Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 17:37:59 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2309) 2309 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7189 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 462/850 Matter 260/300 Energy 115/177 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -6/Waste Parts ------- > --- POWER (2) -------- Deuterium-Ion Engine > --- PROPULSION (3) --- Wheeled Huge-Compact Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Compact Wheel Improved Heat Sink Hardened Light Armor Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Wheeled Huge-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Improved Medium Laser Guided EMP Blaster Accelerated HMG Construct/C > --- INVENTORY -------- Light Ion Engine Compact Wheel Improved Heat Sink Small Storage Unit Sensor Array Hardened Light Armor Plating Medium Reactive Plating EM Pulse Gun Improved Assault Rifle [Rating: 61] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Slots Evolved 8 | . . . 2 . . 4 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . 2 . . 1 . 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 60 | . 9 4 7 21 3 1 7 5 3 Power 6 | . . 3 1 2 . . . . . Engine 4 | . . 1 1 2 . . . . . Core 2 | . . 2 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | . 7 1 1 6 2 1 1 . . Treads 6 | . 2 . . 4 . . . . . Leg . | . . . . . . . . . . Wheel 13 | . 5 1 1 2 2 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | . 2 . 2 5 1 . 2 4 . Device 7 | . . . . 2 1 . . 4 . Storage 1 | . 1 . . . . . . . . Processor 2 | . . . . 1 . . 1 . . Hackware . | . . . . . . . . . . Protection 6 | . 1 . 2 2 . . 1 . . Artifact . | . . . . . . . . . . Weapon 19 | . . . 3 8 . . 4 1 3 Energy Gun 3 | . . . 1 . . . . 1 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 11 | . . . 1 6 . . 3 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . . 1 1 Parts Lost 24 | . . 2 3 4 . . 5 5 5 Power 2 | . . 1 . . . . . . 1 Propulsion 7 | . . 1 1 2 . . 1 2 . Utility 6 | . . . 1 1 . . 1 2 1 Weapon 9 | . . . 1 1 . . 3 1 3 Highest Loss Streak 5 | . . 1 3 2 . . 4 4 5 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 78 | . 95 99 81 97 73 61 62 60 61 Engine 9 | . 14 1 . 11 10 7 7 6 6 Core 1 | . . 12 11 . . . . . . Treads 4 | . 8 . . 9 3 . . . . Wheel 8 | . 18 27 19 12 3 15 12 6 6 Device 9 | . . . . 10 11 7 7 9 18 Storage 10 | . 14 14 11 11 11 7 7 6 5 Processor 7 | . . . . 5 11 7 7 6 6 Protection 5 | . 10 14 21 15 . . 3 . . Energy Gun 1 | . 14 14 7 . . . . 2 7 Ballistic Gun 16 | . 14 14 7 19 18 15 15 9 2 Ballistic Cannon 2 | . . . . . 3 . . 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 113 | 12 88 90 93 101 98 93 113 108 110 Greatest Support 45 | 20 32 32 26 20 26 26 45 45 15 Greatest Overweight (x) 31 | . 5 3 9 10 31 3 7 6 7 Average Overweight (x) 6 | . 3 2 3 8 8 3 3 3 5 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 23 25 25 25 25 25 25 25 23 Most Carried 25 | . 24 25 25 25 25 11 15 16 9 Average Carried 17 | . 14 24 23 24 15 11 12 14 7 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 24 24 23 25 12 11 14 9 5 Scrap Engine Consumption 77 | . . . . . 47 . 17 9 4 Constructs Created 8 | . . . . . 4 . 1 3 . Constructs Modified 10 | . . . . . 5 . . 5 . Class Distribution -------------------- 52% | Construct 29% | Mutant 14% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Construct | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Matter Collected 1853 | 200 35 165 31 725 361 . 111 225 . Remotely . | . . . . . . . . . . Salvage Created 3529 | . 165 165 185 1136 834 . 369 675 . Parts 176 | . 14 7 14 71 28 . 25 17 . Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 10 | . . . . 3 7 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Combat Hostiles Destroyed 48 | . 6 4 5 17 1 . 9 6 . Guns 36 | . 6 4 . 17 1 . 7 1 . Cannons 5 | . . . . . . . . 5 . AOE 7 | . . . 5 . . . 2 . . Classes Destroyed 11 | . 2 . 4 2 . . 2 1 . Worker 2 | . . . . . . . . 2 . Builder 3 | . . . 1 . 2 . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 17 | . . . . 3 12 . . 2 . Watcher 4 | . . . 2 2 . . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 28 | . 3 4 4 9 . . 3 5 . Brawler 2 | . . . . 1 . . . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 9 | . . . 1 7 1 . . . . Specialist 5 | . . . . . . . 5 . . Best Kill Streak 8 | . 3 2 8 6 6 . 7 5 . Combat Bots Only 7 | . 3 2 5 4 1 . 7 3 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Damage Taken 4058 | . 181 312 143 606 . . 1519 1037 260 Core 891 | . 68 81 20 129 . . 205 349 39 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 135 | . 16 30 31 58 . . . . . Regen/Repaired (Parts) 468 | . . . . . 8 . 19 241 200 Core Remaining (%) 68 | 100 . 40 . . 62 . 70 . . Volleys Fired 185 | . 16 19 14 60 31 . 18 22 5 Largest 4 | . 2 2 2 2 2 . 3 4 4 Hottest 171 | . 70 70 70 46 87 . 72 167 171 Shots Fired 394 | . 30 38 17 119 62 . 41 67 20 Gun 332 | . 30 38 9 118 57 . 39 26 15 Cannon 51 | . . . . . 5 . . 41 5 Launcher 11 | . . . 8 1 . . 2 . . Special . | . . . . . . . . . . Kinetic 302 | . 16 19 6 118 62 . 39 32 10 Thermal 76 | . 14 19 3 . . . . 35 5 Explosive 11 | . . . 8 1 . . 2 . . Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 23 | . 8 6 3 23 22 . 9 11 14 Robot Miss Streak 4 | . 2 3 2 1 4 . 1 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 1 . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . Shots Hit Robots 288 | . 17 27 8 96 45 . 33 43 19 Core Hits 127 | . 8 10 13 36 16 . 19 24 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 9 | . 3 1 . 3 . . . 2 . Burn 5 | . 3 1 . . . . . 1 . Destroy 3 | . . . . 3 . . . . . Blast 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5783 | . 216 313 467 1493 922 . 945 1130 297 Guns 4011 | . 216 313 60 1493 881 . 575 321 152 Cannons 832 | . . . . . 41 . . 646 145 Explosions 940 | . . . 407 . . . 370 163 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3963 | . 91 164 60 1493 922 . 575 434 224 Thermal 875 | . 125 149 . . . . . 533 68 Explosive 777 | . . . 407 . . . 370 . . Electromagnetic 168 | . . . . . . . . 163 5 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 3 . . . . Average Corruption 3 | . . . . 3 3 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . . 20 49 . . . . Message Errors 19 | . . . . 3 16 . . . . Matter Fused 14 | . . . . 3 11 . . . . Heat Flow Errors 5 | . . . . 1 4 . . . . Energy Discharges 4 | . . . . 2 2 . . . . Parts Fused 2 | . . . . 1 1 . . . . Data Loss (minor) 14 | . . . . 3 11 . . . . Data Loss (major) 3 | . . . . 2 1 . . . . Misfires 4 | . . . . 3 1 . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 3 | . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . 10 . . Projectiles . | . . . . . . . . . . Explosions 10 | . . . . . . . 10 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . 24 21 . Shots 3 | . . . . . . . 2 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 621 | . 102 228 42 278 254 . 8 621 96 Average Temperature 93 | . 37 108 14 44 48 . 6 237 43 Received Heat Transfer 1177 | . 78 195 66 219 . . 252 367 . Effects 18 | . . 1 . . 1 . . 16 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 4 | . . 1 . . 1 . . 2 . Interference 2 | . . . . . . . . 2 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . 3 . Damage (core) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 3 . . . . . 2 . Heat Transferred 2476 | . 592 518 . . . . . 1218 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Peak Influence 406 | . 149 137 138 406 132 18 215 398 84 Initial 127 | . . 57 53 57 127 13 12 112 84 Average 103 | . 68 109 83 270 25 13 100 182 79 Maximum Alert Level 2 | . . . . 2 . . 1 1 . Low Security (%) 78 | . 100 100 100 14 100 100 71 71 100 Level 1 21 | . . . . 83 . . 28 28 . Level 2 . | . . . . 1 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 5 | . 1 . . 3 . . 1 . . Investigation 2 | . . . . 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . 1 . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Distress Signals 7 | . 3 . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 8 4 7 24 . . 12 7 4 Peak Tracking Total 6 | . 5 2 4 6 . . 6 4 4 Tactical Retreats 3 | . . . . . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Traps Triggered 4 | . . . . 2 . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Machines Disabled 12 | . . . . 1 . . . 11 . Max in Single Turn 6 | . . . . 1 . . . 6 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Machines Accessed 23 | . 1 . 4 7 7 2 . 2 . Terminals 19 | . 1 . 4 6 6 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 1 1 1 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 3 . 12 14 20 3 . 3 . Successful 21 | . 1 . 7 4 6 1 . 2 . Failed 34 | . 2 . 5 10 14 2 . 1 . Catastrophic 8 | . . . . 5 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 3 . 6 11 8 . . 1 . Terminals 50 | . 3 . 12 12 19 2 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . 2 1 1 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 1 . 6 3 5 1 . 1 . Record 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Patrol Status 3 | . . . 2 . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 1 . . . 1 . Terminals 1 | . . . 1 . . . . . . Disrupt 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . Reject 2 | . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 . 3 6 5 2 . 2 . Full Trace Events 3 | . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 257 | . . . . . . . . . 257 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Turns Passed 5392 | . 213 246 227 1143 2747 41 234 481 60 Spaces Moved 1560 | 1 93 141 121 430 514 30 99 110 21 Core 25 | . . . . . 25 . . . . Treads 85 | . 1 . . 1 83 . . . . Legs 6 | 1 5 . . . . . . . . Wheels 1444 | . 87 141 121 429 406 30 99 110 21 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 100 130 135 140 135 135 130 163 115 Average Speed 221 | 120 146 130 147 205 305 135 167 237 181 Slowest Speed 1600 | 120 175 135 215 560 1600 135 205 249 205 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 24 55 22 82 85 3 54 4 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 10 | . . . . 10 . . . . . Terrain Destroyed 69 | . . . 32 10 . . 9 18 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . AOE 67 | . . . 32 10 . . 9 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac DSF Fac Was Total 3144 | . 136 164 153 571 1642 30 130 288 30 Wait 1253 | . . . 5 37 1064 . . 147 . Move 1552 | . 92 140 120 429 513 29 98 110 21 Hop . | . . . . . . . . . . Pick Up 41 | . 16 . 4 13 3 . 5 . . Fast Attach 23 | . 4 1 1 9 3 . 3 1 1 Attach 21 | . . 2 4 5 . 1 4 3 2 Detach 7 | . 1 1 . . 3 . 1 1 . Swap 16 | . 5 1 2 7 . . . 1 . Drop 46 | . 2 . 3 11 25 . 1 3 1 Fire 185 | . 16 19 14 60 31 . 18 22 5 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 4 exits: Fac x4) -6/Waste History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 11) 173 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Entered Mines 268 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 289 | -10/Mines | Learned location of Zion (-7) 315 | -10/Mines | Build established: Mutant 406 | -10/Mines | Core integrity fell below 50% 440 | -10/Mines | Discovered new exit (range 16) 460 | -10/Mines | Entered Materials 460 | -9/Materials | Evolved 2 slots: Utility x2 478 | -9/Materials | Identified exit to Mines 478 | -9/Materials | Identified exit to Storage 650 | -9/Materials | Lost 3 parts (1n1u1w) 687 | -9/Materials | Entered Storage 1333 | -9/Storage | Build established: Scavenger-Mutant 1350 | -9/Storage | Discovered new exit (range 15) 1755 | -9/Storage | Identified exit to Recycling 1822 | -9/Storage | Used back door to open Recycling access 1830 | -9/Storage | Entered Recycling 1831 | -9/Recycling | Found Scrap Engine 2385 | -9/Recycling | Build established: Construct 4483 | -9/Recycling | Discovered new exit (range 16) 4577 | -9/Recycling | Entered Factory 4577 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4614 | -7/Factory | Identified exit to DSF 4618 | -7/Factory | Entered DSF 4659 | -7/DSF | Discovered new exit (range 12) 4672 | -7/DSF | Additional patrols routed to DSF 4796 | -7/DSF | Sterilization system engaged 4799 | -7/DSF | Lost 4 parts (1u3w) 4806 | -7/DSF | Destroyed 7 combat bots 4816 | -7/DSF | Ambient heat levels rising (+10) 4831 | -7/DSF | Ambient heat levels rising (+10) 4846 | -7/DSF | Ambient heat levels rising (+10) 4852 | -7/DSF | Entered Factory 4852 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5147 | -6/Factory | Identified exit to Factory 5326 | -6/Factory | Lost 4 parts (2n1u1w) 5333 | -6/Factory | Sucked down chute 5333 | -6/Factory | Entered Waste 5334 | -6/Waste | Met a frightened Derelict 5356 | -6/Waste | Spotted C-40 Crusher 5378 | -6/Waste | Spotted C-40 Crusher 5378 | -6/Waste | Spotted C-40 Crusher 5380 | -6/Waste | Spotted C-40 Crusher 5386 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5388 | -6/Waste | Crushed by Compactor (1 part destroyed) 5389 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5391 | -6/Waste | Spotted C-40 Crusher 5392 | -6/Waste | Crushed by Compactor (1 part destroyed) 5393 | -6/Waste | Self-destructed Last Messages --------------- 05386_ 7B-YIS(g) suffers critical hit (Destroy). 05386_ 7B-YIS(g) destroyed. 05386_ Lgt. Angular Momentum Engine crushed. 05386_ Imp. Medium Laser crushed. 05386_ Kinecellerator crushed. 05386_ Imp. Assault Rifle destroyed. 05387_ Arm. Scrap Engine consumes Imp. Medium Laser. 05388_ Kinecellerator crushed. 05388_ Broken Adv. Medium Treads crushed. 05388_ EM Pulse Gun crushed. 05389_ Huge Storage Unit crushed. 05391_ Sensor Array crushed. 05392_ Critical hit (Destroy). 05392_ Accelerated HMG Construct/C destroyed. 05392_ Arm. Scrap Engine damaged due to network destabilization (-5). 05392_ 49 Matter crushed. 05392_ Carbon-fiber Leg crushed. 05392_ Adv. Heat Sink crushed. 05392_ Deuterium-Ion Engine destroyed. 05392_ Deuterium-Ion Engine core remains intact and functional. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????############???? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# #### ########C?????????? | | ????????????# CC CC????????? | | ????????????# CCCCCC ????????? | | ????????????# CCCC@CC ????????? | | ????????????# !! CC ????????? | | ????????????# #### #######???????????? | | ????????????# #??? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????############????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniHypercooledSaw Manual? 0 Play Time 00:39:53 Cumulative 46.7 hours Start 2023.03.13 @ 16:58:57 End 2023.03.13 @ 17:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a62085b0-40d9-4ff4-b4d9-017eded45862