Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.15 @ 19:53:14

Player: moonlol

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1144)     1144
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 2632

 Bonus
-------
Follower Combat Kills      251
Friendly Fire              -208

 Cogmind 
---------
Core Integrity             313/400
Matter                     260/300
Energy                     280/280
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
                Katana
>               --- INVENTORY (18) ---
                Ion Engine
                Flight Unit
                Flight Unit
       Improved Flight Unit
          Large Storage Unit
          Large Storage Unit
       Improved Sensor Array
       Improved Sensor Array
                Signal Interpreter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved EM Shotgun
         Medium Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Datajack
                Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Flight Unit
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
                Katana
>               --- INVENTORY --------
                Ion Engine
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
          Large Storage Unit
          Large Storage Unit
       Improved Sensor Array
       Improved Sensor Array
                Signal Interpreter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
         Medium Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Datajack
                Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 7   9   22  7   
  Power                    6    | 2   .   2   2   
    Engine                 6    | 2   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   1   8   2   
    Treads                 .    | .   .   .   .   
    Leg                    5    | .   .   5   .   
    Wheel                  6    | 2   1   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  11   | 1   5   5   .   
    Device                 .    | .   .   .   .   
    Storage                7    | 1   5   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   7   3   
    Energy Gun             4    | 2   2   .   .   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          6    | .   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   3   
Parts Lost                 9    | .   3   6   .   
  Power                    2    | .   .   2   .   
  Propulsion               3    | .   .   3   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   3   1   .   
  Highest Loss Streak      2    | .   2   2   .   
Average Slot Usage (%)     96   | .   97  96  91  
  Engine                   12   | .   14  10  11  
  Leg                      8    | .   .   7   25  
  Wheel                    20   | .   28  23  .   
  Storage                  23   | .   26  22  22  
  Protection               6    | .   .   10  11  
  Energy Gun               9    | .   22  1   .   
  Energy Cannon            2    | .   5   .   .   
  Ballistic Gun            11   | .   .   19  17  
  Slashing Weapon          1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 13  58  69  70  
  Greatest Support         48   | 32  32  48  33  
  Greatest Overweight (x)  4    | .   1   4   3   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 18   | 6   18  18  18  
  Average Capacity         16   | 5   14  18  18  
  Most Carried             18   | 2   16  18  18  
  Average Carried          14   | .   9   17  17  
  Final Capacity           18   | 6   18  18  18  
  Final Carried            18   | 2   16  18  18  

 Class Distribution 
--------------------
 72% | Mutant
 16% | Commander-Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1051 | 186  164  624  77   
  Remotely                 .    | .    .    .    .    
Salvage Created            1524 | .    325  1140 59   
  Parts                    94   | .    27   62   5    
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  40   | .   12  25  3   
  Guns                     36   | .   9   24  3   
  Cannons                  4    | .   3   1   .   
Classes Destroyed          9    | .   4   4   1   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   .   1   .   
  Operator                 1    | .   .   .   1   
  Watcher                  5    | .   2   3   .   
  Swarmer                  16   | .   9   4   3   
  Grunt                    19   | .   3   15  1   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           6    | .   4   6   3   
  Combat Bots Only         6    | .   3   6   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1198 | .    417  701  80   
  Core                     187  | .    100  55   32   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  60   .    .    
Volleys Fired              109  | .    27   76   6    
  Largest                  2    | .    2    2    2    
  Hottest                  110  | .    110  110  46   
Shots Fired                206  | .    49   146  11   
  Gun                      183  | .    31   141  11   
  Cannon                   23   | .    18   5    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  135  | .    .    124  11   
  Thermal                  62   | .    40   22   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          9    | .    9    .    .    
  Robot Hit Streak         27   | .    11   26   27   
  Robot Miss Streak        3    | .    1    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    2    7    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           164  | .    36   119  9    
  Core Hits                64   | .    17   42   5    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              20   | .    .    2    18   
  Impact                   .    | .    .    .    .    
  Slashing                 20   | .    .    2    18   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2540 | .    500  1701 339  
  Guns                     2018 | .    263  1649 106  
  Cannons                  193  | .    141  52   .    
  Explosions               96   | .    96   .    .    
  Melee                    233  | .    .    .    233  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1593 | .    .    1487 106  
  Thermal                  615  | .    401  214  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          99   | .    99   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 233  | .    .    .    233  
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    3    3    
  Average Corruption       2    | .    1    3    3    
  Corruption Purged        .    | .    .    .    .    
  Effects                  38   | .    5    26   7    
    Message Errors         10   | .    1    7    2    
    Matter Fused           9    | .    .    7    2    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      4    | .    1    2    1    
    Data Loss (minor)      3    | .    1    1    1    
    Targeting Errors       10   | .    1    8    1    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            104  | .    .    .    104  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    104  | .    .    .    104  
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      34   | .    34   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        358  | .    358  144  .    
  Average Temperature      77   | .    117  44   .    
  Received Heat Transfer   462  | .    54   396  12   
  Effects                  2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    1    3    .    
  Heat Transferred         1519 | .    927  592  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             381  | .   178 381 322 
  Initial                  63   | .   .   63  .   
  Average                  141  | .   66  211 161 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         74   | 100 100 51  68  
  Level 1                  25   | .   .   48  31  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   3   1   
  Investigation            4    | .   1   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           8    | .   1   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   15  35  12  
  Peak Tracking Total      5    | .   4   5   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            3    | .   1   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          17   | .   10  5   2   
  Terminals                14   | .   8   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                67   | .   39  15  13  
  Successful               49   | .   29  11  9   
  Failed                   18   | .   10  4   4   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   53   | .   29  14  10  
  Terminals                61   | .   34  14  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   5   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   12  1   2   
  Record                   1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Machine Index            1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          2    | .   1   1   .   
  Locate Traps             2    | .   2   .   .   
  Dispatch Records         3    | .   2   .   1   
  Maintenance Status       1    | .   1   .   .   
  Transport Status         1    | .   .   .   1   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   3   1   .   
  Process                  1    | .   1   .   .   
  Report Inventory         3    | .   2   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         30   | .   14  9   7   
  Terminals                29   | .   13  9   7   
    Track                  12   | .   6   4   2   
    Assimilate             1    | .   .   .   1   
    Botnet                 13   | .   7   4   2   
    Detonate               1    | .   .   .   1   
    Operators              2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Monitor                1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   10  4   2   
  Full Trace Events        7    | .   4   2   1   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          10   | .   10  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               10   | .   .   .   10  
  Largest Group            10   | .   .   .   10  
  Highest-Rated Group      88   | .   .   .   88  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               .    | .   .   .   .   
Ally Attacks               51   | .   .   .   51  
  Total Damage             477  | .   .   .   477 
  Kills                    10   | .   .   .   10  
Allies Corrupted           3    | .   .   .   3   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               3021 | 63   1157 1217 584  
Spaces Moved               1692 | 51   735  661  245  
  Core                     8    | 8    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     388  | .    .    143  245  
  Wheels                   1296 | 43   735  518  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  103  150  
  Average Speed            127  | 92   107  126  201  
  Slowest Speed            210  | 100  110  180  210  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 3    82   33   56   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    .    2    5    
Terrain Destroyed          16   | .    9    2    5    
  Melee                    7    | .    .    2    5    
  Projectile               .    | .    .    .    .    
  AOE                      9    | .    9    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Sto  
Total                      2315 | 63   1050 904  298  
  Wait                     375  | 5    257  103  10   
  Move                     1689 | 50   734  660  245  
  Hop                      .    | .    .    .    .    
  Pick Up                  41   | 1    19   19   2    
  Fast Attach              22   | 6    4    8    4    
  Attach                   11   | .    4    6    1    
  Detach                   3    | .    2    .    1    
  Swap                     12   | 1    1    8    2    
  Drop                     31   | .    2    22   7    
  Fire                     109  | .    27   76   6    
  Melee                    20   | .    .    2    18   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    .    2    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 11)
  182 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  962 | -10/Materials | Discovered new exit (range 16)
  983 | -10/Materials | Identified exit to Mines
 1221 | -10/Materials | Entered another Materials area
 1221 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1225 | -9/Materials  | Discovered new exit (range 11)
 1762 | -9/Materials  | Discovered new exit (range 12)
 2438 | -9/Materials  | Entered Storage
 2475 | -9/Storage    | Build established: Scavenger-Mutant
 2513 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2820 | -9/Storage    | Build established: Commander-Mutant
 3022 | -9/Storage    | Self-destructed

 Last Messages 
---------------
Sneak attack on U-05 Engineer.
Destroyed Wheel.
Destroyed Lgt. Ion Engine.
System corrupted: Katana targeting data glitched.
U-05 Engineer Welding Torch severed.
Sneak attack on Mercenary 2d.
Destroyed Aluminum Leg.
Destroyed Ion Engine.
The unstable cave ceiling collapses.
Mercenary 2d crushed by falling debris.
Mercenary 2d destroyed.
Acquired 7 matter.
K-01 Serf collects debris. <x2>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
R-06 Scavenger collects Welding Torch.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Sealed Blast Doors.
U-05 Engineer builds a Wall.
Mercenary 2f destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????####????????????????????      |
| ?????????????????????#   ????????????????????      |
| ?????????????????????#   ????????????????????      |
| ?????????????????????#   ""??????????????????      |
| ??????????????????????   """ ?#??????????????      |
| ??????????????????????        #??????????????      |
| ???????????????????????  """ [???????????????      |
| ??????????????????????? g""" ????????????????      |
| ???????????????????????? """?????????????????      |
| #??????????????????????? !%??????????????????      |
|  ########################/#########??????????      |
|                          @        #??????????      |
|                         a         +??????????      |
|                                   #??????????      |
|  # ############################   #??????????      |
| ?# #        #???????????????????? #??????????      |
| ## #      = #????????????????????????????????      |
|    #     !  #????????????????????????????????      |
| #  #        #????????????????????????????????      |
| #  +        #????????????????????????????????      |
| #  #        #????????????????????????????????      |
| #  #     [  #????????????????????????????????      |
|    +        #????????????????????????????????      |
|    #       !#????????????????????????????????      |
| #############????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteMatterInverter
  Manual?         0
Play Time         00:37:34
  Cumulative      19.3 hours
  Start           2020.09.15 @ 18:45:31
  End             2020.09.15 @ 19:53:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           43
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88e1f397-5efb-4fbe-98cb-58b5c901d6d8