Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 03:13:53 Player: tatata Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1824) 1824 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4744 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 68/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg High-capacity Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Field Recycling Unit EM Shotgun Lightning Gun Gauss Rifle Flak Gun Proton Missile Launcher [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Power Shielding Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 64 | 6 2 13 13 20 10 Power 8 | 1 . 2 1 3 1 Engine 6 | 1 . 2 1 2 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 20 | 2 . 7 4 7 . Treads 4 | . . 1 . 3 . Leg 16 | 2 . 6 4 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 1 7 5 4 Device 4 | . . . . 3 1 Storage 4 | 1 1 . 1 . 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 10 | . . 1 6 1 2 Artifact . | . . . . . . Weapon 17 | 2 1 3 1 5 5 Energy Gun 5 | . . 1 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 1 2 . 3 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 41 | . . 1 6 14 20 Power 6 | . . . 1 2 3 Propulsion 12 | . . . 3 5 4 Utility 9 | . . . 1 2 6 Weapon 14 | . . 1 1 5 7 Highest Loss Streak 20 | . . 1 4 3 20 Average Slot Usage (%) 92 | . 85 97 98 92 74 Engine 11 | . 14 11 8 14 4 Treads 2 | . . . . 5 4 Leg 28 | . 28 43 35 20 13 Device 4 | . . . . 10 9 Storage 8 | . 14 11 9 7 8 Processor 3 | . . . . 6 7 Protection 12 | . . 8 26 8 6 Energy Gun 3 | . . 2 5 4 4 Ballistic Gun 13 | . 28 19 12 9 6 Naked Turns . | . . . . . . Heaviest Build 83 | 13 25 32 64 66 83 Greatest Support 57 | 20 20 40 50 57 30 Greatest Overweight (x) 27 | . 1 . 1 3 27 Average Overweight (x) 1 | . . . . 1 3 Largest Inventory Capacity 20 | 6 12 10 12 12 20 Average Capacity 11 | 5 8 10 11 12 12 Most Carried 12 | 6 7 10 12 12 10 Average Carried 9 | 3 6 9 11 10 7 Final Capacity 20 | 6 10 10 12 12 20 Final Carried 12 | 6 7 10 12 10 . Class Distribution -------------------- 52% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1797 | 226 173 257 471 550 120 Remotely . | . . . . . . Salvage Created 2133 | . 173 330 538 871 221 Parts 112 | . 9 21 34 37 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 53 | . 8 9 16 14 6 Guns 53 | . 8 9 16 14 6 Classes Destroyed 7 | . 2 1 1 3 . Worker 1 | . . . . 1 . Recycler 2 | . . . . 2 . Swarmer 21 | . 6 3 6 3 3 Grunt 16 | . 2 3 3 5 3 Sentry 13 | . . 3 6 4 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 5 4 4 5 6 Combat Bots Only 6 | . 5 4 4 3 6 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 6556 | . 422 517 1340 1934 2343 Core 1021 | . 90 94 127 199 511 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 64 76 76 . . Volleys Fired 215 | . 21 26 60 80 28 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 40 79 88 88 83 Shots Fired 403 | . 42 52 109 158 42 Gun 403 | . 42 52 109 158 42 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 325 | . 42 43 93 110 37 Thermal 63 | . . 9 16 38 . Explosive . | . . . . . . Electromagnetic 15 | . . . . 10 5 Robot Hit Streak 27 | . 7 27 18 14 9 Robot Miss Streak 5 | . 3 1 4 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . 2 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 299 | . 24 45 85 113 32 Core Hits 124 | . 11 14 34 47 18 Critical Hits 4 | . . 1 . 1 2 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4298 | . 282 515 1174 1731 596 Guns 4298 | . 282 515 1174 1731 596 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3434 | . 282 397 958 1233 564 Thermal 713 | . . 118 216 379 . Explosive . | . . . . . . Electromagnetic 151 | . . . . 119 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 350 | . 2 273 255 350 9 Average Temperature 98 | . 2 94 81 127 3 Received Heat Transfer 1575 | . 72 132 306 633 432 Effects 5 | . . . 2 3 . Shutdowns 2 | . . . . 2 . Interference 3 | . . . 2 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 1776 | . . 296 518 962 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 340 | . 256 307 340 309 . Initial 107 | . . 107 44 97 . Average 158 | . 152 159 196 140 . Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 68 | 100 61 73 47 80 . Level 1 31 | . 38 26 52 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 2 2 6 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 6 | . . 2 2 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . 2 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 10 15 30 32 10 Peak Tracking Total 9 | . 7 6 8 5 9 Tactical Retreats 9 | . . 2 2 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 11 | . 4 2 2 3 . Terminals 9 | . 4 1 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 10 7 3 5 . Successful 17 | . 8 5 2 2 . Failed 8 | . 2 2 1 3 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 5 | . 1 1 2 1 . Terminals 21 | . 10 5 3 3 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . 8 4 2 1 . Prototype ID Bank 4 | . 3 . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 1 1 . . Unreport Threat 2 | . . 1 . 1 . Locate Traps 2 | . 1 1 . . . Registered Components 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3359 | 58 367 473 899 1330 232 Spaces Moved 1471 | 37 206 251 391 515 71 Core 6 | 2 . . . . 4 Treads 29 | . . . . 29 . Legs 1436 | 35 206 251 391 486 67 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 152 150 Average Speed 153 | 116 137 120 144 176 231 Slowest Speed 1400 | 120 150 120 150 220 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 45 27 40 16 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2203 | 49 249 378 627 791 109 Wait 381 | . 15 72 132 162 . Move 1466 | 36 205 250 390 514 71 Hop . | . . . . . . Pick Up 44 | 7 2 7 17 11 . Fast Attach 30 | 5 2 9 6 8 . Attach 32 | 1 . 3 6 12 10 Detach 1 | . 1 . . . . Swap 2 | . . 1 1 . . Drop 32 | . 3 10 15 4 . Fire 215 | . 21 26 60 80 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 11) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x2 881 | -9/Materials | Discovered new exit (range 13) 899 | -9/Materials | Entered another Materials area 899 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Lost 4 parts (1p1n1u1w) 1776 | -8/Materials | Discovered new exit (range 13) 1798 | -8/Materials | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1916 | -7/Factory | Build established: Scavenger-Mutant 1952 | -7/Factory | Lost 3 parts (1u2w) 2072 | -7/Factory | Lost 3 parts (2n1u) 2094 | -7/Factory | Garrison activated, responded to threat 3073 | -7/Factory | Discovered new exit (range 8) 3128 | -7/Factory | Entered Lower Caves 3241 | -7/Lower Caves | Attracted the attention of an 0b10 base 3283 | -7/Lower Caves | Core integrity fell below 50% 3349 | -7/Lower Caves | Core integrity fell below 20% 3360 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03315_ Slug penetrates Wall. 03319_ Gauss Rifle destroyed. 03320_ Autogun fries itself beyond repair. 03321_ Acquired 26 matter. 03323_ Imp. Light Armor Plating destroyed. 03330_ Penetrated by Slug. 03330_ Lightning Gun destroyed. 03332_ Penetrated by Slug. 03332_ Imp. Light Armor Plating destroyed. 03333_ Acquired 25 matter. 03335_ Penetrated by Slug. 03335_ Proton Missile Launcher destroyed. 03338_ Penetrated by Slug. 03341_ Slug penetrates Wall. 03344_ Penetrated by Slug. 03347_ Acquired 21 matter. 03349_ Slug penetrates Wall. 03355_ Penetrated by Slug. 03357_ Imp. Field Recycling Unit destroyed. 03358_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ????????????????????????### ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????? #?????????#######??? | | ????????????????????????? #??????#### ## | | ?????????????????????????# #??????? | | ????????????????????????## #???????# #? | | ???????????????????????## ########## #?? | | ???????????????????????# @g #???????? | | ??????????????????????## Y ##??????? | | ??????????????????????#; ####+###/## #??????? | | ??????????????????????## #??" ???# ##?????? | | ???????????????????????# #??" ?# ##????? | | ???????????????????????#s #??" 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""# #?## ##?### | | ???????????????????????# #?####+#### #?## #??# | | ???????????????????????# ????????? ?## #### | | ??????????????????????? ????????? ## ## | | ???????????????????????# ????????##### | | ????????????????????????# ???????????# | | ?????????????????????????##??????# | | ?????????????????????????????????# ##### | | ???????????????????????????????? ??????# ### | | ??????????????????????????????? ????????# #?# | | ????????????????????????????????????????# ?# | | ????????????????????????????????????????## ?# | | ?????????????????????????????????????????## ?# | | ??????????????????????????????????????????## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 450 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableShadingBroadsword Manual? 0 Play Time 00:45:37 Cumulative 48.6 hours Start 2021.10.09 @ 02:23:51 End 2021.10.09 @ 03:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 57 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74c31e3b-c2c0-43c3-b8fb-a3632143245c