Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 17:51:09 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (193) 965 Value Destroyed (6139) 6139 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 13958 Bonus ------- High Alert Combat Kills 416 Follower Combat Kills 170 Friendly Fire -32 Cogmind --------- Core Integrity 779/1150 Matter 265/300 Energy 73/150 System Corruption 0% Temperature Danger (495) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Target Analyzer Core Analyzer Improved Core Shielding Advanced System Shield > --- WEAPON (4) ------- Phase Gun Heavy Plasma Cannon Matter Neutralizer CR-A16's Pointy Stick > --- INVENTORY (15) --- Angular Momentum Engine Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Matter Compressor (250) Improved Trap Scanner Improved Thermal Shield Advanced System Shield Advanced System Shield Gauss Rifle Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Phase Shifter Advanced System Shield > --- WEAPON ----------- Phase Gun Heavy Plasma Cannon Matter Neutralizer CR-A16's Pointy Stick > --- INVENTORY -------- Angular Momentum Engine Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Matter Compressor Improved Trap Scanner Improved Thermal Shield Advanced System Shield Advanced System Shield Gauss Rifle Improved Proton Missile Launcher [Rating: 99] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Proton Cannon Launcher Improved Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . . 2 2 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 6 | . . 1 1 . 1 . . . . 2 . . 1 . Weapon 2 | . . . . . . . . . . . . . 1 1 Parts Attached 146 | 6 4 10 22 18 5 14 3 3 5 3 2 10 31 10 Power 18 | 1 . 3 . 1 1 3 . . 1 . . 2 5 1 Engine 10 | 1 . 3 . 1 1 1 . . . . . 2 1 . Core 8 | . . . . . . 2 . . 1 . . . 4 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 43 | 2 1 1 9 6 . 6 . . 3 1 . 4 8 2 Treads 5 | . . . . . . 2 . . . . . . 3 . Leg 38 | 2 1 1 9 6 . 4 . . 3 1 . 4 5 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 43 | 1 2 1 8 2 3 2 2 2 . 2 2 1 11 4 Device 15 | . . 1 1 1 1 1 1 . . 1 1 1 4 2 Storage 4 | 1 1 . 1 . . . . . . . . . 1 . Processor 10 | . 1 . 1 1 1 . 1 1 . . 1 . 3 . Hackware 2 | . . . 1 . . . . . . . . . . 1 Protection 12 | . . . 4 . 1 1 . 1 . 1 . . 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 2 1 5 5 9 1 3 1 1 1 . . 3 7 3 Energy Gun 20 | 2 1 3 1 5 1 1 1 1 . . . . 3 1 Energy Cannon 13 | . . 2 3 2 . . . . . . . 1 3 2 Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . 1 2 . 2 . . 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 5 1 6 . . . . . 1 1 1 2 . Corrupted Parts 33 | . 2 . 4 6 . 6 . . 3 . . 5 7 . System Corruption 195 | . 14 . 18 50 . 35 . . 26 . . 22 30 . Parts Lost 61 | . . 1 7 5 1 5 . . 7 . 1 8 10 16 Power 8 | . . . . . . 1 . . 2 . . 2 . 3 Propulsion 24 | . . . 3 2 1 3 . . 4 . . 3 4 4 Utility 15 | . . . 2 . . 1 . . 1 . 1 . 4 6 Weapon 14 | . . 1 2 3 . . . . . . . 3 2 3 Highest Loss Streak 10 | . . 1 7 4 1 2 . . 6 . 1 3 6 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | . 6 9 9 14 14 14 13 12 12 14 14 14 14 13 Power . | . 1 1 1 . . . . . . . . . 1 1 Propulsion 1 | . 2 2 1 2 1 1 1 1 1 1 1 1 2 4 Utility 6 | . . 3 4 8 8 9 7 6 6 8 9 10 7 5 Weapon 3 | . 1 2 3 3 4 4 4 4 4 4 4 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 22 | . 1 5 1 1 1 . . 1 1 1 . 1 2 7 Power 3 | . . 3 . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 1 . . . 1 Utility 13 | . . 1 1 . 1 . . 1 1 . . 1 2 5 Weapon 4 | . 1 1 . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 94 97 99 91 96 100 99 89 77 72 77 88 83 Engine 5 | . 14 11 9 9 7 7 7 7 4 . . . 2 . Core 4 | . . . . . . 6 7 7 6 6 6 5 8 10 Treads 1 | . . . . . . 7 . . . . . . . 8 Leg 26 | . 28 33 35 35 29 21 30 30 24 24 26 24 22 10 Device 9 | . . 5 7 9 14 7 14 15 12 12 13 13 10 10 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 5 5 Processor 10 | . 4 11 11 15 11 15 7 7 7 6 8 13 10 14 Protection 5 | . 8 . 6 2 2 3 7 6 9 6 1 . 8 3 Energy Gun 9 | . 28 17 6 6 11 13 13 14 8 6 6 7 4 3 Energy Cannon 4 | . . 4 11 9 2 . . . . . . 2 8 6 Launcher 1 | . . . . 1 . . 1 . 5 6 1 . 1 . Peak Build Rating 99 | 6 8 17 23 32 36 38 45 49 49 74 79 78 94 99 Average Rating 46 | 4 7 12 18 26 33 32 42 45 45 71 69 75 82 85 On Entrance 39 | . 6 8 16 23 32 32 37 44 46 47 74 71 64 89 Avg Prop Armor Cover (%) 9 | . . . . . . 13 . . . . . . 3 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 86 | 13 19 26 40 41 42 51 51 52 55 60 53 53 86 78 Greatest Support 82 | 20 20 30 45 52 52 55 55 55 65 78 78 78 82 82 Greatest Overweight (x) 3 | . . . 1 1 . 2 . . 2 . . 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 11 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 9 9 14 14 14 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 10 15 14 15 15 15 15 14 15 15 14 15 13 Class Distribution -------------------- 63% | Scavenger-Mutant 19% | Mutant 9% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Matter Collected 5744 | 251 96 145 243 507 84 272 87 73 357 1280 . 677 1528 144 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10204 | . 528 411 1850 2124 228 658 195 . 250 1067 . 760 1641 492 Parts 420 | . 28 19 90 92 7 22 3 . 15 21 . 32 69 22 Haulers Intercepted 22 | . 2 4 6 6 2 . . . . . . . 2 . Recyclers Shooed 20 | . . . 1 1 . . . . . 9 . 2 6 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 1 3 . 5 . . . . . Prevented 16 | . . . . . . 9 2 . 5 . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 127 | . 8 4 24 29 2 12 3 . 7 1 . 6 23 8 Melee 8 | . . . . . . . . . . . . . 6 2 Guns 30 | . 6 3 3 6 . 2 . . 1 1 . 3 3 2 Cannons 26 | . . 1 11 8 . 1 . . . . . . 2 3 AOE 34 | . 1 . 3 11 2 5 2 . 4 . . . 6 . Classes Destroyed 17 | . 6 1 4 3 . 1 . . 1 . . . 1 . Worker 10 | . 1 . 2 3 . . . . . . . 2 2 . Builder 3 | . . . 1 . . . . . . . . . 2 . Tunneler 4 | . 1 . 1 . 1 . . . . . . . 1 . Hauler 22 | . 2 4 6 6 2 . . . . . . . 2 . Recycler 13 | . . . 2 . . . . . . 7 . 2 1 1 Mechanic 3 | . . . . 1 . . . . . . . . 2 . Operator 3 | . . 1 2 . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . Watcher 8 | . 3 1 1 2 . . . . . . . 1 . . Swarmer 29 | . 3 1 4 . . 4 . . 3 . . . 9 5 Grunt 56 | . 5 3 14 20 2 . 2 . . 1 . 3 5 1 Brawler 4 | . . . 1 . . 2 1 . . . . . . . Duelist 3 | . . . . 2 . . . . . . . . . 1 Protector 1 | . . . . 1 . . . . . . . . . . Sentry 15 | . . . 5 6 . 1 . . . . . 2 1 . Hunter 9 | . . . . . . 1 . . 2 . . 1 4 1 Programmer 4 | . . . . . . . . . . . . . 4 . Thug 4 | . . . . . . 4 . . . . . . . . Best Kill Streak 12 | . 4 3 11 12 2 4 3 . 4 5 . 4 8 5 Combat Bots Only 9 | . 3 1 9 9 2 4 3 . 4 1 . 2 6 5 Max Kills in Single Turn 3 | . 1 2 2 3 2 2 1 . 2 1 . 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 . 1 2 2 2 1 . 2 . . . 3 . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 842 | . 41 14 98 74 12 65 14 . 33 5 4 130 179 173 Missed 279 | . 13 4 35 30 3 31 7 . 6 1 1 50 49 49 Hits 563 | . 28 10 63 44 9 34 7 . 27 4 3 80 130 124 Melee 21 | . . . . 4 . 2 . . . . 3 . . 12 Projectile 542 | . 28 10 63 40 9 32 7 . 27 4 . 80 130 112 AOE 2 | . . . . . . . . . . . . 2 . . Critical Strikes 28 | . 1 . 3 4 . 1 . . 1 . 1 . 6 11 Actively Blocked 2 | . . . . 1 . . . . . . 1 . . . Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 10046 | . 307 89 1098 1067 134 664 164 . 436 101 136 1180 2259 2411 Core 1137 | . 88 22 115 161 17 43 16 . 36 20 . 49 199 371 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 299 | . . . . 57 . . . . . 38 88 . 106 10 Ignored by Resistances 331 | . . . . . . 10 . . . . . . 321 . Core Remaining (%) 80 | 100 64 94 . 49 . . . . 84 . . 91 80 . Volleys Fired 397 | . 43 19 75 71 11 25 9 3 13 30 . 33 41 24 Largest 3 | . 2 2 2 2 2 2 2 1 2 1 . 2 3 3 Hottest 283 | . 80 101 112 119 101 95 86 60 110 60 . 135 227 283 Shots Fired 689 | . 85 38 136 119 22 41 12 3 15 30 . 51 83 54 Gun 377 | . 85 32 40 31 21 31 5 3 9 30 . 46 21 23 Cannon 265 | . . 6 94 71 1 1 . . . . . 5 56 31 Launcher 47 | . . . 2 17 . 9 7 . 6 . . . 6 . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 30 | . 7 . . . . . . . . . . . . 23 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 659 | . 78 38 136 119 22 41 12 3 15 30 . 51 83 31 Robot Hit Streak 15 | . 8 10 15 15 4 12 5 . 2 11 . 8 7 10 Robot Miss Streak 5 | . 4 3 3 4 4 4 2 . 5 2 . 3 2 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 474 | . 46 23 99 79 15 33 6 . 5 25 . 36 67 40 Core Hits 291 | . 20 10 50 66 6 25 4 . 8 20 . 19 46 17 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | . 1 2 3 . . . . . . . . 1 5 1 Meltdown 1 | . . . . . . . . . . . . . . 1 Corrupt 11 | . 1 2 3 . . . . . . . . 1 4 . Impale 1 | . . . . . . . . . . . . . 1 . Melee Attacks 53 | . . . . . . . . . . . . 2 32 19 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 53 | . . . . . . . . . . . . 2 32 19 Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15841 | . 775 467 2799 3700 372 1066 319 . 490 716 . 1083 2808 1246 Guns 5221 | . 711 305 512 552 249 466 55 . 91 597 . 875 416 392 Cannons 4944 | . . 157 1646 1122 23 18 . . . . . 87 1341 550 Explosions 4746 | . 64 . 617 2021 100 582 264 . 399 119 . 73 507 . Melee 843 | . . . . . . . . . . . . 40 499 304 Ramming 87 | . . 5 24 5 . . . . . . . 8 45 . Kinetic . | . . . . . . . . . . . . . . . Thermal 2257 | . 129 . 350 533 100 207 . . 38 119 . 73 156 552 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 12654 | . 646 462 2425 3162 272 859 319 . 452 597 . 962 2108 390 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 843 | . . . . . . . . . . . . 40 499 304 Highest Corruption 68 | . 16 . 18 68 . 37 38 38 26 . 15 29 41 . Average Corruption 21 | . 4 . 10 38 . 23 37 38 22 . 5 10 11 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 226 | . 16 . 14 63 . 37 25 2 11 . 6 23 29 . Message Errors 45 | . 3 . 4 10 . 7 9 1 1 . 2 2 6 . Matter Fused 59 | . 6 . 2 15 . 11 4 . 5 . 3 6 7 . Heat Flow Errors 25 | . . . 1 12 . 4 4 1 . . . 3 . . Energy Discharges 32 | . 3 . 3 9 . 4 4 . 3 . 1 1 4 . Parts Rejected 3 | . . . . . . . . . . . . 1 2 . Parts Fused 2 | . . . . . . 1 1 . . . . . . . Data Loss (minor) 24 | . 2 . 1 4 . 6 . . 2 . . 4 5 . Data Loss (major) 8 | . . . 1 2 . 1 1 . . . . 1 2 . Misfires 8 | . . . 1 4 . 1 2 . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . . . Misdirections 3 | . . . . 1 . . . . . . . 1 1 . Weapon Failures 16 | . 1 . 1 6 . 2 . . . . . 4 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 335 | . . 16 36 123 . 16 . . 18 . . 4 90 32 Projectiles 148 | . . 16 18 24 . . . . . . . . 58 32 Explosions 166 | . . . 18 99 . 16 . . 18 . . 4 11 . Melee 21 | . . . . . . . . . . . . . 21 . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 795 | . . . 151 309 . 162 56 . . 25 . . 92 . Shots 31 | . . . 4 12 . 8 3 . . 1 . . 3 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 8 | . . 1 3 1 . . . . . . . 1 2 . Kicked 8 | . . 1 3 1 . . . . . . . 1 2 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 495 | . 195 78 193 233 7 352 249 105 54 . . 220 336 495 Average Temperature 77 | . 58 23 70 62 7 167 94 39 28 . . 48 115 93 Received Heat Transfer 1926 | . 162 24 549 333 81 120 63 . . 36 . 165 54 339 Effects 5 | . . . . . . 1 . . . . . . 1 3 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Robots Corrupted 35 | . 2 1 9 4 . 4 1 . 2 1 . 3 8 . Combat Hostiles 28 | . 1 . 7 4 . 4 1 . 2 . . 3 6 . Parts Fried 86 | . 3 5 14 16 . 5 4 . 7 9 . 8 14 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . 1 . . . . . . . . . 3 Heat Transferred 2807 | . 250 . 350 700 100 150 . . 50 100 . 100 250 757 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 31 | . 1 . 7 11 1 2 . . 1 2 . 1 5 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Maximum Alert Level 3 | . . . 2 3 2 . . . . 2 . . 2 1 Low Security (%) 59 | 100 100 100 59 5 . . . . . . 100 100 73 55 Level 1 23 | . . . 38 30 85 . . . . 35 . . 15 44 Level 2 14 | . . . 1 47 14 . . . . 64 . . 10 . Level 3 2 | . . . . 16 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 912 | . 147 79 404 912 411 . . . . 450 81 53 497 329 Initial 450 | . . 52 . 169 403 . . . . 450 81 . . 238 Average 207 | . 65 37 168 526 372 . . . . 394 32 15 144 202 Influence Increases 5055 | . 351 171 813 1255 72 195 85 . 145 523 . 217 988 240 Destroy 0b10 Robot/C 2480 | . 160 80 480 600 40 160 60 . 100 20 . 120 500 160 Destroy 0b10 Robot/NC 345 | . 35 30 75 65 15 . . . 10 35 . 25 50 5 Destroy Leader 508 | . 40 10 114 156 4 20 10 . 20 . . 42 82 10 Allied During Kill 13 | . . . . 8 . . . . . . . . 5 . Successful Hack 140 | . 11 21 22 29 5 . . . . . . . 38 14 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . Disable Machine 255 | . 30 . 60 90 . . . . . 15 . . 60 . Anti-Garrison Action 400 | . . . . 200 . . . . . . . . 200 . Destroy Structure 134 | . . . 32 47 8 . . . . 3 . . 38 6 Advance Influence 450 | . . . . . . . . . . 450 . . . . Lose Combat Pursuer 300 | . 45 30 30 60 . 15 15 . 15 . . 30 15 45 Influence Decreases 4991 | . 226 296 412 768 635 520 24 61 145 290 233 217 502 662 Entered New Map 1372 | . . 73 . 232 485 121 . 61 . . 152 . . 248 Time Decay 2890 | . 226 189 342 446 140 349 24 . 110 190 71 167 382 254 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . Lost Part 545 | . . 10 70 50 10 50 . . 35 . 10 50 100 160 Lost Ally 60 | . . . . 40 . . . . . . . . 20 . Purge Threat 24 | . . 24 . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 5 . . . . . 1 . 2 5 1 Investigation 4 | . 1 . . 1 . . . . . . . 1 1 . Extermination 4 | . . . . . . . . . . . . 1 2 1 Reinforcement 5 | . . . 2 2 . . . . . . . . 1 . Assault 3 | . . . . 2 . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded 3 | . . . 1 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Distress Signals 7 | . 1 . 1 1 . . . . 1 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 184 | . 17 10 29 41 2 14 4 . 9 1 6 11 25 15 Peak Tracking Total 6 | . 4 3 5 6 2 4 3 . 4 1 6 4 5 5 Tactical Retreats 17 | . 3 1 2 4 . 2 1 . 1 . . 1 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Traps Triggered 7 | . 1 . . 1 . . . . . 2 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Machines Disabled 17 | . 2 . 4 6 . . . . . 1 . . 4 . Max in Single Turn 2 | . 1 . 2 1 . . . . . 1 . . 2 . Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Machines Accessed 48 | . 7 6 6 14 1 2 2 1 . 1 . 1 5 2 Terminals 33 | . 5 6 6 12 1 . . . . . . 1 1 1 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 4 | . 1 . . 1 . . . . . . . . 2 . Recycling Units 2 | . 1 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 . Total Hacks 132 | . 20 22 25 33 2 4 2 5 . 1 . 3 10 5 Successful 57 | . 6 10 9 11 1 4 2 5 . 1 . . 5 3 Failed 74 | . 13 12 16 22 1 . . . . . . 3 5 2 Catastrophic 13 | . 1 . 2 7 . . . . . . . 1 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 69 | . 17 18 19 11 . . . . . . . 3 1 . Terminals 104 | . 18 22 25 30 2 . . . . . . 3 2 2 Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations 6 | . 1 . . 1 . . . . . . . . 4 . Recycling Units 4 | . 1 . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . 1 . . 2 . Terminal Hacks 38 | . 3 7 6 8 1 4 2 5 . . . . 1 1 Record 3 | . . . . . . 3 . . . . . . . . Part Schematic 6 | . . . . 1 . . . 5 . . . . . . Robot Analysis 12 | . 3 4 3 2 . . . . . . . . . . Prototype ID Bank 5 | . . . 2 1 1 . . . . . . . . 1 Open Door 6 | . . . . 3 . 1 2 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Transport Status 2 | . . 1 . . . . . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . 1 . . . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . . . . . 2 . Refit 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 2 3 3 3 . . . . . . . . 1 . Terminals 9 | . 1 3 3 2 . . . . . . . . . . Botnet 8 | . 1 2 3 2 . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . Jam 2 | . . . . 1 . . . . . . . . 1 . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 6 6 12 1 . . . . . . 1 4 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 1 . . . 20 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Total Allies 3 | . . . . 2 . . . . . . . . 1 . Largest Group 2 | . . . . 2 . . . . . . . . 1 . Highest-Rated Group 99 | . . . . 62 . . . . . . . . 99 . Highest-Rated Ally 99 | . . . . 31 . . . . . . . . 99 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . 15 . . . . . . . . 6 . Total Damage 968 | . . . . 310 . . . . . . . . 658 . Kills 4 | . . . . 2 . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Active Infowar (turns) 3788 | . 209 415 952 1106 294 799 12 1 . . . . . . Decoding 1 | . . . . . . . . 1 . . . . . . T.N.C. 3787 | . 209 415 952 1106 294 799 12 . . . . . . . Robot Analysis Total 12 | . 3 4 3 2 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Turns Passed 9762 | 71 683 415 952 1106 294 799 482 963 625 385 191 569 1670 557 Spaces Moved 5846 | 56 420 254 545 728 204 366 375 788 404 228 143 329 746 260 Core 9 | 9 . . . . . . . . . . . . . . Treads 259 | . . . . . . 141 . . . . . . 7 111 Legs 5578 | 47 420 254 545 728 204 225 375 788 404 228 143 329 739 149 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 112 112 112 120 120 120 120 125 125 120 120 120 Average Speed 134 | 108 120 120 120 112 112 189 120 120 140 125 125 123 179 149 Slowest Speed 330 | 120 120 120 190 186 120 320 120 120 280 126 125 190 330 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 61 31 63 92 4 61 60 79 44 8 90 11 24 6 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . 1 . . . . . 1 2 . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . . . . 2 3 2 . . . . . Spaces Dug 9 | . . . . 3 . 6 . . . . . . . . Terrain Destroyed 114 | . . . 29 38 8 16 . . 3 2 . . 16 2 Melee . | . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . 2 AOE 112 | . . . 29 38 8 16 . . 3 2 . . 16 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Fac Total 6959 | 63 513 329 698 896 246 425 398 803 443 300 154 428 928 335 Wait 238 | . 35 16 31 27 13 8 . . 17 24 4 38 24 1 Move 5833 | 55 419 253 544 727 203 365 374 787 403 228 142 328 745 260 Hop . | . . . . . . . . . . . . . . . Pick Up 89 | 2 8 11 8 9 6 2 4 2 1 8 1 3 20 4 Fast Attach 106 | 6 2 6 9 14 3 7 2 3 4 2 4 11 18 15 Attach 40 | . . 3 5 4 2 2 . . 1 1 1 3 12 6 Detach 4 | . . . . . 1 . 1 . . 1 . . . 1 Swap 73 | . 2 5 13 13 3 9 2 2 2 1 . 3 16 2 Drop 113 | . 4 15 10 25 4 7 6 6 2 5 2 6 18 3 Fire 397 | . 43 19 75 71 11 25 9 3 13 30 . 33 41 24 Melee 53 | . . . . . . . . . . . . 2 32 19 Ram . | . . . . . . . . . . . . . . . Kick 8 | . . 1 3 1 . . . . . . . 1 2 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 12) 278 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 626 | -10/Materials | Central database locked down 706 | -10/Materials | System corruption reached 10% 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1469 | -8/Materials | Build established: Scavenger-Mutant 1568 | -8/Materials | Discovered new exit (range 10) 1819 | -8/Materials | System corruption reached 10% 1827 | -8/Materials | Lost 7 parts (3n2u2w) 1846 | -8/Materials | Destroyed 9 combat bots 1854 | -8/Materials | Identified exit to Storage 2122 | -8/Materials | Entered Storage 2405 | -8/Storage | System corruption reached 30% 2443 | -8/Storage | Discovered new exit (range 16) 2944 | -8/Storage | Met a pair of Derelict thieves 3073 | -8/Storage | Core integrity fell below 50% 3100 | -8/Storage | Destroyed 9 combat bots 3105 | -8/Storage | Lost 4 parts (2n2w) 3228 | -8/Storage | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3323 | -7/Factory | Discovered new exit (range 6) 3466 | -7/Factory | Identified exit to Lower Caves 3522 | -7/Factory | Entered Lower Caves 3582 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3610 | -7/Lower Caves | System corruption reached 10% 3684 | -7/Lower Caves | Encountered a Warlord checkpoint 4122 | -7/Lower Caves | Ambushed by wild Derelicts 4204 | -7/Lower Caves | System corruption reached 30% 4281 | -7/Lower Caves | Entered an active Warlord outpost 4296 | -7/Lower Caves | Learned 8 Factory zone layouts 4296 | -7/Lower Caves | Learned Armory garrison access intel 4315 | -7/Lower Caves | Discovered new exit (range 5) 4320 | -7/Lower Caves | Identified exit to Lower Caves 4321 | -7/Lower Caves | Entered another Lower Caves area 4337 | -7/Lower Caves | Found Prototype Device 4787 | -7/Lower Caves | Discovered new exit (range 12) 4803 | -7/Lower Caves | Entered Zion 4840 | -7/Zion | System corruption cleaned by Quarantine Array 4947 | -7/Zion | Identified exit to Deep Caves 5203 | -7/Zion | Found CR-A16's Pointy Stick 5420 | -7/Zion | Learned location of Quarantine (-2) 5751 | -7/Zion | Discovered new exit (range 10) 5766 | -7/Zion | Entered Proximity Caves 5769 | -6/Proximity Caves | Spotter reported a threat 5769 | -6/Proximity Caves | Spotter reported a threat 5894 | -6/Proximity Caves | Spotter reported a threat 5967 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6190 | -6/Proximity Caves | Lost 6 parts (2p3n1u) 6376 | -6/Proximity Caves | Discovered new exit (range 10) 6391 | -6/Proximity Caves | Entered Factory 6391 | -6/Factory | Evolved 2 slots: Utility x2 6392 | -6/Factory | Identified exit to Lower Caves 6392 | -6/Factory | Identified Heart of Steel 6458 | -6/Factory | Garrison activated, responded to threat 6701 | -6/Factory | Allied Derelicts emerged from ambush trap array 6741 | -6/Factory | Search patrols dispatched 6776 | -6/Factory | Sucked down chute 6776 | -6/Factory | Entered Waste 6791 | -6/Waste | EMP discharged 6792 | -6/Waste | Spotted C-40 Crusher 6808 | -6/Waste | Spotted C-40 Crusher 6809 | -6/Waste | Spotted C-40 Crusher 6817 | -6/Waste | Spotted C-40 Crusher 6818 | -6/Waste | Spotted C-40 Crusher 6820 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6821 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6824 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6860 | -6/Waste | Spotted C-40 Crusher 6891 | -6/Waste | EMP discharged 6891 | -6/Waste | System corruption reached 10% 6950 | -6/Waste | Discovered new exit (range 14) 6967 | -6/Waste | Entered Factory 7328 | -6/Factory | Lost 3 parts (2n1w) 7513 | -6/Factory | Discovered new exit (range 9) 7536 | -6/Factory | Entered another Factory area 7536 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7565 | -5/Factory | Lost 3 parts (2p1w) 8103 | -5/Factory | Build established: Tank 8444 | -5/Factory | Heart of Steel transformed into Warbot 8792 | -5/Factory | System corruption reached 10% 8818 | -5/Factory | Lost 3 parts (1n1u1w) 9036 | -5/Factory | First assault squad dispatched 9066 | -5/Factory | Lost 6 parts (3n2u1w) 9117 | -5/Factory | Discovered new exit (range 13) 9195 | -5/Factory | System corruption reached 30% 9206 | -5/Factory | Entered another Factory area 9206 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 9491 | -4/Factory | Lost 10 parts (2p3n2u3w) 9763 | -4/Factory | Self-destructed Last Messages --------------- 09750_ ALERT: Security rotation in progress. 09753_ Penetrated by Slug. 09756_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 09756_ Imp. Target Analyzer destroyed. 09756_ Penetrated by Slug. 09756_ Imp. Phase Shifter destroyed. 09759_ Penetrated by Slug. 09759_ Flexi-carbon Leg destroyed. 09759_ Slug penetrates Wall. 09759_ Penetrated by Slug. 09759_ Power Amplifier destroyed. 09759_ Slug penetrates Wall. 09760_ Power failure, Mic. Fission Core shutdown. 09760_ Lgt. Neutrino Core destroyed. 09760_ Destroyed Imp. Target Analyzer. 09761_ Overheating: Mic. Fission Core damaged (-29). 09762_ Overheating: Energy bleed (-10). 09762_ Penetrated by Slug. 09762_ Slug penetrates Wall. 09763_ P-70 Sage resets H-77 Assassin, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????? 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"""""""???????## | | ??????????????? ????# # ???????????# " | | ??????????????#?????#p #######????????????# " | | ???????????????????? p ???????????????????# | | ??????????????????? ????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 53 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Corruption Containment 8 Armor Coverage 400 Resistance: KI 20 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Missile Launcher | -8/Storage | Hacked Force Booster | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Treasure Hunter Challenges ------------ None Game ------ Seed AerolevArchitectBallwheel Manual? 0 Play Time 01:35:39 Cumulative 208.1 hours Start 2025.11.04 @ 16:17:53 End 2025.11.04 @ 17:51:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 213 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 385c1d08-e807-4619-bf36-b15a07897b11