Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.05 @ 17:18:47 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (98) 490 Value Destroyed (3822) 3822 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1141) 1141 TOTAL SCORE: 11353 Bonus ------- High Alert Combat Kills 745 Follower Combat Kills 125 Aligned with FarCom 300 Friendly Fire -29 Cogmind --------- Core Integrity 311/1000 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Coolant Injector 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Proton Cannon Heavy Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Gyrokinetic Inverter Antigrav Array Field Propulsion Drive > --- UTILITY ---------- Improved Coolant Injector 0b10 Decoder Chip [Generic] Improved Targeting Computer Stasis Canceller Advanced Cloaking Device Advanced System Shield > --- WEAPON ----------- Proton Cannon Proton Cannon Gauss Rifle > --- INVENTORY -------- Recoil Stabilizer High-powered Tractor Beam Heavy Plasma Cannon Remote Datajack [Rating: 78] Favorites ----------- Power Constructs Engine F-cell Engine Power Core Constructs Propulsion Carbon-fiber Leg Treads Constructs Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Constructs Launcher Heavy Missile Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Slots Evolved 10 | . . . . . 4 . . 4 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . Utility 5 | . . . . . 2 . . 1 . . 2 . . Weapon 2 | . . . . . 1 . . 1 . . . . . Parts Attached 126 | . 2 2 1 8 10 3 4 52 7 3 14 3 17 Power 13 | . . . . 2 . 1 . 7 . . . . 3 Engine 12 | . . . . 2 . . . 7 . . . . 3 Core 1 | . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 23 | . . 2 . 1 3 1 1 9 . . 3 2 1 Treads . | . . . . . . . . . . . . . . Leg 12 | . . . . . 3 1 1 7 . . . . . Wheel 2 | . . . . 1 . . . 1 . . . . . Hover 4 | . . . . . . . . . . . 2 1 1 Flight 5 | . . 2 . . . . . 1 . . 1 1 . Utility 37 | . 1 . . . 1 1 1 15 5 2 5 1 5 Device 18 | . . . . . . 1 1 5 4 1 1 1 4 Storage 2 | . . . . . . . . 1 . . 1 . . Processor 5 | . 1 . . . . . . 1 1 1 1 . . Hackware 5 | . . . . . . . . 3 . . 2 . . Protection 7 | . . . . . 1 . . 5 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 53 | . 1 . 1 5 6 . 2 21 2 1 6 . 8 Energy Gun 18 | . . . 1 3 . . . 9 2 1 2 . . Energy Cannon 13 | . . . . . 3 . 1 2 . . 2 . 5 Ballistic Gun 5 | . 1 . . . . . . 1 . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 14 | . . . . 1 2 . . 9 . . 2 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . 1 1 System Corruption 11 | . . . . . . . . . . . . 4 7 Parts Lost 46 | . . . . 4 . . . 18 3 1 2 1 17 Power 9 | . . . . 1 . . . 3 . . . . 5 Propulsion 10 | . . . . 2 . . . 5 1 . . . 2 Utility 16 | . . . . . . . . 6 1 1 1 1 6 Weapon 11 | . . . . 1 . . . 4 1 . 1 . 4 Highest Loss Streak 11 | . . . . 3 . . . 5 1 1 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 98 94 85 81 84 97 89 79 39 20 47 43 60 Engine 4 | . 14 8 . 8 9 . . 9 . . . . 5 Core 2 | . . . . . . 8 8 . 5 . . . . Leg 12 | . 28 16 . . 23 27 27 16 . . . . . Hover 1 | . . . . . . . . . . . 6 9 9 Flight 1 | . . 11 28 10 . . . . . . 2 4 3 Device 10 | . . . . . . 6 17 9 13 13 9 5 13 Storage 5 | . 14 14 14 14 9 9 9 5 . . 1 3 . Processor 5 | . 8 14 14 14 9 9 . . 4 6 14 11 11 Hackware 1 | . . . . . . . . 1 5 . 4 5 2 Protection 2 | . 3 . . . 7 9 . 6 . . . . . Energy Gun 6 | . 1 . 6 17 . . . 11 7 . 1 . . Energy Cannon 7 | . . . . . 7 27 26 6 . . 1 . 4 Ballistic Gun 2 | . 26 28 21 1 . . . 2 . . . . 6 Launcher 1 | . . . . 1 10 . . 1 . . 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 63 | 11 11 10 8 17 34 36 36 63 22 6 11 6 33 Greatest Support 63 | 20 20 20 8 10 35 38 41 63 5 3 11 7 37 Greatest Overweight (x) 7 | . . 2 . 2 1 . . 6 7 1 . . 1 Average Overweight (x) . | . . . . . . . . . 4 . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 10 5 5 8 8 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 5 5 5 7 5 Most Carried 10 | . 7 8 8 8 8 8 8 10 5 5 6 8 5 Average Carried 6 | . 6 7 7 7 7 8 7 7 4 4 5 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 8 5 5 Final Carried 8 | 6 7 7 8 8 8 8 8 5 5 5 6 5 5 Scrap Engine Consumption 63 | . . . . . . . 15 34 2 . 12 . . Constructs Created 7 | . . . . . . . 1 5 1 . . . . Constructs Modified 12 | . . . . . . . 1 11 . . . . . Class Distribution -------------------- 40% | Mutant 13% | Scavenger-Skirmisher 11% | Skirmisher 9% | Commander-Skirmisher 9% | Scavenger-Tank 9% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Matter Collected 2801 | 200 24 14 . 100 164 324 36 853 332 19 44 . 691 Remotely 446 | . . . . . . . . . . . . . 446 Salvage Created 3636 | . 34 45 . 252 367 288 288 1295 252 . 140 . 675 Parts 150 | . 2 4 . 11 15 15 6 60 10 . 6 . 21 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Combat Hostiles Destroyed 70 | . . 3 . 5 9 5 2 30 4 . 4 . 8 Melee 3 | . . . . 2 . . . 1 . . . . . Guns 23 | . . 3 . 3 . . . 8 4 . . . 5 Cannons 14 | . . . . . . 3 2 6 . . . . 3 AOE 28 | . . . . . 9 . . 15 . . 4 . . Classes Destroyed 17 | . 1 1 . 4 2 1 . 6 1 . 1 . . Worker 10 | . . . . 1 2 . . 7 . . . . . Builder 5 | . . . . 2 2 . . 1 . . . . . Tunneler 3 | . . . . 2 . . . . . . . . 1 Recycler 6 | . . . . . 2 . 2 1 . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . 2 . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . Saboteur 1 | . . . . . . . . 1 . . . . . Grunt 42 | . . . . 5 8 1 . 19 3 . 3 . 3 Brawler 3 | . . . . . . . . 3 . . . . . Duelist 1 | . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 9 | . . . . . 1 4 2 1 . . . . 1 Hunter 3 | . . . . . . . . . . . 1 . 2 Programmer 6 | . . . . . . . . 3 1 . . . 2 Heavy 1 | . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 1 3 . 3 7 3 2 7 2 . 4 . 3 Combat Bots Only 5 | . . 3 . 2 4 2 1 5 2 . 4 . 2 Max Kills in Single Turn 6 | . 1 1 . 1 3 1 1 6 1 . 2 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 4 . . 2 . . Melee 1 | . . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Hostile Shots Fired 513 | . . 14 . 41 24 14 2 168 33 17 41 4 155 Missed 170 | . . 2 . 13 12 . . 47 9 8 24 3 52 Damage Taken 6897 | . . 95 . 406 249 265 32 2843 457 142 365 38 2005 Core 1490 | . . 23 . 153 64 18 . 394 73 76 100 38 551 Absorbed by Shields 25 | . . . . . . . . 25 . . . . . Redirected to Shielding 153 | . . . . . . . . 153 . . . . . Regen/Repaired (Parts) 404 | . . . . . . . . 404 . . . . . Core Remaining (%) 62 | 100 . . . 29 . . 85 . . 36 . . . Volleys Fired 215 | . 2 7 . 14 19 15 6 82 21 . 10 . 39 Largest 4 | . 2 2 . 2 3 3 3 4 1 . 2 . 4 Hottest 269 | . 40 40 . 80 240 240 240 269 80 . 160 . 159 Shots Fired 443 | . 4 14 . 23 23 43 18 203 20 . 13 . 82 Gun 241 | . 4 14 . 23 . . . 112 20 . 6 . 62 Cannon 147 | . . . . . 3 43 18 62 . . 1 . 20 Launcher 55 | . . . . . 20 . . 29 . . 6 . . Special . | . . . . . . . . . . . . . . Kinetic 108 | . 4 14 . 5 . . . 23 . . . . 62 Thermal 240 | . . . . 13 3 43 18 129 20 . 7 . 7 Explosive 55 | . . . . . 20 . . 29 . . 6 . . Electromagnetic 40 | . . . . 5 . . . 22 . . . . 13 Robot Hit Streak 24 | . 3 4 . 4 8 12 20 7 24 . 6 . 11 Robot Miss Streak 7 | . . 4 . 6 2 5 1 7 2 . 1 . 4 Penetration Max 1 | . . . . . . . . 1 . . . . 1 Secondary Targets 4 | . . 2 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 Shots Hit Robots 300 | . 3 6 . 20 16 23 33 115 19 . 7 . 58 Core Hits 207 | . 2 4 . 8 27 5 4 103 18 . 10 . 26 Critical Kills 4 | . . 1 . . . 1 . . . . . . 2 Critical Parts Destroyed 3 | . . . . 2 . . . . . . . . 1 Critical Strikes 10 | . . 1 . 2 . 1 . . 2 . . . 4 Burn 2 | . . . . . . . . . 2 . . . . Meltdown 1 | . . . . . . 1 . . . . . . . Destroy 4 | . . 1 . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . . . 1 Smash 2 | . . . . 2 . . . . . . . . . Melee Attacks 40 | . . . . 15 1 . 24 . . . . . . Impact 15 | . . . . 15 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . 4 1 . 22 . . . . . . Combat Hostiles 21 | . . . . . . . 21 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11808 | . 24 62 . 728 1710 604 260 5802 483 . 641 . 1494 Guns 3283 | . 24 62 . 120 . . . 1462 483 . 48 . 1084 Cannons 2036 | . . . . . 26 583 229 776 . . 32 . 390 Explosions 5796 | . . . . . 1678 . . 3557 . . 561 . . Melee 608 | . . . . 608 . . . . . . . . . Ramming 85 | . . . . . 6 21 31 7 . . . . 20 Kinetic 1511 | . 24 62 . 23 . . . 318 . . . . 1084 Thermal 3843 | . . . . 50 26 583 229 2288 483 . 80 . 104 Explosive 5081 | . . . . . 1550 . . 2970 . . 561 . . Electromagnetic 680 | . . . . 47 128 . . 219 . . . . 286 Impact 608 | . . . . 608 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . 6 6 6 . 14 23 Average Corruption 7 | . . . . . . . . 5 6 6 . 10 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . 2 . . Effects 121 | . . . . . . . . 57 24 4 . 5 31 Message Errors 24 | . . . . . . . . 10 7 . . 2 5 Matter Fused 31 | . . . . . . . . 16 6 2 . 1 6 Heat Flow Errors 20 | . . . . . . . . 9 5 . . 1 5 Energy Discharges 6 | . . . . . . . . 3 2 . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . . . . . 7 2 . . . 2 Data Loss (major) 7 | . . . . . . . . 3 1 1 . . 2 Misfires 2 | . . . . . . . . 2 . . . . . Alerts 5 | . . . . . . . . 3 . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . 1 1 Weapon Failures 12 | . . . . . . . . 3 1 . . . 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 474 | . . . . 356 1 . . 117 . . . . . Projectiles 20 | . . . . . . . . 20 . . . . . Explosions 98 | . . . . . 1 . . 97 . . . . . Melee 356 | . . . . 356 . . . . . . . . . Knockbacks 4 | . . . . 3 . . 1 . . . . . . Impact 4 | . . . . 3 . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . . . 70 . . 289 . . 75 . 9 Shots 15 | . . . . . 4 . . 7 . . 4 . . Rammed 6 | . . . . . . . . . . . . . 6 Targets Rammed 16 | . . . . . 1 3 5 1 . . . . 6 Kicked 10 | . . . . . 1 3 5 1 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 493 | . 4 . . 86 168 351 231 493 269 . 56 147 240 Average Temperature 110 | . 2 . . 30 41 120 79 149 70 . 26 74 66 Received Heat Transfer 1349 | . . . . 168 99 99 27 656 120 . 45 . 135 Effects 12 | . . . . . . 1 . 11 . . . . . Shutdowns 5 | . . . . . . . . 5 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . Matter Decay 3 | . . . . . . . . 3 . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . 3 . . . 1 . . . . 2 Impact Corruptions 10 | . . . . 10 . . . . . . . . . Robots Melted 3 | . . . . . . 2 . . 1 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . Parts Melted 19 | . . . . . . 7 1 5 6 . . . . Heat Transferred 6660 | . . . . 136 50 1150 450 3414 1225 . 124 . 111 Parts Sabotaged 4 | . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Peak Influence 1005 | . 11 74 . 130 376 362 249 1005 . . 579 183 282 Initial 312 | . . 4 . . . 158 141 312 . . 225 153 121 Average 443 | . 8 63 . 57 259 243 108 825 . . 379 168 158 Maximum Alert Level 3 | . . . . . 1 1 1 3 . . 2 . 1 Low Security (%) 36 | . 100 100 . 100 30 32 81 . . . . 100 67 Level 1 21 | . . . . . 69 67 18 7 . . 57 . 32 Level 2 8 | . . . . . . . . 10 . . 42 . . Level 3 33 | . . . . . . . . 81 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . 4 1 . 14 . . 4 . 4 Investigation 10 | . . . . . 1 . . 4 . . 3 . 2 Extermination 3 | . . . . . . . . 2 . . . . 1 Reinforcement 9 | . 1 . . . 2 1 . 3 . . 1 . 1 Assault 4 | . . . . . . . . 4 . . . . . Garrison 2 | . . . . . 1 . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Distress Signals 8 | . 1 . . . . 3 . 2 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 162 | . 1 2 . 6 14 8 3 68 12 4 21 5 18 Peak Tracking Total 12 | . . 2 . 3 4 3 1 12 6 4 8 5 4 Tactical Retreats 11 | . . . . . 2 . . 3 1 1 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Traps Triggered 5 | . . . . . . 1 . 2 . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . 1 2 . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Machines Disabled 12 | . . . . . 1 2 . 8 . . 1 . . Max in Single Turn 2 | . . . . . 1 1 . 2 . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Machines Accessed 27 | . 2 . 1 . . 1 8 7 . . 5 . 3 Terminals 10 | . 1 . . . . 1 5 2 . . 1 . . Fabricators 4 | . . . . . . . . 2 . . 2 . . Repair Stations 4 | . 1 . . . . . . . . . 1 . 2 Recycling Units 4 | . . . . . . . 3 . . . . . 1 Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . Total Hacks 81 | . 5 . 1 . . 4 27 25 . . 10 . 9 Successful 41 | . 1 . 1 . . . 21 12 . . 5 . 1 Failed 40 | . 4 . . . . 4 6 13 . . 5 . 8 Catastrophic 7 | . . . . . . 1 . 1 . . 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 34 | . . . 1 . . 2 16 13 . . 2 . . Terminals 34 | . 4 . . . . 4 18 7 . . 1 . . Fabricators 12 | . . . . . . . . 7 . . 5 . . Repair Stations 8 | . 1 . . . . . . . . . 2 . 5 Recycling Units 13 | . . . . . . . 9 . . . . . 4 Scanalyzers 10 | . . . . . . . . 10 . . . . . Garrison Access 3 | . . . . . . . . 1 . . 2 . . Terminal Hacks 12 | . . . 1 . . . 9 2 . . . . . Prototype ID Bank 7 | . . . . . . . 6 1 . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . 4 . . Network Status 1 | . . . . . . . . . . . 1 . . Load Schematic 3 | . . . . . . . . 1 . . 2 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . 1 . . . . . . . . . . . 1 Refit 2 | . 1 . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . . . . 5 . . . . . . Report Inventory 3 | . . . . . . . 3 . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 12 | . . . . . . . 7 4 . . 1 . . Terminals 6 | . . . . . . . 5 1 . . . . . Botnet 5 | . . . . . . . 4 1 . . . . . Search 1 | . . . . . . . 1 . . . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . Fabnet 1 | . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Tunnel 2 | . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . Extract 2 | . . . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . . . . 2 6 6 . . 4 . 3 Full Trace Events 11 | . 1 . . . . 1 3 2 . . 2 . 2 Feedback Events 4 | . . . . . . . . . . . 2 . 2 Corruption 3 | . . . . . . . . . . . 2 . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . Authchips 1 | . . . . . . . . . . . 1 . . Time 31 | . . . . . . . . . . . 31 . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . 1 . . Non-combat 1 | . . . . . 1 . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 Autooverrided 1 | . . . . . . . . . . . 1 . . Robots Rewired 9 | . . . . . . . 9 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Total Allies 10 | . . . . . . . 9 . . . 1 . . Largest Group 9 | . . . . . . . 9 7 . . 1 . . Highest-Rated Group 156 | . . . . . . . 156 141 . . 12 . . Highest-Rated Ally 34 | . . . . . . . 34 34 . . 12 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . 5 9 . . 2 . . Total Damage 985 | . . . . . . . 135 823 . . 27 . . Kills 8 | . . . . . . . 3 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . 14 2 14 Traps 4 | . . . . . . . . . . . 3 . 1 Emergency Access 3 | . . . . . . . . . . . 2 . 1 Items 17 | . . . . . . . . . . . 7 2 8 Machines 4 | . . . . . . . . . . . 2 . 2 Patrols 2 | . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Turns Passed 6538 | . 113 52 90 402 322 210 969 2206 929 176 498 81 490 Spaces Moved 4668 | 1 87 56 220 296 209 120 691 1063 319 303 703 159 441 Core 720 | . . . . . . . . . 285 303 62 . 70 Treads 32 | . . . . . . . . 32 . . . . . Legs 1995 | 1 87 7 . . 192 120 691 897 . . . . . Wheels 286 | . . . . 200 17 . . 69 . . . . . Hover 606 | . . . . . . . . . . . 235 . 371 Flight 1029 | . . 49 220 96 . . . 65 34 . 406 159 . Fastest Speed 35 | 120 120 37 37 80 95 120 120 35 35 50 45 45 50 Average Speed 110 | 120 120 50 37 100 120 120 120 157 262 50 53 45 63 Slowest Speed 400 | 120 120 200 37 200 190 120 120 330 400 100 70 45 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . 1 . . 4 10 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 27 15 43 48 10 23 95 20 54 27 16 80 13 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . 2 . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . 1 . 3 . . . . 2 1 . . . Spaces Dug 3 | . . . . . . . 3 . . . . . . Terrain Destroyed 377 | . . . . . 113 12 9 174 . . 68 . 1 Melee . | . . . . . . . . . . . . . . Projectile 29 | . . . . . 1 12 9 6 . . . . 1 AOE 348 | . . . . . 112 . . 168 . . 68 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Was Fac Total 5643 | . 91 69 230 349 255 156 824 1418 385 326 801 158 581 Wait 429 | . . . . . . 10 67 174 34 18 54 2 70 Move 4632 | . 86 55 219 295 208 119 690 1060 318 302 695 144 441 Hop 9 | . . . . . . . . 1 . . 4 4 . Pick Up 52 | . 1 . 4 7 5 2 12 14 1 1 . 2 3 Fast Attach 71 | . . 2 1 5 7 1 1 25 4 1 12 2 10 Attach 29 | . . . . 3 . . . 13 2 2 1 1 7 Detach 32 | . . 2 . 1 . . 1 15 3 1 3 1 5 Swap 26 | . 2 . . . 3 2 3 14 1 . 1 . . Drop 69 | . . 3 6 8 9 4 13 19 1 1 3 2 . Fire 215 | . 2 7 . 14 19 15 6 82 21 . 10 . 39 Melee 40 | . . . . 15 1 . 24 . . . . . . Ram 6 | . . . . . . . . . . . . . 6 Kick 10 | . . . . . 1 3 5 1 . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . . Rewire 2 | . . . . . . . 2 . . . . . . Trap 3 | . . . . 1 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 16) 114 | -10/Materials | Entered Mines 160 | -10/Mines | Discovered new exit (range 10) 164 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 165 | -10/Mines | Discovered new exit (range 5) 166 | -10/Mines | Entered Exiles 180 | -10/Exiles | Met 8R-AWN 186 | -10/Exiles | Met EX-HEX 196 | -10/Exiles | Met EX-BIN 202 | -10/Exiles | Aligned with FarCom system 202 | -10/Exiles | Given EX-Vault access code 211 | -10/Exiles | Opened EX-Vault 215 | -10/Exiles | Found AWS/Autocannon 226 | -10/Exiles | Warned to stay clear of 0b10 Research branches 250 | -10/Exiles | Discovered new exit (range 15) 256 | -10/Exiles | Left Exiles lab with AWS/Autocannon 256 | -10/Exiles | Entered Mines 372 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 446 | -9/Mines | Learned location of Zion (-7) 519 | -9/Mines | Found a hidden stash of uninstalled traps 543 | -9/Mines | Discovered new exit (range 8) 556 | -9/Mines | Core integrity fell below 50% 603 | -9/Mines | Lost 3 parts (1p1n1w) 658 | -9/Mines | Entered Materials 658 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 658 | -8/Materials | Discovered new exit (range 15) 710 | -8/Materials | Garrison activated, responded to threat 885 | -8/Materials | Met 7R-MNS 980 | -8/Materials | Entered Storage 1153 | -8/Storage | Used back door to open Recycling access 1153 | -8/Storage | Discovered new exit (range 3) 1190 | -8/Storage | Entered Recycling 1213 | -8/Recycling | Found Scrap Engine 1288 | -8/Recycling | Build established: Skirmisher 1921 | -8/Recycling | Build established: Commander-Skirmisher 2024 | -8/Recycling | Discovered new exit (range 8) 2159 | -8/Recycling | Entered Factory 2159 | -6/Factory | Accompanied by 7 allies 2159 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2217 | -6/Factory | Identified exit to Garrison 2265 | -6/Factory | Lost 3 parts (1n2u) 2265 | -6/Factory | Lost 6 allies 2509 | -6/Factory | First assault squad dispatched 3017 | -6/Factory | Build established: Scavenger-Skirmisher 3096 | -6/Factory | Discovered new exit (range 6) 3112 | -6/Factory | Identified exit to Factory 3689 | -6/Factory | Build established: Scavenger-Tank 4241 | -6/Factory | Lost 5 parts (1n2u2w) 4364 | -6/Factory | Discovered new exit (range 5) 4365 | -6/Factory | Entered Lower Caves 4374 | -6/Lower Caves | Lost 3 parts (2p1u) 4400 | -6/Lower Caves | Core integrity fell below 50% 4469 | -6/Lower Caves | Build established: Mutant 4633 | -6/Lower Caves | Learned location of 1 exit from Factory 4862 | -6/Lower Caves | Encountered a Warlord checkpoint 5292 | -6/Lower Caves | Discovered new exit (range 5) 5294 | -6/Lower Caves | Entered another Lower Caves area 5316 | -6/Lower Caves | Learned Factory security intel 5454 | -6/Lower Caves | Discovered exit to Factory (range 4) 5470 | -6/Lower Caves | Entered Factory 5470 | -5/Factory | Evolved 2 slots: Utility x2 5471 | -5/Factory | Identified exit to Upper Caves 5700 | -5/Factory | Found Prototype Launcher 5700 | -5/Factory | Identified Mni. Smartbomb Launcher 5819 | -5/Factory | Fabricated Imp. Medium Treads? 5968 | -5/Factory | Manually triggered Chute Trap 5968 | -5/Factory | Sucked down chute 5968 | -5/Factory | Entered Waste 5983 | -5/Waste | EMP discharged 5983 | -5/Waste | System corruption reached 10% 5983 | -5/Waste | Spotted C-40 Crusher 5994 | -5/Waste | Spotted C-40 Crusher 5996 | -5/Waste | Spotted C-40 Crusher 5996 | -5/Waste | Spotted C-40 Crusher 5996 | -5/Waste | Spotted C-40 Crusher 6011 | -5/Waste | Spotted C-40 Crusher 6027 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6044 | -5/Waste | Discovered new exit (range 10) 6049 | -5/Waste | Entered Factory 6307 | -5/Factory | Adv. System Shield fried by hacking feedback 6465 | -5/Factory | Lost 11 parts (3p2n2u4w) 6532 | -5/Factory | Core integrity fell below 50% 6539 | -5/Factory | Self-destructed Last Messages --------------- 06496_ Penetrated by Slug. 06497_ K-01 Serf collects debris. 06498_ Acquired 33 matter. 06499_ R-10 Processor collects Lgt. Fission Core. 06500_ Penetrated by Slug. 06500_ Imp. Medium Armor Plating destroyed. 06500_ Slug penetrates Wall. 06504_ K-01 Serf collects debris. 06506_ 5CHVAZ JRDASXR MQHNLGHQ 06512_ T-07 Excavator is excavating. 06515_ Slammed into K-01 Serf. 06517_ Connecting with Repair Station... 06517_ ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. 06520_ T-07 Excavator is excavating. 06524_ System corrupted: Matter fused (-5). 06525_ T-07 Excavator is excavating. 06530_ U-05 Engineer lays Concrete. 06533_ Penetrated by Slug. 06534_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????? #???????????????????????????????????????? | | ?????] #???????????????????????????????????????? | | "??? #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ !!!?????????????????????????????????????????? | | !???????????????????????????????????????????? | | ?????????????????????###########?????????????? | | ???????????????????????# [ #?????????????? | | ###########??????????????# #?????????????? | | #??????????????# #?????????????? | | #??????????????# #?????????????? | | #??????????????# #?????????????? | | ##?????????????# #??????g??????? | | # ####?????????# #?????????????? | | ## ## #?????????# #??????g??????? | | ?# ### ################;###+######+###????? | | ?# h Ru k % g ? | | ?# @ ? | | ?# % % ? | | ?# ?? | | ?# H ?? | | ?# ###########+############+#############+#####??? | | ##+##???????????????????? ???????????????????? | | % #?????????????????? """" #?????????????????? | | """#?????????????????# """" #?????????????????? | | R"#?????????????????# """" #?????????????????? | | """#?????????????????# """" #?????????????????? | | #?????????????????# """" ] #?????????????????? | | #??????????????????????? #?????????????????? | | "" #??????????????????????? ! #?????????????????? | | "" #??????????????????????? #?????????????????? | | "" #???????????????????????####?????????????????? | | "" !#????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Block 5 Armor Coverage 225 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 20 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Hvy. Missile Launcher | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Extracted Remote Datajack | -6/Factory | Scanalyzed Huge Storage Unit | -6/Factory | Extracted Imp. Medium Treads | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityOmegaDatajack Manual? 0 Play Time 00:53:24 Cumulative 639.1 hours Start 2024.02.05 @ 16:26:45 End 2024.02.05 @ 17:18:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 618 Rogue 345 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f275dddd-89f9-45c0-99c4-0cb791a7654b