Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.06 @ 13:56:06 Player: AllSoundNoFury Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (776) 776 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1142) 1142 TOTAL SCORE: 6293 Bonus ------- Follower Combat Kills 542 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- F-cell Engine F-cell Engine Improved Heat Sink Heavy Assault Rifle Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Improved Deuterium Engine F-cell Engine Xenon Bombardment Thruster Improved Heat Sink Weight Redist. System Heavy Assault Rifle Mining Laser [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 7 | . 1 2 . . . 3 1 Weapon 1 | . . . . . . 1 . Parts Attached 48 | 7 1 12 3 1 4 16 4 Power 7 | 1 . 1 1 . 1 2 1 Engine 7 | 1 . 1 1 . 1 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 3 1 . 2 5 2 Treads . | . . . . . . . . Leg 3 | 2 1 . . . . . . Wheel 7 | . . 3 1 . 2 1 . Hover . | . . . . . . . . Flight 6 | . . . . . . 4 2 Utility 14 | 2 . 4 . . 1 6 1 Device 6 | . . 3 . . . 2 1 Storage 1 | 1 . . . . . . . Processor 2 | . . . . . . 2 . Hackware 3 | . . 1 . . 1 1 . Protection 2 | 1 . . . . . 1 . Artifact . | . . . . . . . . Weapon 11 | 2 . 4 1 1 . 3 . Energy Gun 4 | 1 . 2 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . 2 1 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 14 | . . 3 2 . . 1 8 Power . | . . . . . . . . Propulsion 4 | . . 2 . . . . 2 Utility 6 | . . . 1 . . . 5 Weapon 4 | . . 1 1 . . 1 1 Highest Loss Streak 8 | . . 2 2 . . 1 8 Average Slot Usage (%) 86 | . 86 85 79 90 98 86 61 Engine 9 | . 12 10 10 10 10 8 3 Leg 1 | . 24 . . . . . . Wheel 14 | . . 17 12 20 20 11 . Flight 2 | . . . . . . 5 10 Device 11 | . . 16 12 10 10 11 10 Storage 8 | . 12 10 10 10 10 6 4 Processor 1 | . . . . . . 1 11 Hackware 10 | . . 1 10 10 18 16 15 Protection 8 | . 12 10 10 10 10 7 . Energy Gun 7 | . 12 8 10 10 10 4 . Ballistic Gun 8 | . 12 10 4 10 10 9 . Naked Turns . | . . . . . . . . Heaviest Build 46 | 17 17 24 23 24 26 46 24 Greatest Support 49 | 20 20 20 20 20 24 34 49 Greatest Overweight (x) 3 | 2 1 3 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 4 8 8 8 7 8 8 Average Carried 6 | 2 3 6 7 7 6 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 4 Final Carried 7 | 3 3 7 7 6 6 7 4 Class Distribution -------------------- 81% | Hacker-Mutant 13% | Hacker-Tank 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 929 | 234 36 282 10 20 56 261 30 Remotely . | . . . . . . . . Salvage Created 992 | . 81 687 65 . . 159 . Parts 80 | . 7 59 9 . . 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 27 | . 3 18 3 . . 3 . Guns 27 | . 3 18 3 . . 3 . Classes Destroyed 8 | . 2 5 1 . . . . Worker 2 | . . 2 . . . . . Tunneler 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 4 | . . 2 . . . 2 . Swarmer 15 | . 2 8 3 . . 2 . Grunt 5 | . 1 4 . . . . . Brawler 1 | . . 1 . . . . . Sentry 6 | . . 5 . . . 1 . Best Kill Streak 4 | . 2 4 3 . . 2 . Combat Bots Only 3 | . 2 3 3 . . 1 . Max Kills in Single Turn 2 | . 1 2 1 . . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 2614 | . 30 522 26 . 32 403 1601 Core 1141 | . 5 90 3 . . 31 1012 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 98 . . . 76 96 . Volleys Fired 103 | . 5 63 10 . 2 23 . Largest 3 | . 2 2 1 . 2 3 . Hottest 83 | . 70 73 30 . 68 83 . Shots Fired 184 | . 10 116 10 . 3 45 . Gun 184 | . 10 116 10 . 3 45 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 106 | . 5 63 . . 2 36 . Thermal 68 | . 5 53 10 . . . . Explosive . | . . . . . . . . Electromagnetic 10 | . . . . . 1 9 . Robot Hit Streak 29 | . 6 24 14 . 8 29 . Robot Miss Streak 4 | . 1 2 1 . . 4 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 140 | . 7 80 7 . 3 40 3 Core Hits 57 | . 4 33 4 . . 16 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 4 | . . . . . . 1 3 Impact 4 | . . . . . . 1 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2050 | . 92 1048 81 . 48 678 103 Guns 1875 | . 92 1048 81 . 48 606 . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 164 | . . . . . . 61 103 Ramming 11 | . . . . . . 11 . Kinetic 1104 | . 28 568 . . 32 476 . Thermal 625 | . 64 480 81 . . . . Explosive . | . . . . . . . . Electromagnetic 146 | . . . . . 16 130 . Impact 164 | . . . . . . 61 103 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 1 1 . . 6 Average Corruption 1 | . . 1 1 1 . . 2 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . . 26 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 26 | . . . . . . 26 . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 . Shots . | . . . . . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 89 | . 60 89 8 . . 5 . Average Temperature 29 | . 24 33 4 . . 3 . Received Heat Transfer 778 | . . 234 . . 12 109 423 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . Heat Transferred 1998 | . 185 1480 333 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 310 | . 118 310 140 . . 255 175 Initial 85 | . . 35 85 . . 31 12 Average 76 | . 73 84 125 . . 76 49 Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 94 | 100 100 95 100 . . 90 100 Level 1 5 | . . 4 . . . 9 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 3 . . . 3 2 Investigation 3 | . . 1 . . . 1 1 Extermination 3 | . . . . . . 2 1 Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 4 35 3 . 4 20 15 Peak Tracking Total 7 | . 3 4 3 . 3 5 7 Tactical Retreats 6 | . . 5 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 8 | . 1 5 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 15 | . 6 5 . . . 3 1 Terminals 8 | . 5 3 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . 1 . . . 1 1 Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 11 11 . . . 5 2 Successful 25 | . 9 9 . . . 5 2 Failed 4 | . 2 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . . 4 . 1 . 12 2 Terminals 16 | . 10 6 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . 3 . . . 2 2 Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 8 4 . . . . . Record 2 | . . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 7 | . . 3 . . . 2 2 Scan Component 3 | . . 1 . . . 1 1 Repair 3 | . . 1 . . . 1 1 Refit 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 10 | . 5 2 . . . 2 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . 9 . Parts Built 1 | . . . . . . 1 . Matter 285 | . . . . . . 285 . Time 50 | . . . . . . 50 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired 3 | . . 1 . . . 1 1 Time 138 | . . 32 . . . 26 80 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 10 . 2 . Largest Group 10 | . . . . 10 10 9 4 Highest-Rated Group 321 | . . . . 315 315 321 142 Highest-Rated Ally 42 | . . . . 39 39 42 39 Zionite Dispatches 1 | . . . . . . 1 . Hacker 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 88 | . . . . . 11 61 16 Total Damage 2368 | . . . . . 193 1741 434 Kills 26 | . . . . . 4 17 5 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . Emergency Access 1 | . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 5865 | 109 298 1456 214 944 769 1672 403 Spaces Moved 4816 | 77 204 975 197 924 475 1451 513 Core 20 | 11 . . . . . . 9 Treads . | . . . . . . . . Legs 283 | 66 204 13 . . . . . Wheels 3425 | . . 956 197 924 475 873 . Hover 6 | . . 6 . . . . . Flight 1082 | . . . . . . 578 504 Fastest Speed 34 | 50 120 80 80 90 90 34 34 Average Speed 81 | 117 120 91 91 90 90 71 37 Slowest Speed 325 | 150 150 325 100 90 100 100 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 5 39 58 59 82 81 35 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 6592 | 95 247 1422 219 1036 811 2038 724 Wait 1535 | 2 37 347 8 109 322 524 186 Move 4798 | 76 203 974 196 923 474 1439 513 Hop 5 | . . . . . . 5 . Pick Up 61 | 10 1 18 2 1 5 16 8 Fast Attach . | . . . . . . . . Attach 30 | 7 1 6 2 . 1 10 3 Detach 5 | . . . . . . 3 2 Swap 18 | . . 6 1 1 3 6 1 Drop 32 | . . 8 . 2 4 10 8 Fire 103 | . 5 63 10 . 2 23 . Melee 4 | . . . . . . 1 3 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 157 | -10/Materials | Identified exit to Materials 157 | -10/Materials | Discovered exit to Materials (range 9) 277 | -10/Materials | Discovered exit to Materials (range 5) 279 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Hacker-Mutant 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x2 1571 | -9/Materials | Identified exit to Materials 1571 | -9/Materials | Discovered exit to Materials (range 12) 1709 | -9/Materials | Repaired Imp. Terrain Scanner? 1859 | -9/Materials | Identified exit to Mines 1859 | -9/Materials | Discovered exit to Mines (range 6) 1864 | -9/Materials | Entered Mines 1865 | -9/Mines | Learned location of Storage (-7) 2075 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2078 | -9/Mines | Entered Zion 2136 | -7/Zion | System corruption cleaned by Quarantine Array 2175 | -7/Zion | Received a hallucinogenic algorithm 2300 | -7/Zion | Learned location of Recycling (-7) 2414 | -7/Zion | Gained Derelict followers 2655 | -7/Zion | Imprinted 2657 | -7/Zion | Declared Zion's savior 2968 | -7/Zion | Gained Derelict followers 2988 | -7/Zion | Identified exit to Proximity Caves 2988 | -7/Zion | Discovered exit to Proximity Caves (range 12) 3022 | -7/Zion | Entered Proximity Caves 3022 | -6/Proximity Caves | Accompanied by 10 allies 3242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3322 | -6/Proximity Caves | Learned Factory garrison access intel 3718 | -6/Proximity Caves | Identified exit to Factory 3791 | -6/Proximity Caves | Entered Factory 3791 | -6/Factory | Accompanied by 8 allies 3791 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3792 | -6/Factory | Loaded intel: 3 garrison access locations 3997 | -6/Factory | Zion Hacker squad teleported in 4159 | -6/Factory | Spotted B-75 Beast 4163 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4175 | -6/Factory | Allies destroyed B-75 Beast 4246 | -6/Factory | Build established: Hacker-Skirmisher 4372 | -6/Factory | Identified exit to Lower Caves 4372 | -6/Factory | Discovered exit to Lower Caves (range 9) 4553 | -6/Factory | Build established: Hacker-Tank 4694 | -6/Factory | Fabricated F-cell Engine (x1) 4739 | -6/Factory | Repaired Mining Laser 5217 | -6/Factory | Retrieved Zion intel report: Emergency Access 5346 | -6/Factory | Build established: Hacker-Mutant 5430 | -6/Factory | Identified exit to Factory 5430 | -6/Factory | Discovered exit to Factory (range 16) 5463 | -6/Factory | Entered another Factory area 5463 | -5/Factory | Accompanied by 4 allies 5463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5713 | -5/Factory | Repaired F-cell Engine 5844 | -5/Factory | Core integrity fell below 50% 5856 | -5/Factory | Core integrity fell below 20% 5866 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. Med. Storage Unit destroyed. Penetrated by Slug. Slug penetrates Construction Platform. K-01 Serf collects debris. R-10 Processor collects Xenon Bombardment Thruster. P-70 Sage fails to hack 24-DLA(M). K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Deuterium Engine. G-50 Soldier destroyed. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. P-70 Sage resets K-01 Serf, system corruption cleaned. K-01 Serf collects debris. Penetrated by Slug. 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""" """ ## | | ?????????????????????????# ! # """ """ #? | | ?????????????????????????# # #? | | ?????????????????????????# # """ """ ## | | ?????????????????????????# "" # [ """ """ #? | | ??????????????????????#??# T" / """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 63 Melee Accuracy 14 Offensive Hacking 54 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed F-cell Engine | -6/Factory | Z-intel Exp. Sensor Array | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ F-cell Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Shopping List The More The Merrier Challenges ------------ None Game ------ Seed SupercompositePulseShredder Manual? 0 Play Time 01:16:55 Cumulative 18.0 hours Start 2020.12.05 @ 19:46:13 End 2020.12.06 @ 13:56:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 6 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1fa3357-480f-4779-a222-7a6931501ef4