Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.17 @ 19:28:05 Player: mat Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (264) 1320 Value Destroyed (11844) 11844 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (2199) 2199 TOTAL SCORE: 25203 Bonus ------- High Alert Combat Kills 461 Follower Combat Kills 829 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -191 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Myomer Leg Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Battery Advanced Energy Well Experimental Energy Well Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Thermal Shield Advanced System Shield > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Armored Medium Treads Armored Medium Treads Armored Heavy Treads Myomer Leg Myomer Leg Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle [Rating: 162] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Gamma Bomb Array Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . . . 2 2 2 . . . . 2 . . . . 1 2 1 1 . Weapon 4 | . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . Parts Attached 317 | 6 1 . 21 . 1 2 15 9 45 1 8 2 7 9 3 10 . 11 24 57 63 22 . Power 36 | 1 . . 3 . . . 2 1 4 . . . 1 . 1 2 . 2 2 6 8 3 . Engine 7 | 1 . . 2 . . . . 1 2 . . . . . . 1 . . . . . . . Core 14 | . . . 1 . . . 2 . 2 . . . 1 . 1 1 . 2 1 2 1 . . Reactor 15 | . . . . . . . . . . . . . . . . . . . 1 4 7 3 . Propulsion 41 | 2 . . 6 . . . 3 1 7 . 1 . 2 3 . . . 3 2 6 2 3 . Treads 30 | 2 . . 4 . . . 3 1 4 . 1 . 2 3 . . . 3 . 2 2 3 . Leg 8 | . . . 2 . . . . . 3 . . . . . . . . . 2 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 1 1 . . . 1 1 5 5 16 1 . . 2 4 1 4 . 4 12 24 19 5 . Device 53 | . 1 . . . . 1 . 2 3 1 . . 2 2 1 1 . 2 6 13 14 4 . Storage 13 | 1 . . . . 1 . 3 2 . . . . . . . . . . 1 3 2 . . Processor 9 | . . . . . . . . . 3 . . . . 1 . 1 . . . 3 . 1 . Hackware 6 | . . . . . . . . . . . . . . 1 . 1 . . 3 1 . . . Protection 25 | . . . . . . . 2 1 10 . . . . . . 1 . 2 2 4 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 . . 12 . . 1 5 2 18 . 7 2 2 2 1 4 . 2 8 21 34 11 . Energy Gun 62 | . . . 6 . . . 1 2 8 . 1 . 2 1 1 2 . . 1 14 15 8 . Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . Ballistic Gun 55 | 2 . . 6 . . 1 4 . 8 . 3 1 . 1 . . . 1 4 2 19 3 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . Launcher 8 | . . . . . . . . . 1 . 3 . . . . 1 . . . 3 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . . . 1 . . . . . . 1 . 2 2 8 3 . . Parts Lost 216 | . . . 13 . . 1 . 6 26 . 1 . 4 . 3 7 . 21 13 40 47 33 1 Power 24 | . . . 2 . . . . 1 1 . . . . . 1 1 . 3 1 4 6 4 . Propulsion 26 | . . . 2 . . . . 1 6 . . . 1 . . . . 4 2 4 2 4 . Utility 67 | . . . . . . . . 1 9 . . . 1 . 1 2 . 8 5 16 13 10 1 Weapon 99 | . . . 9 . . 1 . 3 10 . 1 . 2 . 1 4 . 6 5 16 26 15 . Highest Loss Streak 27 | . . . 9 . . 1 . 4 8 . 1 . 3 . 3 3 . 14 8 18 14 27 1 Average Slot Usage (%) 92 | . 85 100 85 100 100 100 100 97 90 100 100 100 99 100 99 99 100 67 86 71 89 80 16 Engine 3 | . 14 14 8 11 11 11 . 3 2 6 6 6 3 . . 1 5 . . . . . . Core 2 | . . . 2 . . . 8 3 3 . . . 2 5 4 3 . 1 3 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 6 7 . Treads 10 | . 28 28 16 22 22 22 18 14 5 13 13 13 13 11 11 11 11 5 4 2 3 3 . Leg 1 | . . . 3 . . . . . 6 . . . . . . . . . . . . . . Device 14 | . . 14 11 11 11 11 9 18 7 9 13 13 16 23 23 19 23 16 11 22 23 19 . Storage 12 | . 14 14 11 11 11 11 18 23 14 13 13 13 13 11 11 11 11 9 10 7 16 14 4 Processor 8 | . . . . . . . . . 7 13 13 13 13 11 11 11 11 11 10 11 9 10 12 Hackware 2 | . . . . . . . . . . . . . . 5 5 8 11 8 20 4 4 3 . Protection 6 | . . . . . . . 8 4 14 16 13 13 9 5 5 4 . 2 2 1 . . . Energy Gun 7 | . . . 15 11 11 6 2 9 8 6 8 6 9 17 17 11 11 2 . 6 5 7 . Ballistic Gun 15 | . 28 28 17 33 33 37 33 18 13 20 17 18 15 5 5 5 5 . 10 . 13 13 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 13 14 14 22 22 22 23 52 92 117 116 111 110 110 108 108 107 98 98 105 99 148 105 2 Greatest Support 75 | 40 40 40 40 40 40 40 42 42 60 60 50 50 56 58 54 54 54 70 70 75 75 75 3 Greatest Overweight (x) 33 | . . . 3 . . . 1 4 5 1 2 2 2 1 1 1 1 3 33 19 1 1 . Average Overweight (x) 1 | . . . . . . . . 1 2 1 2 2 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 6 6 6 6 6 6 6 16 20 20 20 20 20 20 20 20 20 20 20 18 18 16 12 4 Average Capacity 15 | 4 6 6 6 6 6 6 6 19 20 20 20 20 20 20 20 20 20 18 18 8 14 11 4 Most Carried 20 | 4 5 4 6 6 6 6 13 15 20 19 20 20 20 20 20 20 20 20 18 12 16 12 3 Average Carried 13 | 2 2 4 4 6 5 5 6 11 17 19 19 19 19 19 19 19 18 14 10 6 12 9 3 Final Capacity 20 | 6 6 6 6 6 6 6 16 20 20 20 20 20 20 20 20 20 20 12 18 12 16 12 4 Final Carried 20 | 1 4 4 6 6 6 6 13 15 19 19 20 20 18 20 19 17 20 7 12 10 16 10 3 Class Distribution -------------------- 31% | Scavenger-Tank 29% | Scavenger-Gunner 6% | Mutant 6% | Scavenger-Mutant 3% | Tank 3% | Hacker-Gunner 3% | Hauler-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Tank | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Matter Collected 8088 | 165 65 22 522 32 . 198 1163 111 1212 33 334 58 109 103 77 185 . 52 396 813 1753 685 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13869 | . 83 22 974 . . 140 1489 299 2444 . 685 . 138 358 205 566 . 134 548 802 3918 1064 . Parts 729 | . 9 3 62 . . 6 86 16 114 . 21 . 5 23 18 20 . 3 40 42 200 61 . Haulers Intercepted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 17 | . . . . . . . 1 . 7 . . . . 1 . . . . . 1 7 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . . 13 . 22 . 16 14 . 7 . . . . . Prevented 21 | . . . . . . . . . . . 7 . 8 . 1 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Combat Hostiles Destroyed 199 | . 4 . 18 . . 3 28 6 29 . 10 . 2 3 6 9 . 2 16 11 42 10 . Melee 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Guns 165 | . 4 . 16 . . 3 27 6 24 . 8 . 2 3 6 6 . . 5 6 40 9 . Cannons 18 | . . . . . . . . . . . . . . . . 1 . 2 11 3 1 . . AOE 8 | . . . 2 . . . 1 . 1 . 2 . . . . 2 . . . . . . . Classes Destroyed 15 | . 3 1 3 . . . 5 1 2 . . . . . . . . . . . . . . Worker 19 | . 1 . 3 . . . 2 1 2 . . . . . . . . . 3 . 7 . . Builder 15 | . . 1 2 . . . 2 . 1 . . . . . . . . . 1 . 7 1 . Tunneler 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hauler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Recycler 11 | . . . 1 . . . 1 . 4 . . . . 1 . . . . . . 3 1 . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 15 | . 1 . 2 . . . 4 . 3 . . . . . . . . . . . 3 2 . Swarmer 33 | . 4 . 3 . . . 7 . . . . . . . 5 . . . 10 . 4 . . Grunt 75 | . . . 10 . . 3 11 4 12 . 8 . 1 . . 5 . . 3 6 10 2 . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 7 | . . . . . . . 2 . 2 . 2 . . . . . . . 1 . . . . Sentry 24 | . . . 5 . . . 7 1 4 . . . 1 1 . . . . . 1 4 . . Hunter 27 | . . . . . . . 1 . 5 . . . . . . 2 . 2 2 . 12 3 . Programmer 31 | . . . . . . . . 1 4 . . . . 2 1 2 . . . 4 12 5 . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 1 6 . . 3 8 4 4 . 3 . 1 2 5 3 . 2 8 4 12 3 . Combat Bots Only 7 | . 3 . 5 . . 3 7 3 3 . 3 . 1 2 5 3 . 2 7 4 7 3 . Max Kills in Single Turn 4 | . 1 1 3 . . 1 4 1 2 . 2 . 1 1 1 1 . 1 3 1 3 1 . Gunslinging 2 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . Exploded 2 | . . . 2 . . . 1 . 1 . 2 . . . . 1 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Damage Taken 34805 | . 240 . 1555 . . 296 921 570 4794 . 570 . 538 72 528 966 . 3522 2298 4391 7730 5323 491 Core 5188 | . 38 . 295 . . 39 113 58 693 . 20 . 39 . 15 61 . 405 227 872 693 1169 451 Absorbed by Shields 129 | . . . . . . . . . . . . . . . . . . . . . . . 129 Core Remaining (%) 59 | 100 . 84 . . . 16 79 91 . . . . 11 . . . . 48 80 32 52 . . Volleys Fired 644 | . 13 1 66 . . 8 69 18 100 . 18 . 5 11 11 21 . 26 36 78 119 44 . Largest 6 | . 2 2 4 . . 4 4 4 4 . 4 . 4 4 4 4 . 2 5 5 5 6 . Hottest 366 | . 40 40 159 . . 109 126 175 243 . 216 . 263 263 268 249 . 131 305 366 313 359 . Shots Fired 2191 | . 26 2 181 . . 32 271 70 313 . 64 . 19 44 41 54 . 28 130 150 538 228 . Gun 2066 | . 26 2 181 . . 32 271 70 311 . 57 . 19 44 41 46 . 16 86 112 524 228 . Cannon 100 | . . . . . . . . . . . . . . . . 1 . 12 44 29 14 . . Launcher 25 | . . . . . . . . . 2 . 7 . . . . 7 . . . 9 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1440 | . 26 2 80 . . 30 258 42 214 . 37 . 11 11 11 20 . 16 85 63 396 138 . Thermal 491 | . . . 61 . . 2 13 28 78 . 20 . 8 27 24 27 . 12 45 24 93 29 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 260 | . . . 40 . . . . . 21 . 7 . . 6 6 7 . . . 63 49 61 . Robot Hit Streak 21 | . 3 4 13 . . 6 9 8 15 . 9 . 4 21 10 8 . 7 8 11 12 9 . Robot Miss Streak 13 | . 5 . 4 . . 5 4 3 13 . 6 . 4 4 5 4 . 3 4 7 5 5 . Penetration Max 1 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 1 1 1 . Secondary Targets 28 | . . . 5 . . 1 4 . 2 . . . . 1 1 . . . . . 11 3 . Max Gunslinging Chain 2 | . . . 1 . . 1 2 . 1 . . . . 1 1 . . . . . 1 1 . Shots Hit Robots 1370 | . 8 1 114 . . 22 168 50 253 . 44 . 12 27 24 37 . 25 62 89 314 120 . Core Hits 656 | . 7 1 44 . . 10 80 17 140 . 48 . 10 16 10 24 . 10 30 37 132 40 . Critical Hits 96 | . . . . . . . 1 . 3 . 4 . 1 2 . 5 . 3 3 10 50 14 . Critical Kills 37 | . . . . . . . 1 . 2 . 1 . . 1 . 1 . . 2 4 21 4 . Critical Parts Destroyed 55 | . . . . . . . . . 1 . 3 . . 1 . 4 . 3 1 6 26 10 . Melee Attacks 53 | . . . . . . . . . 32 . . 17 . . . . . 4 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . 32 . . 17 . . . . . 4 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30373 | . 269 13 1490 . . 206 2617 769 4856 . 1425 . 331 576 420 1304 . 649 1541 2273 9099 2535 . Guns 24995 | . 134 13 1311 . . 206 2444 560 4008 . 1052 . 331 576 420 776 . 184 714 1441 8290 2535 . Cannons 2182 | . . . . . . . . . . . . . . . . 45 . 309 811 703 314 . . Explosions 2215 | . 135 . 179 . . . 173 209 46 . 373 . . . . 483 . . . 122 495 . . Melee 958 | . . . . . . . . . 802 . . . . . . . . 156 . . . . . Ramming 23 | . . . . . . . . . . . . . . . . . . . 16 7 . . . Kinetic 17304 | . 134 13 511 . . 184 2271 302 2532 . 649 . 190 204 102 270 . 184 649 1510 6237 1362 . Thermal 7886 | . . . 611 . . 22 173 467 1247 . 403 . 141 297 289 711 . 309 876 222 1652 466 . Explosive 308 | . 135 . . . . . 173 . . . . . . . . . . . . . . . . Electromagnetic 3894 | . . . 368 . . . . . 275 . 373 . . 75 29 323 . . . 534 1210 707 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 958 | . . . . . . . . . 802 . . . . . . . . 156 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 2 3 7 7 7 7 . . . 3 3 3 2 14 19 9 9 Average Corruption 6 | . . . . . . . 2 2 4 7 7 7 . . . 2 3 3 2 8 12 2 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 347 | . . . . . . . 8 1 46 25 39 3 . . . 3 7 10 . 49 147 8 1 Message Errors 65 | . . . . . . . 3 . 7 8 11 . . . . 1 4 2 . 10 18 1 . Matter Fused 46 | . . . . . . . . . 8 4 10 . . . . . . 4 . 9 10 1 . Heat Flow Errors 37 | . . . . . . . 3 . 4 4 5 2 . . . . 1 3 . 6 9 . . Energy Discharges 21 | . . . . . . . 1 . 4 2 3 . . . . 1 1 . . 2 6 1 . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . Data Loss (minor) 22 | . . . . . . . 1 . 7 3 2 1 . . . 1 1 . . 3 2 1 . Data Loss (major) 13 | . . . . . . . . . . 4 4 . . . . . . . . 3 1 . 1 Misfires 9 | . . . . . . . . . 1 . 1 . . . . . . . . 3 4 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 10 | . . . . . . . . . . . . . . . . . . . . 4 6 . . Targeting Errors 102 | . . . . . . . . 1 12 . 2 . . . . . . 1 . 9 75 2 . Weapon Failures 18 | . . . . . . . . . 2 . 1 . . . . . . . . . 13 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 307 | . 20 . . . . . . 62 92 . . . . . . 21 . . 7 93 12 . . Projectiles 100 | . . . . . . . . . . . . . . . . . . . 7 93 . . . Explosions 115 | . 20 . . . . . . 62 . . . . . . . 21 . . . . 12 . . Melee 92 | . . . . . . . . . 92 . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . . . . . . 7 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . . . . 7 2 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . 73 . 40 . . . . 99 . . 16 . . . . . . . 4 43 . . . Shots 12 | . 1 . 1 . . . . 1 . . 3 . . . . . . . . 6 . . . Rammed 6 | . . . . . . . . . . . . . . . . . . . 5 1 . . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . 6 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 483 | . . . 238 . . 92 237 417 483 237 255 205 18 24 15 19 121 199 442 273 198 204 . Average Temperature 94 | . . . 57 . . 64 42 171 121 101 88 105 7 8 7 9 78 82 129 103 68 71 . Received Heat Transfer 4461 | . . . 501 . . 153 333 189 1035 . 240 . 120 27 . 201 . 459 111 429 207 414 42 Effects 10 | . . . . . . . . 2 6 . . . . . . . . . 2 . . . . Shutdowns 4 | . . . . . . . . 2 1 . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 2 1 1 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 2 1 1 . Parts Fried 17 | . . . . . . . . . . . . . . . . 1 . . . 5 6 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . 1 . . . 1 . 5 . . . . . 1 2 . . 2 6 4 . . Heat Transferred 11938 | . . . 1240 . . 50 444 742 2433 . 629 . 222 444 444 944 . 333 892 296 2307 518 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Peak Influence 678 | . 147 62 399 124 . 60 678 418 403 . . . . 93 . . . . 461 187 636 488 197 Initial 316 | . . 57 24 124 . . 23 256 204 . . . . 93 . . . . 12 161 31 316 197 Average 195 | . 42 59 200 124 . 24 356 327 214 . . . . 70 . . . . 121 70 239 328 196 Maximum Alert Level 2 | . . . 1 . . . 2 2 2 . . . . . . . . . 2 . 2 2 . Low Security (%) 61 | 100 100 100 42 100 . 100 34 . 45 . . . . 100 . . . . 77 100 66 6 100 Level 1 26 | . . . 57 . . . 17 80 52 . . . . . . . . . 18 . 7 76 . Level 2 12 | . . . . . . . 47 19 2 . . . . . . . . . 3 . 26 17 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . 2 . . . 3 . 9 . . . 1 1 . . . . 3 3 10 8 . Investigation 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Extermination 16 | . . . . . . . . . 4 . . . . 1 . . . . 1 3 5 2 . Reinforcement 17 | . . . 2 . . . 2 . 4 . . . . . . . . . 2 . 5 2 . Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 . 1 . . . . . . . . . 1 . 2 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Distress Signals 11 | . 1 . 2 . . . 4 . . . . . . . . . . . 1 . 2 1 . Communications Jammed 55 | . . . . . . . . . . . . . . . . . . . . . 55 . . Distress Signals 55 | . . . . . . . . . . . . . . . . . . . . . 55 . . Times Spotted 352 | . 7 . 30 . . 3 41 7 47 . 12 . 18 4 7 11 . 12 28 22 65 32 6 Peak Tracking Total 17 | . 3 . 6 . . 3 6 4 5 . 4 . 9 2 5 5 . 6 7 4 9 17 6 Tactical Retreats 30 | . . . 1 . . . 1 . 8 . 3 . 1 . 1 2 . 1 2 6 3 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Traps Triggered 14 | . 1 . . . . . 2 . 3 . . . . . . . . . . 5 1 . 2 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Machines Disabled 16 | . 1 . 2 . . . 2 2 1 . . . . . . . . . 3 . 3 2 . Max in Single Turn 2 | . 1 . 1 . . . 2 2 1 . . . . . . . . . 1 . 1 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Machines Accessed 14 | . . . 1 . 3 1 2 . . . . 1 . . . 1 4 . . . . 1 . Terminals 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Total Hacks 60 | . . . 4 . 26 1 3 . . . . 7 . . . 1 17 . . . . 1 . Successful 56 | . . . 1 . 26 1 2 . . . . 7 . . . 1 17 . . . . 1 . Failed 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . . . 4 . . . . 1 . . . . . . . . . . 8 5 3 . . Terminals 6 | . . . 4 . . 1 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . Terminal Hacks 54 | . . . 1 . 26 1 1 . . . . 7 . . . 1 17 . . . . . . Record 31 | . . . . . 26 . . . . . . . . . . . 5 . . . . . . Part Schematic 11 | . . . . . . . . . . . . 7 . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 7 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Total Allies 18 | . . . . . . . . . . . . 7 . . . . . . 4 6 1 . . Largest Group 7 | . . . . . . . . . . . . 7 7 3 . . . . 4 3 1 . . Highest-Rated Group 319 | . . . . . . . . . . . . 234 234 106 . . . . 319 288 27 . . Highest-Rated Ally 96 | . . . . . . . . . . . . 39 39 39 . . . . 96 96 27 . . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . 2 2 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . DROP 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . Ally Attacks 99 | . . . . . . . . . . . . . 46 7 . . . . 31 15 . . . Total Damage 3126 | . . . . . . . . . . . . . 1283 47 . . . . 1053 743 . . . Kills 25 | . . . . . . . . . . . . . 14 . . . . . 8 3 . . . Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 1 . 2 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Turns Passed 18722 | 64 388 58 746 176 955 274 1291 347 2366 848 1137 1715 666 594 693 730 224 560 931 1513 1786 636 24 Spaces Moved 8734 | 45 216 35 298 111 595 152 648 132 911 471 490 833 318 283 343 340 117 257 381 801 633 295 29 Core 188 | 20 . . 6 . . . . . . . . . . . . . . . 1 56 . 76 29 Treads 7568 | 25 216 35 248 111 595 152 648 132 388 471 490 833 318 283 343 340 117 257 367 347 633 219 . Legs 592 | . . . 44 . . . . . 523 . . . . . . . . . 13 12 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 386 | . . . . . . . . . . . . . . . . . . . . 386 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 160 160 120 160 160 160 152 177 180 180 200 200 190 185 190 190 190 160 160 46 145 50 50 Average Speed 177 | 111 160 160 157 160 160 160 158 194 203 180 200 200 195 189 190 190 190 186 181 143 186 141 50 Slowest Speed 1700 | 160 160 160 200 160 160 160 177 250 270 180 200 200 220 190 190 190 190 230 1700 1000 210 190 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 38 | 3 43 9 42 37 90 35 69 5 32 59 65 87 54 11 53 48 55 50 10 23 22 9 9 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 7 | . . . . 1 . . . . . . . 1 2 . . . 3 . . . . . . Known Exits Taken 15 | . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 1 . . . . . 2 . 2 1 . 2 2 . 1 . . . . . Spaces Dug 13 | . . . . . . . . . . . . . . . . . . . . 12 1 . . Terrain Destroyed 214 | . 24 . 2 . . . 15 20 . . 1 . . . 1 6 . 3 58 21 60 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 146 | . . . . . . . . . . . 1 . . . 1 1 . 3 58 21 58 3 . AOE 68 | . 24 . 2 . . . 15 20 . . . . . . . 5 . . . . 2 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Gar Total 10453 | 58 233 35 436 110 600 166 771 178 1171 471 602 857 349 316 358 381 119 304 528 1033 937 402 38 Wait 366 | 4 . . 31 . . 2 8 9 26 . 82 4 16 . . 1 . 2 53 64 43 21 . Move 8712 | 44 215 34 297 110 594 151 647 131 910 470 489 832 317 282 342 339 116 256 380 800 632 295 29 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 238 | 4 4 . 15 . 2 2 16 10 38 . 4 1 2 5 2 6 3 3 27 24 58 12 . Fast Attach 64 | 3 . . 7 . . . 2 . 11 . . . 1 . . 1 . . . 30 5 4 . Attach 191 | 3 1 . 11 . . 1 2 7 25 . 2 . 3 2 3 7 . 12 21 26 49 16 . Detach . | . . . . . . . . . . . . . . . . . . . . . . . . Swap 65 | . . . 3 . 1 1 11 2 10 1 6 2 3 7 . 2 . . 3 2 9 2 . Drop 101 | . . . 6 . 3 1 16 1 19 . 1 1 2 9 . 4 . 1 2 8 19 8 . Fire 644 | . 13 1 66 . . 8 69 18 100 . 18 . 5 11 11 21 . 26 36 78 119 44 . Melee 53 | . . . . . . . . . 32 . . 17 . . . . . 4 . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . Kick 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 8) 453 | -10/Materials | Entered Mines 495 | -10/Mines | Discovered new exit (range 3) 511 | -10/Mines | Entered Materials 511 | -9/Materials | Evolved 2 slots: Weapon x2 764 | -9/Materials | Core integrity fell below 50% 817 | -9/Materials | Lost 9 parts (1p2n6w) 1082 | -9/Materials | Lost 4 parts (1p3w) 1086 | -9/Materials | Identified exit to Mines 1191 | -9/Materials | Build established: Scavenger-Gunner 1257 | -9/Materials | Entered Mines 1258 | -9/Mines | Learned location of Storage (-8) 1281 | -9/Mines | Discovered new exit (range 15) 1325 | -9/Mines | Found a hidden stash of uninstalled traps 1425 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1427 | -9/Mines | Discovered new exit (range 5) 1433 | -9/Mines | Entered Exiles 1433 | -9/Exiles | Found Exiles lab destroyed 1465 | -9/Exiles | Discovered new exit (range 14) 2113 | -9/Exiles | Discovered new exit (range 14) 2388 | -9/Exiles | Entered Mines 2549 | -8/Mines | Core integrity fell below 20% 2652 | -8/Mines | Discovered new exit (range 5) 2662 | -8/Mines | Entered Materials 2662 | -8/Materials | Evolved 2 slots: Utility x2 2957 | -8/Materials | Build established: Scavenger-Tank 2986 | -8/Materials | Garrison activated, responded to threat 3035 | -8/Materials | Destroyed 7 combat bots 3223 | -8/Materials | Discovered new exit (range 16) 3331 | -8/Materials | Build established: Tank 3342 | -8/Materials | Discovered new exit (range 11) 3926 | -8/Materials | Discovered new exit (range 15) 3953 | -8/Materials | Entered Factory 3953 | -7/Factory | Evolved 2 slots: Utility x2 4181 | -7/Factory | Lost 4 parts (1p1u2w) 4205 | -7/Factory | Discovered new exit (range 13) 4300 | -7/Factory | Entered another Factory area 4300 | -6/Factory | Evolved 2 slots: Utility x2 4603 | -6/Factory | Build established: Scavenger-Tank 4699 | -6/Factory | Lost 5 parts (1p2n2w) 4992 | -6/Factory | Lost 8 parts (5u3w) 5155 | -6/Factory | Found Prototype Launcher 5270 | -6/Factory | Identified Scatter Rocket Array 5286 | -6/Factory | Core integrity fell below 50% 5818 | -6/Factory | Build established: Hauler-Tank 5988 | -6/Factory | Spotted B-75 Beast 6012 | -6/Factory | Destroyed B-75 Beast 6306 | -6/Factory | Build established: Scavenger-Tank 6356 | -6/Factory | Discovered new exit (range 6) 6363 | -6/Factory | Identified exit to Factory 6509 | -6/Factory | Core integrity fell below 20% 6641 | -6/Factory | Discovered new exit (range 14) 6664 | -6/Factory | Identified exit to Lower Caves 6666 | -6/Factory | Entered Lower Caves 6681 | -6/Lower Caves | Learned Factory emergency access door positions 7494 | -6/Lower Caves | Discovered new exit (range 7) 7512 | -6/Lower Caves | Identified exit to Lower Caves 7514 | -6/Lower Caves | Entered another Lower Caves area 8635 | -6/Lower Caves | Discovered new exit (range 10) 8649 | -6/Lower Caves | Identified exit to Zion 8651 | -6/Lower Caves | Entered Zion 8683 | -6/Zion | Given A8's code to call for help 8753 | -6/Zion | System corruption cleaned by Quarantine Array 8815 | -6/Zion | Learned location of Armory (-3) 8889 | -6/Zion | Gained Derelict followers 9151 | -6/Zion | Imprinted 9153 | -6/Zion | Declared Zion's savior 9300 | -6/Zion | Found Relay Coupler [Programmer] 9499 | -6/Zion | Learned Factory stockpile data 9585 | -6/Zion | Learned Factory stockpile data 9673 | -6/Zion | Build established: Scavenger-Mutant 10133 | -6/Zion | Build established: Scavenger-Tank 10140 | -6/Zion | Discovered new exit (range 16) 10358 | -6/Zion | Identified exit to Proximity Caves 10366 | -6/Zion | Entered Proximity Caves 10366 | -5/Proximity Caves | Accompanied by 7 allies 10695 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10755 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 10933 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10996 | -5/Proximity Caves | Build established: Scavenger-Gunner 11025 | -5/Proximity Caves | Discovered exit to Factory (range 3) 11032 | -5/Proximity Caves | Entered Factory 11032 | -5/Factory | Accompanied by 3 allies 11032 | -5/Factory | Evolved 2 slots: Utility x2 11319 | -5/Factory | Build established: Scavenger-Skirmisher 11619 | -5/Factory | Discovered new exit (range 4) 11624 | -5/Factory | Identified exit to Upper Caves 11626 | -5/Factory | Entered Upper Caves 11799 | -5/Upper Caves | Learned 4 Factory zone layouts 11802 | -5/Upper Caves | Build established: Scavenger-Gunner 12245 | -5/Upper Caves | Learned location of 1 exit from Factory 12298 | -5/Upper Caves | Discovered new exit (range 11) 12306 | -5/Upper Caves | Lost 3 parts (1p1u1w) 12317 | -5/Upper Caves | Identified exit to Upper Caves 12319 | -5/Upper Caves | Entered another Upper Caves area 12368 | -5/Upper Caves | Lost 3 parts (1u2w) 12928 | -5/Upper Caves | Lost 3 parts (1p2w) 13032 | -5/Upper Caves | Discovered new exit (range 9) 13047 | -5/Upper Caves | Identified exit to Zhirov 13049 | -5/Upper Caves | Entered Zhirov 13049 | -5/Zhirov | Discovered new exit (range 3) 13084 | -5/Zhirov | Met Zhirov 13120 | -5/Zhirov | Learned location of Testing (-2) 13120 | -5/Zhirov | Learned location of Quarantine (-3) 13120 | -5/Zhirov | Learned location of Command (-1) 13139 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13167 | -5/Zhirov | Found Alien Artifact 13168 | -5/Zhirov | Build established: Hacker-Gunner 13271 | -5/Zhirov | Identified exit to Proximity Caves 13273 | -5/Zhirov | Entered Proximity Caves 13354 | -4/Proximity Caves | Lost 4 parts (1p1n2w) 13533 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13597 | -4/Proximity Caves | Identified Transdimensional Reconstructor 13597 | -4/Proximity Caves | Warped through subspace 13627 | -4/Proximity Caves | Lost 14 parts (2p2n6u4w) 13822 | -4/Proximity Caves | Core integrity fell below 50% 13825 | -4/Proximity Caves | Discovered new exit (range 7) 13831 | -4/Proximity Caves | Identified exit to Factory 13833 | -4/Proximity Caves | Entered Factory 13833 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13834 | -4/Factory | Identified exit to Research 13835 | -4/Factory | Identified exit to Upper Caves 14132 | -4/Factory | Zion Light squad teleported in 14163 | -4/Factory | Zion Kinetic Resupply teleported in 14289 | -4/Factory | Build established: Hacker-Skirmisher 14521 | -4/Factory | Found Prototype Protection 14632 | -4/Factory | Destroyed 7 combat bots 14639 | -4/Factory | Identified Zio. Weapon Casing 14696 | -4/Factory | Lost 4 parts (1p1n2u) 14735 | -4/Factory | Discovered exit to Research (range 9) 14764 | -4/Factory | Entered Research 14764 | -3/Research | Evolved 2 slots: Utility x2 14793 | -3/Research | Lost 8 parts (1n2u5w) 14901 | -3/Research | Lost 18 parts (1p2n8u7w) 14906 | -3/Research | Zion Light squad teleported in 14929 | -3/Research | Found Gamma Bomb Array 15088 | -3/Research | Found Prototype Device 15088 | -3/Research | Identified Exp. Transmission Jammer 15131 | -3/Research | Build established: Mutant 15159 | -3/Research | Found Zio. Weapon Casing 15196 | -3/Research | Lost 5 parts (2p2u1w) 15226 | -3/Research | Spotted B-86 Titan 15232 | -3/Research | Core integrity fell below 50% 15451 | -3/Research | Found Prototype Hackware 15458 | -3/Research | Lost 10 parts (1p2n2u5w) 15615 | -3/Research | Enhanced Grunt warped into view, answering call for help 15616 | -3/Research | Zion Heavy Resupply teleported in 15623 | -3/Research | Enhanced Grunt warped into view, answering call for help 15629 | -3/Research | Found Hvy. Reactive Plating 15712 | -3/Research | Discovered new exit (range 12) 15718 | -3/Research | Build established: Scavenger-Mutant 15739 | -3/Research | Identified exit to Armory 15757 | -3/Research | Found Gamma Bomb Array 15995 | -3/Research | System corruption reached 10% 16033 | -3/Research | Lost 4 parts (2u2w) 16153 | -3/Research | Terminal network hard line cut 16221 | -3/Research | Discovered new exit (range 5) 16227 | -3/Research | Identified exit to Research 16277 | -3/Research | Entered another Research area 16277 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16356 | -2/Research | Build established: Scavenger-Gunner 16527 | -2/Research | Zion Kinetic Resupply teleported in 16692 | -2/Research | Lost 3 parts (1u2w) 16908 | -2/Research | System corruption reached 10% 16940 | -2/Research | Lost 4 parts (1n1u2w) 17442 | -2/Research | Lost 3 parts (3w) 17586 | -2/Research | Terminal network hard line cut 17587 | -2/Research | Destroyed 7 combat bots 17596 | -2/Research | Lost 9 parts (2p3u4w) 17684 | -2/Research | Lost 9 parts (1p1n4u3w) 17882 | -2/Research | Lost 14 parts (1p4u9w) 18011 | -2/Research | Discovered new exit (range 11) 18062 | -2/Research | Identified exit to Access 18063 | -2/Research | Entered Access 18063 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 18380 | -1/Access | Build established: Scavenger-Executioner 18414 | -1/Access | Garrison activated, responded to threat 18456 | -1/Access | Lost 6 parts (1p1n3u1w) 18665 | -1/Access | Core integrity fell below 50% 18699 | -1/Access | Identified exit to Garrison 18699 | -1/Access | Entered Garrison 18700 | -1/Garrison | Lost 27 parts (3p3n7u14w) 18702 | -1/Garrison | Attempted to install RIF, but system incompatible 18712 | -1/Garrison | Triggered checkpoint 18715 | -1/Garrison | Core integrity fell below 20% 18723 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Beams of light sweep through the air. An alarm sounds. Field strength at 82. Field strength at 57. Field strength at 45. Field strength at 14. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. System corrupted: Substantial component data lost. Field strength at 71. Field strength at 34. Field strength at 16. Stasis field depleted. Exp. Energy Well destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#####??? | | ??????????????????????????????????????????#"""#??? | | ??????????????????????????????????????????#" "#??? | | ??????????????????????????????????????????#" "#??? | | ??????????????????????????????????????????#" "#??? | | ??????????????????????????????????????????## ##??? | | ??????????????????????????????????????????# #??? | | ?????????????????#### #################### #??? | | ??????????# @ #??? | | ??????????# s s ss #??? | | ??????????# #??? | | ??????????? #######++######## gg#############??? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 80 Energy Generation 43 Energy Capacity 2360 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 675 Resistance: KI 40 Resistance: TH 30 Resistance: EM 15 Core Shielding 40 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 65 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 14 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 40 Item Schematics ----------------- Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatCoolingFacilitator Manual? 0 Play Time 02:48:54 Cumulative 127.5 hours Start 2021.05.17 @ 16:05:38 End 2021.05.17 @ 19:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 197 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fea39093-6c9d-4d64-8f53-f10c625ecce1