Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 20:17:38 Player: Blackdima Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (5064) 5064 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 10835 Bonus ------- High Alert Combat Kills 66 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 244/300 System Corruption 13% Temperature Hot (211) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Compact Battery > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Core Analyzer Improved Kinecellerator Transmission Jammer Jamming Amplifier Layered Heavy Armor Plating > --- WEAPON ----------- Enhanced Coil Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Hardened Light Armor Plating Improved EM Pulse Cannon KE Penetrator [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Improved Heat Sink Storage Medium Matter Pod Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 2 | . . . . . . . 1 . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 . 2 1 1 . . Weapon 3 | . . . 1 . . 1 . . 1 Parts Attached 98 | 6 4 1 10 18 10 20 . 8 21 Power 9 | 1 . 1 1 2 . . . . 4 Engine 6 | 1 . 1 1 2 . . . . 1 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 17 | 3 . . 2 3 3 2 . 2 2 Treads 3 | . . . . 2 1 . . . . Leg 9 | 2 . . 2 1 . 2 . 2 . Wheel 3 | 1 . . . . . . . . 2 Hover . | . . . . . . . . . . Flight 2 | . . . . . 2 . . . . Utility 37 | 1 1 . 5 6 4 9 . 2 9 Device 15 | . . . 1 3 3 5 . . 3 Storage 5 | 1 . . 1 . . . . . 3 Processor 7 | . . . 1 2 . 1 . 2 1 Hackware . | . . . . . . . . . . Protection 10 | . 1 . 2 1 1 3 . . 2 Artifact . | . . . . . . . . . . Weapon 35 | 1 3 . 2 7 3 9 . 4 6 Energy Gun 10 | 1 1 . . 2 1 5 . . . Energy Cannon 7 | . . . . 3 . 3 . . 1 Ballistic Gun 8 | . . . . 2 1 . . . 5 Ballistic Cannon 9 | . 2 . 2 . 1 . . 4 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 6 1 2 . . 1 Parts Lost 38 | . . . . 2 5 1 . 2 28 Power 6 | . . . . 1 . . . . 5 Propulsion 5 | . . . . . . 1 . . 4 Utility 15 | . . . . . 4 . . 2 9 Weapon 12 | . . . . 1 1 . . . 10 Highest Loss Streak 12 | . . . . 1 2 1 . 2 12 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 4 | 6 7 7 5 4 3 3 3 3 3 Power . | . 1 1 . . . . . . . Propulsion 1 | 3 4 3 2 1 1 . . . 1 Utility . | . . . . 1 . 1 2 2 . Weapon 1 | 1 2 3 2 . 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 2 3 2 3 . . . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 2 2 . . . . . . Utility 1 | . . . . 1 . . . . . Weapon 5 | . 1 . 1 1 2 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 88 100 99 96 95 96 93 79 81 Engine 8 | . 14 14 11 8 9 7 6 6 3 Treads 6 | . . . . 13 18 5 . . . Leg 10 | . 28 28 22 8 . 9 13 9 7 Device 11 | . . . . 4 23 17 26 22 13 Storage 5 | . 14 14 14 7 1 . . . 2 Processor 11 | . . . 6 15 9 14 13 14 15 Protection 7 | . 3 14 11 5 7 10 6 2 2 Energy Gun 3 | . 3 . . 7 . 5 6 . . Energy Cannon 8 | . . . . 8 17 15 13 1 1 Ballistic Gun 4 | . . . . 7 . 7 6 . 6 Ballistic Cannon 13 | . 24 28 33 8 8 . . 21 16 Peak Build Rating 84 | 5 7 7 11 20 26 43 45 52 84 Average Rating 28 | 3 6 7 10 16 23 37 45 42 60 On Entrance 20 | . 5 7 7 11 18 21 43 45 51 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 12 17 17 28 25 29 46 37 50 86 Greatest Support 43 | 20 20 20 20 43 43 43 36 36 33 Greatest Overweight (x) 5 | 3 . . 1 1 . 1 1 2 5 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 8 8 5 5 5 5 5 10 Average Capacity 5 | 7 8 8 6 5 5 5 5 5 6 Most Carried 8 | 8 8 8 8 5 5 5 3 5 5 Average Carried 4 | 6 7 7 5 4 3 3 3 3 3 Final Capacity 10 | 8 8 8 5 5 5 5 5 5 10 Final Carried 8 | 7 8 7 4 5 1 4 3 5 . Class Distribution -------------------- 41% | Gunner 21% | Scavenger-Gunner 17% | Tank 9% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Matter Collected 3754 | 193 165 114 647 644 389 321 . 309 972 Remotely . | . . . . . . . . . . Salvage Created 4696 | . 124 93 625 704 1085 643 . 188 1234 Parts 326 | . 6 7 48 61 61 37 . 11 95 Haulers Intercepted 2 | . . . . 1 . 1 . . . Recyclers Shooed 9 | . 1 . . 1 1 . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Combat Hostiles Destroyed 103 | . 3 5 16 15 26 11 . 5 22 Guns 20 | . . . . 3 . 4 . . 13 Cannons 77 | . 3 5 16 12 25 5 . 5 6 AOE 5 | . . . . . . 2 . . 3 Classes Destroyed 16 | . 2 1 3 3 1 2 . 1 3 Worker 10 | . . . 1 . 1 3 . . 5 Builder 6 | . . . . 1 . . . . 5 Tunneler 1 | . . . . . . . . . 1 Hauler 2 | . . . . 1 . 1 . . . Recycler 3 | . . . . . . 1 . . 2 Mechanic 1 | . . . . . . . . . 1 Operator 3 | . 1 . . 2 . . . . . Watcher 12 | . . . 3 2 4 1 . . 2 Swarmer 21 | . . 3 . 3 7 . . . 8 Saboteur 1 | . . . . . . . . . 1 Grunt 44 | . 3 2 13 4 12 5 . 3 2 Brawler 1 | . . . . 1 . . . . . Sentry 16 | . . . 3 7 4 1 . . 1 Specialist 3 | . . . . . . . . 2 1 Hunter 8 | . . . . . 3 1 . . 4 Programmer 9 | . . . . . . 4 . . 5 Best Kill Streak 8 | . 3 3 4 3 8 4 . 3 8 Combat Bots Only 8 | . 2 3 4 3 8 3 . 3 4 Max Kills in Single Turn 5 | . 1 1 1 2 1 2 . 2 5 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . . . . . 1 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Hostile Shots Fired 601 | . 8 19 41 60 104 58 . 18 293 Missed 148 | . 3 5 8 13 33 21 . 6 59 Hits 453 | . 5 14 33 47 71 37 . 12 234 Melee 4 | . . . . 4 . . . . . Projectile 449 | . 5 14 33 43 71 37 . 12 234 AOE 1 | . . . . . . . . . 1 Critical Strikes 19 | . . . 1 1 2 5 . 3 7 Damage Taken 7371 | . 63 139 409 600 796 614 . 301 4449 Core 1265 | . 15 10 29 72 102 14 . 17 1006 Absorbed by Shields 217 | . . . . 29 188 . . . . Redirected to Shielding 16 | . . 16 . . . . . . . Core Remaining (%) 90 | 100 . 90 . 74 81 98 . 98 . Volleys Fired 279 | . 11 13 41 48 65 31 . 4 66 Largest 5 | . 2 2 3 3 3 4 . 4 5 Hottest 240 | . 90 60 90 192 173 240 . 176 206 Shots Fired 758 | . 22 26 123 130 186 90 . 16 165 Gun 163 | . 2 . . 42 2 41 . . 76 Cannon 591 | . 20 26 123 88 184 45 . 16 89 Launcher . | . . . . . . . . . . Special 4 | . . . . . . 4 . . . Kinetic 490 | . 20 26 123 78 57 28 . 16 142 Thermal 215 | . 1 . . 52 129 33 . . . Explosive . | . . . . . . . . . . Electromagnetic 49 | . 1 . . . . 25 . . 23 Robot Hit Streak 14 | . 2 4 5 10 13 14 . 4 7 Robot Miss Streak 10 | . 3 6 9 10 5 6 . 5 10 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 2 | . . . . . . . . . 2 Shots Hit Robots 407 | . 8 12 47 57 118 54 . 14 97 Core Hits 274 | . 5 5 23 25 45 45 . 29 97 Critical Kills 4 | . . . . . 1 2 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 12 | . 1 . 1 2 3 2 . . 3 Burn 1 | . . . . 1 . . . . . Meltdown 1 | . . . . . 1 . . . . Destroy 5 | . . . . . . 2 . . 3 Blast 5 | . 1 . 1 1 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10406 | . 161 197 827 1034 2560 1673 . 397 3557 Guns 2069 | . . . . 345 . 583 . . 1141 Cannons 6774 | . 149 197 827 664 2556 582 . 397 1402 Explosions 1474 | . . . . . . 508 . . 966 Melee . | . . . . . . . . . . Ramming 89 | . 12 . . 25 4 . . . 48 Kinetic 5305 | . 149 197 827 417 715 288 . 397 2315 Thermal 3607 | . . . . 592 1841 729 . . 445 Explosive 808 | . . . . . . 287 . . 521 Electromagnetic 597 | . . . . . . 369 . . 228 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 6 2 10 . . 13 Average Corruption 5 | . . . . 5 2 6 . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 90 | . . . . 30 6 36 . . 18 Message Errors 22 | . . . . 9 1 7 . . 5 Matter Fused 23 | . . . . 7 . 11 . . 5 Heat Flow Errors 6 | . . . . 3 . 3 . . . Energy Discharges 12 | . . . . 2 2 5 . . 3 Parts Rejected 4 | . . . . 1 . 2 . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . 2 1 2 . . 1 Data Loss (major) 5 | . . . . 1 . 2 . . 2 Misfires 5 | . . . . 3 . 2 . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 5 | . . . . 1 2 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 408 | . . 9 1 . 78 152 . . 168 Projectiles 130 | . . 9 1 . 78 42 . . . Explosions 278 | . . . . . . 110 . . 168 Melee . | . . . . . . . . . . Knockbacks 38 | . . 1 6 1 11 . . 2 17 Impact 1 | . . . . . . . . . 1 Kinetic 36 | . . 1 6 1 11 . . 1 16 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 81 | . . . . . . 15 . . 66 Shots 2 | . . . . . . 1 . . 1 Rammed 13 | . . . . 5 2 . . . 6 Targets Rammed 17 | . 1 . . 6 2 . . . 8 Kicked 4 | . 1 . . 1 . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 499 | . 30 27 254 422 247 358 . 12 499 Average Temperature 93 | . 16 16 73 90 43 96 . 7 149 Received Heat Transfer 1006 | . 36 36 216 141 307 42 . 93 135 Effects 17 | . . . . 5 2 . . . 10 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . 3 Interference 7 | . . . . 5 2 . . . . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . . . . 1 . 1 . . 1 Heat Transferred 5629 | . . . . 1221 3330 728 . . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Maximum Alert Level 2 | . . . . . 2 2 1 1 2 Low Security (%) 81 | 100 100 100 100 100 35 79 . 58 79 Level 1 13 | . . . . . 62 1 100 41 20 Level 2 4 | . . . . . 2 19 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 580 | . 66 101 199 112 420 580 266 301 400 Initial 266 | . . 6 19 65 35 188 266 186 157 Average 123 | . 27 72 96 64 211 164 266 216 116 Influence Increases 3751 | . 88 165 493 525 776 754 . 135 815 Destroy 0b10 Robot/C 2060 | . 60 100 320 300 520 220 . 100 440 Destroy 0b10 Robot/NC 190 | . 5 . 20 30 25 30 . . 80 Destroy Leader 558 | . 20 20 86 106 128 84 . 20 94 Successful Hack 65 | . 2 . 29 10 . 24 . . . Disable Machine 570 | . . 30 15 60 60 345 . . 60 Destroy Structure 143 | . 1 . 8 4 13 51 . . 66 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 150 | . . 15 15 15 30 . . 15 60 Influence Decreases 3467 | . 70 132 388 597 446 624 278 100 832 Entered New Map 912 | . . 12 32 91 49 226 278 80 144 Time Decay 2185 | . 70 120 356 486 347 388 . . 418 Lost Part 370 | . . . . 20 50 10 . 20 270 Squads Dispatched 20 | . 1 . 3 2 4 6 . 1 3 Investigation 7 | . . . 2 1 1 3 . . . Extermination 5 | . . . . . . 3 . . 2 Reinforcement 7 | . 1 . 1 1 2 . . 1 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Distress Signals 8 | . . . 2 . 5 1 . . . Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 148 | . 4 4 22 20 38 13 . 6 41 Peak Tracking Total 12 | . 2 3 3 4 7 2 . 3 12 Tactical Retreats 8 | . . 1 1 1 1 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Traps Triggered 11 | . . . . 4 1 3 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Machines Disabled 38 | . . 2 1 4 4 23 . . 4 Max in Single Turn 5 | . . 1 1 1 1 5 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Machines Accessed 13 | . 1 . 5 4 1 1 1 . . Terminals 8 | . 1 . 3 3 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 2 . 16 9 3 3 1 . . Successful 17 | . 1 . 8 5 1 1 1 . . Failed 17 | . 1 . 8 4 2 2 . . . Catastrophic 2 | . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 2 . 7 6 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . 4 . 3 3 . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 1 . 3 4 . . 1 . . Record 3 | . 1 . 1 1 . . . . . Part Schematic 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . . . 1 . . Locate Traps 2 | . . . 1 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . 1 1 . . . Scan Component 3 | . . . 1 . 1 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Recycle Component 1 | . . . . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . 4 3 1 1 . . . Full Trace Events 6 | . . . 2 2 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . Non-combat 2 | . . . . . . 2 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . parse_system 1 | . . . . . . 1 . . . find_station 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Active Infowar (turns) 3064 | . . . 540 800 116 737 9 170 692 Optics 1720 | . . . 515 764 . . . 27 414 Sensors 25 | . . . 25 . . . . . . Jamming 935 | . . . . . . 64 9 170 692 ECM 825 | . . . . 36 116 673 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Turns Passed 6131 | 89 184 242 874 1277 829 1373 9 170 1084 Spaces Moved 2920 | 65 117 166 371 688 338 671 5 66 433 Core 32 | 29 . . . . . . . . 3 Treads 981 | . . . . 412 338 231 . . . Legs 1803 | 36 117 166 371 276 . 440 5 66 326 Wheels 104 | . . . . . . . . . 104 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 120 190 120 105 Average Speed 167 | 112 120 120 189 150 160 180 190 210 191 Slowest Speed 470 | 200 120 120 190 190 160 240 190 260 470 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 21 40 22 73 48 20 . 47 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 104 | . . . . . 9 57 . . 38 Melee . | . . . . . . . . . . Projectile 28 | . . . . . 9 . . . 19 AOE 76 | . . . . . . 57 . . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Total 3597 | 79 138 184 455 824 484 776 5 88 564 Wait 62 | . . . 6 15 33 4 . . 4 Move 2911 | 64 116 165 370 687 337 670 4 65 433 Hop . | . . . . . . . . . . Pick Up 109 | 8 4 2 11 21 14 24 . 7 18 Fast Attach 21 | 4 1 . . 5 . 3 . 2 6 Attach 82 | 2 1 . 5 17 13 18 1 5 20 Detach 6 | 1 . . 1 4 . . . . . Swap 32 | . 2 1 8 5 7 8 . 1 . Drop 78 | . 2 3 13 16 13 18 . 4 9 Fire 279 | . 11 13 41 48 65 31 . 4 66 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick 4 | . 1 . . 1 . . . . 2 Crush 7 | . . . . 5 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 274 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 437 | -10/Mines | Discovered new exit (range 12) 449 | -10/Mines | Learned Materials non-interactive machine intel 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 517 | -9/Materials | Loaded intel: 43 non-interactive machine locations 850 | -9/Materials | Build established: Tank 1241 | -9/Materials | Discovered new exit (range 17) 1245 | -9/Materials | Discovered new exit (range 13) 1390 | -9/Materials | Entered Storage 2125 | -9/Storage | Build established: Gunner 2576 | -9/Storage | Discovered new exit (range 16) 2667 | -9/Storage | Entered Materials 2667 | -8/Materials | Evolved 2 slots: Utility x2 2994 | -8/Materials | Destroyed 8 combat bots 3094 | -8/Materials | Build established: Scavenger-Tank 3117 | -8/Materials | Garrison activated, responded to threat 3488 | -8/Materials | Discovered new exit (range 6) 3496 | -8/Materials | Entered Factory 3496 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4192 | -7/Factory | Build established: Gunner 4673 | -7/Factory | System corruption reached 10% 4847 | -7/Factory | Discovered new exit (range 14) 4869 | -7/Factory | Entered another Factory area 4869 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4878 | -6/Factory | Identified exit to DSF 4878 | -6/Factory | Entered DSF 4916 | -6/DSF | Discovered new exit (range 16) 4933 | -6/DSF | Additional patrols routed to DSF 5048 | -6/DSF | Entered Factory 5048 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5309 | -5/Factory | Build established: Scavenger-Gunner 5861 | -5/Factory | Lost 10 parts (2p2n3u3w) 6036 | -5/Factory | Lost 3 parts (1n2w) 6104 | -5/Factory | Cargo convoy interrupted 6116 | -5/Factory | System corruption reached 10% 6118 | -5/Factory | Core integrity fell below 50% 6128 | -5/Factory | Core integrity fell below 20% 6132 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Lgt. Fission Core destroyed. Overheating: Energy bleed (-36). 06QBWR WOY>6|1MMZ:,|%C Mic. Fission Core destroyed. K-01 Serf collects debris. Penetrated by Slug. Core Analyzer destroyed. Penetrated by Slug. Coolant Injector destroyed. Penetrated by Slug. K-01 Serf collects debris. Acquired 100 matter. Penetrated by Slug. Matter Compressor destroyed. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Imp. Heat Sink destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????? ""???????????????????????? | | ??????????????????????? "T???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????##+#???????????????????????? | | ?????????????????????? #???????????????????????? | | ????????????????#+#???? #???????????????????????? | | ???????????????? ???? #???????????????????????? | | ???????????????? " ???? ???????????????????????? | | ???????????????? ????# #???????????????????????? | | ????????????????# #????#k#???????????????????????? | | ????????????????# #???##x#???????????????????????? | | ?????????######## #####!/#########???????????????? | | ?????????# #=|! *= #???????????????? | | ?????????# #hh%=@=[""" #???????????????? | | ?????????# k/%hpu=! """ #???????????????? | | ?????????# =#Rxh/= """ #???????????????? | | ?????????# %# ==/= #???????????????? | | ?????????# ! ##############???????????????? | | ?????????# !%* #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????#### # ###########??????????????????? | | #############"T# ^ +???????????????? | | """"" #####^ ^ ###????????????????????? | | ""T"" =! #???# !" #??????????????????????? | | = #???# #??????????????????????? | | !! #???# ! ###????????????????????? | | #???# # #????????????????????? | | #???# % ##?????????????????????? | | # #?# ###T #?????????????????? | | ##### * % % ??????????????? | | + =% ??????????????? | | ########* ??????????????? | | #????? # % ##########???????????????? | | ##?????# ###??????????????????????? | | ####### #####?????# #????????????????????????? | | # #####???????# #????????????????????????? | | #########?????????# #????????????????????????? | | ??????????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 38 Energy Capacity 410 Matter Stores 400 Matter Capacity 550 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Pulse Rifle | -9/Storage | Hacked Lgt. EM Pulse Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club No Signal Novice Programmer Oh No You Don't! Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed SiegeHypertargetingGun Manual? 0 Play Time 02:00:22 Cumulative 8.1 hours Start 2025.08.19 @ 18:11:59 End 2025.08.20 @ 20:17:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 045e3505-376a-4654-a2dd-f5d5a824b0aa