Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 14:16:04 Player: Lazz Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (5465) 5465 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 12261 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 0/1450 Matter 26/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Matter Compressor (0) Advanced Signal Interpreter System Shield Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads Improved Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Targeting Computer Improved Target Analyzer Heavy Armor Plating Heavy Reactive Plating Advanced System Shield > --- WEAPON ----------- Ion Cannon Railgun Assault Cannon Assault Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Medium Treads Medium Treads Improved Heavy Treads Improved Heavy Siege Treads Advanced VSS Leg High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter System Shield Quantum Rifle Heavy Phase Cannon Railgun Compact Mass Driver Compact Mass Driver Missile Launcher Power Maul [Rating: 118] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Utility Shielding Weapon Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 5 | . . 1 . . 1 . 1 . 2 Utility 8 | . . 1 2 2 . 2 . 1 . Weapon 3 | . . . . . 1 . 1 1 . Parts Attached 109 | 8 1 20 16 6 3 21 5 5 24 Power 9 | 1 . 2 1 . . 1 . 1 3 Engine 5 | 1 . 2 1 . . . . 1 . Core 1 | . . . . . . 1 . . . Reactor 3 | . . . . . . . . . 3 Propulsion 34 | 2 . 9 7 1 1 4 2 . 8 Treads 25 | 2 . 9 3 1 . 3 2 . 5 Leg 8 | . . . 4 . 1 1 . . 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 28 | 3 1 3 5 4 . 6 2 2 2 Device 6 | 2 . . . 1 . . 1 . 2 Storage 5 | 1 1 1 . 1 . . . 1 . Processor 4 | . . 1 1 . . 2 . . . Hackware 1 | . . . . . . 1 . . . Protection 12 | . . 1 4 2 . 3 1 1 . Artifact . | . . . . . . . . . . Weapon 38 | 2 . 6 3 1 2 10 1 2 11 Energy Gun 11 | . . 1 1 . . 3 . . 6 Energy Cannon 3 | . . . . . 1 2 . . . Ballistic Gun 13 | 2 . 5 1 . 1 2 . 1 1 Ballistic Cannon 7 | . . . 1 1 . . 1 1 3 Launcher 3 | . . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 . 1 2 . . 3 Parts Lost 72 | . . 4 7 . 1 19 . 2 39 Power 6 | . . . 1 . . 1 . 1 3 Propulsion 23 | . . 3 2 . . 6 . . 12 Utility 20 | . . 1 3 . . 7 . 1 8 Weapon 23 | . . . 1 . 1 5 . . 16 Highest Loss Streak 18 | . . 1 3 . 1 9 . 1 18 To Critical Strikes 3 | . . . . . . 1 . . 2 Average Backups 13 | 4 8 13 13 12 17 15 10 14 10 Power . | . 1 1 1 . . . 1 . . Propulsion 3 | 2 5 3 3 2 3 3 3 5 1 Utility 3 | . 1 4 2 2 2 2 2 4 3 Weapon 5 | . 1 4 6 7 11 7 3 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . 5 3 . 5 . . 3 4 Power 1 | . . . 1 . . . . . . Propulsion 8 | . . 3 1 . 3 . . 1 . Utility 7 | . . 1 1 . . . . 2 3 Weapon 4 | . . 1 . . 2 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 95 96 93 92 88 87 84 53 Engine 5 | . 14 11 7 7 6 2 . . 1 Core 1 | . . . . . . 2 5 3 . Treads 16 | . 28 30 19 3 . 14 20 19 8 Leg 5 | . . . 6 18 25 7 . . 1 Device 5 | . 14 9 . 6 6 5 9 6 4 Storage 6 | . 14 11 9 7 6 5 5 4 4 Processor 10 | . . 10 8 7 6 14 15 14 8 Hackware 1 | . . . . . . 1 5 4 2 Protection 10 | . . . 26 24 20 13 4 5 2 Energy Gun 2 | . . . 2 7 4 3 . . 2 Energy Cannon 2 | . . . . . 1 4 9 9 1 Ballistic Gun 9 | . 28 21 14 . 6 5 5 4 2 Ballistic Cannon 3 | . . . 1 7 6 . 4 9 7 Peak Build Rating 118 | 9 8 17 25 34 42 84 96 105 118 Average Rating 49 | 5 7 15 21 28 40 62 92 101 80 On Entrance 38 | . 8 7 17 21 34 41 57 96 103 Avg Prop Armor Cover (%) 4 | . . . . 3 . 4 . . 6 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 183 | 12 27 37 47 79 88 93 115 143 183 Greatest Support 227 | 40 40 60 60 40 45 97 152 152 227 Greatest Overweight (x) 26 | . . . 2 3 1 1 . . 26 Average Overweight (x) . | . . . . 1 1 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 25 25 Average Capacity 18 | 7 13 15 15 18 20 20 20 20 22 Most Carried 20 | 8 9 15 15 19 20 20 17 20 19 Average Carried 13 | 4 8 13 13 12 17 16 11 17 11 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 5 Final Carried 19 | 8 9 14 11 19 15 19 14 16 5 Class Distribution -------------------- 29% | Mutant 20% | Scavenger-Gunner 16% | Scavenger-Tank 16% | Tank 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 3261 | 304 54 630 397 102 169 701 . 147 757 Remotely . | . . . . . . . . . . Salvage Created 5364 | 137 63 1293 640 141 229 1799 . 223 839 Parts 278 | 6 5 74 41 8 12 92 . 8 32 Haulers Intercepted 7 | . . 4 2 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 113 | . 3 27 11 2 4 42 . 4 20 Melee 1 | . . . . . . . . . 1 Guns 66 | . 3 27 10 . 2 18 . 1 5 Cannons 24 | . . . . 1 2 7 . 3 11 AOE 21 | . . . 1 1 . 16 . . 3 Classes Destroyed 15 | 2 2 3 4 . 1 2 . . 1 Worker 3 | . . . 1 . . 2 . . . Builder 2 | . . . . . . 2 . . . Tunneler 3 | 2 . . 1 . . . . . . Hauler 7 | . . 4 2 1 . . . . . Recycler 3 | 1 . 1 . . . 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . . 3 . . . 1 . . . Swarmer 34 | . 2 7 . . . 18 . . 7 Grunt 44 | . 1 16 5 1 3 10 . 3 5 Brawler 3 | . . . 1 . . 1 . . 1 Duelist 2 | . . . 1 . . . . . 1 Sentry 14 | . . 4 2 1 . 5 . 1 1 Specialist 2 | . . . . . . 2 . . . Hunter 2 | . . . 2 . . . . . . Programmer 12 | . . . . . 1 6 . . 5 Best Kill Streak 11 | 3 2 6 4 1 2 11 . 4 6 Combat Bots Only 9 | . 2 5 4 1 2 9 . 4 6 Max Kills in Single Turn 8 | 1 1 1 2 1 1 8 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 1 1 . 5 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 1125 | . 24 135 95 31 24 272 . 67 477 Missed 320 | . 4 30 26 17 6 89 . 26 122 Hits 805 | . 20 105 69 14 18 183 . 41 355 Melee 22 | . . . 6 . . 3 . . 13 Projectile 783 | . 20 105 63 14 18 180 . 41 342 Critical Strikes 53 | . . 1 3 . 2 13 . 1 33 Actively Blocked 2 | . . . 1 . . 1 . . . Part Disruptions 3 | . . . . . . 2 . . 1 Damage Taken 16678 | . 207 1277 1047 140 323 4635 . 703 8346 Core 2183 | . 31 181 63 6 34 391 . 27 1450 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 210 | . . . . . . . . . 210 Redirected to Shielding 186 | . . . 71 3 4 108 . . . Ignored by Resistances 142 | . . . . . . . . 68 74 Core Remaining (%) 86 | 100 87 54 88 99 96 60 100 97 . Volleys Fired 300 | 6 11 83 43 10 10 65 1 8 63 Largest 5 | 2 2 2 2 2 3 3 4 5 5 Hottest 316 | 40 40 68 82 82 143 181 234 271 316 Shots Fired 759 | 12 22 166 86 20 30 194 4 40 185 Gun 504 | 12 22 166 83 10 14 119 1 8 69 Cannon 242 | . . . 3 10 16 67 3 32 111 Launcher 13 | . . . . . . 8 . . 5 Special . | . . . . . . . . . . Kinetic 499 | 12 22 151 73 10 20 85 2 24 100 Thermal 180 | . . . . . . 87 2 16 75 Explosive 12 | . . . . . . 8 . . 4 Electromagnetic 68 | . . 15 13 10 10 14 . . 6 Robot Hit Streak 27 | 4 5 27 12 15 18 15 . 16 20 Robot Miss Streak 4 | 2 2 3 2 1 2 3 . 2 4 Penetration Max 1 | . . . 1 . . 1 . . 1 Secondary Targets 10 | . . 8 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 549 | 7 11 129 73 19 20 137 . 28 125 Core Hits 255 | 5 4 62 28 7 9 82 . 13 45 Critical Kills 5 | . . . . . . 3 . . 2 Critical Parts Destroyed 3 | . . . . . . 1 . . 2 Critical Strikes 20 | . . . . . . 7 . 1 12 Burn 3 | . . . . . . 3 . . . Destroy 7 | . . . . . . 4 . . 3 Blast 8 | . . . . . . . . 1 7 Smash 2 | . . . . . . . . . 2 Melee Attacks 11 | . . . . . . 1 . . 10 Impact 11 | . . . . . . 1 . . 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15333 | 75 128 1962 1252 426 466 5697 . 810 4517 Guns 7132 | 75 121 1881 1150 167 210 2024 . 164 1340 Cannons 5060 | . . . 52 193 254 1484 . 646 2431 Explosions 2879 | . . 54 41 66 . 2150 . . 568 Melee 178 | . . . . . . . . . 178 Ramming 84 | . 7 27 9 . 2 39 . . . Kinetic 7527 | 75 121 1698 1031 193 281 1533 . 450 2145 Thermal 4748 | . . 54 41 66 . 2694 . 360 1533 Explosive 1605 | . . . . . . 1135 . . 470 Electromagnetic 1191 | . . 183 171 167 183 296 . . 191 Impact 178 | . . . . . . . . . 178 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 38 | . . . . . . 14 . . 38 Average Corruption 14 | . . . . . . 7 . . 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 72 | . . . . . . 33 . . 39 Message Errors 11 | . . . . . . 5 . . 6 Matter Fused 13 | . . . . . . 7 . . 6 Heat Flow Errors 11 | . . . . . . 5 . . 6 Energy Discharges 7 | . . . . . . 3 . . 4 Parts Rejected 5 | . . . . . . 2 . . 3 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . 4 . . 7 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 5 | . . . . . . 4 . . 1 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 3 | . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 425 | . . . . . 34 119 . 15 257 Projectiles 284 | . . . . . 34 25 . 15 210 Explosions 94 | . . . . . . 94 . . . Melee 47 | . . . . . . . . . 47 Knockbacks 24 | . . . . . 2 . . 5 17 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . 1 . . 5 15 Secondary 3 | . . . . . 1 . . . 2 Self-Inflicted Damage 375 | . . . . . . 318 . . 57 Shots 12 | . . . . . . 7 . . 5 Rammed 9 | . 1 4 . . . 4 . . . Targets Rammed 12 | . 1 5 1 . 1 4 . . . Kicked 1 | . . . . . 1 . . . . Crushed 2 | . . 1 1 . . . . . . Highest Temperature 581 | . 12 153 90 13 208 381 60 458 581 Average Temperature 114 | . 7 64 28 6 62 105 32 172 159 Received Heat Transfer 2864 | . 78 540 261 63 153 490 . 244 1035 Effects 15 | . . . . . . 1 . 3 11 Shutdowns 3 | . . . . . . . . 1 2 Energy Bleed 3 | . . . . . . 1 . 1 1 Interference 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . 1 3 Siege Activations 1 | . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . 22 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . 3 . 1 . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 4 | . . . . . . 1 . . 3 Heat Transferred 5843 | . . 100 50 . . 3177 . 444 2072 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 1 . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Maximum Alert Level 2 | . . 1 . . . 2 1 . . Low Security (%) 79 | 100 100 80 100 100 100 40 37 100 100 Level 1 16 | . . 19 . . . 41 62 . . Level 2 4 | . . . . . . 17 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 650 | 10 40 365 146 39 57 650 269 84 152 Initial 269 | . . 12 146 20 2 11 269 76 7 Average 116 | 1 6 135 55 10 14 253 210 45 56 Influence Increases 3461 | 15 70 729 307 66 119 1323 17 114 701 Destroy 0b10 Robot/C 2260 | . 60 540 220 40 80 840 . 80 400 Destroy 0b10 Robot/NC 115 | 15 . 40 20 5 . 30 . . 5 Destroy Leader 502 | . 10 134 64 12 20 162 . 20 80 Successful Hack 19 | . . 6 . . . 13 . . . Disable Machine 120 | . . . . . . 90 15 . 15 Destroy Structure 355 | . . 9 3 9 4 158 2 14 156 Lose Combat Pursuer 90 | . . . . . 15 30 . . 45 Influence Decreases 3456 | 15 40 412 609 105 102 796 421 246 710 Entered New Map 618 | . . 18 201 25 4 12 281 70 7 Time Decay 2092 | 15 40 354 360 80 98 444 140 156 405 Lost Part 596 | . . 40 48 . . 190 . 20 298 Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 28 | . 2 4 1 1 2 8 1 3 6 Investigation 6 | . 1 2 . . . 2 1 . . Extermination 6 | . . . . . 1 3 . . 2 Reinforcement 10 | . 1 2 1 1 1 2 . 1 1 Assault 1 | . . . . . . 1 . . . Garrison 5 | . . . . . . . . 2 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 9 | . . 6 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 6 34 13 2 4 56 . 6 31 Peak Tracking Total 9 | . 4 7 3 1 3 9 . 4 6 Tactical Retreats 6 | . . . . . 1 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . 1 1 . . . 3 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 8 | . . . . . . 6 1 . 1 Max in Single Turn 3 | . . . . . . 3 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 17 | . . 2 3 1 2 4 1 . 4 Terminals 11 | . . 2 2 1 1 3 . . 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . 1 . . . . . 2 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . . 6 5 1 6 13 4 . 12 Successful 12 | . . 2 1 . 4 3 . . 2 Failed 35 | . . 4 4 1 2 10 4 . 10 Catastrophic 9 | . . . 1 1 1 3 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 20 | . . 6 2 1 1 6 . . 4 Terminals 28 | . . 6 4 1 1 12 . . 4 Fabricators 4 | . . . . . . . 4 . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 9 | . . . 1 . . . . . 8 Scanalyzers 5 | . . . . . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . 1 . . . 2 . . . Branch Access Points 1 | . . . . . . 1 . . . Unreport Threat 2 | . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . 1 . . . . . 2 Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 2 | . . . . . . . . . 2 Scanalyzer 4 | . . . . . 4 . . . . Retrieve Study 4 | . . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 13 | . . 1 2 1 2 3 1 . 3 Full Trace Events 3 | . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 3972 | 35 329 792 . . . 1607 288 326 595 Terrain 8 | 8 . . . . . . . . . Seismic 1148 | 27 329 792 . . . . . . . Machine Analysis 2816 | . . . . . . 1607 288 326 595 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 6268 | 118 329 934 845 256 450 1607 288 326 1115 Spaces Moved 2557 | 53 108 377 266 88 212 750 165 169 369 Core 22 | 3 . . . . . . . . 19 Treads 1759 | 50 108 377 174 21 . 455 165 169 240 Legs 770 | . . . 92 67 212 295 . . 104 Wheels . | . . . . . . . . . . Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 190 175 108 163 165 50 Average Speed 179 | 153 160 160 173 240 180 175 164 165 217 Slowest Speed 1350 | 160 160 160 260 410 190 250 165 165 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 15 | 4 28 40 29 3 7 24 5 5 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . 1 . . 4 Terrain Destroyed 159 | . . 3 3 13 3 75 1 8 53 Melee 5 | . . . . . . 1 . . 4 Projectile 53 | . . . . . 3 12 1 8 29 AOE 101 | . . 3 3 13 . 62 . . 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 3581 | 75 245 543 566 112 258 886 178 195 523 Wait 443 | . 121 28 223 . 16 19 1 2 33 Move 2550 | 52 108 376 265 87 211 750 164 168 369 Hop . | . . . . . . . . . . Pick Up 71 | 9 2 11 6 6 7 13 3 5 9 Fast Attach 40 | 6 . 7 5 1 . 6 1 3 11 Attach 54 | 1 . 2 8 2 3 13 6 2 17 Detach 9 | . . 2 3 2 . . . 1 1 Swap 43 | 1 1 12 4 4 2 11 1 1 6 Drop 50 | . 2 17 8 . 8 5 1 5 4 Fire 300 | 6 11 83 43 10 10 65 1 8 63 Melee 11 | . . . . . . 1 . . 10 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 9 | . . 5 1 . . 3 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Build established: Scavenger-Mutant 1348 | -9/Materials | Discovered new exit (range 13) 1382 | -9/Materials | Entered another Materials area 1382 | -8/Materials | Evolved 2 slots: Utility x2 2029 | -8/Materials | Lost 3 parts (1p1n1w) 2197 | -8/Materials | Discovered new exit (range 5) 2227 | -8/Materials | Entered Factory 2227 | -7/Factory | Evolved 2 slots: Utility x2 2305 | -7/Factory | Build established: Mutant 2378 | -7/Factory | Discovered new exit (range 15) 2483 | -7/Factory | Entered another Factory area 2483 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2774 | -6/Factory | Build established: Tank 2874 | -6/Factory | Discovered new exit (range 7) 2933 | -6/Factory | Entered another Factory area 2933 | -5/Factory | Evolved 2 slots: Utility x2 3207 | -5/Factory | Destroyed 9 combat bots 3347 | -5/Factory | Spotted B-75 Beast 3448 | -5/Factory | Lost 9 parts (1p2n3u3w) 3538 | -5/Factory | Lost 6 parts (2n2u2w) 3919 | -5/Factory | Build established: Scavenger-Gunner 4077 | -5/Factory | Found Hvy. Reactive Plating 4280 | -5/Factory | Destroyed 7 combat bots 4433 | -5/Factory | First assault squad dispatched 4434 | -5/Factory | System corruption reached 10% 4496 | -5/Factory | Identified exit to Upper Caves 4496 | -5/Factory | Identified exit to Extension 4520 | -5/Factory | Discovered new exit (range 6) 4540 | -5/Factory | Entered another Factory area 4540 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4563 | -4/Factory | Lost 4 parts (2n2u) 4792 | -4/Factory | Discovered new exit (range 11) 4828 | -4/Factory | Entered Research 4828 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4849 | -3/Research | Build established: Scavenger-Tank 5000 | -3/Research | Garrison activated, responded to threat 5129 | -3/Research | Discovered new exit (range 16) 5154 | -3/Research | Entered another Research area 5154 | -2/Research | Evolved 2 slots: Propulsion x2 5507 | -2/Research | Lost 5 parts (3n2u) 5521 | -2/Research | Garrison activated, responded to threat 5594 | -2/Research | System corruption reached 10% 5688 | -2/Research | Lost 18 parts (2p6n1u9w) 5748 | -2/Research | Found Gamma Bomb Array 5898 | -2/Research | Lost 4 parts (1n2u1w) 6093 | -2/Research | System corruption reached 30% 6098 | -2/Research | Core integrity fell below 50% 6196 | -2/Research | Lost 7 parts (1p1n1u4w) 6227 | -2/Research | Core integrity fell below 20% 6269 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 06165_ System corrupted: Component data lost. 06165_ Mic. Antimatter Reactor destroyed. 06165_ Com. Mass Driver destroyed. 06171_ Critical hit (Burn: +37). 06181_ System corrupted: Component data lost. 06201_ UT:B %L1PUJULW03M4 :0ZELJBPJ WMS<2 06225_ System corrupted: Matter fused (-5). 06240_ System corrupted: Exp. Coolant Injector rejected. 06240_ Gamma Bomb Array destroyed. 06252_ Centrium Leg destroyed. 06257_ System corrupted: Matter fused (-5). 06262_ Dropped Hcp. Storage Unit. 06263_ Dropped Lgt. Quantum Reactor. 06264_ U-05 Engineer builds a Door. 06268_ R-10 Processor collects Exp. Coolant Injector. 06268_ Imp. Target Analyzer destroyed. 06268_ System corrupted by crushing effect (+3). 06268_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####???????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | ###################### ??????????????????????? | | # ?????????????????????? | | # % % ?????????????????????? | | # ?????????????????????? | | + ?????????????????????? | | # #################???????????????????????? | | # ##??# #??#??????????????????????????????? | | ##### #????##?????????????????????????????????? | | #?????????##############????????????????? | | #?????????# #????????????????? | | #?????????# * #????????????????? | | #?????????# ! #????????????????? | | #?????????# """"#????????????????? | | #?????????# """"#????????????????? | | #?????????# """"#????????????????? | | #?????????# """"#????????????????? | | """" #?????????# g""""#????????????????? | | """ #?????????# b #????????????????? | | """ ^+??? ?????# #????????????????? | | """ #? ?????# @ g #????#???????????? | | " # ??????# ggR #?? #???????????? | | ##????#############g#### #???????????? | | ! ####??# # #???????????? | | ####### # #???????????? | | + """ # #???????????? | | #### """ + #???????????? | | #+###% ##?# """ # ###+####???????????? | | ## ##?# # #??????????????????? | | ## #??# # #??????????????????? | | """## % #??# # #??????????????????? | | Y" # ##+############## #??????????????????? | | """## #!== #?????# #??????????????????? | | ## # [ #?????# ######??###????????? | | ## # #?????# ## """ #????????? | | ## # #?????# ## """ #????????? | | ## %######+########## ## """ #????????? | | ##### [ ## #????????? | | ????# % ## #????????? | | ????# ## #???###### | | ???## ## #???# | | ???##########+##### ####?#### #???# | | ??????????? ??# #????# # ?????# """ | | ????????? !# ###### # # ######## """ | | ??????? # " """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 120 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 7 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Imp. Ion Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrorAssemblyLog Manual? 0 Play Time 00:58:51 Cumulative 88.1 hours Start 2025.11.19 @ 12:51:51 End 2025.11.19 @ 14:16:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 6bdcc5bc-f551-45f9-b5c9-9e4cd3838bb6