Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 22:24:47 Player: Fedop Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (167) 835 Value Destroyed (5570) 5570 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (445) 445 TOTAL SCORE: 10770 Bonus ------- High Alert Combat Kills 445 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Compact Matter Pod (46) Triangulator Improved Target Analyzer Microactuators Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Structural Scanner Seismic Detector Improved Targeting Computer Improved Medium Armor Plating Improved Powered Armor Graphene Brace Advanced System Restoration Module > --- WEAPON ----------- Wave Gun Hypervelocity Gauss Rifle Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Compact Matter Pod Triangulator Microactuators [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 1 1 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 114 | 8 3 6 25 31 16 25 Power 13 | 1 . 1 4 4 1 2 Engine 5 | 1 . . 1 2 . 1 Core 8 | . . 1 3 2 1 1 Reactor . | . . . . . . . Propulsion 30 | 2 . 1 10 7 4 6 Treads 20 | 2 . 1 9 7 . 1 Leg 1 | . . . . . . 1 Wheel 7 | . . . . . 4 3 Hover 2 | . . . 1 . . 1 Flight . | . . . . . . . Utility 33 | 2 1 2 6 8 5 9 Device 12 | 1 . . 1 3 2 5 Storage 4 | 1 . 1 . 1 . 1 Processor 9 | . . 1 1 3 3 1 Hackware . | . . . . . . . Protection 8 | . 1 . 4 1 . 2 Artifact . | . . . . . . . Weapon 38 | 3 2 2 5 12 6 8 Energy Gun 5 | 1 . . . 1 . 3 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 18 | 2 . 2 3 7 2 2 Ballistic Cannon 9 | . 2 . 2 2 2 1 Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . Parts Lost 60 | . . . 8 20 12 20 Power 7 | . . . . 3 2 2 Propulsion 18 | . . . 3 6 3 6 Utility 14 | . . . 4 4 2 4 Weapon 21 | . . . 1 7 5 8 Highest Loss Streak 11 | . . . 5 7 10 11 To Critical Strikes 2 | . . . . 1 . 1 Average Backups 13 | 1 6 11 13 15 17 7 Power 1 | . 1 1 2 2 . . Propulsion 1 | . . 1 2 2 . 1 Utility 6 | . 3 4 5 6 8 5 Weapon 4 | . 2 3 3 4 7 . Tool/Special . | . . . . . . . Unused Backups 31 | . 1 . 6 8 2 14 Power 2 | . . . 1 1 . . Propulsion 3 | . . . . . . 3 Utility 17 | . . . 2 3 1 11 Weapon 9 | . 1 . 3 4 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 99 93 93 94 89 60 Engine 4 | . 14 1 . 5 5 2 Core 4 | . . 9 8 1 4 2 Treads 23 | . 28 30 26 28 16 1 Wheel 1 | . . . . . 2 9 Device 4 | . 9 . 1 6 5 7 Storage 7 | . 14 11 9 7 6 1 Processor 13 | . . 8 8 15 26 10 Protection 6 | . 4 11 11 5 . 3 Ballistic Gun 10 | . 24 1 24 3 17 3 Ballistic Cannon 9 | . 2 20 2 17 1 2 Peak Build Rating 67 | 7 8 18 30 52 53 67 Average Rating 32 | 5 7 12 23 40 49 37 On Entrance 20 | . 7 8 18 30 44 37 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns 53 | . . . . . . 53 Heaviest Build 87 | 15 21 36 53 86 80 87 Greatest Support 104 | 40 40 60 60 104 76 64 Greatest Overweight (x) 24 | . . . 5 2 24 14 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 Average Capacity 16 | 7 8 14 15 19 20 9 Most Carried 20 | 3 8 15 15 20 20 17 Average Carried 13 | 1 6 12 14 16 18 7 Final Capacity 20 | 8 8 15 15 20 20 5 Final Carried 19 | 3 8 15 14 19 15 5 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Mutant 25% | Gunner 11% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 6178 | 272 152 527 1485 2107 952 683 Remotely 166 | . . . . . 89 77 Salvage Created 6194 | 179 173 493 1811 1865 954 719 Parts 325 | 16 5 20 111 104 36 33 Haulers Intercepted 8 | . . 1 4 3 . . Recyclers Shooed 10 | . 1 . 1 3 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 106 | . 2 10 33 45 8 8 Guns 47 | . 2 . 28 11 4 2 Cannons 52 | . . 10 5 32 3 2 AOE 7 | . . . . 2 1 4 Classes Destroyed 17 | 2 2 2 6 4 . 1 Worker 9 | . . . 4 3 1 1 Builder 12 | . . . 3 6 1 2 Tunneler 6 | 4 . . . 1 . 1 Hauler 8 | . . 1 4 3 . . Recycler 17 | 1 1 3 1 4 5 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . 1 . . . . Watcher 7 | . 1 . 3 1 1 1 Swarmer 14 | . . . 7 7 . . Grunt 48 | . 2 10 16 17 . 3 Brawler 3 | . . . 3 . . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . 6 2 . 1 Specialist 6 | . . . . 4 2 . Hunter 8 | . . . . 6 2 . Programmer 14 | . . . . 7 3 4 Heavy 3 | . . . 1 1 1 . Best Kill Streak 7 | 5 2 5 7 6 7 5 Combat Bots Only 7 | . 1 3 7 4 3 3 Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 906 | . 21 50 139 413 90 193 Missed 227 | . 4 15 28 114 21 45 Hits 679 | . 17 35 111 299 69 148 Melee 5 | . . . 4 1 . . Projectile 674 | . 17 35 107 298 69 148 AOE 2 | . . . . . . 2 Critical Strikes 41 | . . 2 9 18 5 7 Actively Blocked 4 | . . . . 3 . 1 Part Disruptions 1 | . . . . 1 . . Damage Taken 11035 | . 189 463 1964 3874 1726 2819 Core 1849 | . 22 37 168 269 348 1005 Absorbed by Shields 589 | . . . 94 414 . 81 Ignored by Resistances 450 | . . . . 450 . . Regen/Repaired (Parts) 419 | . . . . . . 419 Core Remaining (%) 78 | 100 91 90 69 61 59 . Volleys Fired 414 | 10 21 49 110 140 50 34 Largest 4 | 2 2 2 3 3 3 4 Hottest 228 | 40 60 60 97 113 165 228 Shots Fired 1059 | 20 42 98 328 352 140 79 Gun 590 | 20 40 . 300 95 94 41 Cannon 456 | . 2 98 28 253 41 34 Launcher 13 | . . . . 4 5 4 Special . | . . . . . . . Kinetic 1005 | 20 42 98 328 348 115 54 Thermal 39 | . . . . . 20 19 Explosive 13 | . . . . 4 5 4 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 25 | 7 11 12 15 17 25 15 Robot Miss Streak 5 | 2 4 5 5 5 2 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 5 | . . . 5 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 741 | 13 26 65 222 250 105 60 Core Hits 308 | 6 7 18 90 127 35 25 Critical Kills 7 | 1 . . 1 3 . 2 Critical Parts Destroyed 9 | . . . 1 3 . 5 Critical Strikes 41 | 1 1 5 4 18 1 11 Destroy 16 | 1 . . 2 6 . 7 Blast 25 | . 1 5 2 12 1 4 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16648 | 159 311 1139 3621 6530 2855 2033 Guns 7312 | 159 277 . 3138 1462 1778 498 Cannons 7812 | . 34 1139 483 4424 861 871 Explosions 1432 | . . . . 585 216 631 Melee 33 | . . . . . . 33 Ramming 59 | . . . . 59 . . Kinetic 14148 | 159 311 1139 3621 5886 2105 927 Thermal 1062 | . . . . . 534 528 Explosive 1309 | . . . . 585 216 508 Electromagnetic 37 | . . . . . . 37 Impact . | . . . . . . . Slashing 33 | . . . . . . 33 Piercing . | . . . . . . . Highest Corruption 12 | . . . 3 12 3 11 Average Corruption 5 | . . . 2 8 2 5 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 75 | . . . 12 43 4 16 Message Errors 22 | . . . 5 14 . 3 Matter Fused 15 | . . . 3 6 1 5 Heat Flow Errors 11 | . . . 1 6 1 3 Energy Discharges 4 | . . . . 4 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 6 | . . . 1 3 1 1 Data Loss (major) 1 | . . . . . . 1 Alerts 3 | . . . 1 1 . 1 Misdirections 1 | . . . . 1 . . Weapon Failures 11 | . . . 1 7 1 2 Overload Shots . | . . . . . . . Overflow Damage 238 | . . 31 . 118 49 40 Projectiles 228 | . . 31 . 118 39 40 Explosions 10 | . . . . . 10 . Melee . | . . . . . . . Knockbacks 60 | . . 7 3 39 5 6 Impact . | . . . . . . . Kinetic 55 | . . 7 3 35 5 5 Secondary 5 | . . . . 4 . 1 Self-Inflicted Damage 182 | . . . . 31 41 110 Shots 5 | . . . . 1 1 3 Rammed 11 | . . . . 11 . . Targets Rammed 11 | . . . . 11 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 707 | . 15 136 390 459 707 500 Average Temperature 106 | . 5 38 112 77 192 159 Received Heat Transfer 2029 | . 102 306 707 569 . 345 Effects 32 | . . . 7 1 22 2 Shutdowns 6 | . . . 1 1 2 2 Energy Bleed 5 | . . . 2 . 3 . Interference 5 | . . . 3 . 2 . Matter Decay 3 | . . . 1 . 2 . Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 9 | . . . . . 9 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1160 | . . . . . 592 568 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . . 2 3 2 1 Low Security (%) 57 | 100 100 100 48 40 25 95 Level 1 27 | . . . 26 33 70 4 Level 2 9 | . . . 25 11 4 . Level 3 5 | . . . . 14 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 862 | 10 36 100 590 862 411 284 Initial 411 | . . 13 11 259 411 111 Average 212 | 1 8 40 232 325 252 78 Influence Increases 3906 | 25 78 296 1066 1431 317 693 Destroy 0b10 Robot/C 2120 | . 40 200 660 900 160 160 Destroy 0b10 Robot/NC 305 | 25 10 25 75 90 40 40 Destroy Leader 528 | . 12 52 174 186 62 42 Successful Hack 61 | . . 4 12 45 . . Disable Machine 120 | . . . 15 45 15 45 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 262 | . 1 . 10 75 40 136 Lose Combat Pursuer 360 | . 15 15 120 90 . 120 Influence Decreases 3658 | 25 47 299 524 1161 929 673 Entered New Map 892 | . . 18 17 311 429 117 Time Decay 2166 | 25 47 281 427 650 380 356 Lost Part 600 | . . . 80 200 120 200 Squads Dispatched 32 | . 1 2 5 11 4 9 Investigation 4 | . 1 . . 1 . 2 Extermination 8 | . . . . 4 2 2 Reinforcement 15 | . . 2 4 6 2 1 Assault 5 | . . . 1 . . 4 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 2 | . . . . 1 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . . 1 4 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 195 | . 6 14 52 77 10 36 Peak Tracking Total 10 | . 4 4 8 10 3 10 Tactical Retreats 19 | . 1 1 8 5 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . 2 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . . . 1 3 1 4 Max in Single Turn 2 | . . . 1 1 1 2 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . . 4 6 5 2 1 Terminals 13 | . . 4 5 4 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 46 | . . 10 12 18 3 3 Successful 20 | . . 4 4 9 . 3 Failed 26 | . . 6 8 9 3 . Catastrophic 7 | . . 2 2 2 1 . Database Lockouts . | . . . . . . . Manual 9 | . . 3 . 6 . . Terminals 34 | . . 10 10 14 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 4 | . . . . 4 . . Scanalyzers 4 | . . . 2 . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . . 4 3 7 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 3 | . . 2 . 1 . . Prototype ID Bank 3 | . . . 2 1 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Reject 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . . 3 6 5 2 1 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1436 | 30 201 . . 100 780 325 Optics 880 | . . . . 100 780 . Structural 325 | . . . . . . 325 Seismic 424 | 30 201 . . . . 193 Robot Analysis Total 3 | . . 2 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6661 | 156 299 745 1371 2397 883 810 Spaces Moved 3046 | 72 138 355 564 1076 320 521 Core 117 | 3 . . . . 1 113 Treads 2480 | 69 138 355 563 1076 277 2 Legs 49 | . . . . . . 49 Wheels 399 | . . . . . 42 357 Hover 1 | . . . 1 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 50 Average Speed 161 | 155 160 160 161 167 219 115 Slowest Speed 1250 | 160 160 160 390 320 1250 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 23 29 54 22 8 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 225 | . . . 2 83 71 69 Melee . | . . . . . . . Projectile 42 | . . . 2 18 11 11 AOE 183 | . . . . 65 60 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3957 | 92 176 434 813 1380 402 660 Wait 187 | . 1 15 73 53 2 43 Move 3040 | 71 137 354 563 1075 319 521 Hop . | . . . . . . . Pick Up 93 | 3 8 5 17 32 7 21 Fast Attach 63 | 7 2 5 5 15 8 21 Attach 47 | . . 1 11 18 9 8 Detach 17 | . 1 3 1 7 3 2 Swap 24 | 1 1 . 11 8 1 2 Drop 59 | . 5 2 22 21 3 6 Fire 414 | 10 21 49 110 140 50 34 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . . 11 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 9) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -9/Materials | Discovered new exit (range 7) 1201 | -9/Materials | Entered another Materials area 1201 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1680 | -8/Materials | Destroyed 7 combat bots 1928 | -8/Materials | Build established: Gunner 2258 | -8/Materials | Build established: Scavenger-Gunner 2401 | -8/Materials | First assault squad dispatched 2412 | -8/Materials | Lost 5 parts (3n1u1w) 2466 | -8/Materials | Discovered new exit (range 16) 2572 | -8/Materials | Entered Factory 2572 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2670 | -7/Factory | Build established: Tank 2965 | -7/Factory | Identified exit to Factory 2965 | -7/Factory | Identified exit to Lower Caves 3201 | -7/Factory | Build established: Gunner 4252 | -7/Factory | Cargo convoy interrupted 4312 | -7/Factory | System corruption reached 10% 4330 | -7/Factory | Lost 7 parts (1p2n2u2w) 4384 | -7/Factory | Lost 3 parts (2n1w) 4570 | -7/Factory | Found Prototype Launcher 4570 | -7/Factory | Identified Rocket Array 4574 | -7/Factory | Found Rocket Array 4880 | -7/Factory | Lost 4 parts (1p1n2w) 4898 | -7/Factory | Build established: Scavenger-Gunner 4969 | -7/Factory | Entered another Factory area 4969 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5741 | -6/Factory | Lost 10 parts (2p3n1u4w) 5743 | -6/Factory | Discovered new exit (range 9) 5852 | -6/Factory | Entered another Factory area 5852 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5962 | -5/Factory | Repaired Hcp. Storage Unit 6024 | -5/Factory | Spotted B-75 Beast 6062 | -5/Factory | Lost 4 parts (1n3w) 6139 | -5/Factory | Core integrity fell below 50% 6146 | -5/Factory | Released all parts (5) 6155 | -5/Factory | Lost 11 parts (1p3n3u4w) 6216 | -5/Factory | Found Imp. Powered Armor 6644 | -5/Factory | System corruption reached 10% 6652 | -5/Factory | Cargo convoy interrupted 6653 | -5/Factory | Core integrity fell below 20% 6657 | -5/Factory | Released all parts (14) 6662 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06656_ Penetrated by Slug. 06656_ Seismic Detector destroyed. 06656_ Wheel destroyed. 06657_ Released Hyp. Gauss Rifle. 06657_ Released Flexi-carbon Leg. 06657_ Released Wheel. 06657_ Released Imp. Medium Armor Plating. 06657_ Released Wave Gun. 06657_ Released Structural Scanner. 06657_ Released Enh. Gauss Cannon. 06657_ Released Imp. Targeting Computer. 06657_ Released Neutrino Core. 06657_ Released Imp. Powered Armor. 06657_ Released Graphene Brace. 06657_ Released Hyp. Coil Gun. 06657_ Released Imp. Treads. 06657_ Released Adv. System Restoration Module. 06659_ Slug penetrates Wall. 06662_ M-28 Smith repairs X-67 Chaingunner. 06662_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????######################???? | | ?????????????## ##???? | | ????????????### ##???? | | ????????????### ##???? | | ????????????##" ##???? | | ????????????### !##???? | | ?????????????## ##???? | | ?????????????## [| ##???? | | ?????????????## !!! ##???? | | ???????????#####!=[[[""";##########???? | | ???????????#####;]=* |%!hh ???? | | ???????????## #= p ???? | | ???????????## # p xm%" " ???? | | ???########## ; " "%" ???? | | ???########## @ # " ???? | | ???## ; # ## | | ???## # ! # ## | | ???## # # ########## ## | | ##### # # # ### ?? | | #####+##### ###### # ????????? ??? | | ## # # ?????????? ??? | | ## + ? + ?????????? ????? | | ## #" ! ? # ????????????????? | | ## #" """ # ????????????????? | | ## #" """ ##????????????????? | | ## #T """ ##????????????????? | | ## #" ##????????????????? | | ## #" """ ##????????????????? | | ## #" """ ###???????????????? | | #####+##"## """ ###???????????????? | | ##### ???????????????? | | ??### ???????????????? | | ??## ??????????????? | | ??##T ???????????????? | | ??### #########?????????????????? | | ??### #! # ?????????????????? | | ???## /=[ # ?????????????????? | | ???##### "## ! # ?????????????????? | | ???##### "###[! # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 16% | -5/Factory Studied --------- Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedArcMicroactuators Manual? 0 Play Time 01:18:54 Cumulative 122.5 hours Start 2026.08.28 @ 18:54:21 End 2026.08.28 @ 22:24:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b78baf7-73e3-426e-86c9-908d6a09c471