Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 14:11:31 Player: youngster Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (206) 1030 Value Destroyed (9257) 9257 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2003) 2003 TOTAL SCORE: 19230 Bonus ------- High Alert Combat Kills 1591 Follower Combat Kills 112 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Advanced Heat Sink Layered Medium Armor Plating System Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Large Storage Unit Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Phase Gun Coil Gun KE Penetrator Railgun > --- INVENTORY -------- Light Fission Core Micro Fission Core Medium Treads Medium Treads Advanced Heat Sink Advanced Cooling System Improved Weapon Cycler System Shield Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Coil Gun Micro-nuke Launcher Force Lance [Rating: 129] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Experimental Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Protection Improved Power Shielding Weapon Railgun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . 1 . . Utility 8 | . . . . . 2 2 . . 1 . . 1 . 2 Weapon 3 | . . . . . 1 . . . 1 . . . 1 . Parts Attached 254 | 7 8 4 3 1 32 2 8 20 8 3 33 20 14 91 Power 22 | 1 1 . . . 1 . 1 1 1 . 3 2 1 10 Engine 6 | 1 . . . . . . 1 1 1 . 2 . . . Core 8 | . 1 . . . 1 . . . . . 1 2 1 2 Reactor 8 | . . . . . . . . . . . . . . 8 Propulsion 47 | 2 1 . . . 6 . 1 6 2 . 7 4 1 17 Treads 31 | 2 1 . . . 6 . . 2 1 . 5 4 1 9 Leg 8 | . . . . . . . . 3 1 . 1 . . 3 Wheel 4 | . . . . . . . . . . . 1 . . 3 Hover 1 | . . . . . . . . 1 . . . . . . Flight 3 | . . . . . . . 1 . . . . . . 2 Utility 79 | 2 2 . 3 . 8 2 1 10 4 3 13 7 2 22 Device 42 | . . . . . 5 2 . 5 2 1 5 4 2 16 Storage 11 | 2 2 . 3 . . . 1 . . . 1 . . 2 Processor 8 | . . . . . 2 . . 1 . . 4 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . . . . . 1 . . 4 2 2 3 2 . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 106 | 2 4 4 . 1 17 . 5 3 1 . 10 7 10 42 Energy Gun 45 | 2 4 2 . 1 14 . . 3 . . 4 . 3 12 Energy Cannon 4 | . . . . . . . 1 . 1 . 1 . . 1 Ballistic Gun 38 | . . . . . 1 . . . . . 5 6 6 20 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . . 2 . . 2 . 4 . . . . . . 3 Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . . 1 1 . 4 Parts Lost 96 | . 2 . . 1 9 . 7 3 . 6 . 11 6 51 Power 8 | . . . . . . . 1 . . 1 . . . 6 Propulsion 22 | . . . . . 2 . 1 . . 1 . 4 1 13 Utility 21 | . . . . . 1 . 3 1 . 2 . 3 1 10 Weapon 45 | . 2 . . 1 6 . 2 2 . 2 . 4 4 22 Highest Loss Streak 11 | . 2 . . 1 9 . 7 2 . 6 . 4 5 11 Average Slot Usage (%) 90 | . 100 100 100 100 96 100 60 85 96 84 86 98 89 84 Engine 1 | . 5 . . . . . . 7 6 5 4 . . . Core 4 | . 8 14 14 14 9 7 4 . . . 1 5 6 2 Reactor 1 | . . . . . . . . . . . . . . 6 Treads 16 | . 28 28 28 28 25 23 12 4 15 16 14 21 14 8 Leg 1 | . . . . . . . . 12 3 . . . . 1 Device 11 | . . . . . 7 15 8 17 19 20 13 12 14 15 Storage 12 | . 28 28 28 28 18 15 8 7 6 5 5 5 5 8 Processor 8 | . . . . . 9 15 9 . . . 13 16 15 13 Protection 4 | . . . . . . . . 10 20 12 5 9 5 2 Energy Gun 14 | . 28 28 28 28 25 23 1 19 20 16 9 5 5 6 Ballistic Gun 7 | . . . . . . . . . . . 11 16 16 13 Naked Turns 94 | . . . . . . . 25 . . 23 11 . . 35 Heaviest Build 113 | 17 44 44 72 72 79 77 86 55 71 65 58 51 58 113 Greatest Support 145 | 40 40 40 40 40 60 60 60 48 68 68 86 114 126 145 Greatest Overweight (x) 6 | 4 1 1 1 1 1 1 1 2 1 4 1 . . 6 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 14 14 20 20 20 20 20 4 4 4 10 10 10 16 Average Capacity 12 | 5 11 14 15 20 20 20 13 4 4 4 9 10 10 15 Most Carried 20 | 2 14 14 16 15 20 19 18 4 4 4 10 10 10 16 Average Carried 10 | 1 9 14 13 12 16 18 11 3 3 3 6 9 8 13 Final Capacity 20 | 8 14 14 20 20 20 20 4 4 4 4 10 10 10 4 Final Carried 20 | 2 14 14 15 13 20 18 3 4 3 3 10 9 10 3 Class Distribution -------------------- 42% | Scavenger-Gunner 21% | Mutant 9% | Hauler-Skirmisher 6% | Tank 5% | Scavenger-Mutant 4% | Hauler-Mutant 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Tank | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Matter Collected 6743 | 254 299 52 62 38 309 . 168 263 134 . 803 668 402 3291 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10468 | 83 299 42 . 34 845 . 219 417 327 . 869 1125 523 5685 Parts 510 | 3 23 8 . 3 42 . . 20 14 . 73 50 24 250 Haulers Intercepted 4 | . . . . . 2 . . 1 . . . . . 1 Recyclers Shooed 11 | . . 1 . . 1 . . . . . 1 2 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 166 | . 10 6 . 1 20 . 1 8 5 . 17 16 7 75 Guns 136 | . 10 1 . 1 13 . . 8 3 . 16 15 7 62 Cannons 9 | . . . . . . . . . 2 . 1 . . 6 AOE 20 | . . 5 . . 7 . 1 . . . . . . 7 Classes Destroyed 17 | 1 4 . . . 5 . 1 1 . . . . 1 4 Worker 12 | . 1 . . . 2 . . . . . 1 . . 8 Builder 9 | . . . . . 1 . . . . . . 2 . 6 Hauler 4 | . . . . . 2 . . 1 . . . . . 1 Recycler 9 | 1 . . . . . . . . . . 1 . . 7 Operator 1 | . . . . . 1 . . . . . . . . . Watcher 5 | . 1 . . . . . . . . . 4 . . . Swarmer 45 | . 6 6 . . 5 . . 2 . . 10 . . 16 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 55 | . 4 . . 1 11 . . 2 1 . . 7 1 28 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 20 | . . . . . 3 . . 2 2 . 2 4 1 6 Hunter 13 | . . . . . 1 . . 1 . . 2 3 2 4 Programmer 25 | . . . . . . . . 1 2 . 3 2 2 15 Behemoth 2 | . . . . . . . . . . . . . 1 1 Compactor 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 11 | 1 3 3 . 1 10 . 1 3 3 . 4 4 2 11 Combat Bots Only 9 | . 3 3 . 1 6 . 1 2 3 . 4 4 2 9 Max Kills in Single Turn 4 | 1 2 2 . 1 4 . 1 1 1 . 1 2 1 3 Gunslinging 1 | . 1 . . . 1 . . . . . . . . 1 Exploded 3 | . . 2 . . 3 . 1 . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Damage Taken 17308 | . 386 55 . 99 1229 . 436 645 298 246 1195 1912 1117 9690 Core 2335 | . 34 9 . . 99 . 166 60 32 95 234 162 134 1310 Absorbed by Shields 99 | . . . . . . . . . 99 . . . . . Reduced by Siege Mode 276 | . . . . . . . . . . . . . 6 270 Core Remaining (%) 79 | 100 . . . 82 82 . . 67 . . 57 83 88 . Volleys Fired 405 | 5 26 5 . 8 34 . 5 24 28 . 47 45 23 155 Largest 5 | 2 2 2 . 2 3 . 3 3 4 . 4 4 5 5 Hottest 735 | 100 100 90 . 90 195 . 102 168 256 . 203 193 258 735 Shots Fired 1384 | 10 52 9 . 16 87 . 13 66 61 . 129 166 103 672 Gun 1279 | 10 52 6 . 16 84 . . 64 35 . 122 164 102 624 Cannon 75 | . . . . . . . . 2 26 . 7 . . 40 Launcher 27 | . . 3 . . 3 . 13 . . . . . . 8 Special 3 | . . . . . . . . . . . . 2 1 . Kinetic 756 | . . . . . 4 . . . . . 76 139 79 458 Thermal 503 | 10 52 6 . 16 72 . . 46 49 . 28 3 23 198 Explosive 27 | . . 3 . . 3 . 13 . . . . . . 8 Electromagnetic 95 | . . . . . 8 . . 20 12 . 25 22 . 8 Robot Hit Streak 72 | 6 6 10 . 4 19 . 10 20 18 . 23 51 18 72 Robot Miss Streak 6 | 1 3 2 . 1 4 . . 1 1 . 4 3 1 6 Penetration Max 2 | . . . . . . . . . . . 1 1 1 2 Secondary Targets 23 | . 1 . . . 2 . . 1 . . . . 1 18 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . . . 1 1 Shots Hit Robots 1038 | 7 31 4 . 12 59 . 7 53 36 . 89 140 84 516 Core Hits 485 | 2 17 10 . 4 46 . 4 20 13 . 46 72 21 230 Critical Hits 24 | . . . . . . . . . . . . 4 4 16 Critical Kills 10 | . . . . . . . . . . . . 1 1 8 Critical Parts Destroyed 13 | . . . . . . . . . . . . 3 3 7 Melee Attacks 30 | . . . . . . . . . . . . . 2 28 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . . . . 2 28 Sneak Attacks 3 | . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 29274 | 88 360 262 . 156 1631 . 1240 904 597 . 1940 3099 1884 17113 Guns 22705 | 87 360 36 . 153 972 . . 781 418 . 1687 3088 1884 13239 Cannons 1488 | . . . . . . . . 91 177 . 91 . . 1129 Explosions 4327 | . . 202 . . 601 . 1240 32 . . 149 . . 2103 Melee 516 | . . . . . . . . . . . . . . 516 Ramming 238 | 1 . 24 . 3 58 . . . 2 . 13 11 . 126 Kinetic 14476 | . . . . . 25 . . . . . 855 2594 1389 9613 Thermal 8677 | 87 360 36 . 153 936 . . 740 522 . 666 87 495 4595 Explosive 4106 | . . 202 . . 561 . 1240 . . . . . . 2103 Electromagnetic 1261 | . . . . . 51 . . 164 73 . 406 407 . 160 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 516 | . . . . . . . . . . . . . . 516 Highest Corruption 23 | . 2 2 2 2 . . . 1 . 12 14 5 3 23 Average Corruption 8 | . 2 2 2 2 . . . 1 . 7 12 4 2 12 Corruption Purged . | . . . . . . . . . . . . . . . Effects 320 | . 2 3 6 4 . . . 1 . 4 86 6 4 204 Message Errors 42 | . 1 2 3 1 . . . . . . 13 . . 22 Matter Fused 51 | . . . . . . . . . . 2 17 1 . 31 Heat Flow Errors 20 | . . 1 . 2 . . . . . . 7 . 1 9 Energy Discharges 21 | . . . . . . . . 1 . 1 9 2 . 8 Data Loss (minor) 20 | . . . 3 1 . . . . . . 5 . 1 10 Data Loss (major) 7 | . . . . . . . . . . . 3 1 . 3 Misfires 5 | . . . . . . . . . . . 3 . . 2 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 30 | . . . . . . . . . . 1 9 . . 20 Targeting Errors 111 | . 1 . . . . . . . . . 18 1 2 89 Weapon Failures 12 | . . . . . . . . . . . 2 1 . 9 Overload Shots 3 | . . . . . . . . . . . . . . 3 Overflow Damage 118 | . . . . . 17 . 12 5 . . . . . 84 Projectiles 21 | . . . . . . . . 5 . . . . . 16 Explosions 97 | . . . . . 17 . 12 . . . . . . 68 Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 1 . . 3 Impact 4 | . . . . . . . . . . . 1 . . 3 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 456 | . . . . . 121 . 158 54 . . 111 . . 12 Shots 11 | . . . . . 3 . 4 2 . . 2 . . . Rammed 37 | 1 1 7 . 1 5 . . . 1 . 2 3 . 16 Targets Rammed 41 | 1 1 7 . 1 6 . . . 1 . 3 3 . 18 Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . . . 1 . . . . . 1 . . 2 Highest Temperature 646 | 156 273 142 . 232 330 . . 234 555 . 249 . 22 646 Average Temperature 104 | 67 84 35 . 89 122 . . 95 159 . 76 . 22 109 Received Heat Transfer 2271 | . 102 . . 54 477 . . 210 75 . 12 315 84 942 Effects 8 | . 1 . . . 1 . . . 3 . . . . 3 Shutdowns 1 | . . . . . . . . . 1 . . . . . Interference 5 | . 1 . . . 1 . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Siege Activations 8 | . . . . . . . . . . . . . 1 7 Total Turns 152 | . . . . . . . . . . . . . 7 145 Longest Duration 32 | . . . . . . . . . . . . . 7 32 Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . . . 1 2 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 31 | . 1 . . . 1 . . 3 3 . . 1 . 22 Heat Transferred 14296 | 259 1002 99 . 397 1974 . . 1295 842 . 1111 200 666 6451 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . 2 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Peak Influence 1380 | 5 127 176 . 128 377 171 80 563 305 75 367 377 243 1380 Initial 241 | . 3 21 . . 49 171 59 . 241 75 . 158 97 77 Average 288 | . 45 125 . 101 141 171 39 393 215 53 216 238 136 533 Maximum Alert Level 4 | . . . . . 1 . . 2 1 . 1 1 1 4 Low Security (%) 48 | 100 100 100 . 100 62 100 100 13 14 100 31 32 79 34 Level 1 28 | . . . . . 37 . . 13 85 . 68 67 20 6 Level 2 13 | . . . . . . . . 72 . . . . . 27 Level 3 5 | . . . . . . . . . . . . . . 19 Level 4 3 | . . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . . . 5 . . 5 4 . 4 4 3 18 Investigation 5 | . . . . . 1 . . 1 . . 1 . . 2 Extermination 11 | . . . . . . . . . 1 . 3 1 1 5 Reinforcement 16 | . 1 . . . 3 . . 1 . . . 3 2 6 Assault 5 | . . . . . . . . . . . . . . 5 Garrison 7 | . . . . . 1 . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Distress Signals 10 | . . . . . 1 . . 1 . . 2 . . 6 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 280 | . 19 6 . 7 26 . 5 12 5 4 32 21 13 130 Peak Tracking Total 11 | . 4 3 . 3 5 . 4 3 2 4 5 6 5 11 Tactical Retreats 23 | . . . . . 5 . . 2 . . 2 2 1 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Traps Triggered 5 | . 1 . . . 1 1 . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Machines Disabled 17 | . . 1 . . 2 . . 1 . . 8 . 2 3 Max in Single Turn 6 | . . 1 . . 1 . . 1 . . 6 . 1 2 Garrison Access 2 | . . . . . 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Machines Accessed 24 | . 5 . 1 . 6 . . 4 2 . 1 2 . 3 Terminals 15 | . 4 . . . 5 . . 1 . . 1 1 . 3 Fabricators 3 | . . . . . . . . 2 1 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . Total Hacks 47 | . 8 . 1 . 14 . . 7 5 . 3 3 . 6 Successful 19 | . 6 . 1 . 7 . . 3 1 . . 1 . . Failed 28 | . 2 . . . 7 . . 4 4 . 3 2 . 6 Catastrophic 5 | . 2 . . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . 1 . 1 . 1 . . . . . . 1 . . Terminals 31 | . 6 . . . 12 . . 2 . . 3 2 . 6 Fabricators 6 | . . . . . . . . 4 2 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . Garrison Access 3 | . . . . . 2 . . . . . . 1 . . Terminal Hacks 12 | . 4 . 1 . 6 . . 1 . . . . . . Record 1 | . . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . . . 4 . . 2 2 . 1 1 . 3 Full Trace Events 4 | . . . . . . . . 1 . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . Time 53 | . . . . . . . . 53 . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 2 1 . Non-combat 2 | . . . . . . . . . . . . 2 . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . . . . . . . 2 1 . parse_system 2 | . . . . . . . . . . . . 1 1 . find_fabricator 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . Total Orders 12 | . . . . 1 . . . . . 4 3 2 . 2 STAY 1 | . . . . 1 . . . . . . . . . . EXPLORE 8 | . . . . . . . . . . 3 2 2 . 1 RETURN 3 | . . . . . . . . . . 1 1 . . 1 Ally Attacks 27 | . . . . 9 . . 18 . . . . . . . Total Damage 839 | . . . . 458 . . 381 . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . 2 . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . 3 3 2 . 1 Drone Recoveries 3 | . . . . . . . . . . 1 1 . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Turns Passed 11271 | 134 854 251 731 391 1016 28 131 712 778 177 1470 815 529 3254 Spaces Moved 5475 | 67 435 121 398 196 411 15 126 457 308 99 823 359 247 1413 Core 231 | 14 . . . . . . 62 . . 47 21 . . 87 Treads 4362 | 53 435 121 398 196 411 15 31 91 308 52 480 359 247 1165 Legs 261 | . . . . . . . . 162 . . . . . 99 Wheels 384 | . . . . . . . . . . . 322 . . 62 Hover . | . . . . . . . . . . . . . . . Flight 237 | . . . . . . . 33 204 . . . . . . Fastest Speed 40 | 50 160 180 180 180 180 183 40 40 160 50 50 160 160 50 Average Speed 155 | 157 170 180 180 180 181 183 80 99 172 110 135 160 160 164 Slowest Speed 250 | 250 180 180 180 180 185 183 183 200 180 250 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 64 39 62 51 40 1 75 13 7 88 23 11 7 39 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 37 | . . . . . . . . . 15 . . . 2 20 Terrain Destroyed 301 | . . 19 . . 22 . 47 6 21 . 23 5 37 121 Melee 21 | . . . . . . . . . . . . . 2 19 Projectile 71 | . . . . . . . . . 21 . 4 5 6 35 AOE 209 | . . 19 . . 22 . 47 6 . . 19 . 29 67 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Total 7295 | 82 497 138 416 218 603 17 143 663 515 167 1076 490 317 1953 Wait 842 | . 13 . . 9 100 . 2 147 154 63 131 39 22 162 Move 5461 | 66 434 120 397 193 410 15 125 456 308 98 822 358 246 1413 Hop 1 | . . . . 1 . . . . . . . . . . Pick Up 111 | 3 11 1 7 2 11 . 1 5 5 . 14 6 5 40 Fast Attach 100 | 6 1 . . . 5 . 2 15 3 1 21 2 7 37 Attach 85 | 1 2 . . 1 10 2 3 4 3 2 5 12 6 34 Detach 30 | . 1 . . . 2 . . 2 2 2 6 2 2 11 Swap 69 | . 5 4 3 . 17 . 3 1 2 . 7 6 1 20 Drop 103 | . 3 1 9 3 8 . 2 9 9 1 19 2 3 34 Fire 405 | 5 26 5 . 8 34 . 5 24 28 . 47 45 23 155 Melee 30 | . . . . . . . . . . . . . 2 28 Ram 2 | . . . . . . . . . . . 1 . . 1 Kick 2 | . . . . . . . . . . . . . . 2 Crush 39 | 1 1 7 . 1 6 . . . 1 . 3 3 . 16 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . 15 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 776 | -10/Materials | Discovered new exit (range 16) 920 | -10/Materials | Discovered new exit (range 5) 989 | -10/Materials | Entered Mines 995 | -10/Mines | Discovered new exit (range 8) 1076 | -10/Mines | Discovered new exit (range 5) 1137 | -10/Mines | Learned Materials garrison access intel 1232 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1232 | -10/Mines | Discovered new exit (range 5) 1240 | -10/Mines | Entered Exiles 1287 | -10/Exiles | Met 8R-AWN 1316 | -10/Exiles | Met EX-HEX 1370 | -10/Exiles | Met EX-BIN 1390 | -10/Exiles | Aligned with FarCom system 1392 | -10/Exiles | Given EX-Vault access code 1433 | -10/Exiles | Opened EX-Vault 1442 | -10/Exiles | Found Deploy-a-Sentry 1446 | -10/Exiles | Found Deploy-a-Sentry 1458 | -10/Exiles | Found Deploy-a-Sentry 1493 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1547 | -10/Exiles | Met EX-DEC 1947 | -10/Exiles | Discovered new exit (range 15) 1971 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1971 | -10/Exiles | Entered Mines 2014 | -9/Mines | Learned location of Storage (-8) 2025 | -9/Mines | DAS Turret deployed 2070 | -9/Mines | DAS Turret deployed 2200 | -9/Mines | Build established: Hauler-Mutant 2316 | -9/Mines | Discovered new exit (range 9) 2362 | -9/Mines | Entered Materials 2362 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2363 | -8/Materials | Loaded intel: 1 garrison access location 2695 | -8/Materials | Build established: Hauler-Skirmisher 2941 | -8/Materials | Garrison activated, responded to threat 3019 | -8/Materials | Lost 9 parts (2n1u6w) 3338 | -8/Materials | Discovered new exit (range 16) 3365 | -8/Materials | Identified exit to Factory 3378 | -8/Materials | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Utility x2 3406 | -7/Factory | Sucked down chute 3406 | -7/Factory | Entered Waste 3407 | -7/Waste | Met a frightened Derelict 3427 | -7/Waste | Spotted C-40 Crusher 3436 | -7/Waste | Destroyed C-40 Crusher 3445 | -7/Waste | Spotted C-40 Crusher 3450 | -7/Waste | Spotted C-40 Crusher 3456 | -7/Waste | Spotted C-40 Crusher 3476 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3477 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3485 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3488 | -7/Waste | DAS Turret deployed 3493 | -7/Waste | Crushed by Compactor (1 part destroyed) 3497 | -7/Waste | Spotted C-40 Crusher 3524 | -7/Waste | Lost 7 parts (1p1n3u2w) 3528 | -7/Waste | Discovered new exit (range 12) 3537 | -7/Waste | Entered Factory 3634 | -7/Factory | Local fabrication network quarantined 3656 | -7/Factory | Fabricated Adv. Cooling System (x1) 3993 | -7/Factory | Garrison activated, responded to threat 4142 | -7/Factory | Discovered new exit (range 15) 4183 | -7/Factory | Build established: Tank 4249 | -7/Factory | Entered another Factory area 4249 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4251 | -6/Factory | Discovered new exit (range 12) 4589 | -6/Factory | Garrison activated, responded to threat 5027 | -6/Factory | Sucked down chute 5027 | -6/Factory | Entered Waste 5042 | -6/Waste | EMP discharged 5135 | -6/Waste | Spotted C-40 Crusher 5135 | -6/Waste | Spotted C-40 Crusher 5142 | -6/Waste | EMP discharged 5142 | -6/Waste | System corruption reached 10% 5158 | -6/Waste | Spotted C-40 Crusher 5162 | -6/Waste | Build established: Scavenger-Mutant 5169 | -6/Waste | Spotted C-40 Crusher 5170 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5173 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5178 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5178 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5181 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5197 | -6/Waste | Discovered new exit (range 12) 5204 | -6/Waste | Entered Factory 5212 | -6/Factory | Lost 6 parts (1p1n2u2w) 5999 | -6/Factory | Build established: Scavenger-Skirmisher 6106 | -6/Factory | Found Prototype Processor 6106 | -6/Factory | Identified Exp. Targeting Computer 6110 | -6/Factory | Found Faulty Exp. Targeting Computer 6113 | -6/Factory | Found Exp. Targeting Computer 6419 | -6/Factory | Build established: Scavenger-Gunner 6655 | -6/Factory | Discovered new exit (range 9) 6672 | -6/Factory | Identified exit to Factory 6674 | -6/Factory | Entered another Factory area 6674 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7257 | -5/Factory | Lost 3 parts (3w) 7419 | -5/Factory | Lost 4 parts (2n2u) 7467 | -5/Factory | Discovered new exit (range 14) 7488 | -5/Factory | Identified exit to Factory 7489 | -5/Factory | Entered another Factory area 7489 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7489 | -4/Factory | Spotted B-86 Titan 7805 | -4/Factory | Spotted B-86 Titan 7826 | -4/Factory | Destroyed B-86 Titan 7855 | -4/Factory | Lost 5 parts (1n1u3w) 7964 | -4/Factory | Discovered new exit (range 15) 8016 | -4/Factory | Identified exit to Research 8018 | -4/Factory | Entered Research 8018 | -3/Research | Evolved 2 slots: Utility x2 8664 | -3/Research | Discovered new exit (range 8) 8709 | -3/Research | Identified exit to Quarantine 9151 | -3/Research | Found Enh. Force Lance 9254 | -3/Research | Destroyed 9 combat bots 9514 | -3/Research | Spotted B-86 Titan 9592 | -3/Research | Lost 3 parts (1n1u1w) 9647 | -3/Research | Destroyed B-86 Titan 9677 | -3/Research | Lost 7 parts (2n1u4w) 9729 | -3/Research | System corruption reached 10% 9768 | -3/Research | First assault squad dispatched 10394 | -3/Research | Lost 11 parts (2p2n2u5w) 10518 | -3/Research | Discovered exit to Quarantine (range 14) 10843 | -3/Research | Core integrity fell below 50% 10863 | -3/Research | Lost 4 parts (1n2u1w) 11087 | -3/Research | Lost 6 parts (2n1u3w) 11188 | -3/Research | Released all parts (15) 11219 | -3/Research | Lost 6 parts (2p1n1u2w) 11221 | -3/Research | Core integrity fell below 20% 11234 | -3/Research | Spotted B-86 Titan 11272 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11188_ Med. Treads crushed and broken. 11188_ Released Railgun. 11188_ Railgun crushed and broken. 11188_ Released Med. Treads. 11188_ Med. Treads crushed and broken. 11188_ Released Coil Gun. 11188_ Coil Gun crushed and broken. 11188_ Released Imp. Coolant Injector. 11188_ Imp. Coolant Injector crushed and broken. 11188_ Released Adv. Heat Sink. 11188_ Adv. Heat Sink crushed and broken. 11189_ R-10 Processor collects Exp. Matter Compressor. 11191_ Dropped Lyr. Light Armor Plating. 11191_ Acquired Enh. Force Lance. 11196_ R-10 Processor collects Cesium-ion Thruster. 11204_ JSEZC#D6/A#UVFW/9SDB 11222_ The unstable cave ceiling collapses. 11244_ EY=%H7NEGMFG0TYKG7Z,UUGKMFHBQ356KOUW1V 11267_ System corrupted: Matter fused (-10). 11268_ ALERT: Significant disruption in Zone 2J, assault force dispatched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????## | | ?????????????????????????????????????#######????# | | ??##############?????????????????????# ###### | | ??# """" ####################### T" # | | ??# """""" / l l "" + | | ??# ! ""F "" ########## ### # | | ??# """ #????????# #?#/ g ## # | | ??# #????????# #####/#### # | | ??# ########?# #########" # # # | | ??# # #?# #???????#### [ # ## | | ??# """ """ # ! #?# #??????????# | # #? | | ??# """ """ / #?#@#??????????# ! # #? | | ??# """ """ #g #?# #??????????# ! # ## | | ??# " g #?# #??????????# # | | ??# # #?# #??????????######## | | ??#######+#########g#####g#???????????##"##?# | | ??????# ggg g +???????##### ####+### | | ??????# g########+##### #???????+ ## # | | ??????? #????? ??# #???????##### ## # | | ??????? #????# ## #???????????## ### # | | ?????? #????# ## #????????????#!### # | | ?????? #????# ## #?############ ###! # | | ????? BB???# ## += # | | ????? BB???# ## #?################ ! # | | ???? #????########? ????# #= # | | ???? #????????????? ????# # # | | ??? #????????????? ????# # # | | ??? ?????????????? ????# """ ""# # | | ????? ?????????????? ????# """ ""# # | | ??????? ?????????????? ????# """ ""####### | | ????????????????????????? ????# """ T#?????? | | ??????????????????????????????# """ ""#?????? | | ??????????????????????????????# ""#?????? | | ??????????????????????????????# [ ""#?????? | | ????????????????????????????#?# *#?????? | | ????????????????????????# ### # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 160 Energy Generation 39 Energy Capacity 590 Matter Stores 543 Matter Capacity 800 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Power Shielding 66 Utility Shielding 33 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed NeutronSegregatorManipulator Manual? 0 Play Time 02:33:42 Cumulative 31.4 hours Start 2021.07.09 @ 22:58:37 End 2021.07.12 @ 14:11:31 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9c4bccec-54ed-4270-a4bc-e33d4d849e89