Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 02:07:16

Player: vilepis

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (702)      702
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-13)                -13
              TOTAL SCORE: 1959

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      39
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/400
Matter                     53/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Salvage Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Structural Scanner
       Improved Terrain Scanner
                Seismic Detector
                Salvage Targeting Computer
                Salvage Targeting Computer
                Salvage Targeting Computer
                Salvage Targeting Computer
          Light Armor Plating
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
          Light Armor Plating
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Structural Scanner
                Seismic Detector
                Salvage Targeting Computer
                Salvage Targeting Computer
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             32   | 7   4   15  6   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   3   3   4   
    Device                 4    | .   1   2   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 3   1   8   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       4    | .   .   4   .   
    Launcher               6    | .   1   4   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   2   8   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  72  
  Engine                   12   | .   14  13  9   
  Leg                      16   | .   .   20  16  
  Wheel                    8    | .   28  7   .   
  Device                   6    | .   6   8   2   
  Storage                  13   | .   16  14  11  
  Processor                2    | .   .   .   8   
  Protection               5    | .   2   5   8   
  Ballistic Gun            4    | .   14  3   .   
  Ballistic Cannon         14   | .   .   18  13  
  Launcher                 5    | .   10  5   1   
Peak Build Rating          15   | 6   8   13  15  
  Average Rating           9    | 1   7   10  11  
  On Entrance              6    | .   6   8   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 10  52  56  57  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  15   | .   1   2   15  
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   17  20  20  
  Most Carried             10   | 5   8   7   10  
  Average Carried          4    | .   3   4   8   
  Final Capacity           20   | 8   20  20  20  
  Final Carried            9    | 1   7   5   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           638  | 180 33  375 50  
  Remotely                 .    | .   .   .   .   
Salvage Created            552  | .   59  302 191 
  Parts                    46   | .   4   23  19  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  25   | .   2   16  7   
  Guns                     2    | .   .   2   .   
  Cannons                  7    | .   .   5   2   
  AOE                      16   | .   2   9   5   
Classes Destroyed          7    | .   2   4   1   
  Worker                   4    | .   1   1   2   
  Builder                  4    | .   .   1   3   
  Recycler                 1    | .   .   .   1   
  Mechanic                 1    | .   .   1   .   
  Swarmer                  9    | .   .   9   .   
  Grunt                    15   | .   2   6   7   
  Assembled                1    | .   .   1   .   
Best Kill Streak           10   | .   3   6   10  
  Combat Bots Only         5    | .   2   5   4   
Max Kills in Single Turn   3    | .   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        148  | .    2    69   77   
  Missed                   32   | .    .    16   16   
Damage Taken               1706 | .    21   686  999  
  Core                     563  | .    10   142  411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         69   | 100  .    39   .    
Volleys Fired              58   | .    3    36   19   
  Largest                  2    | .    2    2    2    
  Hottest                  78   | .    60   78   78   
Shots Fired                99   | .    6    66   27   
  Gun                      19   | .    4    15   .    
  Cannon                   57   | .    .    42   15   
  Launcher                 20   | .    2    9    9    
  Special                  3    | .    .    .    3    
  Kinetic                  75   | .    3    57   15   
  Thermal                  4    | .    1    .    3    
  Explosive                20   | .    2    9    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    2    4    7    
  Robot Miss Streak        5    | .    .    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           41   | .    2    20   19   
  Core Hits                58   | .    5    31   22   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Blast                  1    | .    .    1    .    
    Sever                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2213 | .    165  918  1130 
  Guns                     95   | .    27   68   .    
  Cannons                  451  | .    .    267  184  
  Explosions               1631 | .    138  583  910  
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  536  | .    17   335  184  
  Thermal                  42   | .    10   .    32   
  Explosive                1631 | .    138  583  910  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            36   | .    .    16   20   
  Projectiles              4    | .    .    4    .    
  Explosions               32   | .    .    12   20   
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    4    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    .    4    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      447  | .    .    125  322  
  Shots                    14   | .    .    5    9    
  Rammed                   7    | .    .    .    7    
Targets Rammed             8    | .    .    .    8    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        125  | .    20   92   125  
  Average Temperature      28   | .    11   22   47   
  Received Heat Transfer   537  | .    12   132  393  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         136  | .    25   .    111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             441  | .   63  441 260 
  Initial                  69   | .   .   24  69  
  Average                  171  | .   20  261 97  
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         65   | 100 100 43  88  
  Level 1                  27   | .   .   43  11  
  Level 2                  6    | .   .   12  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   1   17  13  
  Peak Tracking Total      5    | .   1   5   5   
  Tactical Retreats        4    | .   .   3   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   .   1   
  Successful               .    | .   .   .   .   
  Failed                   2    | .   1   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               6    | .   .   6   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      74   | .   .   74  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               17   | .   .   17  .   
  Total Damage             208  | .   .   208 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1940 | 95   309  1081 455  
Spaces Moved               1019 | 97   275  529  118  
  Core                     77   | 70   .    .    7    
  Treads                   .    | .    .    .    .    
  Legs                     417  | .    .    306  111  
  Wheels                   525  | 27   275  223  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   105  190  
  Average Speed            159  | 61   101  180  283  
  Slowest Speed            800  | 90   105  260  800  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 4    29   75   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          130  | .    9    61   60   
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    2    1    
  AOE                      127  | .    9    59   59   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1188 | 132 298 590 168 
  Wait                     42   | 20  6   5   11  
  Move                     1016 | 96  274 528 118 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 8   7   2   6   
  Fast Attach              4    | .   3   1   .   
  Attach                   10   | 6   .   1   3   
  Detach                   1    | .   1   .   .   
  Swap                     18   | 1   1   13  3   
  Drop                     8    | 1   3   4   .   
  Fire                     58   | .   3   36  19  
  Melee                    .    | .   .   .   .   
  Ram                      7    | .   .   .   7   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   58 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 5)
  284 | -10/Materials | Discovered new exit (range 8)
  301 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Entered Mines
  423 | -10/Mines     | Discovered new exit (range 6)
  496 | -10/Mines     | Learned location of Storage (-7)
  535 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  535 | -10/Mines     | Discovered new exit (range 6)
  588 | -10/Mines     | Discovered new exit (range 9)
  590 | -10/Mines     | Met a Derelict testing a Signal Generator
  832 | -10/Mines     | Core integrity fell below 50%
  844 | -10/Mines     | Lost 3 allies
 1139 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1300 | -10/Mines     | Excavation squad dispatched
 1300 | -10/Mines     | A large section of the Mines collapsed
 1423 | -10/Mines     | Learned location of 1 exit from Materials
 1486 | -10/Mines     | Entered Materials
 1486 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1487 | -9/Materials  | Identified exit to Materials
 1861 | -9/Materials  | Lost 5 parts (2n1u2w)
 1874 | -9/Materials  | Core integrity fell below 50%
 1914 | -9/Materials  | Core integrity fell below 20%
 1941 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01926_ U-05 Engineer lays Concrete.
01926_ U-05 Engineer builds a Wall.
01927_ Slammed into G-34 Mercenary.
01927_ U-05 Engineer lays Concrete.
01928_ U-05 Engineer builds a Wall.
01928_ U-05 Engineer lays Concrete. <x2>
01931_ U-05 Engineer builds a Wall. <x2>
01933_ U-05 Engineer lays Concrete.
01934_ Slammed into G-34 Mercenary.
01934_ Destabilizing: System interference.
01934_ Salvage Targeting Computer temporarily
  disabled.
01934_ U-05 Engineer lays Concrete.
01935_ U-05 Engineer builds a Wall.
01935_ U-05 Engineer lays Concrete. <x3>
01937_ M-13 Machinist repairs Wheel.
01938_ U-05 Engineer lays Concrete.
01941_ Slammed into G-34 Mercenary.
01941_ Salvage Targeting Computer broken.
01941_ Destabilizing: Short circuit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????#???????????? ? ?????????????? |
| ????????????????????# ??????????       ??????????? |
| ????????????????????# ?????????        ??????????? |
| ????????????????????#  ????????         ?????????? |
| ????????????????????#  ???????        #??????????? |
| ##?????#????###+#####   ??####        #??????????? |
| ?????????? ??           ??            #??????????? |
| ?????????????           ######        #??????????? |
| ?????????????           ##   #=%=     #??????????? |
| ????????????##   #??##### ##|# =      #??????????? |
| ?????????????#   ##### ##@####        #    ??????? |
| #####????????#   #      uug/%         +    ??????? |
|     #????????#   #     u  u###        #??????????? |
|     ##########   # "" u   m# #   ######??????????? |
|     ##      ##   # """     #    ##???????????????? |
|     ##      ##   # """ u   #   ##????????????????? |
| """ ##      ##   + """"    #   #?????????????????? |
| """ ##  "Y" ##   # """"""  #####?????????????????? |
| """ ##  """ ##   #         ##????????????????????? |
|     ##      ##   ###########?????????????????????? |
| ##+######+###     #??????????????????????????????? |
|          %        #??????????????????????????????? |
|        %       T  #??????????????????????????????? |
|                   #??????????????????????????????? |
| ##+##########     #??????????????????????????????? |
| ???? ???????#######??????????????????????????????? |
| ??????????????##?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????"? ?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????"????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????#???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              245
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockRagnarokMachine
  Manual?         0
Play Time         00:20:09
  Cumulative      4.9 hours
  Start           2024.12.04 @ 01:43:55
  End             2024.12.04 @ 02:07:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          31%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b21253fb-3ed6-444a-b2fa-0ee8f45d7b58