Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.06 @ 13:56:06

Player: AllSoundNoFury

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (35)      175
Value Destroyed (776)      776
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1142)               1142
              TOTAL SCORE: 6293

 Bonus
-------
Follower Combat Kills      542
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
  Improved Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           F-cell Engine
           F-cell Engine
  Improved Heat Sink
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Improved Terrain Scanner
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
     Heavy Flail
>          --- INVENTORY --------
  Improved Deuterium Engine
           F-cell Engine
           Xenon Bombardment Thruster
  Improved Heat Sink
           Weight Redist. System
     Heavy Assault Rifle
           Mining Laser
[Rating: 63]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              11   | .   1   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  7    | .   1   2   .   .   .   3   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             48   | 7   1   12  3   1   4   16  4   
  Power                    7    | 1   .   1   1   .   1   2   1   
    Engine                 7    | 1   .   1   1   .   1   2   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   3   1   .   2   5   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   
    Wheel                  7    | .   .   3   1   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   4   2   
  Utility                  14   | 2   .   4   .   .   1   6   1   
    Device                 6    | .   .   3   .   .   .   2   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   
    Hackware               3    | .   .   1   .   .   1   1   .   
    Protection             2    | 1   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   4   1   1   .   3   .   
    Energy Gun             4    | 1   .   2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   2   1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   .   
Parts Lost                 14   | .   .   3   2   .   .   1   8   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   
  Utility                  6    | .   .   .   1   .   .   .   5   
  Weapon                   4    | .   .   1   1   .   .   1   1   
  Highest Loss Streak      8    | .   .   2   2   .   .   1   8   
Average Slot Usage (%)     86   | .   86  85  79  90  98  86  61  
  Engine                   9    | .   12  10  10  10  10  8   3   
  Leg                      1    | .   24  .   .   .   .   .   .   
  Wheel                    14   | .   .   17  12  20  20  11  .   
  Flight                   2    | .   .   .   .   .   .   5   10  
  Device                   11   | .   .   16  12  10  10  11  10  
  Storage                  8    | .   12  10  10  10  10  6   4   
  Processor                1    | .   .   .   .   .   .   1   11  
  Hackware                 10   | .   .   1   10  10  18  16  15  
  Protection               8    | .   12  10  10  10  10  7   .   
  Energy Gun               7    | .   12  8   10  10  10  4   .   
  Ballistic Gun            8    | .   12  10  4   10  10  9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 17  17  24  23  24  26  46  24  
  Greatest Support         49   | 20  20  20  20  20  24  34  49  
  Greatest Overweight (x)  3    | 2   1   3   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   
  Most Carried             8    | 6   4   8   8   8   7   8   8   
  Average Carried          6    | 2   3   6   7   7   6   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   4   
  Final Carried            7    | 3   3   7   7   6   6   7   4   

 Class Distribution 
--------------------
 81% | Hacker-Mutant
 13% | Hacker-Tank
  5% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves
   Hacker-Tank | -6/Factory
 Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Matter Collected           929  | 234 36  282 10  20  56  261 30  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            992  | .   81  687 65  .   .   159 .   
  Parts                    80   | .   7   59  9   .   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  27   | .   3   18  3   .   .   3   .   
  Guns                     27   | .   3   18  3   .   .   3   .   
Classes Destroyed          8    | .   2   5   1   .   .   .   .   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   2   .   .   .   2   .   
  Swarmer                  15   | .   2   8   3   .   .   2   .   
  Grunt                    5    | .   1   4   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   5   .   .   .   1   .   
Best Kill Streak           4    | .   2   4   3   .   .   2   .   
  Combat Bots Only         3    | .   2   3   3   .   .   1   .   
Max Kills in Single Turn   2    | .   1   2   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               2614 | .    30   522  26   .    32   403  1601 
  Core                     1141 | .    5    90   3    .    .    31   1012 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  98   .    .    .    76   96   .    
Volleys Fired              103  | .    5    63   10   .    2    23   .    
  Largest                  3    | .    2    2    1    .    2    3    .    
  Hottest                  83   | .    70   73   30   .    68   83   .    
Shots Fired                184  | .    10   116  10   .    3    45   .    
  Gun                      184  | .    10   116  10   .    3    45   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  106  | .    5    63   .    .    2    36   .    
  Thermal                  68   | .    5    53   10   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    1    9    .    
  Robot Hit Streak         29   | .    6    24   14   .    8    29   .    
  Robot Miss Streak        4    | .    1    2    1    .    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    
Shots Hit Robots           140  | .    7    80   7    .    3    40   3    
  Core Hits                57   | .    4    33   4    .    .    16   .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    1    3    
  Impact                   4    | .    .    .    .    .    .    1    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2050 | .    92   1048 81   .    48   678  103  
  Guns                     1875 | .    92   1048 81   .    48   606  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    164  | .    .    .    .    .    .    61   103  
  Ramming                  11   | .    .    .    .    .    .    11   .    
  Kinetic                  1104 | .    28   568  .    .    32   476  .    
  Thermal                  625  | .    64   480  81   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          146  | .    .    .    .    .    16   130  .    
  Impact                   164  | .    .    .    .    .    .    61   103  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    1    1    1    .    .    6    
  Average Corruption       1    | .    .    1    1    1    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    .    26   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    .    26   .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    5    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        89   | .    60   89   8    .    .    5    .    
  Average Temperature      29   | .    24   33   4    .    .    3    .    
  Received Heat Transfer   778  | .    .    234  .    .    12   109  423  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    1    .    
  Heat Transferred         1998 | .    185  1480 333  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Peak Influence             310  | .   118 310 140 .   .   255 175 
  Initial                  85   | .   .   35  85  .   .   31  12  
  Average                  76   | .   73  84  125 .   .   76  49  
Maximum Alert Level        1    | .   .   1   .   .   .   1   .   
  Low Security (%)         94   | 100 100 95  100 .   .   90  100 
  Level 1                  5    | .   .   4   .   .   .   9   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   3   .   .   .   3   2   
  Investigation            3    | .   .   1   .   .   .   1   1   
  Extermination            3    | .   .   .   .   .   .   2   1   
  Reinforcement            2    | .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Distress Signals           2    | .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              81   | .   4   35  3   .   4   20  15  
  Peak Tracking Total      7    | .   3   4   3   .   3   5   7   
  Tactical Retreats        6    | .   .   5   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            8    | .   1   5   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          15   | .   6   5   .   .   .   3   1   
  Terminals                8    | .   5   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   1   .   .   .   1   1   
  Recycling Units          2    | .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                29   | .   11  11  .   .   .   5   2   
  Successful               25   | .   9   9   .   .   .   5   2   
  Failed                   4    | .   2   2   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   4   .   1   .   12  2   
  Terminals                16   | .   10  6   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          7    | .   .   3   .   .   .   2   2   
  Recycling Units          2    | .   1   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   8   4   .   .   .   .   .   
  Record                   2    | .   .   2   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   .   3   .   .   .   2   2   
  Scan Component           3    | .   .   1   .   .   .   1   1   
  Repair                   3    | .   .   1   .   .   .   1   1   
  Refit                    1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         10   | .   5   2   .   .   .   2   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   1   .   .   .   9   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Matter                 285  | .   .   .   .   .   .   285 .   
    Time                   50   | .   .   .   .   .   .   50  .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   
Parts Repaired             3    | .   .   1   .   .   .   1   1   
  Time                     138  | .   .   32  .   .   .   26  80  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               12   | .    .    .    .    10   .    2    .    
  Largest Group            10   | .    .    .    .    10   10   9    4    
  Highest-Rated Group      321  | .    .    .    .    315  315  321  142  
  Highest-Rated Ally       42   | .    .    .    .    39   39   42   39   
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    
  Hacker                   1    | .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               88   | .    .    .    .    .    11   61   16   
  Total Damage             2368 | .    .    .    .    .    193  1741 434  
  Kills                    26   | .    .    .    .    .    4    17   5    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   2   .   
  Emergency Access         1    | .   .   .   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               5865 | 109  298  1456 214  944  769  1672 403  
Spaces Moved               4816 | 77   204  975  197  924  475  1451 513  
  Core                     20   | 11   .    .    .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     283  | 66   204  13   .    .    .    .    .    
  Wheels                   3425 | .    .    956  197  924  475  873  .    
  Hover                    6    | .    .    6    .    .    .    .    .    
  Flight                   1082 | .    .    .    .    .    .    578  504  
  Fastest Speed            34   | 50   120  80   80   90   90   34   34   
  Average Speed            81   | 117  120  91   91   90   90   71   37   
  Slowest Speed            325  | 150  150  325  100  90   100  100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    39   58   59   82   81   35   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        6    | 1    1    1    .    1    1    1    .    
  Unknown Exits Taken      1    | .    .    .    1    .    .    .    .    
Scrap Searched             4    | .    .    .    .    3    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      6592 | 95   247  1422 219  1036 811  2038 724  
  Wait                     1535 | 2    37   347  8    109  322  524  186  
  Move                     4798 | 76   203  974  196  923  474  1439 513  
  Hop                      5    | .    .    .    .    .    .    5    .    
  Pick Up                  61   | 10   1    18   2    1    5    16   8    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   30   | 7    1    6    2    .    1    10   3    
  Detach                   5    | .    .    .    .    .    .    3    2    
  Swap                     18   | .    .    6    1    1    3    6    1    
  Drop                     32   | .    .    8    .    2    4    10   8    
  Fire                     103  | .    5    63   10   .    2    23   .    
  Melee                    4    | .    .    .    .    .    .    1    3    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Identified exit to Materials
   15 | -11/Scrapyard      | Discovered exit to Materials (range 15)
  110 | -11/Scrapyard      | Entered Materials
  110 | -10/Materials      | Evolved 1 slot: Utility x1
  157 | -10/Materials      | Identified exit to Materials
  157 | -10/Materials      | Discovered exit to Materials (range 9)
  277 | -10/Materials      | Discovered exit to Materials (range 5)
  279 | -10/Materials      | Identified exit to Mines
  304 | -10/Materials      | Build established: Hacker-Mutant
  408 | -10/Materials      | Entered another Materials area
  408 | -9/Materials       | Evolved 2 slots: Utility x2
 1571 | -9/Materials       | Identified exit to Materials
 1571 | -9/Materials       | Discovered exit to Materials (range 12)
 1709 | -9/Materials       | Repaired Imp. Terrain Scanner?
 1859 | -9/Materials       | Identified exit to Mines
 1859 | -9/Materials       | Discovered exit to Mines (range 6)
 1864 | -9/Materials       | Entered Mines
 1865 | -9/Mines           | Learned location of Storage (-7)
 2075 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2078 | -9/Mines           | Entered Zion
 2136 | -7/Zion            | System corruption cleaned by Quarantine Array
 2175 | -7/Zion            | Received a hallucinogenic algorithm
 2300 | -7/Zion            | Learned location of Recycling (-7)
 2414 | -7/Zion            | Gained Derelict followers
 2655 | -7/Zion            | Imprinted
 2657 | -7/Zion            | Declared Zion's savior
 2968 | -7/Zion            | Gained Derelict followers
 2988 | -7/Zion            | Identified exit to Proximity Caves
 2988 | -7/Zion            | Discovered exit to Proximity Caves (range 12)
 3022 | -7/Zion            | Entered Proximity Caves
 3022 | -6/Proximity Caves | Accompanied by 10 allies
 3242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3322 | -6/Proximity Caves | Learned Factory garrison access intel
 3718 | -6/Proximity Caves | Identified exit to Factory
 3791 | -6/Proximity Caves | Entered Factory
 3791 | -6/Factory         | Accompanied by 8 allies
 3791 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3792 | -6/Factory         | Loaded intel: 3 garrison access locations
 3997 | -6/Factory         | Zion Hacker squad teleported in
 4159 | -6/Factory         | Spotted B-75 Beast
 4163 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 4175 | -6/Factory         | Allies destroyed B-75 Beast
 4246 | -6/Factory         | Build established: Hacker-Skirmisher
 4372 | -6/Factory         | Identified exit to Lower Caves
 4372 | -6/Factory         | Discovered exit to Lower Caves (range 9)
 4553 | -6/Factory         | Build established: Hacker-Tank
 4694 | -6/Factory         | Fabricated F-cell Engine (x1)
 4739 | -6/Factory         | Repaired Mining Laser
 5217 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 5346 | -6/Factory         | Build established: Hacker-Mutant
 5430 | -6/Factory         | Identified exit to Factory
 5430 | -6/Factory         | Discovered exit to Factory (range 16)
 5463 | -6/Factory         | Entered another Factory area
 5463 | -5/Factory         | Accompanied by 4 allies
 5463 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5713 | -5/Factory         | Repaired F-cell Engine
 5844 | -5/Factory         | Core integrity fell below 50%
 5856 | -5/Factory         | Core integrity fell below 20%
 5866 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
R-10 Processor collects Lgt. Angular Momentum Engine.
K-01 Serf collects debris.
Med. Storage Unit destroyed.
Penetrated by Slug. <x2>
Slug penetrates Construction Platform.
K-01 Serf collects debris. <x2>
R-10 Processor collects Xenon Bombardment Thruster.
P-70 Sage fails to hack 24-DLA(M).
K-01 Serf collects debris. <x4>
U-05 Engineer lays Concrete.
R-10 Processor collects Imp. Deuterium Engine.
G-50 Soldier destroyed.
K-01 Serf collects debris. <x3>
R-10 Processor collects Carbon-fiber Leg.
P-70 Sage resets P-70 Sage, system corruption cleaned.
K-01 Serf collects debris. <x3>
R-10 Processor collects Carbon-fiber Leg.
P-70 Sage resets K-01 Serf, system corruption cleaned.
K-01 Serf collects debris.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          30
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                63
Melee Accuracy             14
Offensive Hacking          54

 Item Schematics 
-----------------
     Adv. Beam Cannon | -9/Materials | Scanalyzed
        F-cell Engine | -6/Factory   | Z-intel
    Exp. Sensor Array | -6/Factory   | Z-intel
     Adv. EMP Blaster | -6/Factory   | Z-intel
 Prc. Rocket Launcher | -6/Factory   | Z-intel
 Cld. Particle Cannon | -6/Factory   | Z-intel
     Cld. Pulse Rifle | -6/Factory   | Z-intel
          Cld. Airjet | -6/Factory   | Z-intel
     Gui. EMP Blaster | -6/Factory   | Z-intel
           Shock Maul | -6/Factory   | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 F-cell Engine | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Just What I Needed
Shopping List
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              SupercompositePulseShredder
  Manual?         0
Play Time         01:16:55
  Cumulative      18.0 hours
  Start           2020.12.05 @ 19:46:13
  End             2020.12.06 @ 13:56:06
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           6
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          22
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1fa3357-480f-4779-a222-7a6931501ef4