Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:14:47 Player: Sooty Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3239) 3239 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 9025 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 293 Entered DSFs 500 Friendly Fire -206 Cogmind --------- Core Integrity 0/1000 Matter 54/300 Energy 76/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink > --- WEAPON (4) ------- Power Sword Power Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Hacking Suite Drone Bay > --- WEAPON ----------- Precision Beam Rifle Advanced Assault Cannon Bore Cannon Heavy Missile Launcher > --- INVENTORY -------- Point Defense System Drone Bay Heavy Machine Gun Heavy Machine Gun [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Precision Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 . 2 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . . 1 1 . 1 2 . 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 116 | 6 . 3 36 14 11 21 1 6 18 Power 15 | 1 . 1 5 3 2 1 . . 2 Engine 10 | 1 . 1 5 2 1 . . . . Core 5 | . . . . 1 1 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 27 | 2 . . 11 3 1 5 1 3 1 Treads 10 | 2 . . 8 . . . . . . Leg 16 | . . . 3 3 1 5 1 3 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 33 | 1 . . 8 2 5 6 . 2 9 Device 19 | . . . 2 2 4 2 . 1 8 Storage 1 | 1 . . . . . . . . . Processor 2 | . . . 1 . 1 . . . . Hackware 1 | . . . . . . 1 . . . Protection 10 | . . . 5 . . 3 . 1 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 . 2 12 6 3 9 . 1 6 Energy Gun 5 | . . . 2 1 . 1 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 19 | 2 . 2 6 4 1 2 . . 2 Ballistic Cannon 13 | . . . 4 1 2 5 . . 1 Launcher 2 | . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 . . . Parts Lost 47 | . . 3 6 11 . 1 . . 26 Power 7 | . . 1 . 2 . . . . 4 Propulsion 8 | . . 1 1 2 . . . . 4 Utility 18 | . . . 3 3 . 1 . . 11 Weapon 14 | . . 1 2 4 . . . . 7 Highest Loss Streak 21 | . . 3 3 9 . 1 . . 21 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 88 | . 85 81 91 81 98 93 86 91 80 Engine 8 | . 14 13 11 14 9 7 6 6 3 Core 3 | . . . . 1 9 7 6 6 4 Treads 7 | . 28 25 14 9 . . . . . Leg 11 | . . . 5 2 18 20 20 20 14 Device 11 | . . . . 13 27 21 6 7 12 Storage 4 | . 14 14 11 6 . . . . . Processor 4 | . . . 5 . 7 7 6 6 4 Hackware 1 | . . . . . . 2 6 6 4 Protection 7 | . . . 10 6 . 2 13 16 16 Energy Gun 3 | . . . 1 . 9 3 6 6 4 Ballistic Gun 10 | . 28 28 18 16 9 2 . . . Ballistic Cannon 8 | . . . 10 9 7 14 13 9 6 Launcher 1 | . . . . . . 1 . 2 3 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 74 | 14 14 14 25 31 26 45 45 57 74 Greatest Support 60 | 40 40 40 40 40 25 52 57 60 60 Greatest Overweight (x) 4 | . . . 1 4 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 5 5 Most Carried 8 | 4 3 7 8 8 5 5 5 5 5 Average Carried 4 | . 1 5 5 5 4 4 5 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 7 | 1 3 5 7 5 4 5 5 4 . Class Distribution -------------------- 30% | Scavenger-Gunner 24% | Tank 23% | Scavenger-Tank 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Matter Collected 3109 | 191 129 147 898 585 420 209 . 379 151 Remotely . | . . . . . . . . . . Salvage Created 3333 | 29 213 144 1458 464 335 175 . 151 364 Parts 225 | 5 9 16 109 31 14 12 . 5 24 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 81 | . 3 7 34 17 3 4 . 4 9 Melee 2 | . . . . . . . . . 2 Guns 47 | . 3 7 19 11 1 1 . . 5 Cannons 27 | . . . 14 6 2 3 . 1 1 AOE 5 | . . . 1 . . . . 3 1 Classes Destroyed 16 | 1 4 1 5 . 1 2 . . 2 Worker 5 | . . 1 1 2 . . . . 1 Builder 6 | . . . 1 1 . 2 . . 2 Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 5 | . 1 . 1 1 2 . . . . Mechanic 3 | . . . 2 . 1 . . . . Operator 2 | . . . 2 . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 4 | . 1 . 3 . . . . . . Swarmer 24 | . 1 6 7 6 1 . . . 3 Grunt 38 | . 2 1 18 10 2 . . 3 2 Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . . 8 1 . 2 . . . Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . . 1 . . . Programmer 4 | . . . . . . 1 . 1 2 Best Kill Streak 12 | 1 2 3 6 12 3 3 . 3 5 Combat Bots Only 9 | . 2 3 6 9 1 2 . 3 2 Max Kills in Single Turn 3 | 1 1 1 2 2 1 3 . 2 3 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . 1 . . . . 2 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 777 | . 36 42 170 155 7 32 . 32 303 Missed 212 | . 6 8 44 37 2 11 . 13 91 Damage Taken 8566 | . 378 284 1699 1500 58 282 . 383 3982 Core 1683 | . 58 62 180 287 16 43 . 20 1017 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 110 | . . . . . . . . . 110 Regen/Repaired (Parts) 216 | . . . 216 . . . . . . Core Remaining (%) 73 | 100 . 52 55 . 44 93 . 97 . Volleys Fired 246 | 1 18 22 83 52 19 13 . 7 31 Largest 4 | 2 2 2 3 3 3 3 . 3 4 Hottest 205 | 40 40 40 115 85 126 120 . 153 205 Shots Fired 654 | 2 36 44 232 155 57 37 . 21 70 Gun 452 | 2 36 44 166 103 47 12 . 7 35 Cannon 190 | . . . 66 52 10 24 . 9 29 Launcher 12 | . . . . . . 1 . 5 6 Special . | . . . . . . . . . . Kinetic 578 | 2 36 44 218 155 38 36 . 9 40 Thermal 50 | . . . . . 19 . . 7 24 Explosive 12 | . . . . . . 1 . 5 6 Electromagnetic 14 | . . . 14 . . . . . . Robot Hit Streak 11 | 1 8 5 11 6 6 11 . 7 11 Robot Miss Streak 10 | 1 4 5 5 10 8 3 . 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 5 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 372 | 1 18 21 141 83 26 25 . 7 50 Core Hits 190 | 1 9 12 73 40 13 10 . 10 22 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 10 | . . . . 2 1 1 . 1 5 Burn 3 | . . . . . 1 . . 1 1 Destroy 4 | . . . . 1 . . . . 3 Blast 2 | . . . . 1 . 1 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . . 9 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7571 | 12 261 258 2252 1594 544 580 . 473 1597 Guns 4283 | 12 261 255 1487 1127 423 162 . 50 506 Cannons 2288 | . . . 663 460 121 411 . 159 474 Explosions 719 | . . . 100 . . . . 264 355 Melee 262 | . . . . . . . . . 262 Ramming 19 | . . 3 2 7 . 7 . . . Kinetic 5827 | 12 261 255 1926 1587 397 573 . 159 657 Thermal 561 | . . . 41 . 147 . . 50 323 Explosive 678 | . . . 59 . . . . 264 355 Electromagnetic 224 | . . . 224 . . . . . . Impact . | . . . . . . . . . . Slashing 262 | . . . . . . . . . 262 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 4 . . . . 1 12 Average Corruption 3 | . . . 2 . . . . 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . 18 . . . . . 10 Message Errors 5 | . . . 4 . . . . . 1 Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 3 | . . . 2 . . . . . 1 Data Loss (minor) 6 | . . . 2 . . . . . 4 Data Loss (major) 2 | . . . 1 . . . . . 1 Misfires 2 | . . . 2 . . . . . . Alerts 2 | . . . 2 . . . . . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . 2 . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . 10 12 11 13 . . . Projectiles 36 | . . . . 12 11 13 . . . Explosions 10 | . . . 10 . . . . . . Melee . | . . . . . . . . . . Knockbacks 36 | . . . 7 14 2 4 . 2 7 Impact . | . . . . . . . . . . Kinetic 33 | . . . 6 13 2 3 . 2 7 Secondary 3 | . . . 1 1 . 1 . . . Self-Inflicted Damage 86 | . . . 28 . . 28 . 30 . Shots 4 | . . . 1 . . 1 . 2 . Rammed 3 | . . 2 1 . . . . . . Targets Rammed 5 | . . 2 1 1 . 1 . . . Kicked 2 | . . . . 1 . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 321 | . 8 2 226 300 . . . 27 321 Average Temperature 76 | . 2 2 63 98 . . . 8 122 Received Heat Transfer 2049 | . 189 18 510 684 9 30 . 150 459 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1395 | . . . 50 . 444 . . 185 716 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Peak Influence 752 | 5 172 226 752 558 583 288 7 166 191 Initial 317 | . 3 66 87 317 195 226 7 7 86 Average 234 | 1 83 155 389 429 415 151 7 55 73 Maximum Alert Level 3 | . . 1 3 2 2 1 . . . Low Security (%) 52 | 100 100 80 18 . 4 59 100 100 100 Level 1 24 | . . 19 34 36 32 40 . . . Level 2 22 | . . . 41 63 62 . . . . Level 3 1 | . . . 6 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 5 4 1 2 . 1 7 Investigation 7 | . . . 2 1 1 . . . 3 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 7 | . 1 . 2 . . . . 1 3 Assault 1 | . . . 1 . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Distress Signals 12 | . . . 2 4 5 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 10 9 44 23 15 4 . 4 22 Peak Tracking Total 11 | . 5 3 5 6 5 2 . 3 11 Tactical Retreats 4 | . 1 1 . . . . . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Traps Triggered 4 | . . . 1 1 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Machines Disabled 12 | . . . 2 2 3 1 . 1 3 Max in Single Turn 2 | . . . 1 1 1 1 . 1 2 Garrison Access 2 | . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Machines Accessed 22 | . 1 . 7 1 3 4 1 . 5 Terminals 10 | . 1 . 3 . 3 . 1 . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . . 2 . . 2 . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 3 | . . . 1 . . . . . 2 Garrison Access 3 | . . . . 1 . 1 . . 1 Total Hacks 58 | . 4 . 22 2 7 9 1 . 13 Successful 30 | . 4 . 16 . 2 3 1 . 4 Failed 28 | . . . 6 2 5 6 . . 9 Catastrophic 3 | . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 4 . 10 . 7 . 1 . 6 Fabricators 1 | . . . . . . 1 . . . Repair Stations 13 | . . . 9 . . 4 . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 8 | . . . 2 . . . . . 6 Garrison Access 7 | . . . . 2 . 4 . . 1 Terminal Hacks 15 | . 4 . 7 . 2 . 1 . 1 Record 9 | . 4 . 5 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . 6 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 4 | . . . 2 . . . . . 2 Insert Component 3 | . . . 1 . . . . . 2 Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . 1 Seal Access 2 | . . . . . . 1 . . 1 Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . 7 1 1 3 . . 4 Full Trace Events 8 | . 1 . 2 1 1 . . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 90 | . . . 90 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 2 . . . Highest-Rated Group 93 | . . . . . 93 62 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 57 | . . . . . 53 4 . . . Total Damage 735 | . . . . . 672 63 . . . Kills 11 | . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . . . . 2 3 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Turns Passed 4902 | 65 186 346 1103 507 485 985 60 248 917 Spaces Moved 2513 | 37 82 168 429 171 317 630 47 172 460 Core 87 | 8 . . . 5 . . . . 74 Treads 762 | 29 82 168 351 132 . . . . . Legs 1651 | . . . 78 34 317 630 47 172 373 Wheels . | . . . . . . . . . . Hover 13 | . . . . . . . . . 13 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 126 120 50 Average Speed 147 | 136 160 160 153 173 125 138 126 122 164 Slowest Speed 250 | 160 160 160 240 250 190 190 126 190 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 28 43 49 12 41 18 1 97 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 21 | . . . . . . 21 . . . Terrain Destroyed 175 | . . . 24 . . 22 . 73 56 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 1 . 1 8 AOE 165 | . . . 24 . . 21 . 72 48 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Total 3199 | 50 101 204 708 264 364 715 48 192 553 Wait 177 | . . 2 114 11 4 28 . 2 16 Move 2500 | 36 81 167 428 170 316 629 46 171 456 Hop 2 | . . . . . . . . . 2 Pick Up 82 | 7 2 6 28 12 4 7 . 2 14 Fast Attach 20 | . . . 2 1 5 10 . 2 . Attach 63 | 6 . 3 21 12 1 1 . 2 17 Detach 6 | . . . 4 1 . . . . 1 Swap 33 | . . . 13 1 5 10 1 2 1 Drop 54 | . . 2 14 3 10 16 1 4 4 Fire 246 | 1 18 22 83 52 19 13 . 7 31 Melee 9 | . . . . . . . . . 9 Ram . | . . . . . . . . . . Kick 2 | . . . . 1 . 1 . . . Crush 3 | . . 2 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 252 | -10/Materials | Entered Mines 253 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 374 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 507 | -10/Mines | Discovered new exit (range 7) 557 | -10/Mines | Lost 3 parts (1p1n1w) 598 | -10/Mines | Entered Materials 598 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 750 | -9/Materials | Repaired Lgt. Treads 772 | -9/Materials | Discovered new exit (range 11) 1138 | -9/Materials | Build established: Scavenger-Tank 1203 | -9/Materials | Discovered new exit (range 7) 1314 | -9/Materials | Repaired Lgt. Cannon 1398 | -9/Materials | First assault squad dispatched 1558 | -9/Materials | Lost 3 parts (1u2w) 1631 | -9/Materials | Discovered new exit (range 15) 1701 | -9/Materials | Entered another Materials area 1701 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1818 | -8/Materials | Garrison activated, responded to threat 2085 | -8/Materials | Garrison activated, responded to threat 2117 | -8/Materials | Lost 9 parts (2p1n3u3w) 2132 | -8/Materials | Discovered new exit (range 8) 2146 | -8/Materials | Destroyed 9 combat bots 2168 | -8/Materials | Core integrity fell below 50% 2208 | -8/Materials | Entered Storage 2224 | -8/Storage | Allied Derelicts emerged from ambush trap array 2518 | -8/Storage | Discovered new exit (range 5) 2611 | -8/Storage | Build established: Scavenger-Gunner 2693 | -8/Storage | Entered Factory 2693 | -7/Factory | Accompanied by 2 allies 2693 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3627 | -7/Factory | Discovered new exit (range 15) 3678 | -7/Factory | Entered another Factory area 3678 | -6/Factory | Evolved 2 slots: Utility x2 3738 | -6/Factory | Identified exit to DSF 3738 | -6/Factory | Entered DSF 3739 | -6/DSF | Joined Warlord attack on 0b10 via DSF 3755 | -6/DSF | Additional patrols routed to DSF 3795 | -6/DSF | Discovered new exit (range 16) 3949 | -6/DSF | Build established: Tank 3986 | -6/DSF | Entered Factory 3986 | -5/Factory | Accompanied by 2 allies 3986 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4738 | -5/Factory | Lost 5 parts (2p2u1w) 4758 | -5/Factory | System corruption reached 10% 4821 | -5/Factory | Core integrity fell below 50% 4863 | -5/Factory | Core integrity fell below 20% 4893 | -5/Factory | Lost 21 parts (2p4n9u6w) 4903 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 04845_ K-01 Serf destroyed. 04847_ K-01 Serf collects debris. 04847_ U-05 Engineer lays Concrete. 04848_ U-05 Engineer builds a Wall. 04849_ U-05 Engineer lays Concrete. 04853_ S-27 Virus destroyed. 04856_ System corrupted: Component data lost. 04861_ Hvy. Machine Gun destroyed. 04871_ System corrupted: Component data lost. 04871_ Acquired Power Sword. Only a single melee weapon may be active at a time, Power Sword automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 04881_ G-50 Soldier destroyed. 04896_ K-01 Serf collects debris. 04901_ Acquired Adv. Heat Sink. 04901_ K-01 Serf collects debris. 04903_ X-67 Chaingunner Minigun severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ???????????????????????######## #????????????????? | | ???????????????????????# ! # #????????????????? | | ???????????????????????# # #????????????????? | | ???????????????????????# // # #????????????????? | | ???????????????????????# # ###??????????????? | | ???????????????????????# !# ???????????????? | | ???????????????????????#k # #????????????????? | | ???????????????????????#%@ k + #????????????????? | | ???????????????????????#x###### #????????????????? | | ???????????????????????#[ #### #????????????????? | | ???????????????????????+ #????????????????? | | ?????????????????????? # ######????????????????? | | ?????????????????????" # #?????????#+##????????? | | ????????????????????""?# ########### +????????? | | ???????????????????"""?# # """"""" # #????????? | | ??????????????????? ??# [# """"""" # ########+# | | ???????????????????????# %# """"" # | | ???????????????????????# / %""""" + | | ???????????????????????# # [!! %*=# """" | | ???????????????????????# # |= =%[### """" ## | | ???????????????????????# # #?# """" # | | ???????????????????????# # #?# """" # | | ???????????????????????# #####+####### """" # | | ???????????????????????# = """" # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????########################## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 25 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Bore Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Oops Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed MeleeGunSpear Manual? 0 Play Time 01:17:56 Cumulative 4.9 hours Start 2024.04.01 @ 15:57:17 End 2024.04.01 @ 17:14:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ab9e08-ec70-48b4-a8d4-7ee0257c41f4