Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 00:58:19 Player: DuckBoy Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (2977) 2977 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 6514 Bonus ------- High Alert Combat Kills 592 Entered Garrisons 200 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 265/265 System Corruption 39% Temperature Cool (0) Movement Treading (166) Location -8/Garrison Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Armored Treads Titanium Leg High-capacity Storage Unit Medium Battery (150) Graphene Brace Relay Coupler [NC] (21) Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Katana > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Treads Improved Treads Titanium Leg High-capacity Storage Unit System Shield Shock Rifle Light EM Pulse Cannon Heavy Particle Cannon Flak Cannon Subdweller Shrapnel Launcher Katana [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Katana Energy Gun Backup Laser I Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 85 | 7 10 . 12 50 6 Power 17 | 1 1 . 3 10 2 Engine 14 | 1 1 . 3 7 2 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 25 | 3 3 . 2 16 1 Treads 9 | 1 2 . 1 4 1 Leg 9 | . . . . 9 . Wheel 7 | 2 1 . 1 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 . 2 6 1 Device 2 | . 1 . 1 . . Storage 4 | 1 2 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 6 | . . . 1 4 1 Artifact . | . . . . . . Weapon 30 | 2 3 . 5 18 2 Energy Gun 10 | . 2 . 2 6 . Energy Cannon 8 | . . . . 7 1 Ballistic Gun 4 | 2 1 . . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 8 | . . . . 8 . Corrupted Parts 5 | . . . . 3 2 System Corruption 35 | . . . . 20 15 Parts Lost 26 | . 5 . 1 14 6 Power 11 | . 1 . 1 7 2 Propulsion 5 | . 1 . . 2 2 Utility 4 | . . . . 3 1 Weapon 6 | . 3 . . 2 1 Highest Loss Streak 4 | . 2 . 1 3 4 To Critical Strikes . | . . . . . . Average Backups 10 | 1 7 11 6 14 13 Power . | . 1 2 . . . Propulsion 4 | . 3 4 2 5 4 Utility 1 | . . . . 1 4 Weapon 4 | . 2 4 2 6 3 Tool/Special . | . . . . . . Unused Backups 22 | . . . 1 14 7 Power 2 | . . . 1 . 1 Propulsion 5 | . . . . 2 3 Utility 5 | . . . . 2 3 Weapon 10 | . . . . 10 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 90 100 80 91 95 Engine 9 | . 14 14 6 8 14 Core 2 | . . . . 5 . Treads 13 | . 12 14 24 2 33 Leg 13 | . . . . 29 1 Wheel 4 | . 12 14 3 3 . Device 1 | . 2 14 2 . . Storage 8 | . 14 14 3 9 9 Processor 1 | . . . . 1 8 Protection 10 | . 4 . 10 12 8 Energy Gun 9 | . 12 14 16 6 . Energy Cannon 2 | . . . . 3 9 Ballistic Gun 2 | . 14 14 . . . Launcher 3 | . . . 10 . 5 Slashing Weapon 3 | . . . . 7 2 Peak Build Rating 35 | 6 12 12 12 35 30 Average Rating 20 | 4 8 12 10 29 27 On Entrance 11 | . 6 12 12 11 27 Naked Turns . | . . . . . . Heaviest Build 51 | 12 51 50 50 51 48 Greatest Support 86 | 26 46 10 43 68 86 Greatest Overweight (x) 4 | 1 4 4 4 2 . Average Overweight (x) . | . 3 4 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 15 Average Capacity 14 | 7 19 20 8 15 15 Most Carried 15 | 4 14 11 11 15 15 Average Carried 11 | 1 7 11 6 14 14 Final Capacity 20 | 8 20 20 20 15 15 Final Carried 14 | 4 11 11 11 14 12 Class Distribution -------------------- 92% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 1805 | 161 492 21 235 600 296 Remotely . | . . . . . . Salvage Created 4241 | . 629 70 92 2477 973 Parts 244 | . 38 10 6 149 41 Haulers Intercepted 6 | . 2 . . 4 . Recyclers Shooed 4 | . 3 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . 12 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 85 | . 12 6 3 39 25 Melee 28 | . . . . 27 1 Guns 20 | . 12 6 . 2 . Cannons 2 | . . . . 1 1 AOE 28 | . . . 3 5 20 Classes Destroyed 17 | . 8 . 2 4 3 Worker 8 | . 2 . . 6 . Builder 4 | . 1 . . 3 . Hauler 6 | . 2 . . 4 . Recycler 5 | . . . . 5 . Mechanic 3 | . 1 . . 2 . Operator 2 | . 1 . . 1 . Watcher 6 | . 2 . . 4 . Swarmer 33 | . 3 6 . 13 11 Grunt 33 | . 9 . . 14 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . . . 9 . Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Cobbler 1 | . . . 1 . . Subdweller 3 | . . . 3 . . Best Kill Streak 6 | . 5 6 2 6 5 Combat Bots Only 6 | . 3 6 2 5 5 Max Kills in Single Turn 3 | . 1 2 1 3 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 1 2 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 453 | . 97 24 8 243 81 Missed 115 | . 21 8 3 63 20 Hits 338 | . 76 16 5 180 61 Melee 8 | . . . . . 8 Projectile 330 | . 76 16 5 180 53 Critical Strikes 20 | . 1 . . 15 4 Damage Taken 5269 | . 945 123 226 2847 1128 Core 736 | . 135 34 . 466 101 Absorbed by Shields 118 | . . . . . 118 Core Remaining (%) 66 | 100 . . 32 . . Volleys Fired 210 | . 81 9 44 31 45 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 105 85 60 112 112 Shots Fired 310 | . 151 18 47 45 49 Gun 213 | . 151 18 37 7 . Cannon 42 | . . . . 32 10 Launcher 55 | . . . 10 6 39 Special . | . . . . . . Kinetic 105 | . 94 9 . 2 . Thermal 100 | . 47 9 37 7 . Explosive 10 | . . . 10 . . Electromagnetic 95 | . 10 . . 36 49 Robot Hit Streak 18 | . 18 5 8 11 4 Robot Miss Streak 8 | . 4 2 1 1 8 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 310 | . 94 12 35 148 21 Core Hits 148 | . 39 6 14 57 32 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 2 . . 10 . Burn 1 | . 1 . . . . Destroy 1 | . 1 . . . . Sever 10 | . . . . 10 . Melee Attacks 176 | . . . 6 164 6 Impact 1 | . . . 1 . . Slashing 170 | . . . . 164 6 Piercing . | . . . . . . Sneak Attacks 30 | . . . 5 25 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9929 | . 1064 129 713 5825 2198 Guns 1548 | . 1064 129 281 74 . Cannons 707 | . . . . 587 120 Explosions 3089 | . . . 432 675 1982 Melee 4585 | . . . . 4489 96 Ramming . | . . . . . . Kinetic 880 | . 562 63 . 255 . Thermal 1224 | . 410 66 281 238 229 Explosive 432 | . . . 432 . . Electromagnetic 2808 | . 92 . . 843 1873 Impact . | . . . . . . Slashing 4585 | . . . . 4489 96 Piercing . | . . . . . . Highest Corruption 39 | . . . . 20 39 Average Corruption 25 | . . . . 19 27 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . . . 8 33 Message Errors 9 | . . . . 1 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 5 | . . . . 1 4 Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 4 3 Data Loss (major) 5 | . . . . . 5 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 366 | . . . . 329 37 Projectiles 5 | . . . . 5 . Explosions 47 | . . . . 10 37 Melee 314 | . . . . 314 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 356 | . . . . . 356 Shots 20 | . . . . . 20 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 533 | . 533 32 . 127 207 Average Temperature 78 | . 146 15 . 33 32 Received Heat Transfer 1596 | . 492 . 6 1008 90 Effects 9 | . 9 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 2 | . 2 . . . . Matter Decay 2 | . 2 . . . . Short Circuit 1 | . 1 . . . . Damage (major) 2 | . 2 . . . . Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . . 4 3 Combat Hostiles 7 | . . . . 4 3 Parts Fried 20 | . . . . 11 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 3188 | . 1295 148 1147 348 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . . 3 5 Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level 4 | . . . . 3 4 Low Security (%) 49 | 100 100 100 . 44 . Level 1 25 | . . . . 41 . Level 2 2 | . . . . 3 5 Level 3 17 | . . . . 10 66 Level 4 4 | . . . . . 27 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1250 | . 71 133 . 931 1250 Initial 601 | . . 13 . . 601 Average 334 | . 32 89 . 283 961 Influence Increases 2877 | . 401 140 . 1667 669 Destroy 0b10 Robot/C 1640 | . 240 120 . 780 500 Destroy 0b10 Robot/NC 170 | . 45 . . 125 . Destroy Leader 314 | . 58 20 . 226 10 Successful Hack 30 | . 13 . . 17 . Select Force Hacks 30 | . 30 . . . . Disable Machine 30 | . . . . . 30 Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 103 | . . . . 39 64 Lose Combat Pursuer 510 | . 15 . . 480 15 Influence Decreases 1667 | . 366 52 123 742 384 Entered New Map 411 | . . 22 65 . 324 Time Decay 1006 | . 326 30 48 602 . Lost Part 240 | . 40 . 10 130 60 Lost Ally 10 | . . . . 10 . Squads Dispatched 10 | . 2 . . 8 . Investigation 5 | . 1 . . 4 . Extermination . | . . . . . . Reinforcement 5 | . 1 . . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 32 6 7 63 29 Peak Tracking Total 7 | . 7 3 2 6 6 Tactical Retreats 12 | . 1 . . 10 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 15 | . . . 2 . 13 Indirectly 10 | . . . . . 10 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 17 | . 6 . . 10 1 Terminals 11 | . 4 . . 6 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 11 . . 33 3 Successful 23 | . 6 . . 17 . Failed 24 | . 5 . . 16 3 Catastrophic 4 | . . . . 3 1 Database Lockouts . | . . . . . . Manual 15 | . 3 . . 12 . Terminals 31 | . 8 . . 20 3 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 9 | . . . . 9 . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 4 . . 5 . Robot Analysis 1 | . . . . 1 . Branch Access Points 2 | . 1 . . 1 . Terminal Index 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . . 2 . Terminals 2 | . . . . 2 . Assimilate 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 . . 10 1 Full Trace Events 5 | . . . . 4 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders 2 | . . . . 2 . STAY 1 | . . . . 1 . FOLLOW 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 242 | . . . 242 . . Optics 242 | . . . 242 . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 5400 | 48 738 76 1454 2471 613 Spaces Moved 2931 | 39 316 37 843 1417 279 Core 3 | 3 . . . . . Treads 991 | . 15 . 592 105 279 Legs 1102 | . . . . 1102 . Wheels 834 | 36 300 37 251 210 . Hover 1 | . 1 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 140 110 100 165 Average Speed 136 | 88 141 140 151 123 165 Slowest Speed 320 | 95 320 140 240 270 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 62 10 27 88 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 28 | . . . 2 26 . Terrain Destroyed 93 | . . . 29 49 15 Melee 11 | . . . . 11 . Projectile . | . . . . . . AOE 82 | . . . 29 38 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 3755 | 49 467 45 964 1858 372 Wait 194 | . 31 . 39 102 22 Move 2927 | 38 315 36 842 1417 279 Hop . | . . . . . . Pick Up 61 | 4 13 . 7 34 3 Fast Attach 48 | 6 2 . 7 32 1 Attach 18 | . 5 . . 10 3 Detach 1 | . . . . 1 . Swap 41 | 1 10 . 7 17 6 Drop 72 | . 10 . 9 50 3 Fire 210 | . 81 9 44 31 45 Melee 176 | . . . 6 164 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: [*Fac] / [*Mat]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Core integrity fell below 50% 679 | -10/Materials | Identified exit to Mines 686 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Entered Mines 792 | -10/Mines | Discovered new exit (range 5) 799 | -10/Mines | Met a Derelict bent on vengeance 853 | -10/Mines | Discovered new exit (range 6) 863 | -10/Mines | Entered Subcaves 864 | -10/Subcaves | Approached by a straggling Scientist 1007 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1317 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1321 | -10/Subcaves | Discovered new exit (range 7) 1934 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2317 | -10/Subcaves | Entered Materials 2317 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3099 | -8/Materials | Lost 3 parts (2p1u) 3150 | -8/Materials | Discovered new exit (range 8) 4183 | -8/Materials | Discovered new exit (range 12) 4421 | -8/Materials | Core integrity fell below 50% 4463 | -8/Materials | Lost 3 parts (2p1w) 4465 | -8/Materials | Core integrity fell below 20% 4582 | -8/Materials | System corruption reached 10% 4788 | -8/Materials | Identified exit to Garrison 4788 | -8/Materials | Entered Garrison 4818 | -8/Garrison | Triggered checkpoint 4856 | -8/Garrison | Build established: Scavenger-Mutant 4874 | -8/Garrison | Triggered checkpoint 4910 | -8/Garrison | Discovered new exit (range 5) 5031 | -8/Garrison | Triggered checkpoint 5035 | -8/Garrison | Triggered checkpoint 5109 | -8/Garrison | Triggered checkpoint 5178 | -8/Garrison | Build established: Mutant 5196 | -8/Garrison | System corruption reached 30% 5327 | -8/Garrison | Discovered new exit (range 10) 5378 | -8/Garrison | Triggered checkpoint 5401 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 05281_ Acquired 10 matter. 05291_ 9 VZ|STQH4#E0EHGOQKRBLPN9H 05381_ System corrupted: FCS attempts to trigger Adv. EMP Blaster. 05381_ System corrupted: Adv. EMP Blaster misfires. 05385_ Stasis Trap short circuited. 05385_ A bubble of rippling energy engulfs the area. 05389_ Adv. EMP Blaster destroyed. 05389_ Destroyed Adv. EMP Blaster. 05389_ Imp. Light Armor Plating destroyed. 05389_ Destroyed Imp. Light Armor Plating. 05391_ Lgt. Deuterium Engine destroyed. 05391_ Discarded Targeting Computer. 05397_ 9L LFC3I8MYARPHTAG5ERJCGDISIG 05397_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###### #######################??????? | | ?????????? l ^ #?????? | | ?????????? @l ^ #?????? | | ?????????????????########## ### ###### #?????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# < #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????### #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????###################### #???????????????????? | | ?????#= |* #???????????????????? | | ?????#!%! #???????????????????? | | ?????#![######################???????????????????? | | ?????# *#????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Sub. Shrapnel Launcher | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeTeleporterBlasthammer Manual? 0 Play Time 00:52:44 Cumulative 490.5 hours Start 2025.05.18 @ 00:00:33 End 2025.05.18 @ 00:58:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 307 Adventurer 3 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 73 Gallery% 71 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09ea4f25-14ed-4d28-b295-d105b99950a7