Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.02 @ 20:39:49 Player: Zailor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (116) 580 Value Destroyed (4944) 4944 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 12691 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 371 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 40/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Cooling System > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Light Antimatter Reactor Coolant Injector Energy Filter Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Coolant Injector Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Layered Medium Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Energy Filter Hardened Heavy Armor Plating Improved Shock Absorption System Hacking Drone Bay Plasma Rifle Gauss Rifle Gauss Rifle Flak Gun KE Penetrator Gauss Cannon Heavy Missile Launcher Ripper CR-A16's Pointy Stick [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 5 | . . 2 1 1 . . . . . . . . . 1 . . Weapon 2 | . . . . . . . . . 1 . . . . 1 . . Parts Attached 169 | 6 6 9 13 18 2 19 8 7 7 9 13 . 6 17 21 8 Power 21 | 1 2 1 2 1 . 4 1 2 2 . 1 . 1 3 . . Engine 11 | 1 2 1 2 1 . 1 . . 1 . 1 . 1 . . . Core 10 | . . . . . . 3 1 2 1 . . . . 3 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 31 | 2 . 2 3 3 . 5 5 . 1 . . . 2 3 4 1 Treads 17 | . . . 3 3 . 3 5 . 1 . . . . 1 1 . Leg 11 | . . 2 . . . 2 . . . . . . 2 2 3 . Wheel 3 | 2 . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 40 | 1 2 3 5 3 . 4 1 2 1 3 2 . . 5 6 2 Device 19 | . . 1 3 1 . 1 1 1 1 1 2 . . 4 1 2 Storage 4 | 1 2 1 . . . . . . . . . . . . . . Processor 5 | . . . . 1 . 2 . . . 1 . . . . 1 . Hackware 1 | . . . 1 . . . . . . . . . . . . . Protection 11 | . . 1 1 1 . 1 . 1 . 1 . . . 1 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 77 | 2 2 3 3 11 2 6 1 3 3 6 10 . 3 6 11 5 Energy Gun 17 | 2 2 . 1 1 . 2 . . . 1 1 . . 4 3 . Energy Cannon 1 | . . . . . . . . . . . 1 . . . . . Ballistic Gun 36 | . . 3 2 7 1 3 1 . 2 1 5 . 2 2 5 2 Ballistic Cannon 2 | . . . . . . . . . . 1 . . . . . 1 Launcher 11 | . . . . . 1 . . 2 . 1 3 . 1 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 3 . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . 2 . . . . 1 . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . . . . . . 1 . . Parts Lost 74 | . 2 2 1 1 . 13 . . 1 1 10 . 2 7 16 18 Power 11 | . 1 . . . . 3 . . . . 2 . . 3 1 1 Propulsion 19 | . . 1 1 . . 4 . . . . 3 . 1 1 3 5 Utility 20 | . . . . 1 . 3 . . . 1 2 . 1 1 6 5 Weapon 24 | . 1 1 . . . 3 . . 1 . 3 . . 2 6 7 Highest Loss Streak 18 | . 1 2 1 1 . 6 . . 1 1 7 . 2 2 9 18 Average Slot Usage (%) 89 | . 97 99 92 96 100 88 100 100 97 99 76 73 83 71 77 53 Engine 6 | . 13 11 9 15 15 . . . 1 6 10 6 12 6 . . Core 5 | . . . . . . 10 15 15 11 6 . . . 3 5 2 Treads 13 | . . . 14 23 23 12 15 23 26 26 6 6 4 2 4 3 Leg 4 | . . 11 8 . . 3 6 . . . . . 7 11 8 10 Wheel 1 | . 28 9 . . . . . . . . . . . . . . Device 10 | . . 11 9 7 7 7 14 15 13 13 12 20 17 14 7 8 Storage 14 | . 26 22 18 15 15 15 15 15 13 13 13 13 13 11 11 8 Processor 7 | . . . . 4 7 16 15 10 6 6 6 6 6 5 4 3 Hackware 1 | . . . 6 7 7 2 . . . . . . . . . . Protection 4 | . . 11 9 5 7 2 . 3 6 5 4 . . 5 9 . Energy Gun 5 | . 27 13 4 2 . 4 7 7 6 6 4 . . 5 9 2 Ballistic Gun 8 | . . 8 13 9 14 5 7 1 2 8 13 20 20 1 8 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 94 | 10 34 50 53 81 81 71 54 77 89 88 79 62 80 94 84 57 Greatest Support 112 | 26 26 26 63 63 60 60 84 84 112 112 112 28 35 70 70 55 Greatest Overweight (x) 25 | . 1 4 4 1 1 2 2 . . . 2 2 5 4 25 1 Average Overweight (x) 1 | . . 1 1 . 1 1 . . . . 1 2 2 1 2 1 Largest Inventory Capacity 16 | 6 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 10 15 16 16 16 16 16 16 16 16 16 16 16 16 16 13 Most Carried 16 | 4 13 16 16 16 16 16 16 16 16 16 16 15 16 16 16 13 Average Carried 14 | 2 9 14 15 15 16 13 15 15 15 15 14 15 15 14 14 10 Final Capacity 16 | 6 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 12 16 16 16 16 16 16 16 16 16 15 15 16 15 13 4 Class Distribution -------------------- 56% | Mutant 17% | Scavenger-Tank 15% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Matter Collected 3371 | 240 132 176 242 342 101 516 49 222 78 182 286 . 79 120 595 11 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4757 | 64 132 197 316 294 88 855 . 183 75 263 332 . 25 815 799 319 Parts 210 | 1 7 14 21 15 1 35 . 14 6 11 7 . 2 30 24 22 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . 1 31 . 10 . 10 4 . 7 . 12 15 Prevented 10 | . . . . . . . . 3 . . 2 . . . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 110 | . 7 4 7 5 3 17 . 6 1 5 8 . 2 14 17 14 Melee 1 | . . . . . . 1 . . . . . . . . . . Guns 70 | . 5 4 7 5 2 16 . 4 1 1 2 . . 10 10 3 Cannons 4 | . . . . . . . . . . 1 . . . . . 3 AOE 33 | . 1 . . . 1 . . 2 . 3 6 . 2 4 6 8 Classes Destroyed 11 | 1 2 1 2 2 1 1 . . . . . . . 1 . . Builder 1 | . . . . 1 . . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . 1 . . Watcher 2 | . . . 1 . . . . . . . . . . 1 . . Swarmer 35 | . 6 . 3 . . 5 . 3 . . 1 . 2 4 1 10 Grunt 35 | . 1 2 1 . . 5 . 2 . 3 4 . . 6 7 4 Brawler 2 | . . . . . . 1 . . . . . . . . 1 . Duelist 8 | . . . . . 2 4 . . . . . . . . 2 . Sentry 16 | . . 2 2 1 1 2 . . 1 1 1 . . 2 3 . Hunter 8 | . . . 1 1 . . . 1 . . 2 . . . 3 . Programmer 6 | . . . . 3 . . . . . 1 . . . 2 . . Best Kill Streak 14 | 1 3 2 4 2 2 5 . 3 1 4 3 . 2 6 8 14 Combat Bots Only 14 | . 3 2 4 1 2 5 . 3 1 4 3 . 2 5 8 14 Max Kills in Single Turn 5 | 1 1 1 1 2 1 1 . 1 1 3 2 . 2 5 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . 1 . . 1 . 3 2 . 2 4 2 3 Melee 1 | . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Damage Taken 12592 | . 326 229 877 537 146 2036 . 490 109 542 1054 . 187 1608 2183 2268 Core 1691 | . 114 12 139 30 34 172 . 16 . 47 89 . 22 106 184 726 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 50 | . . . . . . . . . . . . . . . 50 . Core Remaining (%) 78 | 100 54 97 74 . . . . 64 . . . . 81 . . . Volleys Fired 302 | 1 24 16 33 24 8 51 . 13 4 7 18 . 1 27 54 21 Largest 4 | 2 2 2 2 2 2 2 . 2 2 3 3 . 1 4 4 4 Hottest 250 | 90 90 90 78 78 56 110 . 85 88 126 158 . 39 250 206 154 Shots Fired 580 | 2 48 32 63 48 11 90 . 26 8 15 38 . 1 36 137 25 Gun 529 | 2 48 32 63 48 7 90 . 18 8 10 24 . . 36 129 14 Cannon 18 | . . . . . . . . . . 4 7 . . . . 7 Launcher 33 | . . . . . 4 . . 8 . 1 7 . 1 . 8 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 320 | . . 14 52 45 7 82 . 5 4 12 14 . . 4 61 20 Thermal 119 | 2 32 18 . . . . . . . . 7 . . 32 28 . Explosive 33 | . . . . . 4 . . 8 . 1 7 . 1 . 8 4 Electromagnetic 108 | . 16 . 11 3 . 8 . 13 4 2 10 . . . 40 1 Robot Hit Streak 29 | 2 6 12 8 7 13 29 . 11 7 17 5 . 2 15 20 4 Robot Miss Streak 9 | . 4 3 6 3 1 5 . 4 1 2 9 . . 9 6 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . Secondary Targets 7 | . 1 1 1 . . 1 . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . 1 . Shots Hit Robots 424 | 2 26 23 38 33 8 76 . 17 7 13 26 . 1 35 106 13 Core Hits 282 | 2 8 10 17 11 12 41 . 17 3 12 27 . 4 42 51 25 Critical Hits 9 | . . . . 1 . . . . 1 1 1 . . 1 1 3 Critical Kills 5 | . . . . 1 . . . . . 1 . . . 1 . 2 Critical Parts Destroyed 4 | . . . . . . . . . 1 . 1 . . . 1 1 Melee Attacks 53 | . . . . 17 . 9 . . 1 8 . . . . 14 4 Impact 26 | . . . . 17 . 9 . . . . . . . . . . Slashing 22 | . . . . . . . . . . 8 . . . . 14 . Piercing 5 | . . . . . . . . . 1 . . . . . . 4 Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12850 | 23 392 207 495 711 432 1644 . 632 137 401 1010 . 225 2391 2996 1154 Guns 7664 | 23 326 207 495 711 110 1473 . 128 137 167 240 . . 1850 1638 159 Cannons 223 | . . . . . . . . . . 70 26 . . . . 127 Explosions 4754 | . 66 . . . 322 . . 504 . 164 744 . 225 537 1358 834 Melee 205 | . . . . . . 171 . . . . . . . . . 34 Ramming 4 | . . . . . . . . . . . . . . 4 . . Kinetic 4283 | . . 117 348 689 110 1429 . 33 95 214 123 . . 66 773 286 Thermal 3173 | 23 307 90 . . . . . 149 . . 200 . . 1784 620 . Explosive 4192 | . . . . . 322 . . 355 . 164 570 . 225 537 1185 834 Electromagnetic 993 | . 85 . 147 22 . 44 . 95 42 23 117 . . . 418 . Impact 171 | . . . . . . 171 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . . . 34 Highest Corruption 10 | . . . . 1 1 6 6 . . 8 8 8 8 2 6 10 Average Corruption 4 | . . . . 1 1 4 6 . . 7 8 8 8 1 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 160 | . . . . 4 4 36 . . . 11 29 4 16 4 45 7 Message Errors 34 | . . . . 4 3 3 . . . 1 4 1 6 2 9 1 Matter Fused 25 | . . . . . . 7 . . . 3 6 1 1 . 6 1 Heat Flow Errors 24 | . . . . . . 4 . . . . 5 . 7 . 7 1 Energy Discharges 21 | . . . . . 1 6 . . . 2 4 . 2 . 5 1 Parts Rejected 3 | . . . . . . 2 . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . 3 . . . 3 3 1 . 1 7 . Data Loss (major) 7 | . . . . . . . . . . 2 2 1 . . 1 1 Misfires 7 | . . . . . . 5 . . . . 1 . . . 1 . Targeting Errors 18 | . . . . . . 4 . . . . 4 . . 1 7 2 Weapon Failures 3 | . . . . . . 2 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 169 | . . . . . 2 . . 8 . . 51 . 53 27 13 15 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 169 | . . . . . 2 . . 8 . . 51 . 53 27 13 15 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 561 | . 34 . . . 8 . . 53 . . 3 . . 148 221 94 Shots 17 | . 1 . . . 1 . . 2 . . 1 . . 2 6 4 Rammed 1 | . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 292 | 30 292 18 5 81 36 188 . 171 180 156 201 . 214 156 283 189 Average Temperature 76 | 17 137 7 3 20 17 41 . 61 91 55 95 . 87 46 111 119 Received Heat Transfer 2010 | . 36 105 180 42 60 537 . 84 12 45 114 . . 288 300 207 Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 17 | . . . . . . . . . . . . . . . 17 . Longest Duration 17 | . . . . . . . . . . . . . . . 17 . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 2 . . . . 2 . . 2 . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . 7 1 . Heat Transferred 5083 | 62 806 212 . . . . . 150 . . 187 . . 2607 1059 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . 1 . . 2 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Peak Influence 470 | 5 257 248 179 130 . . . . 35 . . . . 470 . . Initial 108 | . 3 108 . 9 . . . . 6 . . . . 38 . . Average 88 | 1 166 151 58 40 . . . . 9 . . . . 172 . . Maximum Alert Level 2 | . 1 1 . . . . . . . . . . . 2 . . Low Security (%) 88 | 100 44 79 100 100 . . . . 100 . . . . 73 . . Level 1 9 | . 55 20 . . . . . . . . . . . 11 . . Level 2 2 | . . . . . . . . . . . . . . 15 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 1 . 2 . 1 . . . . . . . 2 . . Investigation . | . . . . . . . . . . . . . . . . . Extermination 3 | . . . . 2 . . . . . . . . . 1 . . Reinforcement 3 | . 1 1 . . . . . . . . . . . 1 . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Distress Signals 4 | . 1 1 . 1 . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 178 | . 13 6 22 13 3 23 . 10 1 6 11 . 6 24 18 22 Peak Tracking Total 12 | . 5 3 5 2 3 8 . 3 1 4 4 . 4 10 7 12 Tactical Retreats 21 | . 1 . . 4 . 2 . 4 . 1 3 . . 4 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 3 | . . 1 . 2 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 8 | . . . . . . 1 . . . . . . . 2 1 4 Max in Single Turn 2 | . . . . . . 1 . . . . . . . 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 21 | . 3 3 5 2 . . . 1 1 1 . 4 . 1 . . Terminals 16 | . 3 3 5 2 . . . 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 100 | . 14 12 28 7 . . . 2 2 1 . 31 . 3 . . Successful 75 | . 9 5 17 6 . . . 2 2 1 . 31 . 2 . . Failed 25 | . 5 7 11 1 . . . . . . . . . 1 . . Catastrophic 3 | . 2 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 7 5 14 4 . . . . 1 . . . . 3 . . Terminals 68 | . 14 12 28 7 . . . 2 2 . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 65 | . 7 4 14 5 . . . 2 1 1 . 31 . . . . Record 13 | . . . . . . . . 2 . . . 11 . . . . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 4 | . 1 1 1 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . 1 . . . . 1 . . . . . . . Locate Traps 4 | . 1 1 1 1 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 1 3 1 . . . . 1 . . . . 2 . . Terminals 10 | . 2 1 3 1 . . . . 1 . . . . 2 . . Track 1 | . . . . . . . . . . . . . . 1 . . Botnet 9 | . 2 1 3 1 . . . . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 3 5 1 . . . . 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total Allies 3 | . . . . . . 2 . . . . . . 1 . . . Largest Group 2 | . . . . . . 2 2 2 . . . . 1 1 . . Highest-Rated Group 94 | . . . . . . 36 36 36 . . . . 94 94 . . Highest-Rated Ally 94 | . . . . . . 20 20 20 . . . . 94 94 . . Total Orders 3 | . . . . . . . . 3 . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . GUARD 1 | . . . . . . . . 1 . . . . . . . . Ally Attacks 30 | . . . . . . 6 . 2 . . . . 13 9 . . Total Damage 891 | . . . . . . 179 . 16 . . . . 419 277 . . Kills 10 | . . . . . . 2 . . . . . . 4 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 3 3 1 . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Turns Passed 11627 | 58 373 410 1004 1340 590 1324 1385 509 216 815 796 148 566 736 1219 138 Spaces Moved 5752 | 48 266 238 451 625 294 546 862 282 114 472 363 75 281 316 471 48 Core 11 | 3 . . . . . . . . . . . . . . 4 4 Treads 4070 | . . . 360 625 294 511 469 282 114 472 363 75 190 148 167 . Legs 1224 | . . 105 91 . . 35 393 . . . . . 91 168 300 41 Wheels 447 | 45 266 133 . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 160 160 190 155 155 160 160 160 160 200 180 150 150 100 Average Speed 173 | 87 92 135 179 186 190 199 158 160 160 160 198 200 196 177 202 143 Slowest Speed 1300 | 100 100 240 240 190 190 210 210 160 160 160 200 200 270 240 1300 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 53 21 50 15 62 63 85 51 3 67 54 68 49 7 59 13 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . 3 . . . . 1 . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 . 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 . . . . . 1 . 1 1 1 . . 1 . Scrap Searched 17 | . . . . . 1 3 2 3 . 3 3 . . . 2 . Spaces Dug 35 | . . . . 12 . . . . 1 8 . . . . 14 . Terrain Destroyed 344 | . 5 . . 13 20 . . 38 1 21 69 . 17 42 69 49 Melee 35 | . . . . 12 . . . . 1 8 . . . . 14 . Projectile 9 | . . . . 1 . . . . . 1 3 . . . 1 3 AOE 300 | . 5 . . . 20 . . 38 . 12 66 . 17 42 54 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total 6732 | 59 343 295 606 720 314 674 886 313 138 506 403 74 292 414 611 84 Wait 288 | . 37 22 71 18 11 19 . 5 6 4 7 . 2 38 46 2 Move 5736 | 47 265 237 450 624 293 545 861 281 113 471 362 74 280 315 470 48 Hop . | . . . . . . . . . . . . . . . . . Pick Up 78 | 5 8 6 16 5 . 8 6 2 3 3 3 . 1 8 4 . Fast Attach 63 | 5 3 5 4 5 . 12 1 2 2 . 2 . 3 9 9 1 Attach 47 | 1 1 3 3 1 . 7 3 . 2 2 4 . . 6 8 6 Detach 12 | . 1 2 1 . . . 2 1 . 1 . . . 2 2 . Swap 59 | . 2 1 6 12 2 . 4 5 3 7 7 . 3 2 4 1 Drop 69 | . 2 3 22 10 . 4 9 4 4 3 . . 1 6 . 1 Fire 302 | 1 24 16 33 24 8 51 . 13 4 7 18 . 1 27 54 21 Melee 53 | . . . . 17 . 9 . . 1 8 . . . . 14 4 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . Rewire 20 | . . . . . . 19 . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 16) 147 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 662 | -9/Materials | Discovered new exit (range 16) 788 | -9/Materials | Discovered new exit (range 16) 818 | -9/Materials | Identified exit to Mines 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 860 | -8/Materials | Identified exit to Storage 1706 | -8/Materials | Identified exit to Factory 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1867 | -7/Factory | Build established: Scavenger-Mutant 2175 | -7/Factory | Build established: Mutant 2663 | -7/Factory | Identified exit to Lower Caves 3186 | -7/Factory | Entered Lower Caves 3684 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3690 | -7/Lower Caves | Discovered new exit (range 12) 3774 | -7/Lower Caves | Identified exit to Lower Caves 3776 | -7/Lower Caves | Entered another Lower Caves area 3778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3933 | -7/Lower Caves | Learned location of 1 exit from Factory 4170 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4249 | -7/Lower Caves | Lost 6 parts (3n2u1w) 4344 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4791 | -7/Lower Caves | Build established: Scavenger-Mutant 4993 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5084 | -7/Lower Caves | Discovered new exit (range 9) 5094 | -7/Lower Caves | Identified exit to Zion 5100 | -7/Lower Caves | Entered Zion 5100 | -7/Zion | Accompanied by 2 allies 5144 | -7/Zion | System corruption cleaned by Quarantine Array 5200 | -7/Zion | Given the Hacking Drone Bay 5200 | -7/Zion | Found Prototype Device 5200 | -7/Zion | Identified Hacking Drone Bay 5428 | -7/Zion | Learned location of Data Miner (-6) 5506 | -7/Zion | Build established: Mutant 5512 | -7/Zion | Learned location of Armory (-3) 5597 | -7/Zion | Learned 4 Factory zone layouts 5640 | -7/Zion | Learned Factory emergency access door positions 5709 | -7/Zion | Learned location of Extension (-6) 5731 | -7/Zion | Found Prototype Energy Gun 5874 | -7/Zion | Found CR-A16's Pointy Stick 6459 | -7/Zion | Discovered new exit (range 13) 6483 | -7/Zion | Identified exit to Proximity Caves 6485 | -7/Zion | Entered Proximity Caves 6485 | -6/Proximity Caves | Accompanied by 2 allies 6984 | -6/Proximity Caves | Discovered new exit (range 7) 6986 | -6/Proximity Caves | Learned 8 Factory zone layouts 6994 | -6/Proximity Caves | Entered Factory 6994 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6995 | -6/Factory | Identified exit to Lower Caves 6996 | -6/Factory | Identified exit to Factory 7210 | -6/Factory | Entered Lower Caves 7265 | -6/Lower Caves | Learned Factory terminal intel 7422 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7479 | -6/Lower Caves | Spotted B-75 Beast 7503 | -6/Lower Caves | Build established: Skirmisher 7844 | -6/Lower Caves | Build established: Mutant 7956 | -6/Lower Caves | Discovered new exit (range 18) 8025 | -6/Lower Caves | Entered another Lower Caves area 8086 | -6/Lower Caves | Discovered exit to Factory (range 15) 8105 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 8114 | -6/Lower Caves | Learned Factory emergency access door positions 8600 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8751 | -6/Lower Caves | Discovered new exit (range 8) 8821 | -6/Lower Caves | Entered Data Miner 8821 | -6/Data Miner | Discovered new exit (range 6) 8859 | -6/Data Miner | Met Data Miner 8897 | -6/Data Miner | Learned location of Section 7 (-2) 8897 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8923 | -6/Data Miner | Received God Mode back door access code from Data Miner 8969 | -6/Data Miner | Entered Proximity Caves 8971 | -5/Proximity Caves | Build established: Scavenger-Tank 9320 | -5/Proximity Caves | Escorted by Enhanced Grunt 9504 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9531 | -5/Proximity Caves | Learned 4 Factory zone layouts 9535 | -5/Proximity Caves | Entered Factory 9535 | -5/Factory | Accompanied by 1 ally 9535 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9536 | -5/Factory | Identified exit to Upper Caves 9539 | -5/Factory | Loaded intel: 20 terminal locations 9557 | -5/Factory | Identified Storm Laser 9619 | -5/Factory | Spotted B-75 Beast 9826 | -5/Factory | Build established: Tank 9984 | -5/Factory | Discovered new exit (range 3) 10271 | -5/Factory | Entered Upper Caves 10423 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10480 | -5/Upper Caves | Destroyed 8 combat bots 10482 | -5/Upper Caves | Lost 9 parts (1p3n2u3w) 10771 | -5/Upper Caves | Spotted B-75 Beast 10917 | -5/Upper Caves | Build established: Scavenger-Tank 11282 | -5/Upper Caves | Build established: Scavenger-Mutant 11410 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11475 | -5/Upper Caves | Lost 4 parts (3u1w) 11477 | -5/Upper Caves | Discovered new exit (range 8) 11490 | -5/Upper Caves | Entered another Upper Caves area 11564 | -5/Upper Caves | Attracted the attention of an 0b10 base 11583 | -5/Upper Caves | Core integrity fell below 50% 11601 | -5/Upper Caves | System corruption reached 10% 11612 | -5/Upper Caves | Destroyed 14 combat bots 11616 | -5/Upper Caves | Core integrity fell below 20% 11628 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11598_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11599_ The unstable cave ceiling collapses. 11599_ Gauss Cannon destroyed. 11600_ Slug penetrates Earth. 11601_ Unknown Ballistic Gun fries itself beyond repair. 11603_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 11603_ Slug penetrates Wall. 11606_ Penetrated by Slug. 11608_ Hvy. Assault Rifle destroyed. 11610_ Dropped Lrg. Storage Unit. 11611_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 11612_ Acquired Hacking Drone Bay. 11613_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 11615_ Penetrated by Slug. 11616_ Y-72 Warden suffers critical hit. 11618_ The unstable cave ceiling collapses. 11620_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 11620_ Penetrated by Slug. 11623_ Hacking Drone Bay destroyed. 11624_ System corrupted: Heat flow error (+259). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????? ##"??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????# ??????????????????? | | ???????????????????? #???# ##??????????##????? | | ???????????????????? ???# ##????????# #????? | | ???????????????"" ?? ???# #???????? #????? | | ?????????????# " ???# #?####??? ##???? | | ??????????? # "" #???# ### ##?# #???? | | ???????????? + " ##### ## ## ##??? | | ?????????????+ "" # ##?? | | ?????????????# % + #?? | | ?????????????#" + #?????? | | ?????????????# #g ### ###?????? | | ?????????????# ##?### ##??????? | | ?????????????#" ##????# ##?????? | | ?????????????#"" # #????# #?????? | | ???????? ????#"""T % " # #????## #?????? | | ?????? ###; %%%#% # ##??### ######## | | ?????? % @ Y % #??# # | | ?????? %!% % #?# | | ??????? #; /! pp # #?## ######## | | ??????? #; # ##??###??????# | | ??????? ???#; ########???????????# # | | ??????????????# # #????????????????# # | | ??????????????######; ##????????????????## ## | | ???????????????????#######??????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Armor Coverage 825 Resistance: KI 30 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatFieldActivator Manual? 0 Play Time 01:40:38 Cumulative 115.7 hours Start 2021.02.02 @ 17:42:20 End 2021.02.02 @ 20:39:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82fd1ffa-61cd-46c1-a736-98d71b76c668