Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 04:03:30 Player: Savant Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (426) 2130 Value Destroyed (21864) 21864 Prototype IDs (376) 7520 Alien Tech Used (14) 2800 Bonus (55804) 55804 TOTAL SCORE: 101018 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2183 Follower Combat Kills 1131 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1774 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -684 Cogmind --------- Core Integrity 222/1600 Matter 260/300 Energy 485/1090 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Graphene Brace > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (5) ---- Advanced ECM Suite Experimental Reaction Control System Advanced Force Field Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Improved Force Field > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Graphene Brace Transdimensional Reconstructor Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun [Rating: 249] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Neutrino Core Reactor Vortex Chain Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Powered Armor Artifact Microwarp Drive Weapon Enhanced Nova Cannon Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 9 | . . . 1 . 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . . 1 . . Weapon 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 356 | 9 11 6 17 1 11 23 11 1 11 57 3 5 3 1 20 4 2 17 6 13 2 1 4 4 15 15 16 26 21 5 13 2 Power 40 | 1 2 2 . . 1 5 2 . . 8 1 1 . . 3 . . 1 . . . . . . 1 2 3 3 3 . 1 . Engine 16 | 1 1 1 . . 1 3 1 . . 6 1 1 . . . . . . . . . . . . . . . . . . . . Core 13 | . 1 1 . . . 2 1 . . 2 . . . . 3 . . . . . . . . . 1 . 1 1 . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 2 3 . 1 . Propulsion 93 | 2 3 1 5 1 4 6 7 . 2 20 1 . . . 8 . . 5 5 3 . . 1 2 2 4 3 4 4 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 93 | 2 3 1 5 1 4 6 7 . 2 20 1 . . . 8 . . 5 5 3 . . 1 2 2 4 3 4 4 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 145 | 3 1 1 5 . 4 4 2 1 7 18 1 2 2 1 6 2 1 8 . 8 2 1 3 2 8 3 8 13 12 4 10 2 Device 87 | 2 . 1 3 . 1 2 1 . 4 10 1 2 1 . 5 1 1 5 . 5 2 1 1 2 3 1 3 9 7 4 8 1 Storage 12 | 1 1 . . . 2 . . . 1 1 . . . . . . . . . . . . 1 . . 2 2 . 1 . . . Processor 14 | . . . . . . . . . . 1 . . . . . 1 . 2 . 1 . . . . 3 . 1 . 2 . 2 1 Hackware 9 | . . . . . . 1 . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . . . . Protection 20 | . . . 2 . 1 1 1 . 2 5 . . 1 1 . . . 1 . . . . 1 . 1 . . 3 . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Weapon 78 | 3 5 2 7 . 2 8 . . 2 11 . 2 1 . 3 2 1 3 1 2 . . . . 4 6 2 6 2 1 2 . Energy Gun 28 | 1 . . 2 . . 4 . . 1 7 . . 1 . 1 . . 1 1 . . . . . 1 4 . . 2 1 1 . Energy Cannon 19 | . 2 . 1 . . 3 . . 1 2 . 1 . . 1 2 . 1 . 1 . . . . 1 . 1 1 . . 1 . Ballistic Gun 6 | 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . 2 2 1 3 . . . . Launcher 5 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 1 . . 5 . . . 1 1 . 1 . 2 . . 9 1 1 . . 4 . 1 3 . 11 4 . 1 . Corrupted Parts 6 | . . . . . . 1 . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . System Corruption 31 | . . . . . . 3 . 4 . 4 . . . . . . . . 20 . . . . . . . . . . . . . Parts Lost 61 | . 1 2 . . . 12 . . 1 25 . . . . 1 . 1 3 1 2 . . . 1 3 2 2 2 2 . . . Power 6 | . 1 . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Propulsion 20 | . . . . . . 6 . . . 10 . . . . . . . 1 . . . . . . 1 . 1 . 1 . . . Utility 21 | . . 1 . . . 3 . . 1 6 . . . . 1 . 1 1 1 1 . . . . 1 1 . 2 1 . . . Weapon 14 | . . 1 . . . 1 . . . 6 . . . . . . . 1 . 1 . . . 1 1 1 1 . . . . . Highest Loss Streak 8 | . 1 1 . . . 5 . . 1 8 . . . . 1 . 1 2 1 1 . . . 1 2 1 1 1 1 . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Backups 14 | 4 9 9 8 9 11 13 14 14 12 12 11 11 14 14 16 16 16 16 18 18 19 19 19 19 19 19 18 18 15 7 3 4 Power . | . . . . . . . . . . . . . . . . 1 1 1 2 2 2 2 2 2 1 . . . . . . . Propulsion 1 | 2 4 3 1 1 . . . 1 . 1 1 1 1 1 . 1 1 . 2 2 3 3 2 2 1 1 . . . . . . Utility 7 | . 1 2 3 5 7 7 8 8 8 6 7 7 9 9 11 11 10 9 9 10 10 10 9 11 11 10 10 9 7 4 . 2 Weapon 3 | . 3 3 3 2 3 5 5 5 3 2 2 2 3 3 4 2 2 3 3 2 3 3 3 2 3 4 4 4 5 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 10 3 5 . 3 2 . . 3 . 2 . . . 2 . . . 1 . . . . . 2 7 3 2 4 . 1 . Power 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 12 | . 8 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Utility 19 | . . 1 1 . 1 1 . . 1 . 1 . . . 2 . . . . . . . . . 2 4 1 1 2 . 1 . Weapon 15 | . 1 1 4 . 1 1 . . 1 . . . . . . . . . . . . . . . . 2 2 1 1 . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Average Slot Usage (%) 92 | . 99 99 99 100 96 98 98 94 95 92 99 100 91 100 82 82 83 80 87 93 95 95 76 94 95 99 98 89 77 80 80 75 Engine 2 | . 7 12 . . 5 4 1 . . 2 11 12 12 12 6 . . . . . . . . . . . . . . . . . Core 3 | . 5 1 11 11 3 4 7 9 9 2 . . . . 4 11 11 3 . . . . . . 1 4 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 3 3 9 11 8 9 9 9 Leg 29 | . 28 28 33 33 35 34 34 36 35 31 31 31 31 31 33 33 33 32 33 30 30 30 30 29 30 31 27 20 21 9 9 9 Device 13 | . 14 13 15 11 12 17 9 9 5 12 11 12 12 12 7 10 11 13 15 20 20 20 20 20 15 17 12 9 11 17 25 24 Storage 6 | . 14 14 11 11 9 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 9 . . Processor 6 | . . . . . . . . . . 5 6 6 6 6 5 5 5 9 11 10 10 10 10 10 11 13 12 11 8 9 10 11 Hackware 4 | . . . . . . . 9 9 8 5 6 6 6 6 8 5 4 . . 4 5 5 5 5 7 4 11 12 6 . . . Protection 3 | . . . 6 11 12 9 9 9 12 6 6 6 6 6 5 5 5 4 . . . . . . . . . . 2 . . . Energy Gun 5 | . 2 . 6 22 17 10 8 4 3 8 . . . 5 4 4 4 3 . . . . . . . 4 7 . 2 26 26 16 Energy Cannon 6 | . 12 13 4 . . 7 9 3 4 2 6 6 4 12 . . . 2 10 13 15 15 1 14 12 7 4 7 4 . . 5 Ballistic Cannon 2 | . . . . . . . . . . 1 6 6 . . . . . . 4 4 5 5 . 5 4 4 4 7 5 . . . Peak Build Rating 249 | 9 11 15 22 23 30 33 34 35 46 78 81 86 85 84 107 109 109 134 143 162 161 162 161 161 181 194 212 233 244 245 249 248 Average Rating 115 | 6 8 10 20 22 28 30 30 32 36 64 80 80 77 83 98 108 107 118 138 156 160 160 129 158 175 181 204 220 218 237 240 244 On Entrance 106 | . 7 8 15 21 23 30 28 34 31 42 75 79 81 81 84 107 107 109 126 142 158 158 161 158 161 161 187 212 226 222 238 241 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 13 22 22 26 26 46 42 39 38 55 76 82 84 106 107 99 96 94 151 144 143 130 132 131 131 134 115 132 159 158 51 62 56 Greatest Support 205 | 20 20 20 30 33 55 57 45 45 55 84 85 85 85 85 115 115 115 127 146 150 145 145 145 140 171 182 205 205 205 60 60 60 Greatest Overweight (x) 1 | . 1 1 . . . 1 1 . 1 1 . . 1 1 . . . 1 . . . . . 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 20 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 5 Average Capacity 16 | 7 9 10 10 10 13 15 15 15 15 16 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 10 5 5 Most Carried 20 | 7 10 10 10 10 15 15 15 15 15 20 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 9 8 5 Average Carried 16 | 4 9 9 9 10 12 14 14 15 14 15 14 14 18 20 19 19 19 19 19 19 20 20 19 19 19 19 19 19 18 8 4 4 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 5 5 Final Carried 20 | 7 10 10 10 10 15 15 15 15 15 15 15 15 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 10 8 5 5 Class Distribution -------------------- 18% | Mutant 16% | Scavenger-Mutant 15% | Skirmisher 8% | Hacker-Skirmisher 6% | Alien-Sigix 6% | Hacker-Gunner 4% | Derelict-Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Tank 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Hacker-Tank | -5/Factory Tank | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Hacker-Skirmisher | -3/Research Skirmisher | -3/Testing Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -2/Quarantine Hacker-Gunner | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13429 | 287 285 251 349 10 171 435 225 39 170 1137 222 195 76 150 543 141 217 534 401 706 83 268 . 315 900 1283 832 1445 1447 29 283 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22808 | 42 606 138 487 . 947 1884 375 . 70 2129 . 176 . 408 1557 110 555 633 298 1431 . 418 . 315 1968 1320 1042 1145 1906 215 2386 247 Parts 985 | 8 30 15 24 . 57 99 15 . 5 72 . 3 . 5 43 2 17 30 16 64 . 14 . 16 97 70 44 53 87 9 87 3 Haulers Intercepted 16 | . 1 . 3 . 3 2 . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . Recyclers Shooed 7 | . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . . . 2 . . . 2 17 . 7 . . 5 . 11 . . . . . . . . Prevented 29 | . . . . . . . . . . . . 1 . 5 . . . . 10 . . 8 . 5 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 323 | . 12 12 7 . 12 28 8 . 1 31 . 3 . 6 21 1 12 11 5 16 . 6 . 7 20 22 11 20 27 2 21 1 Melee 9 | . . . 1 . . . . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . Guns 101 | . 2 1 3 . 7 13 4 . . 10 . . . . 20 . 12 . . . . . . . . 1 3 . 2 2 21 . Cannons 159 | . 7 1 3 . . 15 4 . 1 7 . 1 . . . . . 10 3 14 . 2 . 6 19 19 7 14 25 . . 1 AOE 26 | . 3 9 . . 5 . . . . . . . . 2 . . . . . . . 2 . . 1 . . 4 . . . . Classes Destroyed 26 | 1 7 . 1 . 2 1 1 . 1 4 . 1 . . . 1 . 3 . . . 1 . . . . . 1 . . 1 . Worker 16 | . 2 . 1 . 1 . . . . 1 . . . . 1 . . . . 4 . . . . 3 2 . . . . 1 . Builder 26 | . . . . . 4 2 . . . 6 . . . . . . . . . 1 . . . . 5 3 2 . 3 . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 . 3 . 3 2 . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . Recycler 12 | . 1 . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . 2 . 1 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Watcher 23 | . 1 . 1 . 3 2 . . . 1 . . . . 1 . . . . 4 . . . . 2 2 1 1 2 1 1 . Swarmer 58 | . 3 9 2 . 3 . . . . . . . . . 9 . 4 . . 2 . . . 5 3 6 . 4 4 . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 90 | . 9 3 2 . 4 15 3 . . 13 . 2 . 4 . . 5 1 . 1 . 2 . . 3 3 3 3 9 2 3 . Brawler 5 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . . . . . Duelist 4 | . . . . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Sentry 38 | . . . 3 . 4 12 3 . . 5 . . . . 2 1 . . . 3 . 1 . . . . 1 . 2 . 1 . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 31 | . . . . . . . 1 . . 2 . . . 2 1 . . 2 2 1 . 2 . . 3 5 2 2 2 . 4 . Programmer 75 | . . . . . . . . . . 6 . 1 . . 9 . 3 1 3 8 . 1 . 2 11 7 4 10 6 . 3 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Executioner 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scrapper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Bouncer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 3 3 . 8 6 2 . 1 5 . 1 . 6 5 1 5 6 2 5 . 3 . 3 7 7 5 4 5 2 6 1 Combat Bots Only 6 | . 3 3 2 . 4 3 2 . 1 5 . 1 . 6 4 1 5 6 2 3 . 3 . 3 5 4 5 4 4 2 6 1 Max Kills in Single Turn 3 | 1 3 2 1 . 2 2 1 . 1 1 . 1 . 2 1 1 2 1 1 1 . 2 . 1 2 2 2 2 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . 1 . . . . . . . . 2 . . . . . . . 2 . . 1 . . 2 . . . . Melee 1 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2563 | . 46 26 36 . 41 146 24 . 58 457 . 14 . 22 84 8 61 102 59 88 . 40 . 23 130 141 65 70 211 16 467 128 Missed 960 | . 12 9 13 . 18 44 11 . 21 162 . 5 . 11 22 2 15 28 25 38 . 14 . 8 36 61 16 16 78 11 211 73 Intercepted 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Hits 1603 | . 34 17 23 . 23 102 13 . 37 295 . 9 . 11 62 6 46 74 34 50 . 26 . 15 94 80 49 54 133 5 256 55 Melee 22 | . . . . . . 2 . . 6 4 . . . . . . . 1 . 2 . . . . . . . . . . . 7 Projectile 1581 | . 34 17 23 . 23 100 13 . 31 291 . 9 . 11 62 6 46 73 34 48 . 26 . 15 94 80 49 54 133 5 256 48 AOE 19 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 18 . Critical Strikes 71 | . . . 1 . . 2 . . 1 11 . 1 . . 3 . 1 7 . 4 . . . . 8 . 2 7 4 . 16 3 Actively Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . 10 3 Part Disruptions 12 | . . . . . . . . . . 9 . . . . 1 . . 1 1 . . . . . . . . . . . . . Damage Taken 26755 | . 440 268 262 . 376 1620 198 . 516 4282 . 152 . 187 1158 106 721 1763 643 859 . 236 . 339 1789 1679 1166 1416 3170 156 2723 530 Core 3923 | . 120 15 54 . 10 152 43 . 87 486 . . . 20 149 . 128 328 16 68 . 18 . . 159 98 115 223 527 115 807 185 Absorbed by Shields 3662 | . . . . . . . . . . . . 8 . 70 41 37 149 19 . 189 . 72 . . 241 . . . . . 2426 410 Redirected to Core 195 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195 . . . . Redirected to Shielding 62 | . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 6725 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 239 64 5298 964 Regen/Repaired (Parts) 1545 | . . . . . 58 68 . . 179 . . . 437 . . . . 59 . 284 . . . . 257 203 . . . . . . Core Remaining (%) 57 | 100 . 46 . 86 . . . . 46 . . . . 40 . . . . 37 . . . . 92 . 80 . . 36 . . 13 Volleys Fired 1258 | 16 51 19 26 3 33 102 21 . 7 128 . 44 . 27 44 6 29 29 22 57 2 14 . 24 100 83 58 58 111 15 117 12 Largest 4 | 2 2 2 2 2 2 2 2 . 1 3 . 2 . 2 1 1 1 3 3 4 1 4 . 3 3 4 4 4 4 3 3 3 Hottest 400 | 40 120 85 93 90 90 129 129 . 75 255 . 134 . 111 250 250 250 316 316 376 120 350 . 295 295 338 315 356 356 300 400 300 Shots Fired 2366 | 32 98 30 53 7 65 184 41 . 7 226 2 43 . 28 43 6 29 65 33 114 2 27 . 44 170 175 128 131 233 25 307 18 Gun 1029 | 32 51 11 38 7 64 113 21 . . 157 . . . . 43 3 19 1 . . . . . . . 50 42 . 37 25 305 10 Cannon 1312 | . 43 10 15 . . 70 20 . 6 69 2 43 . 24 . 3 10 63 33 114 2 27 . 44 170 125 86 129 194 . 2 8 Launcher 20 | . 2 9 . . 1 1 . . 1 . . . . 4 . . . . . . . . . . . . . 2 . . . . Special 5 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Kinetic 396 | 32 47 11 29 . . . . . . 19 2 1 . . . . . 14 4 21 . 3 . 5 22 41 19 55 71 . . . Thermal 1198 | . 45 10 15 . . 137 41 . . 182 . 42 . 18 43 6 29 48 17 54 2 6 . 21 90 91 94 74 123 . 2 8 Explosive 15 | . 2 9 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Electromagnetic 377 | . 4 . 9 7 64 46 . . 7 25 . . . 10 . . . 2 12 39 . 18 . 18 58 43 15 . . . . . Slashing 372 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 25 305 10 Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Robot Hit Streak 27 | 6 9 4 5 4 6 27 10 . 3 15 2 4 . 11 12 10 7 17 3 13 . 6 . 5 13 7 16 10 10 3 23 7 Robot Miss Streak 15 | 3 3 2 3 3 4 2 2 . 1 11 2 4 . . 12 8 15 3 3 2 . 3 . 2 4 3 2 5 4 4 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Secondary Targets 11 | . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 6 . Max Gunslinging Chain 1 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 1419 | 21 63 13 40 5 55 142 29 . 4 206 1 14 . 7 42 3 18 42 12 62 . 13 . 21 78 78 60 57 103 6 211 13 Core Hits 712 | 7 26 10 16 4 48 73 14 . 2 82 . 4 . 7 59 3 29 20 5 29 . 9 . 8 41 37 28 25 44 4 76 2 Critical Kills 6 | 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 68 | 1 . 1 1 . . 3 2 . . 28 . . . 1 . . . 1 1 4 . . . . 2 5 2 4 6 1 1 4 Burn 26 | . . . . . . 3 2 . . 20 . . . . . . . . . . . . . . . . 1 . . . . . Meltdown 5 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . . . . Destroy 5 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Blast 18 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 5 . 3 6 . . . Corrupt 4 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . 1 . . . . . . . Smash 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 1 . Melee Attacks 120 | . . . 9 . 1 7 5 . 1 80 5 8 . . 2 . . . . . . . . . . . . 2 . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact 25 | . . . 3 . . . . . . 7 5 8 . . 2 . . . . . . . . . . . . . . . . . Slashing 93 | . . . 6 . 1 7 5 . 1 73 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . 2 . . 1 . . . 10 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68450 | 163 1163 780 985 70 1730 2988 556 . 123 6055 15 499 . 699 3549 316 1494 2267 667 3232 . 800 . 861 4288 3704 2206 3740 6135 498 16295 2572 Guns 30439 | 163 314 84 397 70 916 1664 269 . . 2183 . . . . 3501 305 1470 170 . . . . . . . 573 842 . 986 365 15895 272 Cannons 30896 | . 560 139 197 . . 988 286 . 94 1773 15 401 . 198 . . . 2097 667 2979 . 576 . 861 3811 3123 1323 2959 5149 . 400 2300 Explosions 3860 | . 289 557 72 . 814 227 . . 24 146 . . . 501 . . . . . . . 224 . . 260 . . 746 . . . . Melee 2511 | . . . 319 . . 109 . . . 1951 . 98 . . . . . . . . . . . . . . . 34 . . . . Ramming 744 | . . . . . . . 1 . 5 2 . . . . 48 11 24 . . 253 . . . . 217 8 41 1 . 133 . . Kinetic 9733 | 163 256 84 269 . . . . . . 460 15 16 . . . . . 601 233 612 . 74 . 93 648 1454 300 1594 2861 . . . Thermal 27608 | . 560 139 269 . 570 2190 555 . . 3054 . 385 . . 3501 305 1470 1609 210 1104 . 317 . 372 1676 1434 1501 1399 2288 . 400 2300 Explosive 1861 | . 289 557 . . 244 25 . . . . . . . . . . . . . . . . . . . . . 746 . . . . Electromagnetic 8509 | . 58 . 128 70 916 664 . . 118 588 . . . 699 . . . 57 224 1263 . 409 . 396 1747 808 364 . . . . . Impact 517 | . . . 207 . . . . . . 212 . 98 . . . . . . . . . . . . . . . . . . . . Slashing 19291 | . . . 112 . . 109 . . . 1739 . . . . . . . . . . . . . . . . . . 799 365 15895 272 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 . . . Highest Corruption 57 | . . . 2 2 . 3 3 7 . 19 19 19 19 . 3 3 7 29 50 9 9 9 9 9 12 23 3 7 57 2 8 . Average Corruption 8 | . . . 1 2 . 3 3 5 . 9 19 19 19 . 2 3 4 23 29 4 9 9 9 7 5 15 2 3 6 2 6 . Corruption Purged 14 | . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 657 | . . . 5 7 . 29 22 4 . 57 28 54 3 . 21 13 17 12 42 14 19 26 6 27 37 72 2 34 56 . 50 . Message Errors 146 | . . . 1 1 . 6 2 . . 9 7 15 . . 5 3 4 3 5 2 5 5 4 5 7 23 . 13 14 . 7 . Matter Fused 146 | . . . 1 . . 9 6 . . 11 5 13 1 . 5 5 3 2 10 4 10 6 1 5 9 11 . 4 10 . 15 . Heat Flow Errors 84 | . . . . 1 . 6 4 2 . 10 4 8 . . 4 1 . 1 3 2 . 5 . 5 5 7 1 3 7 . 5 . Energy Discharges 72 | . . . . 1 . 2 5 1 . 5 5 8 1 . 2 2 2 1 5 1 1 4 . 4 3 6 . 2 7 . 4 . Parts Rejected 10 | . . . 1 . . . . . . 1 . . . . . . . . 1 . . 1 . . 1 3 . . . . 2 . Parts Fused 6 | . . . . . . . . . . . . 1 . . 1 . 1 . 2 . . . . . 1 . . . . . . . Data Loss (minor) 81 | . . . . 1 . 3 3 . . 10 4 5 . . 1 2 3 1 4 4 1 3 1 3 6 9 1 6 4 . 6 . Data Loss (major) 31 | . . . 1 1 . 1 1 1 . 2 1 2 . . 2 . 1 1 2 . 2 1 . 3 2 3 . 1 2 . 1 . Misfires 16 | . . . 1 1 . . . . . 1 2 . . . . . 1 . 3 . . . . . 1 1 . 2 . . 3 . Alerts 17 | . . . . 1 . 2 . . . 2 . . 1 . . . 1 . 4 . . 1 . 1 . 2 . . 2 . . . Misdirections 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 9 . . . Weapon Failures 36 | . . . . . . . 1 . . 6 . 2 . . 1 . 1 1 3 1 . . . 1 2 6 . 3 1 . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2669 | . 1 52 151 . 53 2 8 . 12 336 1 114 . 1 . 6 . 1 18 145 . 15 . 54 170 364 71 328 516 30 . 220 Projectiles 1784 | . . . . . . 2 8 . 12 17 1 110 . 1 . . . 1 18 96 . 15 . 54 119 364 60 170 516 . . 220 Explosions 264 | . 1 52 . . 53 . . . . . . . . . . . . . . . . . . . . . . 158 . . . . Melee 621 | . . . 151 . . . . . . 319 . 4 . . . 6 . . . 49 . . . . 51 . 11 . . 30 . . Knockbacks 57 | . . . . . . . . . . 8 . . . . . . 1 5 2 6 . . . 1 5 7 2 10 9 1 . . Impact 5 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 . . . . 1 . . Kinetic 44 | . . . . . . . . . . 5 . . . . . . . 3 2 5 . . . 1 3 6 2 10 7 . . . Secondary 8 | . . . . . . . . . . 2 . . . . . . . 2 . 1 . . . . . 1 . . 2 . . . Self-Inflicted Damage 558 | . 41 104 . . 26 . . . . 20 . . . 56 . . . . . . . . . . 52 . . 259 . . . . Shots 15 | . 1 4 . . 1 . . . . 1 . . . 4 . . . . . . . . . . 1 . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 37 | . . . . . . 1 1 . 1 2 . . . . 5 1 2 . . 10 . . . . 7 2 1 1 . 3 . . Kicked 37 | . . . . . . 1 1 . 1 2 . . . . 5 1 2 . . 10 . . . . 7 2 1 1 . 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | . 323 102 64 203 . 227 256 258 284 348 230 252 . 12 384 162 255 200 276 324 116 366 . 257 264 312 283 420 336 . 177 . Average Temperature 76 | . 101 48 24 105 . 32 57 118 140 88 87 52 . 6 87 72 80 128 78 78 62 122 . 68 46 57 56 134 84 . 80 . Received Heat Transfer 4028 | . 207 54 129 . 144 729 63 . 241 1308 . 57 . 42 27 18 213 82 . 63 . . . . 113 48 108 63 225 18 76 . Effects 13 | . 1 . . . . . . . . 3 . . . . 4 . 1 1 1 . . . . . . . 1 1 . . . . Shutdowns 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . 1 . . . . . Interference 5 | . 1 . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 20 | . . . 2 . . . . . . 2 . . . 4 . 1 . . 2 2 . 2 . 1 2 2 . . . . . . Combat Hostiles 14 | . . . . . . . . . . 2 . . . 4 . . . . 2 1 . 2 . 1 . 2 . . . . . . Parts Fried 68 | . . . 2 . 2 5 . . . 7 . . . 10 . 1 . 1 1 12 . 3 . 5 13 6 . . . . . . Impact Corruptions 23 | . . . 3 . . . . . . 7 . 1 . . . 2 . 1 . 2 . . . . 3 1 1 . . 2 . . Robots Melted 15 | . . 1 . . . . . . . 5 . 1 . . 3 1 . 1 . 1 . . . . . . 1 1 . . . . Combat Hostiles 13 | . . 1 . . . . . . . 5 . 1 . . 1 1 . 1 . 1 . . . . . . 1 1 . . . . Parts Melted 103 | . 1 2 . . . 5 3 . . 38 . 1 . . 23 . 5 3 1 2 . . . . 3 3 8 4 1 . . . Heat Transferred 35200 | . 1184 296 470 . 700 4246 1258 . . 8800 . 600 . . 4750 450 2050 1394 148 814 . 224 . 259 1273 1349 1901 1073 1961 . . . Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 14 | . . . 1 . 7 2 . . . 1 . . . . . . . . . . . 1 . . 2 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . 1 . . . 1 2 3 2 . 1 . . . . 2 . . . . 1 . . . . 1 1 1 2 5 5 5 . Low Security (%) 62 | 100 95 100 100 100 60 22 . . . 95 . . . . 78 . . . . 98 . . . . 81 70 69 43 44 . . . Level 1 19 | . 4 . . . 39 64 13 31 . 4 . . . . 15 . . . . 1 . . . . 18 29 30 38 38 . . . Level 2 4 | . . . . . . 12 22 68 . . . . . . 6 . . . . . . . . . . . . 18 7 . . . Level 3 3 | . . . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 27 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 49 . . Peak Influence 1745 | 5 233 129 64 71 319 499 912 430 . 219 . . . . 426 . . . . 204 . . . . 309 370 316 534 1745 1707 1286 . Initial 1100 | . . 85 31 1 8 107 320 410 . . . . . . 42 . . . . . . . . . . 168 207 160 288 1100 1100 . Average 224 | 1 45 61 21 13 136 277 739 403 . 98 . . . . 101 . . . . 64 . . . . 96 157 156 252 332 1487 1095 . Influence Increases 14634 | 15 513 393 316 81 555 1080 792 30 . 1143 . 165 . 140 910 20 280 282 160 644 . 153 . 160 813 752 513 946 1270 905 1537 66 Destroy 0b10 Robot/C 7060 | . 240 240 140 60 300 580 500 . . 620 . 60 . 120 420 20 240 220 100 320 . 120 . 140 420 440 220 400 560 160 420 . Destroy 0b10 Robot/NC 545 | 15 30 . 25 . 65 45 . . . 50 . 5 . . 35 . . . . 55 . . . . 70 35 20 5 45 20 25 . Destroy Leader 1442 | . 44 40 68 10 102 188 20 . . 172 . 10 . 20 110 . 40 . 30 80 . 20 . 20 88 64 52 62 86 54 62 . Allied During Kill 440 | . . . . 11 20 42 228 . . . . . . . . . . 2 . . . 13 . . 3 . . . 3 85 33 . Trap Triggered on 0b10 100 | . . 10 . . . . . . . . . . . . 30 . . . . . . . . . . . . . 60 . . . Successful Hack 478 | . 16 . 16 . 27 22 20 . . 40 . . . . 154 . . . . 65 . . . . 38 10 8 23 12 . 27 . Select Force Hacks 150 | . 60 . 30 . . 30 . 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 885 | . 15 30 . . 15 90 . . . 60 . . . . 15 . . . . 30 . . . . 15 105 . 195 225 15 75 . Anti-Garrison Action 400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400 . . Destroy Structure 1829 | . 18 73 7 . 26 23 9 . . 36 . . . . 26 . . . . 64 . . . . 164 98 138 261 234 96 490 66 Partial Spotted 90 | . . . . . . . . . . 15 . . . . 15 . . . . 15 . . . . 15 . . . . . 30 . Lose Combat Pursuer 1215 | . 90 . 30 . . 60 15 . . 150 . 90 . . 105 . . 60 30 15 . . . . . . 75 . 45 75 375 . Influence Decreases 16184 | 15 292 533 392 63 324 841 373 572 370 983 160 165 . 72 558 436 204 184 338 444 200 133 20 160 514 681 597 718 1226 1441 1288 1887 Entered New Map 5755 | . . 136 50 4 15 147 173 502 370 . 60 . . . 26 156 2 80 178 . 74 . 20 . . 131 163 126 226 691 538 1887 Time Decay 7695 | 15 282 377 342 59 249 574 . 70 . 553 100 165 . 72 462 280 192 64 160 424 126 133 . 150 457 530 404 562 533 90 270 . Lost Part 570 | . 10 20 . . . 120 . . . 240 . . . . 10 . 10 20 . 20 . . . 10 30 20 20 20 20 . . . Lost Ally 1587 | . . . . . 60 . 200 . . 40 . . . . 60 . . 20 . . . . . . 27 . 10 10 20 660 480 . Purge Threat 577 | . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . 427 . . . Squads Dispatched 99 | . 2 1 3 . 2 7 . . . 9 . . . . 5 . . . . 4 . . . . 9 8 3 5 18 20 3 . Investigation 14 | . 2 1 1 . . 2 . . . 1 . . . . . . . . . . . . . . 2 3 . . . 2 . . Extermination 32 | . . . . . . . . . . 4 . . . . 5 . . . . 4 . . . . 4 3 2 4 4 . 2 . Reinforcement 22 | . . . 2 . 2 1 . . . 4 . . . . . . . . . . . . . . 3 1 1 1 2 5 . . Assault 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 12 1 . Garrison 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 45 | . 4 . 2 . 1 1 . . . 5 . . . . 3 . . . . 1 . . . . 2 . . . 3 1 22 . Communications Jammed 142 | . . . . . . . . . . . . . . . . . . . . 15 . . . . 25 1 30 18 53 . . . Distress Signals 141 | . . . . . . . . . . . . . . . . . . . . 14 . . . . 25 1 30 18 53 . . . Times Spotted 637 | . 24 12 28 3 26 41 21 . 13 58 . 8 . 6 31 1 12 74 6 27 . 6 . 6 35 28 23 21 45 13 52 17 Peak Tracking Total 17 | . 5 3 6 3 7 5 7 . 5 8 . 3 . 5 7 1 5 17 2 3 . 3 . 1 4 4 8 3 6 5 16 16 Tactical Retreats 48 | . 4 . 1 . . 4 1 . 1 7 . 3 . . 3 . . 3 2 1 . . . . . . 3 . 2 3 10 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . . . 2 . . . 6 . . 2 . . . . 1 . . . . 3 . . . . . 2 . 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 6 . . . Reused 14 | . . 1 . . . . . . . . . 4 . . 3 . . . . . . . . . . . . . 6 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . 5 . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . 1 . . . . . . . . . 4 . . 3 . . . . . . . . . . . . . 6 . . . Most Traps Carried 4 | . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 71 | . 2 2 1 . 1 6 . . 4 4 . . . . 1 . . 1 . 2 . . . . 1 7 . 13 19 1 6 . Max in Single Turn 3 | . 1 1 1 . 1 1 . . 1 1 . . . . 1 . . 1 . 1 . . . . 1 1 . 3 1 1 1 . Garrison Access 9 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 1 1 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 149 | . 7 3 9 . 6 13 3 1 3 14 1 . 1 . 19 . 1 4 . 9 2 3 5 . 12 6 5 5 12 3 2 . Terminals 77 | . 5 1 7 . 4 10 3 . . 8 . . . . 11 . . . . 3 . . . . 5 3 2 3 10 1 1 . Fabricators 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Repair Stations 10 | . . . . . 1 1 . . . 2 . . . . . . . . . 1 . . . . 3 2 . . . . . . Recycling Units 12 | . 2 . 1 . . 1 . 1 . 2 . . . . 4 . . . . . . . . . . . . . . . 1 . Scanalyzers 12 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 3 1 1 1 1 . . . Garrison Access 11 | . . . . . . 1 . . . 1 . . . . 1 . . . . 2 . . . . . . 2 1 1 2 . . Total Hacks 371 | . 19 3 27 . 17 21 4 1 17 34 1 . 4 . 50 . 1 7 . 25 7 8 18 . 32 10 12 12 34 3 4 . Successful 241 | . 9 2 16 . 10 15 3 1 17 16 1 . 4 . 27 . 1 7 . 16 7 8 18 . 20 3 7 7 22 2 2 . Failed 128 | . 10 1 11 . 7 6 1 . . 18 . . . . 22 . . . . 9 . . . . 12 7 4 5 12 1 2 . Catastrophic 11 | . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . 2 1 . . 1 1 . Database Lockouts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Manual 131 | . 10 1 17 . 7 10 . 1 . 20 . . . . 21 . . . . 9 . . . . 11 4 2 6 7 2 3 . Terminals 184 | . 17 1 20 . 11 16 4 . . 21 . . . . 27 . . . . 7 . . . . 12 5 6 8 27 1 1 . Fabricators 12 | . . . . . . . . . . . . . . . 6 . . . . 4 . . . . 2 . . . . . . . Repair Stations 25 | . . . . . 4 2 . . . 4 . . . . . . . . . 5 . . . . 6 4 . . . . . . Recycling Units 22 | . 2 . 1 . . 1 . 1 . 5 . . . . 9 . . . . . . . . . . . . . . . 3 . Scanalyzers 45 | . . . 6 . 2 . . . . 3 . . . . 5 . . . . 6 . . . . 12 1 2 3 5 . . . Garrison Access 18 | . . . . . . 2 . . . 1 . . . . 3 . . . . 3 . . . . . . 4 1 2 2 . . Terminal Hacks 117 | . 5 2 2 . 2 5 3 . 17 3 1 . 4 . 8 . 1 7 . . 7 8 18 . 3 . 2 3 15 . 1 . Record 40 | . . . . . . . . . 16 . . . . . . . . 6 . . 6 6 6 . . . . . . . . . Part Schematic 11 | . 1 . . . . . . . . . . . 4 . 2 . . . . . . . 4 . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . Prototype ID Bank 8 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . 4 . 1 . . . . . . . Open Door 19 | . . 2 . . . 4 1 . . . 1 . . . . . 1 1 . . 1 2 . . . . . . 5 . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Unreport Threat 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . Locate Traps 7 | . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 2 . . . Reprogram Traps 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 4 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . 2 2 . . . . . . . . . . . . . 4 . . . . 3 2 . . . . . . Scan Component 7 | . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . 2 1 . . . . . . Repair 6 | . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 27 | . . . 5 . 2 . . . . 2 . . . . 2 . . . . 4 . . . . 8 . 1 1 2 . . . Insert Component 12 | . . . 3 . 1 . . . . . . . . . 1 . . . . 3 . . . . 4 . . . . . . . Analyze 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 12 | . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . 1 1 2 . . . Garrison Access Hacks 8 | . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . 2 1 1 . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 1 1 . . . Unauthorized Hacks 71 | . 4 . 9 . 4 7 . 1 . 9 . . . . 14 . . . . 5 . . . . 6 1 2 2 4 2 1 . Terminals 50 | . 2 . 8 . 4 6 . . . 8 . . . . 9 . . . . 3 . . . . 4 . 2 1 3 . . . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assimilate 5 | . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . Botnet 12 | . 1 . 1 . 1 1 . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . 1 . . . Operators 5 | . 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Skim 26 | . . . 5 . 2 5 . . . 7 . . . . 5 . . . . . . . . . 2 . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Recycling Units 10 | . 2 . 1 . . 1 . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . 1 . Reject 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Mask 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Tunnel 5 | . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Cores Recovered 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 5 1 5 . 4 6 1 . . 13 . . . . 16 . . . . 7 . . . . 10 5 1 2 7 1 1 . Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . 1 . 1 . . . . . . . 4 . 2 . . . . . . . 4 . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 186 | . . . . . . . . . . . . . . . 122 . . . . 64 . . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . . . . . . . . 30 . . . . 8 . . . . . . . . . . . . Part Studies Acquired 12 | . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . 1 1 2 . . . Parts Repaired 6 | . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Time 269 | . . . . . 53 51 . . . . . . . . . . . . . 74 . . . . 54 37 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 123 | . . . . 3 . 10 2 . . . . . . . 4 . . 1 . . 2 2 . . 1 . . 1 2 58 37 . Largest Group 24 | . . . . 3 3 10 10 2 2 . . . . . 3 . . 1 . . 2 2 . . 1 . . 1 2 21 24 . Highest-Rated Group 343 | . . . . 40 40 173 173 59 59 . . . . . 87 . . 81 . . 92 58 . . 56 . . 45 198 299 343 . Highest-Rated Ally 99 | . . . . 16 16 29 39 39 39 . . . . . 29 . . 81 . . 46 29 . . 56 . . 45 99 15 15 . Total Orders 73 | . . . . . . . 3 . 3 23 . 1 . . 2 . . 4 . . 1 1 . 5 7 8 13 2 . . . . STAY 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . . 1 . . . . . ROAM 8 | . . . . . . . 1 . . 7 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 11 | . . . . . . . 1 . . 5 . . . . 1 . . . . . . . . 2 1 . 1 . . . . . EXPLORE 11 | . . . . . . . . . 2 6 . . . . . . . 3 . . . . . . . . . . . . . . RETURN 38 | . . . . . . . . . 1 5 . 1 . . . . . 1 . . 1 1 . 1 6 8 11 2 . . . . Ally Attacks 468 | . . . . 13 27 5 144 . 30 . . . . . 8 . . 6 . . 3 1 . . 2 . . . 17 143 69 . Total Damage 7635 | . . . . 132 321 54 1874 . 393 . . . . . 77 . . 269 . . 41 40 . . 45 . . . 612 2757 1020 . Kills 44 | . . . . 3 3 1 17 . 6 . . . . . . . . . . . . . . . 1 . . . 2 9 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . 2 . . . . . 1 . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 23638 | 72 1159 751 412 . 263 1175 . . 15 888 648 1025 1110 990 857 656 737 439 739 1205 646 887 261 971 1658 1491 970 1673 1933 . 2 5 Optics 7249 | . . . . . . . . . . . . . . . . . . . . . . . . . 1182 1491 970 1673 1933 . . . Sensors 15308 | . . . . . . . . . 15 748 648 1025 1110 990 850 653 737 439 739 818 637 783 98 841 1321 1214 793 847 . . 2 . IFF 6 | . . . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . Terrain 452 | 38 . . 412 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Structural 2756 | . . . . . 263 1175 . . . 22 . . . . . . . . . 196 . . . . 94 2 . . 1004 . . . Seismic 1944 | 34 1159 751 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . Jamming 11731 | . . . . . . . . . . 135 . . . . 425 3 . . . 1070 624 887 261 840 1653 1447 965 1499 1922 . . . ECM 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 5 Robot Analysis Total 7 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . . . 1 . 2 1 . 2 . . 2 . 3 . . . . . . . . . . . Drone Launches 102 | . . . . . . . . . 2 10 . 3 . . . . . 3 . . 3 6 . 4 14 21 30 6 . . . . Drone Recoveries 90 | . . . . . . . . . 2 4 . 3 . . . . . 3 . . 3 3 . 4 14 21 29 4 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 35194 | 204 1159 988 966 417 746 1759 1001 147 1887 2465 651 1106 1144 1054 1960 745 836 954 804 1240 646 887 261 971 1658 1491 970 1673 2152 358 1787 107 Spaces Moved 25281 | 116 661 706 607 311 464 1003 646 108 1267 1128 591 857 900 494 1434 638 607 576 658 839 590 773 220 717 1019 807 568 1111 1663 968 2028 206 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 25191 | 111 661 706 607 311 464 1003 646 108 1267 1128 591 857 900 494 1434 638 607 576 658 839 590 773 220 717 1019 807 568 1111 1584 962 2028 206 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 120 120 120 120 122 120 120 120 90 105 105 105 179 105 110 110 105 104 101 104 104 104 109 107 114 109 108 30 30 30 30 Average Speed 103 | 116 133 126 120 120 120 123 128 120 120 123 105 105 124 179 107 110 110 109 105 104 104 104 106 112 111 115 114 113 92 30 30 30 Slowest Speed 195 | 120 190 190 120 120 122 195 190 120 193 193 105 105 179 179 110 110 110 176 106 106 104 104 109 183 114 117 117 118 118 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Microwarps 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Exploration Rate (%) 62 | 6 67 99 54 56 37 91 67 27 91 36 82 82 85 73 35 86 88 95 92 19 73 94 60 78 29 83 23 79 83 27 64 16 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 16 | . 2 . 4 . . 1 . 1 3 . . . 1 . . . . 1 . . . . 3 . . . . . . . . . Known Exits Taken 23 | . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 36 | . . 1 . 1 . . . . 3 . 3 8 1 2 . 1 2 . 5 . 3 2 . 4 . . . . . . . . Spaces Dug 390 | . 2 46 3 . . 1 4 . . 30 5 16 . 11 1 3 6 1 3 17 1 2 . 9 44 25 31 17 42 20 48 2 Terrain Destroyed 1054 | . 17 91 6 . 24 20 4 . . 35 5 36 . 18 1 3 10 14 14 34 2 8 . 17 83 48 47 87 85 33 226 86 Melee 49 | . . . 3 . . 1 4 . . 29 5 6 . . 1 . . . . . . . . . . . . . . . . . Projectile 788 | . 2 . . . . . . . . 6 . 30 . 18 . 3 10 14 14 34 2 4 . 17 64 48 47 45 85 33 226 86 AOE 217 | . 15 91 3 . 24 19 . . . . . . . . . . . . . . . 4 . . 19 . . 42 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 31809 | 154 852 776 790 350 584 1322 772 125 1614 1888 612 1007 920 633 1716 668 709 843 733 1080 619 824 246 836 1366 1207 783 1417 2088 1012 3028 235 Wait 3385 | 5 85 8 90 33 52 129 49 12 299 374 . 53 . 102 132 7 40 164 15 102 18 20 . 74 133 199 81 119 165 11 805 9 Move 25180 | 115 660 705 606 310 463 1003 645 107 1267 1127 590 856 899 493 1433 637 606 575 657 838 589 772 219 716 1018 806 567 1110 1597 962 2027 205 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 274 | 8 17 12 13 1 10 13 2 . 9 18 4 12 5 . 12 . . 11 8 10 1 . 3 2 18 24 13 15 27 . 6 . Fast Attach 246 | 7 2 1 4 . 2 10 1 2 4 32 2 2 2 2 14 5 7 14 6 4 2 3 9 3 6 9 6 26 31 8 19 1 Attach 143 | . . 1 2 . 1 8 . . 2 22 3 . 2 . 4 2 6 9 3 7 . . 1 2 7 9 4 9 30 2 7 . Detach 92 | . . . 2 . . 3 . 1 1 11 . . 2 . 8 3 5 6 1 3 . . 2 1 1 2 2 6 24 . 6 2 Swap 536 | 2 16 10 18 1 13 24 17 1 11 60 3 8 5 7 33 3 7 12 10 42 4 12 2 11 51 45 32 27 35 2 7 5 Drop 458 | 1 21 15 20 2 9 14 11 2 13 29 5 16 5 2 29 4 7 19 11 7 3 2 10 3 18 28 19 44 58 8 22 1 Fire 1258 | 16 51 19 26 3 33 102 21 . 7 128 . 44 . 27 44 6 29 29 22 57 2 14 . 24 100 83 58 58 111 15 117 12 Melee 120 | . . . 9 . 1 7 5 . 1 80 5 8 . . 2 . . . . . . . . . . . . 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 35 | . . . . . . 1 1 . . 2 . . . . 5 1 2 . . 9 . . . . 7 2 1 1 . 3 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . 20 . . 5 . . . . . . . . . 1 . . . . . . . . . 1 10 . Rewire 31 | . . . . . . 8 . . . . . . . . . . . 4 . . . . . . 7 . . . 10 . 2 . Trap 13 | . . 5 . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 3 exits: [*Fac] / Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x2 / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 205 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 5) 704 | -10/Materials | Discovered new exit (range 15) 894 | -10/Materials | Discovered new exit (range 16) 1364 | -10/Materials | Entered Mines 1415 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1428 | -10/Mines | Learned Materials interactive machine intel 1462 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1507 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1507 | -10/Mines | Discovered new exit (range 5) 1698 | -10/Mines | Discovered new exit (range 10) 1735 | -10/Mines | Found the Drone Emporium 1745 | -10/Mines | Found Prototype Device 1814 | -10/Mines | Core integrity fell below 50% 1909 | -10/Mines | Found a hidden stash of uninstalled traps 2158 | -10/Mines | Met a Derelict shopkeep closing up shop 2225 | -10/Mines | Discovered new exit (range 4) 2333 | -10/Mines | Discovered new exit (range 6) 2352 | -10/Mines | Entered Materials 2352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2353 | -9/Materials | Loaded intel: 18 interactive machine locations 2518 | -9/Materials | Build established: Scavenger-Mutant 2779 | -9/Materials | Identified Decoy Drone Bay 2859 | -9/Materials | Discovered new exit (range 5) 3051 | -9/Materials | Learned Storage stockpile data 3081 | -9/Materials | Identified exit to Materials 3101 | -9/Materials | Learned location of Recycling (-8) 3122 | -9/Materials | Learned Materials security intel 3168 | -9/Materials | Learned Storage trap positions 3318 | -9/Materials | Entered Mines 3514 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3517 | -9/Mines | Found Prototype Device 3541 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3603 | -9/Mines | Discovered exit to Materials (range 11) 3633 | -9/Mines | Build established: Mutant 3671 | -9/Mines | Assembled infested the area 3676 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3735 | -9/Mines | Entered Materials 3735 | -8/Materials | Accompanied by 3 allies 3735 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3736 | -8/Materials | Identified exit to Storage 3796 | -8/Materials | Repaired Corrupted Carbon-fiber Leg? 3833 | -8/Materials | Identified Exp. Sensor Array 4136 | -8/Materials | Lost 3 allies 4481 | -8/Materials | Entered Storage 4482 | -8/Storage | Identified exit to Recycling 4483 | -8/Storage | Loaded intel: 13 trap records 4823 | -8/Storage | Garrison activated, responded to threat 4826 | -8/Storage | Repaired Imp. EM Shotgun 4893 | -8/Storage | Lost 5 parts (1p2n1u1w) 5626 | -8/Storage | Build established: Scavenger-Mutant 5642 | -8/Storage | Discovered new exit (range 7) 5983 | -8/Storage | Loaded intel: 1 garrison access location 6040 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6058 | -8/Storage | Learned location of 1 exit from Lower Caves 6097 | -8/Storage | Learned Factory fabricator intel 6108 | -8/Storage | Learned 4 Factory zone layouts 6129 | -8/Storage | Learned 4 Recycling zone layouts 6162 | -8/Storage | Learned 2 Lower Caves zone layouts 6172 | -8/Storage | Garrison activated, responded to threat 6240 | -8/Storage | Identified exit to Garrison 6240 | -8/Storage | Entered Garrison 6240 | -8/Garrison | Accompanied by 10 allies 6286 | -8/Garrison | Triggered checkpoint 6336 | -8/Garrison | Build established: Commander-Mutant 6403 | -8/Garrison | Learned Recycling security intel 6411 | -8/Garrison | Lost 3 allies 6464 | -8/Garrison | Triggered checkpoint 6504 | -8/Garrison | Triggered checkpoint 6596 | -8/Garrison | Triggered checkpoint 6716 | -8/Garrison | Triggered checkpoint 6755 | -8/Garrison | Discovered exit to Recycling (range 13) 6808 | -8/Garrison | Build established: Scavenger-Mutant 6818 | -8/Garrison | Triggered checkpoint 6846 | -8/Garrison | Discovered exit to Recycling (range 60) 6846 | -8/Garrison | Discovered exit to Recycling (range 30) 6846 | -8/Garrison | Discovered exit to Recycling (range 29) 6891 | -8/Garrison | Lost 3 allies 7140 | -8/Garrison | Rescued a captive Derelict 7142 | -8/Garrison | Rescued a captive Derelict 7241 | -8/Garrison | Entered Recycling 7241 | -8/Recycling | Accompanied by 2 allies 7242 | -8/Recycling | Identified exit to Scraptown 7345 | -8/Recycling | Scanned before Scraplab entrance 7361 | -8/Recycling | Entered Scraplab 7388 | -8/Recycling | Entered Scraptown 7388 | -8/Scraptown | Accompanied by 2 allies 7388 | -8/Scraptown | System corruption cleaned by C-Scrubber 7545 | -8/Scraptown | Visited Comm Corps 7594 | -8/Scraptown | Visited Assassins FH 7606 | -8/Scraptown | Visited The Evicted 7623 | -8/Scraptown | Visited TADAMA 7629 | -8/Scraptown | Discovered new exit (range 36) 7647 | -8/Scraptown | Visited Fellowship of the Rings 7823 | -8/Scraptown | Visited UFD Registry 7823 | -8/Scraptown | Registered with UFD as "Gammarider" 7871 | -8/Scraptown | Visited Cyclists 7887 | -8/Scraptown | Entered Cyclist Reading Room 7946 | -8/Scraptown | Visited Botcube Research 7963 | -8/Scraptown | Visited Science Guys 8003 | -8/Scraptown | Visited Observation Area 8125 | -8/Scraptown | Visited Curators Association 8162 | -8/Scraptown | Visited Scrap Suit Storage 8178 | -8/Scraptown | Visited Junk Repository 8212 | -8/Scraptown | Visited Research Penetration Think Tank 8241 | -8/Scraptown | Visited Junk Repository 8280 | -8/Scraptown | Visited Cartography Club 8409 | -8/Scraptown | Learned 12 Factory zone layouts 8409 | -8/Scraptown | Learned 12 Lower Caves zone layouts 8409 | -8/Scraptown | Learned 16 Lower Caves zone layouts 8409 | -8/Scraptown | Learned 20 Upper Caves zone layouts 8409 | -8/Scraptown | Learned 24 Upper Caves zone layouts 8409 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 8409 | -8/Scraptown | Learned location of 2 exits from Upper Caves 8409 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 8409 | -8/Scraptown | Identified exit to Factory 8463 | -8/Scraptown | Found Deep Structural Scanner 8561 | -8/Scraptown | Found Lrg. Botcube 8608 | -8/Scraptown | Visited CR-KLE's Repair Center 8618 | -8/Scraptown | CR-KLE repaired 6 parts 8737 | -8/Scraptown | Met Optimus 8737 | -8/Scraptown | Accepted into 0bPrime 8777 | -8/Scraptown | Visited Scrapoid Research Area 9137 | -8/Scraptown | Civil war broke out across Scraptown 9144 | -8/Scraptown | Found System Spiker 9189 | -8/Scraptown | Core integrity fell below 50% 9217 | -8/Scraptown | Lost 6 allies 9229 | -8/Scraptown | Optimus destroyed in the chaos of civil war 9275 | -8/Scraptown | Entered Factory 9275 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9276 | -6/Factory | Identified exit to Factory 9276 | -6/Factory | Identified exit to Lower Caves 9276 | -6/Factory | Identified exit to Extension 9278 | -6/Factory | Loaded intel: 6 fabricator locations 9967 | -6/Factory | Cargo convoy interrupted 10029 | -6/Factory | Lost 3 parts (1n2u) 10097 | -6/Factory | Lost 5 parts (3n1u1w) 10807 | -6/Factory | Spotted B-75 Beast 10865 | -6/Factory | Learned Extension garrison access intel 10999 | -6/Factory | Learned Hub_04(d) trap positions 11016 | -6/Factory | Lost 3 parts (2n1u) 11048 | -6/Factory | Destroyed B-75 Beast 11049 | -6/Factory | Learned 2 Lower Caves zone layouts 11087 | -6/Factory | Learned location of 1 exit from Factory 11116 | -6/Factory | Learned 4 Upper Caves zone layouts 11135 | -6/Factory | Lost 3 parts (1p2w) 11250 | -6/Factory | System corruption reached 10% 11251 | -6/Factory | Core integrity fell below 50% 11331 | -6/Factory | Lost 8 parts (1p2n2u3w) 11390 | -6/Factory | Found Unknown Protection 11390 | -6/Factory | Identified Powered Armor 11740 | -6/Factory | Entered Lower Caves 11741 | -6/Lower Caves | Identified exit to Lower Caves 11787 | -6/Lower Caves | Found Alien Artifact 11787 | -6/Lower Caves | Identified Core Expander 11787 | -6/Lower Caves | Installed Core Expander, added new Power slot 11902 | -6/Lower Caves | Build established: Mutant 12391 | -6/Lower Caves | Entered another Lower Caves area 12392 | -6/Lower Caves | Identified exit to Zion 12950 | -6/Lower Caves | Encountered a Warlord checkpoint 13497 | -6/Lower Caves | Entered Zion 13568 | -6/Zion | System corruption cleaned by Quarantine Array 13595 | -6/Zion | Build established: Derelict-Mutant 13731 | -6/Zion | Discovered new exit (range 16) 13833 | -6/Zion | Found Prototype Device 13833 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13940 | -6/Zion | Learned Factory terminal intel 14035 | -6/Zion | Turned away by Imprinter 14119 | -6/Zion | Learned Factory emergency access door positions 14209 | -6/Zion | Found Prototype Energy Gun 14436 | -6/Zion | Visited the Megawrench Repair Shop 14436 | -6/Zion | Megawrench repaired 13 parts 14639 | -6/Zion | Identified exit to Proximity Caves 14641 | -6/Zion | Entered Proximity Caves 14926 | -5/Proximity Caves | Learned location of 1 exit from Factory 14951 | -5/Proximity Caves | Build established: Derelict-Skirmisher 15695 | -5/Proximity Caves | Entered Factory 15695 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15696 | -5/Factory | Identified exit to Upper Caves 15697 | -5/Factory | Identified exit to Factory 15699 | -5/Factory | Loaded intel: 26 terminal locations 15699 | -5/Factory | Identified Storm Laser 16130 | -5/Factory | Build established: Skirmisher 16312 | -5/Factory | Fabricated Adv. Cooling System (x2) 16424 | -5/Factory | P-70 Sage assimilated allied Technician 6a 16884 | -5/Factory | Fabricated Enh. Nova Cannon? 17016 | -5/Factory | Learned Extension emergency access door positions 17048 | -5/Factory | Learned Extension security intel 17071 | -5/Factory | Learned 2 Proximity Caves zone layouts 17082 | -5/Factory | Learned Factory emergency access door positions 17084 | -5/Factory | Learned location of 2 exits from Upper Caves 17088 | -5/Factory | Learned Research trap positions 17160 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 17195 | -5/Factory | Build established: Hacker-Tank 17247 | -5/Factory | Central database locked down 17655 | -5/Factory | Entered Upper Caves 17656 | -5/Upper Caves | Identified exit to Upper Caves 17792 | -5/Upper Caves | Build established: Tank 18232 | -5/Upper Caves | Learned Factory garrison access intel 18275 | -5/Upper Caves | Learned 8 Factory zone layouts 18297 | -5/Upper Caves | Build established: Skirmisher 18351 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18400 | -5/Upper Caves | Entered another Upper Caves area 18401 | -5/Upper Caves | Identified exit to Warlord 18444 | -5/Upper Caves | Encountered a Warlord checkpoint 19236 | -5/Upper Caves | Entered Warlord 19275 | -5/Warlord | System corruption cleaned by Quarantine Array 19383 | -5/Warlord | Discovered new exit (range 60) 19400 | -5/Warlord | Learned location of Armory (-3) 19400 | -5/Warlord | Learned Testing emergency access door positions 19401 | -5/Warlord | Learned 4 Access zone layouts 19403 | -5/Warlord | Learned Factory fabricator intel 19403 | -5/Warlord | Learned Armory fabricator intel 19403 | -5/Warlord | Learned Research repair station intel 19501 | -5/Warlord | Found Prototype Device 19501 | -5/Warlord | Identified Thermal Barrier 19504 | -5/Warlord | Found Prototype Processor 19504 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 19525 | -5/Warlord | Found Prototype Hackware 19532 | -5/Warlord | Found Prototype Reactor 19532 | -5/Warlord | Identified Vortex Chain Reactor 19607 | -5/Warlord | Rebuked by Warlord 19632 | -5/Warlord | Warlord's base attacked by MAIN.C 19670 | -5/Warlord | Found Prototype Energy Gun 19670 | -5/Warlord | Identified Vortex Shotgun 19678 | -5/Warlord | Found Vortex Shotgun 19908 | -5/Warlord | Spotted B-86 Titan 19941 | -5/Warlord | Lost 3 allies 19962 | -5/Warlord | Warlord forces counterattacked 19975 | -5/Warlord | Spotted Striker 19979 | -5/Warlord | Spotted Executioner 19987 | -5/Warlord | Spotted Striker 20007 | -5/Warlord | Core integrity fell below 50% 20008 | -5/Warlord | Destroyed Striker 20023 | -5/Warlord | Spotted Striker 20024 | -5/Warlord | Found Prototype Ballistic Cannon 20024 | -5/Warlord | Identified Hvy. Autocannon 20029 | -5/Warlord | Destroyed Striker 20041 | -5/Warlord | Spotted Executioner 20044 | -5/Warlord | Spotted Striker 20051 | -5/Warlord | Destroyed Striker 20069 | -5/Warlord | Lrg. Botcube activated 20071 | -5/Warlord | System corruption reached 10% 20087 | -5/Warlord | Lost 14 allies 20088 | -5/Warlord | Found Prototype Device 20093 | -5/Warlord | Lrg. Botcube completed mutation into hovering form, armed with 4 guns. 20132 | -5/Warlord | Spotted Striker 20145 | -5/Warlord | Spotted Striker 20147 | -5/Warlord | Spotted Executioner 20156 | -5/Warlord | Destroyed Executioner 20183 | -5/Warlord | Identified Adv. Kinecellerator 20186 | -5/Warlord | Found Prototype Processor 20189 | -5/Warlord | Identified exit to Proximity Caves 20190 | -5/Warlord | Entered Proximity Caves 20203 | -4/Proximity Caves | Lost 18 allies 20464 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 20546 | -4/Proximity Caves | System corruption reached 30% 20846 | -4/Proximity Caves | Learned 8 Research zone layouts 20994 | -4/Proximity Caves | Entered Factory 20994 | -4/Factory | Evolved 2 slots: Utility x2 20995 | -4/Factory | Identified exit to Upper Caves 20996 | -4/Factory | Identified exit to Research 20996 | -4/Factory | Identified Exp. Core Analyzer 20998 | -4/Factory | Loaded intel: 5 fabricator locations 20999 | -4/Factory | Loaded intel: 4 garrison access locations 21194 | -4/Factory | Found Prototype Hackware 21461 | -4/Factory | Fabricated Com. HERF Cannon (x1) 21655 | -4/Factory | Discovered exit to Research (range 13) 21800 | -4/Factory | Identified Exp. System Shield 21800 | -4/Factory | Identified System Mapper 21866 | -4/Factory | Repaired Enh. Nova Cannon? 21921 | -4/Factory | Repaired Enh. Nova Cannon? 22234 | -4/Factory | Entered Upper Caves 22235 | -4/Upper Caves | Identified exit to Upper Caves 22501 | -4/Upper Caves | Entered an active Warlord outpost 22503 | -4/Upper Caves | A Commander dispatched an escort 22513 | -4/Upper Caves | Learned Factory security intel 22513 | -4/Upper Caves | Learned Research security intel 22513 | -4/Upper Caves | Learned Extension security intel 22513 | -4/Upper Caves | Learned Extension terminal intel 22513 | -4/Upper Caves | Learned Armory garrison access intel 22523 | -4/Upper Caves | Build established: Skirmisher 22542 | -4/Upper Caves | Encountered a Warlord checkpoint 22607 | -4/Upper Caves | Found DCF Scrap (11 items) 22616 | -4/Upper Caves | Learned 8 Research zone layouts 22637 | -4/Upper Caves | Learned Research terminal intel 22880 | -4/Upper Caves | Entered another Upper Caves area 22881 | -4/Upper Caves | Identified exit to Zhirov 22916 | -4/Upper Caves | Discovered exit to Research (range 10) 23425 | -4/Upper Caves | Entered an active Warlord outpost 23427 | -4/Upper Caves | A Commander dispatched an escort 23437 | -4/Upper Caves | Learned Research trap positions 23437 | -4/Upper Caves | Learned Factory garrison access intel 23437 | -4/Upper Caves | Learned Research garrison access intel 23630 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23767 | -4/Upper Caves | Entered Zhirov 23767 | -4/Zhirov | Accompanied by 1 ally 23768 | -4/Zhirov | Discovered new exit (range 4) 23791 | -4/Zhirov | Met Zhirov 23809 | -4/Zhirov | Learned location of Testing (-3) 23820 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23840 | -4/Zhirov | Found Alien Artifact 23840 | -4/Zhirov | Identified Integrated Dissipator 23840 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23856 | -4/Zhirov | Found Alien Artifact 24027 | -4/Zhirov | Identified exit to Proximity Caves 24028 | -4/Zhirov | Entered Proximity Caves 24028 | -3/Proximity Caves | Accompanied by 1 ally 24962 | -3/Proximity Caves | Discovered exit to Research (range 10) 24999 | -3/Proximity Caves | Entered Research 24999 | -3/Research | Accompanied by 1 ally 24999 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25000 | -3/Research | Identified exit to Armory 25001 | -3/Research | Identified exit to Research 25002 | -3/Research | Loaded intel: 80 trap records 25004 | -3/Research | Loaded intel: 22 terminal locations 25005 | -3/Research | Loaded intel: 4 repair station locations 25006 | -3/Research | Loaded intel: 3 garrison access locations 25171 | -3/Research | Identified Transdimensional Reconstructor 25475 | -3/Research | Found Prototype Processor 25475 | -3/Research | Identified Spectral Analyzer 25571 | -3/Research | Identified exit to Testing 25603 | -3/Research | Discovered exit to Research (range 16) 25799 | -3/Research | Found Prototype Launcher 25834 | -3/Research | Build established: Hacker-Skirmisher 25914 | -3/Research | Identified Adv. Micro-nuke Launcher 25954 | -3/Research | Spotted B-86 Titan 26428 | -3/Research | Repaired Exp. Myomer Leg? 26488 | -3/Research | System corruption reached 10% 26657 | -3/Research | Entered Testing 26674 | -3/Testing | Found Prototype Device 26678 | -3/Testing | Identified Exp. Focal Shield 26706 | -3/Testing | Repaired Enh. Nova Cannon+? 26728 | -3/Testing | Protovariant out of control (PX-XELH84O479) 26757 | -3/Testing | Found Prototype Ballistic Cannon 26762 | -3/Testing | Identified Omega Cannon 26916 | -3/Testing | Found Prototype Hackware 26926 | -3/Testing | Identified Ghost Barrier 27444 | -3/Testing | Build established: Skirmisher 27520 | -3/Testing | Discovered exit to Research (range 7) 27896 | -3/Testing | Found Prototype Energy Gun 27896 | -3/Testing | Identified Hyp. EM Gauss Rifle 28148 | -3/Testing | Entered Research 28148 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28149 | -2/Research | Identified exit to Quarantine 28150 | -2/Research | Loaded intel: 82 trap records 28407 | -2/Research | Central database locked down 28542 | -2/Research | Build established: Hacker-Skirmisher 28673 | -2/Research | Found Prototype Launcher 28676 | -2/Research | Identified Ragnarok Missile Launcher 29118 | -2/Research | Entered Quarantine 29195 | -2/Quarantine | Found Alien Artifact 29196 | -2/Quarantine | Identified Phase Redirector 29227 | -2/Quarantine | Found Alien Artifact 29630 | -2/Quarantine | Spotted Alpha 7 29771 | -2/Quarantine | Cryocooling Duct disabled 29786 | -2/Quarantine | Ambient heat levels rising (+20) 29786 | -2/Quarantine | Non-combat units ordered to evacuate 30015 | -2/Quarantine | Found Alien Impact Weapon 30105 | -2/Quarantine | Found Prototype Device 30109 | -2/Quarantine | Identified Exp. Actuator Array 30164 | -2/Quarantine | Discovered new exit (range 17) 30173 | -2/Quarantine | Found Alien Artifact 30173 | -2/Quarantine | Identified Core Reset Matrix 30173 | -2/Quarantine | Identified Subatomic Replicator 30173 | -2/Quarantine | Identified Core Stripper 30173 | -2/Quarantine | Used Core Reset Matrix 30177 | -2/Quarantine | Detected hypermatrix surge 30177 | -2/Quarantine | Sensed 7 artifacts in vicinity 30180 | -2/Quarantine | Discovered new exit (range 15) 30349 | -2/Quarantine | Build established: Hacker-Gunner 30357 | -2/Quarantine | Spotted Fortress 30365 | -2/Quarantine | Destroyed Fortress 30381 | -2/Quarantine | Found Prototype Device 30381 | -2/Quarantine | Identified Exp. EM Shield 30385 | -2/Quarantine | Found Prototype Reactor 30385 | -2/Quarantine | Identified Vortex Chain Reactor 30389 | -2/Quarantine | Found Prototype Device 30389 | -2/Quarantine | Identified Exp. Force Field 30394 | -2/Quarantine | Found Prototype Device 30394 | -2/Quarantine | Identified Thermal Barrier 30437 | -2/Quarantine | Found Prototype Protection 30437 | -2/Quarantine | Identified Centrium Heavy Armor Plating 30442 | -2/Quarantine | Found Unknown Protection 30442 | -2/Quarantine | Identified Hvy. Insulated Plating 30587 | -2/Quarantine | Found Core Cannon 30785 | -2/Quarantine | Discovered new exit (range 6) 30785 | -2/Quarantine | Discovered new exit (range 7) 30791 | -2/Quarantine | Entered Section 7 30792 | -2/Section 7 | Detected hypermatrix surge 30792 | -2/Section 7 | Sensed 19 artifacts in vicinity 30833 | -2/Section 7 | Found Spacefold Activator 30845 | -2/Section 7 | Declared boring by mysterious "MATRIX" hacker. 31078 | -2/Section 7 | Found Prototype Device 31100 | -2/Section 7 | Identified Exp. Transmission Jammer 31149 | -2/Section 7 | Discovered new exit (range 14) 31163 | -2/Section 7 | Found Integrated Mediator 31163 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 31224 | -2/Section 7 | Found Integrated Dissipator 31224 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31360 | -2/Section 7 | Spotted B-90 Cyclops 31782 | -2/Section 7 | Found Integrated Dissipator 31782 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31812 | -2/Section 7 | Spotted S7 Guard 31875 | -2/Section 7 | Found Microwarp Drive 31959 | -2/Section 7 | Spotted Executioner 31963 | -2/Section 7 | Spotted Executioner 31965 | -2/Section 7 | Destroyed Executioner 31981 | -2/Section 7 | Build established: Hacker-Tank 32030 | -2/Section 7 | Destroyed Executioner 32114 | -2/Section 7 | Spotted Striker 32114 | -2/Section 7 | Spotted Striker 32158 | -2/Section 7 | Spotted Executioner 32159 | -2/Section 7 | Spotted Executioner 32204 | -2/Section 7 | Spotted B-99 Colossus 32228 | -2/Section 7 | Found Integrated Dissipator 32228 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32231 | -2/Section 7 | Found Integrated Dissipator 32231 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32233 | -2/Section 7 | Found Integrated Dissipator 32233 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32276 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Energy Well 32277 | -2/Section 7 | Found LRC Energy Well 32277 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 32280 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 32282 | -2/Section 7 | Found LRC Energy Well 32282 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 32510 | -2/Section 7 | Warped through subspace 32511 | -2/Section 7 | Core integrity fell below 50% 32564 | -2/Section 7 | Found Matter Drive 32722 | -2/Section 7 | Integrated with Sigix Exoskeleton 32764 | -2/Section 7 | Destroyed Executioner 32777 | -2/Section 7 | Destroyed Executioner 32788 | -2/Section 7 | Found Prototype Processor 32788 | -2/Section 7 | Identified Exp. Targeting Computer 32795 | -2/Section 7 | Spotted Striker 32795 | -2/Section 7 | Spotted Striker 32802 | -2/Section 7 | Found Sigix Sheargun 32806 | -2/Section 7 | System corruption reached 10% 32808 | -2/Section 7 | System corruption reached 30% 32813 | -2/Section 7 | Rewired Striker 32821 | -2/Section 7 | Rewired Striker 32852 | -2/Section 7 | Found Transdimensional Reconstructor 32854 | -2/Section 7 | Found Transdimensional Reconstructor 32872 | -2/Section 7 | Found Exp. Core Analyzer 32943 | -2/Section 7 | Entered Access 32943 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32948 | -1/Access | Emitted hypermatrix ping 32953 | -1/Access | Assembled emerged from beneath the floor 33007 | -1/Access | Build established: Alien-Sigix 33030 | -1/Access | Assembled emerged from beneath the floor 33051 | -1/Access | Assembled emerged from beneath the floor 33106 | -1/Access | Found Unknown Device 33106 | -1/Access | Identified Adv. Force Booster 33111 | -1/Access | Discovered new exit (range 18) 33113 | -1/Access | Lost 8 allies 33142 | -1/Access | Assembled emerged from beneath the floor 33215 | -1/Access | Assembled emerged from beneath the floor 33237 | -1/Access | Assembled emerged from beneath the floor 33267 | -1/Access | Assembled emerged from beneath the floor 33285 | -1/Access | Assembled emerged from beneath the floor 33285 | -1/Access | Garrison activated, responded to threat 33292 | -1/Access | Discovered new exit (range 18) 33301 | -1/Access | Entered Command 33306 | -1/Command | Emitted hypermatrix ping 33311 | -1/Command | Assembled emerged from beneath the floor 33374 | -1/Command | Assembled emerged from beneath the floor 33395 | -1/Command | Assembled emerged from beneath the floor 33401 | -1/Command | Spotted M Guard 33401 | -1/Command | Spotted M Guard 33401 | -1/Command | Spotted Combat Programmer 33404 | -1/Command | Spotted Combat Programmer 33411 | -1/Command | Destroyed Combat Programmer 33432 | -1/Command | Destroyed Combat Programmer 33468 | -1/Command | Lost 22 allies 33551 | -1/Command | First assault squad dispatched 33662 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 33665 | -1/Command | Destroyed M Guard 33690 | -1/Command | Destroyed M Guard 33690 | -1/Command | All MAIN.C guards destroyed 33728 | -1/Command | Discovered new exit (range 17) 33735 | -1/Command | Assembled emerged from beneath the floor 33737 | -1/Command | Spotted B-99 Colossus 33773 | -1/Command | Lost 4 allies 33877 | -1/Command | Met MAIN.C 33880 | -1/Command | 0b10 Conduit disabled 33892 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 33892 | -1/Command | Destroyed MAIN.C Shell 33892 | -1/Command | Spotted M Shell/Def 33892 | -1/Command | Spotted M Shell/Atk 33892 | -1/Command | Spotted M Shell/Def 33892 | -1/Command | Spotted M Shell/Atk 33892 | -1/Command | Spotted M Shell/Atk 33892 | -1/Command | Spotted M Shell/Def 33892 | -1/Command | Spotted M Shell/Def 33892 | -1/Command | Spotted M Shell/Atk 33894 | -1/Command | MAIN.C activated Command garrisons 33913 | -1/Command | Discovered new exit (range 18) 33951 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 33986 | -1/Command | Core integrity fell below 50% 34074 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 34099 | -1/Command | Destroyed MAIN.C 34716 | -1/Command | Discovered new exit (range 37) 34716 | -1/Command | Discovered new exit (range 170) 34716 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34717 | -1/Command | Found Zero-point Reactor 34874 | -1/Command | Assembled emerged from beneath the floor 35009 | -1/Command | Found Exp. Core Analyzer 35084 | -1/Command | Warped through subspace to slip node 35084 | -1/Command | Discovered new exit (range 4) 35088 | -1/Command | Entered Access_0 35089 | -1/Access_0 | Sensed 3 artifacts in vicinity 35089 | -1/Access_0 | Met Architect 35149 | -1/Access_0 | A6 warped into view 35183 | -1/Access_0 | Core integrity fell below 20% 35190 | -1/Access_0 | Destroyed Architect 35191 | -1/Access_0 | Architect triggered a singularity event 35192 | -1/Access_0 | Warped through subspace to slip node 35192 | -1/Access_0 | Discovered new exit (range 8) 35195 | *** | Escaped singularity! Last Messages --------------- 35185_ A6 follow-up attacks with Enh. Force Lance. 35186_ Quantum Shear penetrates Wall. 35186_ Penetrated by Quantum Shear. 35187_ A6 follow-up attacks with Enh. Force Lance. 35188_ Quantum Shear penetrates Wall. 35190_ Beam penetrates Architect. 35190_ Architect: "If I can't win, no one wins!" [Achievement: Blink Of An Eye] 35190_ Architect destroyed. 35190_ Beam penetrates Wall. 35190_ Beam penetrates Earth. 35191_ A0_COM: Initiating irreversible singularity event. Goodbye. 35191_ A6 follow-up attacks with Enh. Force Lance. 35192_ A0_COM: 10. 35192_ Warped through subspace, drawn to slip node. 35192_ EXIT=FOUND 35193_ A0_COM: 9. 35194_ A0_COM: 8. 35195_ A0_COM: 7. [Achievement: Leg Day] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 247 Energy Generation 79 Energy Capacity 1700 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 625 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Evasion (%) 84 Targeting Accuracy 12 Core Analysis 11 Armor Integrity Analysis 50 Matter Filtering 50 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x2 | -5/Factory | Preloaded Enh. Nova Cannon | x2 | -5/Factory | Preloaded Com. HERF Cannon | x1 | -4/Factory | Preloaded Repaired ---------- Carbon-fiber Leg | 47% | -8/Materials | Corrupted Imp. EM Shotgun | 2% | -8/Storage Enh. Nova Cannon | 8% | -4/Factory Enh. Nova Cannon | 13% | -4/Factory Exp. Myomer Leg | 40% | -3/Research Enh. Nova Cannon | 5% | -3/Testing Studied --------- Hvy. Shield Leg | -2/Section 7 | Hacked Enh. Nova Cannon | -2/Section 7 | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Redirector Core Reset Matrix Core Stripper Integrated Mediator Spacefold Activator Microwarp Drive Subatomic Replicator LRC Energy Well Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Core Cannon Achievements -------------- About That Survey... Alien Attack Blink Of An Eye Hornet's Nest Integration Complete Leg Day Sacrificial Teamwork Uncivil War Vwoop! Challenges ------------ None Game ------ Seed SystemLongswordMembrane Manual? 0 Play Time 07:13:41 Cumulative 1101.7 hours Start 2026.02.27 @ 20:31:37 End 2026.02.28 @ 04:03:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type 6 Total 66 Types 25/7/10/1/3/1/10/4/3/2 Lore% 93 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d221cb4c-a240-467e-b327-2f6684bd2644