Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:14:47

Player: Sooty

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (108)     540
Value Destroyed (3239)     3239
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (846)                846
              TOTAL SCORE: 9025

 Bonus
-------
High Alert Combat Kills    259
Follower Combat Kills      293
Entered DSFs               500
Friendly Fire              -206

 Cogmind 
---------
Core Integrity             0/1000
Matter                     54/300
Energy                     76/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Heat Sink
>          --- WEAPON (4) -------
           Power Sword
           Power Sword
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Improved Cooling System
   Improved Targeting Computer
   Hardened Medium Armor Plating
   Hardened Medium Armor Plating
   Hardened Medium Armor Plating
    Layered Light Armor Plating
            Hacking Suite
            Drone Bay
>           --- WEAPON -----------
  Precision Beam Rifle
   Advanced Assault Cannon
            Bore Cannon
      Heavy Missile Launcher
>           --- INVENTORY --------
            Point Defense System
            Drone Bay
      Heavy Machine Gun
      Heavy Machine Gun
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Antigrav System
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   1   .   1   2   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   
Parts Attached             116  | 6   .   3   36  14  11  21  1   6   18  
  Power                    15   | 1   .   1   5   3   2   1   .   .   2   
    Engine                 10   | 1   .   1   5   2   1   .   .   .   .   
    Core                   5    | .   .   .   .   1   1   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   11  3   1   5   1   3   1   
    Treads                 10   | 2   .   .   8   .   .   .   .   .   .   
    Leg                    16   | .   .   .   3   3   1   5   1   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   .   .   8   2   5   6   .   2   9   
    Device                 19   | .   .   .   2   2   4   2   .   1   8   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             10   | .   .   .   5   .   .   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   2   12  6   3   9   .   1   6   
    Energy Gun             5    | .   .   .   2   1   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 2   .   2   6   4   1   2   .   .   2   
    Ballistic Cannon       13   | .   .   .   4   1   2   5   .   .   1   
    Launcher               2    | .   .   .   .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   .   2   .   .   .   
Parts Lost                 47   | .   .   3   6   11  .   1   .   .   26  
  Power                    7    | .   .   1   .   2   .   .   .   .   4   
  Propulsion               8    | .   .   1   1   2   .   .   .   .   4   
  Utility                  18   | .   .   .   3   3   .   1   .   .   11  
  Weapon                   14   | .   .   1   2   4   .   .   .   .   7   
  Highest Loss Streak      21   | .   .   3   3   9   .   1   .   .   21  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  81  91  81  98  93  86  91  80  
  Engine                   8    | .   14  13  11  14  9   7   6   6   3   
  Core                     3    | .   .   .   .   1   9   7   6   6   4   
  Treads                   7    | .   28  25  14  9   .   .   .   .   .   
  Leg                      11   | .   .   .   5   2   18  20  20  20  14  
  Device                   11   | .   .   .   .   13  27  21  6   7   12  
  Storage                  4    | .   14  14  11  6   .   .   .   .   .   
  Processor                4    | .   .   .   5   .   7   7   6   6   4   
  Hackware                 1    | .   .   .   .   .   .   2   6   6   4   
  Protection               7    | .   .   .   10  6   .   2   13  16  16  
  Energy Gun               3    | .   .   .   1   .   9   3   6   6   4   
  Ballistic Gun            10   | .   28  28  18  16  9   2   .   .   .   
  Ballistic Cannon         8    | .   .   .   10  9   7   14  13  9   6   
  Launcher                 1    | .   .   .   .   .   .   1   .   2   3   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   12  
Heaviest Build             74   | 14  14  14  25  31  26  45  45  57  74  
  Greatest Support         60   | 40  40  40  40  40  25  52  57  60  60  
  Greatest Overweight (x)  4    | .   .   .   1   4   1   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   7   5   5   5   5   5   
  Most Carried             8    | 4   3   7   8   8   5   5   5   5   5   
  Average Carried          4    | .   1   5   5   5   4   4   5   4   3   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   
  Final Carried            7    | 1   3   5   7   5   4   5   5   4   .   

 Class Distribution 
--------------------
 30% | Scavenger-Gunner
 24% | Tank
 23% | Scavenger-Tank
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
             Tank | -6/Factory
             Tank | -6/DSF
             Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Matter Collected           3109 | 191  129  147  898  585  420  209  .    379  151  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3333 | 29   213  144  1458 464  335  175  .    151  364  
  Parts                    225  | 5    9    16   109  31   14   12   .    5    24   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Combat Hostiles Destroyed  81   | .   3   7   34  17  3   4   .   4   9   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     47   | .   3   7   19  11  1   1   .   .   5   
  Cannons                  27   | .   .   .   14  6   2   3   .   1   1   
  AOE                      5    | .   .   .   1   .   .   .   .   3   1   
Classes Destroyed          16   | 1   4   1   5   .   1   2   .   .   2   
  Worker                   5    | .   .   1   1   2   .   .   .   .   1   
  Builder                  6    | .   .   .   1   1   .   2   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | .   1   .   1   1   2   .   .   .   .   
  Mechanic                 3    | .   .   .   2   .   1   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   3   .   .   .   .   .   .   
  Swarmer                  24   | .   1   6   7   6   1   .   .   .   3   
  Grunt                    38   | .   2   1   18  10  2   .   .   3   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   8   1   .   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   1   .   1   2   
Best Kill Streak           12   | 1   2   3   6   12  3   3   .   3   5   
  Combat Bots Only         9    | .   2   3   6   9   1   2   .   3   2   
Max Kills in Single Turn   3    | 1   1   1   2   2   1   3   .   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Hostile Shots Fired        777  | .    36   42   170  155  7    32   .    32   303  
  Missed                   212  | .    6    8    44   37   2    11   .    13   91   
Damage Taken               8566 | .    378  284  1699 1500 58   282  .    383  3982 
  Core                     1683 | .    58   62   180  287  16   43   .    20   1017 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   110  | .    .    .    .    .    .    .    .    .    110  
  Regen/Repaired (Parts)   216  | .    .    .    216  .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    52   55   .    44   93   .    97   .    
Volleys Fired              246  | 1    18   22   83   52   19   13   .    7    31   
  Largest                  4    | 2    2    2    3    3    3    3    .    3    4    
  Hottest                  205  | 40   40   40   115  85   126  120  .    153  205  
Shots Fired                654  | 2    36   44   232  155  57   37   .    21   70   
  Gun                      452  | 2    36   44   166  103  47   12   .    7    35   
  Cannon                   190  | .    .    .    66   52   10   24   .    9    29   
  Launcher                 12   | .    .    .    .    .    .    1    .    5    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  578  | 2    36   44   218  155  38   36   .    9    40   
  Thermal                  50   | .    .    .    .    .    19   .    .    7    24   
  Explosive                12   | .    .    .    .    .    .    1    .    5    6    
  Electromagnetic          14   | .    .    .    14   .    .    .    .    .    .    
  Robot Hit Streak         11   | 1    8    5    11   6    6    11   .    7    11   
  Robot Miss Streak        10   | 1    4    5    5    10   8    3    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    5    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           372  | 1    18   21   141  83   26   25   .    7    50   
  Core Hits                190  | 1    9    12   73   40   13   10   .    10   22   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         10   | .    .    .    .    2    1    1    .    1    5    
    Burn                   3    | .    .    .    .    .    1    .    .    1    1    
    Destroy                4    | .    .    .    .    1    .    .    .    .    3    
    Blast                  2    | .    .    .    .    1    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7571 | 12   261  258  2252 1594 544  580  .    473  1597 
  Guns                     4283 | 12   261  255  1487 1127 423  162  .    50   506  
  Cannons                  2288 | .    .    .    663  460  121  411  .    159  474  
  Explosions               719  | .    .    .    100  .    .    .    .    264  355  
  Melee                    262  | .    .    .    .    .    .    .    .    .    262  
  Ramming                  19   | .    .    3    2    7    .    7    .    .    .    
  Kinetic                  5827 | 12   261  255  1926 1587 397  573  .    159  657  
  Thermal                  561  | .    .    .    41   .    147  .    .    50   323  
  Explosive                678  | .    .    .    59   .    .    .    .    264  355  
  Electromagnetic          224  | .    .    .    224  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 262  | .    .    .    .    .    .    .    .    .    262  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    4    .    .    .    .    1    12   
  Average Corruption       3    | .    .    .    2    .    .    .    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    18   .    .    .    .    .    10   
    Message Errors         5    | .    .    .    4    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    2    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    2    .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    1    .    .    .    .    .    1    
    Misfires               2    | .    .    .    2    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    2    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    2    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            46   | .    .    .    10   12   11   13   .    .    .    
  Projectiles              36   | .    .    .    .    12   11   13   .    .    .    
  Explosions               10   | .    .    .    10   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 36   | .    .    .    7    14   2    4    .    2    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    6    13   2    3    .    2    7    
  Secondary                3    | .    .    .    1    1    .    1    .    .    .    
Self-Inflicted Damage      86   | .    .    .    28   .    .    28   .    30   .    
  Shots                    4    | .    .    .    1    .    .    1    .    2    .    
  Rammed                   3    | .    .    2    1    .    .    .    .    .    .    
Targets Rammed             5    | .    .    2    1    1    .    1    .    .    .    
  Kicked                   2    | .    .    .    .    1    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        321  | .    8    2    226  300  .    .    .    27   321  
  Average Temperature      76   | .    2    2    63   98   .    .    .    8    122  
  Received Heat Transfer   2049 | .    189  18   510  684  9    30   .    150  459  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         1395 | .    .    .    50   .    444  .    .    185  716  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Peak Influence             752  | 5   172 226 752 558 583 288 7   166 191 
  Initial                  317  | .   3   66  87  317 195 226 7   7   86  
  Average                  234  | 1   83  155 389 429 415 151 7   55  73  
Maximum Alert Level        3    | .   .   1   3   2   2   1   .   .   .   
  Low Security (%)         52   | 100 100 80  18  .   4   59  100 100 100 
  Level 1                  24   | .   .   19  34  36  32  40  .   .   .   
  Level 2                  22   | .   .   .   41  63  62  .   .   .   .   
  Level 3                  1    | .   .   .   6   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   5   4   1   2   .   1   7   
  Investigation            7    | .   .   .   2   1   1   .   .   .   3   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            7    | .   1   .   2   .   .   .   .   1   3   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Distress Signals           12   | .   .   .   2   4   5   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   10  9   44  23  15  4   .   4   22  
  Peak Tracking Total      11   | .   5   3   5   6   5   2   .   3   11  
  Tactical Retreats        4    | .   1   1   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Traps Triggered            4    | .   .   .   1   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Machines Disabled          12   | .   .   .   2   2   3   1   .   1   3   
  Max in Single Turn       2    | .   .   .   1   1   1   1   .   1   2   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Machines Accessed          22   | .   1   .   7   1   3   4   1   .   5   
  Terminals                10   | .   1   .   3   .   3   .   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   2   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   1   
Total Hacks                58   | .   4   .   22  2   7   9   1   .   13  
  Successful               30   | .   4   .   16  .   2   3   1   .   4   
  Failed                   28   | .   .   .   6   2   5   6   .   .   9   
    Catastrophic           3    | .   .   .   1   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   4   .   10  .   7   .   1   .   6   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          13   | .   .   .   9   .   .   4   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   2   .   .   .   .   .   6   
  Garrison Access          7    | .   .   .   .   2   .   4   .   .   1   
Terminal Hacks             15   | .   4   .   7   .   2   .   1   .   1   
  Record                   9    | .   4   .   5   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   2   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   7   1   1   3   .   .   4   
  Full Trace Events        8    | .   1   .   2   1   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   
  Time                     90   | .   .   .   90  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Total Allies               3    | .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   2   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  62  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   53  4   .   .   .   
  Total Damage             735  | .   .   .   .   .   672 63  .   .   .   
  Kills                    11   | .   .   .   .   .   11  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   2   3   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Turns Passed               4902 | 65   186  346  1103 507  485  985  60   248  917  
Spaces Moved               2513 | 37   82   168  429  171  317  630  47   172  460  
  Core                     87   | 8    .    .    .    5    .    .    .    .    74   
  Treads                   762  | 29   82   168  351  132  .    .    .    .    .    
  Legs                     1651 | .    .    .    78   34   317  630  47   172  373  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    13   | .    .    .    .    .    .    .    .    .    13   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  120  120  126  120  50   
  Average Speed            147  | 136  160  160  153  173  125  138  126  122  164  
  Slowest Speed            250  | 160  160  160  240  250  190  190  126  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    28   43   49   12   41   18   1    97   12   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    .    .    21   .    .    .    
Terrain Destroyed          175  | .    .    .    24   .    .    22   .    73   56   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    1    .    1    8    
  AOE                      165  | .    .    .    24   .    .    21   .    72   48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac 
Total                      3199 | 50  101 204 708 264 364 715 48  192 553 
  Wait                     177  | .   .   2   114 11  4   28  .   2   16  
  Move                     2500 | 36  81  167 428 170 316 629 46  171 456 
  Hop                      2    | .   .   .   .   .   .   .   .   .   2   
  Pick Up                  82   | 7   2   6   28  12  4   7   .   2   14  
  Fast Attach              20   | .   .   .   2   1   5   10  .   2   .   
  Attach                   63   | 6   .   3   21  12  1   1   .   2   17  
  Detach                   6    | .   .   .   4   1   .   .   .   .   1   
  Swap                     33   | .   .   .   13  1   5   10  1   2   1   
  Drop                     54   | .   .   2   14  3   10  16  1   4   4   
  Fire                     246  | 1   18  22  83  52  19  13  .   7   31  
  Melee                    9    | .   .   .   .   .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   1   .   1   .   .   .   
  Crush                    3    | .   .   2   1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 10)
  252 | -10/Materials | Entered Mines
  253 | -10/Mines     | Met a Derelict bent on vengeance
  314 | -10/Mines     | Build established: Mutant
  374 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  507 | -10/Mines     | Discovered new exit (range 7)
  557 | -10/Mines     | Lost 3 parts (1p1n1w)
  598 | -10/Mines     | Entered Materials
  598 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  750 | -9/Materials  | Repaired Lgt. Treads
  772 | -9/Materials  | Discovered new exit (range 11)
 1138 | -9/Materials  | Build established: Scavenger-Tank
 1203 | -9/Materials  | Discovered new exit (range 7)
 1314 | -9/Materials  | Repaired Lgt. Cannon
 1398 | -9/Materials  | First assault squad dispatched
 1558 | -9/Materials  | Lost 3 parts (1u2w)
 1631 | -9/Materials  | Discovered new exit (range 15)
 1701 | -9/Materials  | Entered another Materials area
 1701 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1818 | -8/Materials  | Garrison activated, responded to threat
 2085 | -8/Materials  | Garrison activated, responded to threat
 2117 | -8/Materials  | Lost 9 parts (2p1n3u3w)
 2132 | -8/Materials  | Discovered new exit (range 8)
 2146 | -8/Materials  | Destroyed 9 combat bots
 2168 | -8/Materials  | Core integrity fell below 50%
 2208 | -8/Materials  | Entered Storage
 2224 | -8/Storage    | Allied Derelicts emerged from ambush trap array
 2518 | -8/Storage    | Discovered new exit (range 5)
 2611 | -8/Storage    | Build established: Scavenger-Gunner
 2693 | -8/Storage    | Entered Factory
 2693 | -7/Factory    | Accompanied by 2 allies
 2693 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3627 | -7/Factory    | Discovered new exit (range 15)
 3678 | -7/Factory    | Entered another Factory area
 3678 | -6/Factory    | Evolved 2 slots: Utility x2
 3738 | -6/Factory    | Identified exit to DSF
 3738 | -6/Factory    | Entered DSF
 3739 | -6/DSF        | Joined Warlord attack on 0b10 via DSF
 3755 | -6/DSF        | Additional patrols routed to DSF
 3795 | -6/DSF        | Discovered new exit (range 16)
 3949 | -6/DSF        | Build established: Tank
 3986 | -6/DSF        | Entered Factory
 3986 | -5/Factory    | Accompanied by 2 allies
 3986 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4738 | -5/Factory    | Lost 5 parts (2p2u1w)
 4758 | -5/Factory    | System corruption reached 10%
 4821 | -5/Factory    | Core integrity fell below 50%
 4863 | -5/Factory    | Core integrity fell below 20%
 4893 | -5/Factory    | Lost 21 parts (2p4n9u6w)
 4903 | -5/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
04845_ K-01 Serf destroyed.
04847_ K-01 Serf collects debris.
04847_ U-05 Engineer lays Concrete.
04848_ U-05 Engineer builds a Wall.
04849_ U-05 Engineer lays Concrete. <x2>
04853_ S-27 Virus destroyed.
04856_ System corrupted: Component data lost.
04861_ Hvy. Machine Gun destroyed. <x2>
04871_ System corrupted: Component data lost.
04871_ Acquired Power Sword. <x2>
Only a single melee weapon may be active at a
  time, Power Sword automatically deactivated.
  (Secondary inactive melee weapons have a
  chance to conduct follow-up attacks, see the
  manual.)
04881_ G-50 Soldier destroyed. <x2>
04896_ K-01 Serf collects debris.
04901_ Acquired Adv. Heat Sink.
04901_ K-01 Serf collects debris.
04903_ X-67 Chaingunner Minigun severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          27
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             825
Resistance: EM             25
Point Defense Rating       80
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Bore Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Oops
Serviceable Loadout
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              MeleeGunSpear
  Manual?         0
Play Time         01:17:56
  Cumulative      4.9 hours
  Start           2024.04.01 @ 15:57:17
  End             2024.04.01 @ 17:14:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42ab9e08-ec70-48b4-a8d4-7ee0257c41f4