Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 04:51:46 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3564) 3564 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 8504 Bonus ------- High Alert Combat Kills 390 Cogmind --------- Core Integrity 0/1000 Matter 160/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (4) ---- Field Propulsion Drive Medium Storage Unit Large Battery (300) Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Shock Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Wheel Improved Heat Sink Large Battery Small Matter Pod Terrain Scanner Terrain Scan Processor Terrain Scan Processor Gauss Rifle [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 6 | . . 2 . 1 2 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 142 | 7 4 3 38 40 10 26 14 Power 15 | 1 1 . 5 4 . 3 1 Engine 11 | 1 1 . 5 2 . 1 1 Core 4 | . . . . 2 . 2 . Reactor . | . . . . . . . . Propulsion 34 | 2 2 1 8 10 2 5 4 Treads 2 | . . . . 2 . . . Leg 11 | . . . . 6 1 4 . Wheel 18 | 2 2 1 8 2 1 1 1 Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 41 | 2 . 2 5 13 5 9 5 Device 11 | . . 1 2 3 . 3 2 Storage 10 | 2 . . 1 3 2 2 . Processor 7 | . . 1 . 3 1 1 1 Hackware 5 | . . . . . 2 1 2 Protection 8 | . . . 2 4 . 2 . Artifact . | . . . . . . . . Weapon 52 | 2 1 . 20 13 3 9 4 Energy Gun 11 | . . . 6 3 . 1 1 Energy Cannon 6 | . . . 1 1 1 3 . Ballistic Gun 19 | 2 1 . 7 4 . 3 2 Ballistic Cannon 3 | . . . 2 . 1 . . Launcher 8 | . . . 2 4 . 2 . Special Weapon 2 | . . . 2 . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . Parts Lost 61 | . 2 1 7 20 . 12 19 Power 10 | . 1 . 2 2 . 3 2 Propulsion 19 | . 1 . 2 6 . 2 8 Utility 15 | . . 1 . 6 . 3 5 Weapon 17 | . . . 3 6 . 4 4 Highest Loss Streak 19 | . 2 1 2 10 . 12 19 Average Slot Usage (%) 87 | . 98 97 94 87 89 74 80 Engine 6 | . 14 11 10 6 . 2 2 Core 2 | . . . . 1 7 4 3 Leg 7 | . . . . 10 17 4 16 Wheel 11 | . 27 22 20 9 2 9 . Device 5 | . . 9 2 5 7 5 9 Storage 15 | . 28 22 22 16 7 8 10 Processor 8 | . . 9 8 13 7 5 5 Hackware 5 | . . . . . 15 14 13 Protection 5 | . . . 9 5 7 3 . Energy Gun 2 | . . . 3 3 2 . 3 Energy Cannon 3 | . . . 1 2 10 8 . Ballistic Gun 7 | . 28 22 10 6 . 2 9 Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 14 14 34 38 42 59 41 Greatest Support 65 | 26 26 20 26 46 48 65 65 Greatest Overweight (x) 6 | . . . 2 6 1 4 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 10 10 8 12 12 Average Capacity 8 | 7 8 8 8 8 8 8 11 Most Carried 10 | 8 8 6 10 9 8 9 8 Average Carried 7 | 3 7 5 8 7 7 6 7 Final Capacity 12 | 8 8 8 10 8 8 12 4 Final Carried 10 | 8 6 6 10 8 8 9 4 Class Distribution -------------------- 48% | Scavenger-Mutant 22% | Mutant 20% | Hacker-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 2601 | 160 104 . 937 816 95 394 95 Remotely . | . . . . . . . . Salvage Created 3962 | 96 148 . 1194 1184 192 942 206 Parts 265 | 10 15 . 87 81 8 50 14 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 4 | . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 79 | . 7 . 23 32 2 12 3 Guns 49 | . 7 . 17 19 1 3 2 Cannons 14 | . . . 6 4 1 3 . AOE 14 | . . . . 9 . 4 1 Classes Destroyed 15 | 2 2 . 9 1 . 1 . Worker 7 | . . . 3 1 . 3 . Builder 5 | . . . 3 1 . 1 . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 3 | 1 . . . . 1 1 . Mechanic 1 | . . . 1 . . . . Operator 3 | . . . 1 1 1 . . Watcher 4 | . . . 2 1 . . 1 Swarmer 15 | . 5 . 3 7 . . . Grunt 35 | . 2 . 10 15 1 7 . Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . 1 . . . . Sentry 16 | . . . 8 6 . 2 . Hunter 7 | . . . . 3 1 2 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 15 | 3 3 . 15 8 2 9 2 Combat Bots Only 8 | . 3 . 8 6 1 6 2 Max Kills in Single Turn 3 | 1 1 . 2 3 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 9087 | . 338 83 1259 2581 111 2733 1982 Core 2312 | . 116 . 172 532 14 467 1011 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 53 . 57 3 98 45 . Volleys Fired 402 | 10 25 . 134 140 13 60 20 Largest 3 | 2 2 . 2 2 2 2 3 Hottest 145 | 40 40 . 130 126 125 145 106 Shots Fired 582 | 20 50 . 177 178 23 77 57 Gun 423 | 20 50 . 116 138 5 37 57 Cannon 119 | . . . 51 21 18 29 . Launcher 33 | . . . 3 19 . 11 . Special 7 | . . . 7 . . . . Kinetic 362 | 20 50 . 122 93 1 33 43 Thermal 160 | . . . 52 53 22 33 . Explosive 22 | . . . 3 19 . . . Electromagnetic 38 | . . . . 13 . 11 14 Robot Hit Streak 21 | 4 14 . 21 17 15 12 9 Robot Miss Streak 6 | 2 3 . 4 3 1 6 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 390 | 13 29 . 120 136 12 44 36 Core Hits 198 | 4 12 . 53 79 7 30 13 Critical Hits 5 | . . . 1 2 . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . . 1 2 . 1 . Melee Attacks 8 | . . . . . 7 . 1 Impact 7 | . . . . . 7 . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8406 | 116 351 . 1904 3216 272 1803 744 Guns 4542 | 116 351 . 1241 1615 50 503 666 Cannons 1583 | . . . 619 272 222 470 . Explosions 2251 | . . . 44 1306 . 823 78 Melee . | . . . . . . . . Ramming 30 | . . . . 23 . 7 . Kinetic 3868 | 116 351 . 1385 947 . 480 589 Thermal 2111 | . . . 475 793 272 493 78 Explosive 1317 | . . . 44 1273 . . . Electromagnetic 1080 | . . . . 180 . 823 77 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 2 . 2 1 Average Corruption 2 | . . . 4 2 . 1 1 Corruption Purged . | . . . . . . . . Effects 14 | . . . 9 4 . 1 . Message Errors 3 | . . . 2 . . 1 . Heat Flow Errors 3 | . . . 2 1 . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 3 | . . . 2 1 . . . Targeting Errors 2 | . . . 1 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . 12 49 2 3 . Projectiles 14 | . . . 12 . 2 . . Explosions 52 | . . . . 49 . 3 . Melee . | . . . . . . . . Knockbacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Kinetic 4 | . . . 4 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 229 | . . . . 123 . 106 . Shots 12 | . . . . 5 . 7 . Rammed 5 | . . . . 5 . . . Targets Rammed 8 | . . . . 6 . 2 . Kicked 3 | . . . . 1 . 2 . Crushed . | . . . . . . . . Highest Temperature 436 | . 12 . 436 365 117 387 . Average Temperature 89 | . 6 . 91 79 48 127 . Received Heat Transfer 2409 | . 114 45 504 1008 27 414 297 Effects 7 | . . . 4 . . 3 . Shutdowns 2 | . . . 1 . . 1 . Interference 4 | . . . 2 . . 2 . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 5 | . . . . . . 4 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 2 4 1 . . Heat Transferred 3991 | . . . 1062 1604 444 831 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 849 | 15 204 100 498 849 425 363 431 Average Influence 345 | 8 93 86 235 625 390 257 293 Maximum Alert Level 3 | . 1 . 2 3 2 1 2 Low Security (%) 26 | 100 94 100 45 . . 12 26 Level 1 45 | . 5 . 40 11 91 87 65 Level 2 21 | . . . 13 63 8 . 8 Level 3 6 | . . . . 25 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 . 5 5 1 7 2 Investigation 11 | . . . 4 3 . 4 . Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . 2 . 1 2 1 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 7 | . 2 . 1 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 14 4 33 43 3 17 17 Peak Tracking Total 11 | . 5 4 8 6 2 6 11 Tactical Retreats 13 | . 2 . 3 3 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 19 | . . . 5 4 . 4 6 Max in Single Turn 4 | . . . 1 1 . 3 4 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 23 | . 1 1 6 7 1 6 1 Terminals 15 | . 1 1 5 5 . 3 . Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . . 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 77 | . 2 2 20 26 1 24 2 Successful 47 | . 1 1 9 17 1 17 1 Failed 30 | . 1 1 11 9 . 7 1 Catastrophic 7 | . . 1 3 2 . 1 . Database Lockouts . | . . . . . . . . Manual 18 | . . 1 5 5 . 7 . Terminals 39 | . 2 2 12 12 . 11 . Fabricators 4 | . . . . . . 2 2 Repair Stations 16 | . . . 8 . . 8 . Recycling Units . | . . . . . . . . Scanalyzers 14 | . . . . 14 . . . Garrison Access 4 | . . . . . 1 3 . Terminal Hacks 17 | . 1 1 3 4 . 8 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . . . 1 1 . . . Terminal Index 1 | . . . . . . 1 . Scanalyzer Index 2 | . . . . 1 . 1 . Locate Traps 3 | . . . 1 1 . 1 . Hauler Manifests 1 | . . . . . . 1 . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 . Fabricator Hacks 3 | . . . . . . 2 1 Load Schematic 1 | . . . . . . 1 . Build 2 | . . . . . . 1 1 Repair Station Hacks 13 | . . . 6 . . 7 . Scan Component 6 | . . . 3 . . 3 . Repair 6 | . . . 3 . . 3 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 13 | . . . . 13 . . . Insert Component 6 | . . . . 6 . . . Analyze 7 | . . . . 7 . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 1 6 7 . 4 . Full Trace Events 10 | . . . 4 3 . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . 6 . 1 . Parts Built 1 | . . . . . . 1 . Matter 424 | . . . . . . 146 278 Time 175 | . . . . . . 36 139 Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired 6 | . . . 3 . . 3 . Time 204 | . . . 90 . . 114 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 3990 | 121 147 72 1097 1043 312 763 435 Spaces Moved 2200 | 86 81 83 645 512 198 379 216 Core 101 | 9 . . . 21 . 7 64 Treads 6 | . . . . 6 . . . Legs 670 | . . . . 309 132 85 144 Wheels 1417 | 77 81 83 645 176 66 287 2 Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 85 110 100 50 Average Speed 103 | 85 86 80 93 117 116 108 103 Slowest Speed 350 | 90 90 80 110 350 120 250 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 19 9 73 42 5 11 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . 12 . 3 1 1 Terrain Destroyed 239 | . . . 34 138 4 3 60 Melee 4 | . . . . . 3 . 1 Projectile 4 | . . . 2 . 1 1 . AOE 231 | . . . 32 138 . 2 59 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 3304 | 112 112 87 946 776 245 645 381 Wait 421 | . 1 . 89 47 . 161 123 Move 2193 | 85 80 82 644 511 197 378 216 Hop . | . . . . . . . . Pick Up 56 | 9 1 2 15 9 6 13 1 Fast Attach 73 | 7 . . 20 24 2 12 8 Attach 37 | . 2 2 5 13 3 7 5 Detach 21 | . . . 5 11 2 . 3 Swap 32 | . 2 1 13 3 5 7 1 Drop 53 | 1 1 . 21 12 10 5 3 Fire 402 | 10 25 . 134 140 13 60 20 Melee 8 | . . . . . 7 . 1 Ram 1 | . . . . 1 . . . Kick 5 | . . . . 3 . 2 . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x2 271 | -9/Materials | Discovered new exit (range 6) 341 | -9/Materials | Entered Storage 794 | -9/Storage | Build established: Scavenger-Mutant 820 | -9/Storage | Repaired Hrd. Light Armor Plating 853 | -9/Storage | Repaired Hvy. Assault Rifle 881 | -9/Storage | Repaired Wheel 1071 | -9/Storage | Destroyed 8 combat bots 1421 | -9/Storage | Discovered new exit (range 16) 1438 | -9/Storage | Entered Materials 1438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -8/Materials | Build established: Mutant 1805 | -8/Materials | Lost 5 parts (2n3u) 1879 | -8/Materials | Core integrity fell below 50% 1928 | -8/Materials | Core integrity fell below 20% 1947 | -8/Materials | Lost 10 parts (1p4n2u3w) 2227 | -8/Materials | Build established: Scavenger-Mutant 2419 | -8/Materials | Discovered new exit (range 3) 2481 | -8/Materials | Entered Factory 2481 | -7/Factory | Evolved 2 slots: Utility x2 2748 | -7/Factory | Discovered new exit (range 8) 2793 | -7/Factory | Entered another Factory area 2793 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2861 | -6/Factory | Fabricated Hacking Suite (x1) 2959 | -6/Factory | Build established: Hacker-Mutant 3076 | -6/Factory | Repaired Ion Cannon 3115 | -6/Factory | Repaired Lgt. Nuclear Core 3155 | -6/Factory | Repaired Hvy. Armor Plating 3250 | -6/Factory | Identified exit to Factory 3253 | -6/Factory | Garrison activated, responded to threat 3387 | -6/Factory | Core integrity fell below 50% 3414 | -6/Factory | Lost 12 parts (3p2n3u4w) 3556 | -6/Factory | Entered another Factory area 3556 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3865 | -5/Factory | Build established: Scavenger-Gunner 3947 | -5/Factory | Core integrity fell below 50% 3966 | -5/Factory | Core integrity fell below 20% 3991 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03957_ Dropped Adv. Heat Sink. 03960_ Penetrated by Slug. 03960_ Terrain Scanner destroyed. 03960_ U-05 Engineer lays Concrete. 03960_ Acquired Hvy. Pick. 03961_ Slug penetrates Wall. 03961_ U-05 Engineer lays Concrete. 03961_ U-05 Engineer builds a Wall. 03962_ U-05 Engineer lays Concrete. 03962_ U-05 Engineer builds a Wall. 03964_ Dropped Terrain Scan Processor. 03966_ Acquired Field Propulsion Drive. 03966_ U-05 Engineer lays Concrete. 03967_ System Shield destroyed. 03967_ U-05 Engineer builds a Wall. 03967_ U-05 Engineer lays Concrete. 03971_ U-05 Engineer builds a Wall. 03972_ U-05 Engineer lays Concrete. 03972_ Penetrated by Slug. 03972_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????? ?????????????????????????????? | | ???????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ??????????????? ???????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????????? #????????????????????????? | | ??????????????????????? ;##########??????????????? | | ????????????????????????#@ #??????????????? | | ????????##########+######s #??????????????? | | ????????# ! s #??????????????? | | ????????# # #??????????????? | | ????????# + = #??????????????? | | ????????# """ """ #### #??????????????? | | ??????????? 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" | | ?????????????????????######### # #/ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 27 Energy Capacity 510 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 17 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableFlyingCannon Manual? 0 Play Time 01:13:56 Cumulative 53.7 hours Start 2020.02.13 @ 03:37:43 End 2020.02.13 @ 04:51:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b7a142e-700c-4120-a81e-8e72ef50174f