Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.02 @ 16:52:44 // Winter2019/RPGLIKE Player: Farfid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (454) 2270 Value Destroyed (14546) 14546 Prototype IDs (85) 1700 Alien Tech Used (1) 200 Bonus (7789) 7789 TOTAL SCORE: 32105 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5189 Follower Combat Kills 296 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Exposed GOLEM Chamber 500 Friendly Fire -96 Cogmind --------- Core Integrity 790/800 Matter 383/400 Energy 821/900 System Corruption 2% Temperature Cool (0) Movement Hovering (118) Ox1 Location -6/Data Miner Parts ------- > --- POWER (3) -------- F-cell Engine F-cell Engine Micro Neutrino Core > --- PROPULSION (4) --- Makeshift Hover Unit Makeshift Hover Unit Zionite Glidesys I Zionite Glidesys I > --- UTILITY (9) ------ Experimental Power Amplifier Long-range Terrain Scanner Makeshift Salvage Targeting Computer Experimental Targeting Computer Recoil Stabilizer Matter Filter Kinecellerator 7V-RTL's Ultimate Field Long-range Tractor Beam > --- WEAPON (5) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (5) ---- Protomatter-68 Protomatter-56 Protomatter-9 Reaction Control System Skeleton Box Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine Micro Neutrino Core > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Power Amplifier Long-range Terrain Scanner Makeshift Salvage Targeting Computer Experimental Targeting Computer Recoil Stabilizer Matter Filter Kinecellerator 7V-RTL's Ultimate Field Long-range Tractor Beam > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Protomatter Protomatter Protomatter Reaction Control System Skeleton Box [Rating: 115] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Wheel Hover Unit Makeshift Hover Unit Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Compact Matter Pod Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Slots Evolved 16 | 3 . . 3 . . . 1 3 4 1 . . . . 1 . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | 1 . . . . . . . 2 . . . . . . . . . . Utility 8 | . . . 2 . . . 1 . 3 1 . . . . 1 . . . Weapon 4 | 2 . . 1 . . . . 1 . . . . . . . . . . Parts Attached 130 | 6 1 3 13 . . . 8 9 17 7 6 12 19 . 27 . . 2 Power 16 | 1 . 1 1 . . . . . 3 . . 4 3 . 3 . . . Engine 8 | 1 . 1 1 . . . . . 1 . . 2 . . 2 . . . Core 6 | . . . . . . . . . 2 . . 2 1 . 1 . . . Reactor 2 | . . . . . . . . . . . . . 2 . . . . . Propulsion 24 | 2 . 1 3 . . . . 4 2 . . 2 9 . 1 . . . Treads 4 | . . . . . . . . 4 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 . 1 3 . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . 2 . . 2 9 . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 56 | . 1 . 3 . . . 5 2 10 5 4 6 7 . 11 . . 2 Device 31 | . 1 . . . . . 1 . 5 3 3 3 4 . 9 . . 2 Storage 3 | . . . . . . . 1 . . . . 1 1 . . . . . Processor 10 | . . . 1 . . . 2 2 2 . . 1 . . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 12 | . . . 2 . . . 1 . 3 2 1 1 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 34 | 3 . 1 6 . . . 3 3 2 2 2 . . . 12 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 32 | 3 . 1 6 . . . 3 2 2 1 2 . . . 12 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . . . 1 1 2 1 1 6 5 . . . . . Parts Lost 1 | . . . . . . . 1 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . 1 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 96 | . 90 100 99 100 100 100 97 99 96 87 81 90 98 100 99 100 100 100 Engine 6 | . 14 14 10 10 10 10 9 8 3 5 5 6 5 5 9 9 9 9 Core 4 | . . . . . . . . . 5 5 5 6 9 5 4 4 4 4 Treads 5 | . . . . . . . . 11 17 . . . . . . . . . Wheel 5 | . 28 28 21 20 20 20 19 10 . . . . . . . . . . Hover 8 | . . . . . . . . . 2 10 10 12 18 20 19 19 19 19 Device 19 | . 4 14 10 10 10 10 9 8 15 24 23 25 27 30 30 33 33 33 Storage 1 | . . . . . . . 2 8 4 . . . . . . . . . Processor 9 | . . . 7 10 10 10 11 16 10 10 10 10 10 10 9 9 9 9 Protection 3 | . . . 10 10 10 10 5 . 5 5 3 4 2 . . . . . Ballistic Gun 29 | . 42 42 36 40 40 40 38 33 28 25 24 25 25 25 24 23 23 23 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 6 7 13 28 28 28 28 28 25 49 52 54 66 66 55 70 70 70 90 Greatest Support 93 | 37 37 37 31 29 29 29 29 93 93 61 61 67 93 83 83 83 83 83 Greatest Overweight (x) 1 | . . . 1 . . . . . 1 . . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 2 2 2 2 3 4 4 4 4 4 4 4 5 5 5 5 Average Capacity 3 | 1 1 1 1 2 2 2 2 3 4 4 4 4 4 4 4 5 5 5 Most Carried 5 | . . 1 2 2 2 2 3 4 4 4 4 4 4 4 5 5 5 5 Average Carried 3 | . . . 1 1 1 2 2 3 3 3 4 3 4 4 4 3 4 4 Final Capacity 5 | 1 1 1 2 2 2 2 3 4 4 4 4 4 4 4 5 5 5 5 Final Carried 5 | . . 1 2 1 2 2 3 3 4 4 4 4 4 4 5 4 5 5 Class Distribution -------------------- 24% | Gunner 19% | Scavenger-Gunner 19% | Skirmisher 14% | Scavenger-Scout 7% | Scout 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Tank | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Matter Collected 10584 | 226 100 70 721 108 . . 713 760 2443 538 1150 972 428 345 1662 230 118 . Remotely 10218 | . . 44 721 108 . . 713 760 2429 538 1150 972 428 345 1662 230 118 . Salvage Created 19696 | . 127 23 1385 72 . . 767 1330 4998 709 746 1850 822 1262 4775 530 300 . Parts 1332 | . 14 9 109 5 . . 59 93 253 56 36 174 46 67 342 43 26 . Haulers Intercepted 32 | . 1 . 6 . . . 6 4 7 . . . . . 8 . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 223 | . . . . . . . . . . 56 35 . . 66 . 40 26 . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Combat Hostiles Destroyed 323 | . 5 2 34 4 . . 18 24 73 13 14 9 15 16 75 12 9 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . Guns 317 | . 5 2 33 4 . . 18 21 72 13 14 9 15 16 74 12 9 . Cannons 3 | . . . . . . . . 3 . . . . . . . . . . AOE 1 | . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 25 | . 3 1 3 1 . . 3 2 2 2 . 3 2 . 3 . . . Worker 19 | . . 2 1 . . . . 1 5 . . . . . 10 . . . Builder 11 | . . . . . . . 1 4 3 . . . . . 3 . . . Tunneler 4 | . . . 1 . . . . . 1 . . . . . 2 . . . Hauler 32 | . 1 . 6 . . . 6 4 7 . . . . . 8 . . . Recycler 10 | . . . . . . . . 3 7 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . 1 . . . . 1 . . . . . . 1 . . . Watcher 5 | . . . . . . . . 1 1 . . . . . 3 . . . Swarmer 81 | . 3 . 9 3 . . 3 7 12 . 6 . . 7 17 7 7 . Saboteur 2 | . . . . . . . . . . . . . . . 2 . . . Grunt 125 | . 2 2 16 . . . 9 7 37 5 7 . . 4 33 3 . . Brawler 6 | . . . . . . . . . 2 . . . . . 3 1 . . Duelist 10 | . . . . . . . 1 1 2 1 . . . 1 4 . . . Protector 2 | . . . . . . . . . . . . . . . 2 . . . Sentry 42 | . . . 9 . . . 4 8 10 . 1 . . 1 9 . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . 3 . . . . . . . . Hunter 16 | . . . . . . . 1 1 5 2 . . . 3 2 . 2 . Programmer 9 | . . . . . . . . . 5 1 . . . . 3 . . . Behemoth 2 | . . . . . . . . . . 1 . . . . . 1 . . Zionite 42 | . . . . . . . . . . . . 42 . . . . . . Z-Light 9 | . . . . . . . . . . . . . 9 . . . . . Packrat 3 | . . . . . . . . . . . 2 . . 1 . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 6 | . . . . . . . . . . . . . 6 . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . Mutant 6 | . . . . . . . . . . . . 6 . . . . . . Best Kill Streak 15 | . 3 2 14 3 . . 10 8 8 6 7 15 6 5 15 4 4 . Combat Bots Only 12 | . 3 2 6 3 . . 9 7 7 6 7 5 6 5 12 4 4 . Max Kills in Single Turn 3 | . 2 1 3 1 . . 2 2 2 2 3 2 2 2 3 3 3 . Gunslinging 2 | . 1 . 1 . . . . 1 1 1 2 1 1 1 2 2 1 . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 2 . . . . . . Imprinter (-7/Zion) 7V-RTL (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Damage Taken 9353 | . 187 160 925 421 . . 584 455 1530 286 167 1026 400 438 2128 336 299 11 Core 7013 | . 146 136 669 304 . . 429 353 1124 217 131 708 275 340 1670 264 237 10 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . 36 Redirected to Core 6239 | . 119 79 552 260 . . 383 333 1012 203 99 635 275 324 1511 249 203 2 Core Remaining (%) 91 | 100 . 100 . . . 85 . 89 . . . . . 84 . . . . Volleys Fired 710 | . 22 10 63 9 . . 41 57 142 29 22 82 24 33 141 23 12 . Largest 5 | . 3 3 4 4 . . 4 5 5 5 5 5 5 5 5 5 5 . Hottest 150 | . 60 60 92 92 . . 98 143 125 125 125 125 125 125 150 150 150 . Shots Fired 3252 | . 66 30 217 36 . . 164 231 702 145 106 406 116 163 696 115 59 . Gun 3243 | . 66 30 217 36 . . 164 222 702 145 106 406 116 163 696 115 59 . Cannon 9 | . . . . . . . . 9 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 3243 | . 66 30 217 36 . . 164 222 702 145 106 406 116 163 696 115 59 . Thermal 9 | . . . . . . . . 9 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 55 | . 5 10 27 8 . . 20 40 55 27 16 43 15 33 37 27 17 . Robot Miss Streak 5 | . 2 1 2 3 . . 4 2 2 2 2 2 5 3 3 4 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 114 | . 1 1 10 3 . . 7 3 13 5 5 18 6 5 29 4 4 . Max Gunslinging Chain 3 | . 1 1 1 1 . . 1 1 1 1 3 1 1 1 2 2 1 . Shots Hit Robots 2272 | . 39 21 155 23 . . 109 142 497 118 66 308 70 120 496 72 36 . Core Hits 852 | . 12 11 67 7 . . 45 56 178 33 30 105 38 40 194 22 14 . Critical Hits 22 | . . . 1 . . . . 2 8 2 . 6 1 1 1 . . . Critical Kills 7 | . . . 1 . . . . 1 1 2 . . . 1 1 . . . Critical Parts Destroyed 11 | . . . . . . . . 1 7 . . 2 1 . . . . . Melee Attacks 1 | . . . . . . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 42299 | . 309 177 2393 236 . . 1813 2350 8574 2040 1213 6246 1373 1809 11393 1592 750 31 Guns 41649 | . 309 177 2050 236 . . 1813 2207 8574 2040 1213 6246 1373 1809 11260 1592 750 . Cannons 143 | . . . . . . . . 143 . . . . . . . . . . Explosions 476 | . . . 343 . . . . . . . . . . . 133 . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . . . . . . 31 Kinetic 41649 | . 309 177 2050 236 . . 1813 2207 8574 2040 1213 6246 1373 1809 11260 1592 750 . Thermal 143 | . . . . . . . . 143 . . . . . . . . . . Explosive 476 | . . . 343 . . . . . . . . . . . 133 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 3 3 3 3 3 3 2 2 2 2 Average Corruption 2 | . . . . . . . . 2 2 3 3 2 3 3 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 207 | . . . . . . . . 5 90 16 16 27 14 15 8 7 9 . Message Errors 52 | . . . . . . . . 4 21 2 4 7 4 2 4 2 2 . Matter Fused 30 | . . . . . . . . . 19 3 3 2 1 2 . . . . Heat Flow Errors 20 | . . . . . . . . 1 9 . 1 1 . 4 . 2 2 . Energy Discharges 23 | . . . . . . . . . 14 3 1 1 2 2 . . . . Data Loss (minor) 21 | . . . . . . . . . 6 4 3 4 1 1 1 1 . . Targeting Errors 45 | . . . . . . . . . 13 4 4 8 6 2 2 2 4 . Weapon Failures 16 | . . . . . . . . . 8 . . 4 . 2 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 62 | . . . 14 . . . . 1 . . . . . . 47 . . . Projectiles 1 | . . . . . . . . 1 . . . . . . . . . . Explosions 61 | . . . 14 . . . . . . . . . . . 47 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . 85 . . . . . . . . . . . . . . 15 Shots 1 | . . . 1 . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 273 | . 4 13 42 12 . . 190 149 273 253 183 246 150 250 175 155 198 . Average Temperature 58 | . 3 9 8 5 . . 45 53 75 86 71 84 71 81 28 61 96 . Received Heat Transfer 2289 | . 18 84 315 . . . 252 90 444 39 72 72 153 108 579 63 . . Effects 2 | . . . . . . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . Heat Transferred 259 | . . . . . . . . 259 . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Peak Influence 2018 | . 142 115 871 433 . . 467 544 2018 . . . . . 1863 . . . Initial 318 | . . 55 44 318 . . . 129 65 . . . . . 109 . . . Average 525 | . 107 110 405 410 . . 247 269 571 . . . . . 915 . . . Maximum Alert Level 5 | . . . 3 2 . . 2 2 5 . . . . . 5 . . . Low Security (%) 22 | 100 100 100 21 . . 100 37 37 11 . . . . . 2 . . . Level 1 23 | . . . 29 4 . . 40 35 31 . . . . . 6 . . . Level 2 31 | . . . 38 95 . . 22 27 36 . . . . . 30 . . . Level 3 9 | . . . 10 . . . . . 6 . . . . . 30 . . . Level 4 6 | . . . . . . . . . 5 . . . . . 18 . . . Level 5 2 | . . . . . . . . . 4 . . . . . . . . . High Security 3 | . . . . . . . . . 3 . . . . . 9 . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 1 . 7 . . . 4 3 31 . 1 . . . 33 . . . Investigation 32 | . 1 . 2 . . . 2 3 15 . 1 . . . 8 . . . Extermination 7 | . . . . . . . . . 4 . . . . . 3 . . . Reinforcement 17 | . . . 5 . . . 1 . 6 . . . . . 5 . . . Assault 16 | . . . . . . . . . 4 . . . . . 12 . . . Garrison 8 | . . . . . . . 1 . 2 . . . . . 5 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . 3 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Distress Signals 12 | . . . 2 . . . 1 1 5 . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 488 | . 8 4 53 7 . . 31 29 103 16 16 56 14 16 114 15 6 . Peak Tracking Total 13 | . 4 2 6 4 . . 7 4 11 5 5 9 5 5 13 4 3 . Tactical Retreats 21 | . 1 . 3 1 . . 1 4 2 3 1 3 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Traps Triggered 14 | . 1 . 1 . . . 2 3 3 . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Machines Disabled 24 | . . . 2 . . . . 3 5 . 2 . 1 . 10 . . 1 Max in Single Turn 3 | . . . 2 . . . . 1 1 . 1 . 1 . 3 . . 1 Garrison Access 6 | . . . . . . . . 1 4 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . 1 . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Machines Accessed 79 | . 2 . 4 . 2 . 7 12 26 . 2 1 . . 18 . 1 4 Terminals 49 | . 2 . 3 . . . 7 9 17 . 1 . . . 10 . . . Fabricators 5 | . . . . . . . . . 3 . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . . 2 2 . . . . . 2 . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . Garrison Access 7 | . . . . . . . . 1 4 . . . . . 2 . . . Total Hacks 249 | . 5 . 11 . 2 . 23 33 83 . 6 3 . . 51 . 1 31 Successful 146 | . 1 . 5 . 2 . 12 18 39 . 5 3 . . 29 . 1 31 Failed 101 | . 4 . 6 . . . 11 14 43 . 1 . . . 22 . . . Catastrophic 14 | . 2 . 2 . . . 2 . 5 . . . . . 3 . . . Database Lockouts 2 | . . . . . . . . 1 1 . . . . . . . . . Manual 86 | . . . 4 . 1 . 9 14 32 . 1 4 . . 21 . . . Terminals 168 | . 5 . 10 . . . 23 29 65 . 5 . . . 31 . . . Fabricators 14 | . . . . . . . . . 7 . . . . . 7 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 1 . . . . 2 2 . . . . . 3 . . . Scanalyzers 6 | . . . . . . . . . . . . . . . 6 . . . Garrison Access 15 | . . . . . . . . 2 9 . . . . . 4 . . . Terminal Hacks 106 | . 1 . 4 . 2 . 11 13 23 . 5 3 . . 12 . 1 31 Record 17 | . . . . . 1 . . . . . 4 . . . . . 1 11 Part Schematic 17 | . . . . . . . . . 2 . . 3 . . 2 . . 10 Robot Schematic 7 | . . . . . . . . . . . . . . . . . . 7 Robot Analysis 2 | . . . . . . . . . 1 . . . . . 1 . . . Prototype ID Bank 23 | . . . 1 . . . 6 2 8 . . . . . 3 . . 3 Open Door 5 | . . . . . . . . 4 . . 1 . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . 1 . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 1 1 1 . . . . . . . . . Unreport Threat 11 | . . . 1 . . . 1 4 4 . . . . . 1 . . . Locate Traps 3 | . . . . . . . 1 1 . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 6 | . . . . . . . 1 1 3 . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 4 . . . . . 4 . . . Load Schematic 3 | . . . . . . . . . 1 . . . . . 2 . . . Build 5 | . . . . . . . . . 3 . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . 3 . . . Insert Component 2 | . . . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . . . . 1 2 . . . . . 1 . . . Seal Access 4 | . . . . . . . . 1 2 . . . . . 1 . . . Unauthorized Hacks 24 | . . . 1 . . . 1 4 9 . . . . . 9 . . . Terminals 13 | . . . . . . . 1 2 5 . . . . . 5 . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . Assimilate 4 | . . . . . . . . . 2 . . . . . 2 . . . Botnet 7 | . . . . . . . . 2 2 . . . . . 3 . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . 2 . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . . 2 1 . . . . . 2 . . . Tunnel 6 | . . . 1 . . . . 2 1 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . Jam 2 | . . . . . . . . . 2 . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 2 . 3 . . . 7 7 20 . 1 . . . 14 . . . Full Trace Events 21 | . 2 . 1 . . . . 1 10 . 1 . . . 6 . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . 7 Robots Built 2 | . . . . . . . . . 2 . . . . . . . . . Matter 252 | . . . . . . . . . 252 . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 2 . . 3 . . 3 . . 10 Parts Built 5 | . . . . . . . . . 2 . . . . . 3 . . . Matter 804 | . . . . . . . . . 380 . . . . . 424 . . . Time 354 | . . . . . . . . . 190 . . . . . 164 . . . Total Part Build Rating 27 | . . . . . . . . . 10 . . . . . 17 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 207 | . . . . . . . . . 207 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . . Programmers 2 | . . . . . . . . . 2 . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Total Allies 4 | . . . . . . . . . 3 . . . . . 1 . . . Largest Group 2 | . . . . . . . . . 2 . . . . . 1 . . . Highest-Rated Group 64 | . . . . . . . . . 64 . . . . . 26 . . . Highest-Rated Ally 32 | . . . . . . . . . 32 . . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . 41 . . . . . . . . . Total Damage 1153 | . . . . . . . . . 1153 . . . . . . . . . Kills 12 | . . . . . . . . . 12 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Robot Analysis Total 2 | . . . . . . . . . 1 . . . . . 1 . . . Derelict Logs Recovered 10 | . . . . 1 . . . . . . 1 1 . 2 . 2 3 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Turns Passed 15375 | 42 275 370 851 245 225 287 795 961 4493 714 852 997 497 683 2150 483 409 46 Spaces Moved 15382 | 36 185 341 573 228 240 313 655 527 3247 912 1275 1184 678 774 2725 707 712 70 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 2090 | . . . . . . . . 185 1905 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 2909 | 32 185 341 573 228 240 313 655 342 . . . . . . . . . . Hover 10379 | . . . . . . . . . 1342 912 1275 1184 678 774 2725 707 712 70 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 100 90 85 90 90 90 90 90 56 56 56 52 48 48 48 48 48 48 Average Speed 71 | 94 100 91 90 90 90 90 90 109 108 56 56 54 49 48 48 48 48 54 Slowest Speed 150 | 100 100 100 100 90 90 90 90 145 150 56 56 116 122 48 48 48 48 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 37 61 68 45 60 72 75 90 79 72 97 88 72 88 64 94 92 77 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 13 | . . . 1 . 1 . . 3 1 . . 1 . 1 2 . 2 1 Known Exits Taken 7 | . 1 . 1 . . . 1 . 1 . . . . 1 1 1 . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 . 1 . 1 1 1 1 . . . 1 . Scrap Searched 23 | . . 1 . 1 . 2 . . . 4 2 3 . 2 . 3 5 . Spaces Dug 1 | . . . . . . . . . . 1 . . . . . . . . Terrain Destroyed 62 | . . . 39 . . . . . . 2 . . . 2 19 . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Projectile 3 | . . . . . . . . . . 1 . . . 2 . . . . AOE 58 | . . . 39 . . . . . . . . . . . 19 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Total 18814 | 41 238 383 769 245 249 318 781 855 4119 1094 1397 1476 823 1060 3334 801 754 77 Wait 1936 | . 22 11 71 . . 6 35 222 599 117 79 137 69 241 305 13 9 . Move 15363 | 35 184 340 572 227 239 312 654 526 3246 911 1274 1183 677 773 2723 706 711 70 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 39 | . . 3 3 . 2 . 2 2 4 2 1 3 . . 8 5 3 1 Fast Attach 98 | 6 1 . 6 . . . 5 8 15 6 6 11 18 . 16 . . . Attach 4 | . . . . . . . . . . 1 . . . . 3 . . . Detach 3 | . . . . . . . . . . . . 1 . . 2 . . . Swap 29 | . . 3 7 . . . 3 1 2 1 . 1 1 . 8 . . 2 Drop 123 | . . 5 10 1 1 . 7 7 17 7 7 12 18 . 22 6 2 1 Fire 710 | . 22 10 63 9 . . 41 57 142 29 22 82 24 33 141 23 12 . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 8 . . . . . . 12 . . . Rewire 10 | . . . . . . . . . 10 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 477 | . 9 11 37 8 7 . 34 24 84 19 8 46 16 13 94 48 17 2 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 24 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Gunner 318 | -10/Materials | Entered Mines 371 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 508 | -10/Mines | Discovered new exit (range 8) 605 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 680 | -10/Mines | Discovered new exit (range 9) 688 | -10/Mines | Entered Materials 690 | -9/Materials | Reached level 2 693 | -9/Materials | Upgraded with Utility slot (x1) 758 | -9/Materials | Reached level 3 894 | -9/Materials | Discovered new exit (range 12) 913 | -9/Materials | Upgraded with Utility slot (x1) 1092 | -9/Materials | Reached level 4 1146 | -9/Materials | Upgraded with Weapon slot (x1) 1264 | -9/Materials | Identified exit to Mines 1374 | -9/Materials | Reached level 5 1466 | -9/Materials | Core integrity fell below 50% 1467 | -9/Materials | Reached level 6 1472 | -9/Materials | Build established: Scavenger-Gunner 1539 | -9/Materials | Entered Mines 1559 | -9/Mines | Met a Derelict bent on vengeance 1666 | -9/Mines | Assembled infested the area 1780 | -9/Mines | Discovered new exit (range 5) 1784 | -9/Mines | Entered Exiles 1786 | -9/Exiles | Reached level 7 1815 | -9/Exiles | Met 8R-AWN 1849 | -9/Exiles | Met EX-HEX 1880 | -9/Exiles | Met EX-BIN 1890 | -9/Exiles | Aligned with FarCom system 1891 | -9/Exiles | Given EX-Vault access code 1913 | -9/Exiles | Opened EX-Vault 1923 | -9/Exiles | Found Skeleton Box 1943 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1970 | -9/Exiles | Met EX-DEC 1973 | -9/Exiles | Learned location of Zion (-7) 1995 | -9/Exiles | Build established: Scavenger-Tank 2000 | -9/Exiles | Discovered new exit (range 12) 2009 | -9/Exiles | Left Exiles lab with Skeleton Box 2009 | -9/Exiles | Entered Mines 2286 | -8/Mines | Discovered new exit (range 12) 2296 | -8/Mines | Entered Materials 2297 | -8/Materials | Identified exit to Storage 2298 | -8/Materials | Reached level 8 2449 | -8/Materials | Reached level 9 2544 | -8/Materials | Destroyed 9 combat bots 2572 | -8/Materials | Discovered new exit (range 7) 2841 | -8/Materials | Upgraded with Utility slot (x1) 2913 | -8/Materials | Discovered new exit (range 11) 2946 | -8/Materials | Reached level 10 3075 | -8/Materials | Garrison activated, responded to threat 3091 | -8/Materials | Entered Storage 3129 | -8/Storage | Reached level 11 3483 | -8/Storage | Learned location of Armory (-3) 3529 | -8/Storage | Upgraded with Weapon slot (x1) 3549 | -8/Storage | Reached level 12 3611 | -8/Storage | Destroyed 7 combat bots 3638 | -8/Storage | Upgraded with Propulsion slot (x2) 3749 | -8/Storage | Central database locked down 3829 | -8/Storage | Build established: Gunner 4019 | -8/Storage | Discovered new exit (range 17) 4052 | -8/Storage | Entered Factory 4054 | -7/Factory | Reached level 13 4081 | -7/Factory | Upgraded with Utility slot (x1) 4386 | -7/Factory | Build established: Tank 4468 | -7/Factory | Garrison activated, responded to threat 4550 | -7/Factory | Reached level 14 4751 | -7/Factory | Build established: Skirmisher 5142 | -7/Factory | Fabricated Y-54 Guardian? 5157 | -7/Factory | Discovered new exit (range 19) 5197 | -7/Factory | Upgraded with Power slot (x1) 5215 | -7/Factory | Upgraded with Utility slot (x1) 5288 | -7/Factory | Reached level 15 5492 | -7/Factory | Upgraded with Utility slot (x1) 5529 | -7/Factory | Identified exit to Lower Caves 5565 | -7/Factory | Discovered new exit (range 21) 6570 | -7/Factory | Central database locked down 6686 | -7/Factory | Reached level 16 6890 | -7/Factory | Fabricated Gravmag Array (x1) 6996 | -7/Factory | Fabricated Gravmag Array (x1) 7048 | -7/Factory | Discovered new exit (range 23) 7608 | -7/Factory | Garrison activated, responded to threat 7697 | -7/Factory | Build established: Scout 7792 | -7/Factory | Discovered new exit (range 20) 7894 | -7/Factory | Destroyed 7 combat bots 7976 | -7/Factory | Reached level 17 8383 | -7/Factory | High security lockdown imminent 8463 | -7/Factory | High security lockdown engaged 8545 | -7/Factory | Entered Lower Caves 8623 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8633 | -7/Lower Caves | Spotted B-75 Beast 8642 | -7/Lower Caves | Destroyed B-75 Beast 8813 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8822 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8828 | -7/Lower Caves | Reached level 18 8858 | -7/Lower Caves | Upgraded with Utility slot (x1) 8898 | -7/Lower Caves | Build established: Gunner 8975 | -7/Lower Caves | Discovered new exit (range 17) 9106 | -7/Lower Caves | Found Alien Artifact 9106 | -7/Lower Caves | Identified Core Expander 9106 | -7/Lower Caves | Installed Core Expander, added new Power slot 9259 | -7/Lower Caves | Entered another Lower Caves area 9264 | -7/Lower Caves | Discovered new exit (range 14) 9307 | -7/Lower Caves | Attracted the attention of an 0b10 base 9368 | -7/Lower Caves | Destroyed 7 combat bots 9375 | -7/Lower Caves | Learned Factory terminal intel 9375 | -7/Lower Caves | Learned Armory garrison access intel 9375 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9433 | -7/Lower Caves | Encountered a Warlord checkpoint 9510 | -7/Lower Caves | Discovered new exit (range 15) 9523 | -7/Lower Caves | Learned Factory emergency access door positions 9816 | -7/Lower Caves | Found Prototype Device 9816 | -7/Lower Caves | Identified Heart of Steel 10111 | -7/Lower Caves | Entered Zion 10112 | -7/Zion | Identified exit to Proximity Caves 10173 | -7/Zion | System corruption cleaned by Quarantine Array 10270 | -7/Zion | Learned Factory emergency access door positions 10288 | -7/Zion | Learned Factory emergency access door positions 10481 | -7/Zion | Rebuked by Imprinter 10488 | -7/Zion | Attacked by Zionites 10512 | -7/Zion | Destroyed Imprinter 10517 | -7/Zion | Extracted access codes from Imprinter's data core 10657 | -7/Zion | 7V-RTL came to Zion's defense 10804 | -7/Zion | Build established: Generator-Gunner 10813 | -7/Zion | Core integrity fell below 50% 10879 | -7/Zion | Destroyed 7V-RTL 10886 | -7/Zion | Found Prototype Device 10886 | -7/Zion | Identified 7V-RTL's Ultimate Field 10909 | -7/Zion | Found Adv. Powered Armor 10956 | -7/Zion | Opened final containment barrier to the Deep Caves 10960 | -7/Zion | Discovered new exit (range 12) 10964 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11108 | -7/Zion | Entered Deep Caves 11193 | -7/Deep Caves | Build established: Scavenger-Gunner 11427 | -7/Deep Caves | Discovered new exit (range 7) 11480 | -7/Deep Caves | Exposed GOLEM chamber 11488 | -7/Deep Caves | Spotted as-78469 11605 | -7/Deep Caves | Entered Proximity Caves 11606 | -6/Proximity Caves | Identified exit to Factory 11659 | -6/Proximity Caves | Learned Factory security intel 11877 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11880 | -6/Proximity Caves | Reached level 19 12167 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12288 | -6/Proximity Caves | Entered Factory 12291 | -6/Factory | Loaded intel: 19 terminal locations 12361 | -6/Factory | Garrison activated, responded to threat 12556 | -6/Factory | Discovered new exit (range 21) 12590 | -6/Factory | Build established: Scavenger-Scout 12670 | -6/Factory | Identified exit to Lower Caves 12689 | -6/Factory | Discovered new exit (range 6) 12709 | -6/Factory | Reached level 20 12840 | -6/Factory | Garrison activated, responded to threat 12988 | -6/Factory | First assault squad dispatched 13037 | -6/Factory | Discovered new exit (range 16) 13483 | -6/Factory | Fabricated Reaction Control System? 13591 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 13829 | -6/Factory | Discovered new exit (range 22) 13943 | -6/Factory | Found Exp. Targeting Computer 14069 | -6/Factory | Reached level 21 14085 | -6/Factory | Upgraded with Utility slot (x1) 14202 | -6/Factory | Garrison activated, responded to threat 14226 | -6/Factory | High security lockdown imminent 14268 | -6/Factory | Destroyed 12 combat bots 14306 | -6/Factory | High security lockdown engaged 14414 | -6/Factory | Core integrity fell below 50% 14438 | -6/Factory | Entered Lower Caves 14517 | -6/Lower Caves | Encountered a Warlord checkpoint 14629 | -6/Lower Caves | Learned 8 Factory zone layouts 14634 | -6/Lower Caves | Spotted B-75 Beast 14649 | -6/Lower Caves | Destroyed B-75 Beast 14745 | -6/Lower Caves | Build established: Scavenger-Gunner 14775 | -6/Lower Caves | Identified exit to Lower Caves 14921 | -6/Lower Caves | Entered another Lower Caves area 14926 | -6/Lower Caves | Discovered new exit (range 19) 15278 | -6/Lower Caves | Learned Factory garrison access intel 15282 | -6/Lower Caves | Discovered new exit (range 8) 15301 | -6/Lower Caves | Encountered a Warlord checkpoint 15330 | -6/Lower Caves | Entered Data Miner 15330 | -6/Data Miner | Discovered new exit (range 6) 15339 | -6/Data Miner | Met Data Miner 15353 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15353 | -6/Data Miner | Learned location of Section 7 (-2) 15359 | -6/Data Miner | Received God Mode back door access code from Data Miner 15375 | -6/Data Miner | Data Conduit disabled 15376 | -6/Data Miner | Self-destructed Last Messages --------------- >>Prototype ID Bank Downloading prototype IDs... Gravity Neutralizing Apparatus Thunder Hammer >>Prototype ID Bank Downloading prototype IDs... Hpw. Electrolaser Enh. Force Rifle Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\9NLL to gain control via the back door I've installed. Now off with you. 15361_ Dropped Protomatter-16. 15362_ Used Protomatter to restore core integrity (+4) 15363_ Used Protomatter to restore part integrity (+15) 15364_ Acquired Protomatter-9. 15375_ Slammed into Data Miner. 15375_ Destabilizing: Core damaged (-32). 15375_ Data Miner disappears through a trap door. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?####?######?#??#########?##??###? | | ##?##??##?##???#??###?###?#??###?# | | ?#####??#?###???#?######?######### | | #??#?#############???###??##??##?# | | ?#?##??#????#####?????###?###?##?? | | ??##?####################?######## | | ?##?#"""""""""""""""###### ? ? ? # | | #???""""""""" """"""""######### | | ##?"""""""""" | | ?##""""""" | | #?#""""""" | | ?##""""" @ | | ??#""""""" | | ###""""""" """""""""" | | ##?"""""""" """"######## | | ?##?""""""" """""#####?#?## | | #?###"""""""" "#########?#### | | #??#########"## "#########??### | | #??##??##??#"### "###?#?###?#### | | ###?###?####"### "###??##???#### | | ###??####?##"## "#??##?#???###? | | ##?#????#??#"## "##?#?######?## | | #?##?"""""?#"# "#?#??###?##### | | ??##????""?#"### "####??#???##?? | | ####"""""??#"### "#####?#?#?###? | | ?##?""??"??#?### ""###########?# | | ?#?#""""??##"## ""#??###?####?# | | ?##?#####"##"#"X ""######?###?## | | ?#?######"""""" "######?###### | | ###?#?##?#""""" X"""""##?##??#? | | #??###?#####"#"X "##"########## | | ?####??#?#?#"## X""""###?#####? | | #?##?????###"### "##"#####?#??# | | ?###?##?###?"#?########"####?##??? | | ???#?#######????#?###??"???###?#?# | | #####?#?###?"#?#?#??#?#??#???#??#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 66 Energy Capacity 1700 Matter Stores 500 Matter Capacity 500 Sight Range 17 Terrain Scan Range 24 Terrain Scan Density 310 Power Amplification 40 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 15 Evasion (%) 67 Targeting Accuracy 12 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Gravmag Array | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Ripper | -7/Zion | Free Reaction Control System | -6/Factory | Hacked Hvy. Shock Bomb Launcher | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Gravmag Array | x1 | -7/Factory Gravmag Array | x1 | -7/Factory Reaction Control System | x1 | -6/Factory Hvy. Machine Gun | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Levels Raised 20 | . . . 5 . 1 . 3 2 5 1 . . . 1 2 . . . XP Earned 34108 | 3000 635 750 6603 1007 350 500 4103 3331 7801 465 330 105 207 1206 3047 314 249 105 XP Spent 32555 | 2995 . . 3635 1400 . . 2350 4950 10425 2300 . . 250 . 4250 . . . Upgrades 62 | 11 . . 7 5 . . 5 9 20 1 . . 1 . 3 . . . Power Slot 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion Slot 3 | 1 . . . . . . . 2 . . . . . . . . . . Utility Slot 8 | . . . 2 . . . 1 . 3 1 . . . . 1 . . . Weapon Slot 4 | 2 . . 1 . . . . 1 . . . . . . . . . . Core Integrity 4 | 1 . . 1 . . . . . 2 . . . . . . . . . Heat Dissipation 11 | 2 . . . . . . . 5 3 . . . 1 . . . . . Matter Storage 2 | . . . . . . . . . 2 . . . . . . . . . Mass Support 1 | 1 . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 1 . . 1 . . . 1 1 . . . . . . 1 . . . Sight Range 1 | . . . . . . . 1 . . . . . . . . . . . Terrain Scan Density 3 | . . . . . . . . . 3 . . . . . . . . . Ranged Accuracy 3 | 1 . . . 1 . . . . 1 . . . . . . . . . Hack Attack % 2 | . . . . . . . 1 . . . . . . . 1 . . . Hack Defense % 1 | . . . . . . . 1 . . . . . . . . . . . KI Resistance % 4 | 1 . . 1 . . . . . 2 . . . . . . . . . TH Resistance % 4 | 1 . . 1 . . . . . 2 . . . . . . . . . EX Resistance % 4 | . . . . 4 . . . . . . . . . . . . . . KI Damage % 1 | . . . . . . . . . 1 . . . . . . . . . Protomatter Created 5051 | . 56 78 478 . . . 432 409 880 283 188 146 108 94 1498 281 120 . Integrity Restored 9257 | . 167 214 713 162 147 . 695 405 1542 374 133 1004 314 282 1771 1016 299 19 Core 7003 | . 146 136 669 53 147 . 502 311 1127 287 85 721 245 282 1275 768 245 4 Parts 2254 | . 21 78 44 109 . . 193 94 415 87 48 283 69 . 496 248 54 15 Protomatter Decayed 1897 | . . . 135 36 . . 79 216 485 132 125 . . . 679 10 . . Game ------ Seed ChromaticBoreThrower Manual? 0 Play Time 02:36:44 Cumulative 520.2 hours Start 2021.07.02 @ 14:13:20 End 2021.07.02 @ 16:52:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 38 Types 24/2/7/2/2/0/0/0/1 Lore% 87 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 63b43b20-a8fd-4424-a105-06ba9bfa091b