Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 22:28:49 Player: JollyJavelin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (519) 519 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1519 Bonus ------- None Cogmind --------- Core Integrity 232/400 Matter 179/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Sensor Array > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Autogun Autogun [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 27 | 5 12 10 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 10 | 2 4 4 Treads 2 | . . 2 Leg 1 | . . 1 Wheel 2 | 2 . . Hover 3 | . 2 1 Flight 2 | . 2 . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 4 5 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 9 | 1 3 5 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 74 | . 89 68 Engine 7 | . 14 4 Treads 12 | . . 18 Wheel 2 | . 9 . Hover 3 | . 11 . Flight 3 | . 7 2 Device 9 | . 8 10 Processor 10 | . 9 11 Energy Gun 2 | . 8 . Ballistic Gun 20 | . 19 21 Naked Turns . | . . . Heaviest Build 12 | 6 7 12 Greatest Support 40 | 20 20 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 1 4 4 Average Carried 2 | . 2 2 Final Capacity 4 | 4 4 4 Final Carried 2 | 1 2 1 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 575 | 256 74 245 Remotely . | . . . Salvage Created 655 | 50 175 430 Parts 54 | 1 25 28 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | 1 7 9 Guns 17 | 1 7 9 Classes Destroyed 7 | 1 2 4 Builder 1 | . . 1 Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 6 | 1 1 4 Brawler 1 | . . 1 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 4 | 1 4 3 Combat Bots Only 4 | 1 4 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1036 | 77 103 856 Core 208 | 22 18 168 Absorbed by Shields . | . . . Core Remaining (%) 87 | 91 84 . Volleys Fired 66 | 6 19 41 Largest 2 | 2 2 2 Hottest 60 | 60 60 46 Shots Fired 125 | 12 38 75 Gun 125 | 12 38 75 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 111 | 6 30 75 Thermal . | . . . Explosive . | . . . Electromagnetic 14 | 6 8 . Robot Hit Streak 13 | 4 13 13 Robot Miss Streak 3 | 3 2 2 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 91 | 6 25 60 Core Hits 32 | 2 12 18 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1027 | 68 214 745 Guns 1022 | 68 214 740 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 5 | . . 5 Kinetic 914 | 15 159 740 Thermal . | . . . Explosive . | . . . Electromagnetic 108 | 53 55 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 96 | 58 96 12 Average Temperature 21 | 29 27 7 Received Heat Transfer 378 | 42 6 330 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 257 | 20 257 220 Initial 108 | . 13 108 Average 108 | 12 88 143 Maximum Alert Level 1 | . 1 1 Low Security (%) 93 | 100 81 98 Level 1 6 | . 18 1 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | 1 16 13 Peak Tracking Total 6 | 1 5 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 1 4 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 12 | . 1 11 Successful 9 | . 1 8 Failed 3 | . . 3 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . . 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 7 | . . 7 Garrison Access . | . . . Terminal Hacks 2 | . . 2 Alert Level 1 | . . 1 Dispatch Records 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer 6 | . . 6 Insert Component 3 | . . 3 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1157 | 175 312 670 Spaces Moved 893 | 115 377 401 Core 21 | 16 . 5 Treads 294 | . . 294 Legs . | . . . Wheels 213 | 99 114 . Hover 111 | . 111 . Flight 254 | . 152 102 Fastest Speed 37 | 50 37 37 Average Speed 90 | 75 55 127 Slowest Speed 160 | 80 80 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . 4 . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 8 58 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1138 | 191 444 503 Wait 102 | 60 17 25 Move 884 | 114 369 401 Hop 3 | . 3 . Pick Up 30 | 6 13 11 Fast Attach . | . . . Attach 14 | 5 4 5 Detach 4 | . 1 3 Swap 13 | . 8 5 Drop 20 | . 10 10 Fire 66 | 6 19 41 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 176 | -11/Scrapyard | Entered Materials 415 | -10/Materials | Discovered new exit (range 3) 464 | -10/Materials | Discovered new exit (range 18) 483 | -10/Materials | Discovered new exit (range 5) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x2 602 | -9/Materials | Build established: Scavenger-Mutant 1096 | -9/Materials | Discovered new exit (range 8) 1158 | -9/Materials | Self-destructed Last Messages --------------- 01061_ K-01 Serf cleans the Material Compactor. 01096_ EXIT=FOUND 01099_ Slammed into U-05 Engineer. 01107_ Slammed into K-01 Serf. 01107_ U-05 Engineer lays Concrete. 01109_ T-07 Excavator is excavating. 01109_ U-05 Engineer lays Concrete. 01113_ T-07 Excavator is excavating. 01114_ G-34 Mercenary destroyed. 01117_ Lgt. Treads destroyed. 01118_ Sensor Array destroyed. 01118_ System corrupted by crushing effect (+2). 01119_ B-36 Bruiser destroyed. 01122_ U-05 Engineer destroyed. 01126_ K-01 Serf collects debris. 01130_ Y-45 Defender destroyed. 01130_ Switching to secondary target: Y-45 Defender. 01135_ Acquired 53 matter. 01138_ Autogun destroyed. 01155_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# """ #????????????????????? | | ??????????????????????# """ #????????????????????? | | ??????????????????????# """ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #???#????????????????? | | ??????????????????????# * #?? #????????????????? | | ??????##??????????????#[!=! #? #????????????????? | | ####### #####?????##?####@### #######??????????? | | T # #?????# # =*%%[ T"???????? | | # """ #???# *![ "???????? | | # """ #???## #==![ ??????? | | # """ #????###?###%##########+### ???????? | | # !!#??????????#k#???????????????????????? | | # """ !!#??????????#%#???????????????????????? | | # """ #??????????#!#???????????????????????? | | # """ ############|#???????????????????????? | | # + k #???????????????????????? | | ##/##################a#???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | ########+##?????????# #???????????????????????? | | #??????? ???????????# #???????????????????????? | | #??????? ?????????# #???????????????????????? | | #??????? 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""????????? < ???????????????????????? | | #??????? ????????? ???????????????????????? | | #??????? ????????? ???????????????????????? | | #??????? ????????? ???????????????????????? | | #???????#+#????????? ???????????????????????? | | #???????# #?????????**!???????????????????????? | | #???????# #?????????**!???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveNullBattery Manual? 0 Play Time 00:19:42 Cumulative 4.5 hours Start 2020.11.15 @ 20:40:49 End 2020.11.15 @ 22:28:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 904b1448-539d-4ec9-b09c-ca1b29af260a