Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 23:16:36

Player: gigi283

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (120)     600
Value Destroyed (4125)     4125
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (-211)               -211
              TOTAL SCORE: 8294

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      42
Friendly Fire              -365

 Cogmind 
---------
Core Integrity             0/850
Matter                     244/300
Energy                     412/480
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>                  --- POWER (2) --------
          Improved Deuterium Engine
          Improved Deuterium Engine
>                  --- PROPULSION (4) ---
             Light Treads
             Light Treads
>                  --- UTILITY (6) ------
             Large Storage Unit
          Improved Signal Interpreter
                   Core Analyzer
                   Armor Integrity Analyzer
          Improved Light Armor Plating
      High-powered Tractor Beam
>                  --- WEAPON (3) -------
                   Plasma Rifle
                   Phase Cannon
                   Phase Cannon
>                  --- INVENTORY (15) ---
                   Angular Momentum Engine
                   Neutrino Core
           Compact Matter Pod (150)
                   Matter Filter
          Improved Hacking Suite
                   Recalibrator
                   Recalibrator
  Faulty Precision Assault Rifle
                   Katana

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
               Angular Momentum Engine
>              --- PROPULSION -------
               Gravmag Array
               Gravmag Array
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Core Analyzer
               Weapon Cycler
      Hardened Medium Armor Plating
>              --- WEAPON -----------
          Mini Assault Cannon
               Magnetic Acceleration Cannon
         Heavy Rocket Launcher
>              --- INVENTORY --------
               Angular Momentum Engine
               Neutrino Core
       Compact Matter Pod
               Matter Filter
               Phase Shifter
      Improved Hacking Suite
               Recalibrator
               Drone Bay
               Minigun
         Heavy Assault Cannon
      Advanced Assault Cannon
               Katana
[Rating: 73]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   
  Utility                  4    | .   .   .   1   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             118  | 6   6   5   25  26  7   7   6   30  
  Power                    18   | 1   1   1   2   2   2   1   3   5   
    Engine                 14   | 1   1   1   2   .   2   1   2   4   
    Core                   4    | .   .   .   .   2   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   5   11  .   1   1   4   
    Treads                 12   | 2   .   .   3   3   .   1   1   2   
    Leg                    11   | .   .   2   1   8   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   3   1   11  6   1   1   1   9   
    Device                 16   | .   .   .   5   4   1   .   .   6   
    Storage                4    | 1   1   1   .   1   .   .   .   .   
    Processor              5    | .   .   .   3   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   2   .   3   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   1   7   7   4   4   1   12  
    Energy Gun             8    | 1   .   .   2   1   1   1   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   2   
    Ballistic Gun          10   | 1   1   1   3   1   1   1   .   1   
    Ballistic Cannon       7    | .   1   .   .   1   1   .   .   4   
    Launcher               6    | .   .   .   2   2   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   2   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   2   7   4   .   1   5   10  
  Power                    6    | .   .   .   2   1   .   .   1   2   
  Propulsion               10   | .   .   2   3   .   .   .   3   2   
  Utility                  8    | .   .   .   2   2   .   .   1   3   
  Weapon                   5    | .   .   .   .   1   .   1   .   3   
  Highest Loss Streak      7    | .   .   2   3   2   .   1   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  90  79  89  97  99  92  80  
  Engine                   9    | .   14  14  8   .   10  15  11  7   
  Core                     2    | .   .   .   .   8   3   .   2   4   
  Treads                   11   | .   28  .   10  8   23  23  16  1   
  Leg                      7    | .   .   18  6   18  .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   9   
  Device                   11   | .   .   .   11  18  23  19  12  12  
  Storage                  7    | .   14  14  .   5   7   7   7   6   
  Processor                8    | .   .   .   12  9   7   10  15  14  
  Protection               5    | .   12  14  3   2   .   .   1   4   
  Energy Gun               3    | .   4   .   4   1   5   9   7   3   
  Ballistic Gun            8    | .   14  27  7   1   2   5   7   1   
  Ballistic Cannon         5    | .   9   .   .   6   2   6   .   9   
  Launcher                 2    | .   .   .   8   8   4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  27  37  37  48  55  55  53  75  
  Greatest Support         66   | 40  40  40  60  64  64  66  66  40  
  Greatest Overweight (x)  17   | .   .   8   3   2   .   .   2   17  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  
  Average Capacity         12   | 7   8   14  5   10  15  15  15  15  
  Most Carried             15   | 2   7   10  9   13  12  14  13  15  
  Average Carried          8    | .   4   7   4   7   10  12  12  11  
  Final Capacity           15   | 8   10  15  5   15  15  15  15  15  
  Final Carried            14   | 1   6   10  4   12  12  14  11  9   

 Class Distribution 
--------------------
 58% | Mutant
 19% | Skirmisher
 12% | Scavenger-Skirmisher
  8% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
           Skirmisher | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Matter Collected           3624 | 201 307 228 692 808 38  573 78  699 
  Remotely                 177  | .   .   .   .   .   .   .   .   177 
Salvage Created            3410 | .   373 201 537 812 115 551 109 712 
  Parts                    215  | .   27  17  44  46  8   19  8   46  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   14  7   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  98   | .   15  7   19  21  2   12  4   18  
  Melee                    8    | .   .   .   .   .   .   .   .   8   
  Guns                     38   | .   9   6   9   4   .   4   4   2   
  Cannons                  24   | .   6   1   .   7   1   2   .   7   
  AOE                      28   | .   .   .   10  10  1   6   .   1   
Classes Destroyed          16   | .   4   .   6   4   .   .   1   1   
  Worker                   4    | .   .   .   2   1   1   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   
  Tunneler                 3    | .   .   .   .   1   1   .   .   1   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   .   2   2   .   .   .   1   
  Swarmer                  31   | .   9   3   5   .   .   3   3   8   
  Grunt                    39   | .   6   4   9   13  .   6   .   1   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   
  Sentry                   17   | .   .   .   4   6   2   1   .   4   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   1   2   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           13   | .   6   3   13  4   2   9   3   4   
  Combat Bots Only         9    | .   5   3   9   3   1   9   3   4   
Max Kills in Single Turn   5    | .   1   2   5   2   1   4   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   3   2   1   4   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        834   | .    107  58   98   65   55   40   43   368  
  Missed                   254   | .    42   15   27   19   21   8    8    114  
Damage Taken               7069  | .    576  511  1123 989  308  566  530  2466 
  Core                     1809  | .    97   105  339  222  83   72   28   863  
  Absorbed by Shields      538   | .    .    .    .    60   .    .    .    478  
  Redirected to Shielding  101   | .    18   22   27   34   .    .    .    .    
  Regen/Repaired (Parts)   322   | .    .    .    114  .    .    .    .    208  
Core Remaining (%)         53    | 100  .    19   15   59   .    .    73   .    
Volleys Fired              258   | .    44   25   61   52   10   16   10   40   
  Largest                  3     | .    2    2    2    2    2    3    2    3    
  Hottest                  245   | .    60   58   95   99   94   178  105  245  
Shots Fired                447   | .    84   50   83   73   20   41   20   76   
  Gun                      233   | .    45   42   59   18   10   25   20   14   
  Cannon                   156   | .    39   8    .    33   5    14   .    57   
  Launcher                 58    | .    .    .    24   22   5    2    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  315   | .    82   50   33   46   10   22   10   62   
  Thermal                  69    | .    .    .    26   5    5    14   10   9    
  Explosive                58    | .    .    .    24   22   5    2    .    5    
  Electromagnetic          5     | .    2    .    .    .    .    3    .    .    
  Robot Hit Streak         10    | .    5    9    9    10   6    7    9    4    
  Robot Miss Streak        6     | .    4    5    4    3    5    4    6    4    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    
Shots Hit Robots           296   | .    40   30   43   59   16   39   15   54   
  Core Hits                206   | .    20   11   43   45   11   31   8    37   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    1    .    .    3    .    1    .    6    
    Destroy                1     | .    .    .    .    1    .    .    .    .    
    Blast                  6     | .    1    .    .    2    .    1    .    2    
    Sever                  4     | .    .    .    .    .    .    .    .    4    
Melee Attacks              47    | .    .    .    .    11   .    12   2    22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    11   .    .    .    22   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    5    .    .    .    1    
    Combat Hostiles        2     | .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10403 | .    662  482  1901 3292 364  1073 310  2319 
  Guns                     2575  | .    345  390  600  195  167  378  310  190  
  Cannons                  2631  | .    317  92   .    1052 78   218  .    874  
  Explosions               4245  | .    .    .    1301 1796 106  477  .    565  
  Melee                    863   | .    .    .    .    249  .    .    .    614  
  Ramming                  89    | .    .    .    .    .    13   .    .    76   
  Kinetic                  4228  | .    628  482  337  1226 170  327  94   964  
  Thermal                  1164  | .    .    .    263  284  75   226  216  100  
  Explosive                3982  | .    .    .    1301 1533 106  477  .    565  
  Electromagnetic          77    | .    34   .    .    .    .    43   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 863   | .    .    .    .    249  .    .    .    614  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    2    2    1    1    .    .    1    4    
  Average Corruption       1     | .    1    2    1    1    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    4    20   5    5    .    .    2    35   
    Message Errors         13    | .    .    5    2    1    .    .    .    5    
    Matter Fused           19    | .    2    3    1    1    .    .    .    12   
    Heat Flow Errors       10    | .    1    5    .    2    .    .    1    1    
    Energy Discharges      11    | .    .    4    1    .    .    .    .    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    1    1    .    .    .    .    .    4    
    Data Loss (major)      6     | .    .    2    .    .    .    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            127   | .    .    .    26   47   .    19   .    35   
  Projectiles              39    | .    .    .    .    38   .    .    .    1    
  Explosions               86    | .    .    .    26   9    .    19   .    32   
  Melee                    2     | .    .    .    .    .    .    .    .    2    
Knockbacks                 15    | .    5    3    .    1    .    1    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    5    2    .    1    .    1    .    5    
  Secondary                1     | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      704   | .    .    .    167  237  .    .    .    300  
  Shots                    12    | .    .    .    5    4    .    .    .    3    
  Rammed                   19    | .    .    .    .    .    3    .    .    16   
Targets Rammed             19    | .    .    .    .    .    3    .    .    16   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        612   | .    146  209  181  158  132  563  194  612  
  Average Temperature      99    | .    35   69   61   33   51   229  53   173  
  Received Heat Transfer   1590  | .    120  216  372  300  78   126  .    378  
  Effects                  33    | .    .    .    .    .    .    11   .    22   
    Shutdowns              10    | .    .    .    .    .    .    4    .    6    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    
    Interference           7     | .    .    .    .    .    .    .    .    7    
    Matter Decay           4     | .    .    .    .    .    .    1    .    3    
    Short Circuit          2     | .    .    .    .    .    .    1    .    1    
    Damage (major)         8     | .    .    .    .    .    .    4    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    1    .    .    .    .    1    
  Heat Transferred         2164  | .    .    .    629  237  148  500  425  225  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             663  | .   300 121 413 663 300 .   .   292 
  Initial                  217  | .   .   91  .   124 217 .   .   .   
  Average                  190  | .   95  50  205 422 187 .   .   135 
Maximum Alert Level        2    | .   1   .   2   2   1   .   .   1   
  Low Security (%)         54   | 100 74  100 48  1   38  .   .   62  
  Level 1                  30   | .   25  .   26  46  61  .   .   37  
  Level 2                  14   | .   .   .   25  51  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   4   .   2   4   1   .   .   8   
  Investigation            8    | .   2   .   2   .   .   .   .   4   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   2   .   .   3   1   .   .   2   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           3    | .   1   .   .   1   .   .   .   1   
Communications Jammed      10   | .   .   .   .   10  .   .   .   .   
  Distress Signals         10   | .   .   .   .   10  .   .   .   .   
Times Spotted              128  | .   22  7   24  30  3   10  4   28  
  Peak Tracking Total      8    | .   4   3   8   3   1   7   3   4   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            11   | .   3   .   1   3   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          25   | .   1   .   2   12  .   .   .   10  
  Max in Single Turn       3    | .   1   .   1   2   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          19   | .   3   2   3   4   .   2   .   5   
  Terminals                8    | .   3   1   1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                55   | .   6   4   10  14  .   5   .   16  
  Successful               34   | .   2   3   6   12  .   5   .   6   
  Failed                   21   | .   4   1   4   2   .   .   .   10  
    Catastrophic           3    | .   1   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   1   .   2   .   1   .   .   
  Terminals                21   | .   6   3   3   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   5   .   .   .   .   8   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   2   5   .   .   .   6   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             18   | .   2   3   .   8   .   5   .   .   
  Record                   5    | .   .   .   .   1   .   4   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   3   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   .   .   .   4   
  Scan Component           5    | .   .   .   2   .   .   .   .   3   
  Repair                   3    | .   .   .   2   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   2   4   .   .   .   2   
  Insert Component         7    | .   .   .   2   3   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   1   2   2   .   .   .   5   
  Full Trace Events        9    | .   1   .   2   2   .   .   .   4   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   .   1   
  Time                     165  | .   .   .   146 .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   1   2   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      90   | .   .   .   5   90  .   .   .   .   
  Highest-Rated Ally       90   | .   .   .   5   90  .   .   .   .   
Total Orders               4    | .   .   .   1   3   .   .   .   .   
  RETURN                   4    | .   .   .   1   3   .   .   .   .   
Ally Attacks               36   | .   .   .   21  15  .   .   .   .   
  Total Damage             237  | .   .   .   86  151 .   .   .   .   
  Kills                    2    | .   .   .   1   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             35   | .   .   .   16  19  .   .   .   .   
  Drone Recoveries         33   | .   .   .   15  18  .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               10381 | 159  1080 1673 899  2022 647  1364 502  2035 
Spaces Moved               4947  | 55   575  606  431  1069 291  849  211  860  
  Core                     45    | 8    .    9    16   .    .    .    .    12   
  Treads                   2448  | 47   575  8    74   273  291  849  211  120  
  Legs                     1561  | .    .    589  176  796  .    .    .    .    
  Wheels                   165   | .    .    .    165  .    .    .    .    .    
  Hover                    728   | .    .    .    .    .    .    .    .    728  
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  90   110  153  145  145  106  
  Average Speed            167   | 144  160  252  121  152  153  150  185  170  
  Slowest Speed            900   | 160  160  450  200  270  153  153  305  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    78   94   32   68   7    77   26   21   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    .    .    4    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          618   | .    .    .    143  304  55   33   .    83   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               43    | .    .    .    .    19   1    5    .    18   
  AOE                      575   | .    .    .    143  285  54   28   .    65   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Total                      6602 | 134  653  701  733  1364 472  904  303  1338 
  Wait                     1015 | 69   11   50   184  143  154  12   71   321  
  Move                     4939 | 54   574  605  430  1068 290  848  210  860  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 5    11   11   16   36   3    4    3    28   
  Fast Attach              18   | 2    1    .    5    3    3    1    .    3    
  Attach                   83   | 4    2    3    15   21   3    4    5    26   
  Detach                   10   | .    1    .    2    1    1    2    .    3    
  Swap                     17   | .    3    2    5    2    1    2    1    1    
  Drop                     79   | .    6    5    15   27   4    3    1    18   
  Fire                     258  | .    44   25   61   52   10   16   10   40   
  Melee                    47   | .    .    .    .    11   .    12   2    22   
  Ram                      16   | .    .    .    .    .    .    .    .    16   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 16)
   160 | -11/Scrapyard  | Entered Materials
   301 | -10/Materials  | Build established: Mutant
   448 | -10/Materials  | Discovered new exit (range 10)
   675 | -10/Materials  | Discovered new exit (range 11)
   771 | -10/Materials  | Discovered new exit (range 14)
   959 | -10/Materials  | Discovered new exit (range 15)
  1240 | -10/Materials  | Entered Mines
  1265 | -10/Mines      | Met a Derelict bent on vengeance
  1266 | -10/Mines      | Core integrity fell below 50%
  1423 | -10/Mines      | Learned location of Zion (-7)
  1653 | -10/Mines      | Found the Drone Emporium
  1675 | -10/Mines      | Found Prototype Device
  2005 | -10/Mines      | Discovered new exit (range 8)
  2160 | -10/Mines      | Found a hidden stash of uninstalled traps
  2193 | -10/Mines      | Learned 4 Materials zone layouts
  2460 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2464 | -10/Mines      | Found Prototype Device
  2490 | -10/Mines      | Core integrity fell below 20%
  2500 | -10/Mines      | Discovered new exit (range 5)
  2913 | -10/Mines      | Entered Materials
  2913 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2914 | -9/Materials   | Identified exit to Storage
  2915 | -9/Materials   | Identified exit to Mines
  3141 | -9/Materials   | Lost 3 parts (1p1n1u)
  3235 | -9/Materials   | Core integrity fell below 50%
  3252 | -9/Materials   | Lost 3 parts (2n1u)
  3333 | -9/Materials   | Identified Exp. Sensor Array
  3334 | -9/Materials   | Identified Splice Drone Bay
  3424 | -9/Materials   | Discovered new exit (range 17)
  3447 | -9/Materials   | Core integrity fell below 20%
  3505 | -9/Materials   | Destroyed 9 combat bots
  3683 | -9/Materials   | Repaired Exp. Sensor Array
  3760 | -9/Materials   | Repaired Minigun
  3792 | -9/Materials   | Identified exit to Materials
  3812 | -9/Materials   | Entered another Materials area
  3812 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3847 | -8/Materials   | Build established: Scavenger-Mutant
  4077 | -8/Materials   | Found Prototype Device
  4158 | -8/Materials   | Identified Active Sensor Suite
  4392 | -8/Materials   | Discovered new exit (range 16)
  4532 | -8/Materials   | Build established: Scavenger-Skirmisher
  5720 | -8/Materials   | Discovered new exit (range 15)
  5812 | -8/Materials   | First assault squad dispatched
  5832 | -8/Materials   | Identified exit to Factory
  5834 | -8/Materials   | Entered Factory
  5834 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  5913 | -7/Factory     | Build established: Mutant
  6408 | -7/Factory     | Discovered new exit (range 14)
  6480 | -7/Factory     | Identified exit to Lower Caves
  6481 | -7/Factory     | Entered Lower Caves
  6756 | -7/Lower Caves | Learned 8 Factory zone layouts
  6756 | -7/Lower Caves | Learned Research security intel
  6758 | -7/Lower Caves | Build established: Skirmisher
  7014 | -7/Lower Caves | Encountered a Warlord checkpoint
  7138 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  7192 | -7/Lower Caves | Destroyed 9 combat bots
  7695 | -7/Lower Caves | Discovered new exit (range 11)
  7718 | -7/Lower Caves | Identified exit to Lower Caves
  7845 | -7/Lower Caves | Entered another Lower Caves area
  7977 | -7/Lower Caves | Discovered new exit (range 9)
  7988 | -7/Lower Caves | Identified exit to Factory
  8063 | -7/Lower Caves | Build established: Mutant
  8199 | -7/Lower Caves | Lost 5 parts (1p3n1u)
  8347 | -7/Lower Caves | Entered Factory
  8347 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8348 | -6/Factory     | Identified exit to Extension
  8916 | -6/Factory     | Repaired Hvy. Assault Cannon
  8957 | -6/Factory     | Build established: Skirmisher
  9295 | -6/Factory     | Found Hvy. Reflective Plating
  9651 | -6/Factory     | Build established: Mutant
 10229 | -6/Factory     | Core integrity fell below 50%
 10239 | -6/Factory     | Core integrity fell below 20%
 10249 | -6/Factory     | Lost 7 parts (2p2n2u1w)
 10382 | -6/Factory     | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
10314_ Recycling unit begins recycling process.
10314_ Acquired 4 matter.
10314_ Acquired 27 matter.
10314_ Acquired 5 matter.
10320_ Dropped Minigun.
10330_ System corrupted: Energy discharge
  (-153).
10332_ Acquired Phase Cannon. <x2>
10339_ Dropped Adv. Assault Cannon.
10347_ Acquired Plasma Rifle.
10350_ R-10 Processor collects Minigun.
10358_ R-10 Processor collects Adv. Assault
  Cannon.
10375_ Connecting with Repair Station...
10376_ System corrupted: Matter fused (-6).
10376_ W-25 Informer sends out distress signal.
10382_ Nuclear Reactor explodes.
10382_ W-25 Informer destroyed.
10382_ Nuclear Reactor explodes. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ???????                              #???#    ###  |
| ????????                       ##????????#         |
| ??????????                      #????????# ######  |
| ??###########                   #???????????????#  |
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| ??#   ""T"" #                          #?????????? |
| ??#         +                ^         #?????????? |
| ??# """"""" #                ^         #?????????# |
| ??# """"" " #                ^         ###+####### |
| ??# """""  ]#                ^         #        ## |
| ??# "     " ################+#####     # """    #  |
| ??#         #      #?????????????#     # """ !  #  |
| ??#####"#/###      #?????????????#     # """    +  |
| ??????### #?#      #?????????????#     +     """#  |
| ????????# #?#      #?????????????#     # """ """#  |
| ????????#!#?###+####?????????????#     # """ !R"## |
| ????????# #??#" #????????????????#     # """ """## |
| ? ??????#!#??## #????????????????#     #        /  |
|    ?????# ##### #????????????????#     ########### |
| ?  ]????#  !    #???##############     #????????## |
| ???  ???#   #####???#        ]   +     #????????#  |
| ????  ###   ####????#            #     #????????#  |
| ????? /     # #######           !#     #????????#  |
| ??????#     #       #            #     #????????#  |
| ??????#     #       #         !  #     #????????#  |
| ####/##     #       #  %!@       #     #????????#  |
| ""          #    !!!#  ""        #     ?????????#  |
| Y"          +    !! #h"""        #     ?????????#  |
|  "          # "" !! + "R         #??   ?????????#  |
|             #"""    # """        #??????????????#  |
|             #"F     # """        #??????????????#  |
|             #"""    #      !     #??????????????#  |
|       ^     # ""    ##############??????????????#  |
| """"""      #       #???????????????????????????#  |
| """"""      #########???????????????????????????#  |
| """"""       ???????????????????????????????????#  |
| ???"""        ??????????????????????????????????## |
| ???"""         ??????????????????????????????????? |
| ???""" ^       ??????????????????????????????????? |
| ????""          ?????????????????????????????????? |
| ?????"           ????????????????????????????????? |
| ?????"          ?????????????????????????????????? |
| ?????           ?????????????????????????????????? |
| ?????          ??????????????????????????????????? |
| ???????      ????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           7

 Item Schematics 
-----------------
 Hvy. Particle Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Error 47
Everything Is Under Control
Factory Defaults
I Spy
Made in Tau Ceti IV
No Signal
Release The Drones!
Serviceable Loadout
Significant Disruption
Total Silence
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CloakTripodFemtoactuators
  Manual?         0
Play Time         02:41:10
  Cumulative      9.0 hours
  Start           2024.04.29 @ 20:16:19
  End             2024.04.29 @ 23:16:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78c21cd2-4fd2-4a83-bb60-216f5cb13717