Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 00:11:09

Player: Mallow

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (101)     505
Value Destroyed (3131)     3131
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 11236

 Bonus
-------
Follower Combat Kills      300
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     19/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (2)
Movement                   Hovering (80)
Location                   -3/Research

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (5) ---
  Combat Gravmag System
>        --- UTILITY (12) -----
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
         Superbattery (682)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Antigrav System
  Improved Linear Gravjet
  Improved Linear Gravjet
           Antigrav Array
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
           Superbattery
  Advanced Weight Redist. System
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Transmission Jammer
  Improved Cloaking Device
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Smartbomb Launcher
           Power Sword
>          --- INVENTORY --------
     Micro Fission Core
    Combat Airjet
    Combat Gravmag System
    Combat Gravmag System
  Improved Antigrav System
           Phase Cannon
           Smartbomb Launcher
[Rating: 110]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               Small Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Tiamat Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   .   4   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   .   3   2   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             157  | 6   8   3   .   8   8   37  12  4   9   11  18  1   1   31  
  Power                    16   | 1   .   .   .   1   .   4   .   .   1   .   5   .   .   4   
    Engine                 4    | 1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
  Propulsion               59   | 2   4   .   .   3   4   14  11  1   1   3   5   1   .   10  
    Treads                 40   | 2   4   .   .   3   4   11  11  1   1   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   1   .   .   .   .   3   1   .   10  
    Flight                 4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Utility                  45   | 1   1   1   .   2   3   9   1   2   5   4   8   .   .   8   
    Device                 20   | .   .   .   .   .   3   4   .   .   2   1   3   .   .   7   
    Storage                6    | 1   .   1   .   .   .   .   .   1   .   .   2   .   .   1   
    Processor              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   1   .   .   2   2   2   .   .   .   
    Protection             10   | .   1   .   .   1   .   4   1   1   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   3   2   .   2   1   10  .   1   2   4   .   .   1   9   
    Energy Gun             7    | 1   1   1   .   1   .   2   .   .   1   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   1   7   .   1   .   2   .   .   1   .   
    Ballistic Gun          4    | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               8    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   6   .   .   1   .   1   .   .   2   
Parts Lost                 26   | .   .   1   .   3   .   7   .   .   .   2   .   .   .   13  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   2   .   3   .   .   .   .   .   .   .   5   
  Utility                  10   | .   .   .   .   .   .   3   .   .   .   2   .   .   .   5   
  Weapon                   5    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   1   .   3   .   3   .   .   .   2   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   80  94  85  93  88  96  99  90  94  96  89  89  94  81  
  Engine                   5    | .   14  14  14  14  9   5   .   .   3   5   2   .   .   .   
  Core                     3    | .   .   .   .   .   .   3   9   9   2   .   1   .   .   .   
  Treads                   26   | .   26  28  28  25  28  31  36  36  26  22  11  .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   7   15  15  16  
  Device                   9    | .   .   .   .   .   15  11  9   9   13  13  17  21  21  21  
  Storage                  9    | .   14  14  14  14  9   9   9   9   6   5   4   5   5   8   
  Processor                2    | .   .   .   .   11  9   .   .   .   6   5   5   5   5   3   
  Hackware                 7    | .   .   .   .   .   .   8   9   9   20  17  18  21  21  15  
  Protection               6    | .   1   14  14  1   .   6   9   9   .   5   3   .   .   .   
  Energy Gun               1    | .   11  8   .   10  .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   8   8   8   .   6   4   5   5   10  .   
  Ballistic Gun            2    | .   12  14  14  .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            6    | .   .   .   .   14  9   9   9   9   6   5   2   .   .   .   
Peak Build Rating          110  | 6   6   7   8   22  30  32  34  37  52  63  77  76  81  110 
  Average Rating           34   | 4   5   6   7   18  27  27  28  29  46  59  68  76  76  95  
  On Entrance              34   | .   6   6   7   8   22  30  28  28  37  52  62  76  76  77  
Naked Turns                47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  
Heaviest Build             77   | 12  14  19  19  27  32  38  37  61  65  70  77  37  37  55  
  Greatest Support         83   | 40  40  40  40  43  83  83  80  80  80  80  80  44  44  70  
  Greatest Overweight (x)  3    | .   3   .   .   1   .   .   .   .   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  10  10  10  20  20  20  20  10  10  10  
  Average Capacity         11   | 6   8   8   10  10  10  10  10  16  20  20  14  10  10  9   
  Most Carried             20   | 1   4   8   9   10  10  10  10  17  20  20  20  10  10  10  
  Average Carried          9    | .   2   4   8   9   9   9   9   11  16  19  14  10  9   9   
  Final Capacity           20   | 8   8   10  10  10  10  10  10  20  20  20  10  10  10  5   
  Final Carried            20   | 1   4   8   9   10  10  10  10  16  20  20  10  10  10  1   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 26% | Mutant
 14% | Commander-Mutant
 11% | Hacker-Ninja
  8% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
           Assassin | -8/Materials
   Scavenger-Mutant | -8/Storage
   Scavenger-Mutant | -8/Recycling
   Commander-Mutant | -8/Scraptown
 Commander-Assassin | -6/Factory
 Scavenger-Assassin | -5/Factory
       Hacker-Ninja | -4/Factory
       Hacker-Ninja | -4/Waste
       Hacker-Ninja | -4/Factory
       Hacker-Ninja | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  
Matter Collected           1902 | 168  82   187  .    70   80   355  80   101  100  1    244  .    .    434  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4126 | .    82   133  .    259  224  1406 949  .    213  39   244  .    .    577  
  Parts                    172  | .    8    8    .    11   5    59   30   .    9    7    19   .    .    16   
Haulers Intercepted        6    | .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    2    1    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  63   | .   4   4   .   8   2   18  7   .   4   5   3   .   .   8   
  Melee                    8    | .   .   .   .   4   1   3   .   .   .   .   .   .   .   .   
  Guns                     7    | .   4   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  29   | .   .   .   .   .   1   12  7   .   4   1   3   .   .   1   
  AOE                      13   | .   .   2   .   .   .   .   .   .   .   4   .   .   .   7   
Classes Destroyed          14   | .   3   .   .   2   3   3   3   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   1   .   2   .   .   .   .   2   .   .   3   
  Builder                  5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   
  Hauler                   6    | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   .   .   .   1   2   6   .   .   .   .   .   .   2   
  Operator                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   3   .   .   3   .   .   .   .   .   5   .   .   .   .   
  Grunt                    24   | .   1   4   .   5   1   7   .   .   2   .   .   .   .   4   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   1   10  2   .   1   .   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   .   2   .   1   .   2   .   .   2   
Best Kill Streak           6    | .   3   4   .   3   1   4   5   .   2   5   2   .   .   6   
  Combat Bots Only         5    | .   3   4   .   3   1   3   3   .   2   5   2   .   .   5   
Max Kills in Single Turn   3    | .   1   1   .   1   1   1   2   .   1   3   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  
Hostile Shots Fired        567   | .    41   25   .    54   6    140  15   .    28   25   14   .    .    219  
  Missed                   192   | .    14   10   .    12   2    38   3    .    12   6    3    .    .    92   
Damage Taken               5946  | .    261  232  .    475  62   1529 187  .    151  307  248  .    .    2494 
  Core                     1713  | .    56   13   .    119  17   104  .    .    27   56   19   .    .    1302 
  Absorbed by Shields      406   | .    .    .    .    .    .    .    10   .    24   .    .    .    .    372  
  Regen/Repaired (Parts)   183   | .    .    .    .    .    183  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    .    .    24   .    .    .    78   96   94   .    .    98   .    
Volleys Fired              165   | .    19   11   .    4    6    60   19   .    11   5    9    .    .    21   
  Largest                  2     | .    2    2    .    1    1    1    1    .    1    1    1    .    .    1    
  Hottest                  100   | .    60   50   .    75   65   100  100  .    100  100  100  .    .    66   
Shots Fired                185   | .    32   18   .    4    6    60   19   .    11   5    9    .    .    21   
  Gun                      47    | .    32   11   .    4    .    .    .    .    .    .    .    .    .    .    
  Cannon                   112   | .    .    .    .    .    6    60   19   .    11   3    9    .    .    4    
  Launcher                 26    | .    .    7    .    .    .    .    .    .    .    2    .    .    .    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    13   11   .    .    .    .    .    .    .    .    .    .    .    4    
  Thermal                  131   | .    19   .    .    4    6    60   19   .    11   3    9    .    .    .    
  Explosive                26    | .    .    7    .    .    .    .    .    .    .    2    .    .    .    17   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    5    7    .    10   4    13   13   .    16   2    5    .    .    19   
  Robot Miss Streak        7     | .    2    4    .    1    .    4    7    .    3    3    3    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           222   | .    22   11   .    19   7    84   23   .    11   3    9    .    .    33   
  Core Hits                125   | .    8    7    .    6    2    27   14   .    7    6    11   .    .    37   
  Critical Kills           3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    1    .    3    1    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    .    .    4    .    3    1    .    .    .    .    .    .    3    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  8     | .    .    .    .    4    .    3    1    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              238   | .    .    .    .    24   4    106  12   .    5    2    10   .    .    75   
  Impact                   151   | .    .    .    .    24   4    106  12   .    5    .    .    .    .    .    
  Slashing                 87    | .    .    .    .    .    .    .    .    .    .    2    10   .    .    75   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            32    | .    .    .    .    3    2    14   7    .    .    .    2    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11029 | .    221  351  .    887  306  3767 1321 .    440  437  447  .    .    2852 
  Guns                     313   | .    221  51   .    41   .    .    .    .    .    .    .    .    .    .    
  Cannons                  3190  | .    .    .    .    .    107  1539 663  .    440  22   262  .    .    157  
  Explosions               2628  | .    .    280  .    .    .    .    .    .    .    415  .    .    .    1933 
  Melee                    4822  | .    .    .    .    846  199  2228 656  .    .    .    149  .    .    744  
  Ramming                  76    | .    .    20   .    .    .    .    2    .    .    .    36   .    .    18   
  Kinetic                  276   | .    68   51   .    .    .    .    .    .    .    .    .    .    .    157  
  Thermal                  3227  | .    153  .    .    41   107  1539 663  .    440  22   262  .    .    .    
  Explosive                2628  | .    .    280  .    .    .    .    .    .    .    415  .    .    .    1933 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3929  | .    .    .    .    846  199  2228 656  .    .    .    .    .    .    .    
  Slashing                 893   | .    .    .    .    .    .    .    .    .    .    .    149  .    .    744  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    2    .    1    .    3    8    8    14   
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    1    .    2    6    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    .    12   .    .    .    .    2    1    7    
    Message Errors         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    .    5    .    .    .    .    1    .    2    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    3    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1733  | .    .    .    .    275  62   813  320  .    .    12   .    .    .    251  
  Projectiles              59    | .    .    .    .    .    .    32   27   .    .    .    .    .    .    .    
  Explosions               94    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    82   
  Melee                    1580  | .    .    .    .    275  62   781  293  .    .    .    .    .    .    169  
Knockbacks                 12    | .    .    .    .    3    .    2    3    .    .    .    .    .    .    4    
  Impact                   9     | .    .    .    .    3    .    2    3    .    .    .    .    .    .    1    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    .    19   .    .    .    .    .    .    .    .    18   .    .    104  
  Shots                    4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   11    | 1    .    5    .    .    .    .    1    .    .    .    1    .    .    3    
Targets Rammed             11    | 1    .    5    .    .    .    .    1    .    .    .    1    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        289   | .    58   97   .    102  3    157  262  .    20   .    94   .    .    289  
  Average Temperature      62    | .    22   57   .    39   3    36   90   .    7    .    39   .    .    93   
  Received Heat Transfer   1268  | .    78   120  .    195  9    594  16   .    49   45   18   .    .    144  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    5    1    8    4    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    
  Parts Fried              32    | .    .    .    .    6    2    14   10   .    .    .    .    .    .    .    
  Impact Corruptions       45    | .    .    .    .    10   3    23   9    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    1    .    .    .    1    2    2    .    2    .    1    .    .    .    
  Heat Transferred         3974  | .    350  .    .    74   148  1973 629  .    500  25   275  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Peak Influence             303  | .   171 126 .   135 112 303 204 .   133 126 94  32  8   291 
  Initial                  115  | .   .   .   .   .   15  2   115 .   .   .   .   32  8   3   
  Average                  73   | .   81  27  .   37  48  129 56  .   38  70  21  21  8   84  
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Low Security (%)         89   | 100 100 100 .   100 100 68  97  .   100 100 100 100 100 94  
  Level 1                  10   | .   .   .   .   .   .   31  2   .   .   .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   1   3   .   .   3   .   2   .   .   7   
  Investigation            6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   
  Extermination            5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   
  Reinforcement            6    | .   1   .   .   .   1   .   .   .   2   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Distress Signals           6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   3   
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
Times Spotted              133  | .   10  4   .   8   8   30  8   .   6   6   8   5   .   40  
  Peak Tracking Total      12   | .   4   4   .   3   2   5   3   .   3   5   4   5   .   12  
  Tactical Retreats        9    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Traps Triggered            13   | .   3   .   .   .   .   4   .   .   .   1   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Machines Disabled          4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Machines Accessed          50   | .   3   .   2   .   7   13  9   3   2   2   3   .   .   6   
  Terminals                27   | .   3   .   .   .   4   10  5   .   .   .   2   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   1   2   4   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   1   1   1   .   .   1   
Total Hacks                163  | .   8   .   10  .   14  31  39  27  5   5   8   .   .   16  
  Successful               101  | .   3   .   10  .   9   16  21  27  1   1   4   .   .   9   
  Failed                   60   | .   5   .   .   .   5   15  16  .   4   4   4   .   .   7   
    Catastrophic           9    | .   1   .   .   .   2   2   1   .   .   1   .   .   .   2   
  Database Lockouts        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Manual                   55   | .   .   .   1   .   5   18  14  .   .   1   7   .   .   9   
  Terminals                85   | .   8   .   .   .   7   24  27  .   .   .   7   .   .   12  
  Fabricators              7    | .   .   .   .   .   .   .   .   .   4   1   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   .   .   .   .   1   5   12  .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Garrison Access          9    | .   .   .   .   .   .   2   .   .   1   4   1   .   .   1   
Terminal Hacks             66   | .   3   .   10  .   2   5   12  27  .   .   3   .   .   4   
  Record                   43   | .   .   .   9   .   .   .   5   27  .   .   .   .   .   2   
  Part Schematic           3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Coupling Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   
Unauthorized Hacks         14   | .   .   .   .   .   1   6   4   .   .   1   .   .   .   2   
  Terminals                11   | .   .   .   .   .   .   6   3   .   .   .   .   .   .   2   
    Track                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   2   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Search                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   .   .   6   8   7   .   1   1   2   .   .   4   
  Full Trace Events        10   | .   .   .   .   .   .   1   6   .   .   .   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     60   | .   .   .   .   .   .   33  27  .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Total Allies               19   | .   .   .   .   5   .   .   13  .   .   .   .   1   .   .   
  Largest Group            11   | .   .   .   .   5   5   .   11  11  11  .   .   1   .   .   
  Highest-Rated Group      181  | .   .   .   .   81  81  .   181 181 181 .   .   46  .   .   
  Highest-Rated Ally       46   | .   .   .   .   31  31  .   27  27  27  .   .   46  .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               98   | .   .   .   .   .   47  .   16  .   30  .   .   5   .   .   
  Total Damage             1524 | .   .   .   .   .   522 .   359 .   534 .   .   109 .   .   
  Kills                    9    | .   .   .   .   .   3   .   3   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  
Turns Passed               16643 | 127  416  1754 677  1120 996  3982 1924 2148 542  492  768  55   13   1629 
Spaces Moved               10277 | 75   220  767  423  548  555  1979 990  1223 278  273  493  92   17   2344 
  Core                     97    | 3    2    .    .    .    .    .    .    .    .    .    .    .    .    92   
  Treads                   7523  | 72   218  767  423  548  555  1979 990  1223 278  273  197  .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2657  | .    .    .    .    .    .    .    .    .    .    .    296  92   17   2252 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   160  160  160  160  160  160  160  167  167  167  58   58   58   38   
  Average Speed            131   | 155  160  160  160  165  160  160  160  167  167  167  107  58   58   44   
  Slowest Speed            246   | 160  200  160  160  240  160  160  167  167  167  246  167  58   58   108  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    28   97   87   86   35   81   96   59   5    6    7    83   1    26   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    .    1    1    1    1    1    .    .    1    .    
Scrap Searched             6     | .    .    1    .    2    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    .    3    26   4    .    5    2    8    .    .    55   
Terrain Destroyed          244   | .    .    44   .    .    3    30   4    .    5    8    8    .    .    142  
  Melee                    100   | .    .    .    .    .    1    25   4    .    5    2    8    .    .    55   
  Projectile               7     | .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    
  AOE                      137   | .    .    44   .    .    .    .    .    .    .    6    .    .    .    87   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  
Total                      12902 | 82   250  1275 423  733  653  2616 1286 1330 335  293  704  92   21   2809 
  Wait                     1734  | .    .    485  .    136  70   398  96   94   21   .    138  .    .    296  
  Move                     10264 | 74   219  766  422  547  554  1978 989  1222 277  272  493  91   16   2344 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78    | 1    3    4    1    6    5    12   1    7    8    2    13   .    1    14   
  Fast Attach              85    | 6    8    1    .    4    6    22   4    1    1    5    11   1    .    15   
  Attach                   31    | .    .    1    .    2    1    5    .    1    4    1    2    .    1    13   
  Detach                   11    | .    .    .    .    1    .    3    1    .    .    .    1    .    1    4    
  Swap                     41    | .    .    1    .    2    1    10   8    2    4    5    5    .    .    3    
  Drop                     101   | .    1    1    .    7    6    22   12   3    4    1    21   .    2    21   
  Fire                     165   | .    19   11   .    4    6    60   19   .    11   5    9    .    .    21   
  Melee                    238   | .    .    .    .    24   4    106  12   .    5    2    10   .    .    75   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | 1    .    5    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   143   | .    .    .    .    .    .    .    143  .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 5 exits: Res x3 / Tes x2)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    28 | -11/Scrapyard | Discovered new exit (range 15)
   128 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   445 | -10/Materials | Identified exit to Mines
   544 | -10/Materials | Entered Mines
   901 | -10/Mines     | Assembled infested the area
   908 | -10/Mines     | Found DCF Scrap (13 items)
  1139 | -10/Mines     | Discovered new exit (range 4)
  1615 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1625 | -10/Mines     | Learned location of Storage (-8)
  1867 | -10/Mines     | Learned 4 Materials zone layouts
  1941 | -10/Mines     | Discovered new exit (range 6)
  2287 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2289 | -10/Mines     | Discovered new exit (range 5)
  2298 | -10/Mines     | Entered Exiles
  2338 | -10/Exiles    | Met 8R-AWN
  2367 | -10/Exiles    | Met EX-HEX
  2409 | -10/Exiles    | Met EX-BIN
  2428 | -10/Exiles    | Aligned with FarCom system
  2430 | -10/Exiles    | Given EX-Vault access code
  2482 | -10/Exiles    | Opened EX-Vault
  2490 | -10/Exiles    | Found Superbattery
  2522 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2576 | -10/Exiles    | Met EX-DEC
  2678 | -10/Exiles    | Visited The Gauntlet
  2946 | -10/Exiles    | Discovered new exit (range 14)
  2975 | -10/Exiles    | Left Exiles lab with Superbattery
  2975 | -10/Exiles    | Entered Mines
  2987 | -9/Mines      | Met a Derelict bent on vengeance
  3020 | -9/Mines      | Lost 3 parts (2n1w)
  3129 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  3235 | -9/Mines      | Core integrity fell below 50%
  3553 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  3658 | -9/Mines      | Learned Materials security intel
  3883 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3941 | -9/Mines      | Discovered new exit (range 12)
  4077 | -9/Mines      | Discovered new exit (range 9)
  4095 | -9/Mines      | Entered Materials
  4095 | -8/Materials  | Accompanied by 5 allies
  4095 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  4100 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  4165 | -8/Materials  | Discovered new exit (range 11)
  4178 | -8/Materials  | Identified exit to Storage
  4318 | -8/Materials  | Repaired Lgt. Treads
  4346 | -8/Materials  | Repaired Lgt. Treads
  4554 | -8/Materials  | Build established: Assassin
  5035 | -8/Materials  | Build established: Scavenger-Assassin
  5091 | -8/Materials  | Entered Storage
  5405 | -8/Storage    | Build established: Scavenger-Mutant
  6725 | -8/Storage    | Lost 3 parts (1n1u1w)
  7951 | -8/Storage    | Used back door to open Recycling access
  7951 | -8/Storage    | Discovered new exit (range 5)
  9073 | -8/Storage    | Entered Recycling
 10764 | -8/Recycling  | Discovered new exit (range 16)
 10919 | -8/Recycling  | Scanned before Scraplab entrance
 10953 | -8/Recycling  | Entered Scraplab
 10968 | -8/Recycling  | Discovered new exit (range 3)
 10989 | -8/Recycling  | Build established: Commander-Mutant
 10997 | -8/Recycling  | Entered Scraptown
 10997 | -8/Scraptown  | Accompanied by 11 allies
 10997 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 12049 | -8/Scraptown  | Discovered new exit (range 7)
 12219 | -8/Scraptown  | Visited Cyclists
 12270 | -8/Scraptown  | Visited Junk Repository
 12331 | -8/Scraptown  | Visited The Evicted
 12368 | -8/Scraptown  | Visited Artisan Demo Area
 12525 | -8/Scraptown  | Visited TADAMA
 12580 | -8/Scraptown  | Turned away by UFD registrar
 12632 | -8/Scraptown  | Visited Cave Peace
 13145 | -8/Scraptown  | Entered Factory
 13145 | -6/Factory    | Accompanied by 11 allies
 13145 | -6/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 13336 | -6/Factory    | Lost 3 allies
 13431 | -6/Factory    | Build established: Commander-Assassin
 13505 | -6/Factory    | Discovered new exit (range 15)
 13548 | -6/Factory    | Lost 5 allies
 13684 | -6/Factory    | Lost 3 allies
 13687 | -6/Factory    | Entered another Factory area
 13687 | -5/Factory    | Evolved 2 slots: Utility x2
 13951 | -5/Factory    | Discovered new exit (range 7)
 14105 | -5/Factory    | Build established: Scavenger-Assassin
 14179 | -5/Factory    | Entered another Factory area
 14179 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 14873 | -4/Factory    | Build established: Hacker-Ninja
 14947 | -4/Factory    | Sucked down chute
 14947 | -4/Factory    | Entered Waste
 14948 | -4/Waste      | Met a frightened Derelict
 14953 | -4/Waste      | Spotted C-40 Crusher
 14956 | -4/Waste      | Spotted C-40 Crusher
 14962 | -4/Waste      | EMP discharged
 14971 | -4/Waste      | Spotted C-40 Crusher
 14972 | -4/Waste      | Spotted C-40 Crusher
 14978 | -4/Waste      | Spotted C-40 Crusher
 14993 | -4/Waste      | Spotted C-40 Crusher
 14993 | -4/Waste      | Discovered new exit (range 15)
 15002 | -4/Waste      | Entered Factory
 15011 | -4/Factory    | Found Quantum Capacitor
 15012 | -4/Factory    | Discovered new exit (range 6)
 15015 | -4/Factory    | Entered Research
 15015 | -3/Research   | Evolved 2 slots: Utility x2
 15217 | -3/Research   | Fabricated Cmb. Gravmag System (x2)
 15715 | -3/Research   | Hacking Suite fried by hacking feedback
 16130 | -3/Research   | Identified exit to Research
 16130 | -3/Research   | Identified exit to Testing
 16585 | -3/Research   | Released all parts (10)
 16593 | -3/Research   | System corruption reached 10%
 16620 | -3/Research   | Core integrity fell below 50%
 16621 | -3/Research   | Lost 9 parts (4n3u2w)
 16627 | -3/Research   | Core integrity fell below 20%
 16644 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Penetrated by Slug. <x2>
Acquired Prototype Reactor.
Identified Cld. Antimatter Reactor.
Dropped Cld. Antimatter Reactor.
System corrupted: Energy discharge (-14).
Slug penetrates Wall.
ALERT: Rogue bot located, Programmers report to Research Zone 8I.
Imp. Antigrav System destroyed.
Slammed into P-80 Master.
P-80 Master knocked back.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Mic. Antimatter Reactor destroyed.
Slammed into P-80 Master.
Slug penetrates Wall. <x2>
Penetrated by Slug.
P-80 Master destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          21
Energy Capacity            1670
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              14
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Phase Shifting             10
Evasion (%)                67
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          40
Defensive Hacking          24

 Item Schematics 
-----------------
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
              Hacking Suite | -8/Recycling | Hacked
              System Shield | -8/Recycling | Hacked
        Cmb. Gravmag System | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Gravmag System | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumExpertCompressor
  Manual?         0
Play Time         02:44:28
  Cumulative      54.2 hours
  Start           2024.10.07 @ 22:00:24
  End             2024.10.10 @ 00:11:09
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          44%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74303145-ddcf-4922-b5d2-8a836992eeaa