Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.03 @ 14:46:35 // Halloween2020/ForbiddenLore Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1799) 1799 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5370 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 236 Cogmind --------- Core Integrity 571/700 Matter 0/300 Energy 100/100 System Corruption 52% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Guided Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Target Analyzer Reflective Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Guided Missile Launcher Guided Missile Launcher [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Reflective Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Guided Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 7 | . 1 2 2 . 2 . . Power 1 | . . 1 . . . . . Propulsion 2 | . 1 1 . . . . . Utility 3 | . . . 2 . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 43 | . . 10 3 16 11 3 . Power 7 | . . 3 2 . 2 . . Engine 6 | . . 3 2 . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 12 | . . 4 . 4 4 . . Treads 4 | . . . . 4 . . . Leg 4 | . . 4 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . 4 . . Utility 6 | . . 1 . 3 2 . . Device 3 | . . 1 . 2 . . . Storage . | . . . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 18 | . . 2 1 9 3 3 . Energy Gun 10 | . . . 1 5 2 2 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 5 | . . 2 . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 5 3 . . Parts Lost 5 | . . . . . . 5 . Power . | . . . . . . . . Propulsion 3 | . . . . . . 3 . Utility 1 | . . . . . . 1 . Weapon 1 | . . . . . . 1 . Highest Loss Streak 3 | . . . . . . 3 . Average Slot Usage (%) 82 | . 87 95 83 90 90 63 . Engine 12 | . 12 18 16 16 13 5 . Core 1 | . . . . . . 5 . Treads 13 | . . . . 27 26 . . Leg 8 | . 25 37 33 5 . . . Flight 7 | . . . . . 1 22 . Device 9 | . . . 8 12 13 5 . Storage 5 | . 12 10 8 8 6 . . Processor 3 | . . . . . 5 6 . Protection 5 | . 12 9 . 4 6 5 . Energy Gun 8 | . 12 8 1 7 7 10 . Ballistic Gun 6 | . 12 11 14 8 8 . . Naked Turns 49 | . . . . . . 49 . Heaviest Build 46 | 15 15 33 35 45 46 24 . Greatest Support 80 | 20 20 68 68 80 80 27 . Greatest Overweight (x) 4 | . . 4 . 1 3 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 4 . Average Capacity 6 | . 8 8 8 8 7 4 . Most Carried 8 | . 7 8 8 8 8 4 . Average Carried 6 | . 7 6 7 7 7 3 . Final Capacity 8 | 8 8 8 8 8 4 4 4 Final Carried 8 | 7 7 8 6 8 4 2 2 Class Distribution -------------------- 61% | Hacker-Mutant 25% | Hacker-Sprinter 8% | Hacker-Tank 5% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 1000 | 187 . 79 275 252 207 . . Remotely . | . . . . . . . . Salvage Created 2197 | . 84 200 418 469 790 236 . Parts 122 | . 5 16 26 25 50 . . Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 40 | . 2 5 8 9 15 1 . Melee 1 | . . . . 1 . . . Guns 38 | . 2 5 8 8 15 . . AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 1 4 2 2 2 1 . Worker 1 | . . . . . 1 . . Tunneler 2 | . . 1 . . 1 . . Hauler 2 | . . . 1 1 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . 1 . . 1 . . Swarmer 7 | . . 3 2 . 2 . . Grunt 16 | . 2 . 2 5 7 . . Duelist 2 | . . . . 1 1 . . Sentry 11 | . . 2 4 2 3 . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 2 . . Compactor 1 | . . . . . . 1 . Best Kill Streak 7 | . 2 3 4 7 5 1 . Combat Bots Only 7 | . 2 3 4 7 3 1 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 1379 | . 94 95 202 463 423 102 . Core 251 | . 14 . 41 67 83 46 . Absorbed by Shields 444 | . . . . 240 204 . . Core Remaining (%) 93 | 100 94 100 . 80 . . . Volleys Fired 165 | . 7 15 25 30 49 39 . Largest 3 | . 2 2 2 2 3 2 . Hottest 122 | . 70 70 86 86 122 122 . Shots Fired 310 | . 14 25 50 60 116 45 . Gun 305 | . 14 25 50 60 116 40 . Cannon . | . . . . . . . . Launcher 5 | . . . . . . 5 . Special . | . . . . . . . . Kinetic 161 | . 7 15 48 30 61 . . Thermal 144 | . 7 10 2 30 55 40 . Explosive 5 | . . . . . . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 85 | . 10 12 18 64 85 25 . Robot Miss Streak 3 | . 1 2 3 . 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 240 | . 12 16 35 46 92 39 . Core Hits 90 | . 5 11 15 15 37 7 . Critical Hits 3 | . . 1 . 1 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4957 | . 116 180 600 760 1819 1482 . Guns 4159 | . 114 169 600 755 1801 720 . Cannons . | . . . . . . . . Explosions 762 | . . . . . . 762 . Melee . | . . . . . . . . Ramming 36 | . 2 11 . 5 18 . . Kinetic 1764 | . 40 58 560 315 791 . . Thermal 2395 | . 74 111 40 440 1010 720 . Explosive 762 | . . . . . . 762 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 46 | . . . 1 1 3 46 . Average Corruption 12 | . . . 1 1 2 26 . Corruption Purged . | . . . . . . . . Effects 107 | . . . . 4 13 90 . Message Errors 13 | . . . . 1 5 7 . Matter Fused 15 | . . . . . 1 14 . Heat Flow Errors 8 | . . . . . 1 7 . Energy Discharges 6 | . . . . 1 3 2 . Data Loss (minor) 10 | . . . . 1 1 8 . Data Loss (major) 3 | . . . . . . 3 . Misfires 4 | . . . . . . 4 . Misdirections 33 | . . . . . . 33 . Targeting Errors 13 | . . . . 1 2 10 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . . 1 1 . . Targets Rammed 6 | . 1 1 . 2 2 . . Kicked 2 | . 1 1 . . . . . Crushed 2 | . . . . 1 1 . . Highest Temperature 356 | . 190 84 24 356 283 288 . Average Temperature 87 | . 99 35 6 125 63 106 . Received Heat Transfer 753 | . 60 36 99 407 151 . . Effects 3 | . . . . 1 . 2 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 4588 | . 222 333 74 814 1813 1332 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 649 | . 80 217 403 254 649 115 . Initial 121 | . . 24 65 121 52 70 1 Average 188 | . 39 123 276 170 327 39 . Maximum Alert Level 2 | . . 1 2 1 2 . . Low Security (%) 64 | . 100 72 15 82 36 100 . Level 1 21 | . . 27 78 17 25 . . Level 2 13 | . . . 5 . 38 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . 1 8 7 . . Investigation 4 | . . . . . 4 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . 1 3 . . . Assault 3 | . . . . 2 1 . . Garrison 4 | . . . . 3 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 7 | . . 1 2 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 4 6 16 22 22 29 . Peak Tracking Total 7 | . 3 4 6 7 4 6 . Tactical Retreats 11 | . . . . 3 1 7 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 10 | . 1 1 1 1 6 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled 4 | . . . 1 3 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 8 | . . 1 1 1 5 . . Terminals 7 | . . 1 1 1 4 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . . 3 2 2 13 . . Successful 10 | . . 1 2 1 6 . . Failed 10 | . . 2 . 1 7 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 11 | . . 3 1 . 7 . . Terminals 19 | . . 3 2 2 12 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . 1 2 1 5 . . Record 1 | . . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . Alert Level 2 | . . . . 1 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 3 | . . . . . 3 . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 1 1 1 4 . . Full Trace Events 3 | . . . . . 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . . 4 . . Matter 252 | . . . . . 252 . . Time 134 | . . . . . 134 . . Total Robot Build Rating 16 | . . . . . 16 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies 16 | . . . . 12 4 . . Largest Group 10 | . . . . 10 4 . . Highest-Rated Group 173 | . . . . 173 48 . . Highest-Rated Ally 31 | . . . . 31 12 . . Total Orders 1 | . . . . 1 . . . ROAM 1 | . . . . 1 . . . Ally Attacks 93 | . . . . 74 19 . . Total Damage 1197 | . . . . 916 281 . . Kills 12 | . . . . 8 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 3464 | . 105 295 358 499 1192 1015 . Spaces Moved 2429 | 1 71 183 217 234 714 1009 . Core 231 | . . 1 . . . 230 . Treads 771 | . . . . 191 580 . . Legs 514 | 1 71 182 217 43 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 913 | . . . . . 134 779 . Fastest Speed 27 | 120 120 120 130 130 27 27 . Average Speed 96 | 120 120 130 130 162 143 33 . Slowest Speed 253 | 120 120 250 130 190 253 200 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . . 1 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 31 18 31 45 34 100 . Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . . . . . 23 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 23 | . . . . . . 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 3297 | . 78 218 256 304 802 1639 . Wait 605 | . . . . 2 13 590 . Move 2412 | . 70 182 216 233 712 999 . Hop 4 | . . . . . 1 3 . Pick Up 13 | . . 3 4 4 2 . . Fast Attach 26 | . . 6 . 13 5 2 . Attach 10 | . . 2 . 1 6 1 . Detach 1 | . . . . 1 . . . Swap 7 | . . 2 3 2 . . . Drop 48 | . . 7 8 16 12 5 . Fire 165 | . 7 15 25 30 49 39 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 1 1 . . . . . Crush 4 | . . . . 2 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Propulsion x1 88 | -10/Materials | Identified exit to Materials 88 | -10/Materials | Discovered exit to Materials (range 15) 106 | -10/Materials | Entered another Materials area 106 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 263 | -9/Materials | Identified exit to Mines 314 | -9/Materials | Build established: Hacker-Mutant 395 | -9/Materials | Identified exit to Materials 395 | -9/Materials | Discovered exit to Materials (range 5) 401 | -9/Materials | Entered another Materials area 401 | -8/Materials | Evolved 2 slots: Utility x2 407 | -8/Materials | Identified exit to Storage 759 | -8/Materials | Entered Storage 802 | -8/Storage | Found Prototype Launcher 804 | -8/Storage | Identified Gui. Missile Launcher 814 | -8/Storage | Found Gui. Missile Launcher 863 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 969 | -8/Storage | Garrison activated, responded to threat 1130 | -8/Storage | Met a pair of Derelict thieves 1232 | -8/Storage | Identified exit to Factory 1232 | -8/Storage | Discovered exit to Factory (range 16) 1235 | -8/Storage | Destroyed 7 combat bots 1258 | -8/Storage | Entered Factory 1258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1425 | -7/Factory | Fabricated S-27 Virus? 1464 | -7/Factory | Local fabrication network quarantined 1674 | -7/Factory | Garrison activated, responded to threat 1788 | -7/Factory | Identified exit to Factory 1788 | -7/Factory | Discovered exit to Factory (range 9) 2450 | -7/Factory | Sucked down chute 2450 | -7/Factory | Entered Waste 2465 | -7/Waste | EMP discharged 2565 | -7/Waste | EMP discharged 2565 | -7/Waste | System corruption reached 10% 2636 | -7/Waste | Spotted C-40 Crusher 2636 | -7/Waste | Spotted C-40 Crusher 2642 | -7/Waste | Spotted C-40 Crusher 2642 | -7/Waste | Spotted C-40 Crusher 2665 | -7/Waste | EMP discharged 2672 | -7/Waste | Build established: Hacker-Sprinter 2697 | -7/Waste | Spotted C-40 Crusher 2750 | -7/Waste | Spotted C-40 Crusher 2765 | -7/Waste | EMP discharged 2865 | -7/Waste | EMP discharged 2900 | -7/Waste | Identified exit to Factory 2900 | -7/Waste | Discovered exit to Factory (range 10) 2965 | -7/Waste | EMP discharged 2965 | -7/Waste | System corruption reached 30% 3065 | -7/Waste | EMP discharged 3165 | -7/Waste | EMP discharged 3231 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3241 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3265 | -7/Waste | EMP discharged 3272 | -7/Waste | Lost 3 parts (2n1w) 3316 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3357 | -7/Waste | Destroyed C-40 Crusher 3365 | -7/Waste | EMP discharged 3416 | -7/Waste | Crushed by Compactor (1 part destroyed) 3465 | -7/Waste | EMP discharged 3465 | -7/Waste | Entered Factory 3465 | -7/Factory | Self-destructed Last Messages --------------- 03347_ W%HLM2UOL5WXY%F2ZSZSN0ZH=G%K= 03355_ ALERT: Foreign system detected. Charging EMP. 03357_ System corrupted: Gui. Missile Launcher targeting data glitched. 03357_ C-40 Crusher destroyed. 03361_ System corrupted: Gui. Missile Launcher targeting data glitched. 03361_ Destroyed Imp. Cooling System. 03363_ Dropped Gui. Missile Launcher. 03365_ Gui. Missile Launcher fried beyond repair. 03365_ System corrupted (+3). 03366_ System corrupted: Component data lost. 03367_ The unstable cave ceiling collapses. 03386_ System corrupted: Matter fused (-2). 03416_ Target Analyzer crushed. 03420_ System corrupted: Component data lost. 03435_ System corrupted: Substantial component data lost. 03452_ System corrupted: Component data lost. 03455_ ALERT: Foreign system detected. Charging EMP. 03465_ System corrupted (+6). LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????#####+############?????????? | | ???????# ????????? | | ???????# ????????? | | ???????# @ ????????? | | ???????# ????????? | | ???????# ????????? | | ???????########## ?????????? | | ??????????????????? ?????????? | | ?????????????????????? ??????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 64 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed FluxTrapManipulator Manual? 0 Play Time 00:25:41 Cumulative 106.6 hours Start 2020.11.03 @ 13:56:25 End 2020.11.03 @ 14:46:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 105 Rogue 98 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef11e29e-5ed0-44cc-9d66-63728ebad6c2