Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.06.29 @ 16:27:43 // AFD2020/Player2 Player: Quiddy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (2450) 2450 Prototype IDs (215) 4300 Alien Tech Used (0) 0 Bonus (5651) 5651 TOTAL SCORE: 15981 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 2329 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (4) ------- Small Laser Beam Cannon Autogun > --- INVENTORY (10) --- Aluminum Leg Propulsion Shielding Gauss Rifle Heavy Missile Launcher Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Lightning Gun Light Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Targeting Computer Propulsion Shielding Small Laser Beam Cannon Flak Gun [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . 1 . . 1 . . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 41 | . 2 9 1 3 10 3 6 . 7 Power 7 | . . 2 . . 1 . 2 . 2 Engine 2 | . . 2 . . . . . . . Core 5 | . . . . . 1 . 2 . 2 Reactor . | . . . . . . . . . . Propulsion 15 | . . 3 1 1 5 1 3 . 1 Treads 4 | . . . . . . . 3 . 1 Leg 11 | . . 3 1 1 5 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 4 | . 1 1 . 1 . . . . 1 Device . | . . . . . . . . . . Storage 1 | . . 1 . . . . . . . Processor 2 | . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | . 1 3 . 1 4 2 1 . 3 Energy Gun 5 | . . 1 . . 2 . 1 . 1 Energy Cannon 2 | . . 1 . . . . . . 1 Ballistic Gun 7 | . 1 1 . . 2 2 . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 18 | . . . . . 3 . 5 1 9 Power 4 | . . . . . . . 1 1 2 Propulsion 5 | . . . . . . . 3 . 2 Utility 2 | . . . . . 1 . . . 1 Weapon 7 | . . . . . 2 . 1 . 4 Highest Loss Streak 9 | . . . . . 1 . 4 1 9 Average Slot Usage (%) 83 | . 95 94 100 91 87 88 85 73 55 Engine 6 | . 12 9 10 8 7 7 4 . . Core 4 | . . . . . 4 7 7 9 7 Treads 2 | . . . . . . . 5 14 8 Leg 20 | . 25 25 30 25 27 28 18 . . Storage 7 | . 12 10 10 8 7 7 7 7 7 Processor 5 | . . . . 8 7 7 7 7 7 Protection 10 | . 20 20 20 16 10 7 7 7 1 Energy Gun 4 | . . . . . 7 7 6 7 6 Energy Cannon 2 | . . 10 10 5 . . . . 4 Ballistic Gun 16 | . 24 20 20 16 10 17 21 21 10 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 14 19 32 32 34 46 41 41 41 41 Greatest Support 68 | 20 20 30 30 30 40 40 68 40 40 Greatest Overweight (x) 6 | . . 6 1 1 1 1 1 1 6 Average Overweight (x) . | . . . 1 1 . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 7 8 10 9 10 10 8 8 7 8 Average Carried 7 | 7 7 8 9 9 8 7 7 7 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 7 8 9 9 10 8 8 7 7 8 Class Distribution -------------------- 32% | Hacker-Tank 25% | Scavenger-Gunner 23% | Hacker-Mutant 19% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1724 | 200 24 140 18 150 598 105 196 87 206 Remotely . | . . . . . . . . . . Salvage Created 2643 | . 122 119 43 292 1114 381 382 25 165 Parts 123 | . 14 6 4 18 54 9 9 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 3 3 3 7 14 2 8 1 3 Guns 29 | . 3 2 2 2 7 2 7 1 3 Cannons 14 | . . 1 1 5 7 . . . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 9 | . 3 . . 2 4 . . . . Worker 4 | . . . . . 4 . . . . Recycler 2 | . . . . . 2 . . . . Watcher 6 | . 1 . . 1 4 . . . . Swarmer 7 | . 1 . 3 1 . 1 . . 1 Grunt 21 | . 2 3 . 4 5 1 5 . 1 Duelist 2 | . . . . . 2 . . . . Sentry 4 | . . . . 1 3 . . . . Hunter 4 | . . . . 1 2 . . . 1 Programmer 2 | . . . . . 2 . . . . Enhanced Grunt 1 | . . . . . . . . 1 . Thug 2 | . . . . . . . 2 . . Butcher 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 1 2 2 2 5 1 5 1 2 Combat Bots Only 5 | . 1 2 2 2 3 1 5 1 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 2365 | . 109 150 149 164 713 28 269 346 437 Core 356 | . 22 6 3 9 93 9 21 64 129 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 64 . 92 95 . . . . . Volleys Fired 159 | . 15 12 4 25 61 9 10 10 13 Largest 4 | . 2 3 3 3 4 4 4 4 4 Hottest 184 | . 40 100 100 100 184 129 134 134 134 Shots Fired 488 | . 30 36 12 75 194 32 34 31 44 Gun 407 | . 30 24 8 50 156 32 34 31 42 Cannon 81 | . . 12 4 25 38 . . . 2 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 378 | . 30 24 8 64 134 23 30 30 35 Thermal 52 | . . 12 4 11 21 . . . 4 Explosive . | . . . . . . . . . . Electromagnetic 58 | . . . . . 39 9 4 1 5 Robot Hit Streak 47 | . 9 12 20 38 38 20 31 47 23 Robot Miss Streak 3 | . 1 2 . 2 2 3 2 2 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 394 | . 24 28 8 64 154 22 32 30 32 Core Hits 187 | . 7 8 3 20 68 13 22 29 17 Critical Hits 4 | . . 1 . 1 2 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5902 | . 195 296 75 774 2383 384 677 597 521 Guns 4336 | . 195 135 23 288 1698 384 495 597 521 Cannons 1173 | . . 161 52 412 548 . . . . Explosions 393 | . . . . 74 137 . 182 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4074 | . 195 135 23 560 1487 218 419 595 442 Thermal 934 | . . 161 52 140 399 . 182 . . Explosive 74 | . . . . 74 . . . . . Electromagnetic 820 | . . . . . 497 166 76 2 79 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . Average Corruption 1 | . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . 15 . 19 . . . . . Projectiles 19 | . . 15 . 4 . . . . . Explosions 15 | . . . . 15 . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . 2 2 . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . 2 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 661 | . 25 365 77 132 661 144 122 205 144 Average Temperature 129 | . 11 122 40 53 201 50 48 97 48 Received Heat Transfer 912 | . 75 48 12 117 297 27 180 60 96 Effects 41 | . . . . . 41 . . . . Shutdowns 12 | . . . . . 12 . . . . Energy Bleed 4 | . . . . . 4 . . . . Interference 6 | . . . . . 6 . . . . Matter Decay 5 | . . . . . 5 . . . . Short Circuit 4 | . . . . . 4 . . . . Damage (minor) 3 | . . . . . 3 . . . . Damage (major) 7 | . . . . . 7 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 1582 | . . 333 111 296 692 . 150 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 1064 | . 137 284 218 286 1064 . . . . Initial 24 | . . 8 12 24 . . . . . Average 238 | . 61 113 97 105 489 . . . . Maximum Alert Level 3 | . . 1 1 1 3 . . . . Low Security (%) 72 | 100 100 86 87 86 41 . . . . Level 1 9 | . . 13 12 13 9 . . . . Level 2 1 | . . . . . 4 . . . . Level 3 16 | . . . . . 44 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 2 16 . . . . Investigation 6 | . 1 . 1 1 3 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . . . . 1 5 . . . . Assault 2 | . . . . . 2 . . . . Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 8 11 10 25 50 4 11 4 8 Peak Tracking Total 6 | . 2 3 3 4 5 2 6 4 2 Tactical Retreats 5 | . . 1 . 2 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 2 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 25 | . . . . 6 19 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 14 | . 6 1 1 2 3 . 1 . . Terminals 10 | . 5 1 1 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 46 | . 15 4 3 9 14 . 1 . . Successful 38 | . 14 3 3 8 9 . 1 . . Failed 8 | . 1 1 . 1 5 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 12 4 3 9 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 3 . . . 3 . . . . Recycling Units 5 | . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 11 3 3 8 3 . 1 . . Record 4 | . 3 . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . Maintenance Status 2 | . . . . 2 . . . . . Investigation Status 3 | . 1 . 1 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 3 . . . 3 . . . . Scan Component 4 | . 2 . . . 2 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Retrieve Components 3 | . . . . . 3 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 1 1 1 3 . . . . Full Trace Events 8 | . 2 1 1 1 3 . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 52 | . 26 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . . . . 13 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 4 | . 1 . 3 . . . . . . Largest Group 4 | . 1 1 4 4 1 1 1 1 1 Highest-Rated Group 113 | . 58 66 107 113 94 96 97 101 105 Highest-Rated Ally 105 | . 58 66 67 80 94 96 97 101 105 Total Orders . | . . . . . . . . . . Ally Attacks 254 | . 32 15 11 64 96 2 9 7 18 Total Damage 12624 | . 280 403 267 1314 7603 90 1088 866 713 Kills 121 | . 8 10 9 14 67 2 4 3 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 116 | . 1 . . . . . . 115 . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 10172 | 20 981 475 657 1227 1961 1500 1096 289 1966 Spaces Moved 3866 | 1 400 155 358 360 522 830 631 140 469 Core 12 | . . 3 . . . . . . 9 Treads 773 | . . . . . . . 173 140 460 Legs 3081 | 1 400 152 358 360 522 830 458 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 150 150 120 150 120 160 160 Average Speed 147 | 120 120 132 150 150 134 150 154 165 167 Slowest Speed 350 | 120 120 350 150 150 150 150 180 180 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 2 64 16 75 41 13 92 61 78 69 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 25 | . . . 1 . . . . 24 . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 13 | . . . . . 6 . 7 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . 3 . . . . AOE 10 | . . . . . 3 . 7 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 8028 | 20 876 404 470 1000 1658 1066 730 179 1625 Wait 3936 | 20 459 217 108 610 1056 222 82 30 1132 Move 3857 | . 399 154 357 359 521 829 630 139 469 Hop . | . . . . . . . . . . Pick Up 19 | . 1 8 . 2 4 1 . . 3 Fast Attach 15 | . 2 1 . 1 4 2 3 . 2 Attach 21 | . . 6 . 1 6 1 2 . 5 Detach . | . . . . . . . . . . Swap 5 | . . 2 1 1 . . 1 . . Drop 15 | . . 4 . 1 6 1 2 . 1 Fire 159 | . 15 12 4 25 61 9 10 10 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 0) 21 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Evolved 1 slot: Utility x1 171 | -10/Materials | Identified exit to Materials 171 | -10/Materials | Discovered exit to Materials (range 12) 214 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered exit to Mines (range 15) 307 | -10/Materials | Build established: Hacker-Mutant 527 | -10/Materials | Discovered exit to Materials (range 12) 726 | -10/Materials | Repaired Lgt. Assault Rifle 948 | -10/Materials | Discovered exit to Materials (range 5) 1002 | -10/Materials | Entered another Materials area 1002 | -9/Materials | Accompanied by 1 ally 1002 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1295 | -9/Materials | Build established: Hacker-Tank 1455 | -9/Materials | Identified exit to Mines 1455 | -9/Materials | Discovered exit to Mines (range 16) 1477 | -9/Materials | Entered Mines 1477 | -9/Mines | Accompanied by 1 ally 1604 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1977 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2068 | -9/Mines | Identified exit to Materials 2102 | -9/Mines | Learned location of Storage (-7) 2134 | -9/Mines | Entered Materials 2134 | -8/Materials | Accompanied by 4 allies 2134 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3310 | -8/Materials | Identified exit to Factory 3310 | -8/Materials | Discovered exit to Factory (range 16) 3361 | -8/Materials | Entered Factory 3361 | -7/Factory | Accompanied by 1 ally 3361 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3506 | -7/Factory | Repaired Aluminum Leg 3999 | -7/Factory | Garrison activated, responded to threat 4161 | -7/Factory | Garrison activated, responded to threat 4791 | -7/Factory | Build established: Hacker-Mutant 4961 | -7/Factory | First assault squad dispatched 5084 | -7/Factory | Core integrity fell below 50% 5292 | -7/Factory | Identified exit to Lower Caves 5292 | -7/Factory | Discovered exit to Lower Caves (range 10) 5322 | -7/Factory | Entered Lower Caves 5322 | -7/Lower Caves | Accompanied by 1 ally 5621 | -7/Lower Caves | Encountered a Warlord checkpoint 6009 | -7/Lower Caves | Build established: Scavenger-Gunner 6684 | -7/Lower Caves | Identified exit to Lower Caves 6684 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 6822 | -7/Lower Caves | Entered another Lower Caves area 6822 | -7/Lower Caves | Accompanied by 1 ally 7113 | -7/Lower Caves | Identified exit to Factory 7113 | -7/Lower Caves | Discovered exit to Factory (range 10) 7506 | -7/Lower Caves | Attacked by a faux Warlord 7545 | -7/Lower Caves | Lost 4 parts (1p2n1w) 7903 | -7/Lower Caves | Identified exit to Data Miner 7903 | -7/Lower Caves | Discovered exit to Data Miner (range 4) 7918 | -7/Lower Caves | Entered Data Miner 7918 | -7/Data Miner | Accompanied by 1 ally 7918 | -7/Data Miner | Identified exit to Proximity Caves 7918 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7953 | -7/Data Miner | Met Data Miner 7981 | -7/Data Miner | Interfaced with the Data Conduit 8207 | -7/Data Miner | Entered Proximity Caves 8207 | -6/Proximity Caves | Accompanied by 1 ally 8301 | -6/Proximity Caves | Build established: Hacker-Gunner 8724 | -6/Proximity Caves | Spotted B-75 Beast 8725 | -6/Proximity Caves | Core integrity fell below 20% 8752 | -6/Proximity Caves | Allies destroyed B-75 Beast 8782 | -6/Proximity Caves | Lost 9 parts (2p2n1u4w) 10173 | -6/Proximity Caves | Core destroyed Last Messages --------------- Player 2: "Go ahead, take it." Acquired Gauss Rifle. Player 2 acquires Hvy. Missile Launcher. Player 2 drops Hvy. Missile Launcher. Player 2 acquires Rocket Array. Player 2: "If only they'd shoot off some of my parts so I could attach my extra Rocket Array and Force Rifle." Acquired Hvy. Missile Launcher. Acquired 50 matter. Player 2: "I sorta want that Scrap." Player 2 searched through scrap. Found Arm. Huge Wheel. Found Missile Launcher. Found EM Shield. Found Enh. Optical Array. Found 20 Matter. G-50 Soldier knocked back. G-50 Soldier destroyed. Player 2: "My kill. Teamwork is for losers." G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?####?????????????????######?#??????????????????? | | ?# ###########??????? ###???????????????? | | ## ## ## #??????? #???????????????? | | #???????# ;???????????????? | | #???????# ????????????????? | | ######## ##???????# #????????????????? | | #??????# ##???????# #????????????????? | | ??????## #???????# #????????????????? | | ???#### ##??????# #????????????????? | | ???# #??????? #????????????????? | | ???# ####???? % ##???????????????? | | ### ## ##???# ##??????????????? | | #??# #####@# #??????????????? | | ??## #??????????????? | | ??## @ #??????????????? | | #### ##??????????????? | | ## # ##????? #???????????????? | | ??## ## #???????? #??????????????? | | ???## ## #### ?????????#??????????????? | | ????# #?# #??# ???????????????????????? | | ???# ??# ??#######??????????????????????? | | ??# ??## ???????????????????????????????? | | ?? ???# ??????????????????????????????? | | ?? ????# ??????????????????????????????? | | ???## #????# ?????????????????????????????? | | ????# ??????# ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????? # ?????????????????????????????? | | ????????????? #? ?????????????????????????????? | | ?????????????##?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Unlimited Data Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . 2 . 2 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . 1 . 1 . . . . . . Utility 2 | . . . 1 1 . . . . . Weapon 1 | . 1 . . . . . . . . Parts Attached 101 | . 15 4 1 14 42 5 5 4 11 Parts Lost 16 | . . . . 1 11 . . 2 2 Damage Taken 3536 | . 184 87 19 231 2026 52 171 354 412 Core 500 | . 67 11 10 18 294 . 36 24 40 Player 2/Cogmind (%) 58 | . 75 64 76 66 75 . 63 27 23 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 12182 | . 280 403 169 970 7603 90 1088 866 713 Player 2/Cogmind (%) 67 | . 58 57 69 55 76 18 61 59 57 Combat Hostiles Destroyed 75 | . 6 8 5 5 39 2 3 3 4 Player 2/Cogmind (%) 63 | . 66 72 62 41 73 50 27 75 57 Game ------ Seed BarrageHypercooledPrototype Manual? 0 Play Time 00:57:40 Cumulative 95.3 hours Start 2021.06.29 @ 15:29:28 End 2021.06.29 @ 16:27:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 153 Rogue 89 Adventurer 0 Explorer 64 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e644222-f1e4-4e3d-9ac8-f6b410125272