Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 13:51:37 Player: Plexion Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1741) 1741 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 3461 Bonus ------- High Alert Combat Kills 17 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 222/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (260) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (28) --- Ion Engine Light Treads Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Hacking Suite EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Treads High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Hacking Suite EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Hammer [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 45 | 6 6 4 26 3 Power 3 | 1 1 1 . . Engine 2 | 1 . 1 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 9 | 2 . 1 3 3 Treads 9 | 2 . 1 3 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . 6 . Device 1 | . . . 1 . Storage 4 | 1 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 24 | 2 3 2 17 . Energy Gun 7 | 2 2 2 1 . Energy Cannon . | . . . . . Ballistic Gun 11 | . . . 11 . Ballistic Cannon . | . . . . . Launcher 5 | . 1 . 4 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 17 | . 3 5 5 4 Power 2 | . 1 1 . . Propulsion 7 | . . 1 3 3 Utility 3 | . . . 2 1 Weapon 5 | . 2 3 . . Highest Loss Streak 4 | . 1 2 3 4 Average Slot Usage (%) 95 | . 90 98 98 97 Engine 8 | . 9 1 11 11 Core 4 | . 4 12 . . Treads 25 | . 28 28 21 20 Storage 27 | . 19 28 33 33 Protection 4 | . . . 9 9 Energy Gun 16 | . 27 26 . . Ballistic Gun 8 | . . . 21 22 Naked Turns . | . . . . . Heaviest Build 115 | 11 73 77 115 115 Greatest Support 46 | 40 40 43 46 46 Greatest Overweight (x) 4 | . 1 1 4 4 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 28 | 6 20 20 28 28 Average Capacity 20 | 5 11 20 28 28 Most Carried 28 | 2 20 20 28 28 Average Carried 16 | 1 9 17 22 25 Final Capacity 28 | 6 20 20 28 28 Final Carried 28 | 2 20 16 28 24 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1176 | 144 216 30 752 34 Remotely . | . . . . . Salvage Created 2332 | . 617 223 1353 139 Parts 145 | . 26 14 98 7 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 55 | . 12 8 32 3 Guns 35 | . 7 6 19 3 AOE 19 | . 4 2 13 . Classes Destroyed 12 | . 4 2 5 1 Worker 4 | . 1 . 3 . Builder 2 | . . 1 1 . Hauler 4 | . 1 . 3 . Recycler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 18 | . . 6 12 . Grunt 30 | . 12 2 15 1 Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Sentry 3 | . . . 3 . Demolisher 1 | . . . . 1 Best Kill Streak 6 | . 3 3 6 2 Combat Bots Only 5 | . 3 3 5 2 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging 1 | . . . . 1 Exploded 3 | . 1 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2982 | . 418 443 1014 1107 Core 528 | . 43 75 158 252 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 52 . . Volleys Fired 162 | . 44 21 80 17 Largest 2 | . 2 2 2 2 Hottest 90 | . 80 90 46 46 Shots Fired 307 | . 81 40 152 34 Gun 294 | . 76 40 144 34 Cannon . | . . . . . Launcher 13 | . 5 . 8 . Special . | . . . . . Kinetic 178 | . . . 144 34 Thermal . | . . . . . Explosive 13 | . 5 . 8 . Electromagnetic 116 | . 76 40 . . Robot Hit Streak 17 | . 9 11 16 17 Robot Miss Streak 5 | . 5 3 5 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 214 | . 46 28 111 29 Core Hits 124 | . 29 15 70 10 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4228 | . 1030 489 2311 398 Guns 3005 | . 605 375 1627 398 Cannons . | . . . . . Explosions 1219 | . 421 114 684 . Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 2025 | . . . 1627 398 Thermal 154 | . 40 114 . . Explosive 1065 | . 381 . 684 . Electromagnetic 980 | . 605 375 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 50 | . 9 28 13 . Projectiles . | . . . . . Explosions 50 | . 9 28 13 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . 61 . . Shots 2 | . . 2 . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | . 168 326 84 9 Average Temperature 61 | . 49 117 23 6 Received Heat Transfer 738 | . 222 120 384 12 Effects 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 6 | . 5 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 2 . . Heat Transferred 100 | . 50 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 485 | . 162 100 485 204 Initial 144 | . . . 25 144 Average 114 | . 62 15 231 192 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 76 | 100 100 100 28 94 Level 1 23 | . . . 70 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 7 | . 1 . 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 23 9 47 4 Peak Tracking Total 6 | . 3 3 6 2 Tactical Retreats 7 | . . 1 6 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 7 | . 4 . 3 . Max in Single Turn 3 | . 1 . 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 4 | . 1 . 3 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 11 | . 5 . 6 . Successful 7 | . 4 . 3 . Failed 4 | . 1 . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 8 | . 3 . 5 . Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Part Schematic 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 4021 | 64 1296 1049 1325 287 Spaces Moved 1839 | 36 679 517 493 114 Core 3 | 3 . . . . Treads 1836 | 33 679 517 493 114 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 200 200 Average Speed 181 | 150 167 180 200 200 Slowest Speed 240 | 160 180 180 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 79 95 60 36 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 126 | . 49 12 65 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE 125 | . 49 12 64 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2212 | 43 758 596 675 140 Wait 103 | . 4 53 46 . Move 1835 | 35 678 516 492 114 Hop . | . . . . . Pick Up 46 | 2 22 1 19 2 Fast Attach 14 | 6 2 . 5 1 Attach 15 | . 2 4 7 2 Detach 4 | . . . 4 . Swap 16 | . 2 . 14 . Drop 15 | . 3 1 7 4 Fire 162 | . 44 21 80 17 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 462 | -10/Materials | Discovered new exit (range 11) 970 | -10/Materials | Discovered new exit (range 5) 1167 | -10/Materials | Build established: Hauler-Mutant 1361 | -10/Materials | Entered Mines 1536 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1540 | -10/Mines | Found Prototype Device 1557 | -10/Mines | Learned Materials security intel 1564 | -10/Mines | Learned 8 Materials zone layouts 2341 | -10/Mines | Discovered new exit (range 7) 2410 | -10/Mines | Entered Materials 2410 | -9/Materials | Evolved 2 slots: Utility x2 2411 | -9/Materials | Identified exit to Materials 2411 | -9/Materials | Identified exit to Mines 3437 | -9/Materials | Discovered exit to Materials (range 15) 3672 | -9/Materials | Lost 3 parts (2n1u) 3735 | -9/Materials | Entered Mines 3838 | -9/Mines | Discovered exit to Materials (range 16) 3882 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3884 | -9/Mines | Discovered new exit (range 5) 3967 | -9/Mines | Assembled infested the area 3972 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3988 | -9/Mines | Core integrity fell below 50% 4001 | -9/Mines | Core integrity fell below 20% 4022 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03992_ The unstable cave ceiling collapses. 03992_ U-05 Engineer lays Concrete. 03993_ The unstable cave ceiling collapses. 03993_ U-05 Engineer lays Concrete. 03997_ U-05 Engineer destroyed. 03998_ The unstable cave ceiling collapses. 03998_ Destroyed Lgt. Deuterium Engine. 03998_ D-53 Grenadier destroyed. 04006_ The unstable cave ceiling collapses. 04007_ U-05 Engineer builds a Wall. 04009_ The unstable cave ceiling collapses. 04015_ Lgt. Treads destroyed. 04015_ U-05 Engineer builds a Wall. 04016_ Destroyed Shock Absorption System. 04018_ The unstable cave ceiling collapses. 04018_ Imp. Treads destroyed. 04019_ U-05 Engineer lays Concrete. 04021_ The unstable cave ceiling collapses. 04022_ K-01 Serf collects debris. 04022_ U-05 Engineer builds a Wall. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationBeamThrower Manual? 0 Play Time 00:21:40 Cumulative 115.3 hours Start 2020.09.17 @ 13:31:09 End 2020.09.17 @ 13:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 53 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb45b73a-8ca7-4667-b125-f47e388562ff