Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.29 @ 18:50:18 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (196) 196 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1156 Bonus ------- None Cogmind --------- Core Integrity 389/400 Matter 272/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Medium Laser Particle Gun > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Heat Sink Large Storage Unit Small Laser Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Heat Sink Large Storage Unit Small Laser Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 16 | 6 2 8 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 4 | . . 4 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 1 | . . 1 Storage 2 | 1 . 1 Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 96 96 Engine 12 | . 14 11 Treads 17 | . . 37 Leg 16 | . 28 4 Storage 12 | . 14 11 Processor 6 | . 11 1 Protection 3 | . . 7 Energy Gun 25 | . 28 22 Naked Turns . | . . . Heaviest Build 93 | 11 13 93 Greatest Support 80 | 20 20 80 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 8 25 Average Capacity 14 | 6 8 23 Most Carried 10 | 6 8 10 Average Carried 7 | 2 7 8 Final Capacity 25 | 8 8 25 Final Carried 10 | 6 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 332 | 167 113 52 Remotely . | . . . Salvage Created 269 | . 167 102 Parts 20 | . 11 9 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 9 2 Guns 11 | . 9 2 Classes Destroyed 3 | . 2 1 Watcher 1 | . 1 . Swarmer 9 | . 9 . Sentry 2 | . . 2 Best Kill Streak 6 | . 6 1 Combat Bots Only 6 | . 6 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 57 | . 34 23 Missed 20 | . 14 6 Damage Taken 324 | . 129 195 Core 53 | . 42 11 Absorbed by Shields . | . . . Ignored by Resistances 95 | . 40 55 Core Remaining (%) 91 | 100 83 . Volleys Fired 27 | 3 17 7 Largest 2 | 1 2 2 Hottest 115 | 40 90 115 Shots Fired 49 | 3 34 12 Gun 49 | 3 34 12 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 49 | 3 34 12 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 3 10 9 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 38 | 3 24 11 Core Hits 17 | 1 12 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 494 | 32 326 136 Guns 494 | 32 326 136 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 494 | 32 326 136 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 202 | . 202 81 Average Temperature 66 | . 80 32 Received Heat Transfer 90 | . . 90 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1400 | 75 954 371 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 272 | . 272 172 Initial 97 | . . 97 Average 111 | . 126 128 Maximum Alert Level 1 | . 1 . Low Security (%) 87 | 100 72 100 Level 1 12 | . 27 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 12 3 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 3 | . 3 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Robot Analysis 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 629 | 77 287 265 Spaces Moved 335 | 49 182 104 Core 5 | 5 . . Treads 84 | . . 84 Legs 246 | 44 182 20 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 149 | 112 120 216 Slowest Speed 240 | 120 120 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 37 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 413 | 65 217 131 Wait 7 | . 7 . Move 333 | 48 181 104 Hop . | . . . Pick Up 22 | 8 6 8 Fast Attach 5 | 4 1 . Attach 7 | 2 . 5 Detach . | . . . Swap 4 | . 1 3 Drop 8 | . 4 4 Fire 27 | 3 17 7 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 363 | -10/Materials | Identified exit to Materials 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Self-destructed Last Messages --------------- LOCATION=MATERIALS GOAL=ESCAPE 00391_ Dropped Aluminum Leg. 00393_ Discarded Signal Interpreter. 00394_ Dropped Sml. Storage Unit. 00395_ Acquired Aluminum Leg. 00398_ Acquired Sml. Storage Unit. 00417_ Y-45 Defender destroyed. 00428_ Acquired 40 matter. 00432_ Acquired Imp. Ion Engine. 00436_ Acquired Heat Sink. 00443_ Acquired Lgt. Armor Plating. 00446_ Acquired Lgt. Treads. 00450_ Acquired 10 matter. 00453_ Dropped Aluminum Leg. 00454_ Acquired 2 matter. 00475_ Dropped Sml. Storage Unit. 00480_ Acquired Lrg. Storage Unit. 00583_ Critical hit (Burn: +37). 00595_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# # #? | | ????????????????????# # #? | | ????????????????###### ############? | | ????????????????# # # #??? | | ????????????????# # # #??? | | ????????????????# + # #??? | | ????????????????# # # #??? | | ????????????????# + + #??? | | ????????????????# ?# # #??? | | ????????????????# ?### # #??? | | ????????????????# ????# # #??? | | ????????????????# ????# # #??? | | ????????????????##?????# ##########??? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ????????? ###### #???????????? | | ????????????# #???????????? | | ????????????# ###### #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ??????????????????????## ##??????????? | | ??????????????????????# = ######?????? | | ??????????????????????+!%@ +????? | | ??????????????????????# * ######?????? | | ??????????????????????##+##??????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyMassProtection Manual? 0 Play Time 00:11:07 Cumulative 70.9 hours Start 2024.05.07 @ 07:27:25 End 2024.05.29 @ 18:50:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 94 Rogue 70 Adventurer 17 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 711da642-7dd8-4efc-88f9-1a2ce0aa14c5