Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 15:09:57

Player: PeanutArbuckle

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (628)      628
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 2581

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/550
Matter                     71/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Core Analyzer
           Core Analyzer
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Flight Unit
           Core Analyzer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Core Analyzer
           Core Analyzer
           Utility Shielding
>          --- WEAPON -----------
           Field Laser
           Field Laser
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
  Improved Flight Unit
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Flight Unit
Utility                    Utility Shielding
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Utility Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 6   6   .   23  9   
  Power                    5    | 1   .   .   3   1   
    Engine                 5    | 1   .   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   3   .   7   6   
    Treads                 2    | 2   .   .   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 14   | .   3   .   7   4   
  Utility                  6    | 1   1   .   2   2   
    Device                 2    | .   .   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   .   11  .   
    Energy Gun             12   | 1   2   .   9   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 15   | .   4   .   4   7   
  Power                    3    | .   .   .   1   2   
  Propulsion               6    | .   1   .   2   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   3   .   1   2   
  Highest Loss Streak      6    | .   1   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   87  85  73  88  
  Engine                   12   | .   14  14  9   12  
  Treads                   8    | .   23  .   .   .   
  Flight                   20   | .   3   28  31  27  
  Storage                  7    | .   14  14  2   .   
  Processor                1    | .   .   .   .   12  
  Protection               8    | .   4   14  11  9   
  Energy Gun               15   | .   17  14  15  15  
  Ballistic Gun            4    | .   9   .   3   .   
Peak Build Rating          31   | 6   8   7   19  31  
  Average Rating           10   | 3   6   7   12  23  
  On Entrance              7    | .   6   7   7   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 14  16  14  17  16  
  Greatest Support         40   | 40  40  8   15  40  
  Greatest Overweight (x)  2    | .   1   1   2   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 6   8   8   5   5   
  Most Carried             6    | 5   6   3   5   4   
  Average Carried          3    | .   4   3   3   2   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            3    | .   3   3   3   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           570  | 203 171 .   196 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            642  | .   302 .   340 .   
  Parts                    44   | .   13  .   31  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  16   | .   7   .   9   .   
  Guns                     16   | .   7   .   9   .   
Classes Destroyed          5    | .   1   .   4   .   
  Builder                  1    | .   .   .   1   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    9    | .   7   .   2   .   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           6    | .   2   .   6   .   
  Combat Bots Only         5    | .   2   .   5   .   
Max Kills in Single Turn   2    | .   1   .   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        221  | .    78   .    60   83   
  Missed                   62   | .    19   .    21   22   
Damage Taken               2441 | .    788  .    638  1015 
  Core                     1038 | .    226  .    255  557  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  17   | .    3    .    .    14   
  Regen/Repaired (Parts)   36   | .    .    .    36   .    
Core Remaining (%)         48   | 100  .    9    36   .    
Volleys Fired              76   | .    46   .    30   .    
  Largest                  2    | .    2    .    2    .    
  Hottest                  130  | .    85   .    130  .    
Shots Fired                128  | .    69   .    59   .    
  Gun                      128  | .    69   .    59   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  37   | .    23   .    14   .    
  Thermal                  78   | .    33   .    45   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    
  Robot Hit Streak         16   | .    16   .    14   .    
  Robot Miss Streak        16   | .    5    .    16   .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           83   | .    46   .    37   .    
  Core Hits                53   | .    19   .    33   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1222 | .    643  1    569  9    
  Guns                     1212 | .    643  .    569  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    1    .    9    
  Kinetic                  333  | .    154  .    179  .    
  Thermal                  769  | .    379  .    390  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          110  | .    110  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    1    .    1    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        796  | .    503  .    796  47   
  Average Temperature      255  | .    212  .    305  26   
  Received Heat Transfer   939  | .    465  .    105  369  
  Effects                  35   | .    10   .    25   .    
    Shutdowns              7    | .    2    .    5    .    
    Energy Bleed           7    | .    1    .    6    .    
    Interference           6    | .    1    .    5    .    
    Matter Decay           5    | .    .    .    5    .    
    Damage (minor)         2    | .    1    .    1    .    
    Damage (major)         5    | .    5    .    .    .    
    Damage (core)          3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1461 | .    879  .    582  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             434  | .   181 66  434 198 
  Initial                  183  | .   .   66  25  183 
  Average                  127  | .   81  66  189 185 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         83   | 100 100 100 56  100 
  Level 1                  11   | .   .   .   30  .   
  Level 2                  4    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   10  .   22  10  
  Peak Tracking Total      11   | .   4   .   7   11  
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          2    | .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   .   .   14  .   
  Successful               12   | .   .   .   12  .   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   3    | .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   
  Time                     84   | .   .   .   84  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1077 | 55  367 137 394 124 
Spaces Moved               1065 | 42  160 117 590 156 
  Core                     24   | 21  .   .   .   3   
  Treads                   137  | 21  116 .   .   .   
  Legs                     31   | .   .   .   .   31  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   873  | .   44  117 590 122 
  Fastest Speed            31   | 50  117 117 34  31  
  Average Speed            71   | 105 148 117 41  64  
  Slowest Speed            200  | 160 160 117 200 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            6    | .   .   .   1   5   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   26  26  32  10  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1249 | 53  222 117 682 175 
  Wait                     5    | .   .   .   .   5   
  Move                     1052 | 41  159 116 587 149 
  Hop                      3    | .   .   .   1   2   
  Pick Up                  45   | 6   9   .   25  5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   34   | 6   6   .   15  7   
  Detach                   1    | .   .   .   .   1   
  Swap                     11   | .   .   .   9   2   
  Drop                     20   | .   2   .   15  3   
  Fire                     76   | .   46  .   30  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   1   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 8)
  322 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Core integrity fell below 50%
  355 | -10/Materials | Core integrity fell below 20%
  423 | -10/Materials | Entered Mines
  545 | -10/Mines     | Discovered new exit (range 5)
  560 | -10/Mines     | Entered Materials
  560 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  575 | -9/Materials  | Repaired Flight Unit
  575 | -9/Materials  | Repaired Particle Gun
  601 | -9/Materials  | Repaired Ion Engine
  922 | -9/Materials  | Core integrity fell below 50%
  949 | -9/Materials  | Discovered new exit (range 16)
  954 | -9/Materials  | Entered another Materials area
  954 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1074 | -8/Materials  | Core integrity fell below 50%
 1077 | -8/Materials  | Core integrity fell below 20%
 1078 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Acquired Core Analyzer.
W-25 Informer sends out distress signal.
Ion Engine destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Dropped Imp. Titanium Leg. <x2>
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Imp. Titanium Leg.
Field Laser destroyed. <x2>
Critical hit (Burn: +37). <x2>
Flight Unit destroyed.
G-47 Trooper suffers critical hit (Burn).
Lgt. Ion Engine destroyed.
[Achievement: Cya!]
Flight Unit destroyed.
Imp. Flight Unit destroyed.
Slammed into G-47 Trooper.
Imp. Flight Unit severed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????#    #     #??#  #???????????????? |
| ????????????????#    +     #??#  #???????????????? |
| ????????????????#    #     #??#  #???????????????? |
| ????????????????#    #     #??#  #???????????????? |
| ????????????????#    ##   ##??#  #???????????????? |
| ??????????????#########   #???#  #???????????????? |
| ??????????????#  !!   #gg #???#  #############???? |
| ??????????????#  !!   +   #???#              #???? |
| ??????????????#= !!   #gYg#???#              #???? |
| ??????????????#########g @#???#              #???? |
| ????????????????####### Yl#???#   ############???? |
| ????????? [               #???#   #??????????????? |
| ????????????????#######   #???#   #####??????????? |
| ?????????????????#    #   #???#     ==#??????????? |
| ?????????????????#        #???#     ==#??????????? |
| ?????????????????#    #  r#???#     = #??????????? |
| ?????????????????###  #  r#???#     = #??????????? |
| ???????????????????##?#   #####       #??????????? |
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| ??????????????????????#""         #??????????????? |
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| ??????????????????????+            #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#   ##########?????????????? |
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| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                63
Core Analysis              9
Recoil Reduction           2

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed
 Field Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidLegCompactor
  Manual?         0
Play Time         00:19:45
  Cumulative      1.7 hours
  Start           2025.01.14 @ 13:13:21
  End             2025.01.14 @ 15:09:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          96%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9d9d1d8-2fbb-40c3-bfde-f1bc76310d13