Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 08:20:09 // AFD2020/Player2 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1898) 1898 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6968 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 563 Met Data Miner 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Flying (30) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module Improved Flight Unit Cesium-ion Thruster > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Makeshift Salvage Targeting Computer Utility Shielding Hacking Suite > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Compact Battery (200) Improved Terrain Scanner Heart of Steel Heavy Battle Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Signal Interpreter Launcher Guidance Computer Utility Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Compact Battery Sensor Array Improved Terrain Scanner Heart of Steel Mini Grenade Launcher Powered Hammer [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 55 | . 5 . 11 12 12 7 1 . 7 Power 8 | . . . 1 2 1 3 . . 1 Engine 4 | . . . 1 2 . 1 . . . Core 4 | . . . . . 1 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 9 | . 2 . 2 . 3 1 . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . 2 . 2 . 3 1 . . 1 Utility 11 | . 1 . 2 4 2 1 1 . . Device 3 | . 1 . . 2 . . . . . Storage 2 | . . . 1 1 . . . . . Processor 3 | . . . 1 . . 1 1 . . Hackware 2 | . . . . 1 1 . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 27 | . 2 . 6 6 6 2 . . 5 Energy Gun 12 | . . . 2 6 4 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . . 3 . . 2 . . 2 Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 6 | . . . 1 . 2 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . . . . Corrupted Parts 3 | . . . 2 1 . . . . . System Corruption 10 | . . . 9 1 . . . . . Parts Lost 12 | . . . . 2 4 2 . . 4 Power 3 | . . . . 1 . 1 . . 1 Propulsion 4 | . . . . . 1 1 . . 2 Utility 1 | . . . . . . . . . 1 Weapon 4 | . . . . 1 3 . . . . Highest Loss Streak 4 | . . . . 2 4 2 . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 85 94 85 96 96 100 100 88 Engine 6 | . 14 14 11 7 1 . . . . Core 2 | . . . . . 5 6 7 7 4 Leg 1 | . 21 . . . . . . . . Flight 27 | . 7 28 33 27 29 29 30 30 27 Device 6 | . 2 14 11 7 7 2 . . . Storage 9 | . 11 . 11 15 11 7 7 7 7 Processor 8 | . . . 6 9 7 11 15 15 15 Hackware 6 | . . . . 5 10 15 15 15 9 Protection 2 | . . . . . 6 7 7 7 7 Energy Gun 4 | . 1 . . 11 10 . . . . Ballistic Gun 7 | . 1 . 16 3 . 9 15 15 10 Ballistic Cannon 5 | . 25 28 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 20 | 12 14 10 15 16 20 20 19 19 19 Greatest Support 20 | 20 20 10 15 15 20 20 19 19 19 Greatest Overweight (x) 2 | . 2 . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 8 8 8 8 8 8 8 Average Capacity 7 | . 7 5 7 8 8 8 8 8 8 Most Carried 8 | . 8 5 8 8 8 8 8 8 8 Average Carried 7 | . 7 5 7 7 6 7 8 8 8 Final Capacity 8 | 8 5 5 8 8 8 8 8 8 8 Final Carried 8 | 6 5 5 8 8 7 8 8 8 7 Class Distribution -------------------- 60% | Mutant 25% | Hacker-Sprinter 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1547 | 190 111 101 373 218 163 89 116 . 186 Remotely . | . . . . . . . . . . Salvage Created 1961 | . 108 72 392 491 440 136 85 . 237 Parts 101 | . 3 9 28 27 16 10 . . 8 Haulers Intercepted 4 | . . . 3 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 3 . . 14 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 3 5 7 7 7 8 . . 9 Guns 18 | . . . 7 7 3 . . . 1 Cannons 8 | . 3 5 . . . . . . . AOE 20 | . . . . . 4 8 . . 8 Classes Destroyed 11 | . 1 2 3 3 2 . . . . Worker 1 | . . . . 1 . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 4 | . . . 3 1 . . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 4 | . . . 1 2 1 . . . . Watcher 7 | . . . 3 3 1 . . . . Swarmer 20 | . . 5 3 2 . 4 . . 6 Grunt 18 | . 3 . 4 1 4 4 . . 2 Sentry 5 | . . . . 4 . . . . 1 Hunter 3 | . . . . . 3 . . . . Packrat 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 2 3 7 4 9 8 . . 6 Combat Bots Only 8 | . 2 3 4 2 5 8 . . 6 Max Kills in Single Turn 3 | . 2 1 1 2 3 3 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 3 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 185 | . 6 22 18 36 24 17 . . 62 Missed 80 | . 2 11 6 15 5 9 . . 32 Damage Taken 1648 | . 47 83 162 326 363 203 . . 464 Core 448 | . . 7 37 78 109 111 . . 106 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 23 | . . . . . 11 5 . . 7 Regen/Repaired (Parts) 69 | . . . . 69 . . . . . Core Remaining (%) 92 | 100 . 97 88 83 . . . . . Volleys Fired 170 | . 7 15 45 58 17 9 5 . 14 Largest 2 | . 2 2 2 2 2 1 2 . 2 Hottest 100 | . 70 70 70 100 100 30 61 . 63 Shots Fired 290 | . 14 30 82 86 31 10 10 . 27 Gun 214 | . 2 . 74 86 26 . 10 . 16 Cannon 48 | . 12 30 6 . . . . . . Launcher 28 | . . . 2 . 5 10 . . 11 Special . | . . . . . . . . . . Kinetic 172 | . 13 30 75 28 . . 10 . 16 Thermal . | . . . . . . . . . . Explosive 26 | . . . . . 5 10 . . 11 Electromagnetic 92 | . 1 . 7 58 26 . . . . Robot Hit Streak 11 | . 2 3 6 11 6 2 2 . 6 Robot Miss Streak 7 | . 7 4 3 7 2 3 3 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 154 | . 3 14 47 46 20 3 4 . 17 Core Hits 101 | . 3 7 17 22 17 13 2 . 20 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 10 | . . 2 1 5 2 . . . . Destroy 2 | . . . 1 1 . . . . . Blast 2 | . . 2 . . . . . . . Corrupt 6 | . . . . 4 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4790 | . 79 294 746 930 827 792 71 . 1051 Guns 2116 | . . . 641 846 330 . 71 . 228 Cannons 410 | . 79 294 37 . . . . . . Explosions 2264 | . . . 68 84 497 792 . . 823 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1605 | . 79 294 647 286 . . 71 . 228 Thermal 166 | . . . . 84 82 . . . . Explosive 2030 | . . . . . 415 792 . . 823 Electromagnetic 989 | . . . 99 560 330 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 9 1 1 1 1 1 1 Average Corruption 3 | . . . 8 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . 8 . . 2 1 . 4 Message Errors 5 | . . . 2 . . . 1 . 2 Matter Fused 3 | . . . 3 . . . . . . Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . 2 . . 1 . . . Misfires 1 | . . . . . . 1 . . . Weapon Failures 2 | . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 32 | . . . . . 18 14 . . . Projectiles . | . . . . . . . . . . Explosions 32 | . . . . . 18 14 . . . Melee . | . . . . . . . . . . Knockbacks 5 | . 1 4 . . . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . 1 3 . . . . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 236 | . . . . 42 59 59 . . 76 Shots 8 | . . . . 1 2 2 . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 177 | . 34 94 24 92 109 8 9 . 177 Average Temperature 35 | . 17 41 9 25 49 3 5 . 90 Received Heat Transfer 426 | . 24 . 63 108 63 63 . . 105 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . 6 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . . . . 100 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 947 | . 201 261 590 947 567 . . . . Initial 275 | . . 84 101 248 275 . . . . Average 436 | . 69 152 345 691 443 . . . . Maximum Alert Level 3 | . 1 1 2 3 2 . . . . Low Security (%) 29 | . 99 85 29 . . . . . . Level 1 15 | . . 14 18 11 39 . . . . Level 2 29 | . . . 52 21 60 . . . . Level 3 25 | . . . . 67 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . 3 3 2 . . . . Investigation 6 | . 1 . 2 2 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 1 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . . . 2 4 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 8 6 20 20 10 8 . . 14 Peak Tracking Total 4 | . 2 2 4 3 4 4 . . 4 Tactical Retreats 2 | . . 1 . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 10 | . 2 . . 5 3 . . . . Max in Single Turn 1 | . 1 . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 19 | . 1 . 4 6 1 3 . 4 . Terminals 9 | . 1 . 3 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 4 . 15 24 4 7 . 30 . Successful 63 | . . . 8 15 3 7 . 30 . Failed 20 | . 4 . 6 9 1 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 24 | . 4 . 4 15 1 . . . . Terminals 38 | . 4 . 12 18 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 53 | . . . 5 8 3 7 . 30 . Record 17 | . . . 1 . . 5 . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 10 | . . . 2 4 1 . . 3 . Open Door 2 | . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Disarm Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Operators 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used 2 | . . . 1 1 . . . . . Hacking Detections 12 | . 1 . 4 6 1 . . . . Full Trace Events 7 | . 1 . 3 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 90 | . . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 2 | . 1 . . . . . . . 1 Largest Group 2 | . 1 1 1 1 1 1 1 1 2 Highest-Rated Group 153 | . 55 56 62 70 77 80 80 80 153 Highest-Rated Ally 96 | . 55 56 62 70 77 80 80 80 96 Total Orders . | . . . . . . . . . . Ally Attacks 111 | . 4 . 22 37 1 . . . 47 Total Damage 2334 | . 88 . 575 731 75 . . . 865 Kills 26 | . 3 . 7 10 . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 1932 | . 128 192 348 518 168 191 203 26 158 Spaces Moved 2906 | 1 105 362 435 631 243 331 380 84 334 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 57 | 1 56 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2849 | . 49 362 435 631 243 331 380 84 334 Fastest Speed 28 | 120 37 37 34 34 28 28 28 28 28 Average Speed 34 | 120 84 37 34 35 28 29 28 28 30 Slowest Speed 180 | 120 180 37 34 104 29 103 28 28 105 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . 5 2 7 2 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 2 22 56 35 41 7 51 52 68 59 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 149 | . . . . 7 14 60 1 . 67 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 1 . 1 AOE 147 | . . . . 7 14 60 . . 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 3534 | . 134 384 552 834 306 413 465 85 361 Wait 352 | . . 13 42 120 30 62 79 2 4 Move 2864 | . 104 352 430 616 238 328 379 83 334 Hop 16 | . . 4 2 7 2 1 . . . Pick Up 30 | . 5 . 11 7 5 2 . . . Fast Attach 22 | . 4 . 4 7 1 3 1 . 2 Attach 13 | . 1 . 2 3 6 1 . . . Detach 11 | . 3 . 1 5 . 1 1 . . Swap 20 | . . . 5 2 5 3 . . 5 Drop 36 | . 10 . 10 9 2 3 . . 2 Fire 170 | . 7 15 45 58 17 9 5 . 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 9) 129 | -10/Materials | Entered Mines 264 | -10/Mines | Discovered new exit (range 11) 316 | -10/Mines | Build established: Mutant 321 | -10/Mines | Entered Materials 321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -9/Materials | Discovered new exit (range 8) 638 | -9/Materials | Central database locked down 662 | -9/Materials | Identified exit to Materials 669 | -9/Materials | Entered another Materials area 669 | -8/Materials | Evolved 2 slots: Utility x2 916 | -8/Materials | Repaired Shock Rifle 943 | -8/Materials | Repaired Sensor Array 1010 | -8/Materials | Repaired Lgt. Ion Engine 1147 | -8/Materials | Discovered new exit (range 14) 1176 | -8/Materials | Identified exit to Factory 1187 | -8/Materials | Entered Factory 1187 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1286 | -7/Factory | Identified exit to Storage 1286 | -7/Factory | Identified exit to Lower Caves 1345 | -7/Factory | Lost 4 parts (1n3w) 1355 | -7/Factory | Entered Lower Caves 1417 | -7/Lower Caves | Learned Factory security intel 1430 | -7/Lower Caves | Destroyed 8 combat bots 1441 | -7/Lower Caves | Learned 8 Research zone layouts 1441 | -7/Lower Caves | Learned Armory emergency access door positions 1441 | -7/Lower Caves | Learned Armory security intel 1441 | -7/Lower Caves | Learned Factory terminal intel 1462 | -7/Lower Caves | Learned 8 Factory zone layouts 1472 | -7/Lower Caves | Discovered new exit (range 10) 1479 | -7/Lower Caves | Found Prototype Device 1537 | -7/Lower Caves | Identified exit to Lower Caves 1546 | -7/Lower Caves | Entered another Lower Caves area 1593 | -7/Lower Caves | Build established: Hacker-Sprinter 1663 | -7/Lower Caves | Discovered new exit (range 7) 1664 | -7/Lower Caves | Identified exit to Data Miner 1749 | -7/Lower Caves | Entered Data Miner 1749 | -7/Data Miner | Discovered new exit (range 6) 1755 | -7/Data Miner | Met Data Miner 1761 | -7/Data Miner | Learned location of Section 7 (-2) 1761 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1765 | -7/Data Miner | Received God Mode back door access code from Data Miner 1772 | -7/Data Miner | Identified exit to Proximity Caves 1775 | -7/Data Miner | Entered Proximity Caves 1806 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1845 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 1872 | -6/Proximity Caves | Core integrity fell below 50% 1914 | -6/Proximity Caves | Core integrity fell below 20% 1920 | -6/Proximity Caves | Escorted by Enhanced Grunt 1933 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01820_ Acquired 42 matter. 01821_ Acquired 10 matter. 01849_ Acquired derelict log, extracted data. World map updated: -6/Factory. 01859_ Slug penetrates S-27 Virus. 01859_ S-27 Virus destroyed. 01864_ VTOL Module fries itself beyond repair. 01865_ Acquired Lgt. Nuclear Core. 01869_ Acquired VTOL Module. 01870_ Acquired 20 matter. 01871_ Acquired 18 matter. 01904_ Acquired 29 matter. 01908_ System corrupted: Heat flow error (+184). 01918_ Slug penetrates Wall. 01920_ Enhanced Grunt: "Protecting LRC-V3." 01921_ System corrupted: Gauss Rifle jammed. 01931_ Imp. Flight Unit destroyed. 01932_ Dropped Gauss Rifle. 01933_ VI17E>S5ZLHQ%OWG&Z/TAEZUG6K0J#MOP/L#H# 01933_ Dropped Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????## ######?????????????????? | | ????????????????????### #?????????????????? | | ????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ????????????????##???? #?????????????????? | | ??????????? ### #???# g #?????????????????? | | ??????????? ##?# ##????????????????? | | ??????????# ##g # #????????????????? | | ???????????# # g #?????????????????? | | ???????????# # # #????????????????? | | ????????????? #?## #?????????????????? | | ???????????? ?### !@ ##?????????????????? | | ??####?????# ### ## #?????????????????? | | ??? #???# ## #####?????????????????? | | ???# #??? ##???????????????????? | | ???? #?? m #???????????????????? | | ????# #?# ## ## #???????????????????? | | ????# ## ??###?# ##???????????????????? | | ????# ??# ???????# #######???????????????? | | ????# #?????????????# #???????????????? | | ##?## ##????????????# """ #???????????????? | | ###!% ######???????# """"" #???????????????? | | % #?????### """"" #???????????????? | | % % ##????# # " " #???????????????? | | ### #????# """ """ #???????????????? | | #?# ###### """ """ #???????????????? | | ##?# """ """ #???????????????? | | ####?# #???????????????? | | ##????# ### #???????????????? | | #?????## #?## ## #???????????????? | | ## #?????# #??## #### ##???????????????? | | ?## ? ???### ##??# ##????????????????? | | ??# ?????## #???###?????????????????? | | ??# ####### ?????# ##???????????????????????? | | ???# ##?????####?????###????????????????????????? | | ????###??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 64 Launcher Accuracy 20 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . 2 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 38 | . 7 . 6 10 7 1 . . 7 Parts Lost 16 | . . . 1 1 . . . . 14 Damage Taken 2346 | . . . 260 273 . . . . 1813 Core 409 | . . . 10 12 . . . . 387 Player 2/Cogmind (%) 47 | . . . 21 13 . . . . 78 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 2241 | . 88 . 575 731 75 . . . 772 Player 2/Cogmind (%) 31 | . 52 . 43 44 8 . . . 42 Combat Hostiles Destroyed 22 | . 2 . 6 8 . . . . 6 Player 2/Cogmind (%) 32 | . 40 . 46 53 . . . . 40 Game ------ Seed ThrowingGrenadeWings Manual? 0 Play Time 00:23:33 Cumulative 768.4 hours Start 2024.06.18 @ 07:58:00 End 2024.06.18 @ 08:20:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 868 Rogue 590 Adventurer 124 Explorer 154 Win Type - Total 29 Types 23/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: 4ff28af4-29a9-4176-9bca-85ef25055893