Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.05 @ 10:11:18 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1925) 1925 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4855 Bonus ------- None Cogmind --------- Core Integrity 336/700 Matter 124/300 Energy 280/280 System Corruption 2% Temperature Critical (508) Movement Treading (170) Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Terrain Scanner Terrain Scan Processor Improved Targeting Computer System Shield > --- WEAPON (2) ------- Flak Cannon Mini Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Particle Gun Pulse Rifle Minigun Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Terrain Scanner Terrain Scan Processor Improved Targeting Computer System Shield > --- WEAPON ----------- Flak Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Particle Gun Pulse Rifle Minigun Flak Cannon Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 51 | 7 1 4 12 16 11 Power 4 | 1 . . 2 1 . Engine 4 | 1 . . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 3 2 4 Treads 7 | . . . 1 2 4 Leg 6 | 2 . 2 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 1 . 4 8 2 Device 7 | 1 . . 1 4 1 Storage 4 | 1 1 . 1 1 . Processor 2 | . . . . 1 1 Hackware 1 | . . . . 1 . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 17 | 2 . 2 3 5 5 Energy Gun 6 | 2 . 1 . 1 2 Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 3 | . . . . 2 1 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 20 | . . . 1 15 4 Power 1 | . . . . 1 . Propulsion 6 | . . . 1 4 1 Utility 8 | . . . . 8 . Weapon 5 | . . . . 2 3 Highest Loss Streak 6 | . . . 1 6 2 To Critical Strikes . | . . . . . . Average Backups 10 | 3 9 9 10 12 10 Power 1 | . 1 1 1 . 1 Propulsion 1 | 2 3 1 . 2 2 Utility 2 | . 2 2 2 2 . Weapon 4 | . 1 4 5 6 6 Tool/Special . | . . . . . . Unused Backups 20 | . 3 4 4 1 8 Power 1 | . . . 1 . . Propulsion 11 | . 2 2 . . 7 Utility 3 | . . 2 1 . . Weapon 5 | . 1 . 2 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 99 99 90 84 Engine 9 | . 14 11 9 6 7 Treads 2 | . . . . 4 24 Leg 30 | . 28 43 35 22 . Device 14 | . 14 11 17 17 2 Storage 10 | . 14 11 9 9 15 Processor 1 | . . . . 3 10 Protection 4 | . . . 9 7 . Energy Gun 8 | . 28 11 1 . 8 Energy Cannon 9 | . . 10 15 9 . Peak Build Rating 36 | 8 8 13 22 30 36 Average Rating 16 | 5 8 12 17 26 26 On Entrance 12 | . 8 8 13 22 24 Avg Prop Armor Cover (%) 8 | . . . 8 . . Naked Turns . | . . . . . . Heaviest Build 65 | 13 18 21 40 65 58 Greatest Support 80 | 20 20 40 43 60 80 Greatest Overweight (x) 3 | 3 . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 15 15 Most Carried 15 | 8 10 10 15 15 15 Average Carried 10 | 3 9 9 10 12 10 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 8 10 10 15 8 13 Class Distribution -------------------- 54% | Mutant 38% | Scavenger-Mutant 6% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 946 | 270 10 50 184 140 292 Remotely . | . . . . . . Salvage Created 2120 | 56 73 429 529 367 666 Parts 125 | 8 5 39 31 18 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | 1 . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 46 | . 1 13 11 8 13 Guns 7 | . 1 3 1 . 2 Cannons 29 | . . 10 7 7 5 AOE 7 | . . . . 1 6 Classes Destroyed 9 | 1 2 3 . 2 1 Worker 5 | . . 2 . . 3 Tunneler 3 | 3 . . . . . Recycler 3 | . . . . 1 2 Operator 1 | . . . . 1 . Watcher 8 | . 2 3 2 1 . Swarmer 16 | . . 9 4 3 . Grunt 20 | . 1 1 4 3 11 Duelist 1 | . . . . . 1 Sentry 9 | . . 3 3 2 1 Best Kill Streak 8 | 1 1 4 3 4 8 Combat Bots Only 5 | . 1 3 3 3 5 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 515 | . . 48 50 175 242 Missed 174 | . . 18 13 65 78 Hits 341 | . . 30 37 110 164 Projectile 341 | . . 30 37 110 164 Critical Strikes 7 | . . 1 3 1 2 Damage Taken 4212 | . . 284 511 1492 1925 Core 502 | . . 79 59 90 274 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 330 | . . 47 140 . 143 Core Remaining (%) 92 | 100 100 80 89 . . Volleys Fired 175 | 8 4 32 40 43 48 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 100 100 124 124 116 126 Shots Fired 303 | 15 8 63 59 70 88 Gun 120 | 15 8 31 8 7 51 Cannon 165 | . . 32 51 56 26 Launcher 11 | . . . . . 11 Special 7 | . . . . 7 . Kinetic 55 | . . . 6 23 26 Thermal 158 | 15 8 63 15 36 21 Explosive 11 | . . . . . 11 Electromagnetic 79 | . . . 38 11 30 Robot Hit Streak 17 | 4 7 5 17 6 11 Robot Miss Streak 8 | 2 . 8 1 5 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 194 | 8 6 32 44 39 65 Core Hits 141 | 4 4 20 16 31 66 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4766 | 101 74 672 1034 1115 1770 Guns 1034 | 101 74 203 52 28 576 Cannons 2665 | . . 469 925 731 540 Explosions 1067 | . . . 57 356 654 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 885 | . . . 17 328 540 Thermal 1968 | 101 74 672 217 537 367 Explosive 596 | . . . . . 596 Electromagnetic 1317 | . . . 800 250 267 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 4 4 Message Errors 1 | . . . . . 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 61 | . . . 8 53 . Projectiles 8 | . . . 8 . . Explosions 53 | . . . . 53 . Melee . | . . . . . . Knockbacks 30 | . . . . 11 19 Impact . | . . . . . . Kinetic 30 | . . . . 11 19 Secondary . | . . . . . . Self-Inflicted Damage 215 | . . . . 183 32 Shots 5 | . . . . 4 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 524 | 117 39 378 126 87 524 Average Temperature 93 | 41 21 102 30 22 156 Received Heat Transfer 1518 | . . 51 252 330 885 Effects 10 | . . . . . 10 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 5 | . . . . . 5 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Fried 3 | . . . 2 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 3717 | 296 222 1443 346 644 766 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 1 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 75 Level 1 1 | . . . . . 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 247 | 5 28 198 78 180 247 Initial 60 | . . . 42 6 60 Average 40 | 1 1 84 15 64 117 Influence Increases 1727 | 15 77 400 357 470 408 Destroy 0b10 Robot/C 920 | . 20 260 220 160 260 Destroy 0b10 Robot/NC 100 | 15 10 25 10 15 25 Destroy Leader 216 | . 4 76 54 42 40 Successful Hack 127 | . 43 23 21 14 26 Disable Machine 150 | . . 15 . 135 . Destroy Structure 94 | . . 1 7 44 42 Lose Combat Pursuer 120 | . . . 45 60 15 Influence Decreases 1489 | 15 77 300 442 352 303 Entered New Map 140 | . . . 58 9 73 Time Decay 1189 | 15 77 300 374 233 190 Lost Part 160 | . . . 10 110 40 Squads Dispatched 11 | . . 1 4 1 5 Investigation 1 | . . . . . 1 Extermination 2 | . . . . 1 1 Reinforcement 5 | . . 1 1 . 3 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 5 20 23 16 21 Peak Tracking Total 8 | . 2 5 4 4 8 Tactical Retreats 4 | . . . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 10 | . . 1 . 9 . Max in Single Turn 6 | . . 1 . 6 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 22 | . 6 7 4 3 2 Terminals 17 | . 6 5 3 3 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 74 | . 16 25 17 10 6 Successful 44 | . 7 17 15 3 2 Failed 30 | . 9 8 2 7 4 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 33 | . 14 9 5 5 . Terminals 51 | . 16 17 8 10 . Fabricators . | . . . . . . Repair Stations 13 | . . 2 9 . 2 Recycling Units 4 | . . . . . 4 Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 4 3 2 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . 2 8 . 2 Scan Component 6 | . . 1 4 . 1 Repair 6 | . . 1 4 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Retrieve Study 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 7 6 4 1 . Terminals 18 | . 7 6 4 1 . Botnet 5 | . 2 1 1 1 . Skim 13 | . 5 5 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 19 | . 6 7 1 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 5 . . . Parts Repaired 6 | . . 1 4 . 1 Time 155 | . . 26 110 . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 4296 | 65 938 935 1904 328 126 Terrain 126 | . . . . . 126 Seismic 4170 | 65 938 935 1904 328 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5095 | 143 938 935 1930 764 385 Spaces Moved 1806 | 77 375 347 619 271 117 Core 14 | 14 . . . . . Treads 173 | . . . . 56 117 Legs 1619 | 63 375 347 619 215 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 108 163 Average Speed 124 | 132 120 112 106 168 164 Slowest Speed 252 | 200 120 120 108 252 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 67 34 44 7 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 111 | . . . 6 44 61 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 109 | . . . 6 44 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 4334 | 99 858 831 1830 495 221 Wait 2213 | . 468 434 1127 156 28 Move 1801 | 76 374 346 618 270 117 Hop . | . . . . . . Pick Up 58 | 8 6 8 16 7 13 Fast Attach 18 | 7 . 1 7 2 1 Attach 23 | . . 2 2 12 7 Detach 1 | . . . . . 1 Swap 17 | . 1 2 7 3 4 Drop 28 | . 5 6 13 2 2 Fire 175 | 8 4 32 40 43 48 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 3) 648 | -10/Materials | Discovered new exit (range 6) 730 | -10/Materials | Discovered new exit (range 13) 862 | -10/Materials | Learned Storage stockpile data 909 | -10/Materials | Identified exit to Subcaves 945 | -10/Materials | Learned 4 Subcaves zone layouts 983 | -10/Materials | Learned Storage security intel 987 | -10/Materials | Learned Storage terminal intel 999 | -10/Materials | Learned location of 2 exits from Subcaves 1022 | -10/Materials | Learned 4 Recycling zone layouts 1053 | -10/Materials | Learned location of Storage (-7) 1082 | -10/Materials | Entered another Materials area 1082 | -9/Materials | Evolved 2 slots: Propulsion x2 1625 | -9/Materials | Repaired Aluminum Leg+ 1714 | -9/Materials | Discovered new exit (range 9) 1847 | -9/Materials | Learned Storage stockpile data 1885 | -9/Materials | Loaded intel: 15 trap records 1937 | -9/Materials | Learned location of Zion (-6) 1947 | -9/Materials | Learned Materials trap positions 1957 | -9/Materials | Learned 2 Storage zone layouts 1978 | -9/Materials | Learned 4 Recycling zone layouts 2007 | -9/Materials | Learned location of 1 exit from Storage 2017 | -9/Materials | Entered another Materials area 2017 | -8/Materials | Evolved 2 slots: Utility x2 2018 | -8/Materials | Loaded intel: 26 trap records 2326 | -8/Materials | Build established: Scavenger-Mutant 2470 | -8/Materials | Repaired Seismic Detector 2498 | -8/Materials | Repaired Aluminum Leg+ 2531 | -8/Materials | Repaired Lgt. EM Pulse Cannon+ 2559 | -8/Materials | Repaired Aluminum Leg+ 3026 | -8/Materials | Garrison activated, responded to threat 3797 | -8/Materials | Discovered new exit (range 16) 3947 | -8/Materials | Entered Factory 3947 | -7/Factory | Evolved 2 slots: Utility x2 3948 | -7/Factory | Identified exit to Storage 4306 | -7/Factory | Lost 3 parts (3u) 4438 | -7/Factory | Lost 4 parts (1n2u1w) 4594 | -7/Factory | Lost 6 parts (1p3n2u) 4680 | -7/Factory | Build established: Mutant 4711 | -7/Factory | Entered Storage 4712 | -7/Storage | Identified exit to Recycling 4713 | -7/Storage | Identified exit to Factory 4717 | -7/Storage | Loaded intel: 16 terminal locations 4806 | -7/Storage | Repaired Flak Cannon 5091 | -7/Storage | Core integrity fell below 50% 5096 | -7/Storage | Self-destructed Last Messages --------------- 05086_ K-01 Serf collects debris. 05087_ Power failure, Hvy. Ion Engine shutdown. 05087_ G-47 Trooper destroyed. 05087_ U-05 Engineer builds a Wall. 05088_ K-01 Serf collects debris. 05090_ Overheating: System interference. 05090_ Imp. Targeting Computer temporarily disabled. 05090_ Flak Cannon temporarily disabled. 05090_ K-01 Serf collects debris. 05091_ Overheating: Core damaged (-112). 05091_ R-06 Scavenger collects Prototype Flight Unit. 05091_ K-01 Serf collects debris. 05091_ U-05 Engineer lays Concrete. 05092_ K-01 Serf collects debris. 05092_ U-05 Engineer builds a Wall. 05094_ Critical hit (Burn: +37). 05094_ K-01 Serf collects debris. 05094_ U-05 Engineer builds a Door. 05095_ ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 4R. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????#??????##??????????????????????????????? | | ?????????????#?#????????????????????????????????? | | ????????##??????#????#??????????????????????????? | | ?#####???????#??#???????#?#??#??????????????????? | | ?# #??##?#??###???##????????#?????????????????? | | ?# #??#???#?##?###?#??#????#??????????????????? | | ?# ####?##?#????#?#??###??????????????????????? | | ?# """#??#?#?#############??#???#?????????????? | | ?# Y"#?######## ##?###??##???????????????? | | ## """##### # # ####??##?????????????????? | | ?# ##### # ## ##? ??????????????????? | | ?# #??????? ?"????????????? | | ## = #? ??????????????????? | | ## k a uY !%!@# ?????????????????? | | ?# #####+ # ######%= ; ? ??#????"??????????? | | ?# # =% # #;k* # ? #???????????????? | | ## # * r#gkm# #? ? ???????????? | | ?# # " " """ #[ = #kg[# #???????????????? | | ## # """ """ # = = =!=# * !#???????????????? | | ?# # """ """ # +== + #???????????????? | | ?# # """ """ # #u # =g ????????? | | ?# # """ """ # [ # #? ### ????????? | | ?# + # # #?? ! ###?????????????? | | ?# ########### # #?######???????????????? | | ###+######?###?########+###???? ???? ??????????? | | # ##???#?#### ?? ??????????????????? | | # #?##??#?#?? """"" ?# ???? #????????????? | | # #####??##?# " ?" ?????????????????????? | | # """" """###??#?? """"? ???? ?????????""?????? | | # """" """#######? ?"??"?????? ???????""?????? | | # """" R"##???##?? ??? "???? ?????????"T?????? | | # """" """#?##?#?#? ""?"???????????????""?????? | | # ######?#?#? ????? ??????????????""?????? | | # #????#?????????????????????????????????? | | ##########??????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 47% | -9/Materials Seismic Detector | 15% | -8/Materials Aluminum Leg | 46% | -8/Materials Lgt. EM Pulse Cannon | 35% | -8/Materials Aluminum Leg | 66% | -8/Materials Flak Cannon | 4% | -7/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerInterceptPit Manual? 0 Play Time 01:04:55 Cumulative 100.5 hours Start 2026.05.05 @ 08:06:47 End 2026.05.05 @ 10:11:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a15ea235-c44e-4488-bd96-d4aaeafabafd