines | Learned location of Zion (-7) 1029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1031 | -9/Mines | Identified exit to Zion 1036 | -9/Mines | Entered Zion 1036 | -7/Zion | Accompanied by 3 allies 1148 | -7/Zion | Found Prototype Device 1153 | -7/Zion | Identified Bomb Factory No. 2 1291 | -7/Zion | Discovered new exit (range 16) 1518 | -7/Zion | Found Prototype Device 1518 | -7/Zion | Identified Phasing AFG 1583 | -7/Zion | Build established: Scavenger-Mutant 1848 | -7/Zion | Given the Hacking Drone Bay 1848 | -7/Zion | Found Prototype Device 1849 | -7/Zion | Identified Hacking Drone Bay 1910 | -7/Zion | Imprinted 1912 | -7/Zion | Declared Zion's savior 2087 | -7/Zion | Learned location of Armory (-3) 2126 | -7/Zion | Found GAL Module 2158 | -7/Zion | Found Relay Coupler [Programmer] 2161 | -7/Zion | Found Relay Coupler [Programmer] 2165 | -7/Zion | Found Relay Coupler [Programmer] 2167 | -7/Zion | Found Relay Coupler [Programmer] 2169 | -7/Zion | Found Relay Coupler [Programmer] 2322 | -7/Zion | Build established: Mutant 2374 | -7/Zion | Identified exit to Proximity Caves 2375 | -7/Zion | Entered Proximity Caves 2375 | -6/Proximity Caves | Accompanied by 3 allies 2377 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2418 | -6/Proximity Caves | Core integrity fell below 50% 2445 | -6/Proximity Caves | Lost 3 parts (1n2w) 2542 | -6/Proximity Caves | Core integrity fell below 20% 2567 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02429_ Self-destruct Interrupter emitting active interruption sequence. 02429_ Acquired 26 matter. 02431_ Acquired 32 matter. 02433_ Self-destruct Interrupter emitting active interruption sequence. 02433_ Acquired 54 matter. 02436_ Self-destruct Interrupter emitting active interruption sequence. 02437_ Self-destruct Interrupter's internal power supply exhausted. 02441_ Dropped Corrupted Imp. Deuterium Engine. 02443_ Penetrated by Slug. 02443_ Dropped Shock Trap. 02446_ Installed Shock Trap. 02446_ Penetrated by Slug. 02519_ Dropped Med. Storage Unit. 02534_ Drone sends a signal. 02534_ H-66 Slayer retrieves Drone. 02536_ Aluminum Leg destroyed. 02536_ Dropped Bomb Factory No. 2. 02539_ Penetrated by Slug. 02541_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####???????#?????????????????? | | ??????????????????### ##???## #?????????????????? | | ?????????????????## ##?# #?????????????????? | | ????????????###### # #? #? #### ??????????? | | ???????????## # # #? ## ?????????? | | ???????????# # ## #? ?????????? | | ???????????## # ##h ## ?????????? | | ????????????####### ## # #????????????? | | ??????????????????# h @ #?????????????? | | ??????????????????# ## #??????????????? | | ?????????????????## ## ###??????????????? | | ?????????????????# ##????????????????? | | ???????????###??## #?????????????????? | | ???????????# #?# #?????????????????? | | ????????????# ## #?????????????????? | | ?????????????# ##????????????????? | | ?????????????## ##???????????????? | | ??????????????# ## #???????????????? | | ??????????????# ### #???????????????? | | ??????????????# ### #???????????????? | | ?????????????## ## ! ##??????????????? | | ????????????## ## ## #??????????????? | | ????????????# ## #?# #??????????????? | | ????????????# ##??## ##??????????????? | | ????????????# # #????## #???????????????? | | ????????????# ### ###?????#! #???????????????? | | ????????????# ?#" "#??????#! #???????????????? | | ????????????# ?##"% "#??????#! #???????????????? | | ????????????# ??#"% "##?????# #???????????????? | | ????????????# ???#"!%[=%##????# #???????????????? | | ????????????#???##" *=[= ####?# #???????????????? | | ????????????????#" ^ ### #???????????????? | | ???????????????## "" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 135 Armor Coverage 150 Evasion (%) 55 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeUltimateSplitter Manual? 0 Play Time 00:25:37 Cumulative 15.0 hours Start 2022.07.08 @ 09:21:23 End 2022.07.08 @ 09:44:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc312d12-cbc3-4dd9-a0a6-6089d11f7662