Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 08:20:09 // AFD2020/Player2

Player: Minty

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (66)      330
Value Destroyed (1898)     1898
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 6968

 Bonus
-------
High Alert Combat Kills    188
Follower Combat Kills      563
Met Data Miner             300
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             0/700
Matter                     267/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (9)
Movement                   Flying (30)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
            VTOL Module
   Improved Flight Unit
            Cesium-ion Thruster
>           --- UTILITY (6) ------
      Small Storage Unit
            Signal Interpreter
  Makeshift Salvage Targeting Computer
            Utility Shielding
            Hacking Suite
>           --- WEAPON (2) -------
       Mini Grenade Launcher
>           --- INVENTORY (8) ----
    Compact Battery (200)
   Improved Terrain Scanner
            Heart of Steel
      Heavy Battle Rifle
            Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Launcher Guidance Computer
           Utility Shielding
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
     Heavy Battle Rifle
>          --- INVENTORY --------
   Compact Battery
           Sensor Array
  Improved Terrain Scanner
           Heart of Steel
      Mini Grenade Launcher
           Powered Hammer
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | .   5   .   11  12  12  7   1   .   7   
  Power                    8    | .   .   .   1   2   1   3   .   .   1   
    Engine                 4    | .   .   .   1   2   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   1   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   2   .   2   .   3   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   2   .   2   .   3   1   .   .   1   
  Utility                  11   | .   1   .   2   4   2   1   1   .   .   
    Device                 3    | .   1   .   .   2   .   .   .   .   .   
    Storage                2    | .   .   .   1   1   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   1   1   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | .   2   .   6   6   6   2   .   .   5   
    Energy Gun             12   | .   .   .   2   6   4   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   3   .   .   2   .   .   2   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   .   2   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   2   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   2   1   .   .   .   .   .   
    System Corruption      10   | .   .   .   9   1   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   2   4   2   .   .   4   
  Power                    3    | .   .   .   .   1   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   1   3   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   2   4   2   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  85  94  85  96  96  100 100 88  
  Engine                   6    | .   14  14  11  7   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   6   7   7   4   
  Leg                      1    | .   21  .   .   .   .   .   .   .   .   
  Flight                   27   | .   7   28  33  27  29  29  30  30  27  
  Device                   6    | .   2   14  11  7   7   2   .   .   .   
  Storage                  9    | .   11  .   11  15  11  7   7   7   7   
  Processor                8    | .   .   .   6   9   7   11  15  15  15  
  Hackware                 6    | .   .   .   .   5   10  15  15  15  9   
  Protection               2    | .   .   .   .   .   6   7   7   7   7   
  Energy Gun               4    | .   1   .   .   11  10  .   .   .   .   
  Ballistic Gun            7    | .   1   .   16  3   .   9   15  15  10  
  Ballistic Cannon         5    | .   25  28  3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             20   | 12  14  10  15  16  20  20  19  19  19  
  Greatest Support         20   | 20  20  10  15  15  20  20  19  19  19  
  Greatest Overweight (x)  2    | .   2   .   .   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   5   8   8   8   8   8   8   8   
  Average Capacity         7    | .   7   5   7   8   8   8   8   8   8   
  Most Carried             8    | .   8   5   8   8   8   8   8   8   8   
  Average Carried          7    | .   7   5   7   7   6   7   8   8   8   
  Final Capacity           8    | 8   5   5   8   8   8   8   8   8   8   
  Final Carried            8    | 6   5   5   8   8   7   8   8   8   7   

 Class Distribution 
--------------------
 60% | Mutant
 25% | Hacker-Sprinter
 14% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
        Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Matter Collected           1547 | 190 111 101 373 218 163 89  116 .   186 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1961 | .   108 72  392 491 440 136 85  .   237 
  Parts                    101  | .   3   9   28  27  16  10  .   .   8   
Haulers Intercepted        4    | .   .   .   3   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   3   .   .   14  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  46   | .   3   5   7   7   7   8   .   .   9   
  Guns                     18   | .   .   .   7   7   3   .   .   .   1   
  Cannons                  8    | .   3   5   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   .   4   8   .   .   8   
Classes Destroyed          11   | .   1   2   3   3   2   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   3   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   .   .   1   2   1   .   .   .   .   
  Watcher                  7    | .   .   .   3   3   1   .   .   .   .   
  Swarmer                  20   | .   .   5   3   2   .   4   .   .   6   
  Grunt                    18   | .   3   .   4   1   4   4   .   .   2   
  Sentry                   5    | .   .   .   .   4   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   2   3   7   4   9   8   .   .   6   
  Combat Bots Only         8    | .   2   3   4   2   5   8   .   .   6   
Max Kills in Single Turn   3    | .   2   1   1   2   3   3   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        185  | .    6    22   18   36   24   17   .    .    62   
  Missed                   80   | .    2    11   6    15   5    9    .    .    32   
Damage Taken               1648 | .    47   83   162  326  363  203  .    .    464  
  Core                     448  | .    .    7    37   78   109  111  .    .    106  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  23   | .    .    .    .    .    11   5    .    .    7    
  Regen/Repaired (Parts)   69   | .    .    .    .    69   .    .    .    .    .    
Core Remaining (%)         92   | 100  .    97   88   83   .    .    .    .    .    
Volleys Fired              170  | .    7    15   45   58   17   9    5    .    14   
  Largest                  2    | .    2    2    2    2    2    1    2    .    2    
  Hottest                  100  | .    70   70   70   100  100  30   61   .    63   
Shots Fired                290  | .    14   30   82   86   31   10   10   .    27   
  Gun                      214  | .    2    .    74   86   26   .    10   .    16   
  Cannon                   48   | .    12   30   6    .    .    .    .    .    .    
  Launcher                 28   | .    .    .    2    .    5    10   .    .    11   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  172  | .    13   30   75   28   .    .    10   .    16   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                26   | .    .    .    .    .    5    10   .    .    11   
  Electromagnetic          92   | .    1    .    7    58   26   .    .    .    .    
  Robot Hit Streak         11   | .    2    3    6    11   6    2    2    .    6    
  Robot Miss Streak        7    | .    7    4    3    7    2    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           154  | .    3    14   47   46   20   3    4    .    17   
  Core Hits                101  | .    3    7    17   22   17   13   2    .    20   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    2    1    5    2    .    .    .    .    
    Destroy                2    | .    .    .    1    1    .    .    .    .    .    
    Blast                  2    | .    .    2    .    .    .    .    .    .    .    
    Corrupt                6    | .    .    .    .    4    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4790 | .    79   294  746  930  827  792  71   .    1051 
  Guns                     2116 | .    .    .    641  846  330  .    71   .    228  
  Cannons                  410  | .    79   294  37   .    .    .    .    .    .    
  Explosions               2264 | .    .    .    68   84   497  792  .    .    823  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1605 | .    79   294  647  286  .    .    71   .    228  
  Thermal                  166  | .    .    .    .    84   82   .    .    .    .    
  Explosive                2030 | .    .    .    .    .    415  792  .    .    823  
  Electromagnetic          989  | .    .    .    99   560  330  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    9    1    1    1    1    1    1    
  Average Corruption       3    | .    .    .    8    1    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    8    .    .    2    1    .    4    
    Message Errors         5    | .    .    .    2    .    .    .    1    .    2    
    Matter Fused           3    | .    .    .    3    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    2    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    1    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    .    18   14   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               32   | .    .    .    .    .    18   14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    1    4    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    1    3    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      236  | .    .    .    .    42   59   59   .    .    76   
  Shots                    8    | .    .    .    .    1    2    2    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        177  | .    34   94   24   92   109  8    9    .    177  
  Average Temperature      35   | .    17   41   9    25   49   3    5    .    90   
  Received Heat Transfer   426  | .    24   .    63   108  63   63   .    .    105  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    6    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    100  50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Peak Influence             947  | .   201 261 590 947 567 .   .   .   .   
  Initial                  275  | .   .   84  101 248 275 .   .   .   .   
  Average                  436  | .   69  152 345 691 443 .   .   .   .   
Maximum Alert Level        3    | .   1   1   2   3   2   .   .   .   .   
  Low Security (%)         29   | .   99  85  29  .   .   .   .   .   .   
  Level 1                  15   | .   .   14  18  11  39  .   .   .   .   
  Level 2                  29   | .   .   .   52  21  60  .   .   .   .   
  Level 3                  25   | .   .   .   .   67  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   3   3   2   .   .   .   .   
  Investigation            6    | .   1   .   2   2   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Distress Signals           7    | .   .   .   2   4   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   8   6   20  20  10  8   .   .   14  
  Peak Tracking Total      4    | .   2   2   4   3   4   4   .   .   4   
  Tactical Retreats        2    | .   .   1   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Disabled          10   | .   2   .   .   5   3   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Accessed          19   | .   1   .   4   6   1   3   .   4   .   
  Terminals                9    | .   1   .   3   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   4   .   15  24  4   7   .   30  .   
  Successful               63   | .   .   .   8   15  3   7   .   30  .   
  Failed                   20   | .   4   .   6   9   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   
  Manual                   24   | .   4   .   4   15  1   .   .   .   .   
  Terminals                38   | .   4   .   12  18  4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   6   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   .   .   5   8   3   7   .   30  .   
  Record                   17   | .   .   .   1   .   .   5   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        10   | .   .   .   2   4   1   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   
  Used                     2    | .   .   .   1   1   .   .   .   .   .   
Hacking Detections         12   | .   1   .   4   6   1   .   .   .   .   
  Full Trace Events        7    | .   1   .   3   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   1   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   .   .   
  Time                     90   | .   .   .   .   90  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Total Allies               2    | .   1   .   .   .   .   .   .   .   1   
  Largest Group            2    | .   1   1   1   1   1   1   1   1   2   
  Highest-Rated Group      153  | .   55  56  62  70  77  80  80  80  153 
  Highest-Rated Ally       96   | .   55  56  62  70  77  80  80  80  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               111  | .   4   .   22  37  1   .   .   .   47  
  Total Damage             2334 | .   88  .   575 731 75  .   .   .   865 
  Kills                    26   | .   3   .   7   10  .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Turns Passed               1932 | .   128 192 348 518 168 191 203 26  158 
Spaces Moved               2906 | 1   105 362 435 631 243 331 380 84  334 
  Core                     .    | .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     57   | 1   56  .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   2849 | .   49  362 435 631 243 331 380 84  334 
  Fastest Speed            28   | 120 37  37  34  34  28  28  28  28  28  
  Average Speed            34   | 120 84  37  34  35  28  29  28  28  30  
  Slowest Speed            180  | 120 180 37  34  104 29  103 28  28  105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   5   2   7   2   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 2   22  56  35  41  7   51  52  68  59  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   .   1   1   
  Known Exits Taken        6    | .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   .   .   .   .   3   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          149  | .   .   .   .   7   14  60  1   .   67  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   1   .   1   
  AOE                      147  | .   .   .   .   7   14  60  .   .   66  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro 
Total                      3534 | .   134 384 552 834 306 413 465 85  361 
  Wait                     352  | .   .   13  42  120 30  62  79  2   4   
  Move                     2864 | .   104 352 430 616 238 328 379 83  334 
  Hop                      16   | .   .   4   2   7   2   1   .   .   .   
  Pick Up                  30   | .   5   .   11  7   5   2   .   .   .   
  Fast Attach              22   | .   4   .   4   7   1   3   1   .   2   
  Attach                   13   | .   1   .   2   3   6   1   .   .   .   
  Detach                   11   | .   3   .   1   5   .   1   1   .   .   
  Swap                     20   | .   .   .   5   2   5   3   .   .   5   
  Drop                     36   | .   10  .   10  9   2   3   .   .   2   
  Fire                     170  | .   7   15  45  58  17  9   5   .   14  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   81 | -10/Materials      | Discovered new exit (range 9)
  129 | -10/Materials      | Entered Mines
  264 | -10/Mines          | Discovered new exit (range 11)
  316 | -10/Mines          | Build established: Mutant
  321 | -10/Mines          | Entered Materials
  321 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  612 | -9/Materials       | Discovered new exit (range 8)
  638 | -9/Materials       | Central database locked down
  662 | -9/Materials       | Identified exit to Materials
  669 | -9/Materials       | Entered another Materials area
  669 | -8/Materials       | Evolved 2 slots: Utility x2
  916 | -8/Materials       | Repaired Shock Rifle
  943 | -8/Materials       | Repaired Sensor Array
 1010 | -8/Materials       | Repaired Lgt. Ion Engine
 1147 | -8/Materials       | Discovered new exit (range 14)
 1176 | -8/Materials       | Identified exit to Factory
 1187 | -8/Materials       | Entered Factory
 1187 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1286 | -7/Factory         | Identified exit to Storage
 1286 | -7/Factory         | Identified exit to Lower Caves
 1345 | -7/Factory         | Lost 4 parts (1n3w)
 1355 | -7/Factory         | Entered Lower Caves
 1417 | -7/Lower Caves     | Learned Factory security intel
 1430 | -7/Lower Caves     | Destroyed 8 combat bots
 1441 | -7/Lower Caves     | Learned 8 Research zone layouts
 1441 | -7/Lower Caves     | Learned Armory emergency access door positions
 1441 | -7/Lower Caves     | Learned Armory security intel
 1441 | -7/Lower Caves     | Learned Factory terminal intel
 1462 | -7/Lower Caves     | Learned 8 Factory zone layouts
 1472 | -7/Lower Caves     | Discovered new exit (range 10)
 1479 | -7/Lower Caves     | Found Prototype Device
 1537 | -7/Lower Caves     | Identified exit to Lower Caves
 1546 | -7/Lower Caves     | Entered another Lower Caves area
 1593 | -7/Lower Caves     | Build established: Hacker-Sprinter
 1663 | -7/Lower Caves     | Discovered new exit (range 7)
 1664 | -7/Lower Caves     | Identified exit to Data Miner
 1749 | -7/Lower Caves     | Entered Data Miner
 1749 | -7/Data Miner      | Discovered new exit (range 6)
 1755 | -7/Data Miner      | Met Data Miner
 1761 | -7/Data Miner      | Learned location of Section 7 (-2)
 1761 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1765 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1772 | -7/Data Miner      | Identified exit to Proximity Caves
 1775 | -7/Data Miner      | Entered Proximity Caves
 1806 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1845 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 1872 | -6/Proximity Caves | Core integrity fell below 50%
 1914 | -6/Proximity Caves | Core integrity fell below 20%
 1920 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1933 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01820_ Acquired 42 matter.
01821_ Acquired 10 matter.
01849_ Acquired derelict log, extracted data.
World map updated: -6/Factory.
01859_ Slug penetrates S-27 Virus.
01859_ S-27 Virus destroyed. <x3>
01864_ VTOL Module fries itself beyond repair.
01865_ Acquired Lgt. Nuclear Core.
01869_ Acquired VTOL Module.
01870_ Acquired 20 matter.
01871_ Acquired 18 matter.
01904_ Acquired 29 matter.
01908_ System corrupted: Heat flow error (+184).
01918_ Slug penetrates Wall.
01920_ Enhanced Grunt: "Protecting LRC-V3."
01921_ System corrupted: Gauss Rifle jammed.
01931_ Imp. Flight Unit destroyed.
01932_ Dropped Gauss Rifle.
01933_ VI17E>S5ZLHQ%OWG&Z/TAEZUG6K0J#MOP/L#H#
01933_ Dropped Sensor Array.

 Map 
-----
+----------------------------------------------------+
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| ????  #??    m               #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                64
Launcher Accuracy          20
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free
  Imp. Heavy Armor Plating | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
----------                 Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Slots Evolved              6    | .    .    2    2    2    .    .    .    .    .    
  Power                    1    | .    .    .    .    1    .    .    .    .    .    
  Propulsion               2    | .    .    2    .    .    .    .    .    .    .    
  Utility                  3    | .    .    .    2    1    .    .    .    .    .    
  Weapon                   .    | .    .    .    .    .    .    .    .    .    .    
Parts Attached             38   | .    7    .    6    10   7    1    .    .    7    
Parts Lost                 16   | .    .    .    1    1    .    .    .    .    14   
Damage Taken               2346 | .    .    .    260  273  .    .    .    .    1813 
  Core                     409  | .    .    .    10   12   .    .    .    .    387  
    Player 2/Cogmind (%)   47   | .    .    .    21   13   .    .    .    .    78   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2241 | .    88   .    575  731  75   .    .    .    772  
  Player 2/Cogmind (%)     31   | .    52   .    43   44   8    .    .    .    42   
Combat Hostiles Destroyed  22   | .    2    .    6    8    .    .    .    .    6    
  Player 2/Cogmind (%)     32   | .    40   .    46   53   .    .    .    .    40   

 Game 
------
Seed              ThrowingGrenadeWings
  Manual?         0
Play Time         00:23:33
  Cumulative      768.4 hours
  Start           2024.06.18 @ 07:58:00
  End             2024.06.18 @ 08:20:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          868
  Rogue           590
  Adventurer      124
  Explorer        154
Win Type          -
  Total           29
  Types           23/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(360)
Steam             1


RUN: 4ff28af4-29a9-4176-9bca-85ef25055893