Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.08 @ 15:41:15

Player: Red Box

Result: Destroyed by as-91152 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (512)      512
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1042

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     162/300
Energy                     97/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Improved Trap Extractor (3/6 Heavy EX)
>               --- WEAPON (2) -------
                Shotgun
                Grenade Launcher
>               --- INVENTORY (15) ---
          Heavy Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
  High-capacity Matter Pod (0)
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                EM Pulse Gun
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Shotgun
                Ripper

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Trap Extractor
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
           Wheel
   Compact Wheel
  Improved Terrain Scanner
           Targeting Computer
           EM Pulse Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Grenade Launcher
           Ripper
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 7   18  8   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  5    | .   3   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   4   1   
    Device                 4    | 1   2   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   8   5   
    Energy Gun             4    | 1   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 1   4   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   2   4   
  Power                    2    | .   1   1   
  Propulsion               4    | .   1   3   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   13   | .   13  14  
  Leg                      18   | .   24  .   
  Wheel                    9    | .   2   27  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Energy Gun               7    | .   10  .   
  Ballistic Gun            16   | .   11  27  
  Impact Weapon            2    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 14  35  37  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  4    | 4   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 8   15  15  
  Average Carried          12   | 5   11  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 8   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           635  | 277 214 144 
  Remotely                 .    | .   .   .   
Salvage Created            632  | 64  376 192 
  Parts                    33   | 6   19  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  22   | .   8   14  
  Melee                    1    | .   1   .   
  Guns                     13   | .   7   6   
  AOE                      8    | .   .   8   
Classes Destroyed          5    | 1   2   2   
  Tunneler                 3    | 3   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   .   2   
  Grunt                    11   | .   8   3   
  Assembled                9    | .   .   9   
Best Kill Streak           9    | 3   4   9   
  Combat Bots Only         9    | .   4   9   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1440 | .   575 865 
  Core                     275  | .   148 127 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   18   | .   18  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              51   | 7   24  20  
  Largest                  2    | 2   2   2   
  Hottest                  90   | 70  90  53  
Shots Fired                102  | 14  48  40  
  Gun                      95   | 14  48  33  
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   .   7   
  Special                  .    | .   .   .   
  Kinetic                  56   | 7   16  33  
  Thermal                  39   | 7   32  .   
  Explosive                7    | .   .   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | 6   9   12  
  Robot Miss Streak        8    | 1   4   8   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           62   | 10  32  20  
  Core Hits                59   | 4   22  33  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Burn                   1    | 1   .   .   
Melee Attacks              9    | .   9   .   
  Impact                   8    | .   8   .   
  Slashing                 1    | .   1   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1399 | 102 475 822 
  Guns                     908  | 102 453 353 
  Cannons                  .    | .   .   .   
  Explosions               469  | .   .   469 
  Melee                    22   | .   22  .   
  Ramming                  .    | .   .   .   
  Kinetic                  549  | 27  169 353 
  Thermal                  359  | 75  284 .   
  Explosive                469  | .   .   469 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 22   | .   22  .   
  Piercing                 .    | .   .   .   
Highest Corruption         7    | .   .   7   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      55   | .   .   55  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        362  | 60  362 8   
  Average Temperature      100  | 26  145 3   
  Received Heat Transfer   356  | .   282 74  
  Effects                  4    | .   4   .   
    Energy Bleed           1    | .   1   .   
    Interference           3    | .   3   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1028 | 296 732 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             158  | 15  145 158 
  Initial                  18   | .   9   18  
  Average                  42   | 6   33  71  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   19  24  
  Peak Tracking Total      12   | .   5   12  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          10   | .   8   2   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   25  4   
  Successful               16   | .   14  2   
  Failed                   13   | .   11  2   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   17  3   
  Terminals                20   | .   17  3   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   2   2   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Recall Reinforcements    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                6    | .   6   .   
    Track                  1    | .   1   .   
    Assimilate             2    | .   2   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   8   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               3    | .   .   3   
  STAY                     2    | .   .   2   
  FOLLOW                   1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2303 | 132  1568 603  
Spaces Moved               1357 | 74   756  527  
  Core                     15   | 15   .    .    
  Treads                   .    | .    .    .    
  Legs                     717  | 59   658  .    
  Wheels                   625  | .    98   527  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   95   95   
  Average Speed            132  | 125  159  95   
  Slowest Speed            250  | 250  190  105  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 4    94   72   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          67   | .    3    64   
  Melee                    3    | .    3    .    
  Projectile               .    | .    .    .    
  AOE                      64   | .    .    64   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1752 | 97   1062 593  
  Wait                     235  | .    213  22   
  Move                     1355 | 73   755  527  
  Hop                      .    | .    .    .    
  Pick Up                  41   | 9    25   7    
  Fast Attach              10   | 7    1    2    
  Attach                   14   | .    9    5    
  Detach                   1    | .    1    .    
  Swap                     9    | .    8    1    
  Drop                     27   | 1    17   9    
  Fire                     51   | 7    24   20   
  Melee                    9    | .    9    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
  133 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Core integrity fell below 50%
  815 | -10/Materials | Discovered new exit (range 8)
  940 | -10/Materials | Discovered new exit (range 15)
 1044 | -10/Materials | Discovered new exit (range 15)
 1257 | -10/Materials | Discovered new exit (range 8)
 1588 | -10/Materials | Repaired Wheel
 1615 | -10/Materials | Repaired Wheel
 1701 | -10/Materials | Entered Mines
 1701 | -10/Mines     | Accompanied by 1 ally
 1750 | -10/Mines     | Discovered new exit (range 6)
 1772 | -10/Mines     | Found a hidden stash of uninstalled traps
 1835 | -10/Mines     | Learned 4 Materials zone layouts
 1846 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1932 | -10/Mines     | Learned location of Storage (-7)
 1951 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1958 | -10/Mines     | Discovered new exit (range 5)
 1984 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2010 | -10/Mines     | Discovered new exit (range 10)
 2247 | -10/Mines     | Assembled infested the area
 2252 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2272 | -10/Mines     | Learned Materials emergency access door positions
 2283 | -10/Mines     | Core integrity fell below 20%
 2304 | -10/Mines     | Destroyed by as-91152 with Assembled Blade

 Last Messages 
---------------
02269_ Wheel destroyed.
02272_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
02280_ Wheel destroyed.
02280_ System corrupted by crushing effect (+1).
02280_ as-53133 destroyed.
02287_ as-04523 destroyed.
02287_ as-73699 destroyed.
02287_ as-20666 destroyed.
02289_ The unstable cave ceiling collapses.
02290_ as-44474 destroyed.
02293_ as-12559 destroyed.
02296_ The unstable cave ceiling collapses.
02296_ as-74340 destroyed.
02296_ as-22576 destroyed.
02298_ The unstable cave ceiling collapses.
02302_ Hvy. Ion Engine destroyed.
02302_ System corrupted by crushing effect (+5).
02302_ Knocked back.
02302_ as-25083 destroyed.

 Map 
-----
+----------------------------------------------------+
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|   ????????????????????#  a  #???????#     ######   |
|   ????????????????????#  @  #??????##              |
|   ????????????????????### ###     ##               |
|   ??????????????????????# #?#                      |
|   ??????????????????????              ##           |
|   ??????????????????????             ####          |
|   ?????????????????????? # #         ???#          |
|   ??????????????????????#? ##       #???#      #   |
|   ???????????????????????? ####     ????##    ##   |
|   ???????????????????????? #??##    ?????#    ##   |
|   ???????????????????????? #???#    ?????##  ###   |
|   ????????????????????????  ???    ?? ????####?#   |
|   ???????????????????????? #??###  ????? ??????#   |
|   ???????????????????????? #????#?#??????????###   |
|   ???????????????????????????????????????????#     |
|   ????????????????????????? ?????????#??#????#     |
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|   ?????????????????????????????????????????###  #? |
|   ????????????????????????????????????????##    #? |
|   ??????????????????????????????#??????????#  ###? |
|   ?????????????????????????????????#####???#  #??? |
|   ???????????????????????#?????????#   #####  #??? |
|   ?????????????????????????????????#          #??? |
|   ?????????????????????????????????##        ##??? |
|   ?????????????????????????????????##    ######??? |
|   ??????????????????????????########     #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreArchitectCalibrator
  Manual?         0
Play Time         00:23:10
  Cumulative      417.2 hours
  Start           2023.02.08 @ 14:47:42
  End             2023.02.08 @ 15:41:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          322
  Rogue           322
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 304929b4-378b-4dc9-953f-be08aa70818f