Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 23:16:36 Player: gigi283 Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (4125) 4125 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-211) -211 TOTAL SCORE: 8294 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 42 Friendly Fire -365 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 412/480 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON (3) ------- Plasma Rifle Phase Cannon Phase Cannon > --- INVENTORY (15) --- Angular Momentum Engine Neutrino Core Compact Matter Pod (150) Matter Filter Improved Hacking Suite Recalibrator Recalibrator Faulty Precision Assault Rifle Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Core Analyzer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Mini Assault Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Compact Matter Pod Matter Filter Phase Shifter Improved Hacking Suite Recalibrator Drone Bay Minigun Heavy Assault Cannon Advanced Assault Cannon Katana [Rating: 73] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 118 | 6 6 5 25 26 7 7 6 30 Power 18 | 1 1 1 2 2 2 1 3 5 Engine 14 | 1 1 1 2 . 2 1 2 4 Core 4 | . . . . 2 . . 1 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 5 11 . 1 1 4 Treads 12 | 2 . . 3 3 . 1 1 2 Leg 11 | . . 2 1 8 . . . . Wheel 1 | . . . 1 . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 34 | 1 3 1 11 6 1 1 1 9 Device 16 | . . . 5 4 1 . . 6 Storage 4 | 1 1 1 . 1 . . . . Processor 5 | . . . 3 . . 1 . 1 Hackware . | . . . . . . . . . Protection 9 | . 2 . 3 1 . . 1 2 Artifact . | . . . . . . . . . Weapon 40 | 2 2 1 7 7 4 4 1 12 Energy Gun 8 | 1 . . 2 1 1 1 . 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 10 | 1 1 1 3 1 1 1 . 1 Ballistic Cannon 7 | . 1 . . 1 1 . . 4 Launcher 6 | . . . 2 2 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . 2 . . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 29 | . . 2 7 4 . 1 5 10 Power 6 | . . . 2 1 . . 1 2 Propulsion 10 | . . 2 3 . . . 3 2 Utility 8 | . . . 2 2 . . 1 3 Weapon 5 | . . . . 1 . 1 . 3 Highest Loss Streak 7 | . . 2 3 2 . 1 5 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 90 79 89 97 99 92 80 Engine 9 | . 14 14 8 . 10 15 11 7 Core 2 | . . . . 8 3 . 2 4 Treads 11 | . 28 . 10 8 23 23 16 1 Leg 7 | . . 18 6 18 . . . . Hover 1 | . . . . . . . . 9 Device 11 | . . . 11 18 23 19 12 12 Storage 7 | . 14 14 . 5 7 7 7 6 Processor 8 | . . . 12 9 7 10 15 14 Protection 5 | . 12 14 3 2 . . 1 4 Energy Gun 3 | . 4 . 4 1 5 9 7 3 Ballistic Gun 8 | . 14 27 7 1 2 5 7 1 Ballistic Cannon 5 | . 9 . . 6 2 6 . 9 Launcher 2 | . . . 8 8 4 . . . Slashing Weapon 1 | . . . . 2 . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 27 37 37 48 55 55 53 75 Greatest Support 66 | 40 40 40 60 64 64 66 66 40 Greatest Overweight (x) 17 | . . 8 3 2 . . 2 17 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 14 5 10 15 15 15 15 Most Carried 15 | 2 7 10 9 13 12 14 13 15 Average Carried 8 | . 4 7 4 7 10 12 12 11 Final Capacity 15 | 8 10 15 5 15 15 15 15 15 Final Carried 14 | 1 6 10 4 12 12 14 11 9 Class Distribution -------------------- 58% | Mutant 19% | Skirmisher 12% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 3624 | 201 307 228 692 808 38 573 78 699 Remotely 177 | . . . . . . . . 177 Salvage Created 3410 | . 373 201 537 812 115 551 109 712 Parts 215 | . 27 17 44 46 8 19 8 46 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 14 7 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 98 | . 15 7 19 21 2 12 4 18 Melee 8 | . . . . . . . . 8 Guns 38 | . 9 6 9 4 . 4 4 2 Cannons 24 | . 6 1 . 7 1 2 . 7 AOE 28 | . . . 10 10 1 6 . 1 Classes Destroyed 16 | . 4 . 6 4 . . 1 1 Worker 4 | . . . 2 1 1 . . . Builder 3 | . . . 2 1 . . . . Tunneler 3 | . . . . 1 1 . . 1 Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . 1 . . . . 1 Operator 1 | . 1 . . . . . . . Drone 1 | . . . 1 . . . . . Watcher 7 | . 2 . 2 2 . . . 1 Swarmer 31 | . 9 3 5 . . 3 3 8 Grunt 39 | . 6 4 9 13 . 6 . 1 Duelist 3 | . . . 1 . . 2 . . Sentry 17 | . . . 4 6 2 1 . 4 Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . . . . . 3 Programmer 3 | . . . . . . . 1 2 Heavy 1 | . . . . 1 . . . . Best Kill Streak 13 | . 6 3 13 4 2 9 3 4 Combat Bots Only 9 | . 5 3 9 3 1 9 3 4 Max Kills in Single Turn 5 | . 1 2 5 2 1 4 2 2 Gunslinging 1 | . . 1 . . . . 1 . Exploded 4 | . . . 3 2 1 4 . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 834 | . 107 58 98 65 55 40 43 368 Missed 254 | . 42 15 27 19 21 8 8 114 Damage Taken 7069 | . 576 511 1123 989 308 566 530 2466 Core 1809 | . 97 105 339 222 83 72 28 863 Absorbed by Shields 538 | . . . . 60 . . . 478 Redirected to Shielding 101 | . 18 22 27 34 . . . . Regen/Repaired (Parts) 322 | . . . 114 . . . . 208 Core Remaining (%) 53 | 100 . 19 15 59 . . 73 . Volleys Fired 258 | . 44 25 61 52 10 16 10 40 Largest 3 | . 2 2 2 2 2 3 2 3 Hottest 245 | . 60 58 95 99 94 178 105 245 Shots Fired 447 | . 84 50 83 73 20 41 20 76 Gun 233 | . 45 42 59 18 10 25 20 14 Cannon 156 | . 39 8 . 33 5 14 . 57 Launcher 58 | . . . 24 22 5 2 . 5 Special . | . . . . . . . . . Kinetic 315 | . 82 50 33 46 10 22 10 62 Thermal 69 | . . . 26 5 5 14 10 9 Explosive 58 | . . . 24 22 5 2 . 5 Electromagnetic 5 | . 2 . . . . 3 . . Robot Hit Streak 10 | . 5 9 9 10 6 7 9 4 Robot Miss Streak 6 | . 4 5 4 3 5 4 6 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . . 2 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 296 | . 40 30 43 59 16 39 15 54 Core Hits 206 | . 20 11 43 45 11 31 8 37 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 1 . . 3 . 1 . 6 Destroy 1 | . . . . 1 . . . . Blast 6 | . 1 . . 2 . 1 . 2 Sever 4 | . . . . . . . . 4 Melee Attacks 47 | . . . . 11 . 12 2 22 Impact . | . . . . . . . . . Slashing 33 | . . . . 11 . . . 22 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 5 . . . 1 Combat Hostiles 2 | . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10403 | . 662 482 1901 3292 364 1073 310 2319 Guns 2575 | . 345 390 600 195 167 378 310 190 Cannons 2631 | . 317 92 . 1052 78 218 . 874 Explosions 4245 | . . . 1301 1796 106 477 . 565 Melee 863 | . . . . 249 . . . 614 Ramming 89 | . . . . . 13 . . 76 Kinetic 4228 | . 628 482 337 1226 170 327 94 964 Thermal 1164 | . . . 263 284 75 226 216 100 Explosive 3982 | . . . 1301 1533 106 477 . 565 Electromagnetic 77 | . 34 . . . . 43 . . Impact . | . . . . . . . . . Slashing 863 | . . . . 249 . . . 614 Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 1 1 . . 1 4 Average Corruption 1 | . 1 2 1 1 . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . 4 20 5 5 . . 2 35 Message Errors 13 | . . 5 2 1 . . . 5 Matter Fused 19 | . 2 3 1 1 . . . 12 Heat Flow Errors 10 | . 1 5 . 2 . . 1 1 Energy Discharges 11 | . . 4 1 . . . . 6 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 6 | . 1 1 . . . . . 4 Data Loss (major) 6 | . . 2 . . . . . 4 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 127 | . . . 26 47 . 19 . 35 Projectiles 39 | . . . . 38 . . . 1 Explosions 86 | . . . 26 9 . 19 . 32 Melee 2 | . . . . . . . . 2 Knockbacks 15 | . 5 3 . 1 . 1 . 5 Impact . | . . . . . . . . . Kinetic 14 | . 5 2 . 1 . 1 . 5 Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 704 | . . . 167 237 . . . 300 Shots 12 | . . . 5 4 . . . 3 Rammed 19 | . . . . . 3 . . 16 Targets Rammed 19 | . . . . . 3 . . 16 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 612 | . 146 209 181 158 132 563 194 612 Average Temperature 99 | . 35 69 61 33 51 229 53 173 Received Heat Transfer 1590 | . 120 216 372 300 78 126 . 378 Effects 33 | . . . . . . 11 . 22 Shutdowns 10 | . . . . . . 4 . 6 Energy Bleed 2 | . . . . . . 1 . 1 Interference 7 | . . . . . . . . 7 Matter Decay 4 | . . . . . . 1 . 3 Short Circuit 2 | . . . . . . 1 . 1 Damage (major) 8 | . . . . . . 4 . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 Heat Transferred 2164 | . . . 629 237 148 500 425 225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 663 | . 300 121 413 663 300 . . 292 Initial 217 | . . 91 . 124 217 . . . Average 190 | . 95 50 205 422 187 . . 135 Maximum Alert Level 2 | . 1 . 2 2 1 . . 1 Low Security (%) 54 | 100 74 100 48 1 38 . . 62 Level 1 30 | . 25 . 26 46 61 . . 37 Level 2 14 | . . . 25 51 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 4 . 2 4 1 . . 8 Investigation 8 | . 2 . 2 . . . . 4 Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . 2 . . 3 1 . . 2 Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 . . 1 . . . 1 Communications Jammed 10 | . . . . 10 . . . . Distress Signals 10 | . . . . 10 . . . . Times Spotted 128 | . 22 7 24 30 3 10 4 28 Peak Tracking Total 8 | . 4 3 8 3 1 7 3 4 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 11 | . 3 . 1 3 . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 25 | . 1 . 2 12 . . . 10 Max in Single Turn 3 | . 1 . 1 2 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 19 | . 3 2 3 4 . 2 . 5 Terminals 8 | . 3 1 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . 2 Garrison Access 1 | . . . . . . . . 1 Total Hacks 55 | . 6 4 10 14 . 5 . 16 Successful 34 | . 2 3 6 12 . 5 . 6 Failed 21 | . 4 1 4 2 . . . 10 Catastrophic 3 | . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 5 | . 1 1 . 2 . 1 . . Terminals 21 | . 6 3 3 9 . . . . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 5 . . . . 8 Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . . 2 5 . . . 6 Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 18 | . 2 3 . 8 . 5 . . Record 5 | . . . . 1 . 4 . . Prototype ID Bank 2 | . . . . 2 . . . . Open Door 2 | . . 1 . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 4 | . 1 . . 3 . . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . 4 . . . . 4 Scan Component 5 | . . . 2 . . . . 3 Repair 3 | . . . 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 2 4 . . . 2 Insert Component 7 | . . . 2 3 . . . 2 Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 1 2 2 . . . 5 Full Trace Events 9 | . 1 . 2 2 . . . 4 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 Time 165 | . . . 146 . . . . 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . . 1 2 . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 90 | . . . 5 90 . . . . Highest-Rated Ally 90 | . . . 5 90 . . . . Total Orders 4 | . . . 1 3 . . . . RETURN 4 | . . . 1 3 . . . . Ally Attacks 36 | . . . 21 15 . . . . Total Damage 237 | . . . 86 151 . . . . Kills 2 | . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches 35 | . . . 16 19 . . . . Drone Recoveries 33 | . . . 15 18 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 10381 | 159 1080 1673 899 2022 647 1364 502 2035 Spaces Moved 4947 | 55 575 606 431 1069 291 849 211 860 Core 45 | 8 . 9 16 . . . . 12 Treads 2448 | 47 575 8 74 273 291 849 211 120 Legs 1561 | . . 589 176 796 . . . . Wheels 165 | . . . 165 . . . . . Hover 728 | . . . . . . . . 728 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 90 110 153 145 145 106 Average Speed 167 | 144 160 252 121 152 153 150 185 170 Slowest Speed 900 | 160 160 450 200 270 153 153 305 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 78 94 32 68 7 77 26 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . 1 . . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 618 | . . . 143 304 55 33 . 83 Melee . | . . . . . . . . . Projectile 43 | . . . . 19 1 5 . 18 AOE 575 | . . . 143 285 54 28 . 65 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 6602 | 134 653 701 733 1364 472 904 303 1338 Wait 1015 | 69 11 50 184 143 154 12 71 321 Move 4939 | 54 574 605 430 1068 290 848 210 860 Hop . | . . . . . . . . . Pick Up 117 | 5 11 11 16 36 3 4 3 28 Fast Attach 18 | 2 1 . 5 3 3 1 . 3 Attach 83 | 4 2 3 15 21 3 4 5 26 Detach 10 | . 1 . 2 1 1 2 . 3 Swap 17 | . 3 2 5 2 1 2 1 1 Drop 79 | . 6 5 15 27 4 3 1 18 Fire 258 | . 44 25 61 52 10 16 10 40 Melee 47 | . . . . 11 . 12 2 22 Ram 16 | . . . . . . . . 16 Kick . | . . . . . . . . . Crush 3 | . . . . . 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Discovered new exit (range 11) 771 | -10/Materials | Discovered new exit (range 14) 959 | -10/Materials | Discovered new exit (range 15) 1240 | -10/Materials | Entered Mines 1265 | -10/Mines | Met a Derelict bent on vengeance 1266 | -10/Mines | Core integrity fell below 50% 1423 | -10/Mines | Learned location of Zion (-7) 1653 | -10/Mines | Found the Drone Emporium 1675 | -10/Mines | Found Prototype Device 2005 | -10/Mines | Discovered new exit (range 8) 2160 | -10/Mines | Found a hidden stash of uninstalled traps 2193 | -10/Mines | Learned 4 Materials zone layouts 2460 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2464 | -10/Mines | Found Prototype Device 2490 | -10/Mines | Core integrity fell below 20% 2500 | -10/Mines | Discovered new exit (range 5) 2913 | -10/Mines | Entered Materials 2913 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2914 | -9/Materials | Identified exit to Storage 2915 | -9/Materials | Identified exit to Mines 3141 | -9/Materials | Lost 3 parts (1p1n1u) 3235 | -9/Materials | Core integrity fell below 50% 3252 | -9/Materials | Lost 3 parts (2n1u) 3333 | -9/Materials | Identified Exp. Sensor Array 3334 | -9/Materials | Identified Splice Drone Bay 3424 | -9/Materials | Discovered new exit (range 17) 3447 | -9/Materials | Core integrity fell below 20% 3505 | -9/Materials | Destroyed 9 combat bots 3683 | -9/Materials | Repaired Exp. Sensor Array 3760 | -9/Materials | Repaired Minigun 3792 | -9/Materials | Identified exit to Materials 3812 | -9/Materials | Entered another Materials area 3812 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3847 | -8/Materials | Build established: Scavenger-Mutant 4077 | -8/Materials | Found Prototype Device 4158 | -8/Materials | Identified Active Sensor Suite 4392 | -8/Materials | Discovered new exit (range 16) 4532 | -8/Materials | Build established: Scavenger-Skirmisher 5720 | -8/Materials | Discovered new exit (range 15) 5812 | -8/Materials | First assault squad dispatched 5832 | -8/Materials | Identified exit to Factory 5834 | -8/Materials | Entered Factory 5834 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5913 | -7/Factory | Build established: Mutant 6408 | -7/Factory | Discovered new exit (range 14) 6480 | -7/Factory | Identified exit to Lower Caves 6481 | -7/Factory | Entered Lower Caves 6756 | -7/Lower Caves | Learned 8 Factory zone layouts 6756 | -7/Lower Caves | Learned Research security intel 6758 | -7/Lower Caves | Build established: Skirmisher 7014 | -7/Lower Caves | Encountered a Warlord checkpoint 7138 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7192 | -7/Lower Caves | Destroyed 9 combat bots 7695 | -7/Lower Caves | Discovered new exit (range 11) 7718 | -7/Lower Caves | Identified exit to Lower Caves 7845 | -7/Lower Caves | Entered another Lower Caves area 7977 | -7/Lower Caves | Discovered new exit (range 9) 7988 | -7/Lower Caves | Identified exit to Factory 8063 | -7/Lower Caves | Build established: Mutant 8199 | -7/Lower Caves | Lost 5 parts (1p3n1u) 8347 | -7/Lower Caves | Entered Factory 8347 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8348 | -6/Factory | Identified exit to Extension 8916 | -6/Factory | Repaired Hvy. Assault Cannon 8957 | -6/Factory | Build established: Skirmisher 9295 | -6/Factory | Found Hvy. Reflective Plating 9651 | -6/Factory | Build established: Mutant 10229 | -6/Factory | Core integrity fell below 50% 10239 | -6/Factory | Core integrity fell below 20% 10249 | -6/Factory | Lost 7 parts (2p2n2u1w) 10382 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 10314_ Recycling unit begins recycling process. 10314_ Acquired 4 matter. 10314_ Acquired 27 matter. 10314_ Acquired 5 matter. 10320_ Dropped Minigun. 10330_ System corrupted: Energy discharge (-153). 10332_ Acquired Phase Cannon. 10339_ Dropped Adv. Assault Cannon. 10347_ Acquired Plasma Rifle. 10350_ R-10 Processor collects Minigun. 10358_ R-10 Processor collects Adv. Assault Cannon. 10375_ Connecting with Repair Station... 10376_ System corrupted: Matter fused (-6). 10376_ W-25 Informer sends out distress signal. 10382_ Nuclear Reactor explodes. 10382_ W-25 Informer destroyed. 10382_ Nuclear Reactor explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????? #???# ### | | ???????? ##????????# | | ?????????? #????????# ###### | | ??########### #???????????????# | | ??# """"" # ## # # #+##########????????## | | ??# ""T"" # #?????????? | | ??# + ^ #?????????? | | ??# """"""" # ^ #?????????# | | ??# """"" " # ^ ###+####### | | ??# """"" ]# ^ # ## | | ??# " " ################+##### # """ # | | ??# # #?????????????# # """ ! # | | ??#####"#/### #?????????????# # """ + | | ??????### #?# #?????????????# + """# | | ????????# #?# #?????????????# # """ """# | | ????????#!#?###+####?????????????# # """ !R"## | | ????????# #??#" #????????????????# # """ """## | | ? ??????#!#??## #????????????????# # / | | ?????# ##### #????????????????# ########### | | ? ]????# ! #???############## #????????## | | ??? ???# #####???# ] + #????????# | | ???? ### ####????# # #????????# | | ????? / # ####### !# #????????# | | ??????# # # # #????????# | | ??????# # # ! # #????????# | | ####/## # # %!@ # #????????# | | "" # !!!# "" # ?????????# | | Y" + !! #h""" # ?????????# | | " # "" !! + "R #?? ?????????# | | #""" # """ #??????????????# | | #"F # """ #??????????????# | | #""" # ! #??????????????# | | ^ # "" ##############??????????????# | | """""" # #???????????????????????????# | | """""" #########???????????????????????????# | | """""" ???????????????????????????????????# | | ???""" ??????????????????????????????????## | | ???""" ??????????????????????????????????? | | ???""" ^ ??????????????????????????????????? | | ????"" ?????????????????????????????????? | | ?????" ????????????????????????????????? | | ?????" ?????????????????????????????????? | | ????? ?????????????????????????????????? | | ????? ??????????????????????????????????? | | ??????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Error 47 Everything Is Under Control Factory Defaults I Spy Made in Tau Ceti IV No Signal Release The Drones! Serviceable Loadout Significant Disruption Total Silence Use The Force Challenges ------------ None Game ------ Seed CloakTripodFemtoactuators Manual? 0 Play Time 02:41:10 Cumulative 9.0 hours Start 2024.04.29 @ 20:16:19 End 2024.04.29 @ 23:16:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78c21cd2-4fd2-4a83-bb60-216f5cb13717