Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 04:45:49 // Winter2019/RPGLIKE Player: Toaster Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (283) 1415 Value Destroyed (12638) 12638 Prototype IDs (7) 140 Alien Tech Used (6) 1200 Bonus (8338) 8338 TOTAL SCORE: 29831 Bonus ------- High Alert Combat Kills 4153 Follower Combat Kills 185 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/2600 Matter 256/400 Energy 370/370 System Corruption 14% Temperature Cool (0) Movement Hovering (66) Location -3/Section 7 Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Combat Antigrav System Antigrav Array > --- UTILITY (7) ------ Advanced Power Amplifier Recoil Nullifier Improved Transmission Jammer Advanced ECM Suite (fused) > --- WEAPON (3) ------- Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System > --- UTILITY ---------- Advanced Targeting Computer Recoil Nullifier Improved Transmission Jammer Advanced ECM Suite Improved Force Field Microwarp Drive > --- WEAPON ----------- Hypervelocity Railgun Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Centrium Light Armor Plating [Rating: 119] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Advanced ECM Suite Device Advanced ECM Suite Processor Advanced Targeting Computer Protection Centrium Light Armor Plating Artifact Microwarp Drive Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Hypervelocity Railgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Slots Evolved 13 | 4 . 1 2 3 1 . . 2 . . . . . Power 2 | 1 . . . 1 . . . . . . . . . Propulsion 3 | 1 . . . 1 . . . 1 . . . . . Utility 6 | 1 . 1 2 . 1 . . 1 . . . . . Weapon 2 | 1 . . . 1 . . . . . . . . . Parts Attached 139 | 4 13 10 14 15 6 1 7 14 11 3 26 3 12 Power 21 | 1 3 . 1 1 3 . 2 3 . . 3 . 4 Engine 13 | 1 3 . 1 1 2 . 2 3 . . . . . Core 1 | . . . . . 1 . . . . . . . . Reactor 7 | . . . . . . . . . . . 3 . 4 Propulsion 41 | 2 2 3 4 4 . . 1 3 5 1 14 1 1 Treads . | . . . . . . . . . . . . . . Leg 4 | 2 . . . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . 1 . . . . . . . . 8 1 1 Flight 26 | . 2 2 4 4 . . 1 3 5 1 4 . . Utility 50 | . 5 3 5 5 2 . 3 8 6 2 3 2 6 Device 36 | . 5 2 2 3 2 . 2 7 5 1 1 2 4 Storage . | . . . . . . . . . . . . . . Processor 3 | . . 1 1 . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . 2 2 . . 1 . 1 1 2 . 1 Artifact 1 | . . . . . . . . . . . . . 1 Weapon 27 | 1 3 4 4 5 1 1 1 . . . 6 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | . 2 2 1 . . . . . . . 3 . . Ballistic Cannon 13 | . 1 . 3 3 1 . 1 . . . 3 . 1 Launcher 5 | . . 2 . 2 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 1 . . 1 . . 1 1 3 3 Parts Lost 6 | . . . . . . . . . . . . . 6 Power 2 | . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . 3 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . . . . . . . . . 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 80 94 98 99 97 86 96 99 96 100 97 98 86 Engine 11 | . 22 23 18 18 17 13 13 12 11 11 10 4 . Core 1 | . . . . . 2 6 6 5 5 5 1 . . Reactor 3 | . . . . . . . . . . . 4 11 10 Hover 7 | . . . . . . . . . . . 15 23 18 Flight 11 | . 11 22 18 18 20 20 19 23 20 23 3 . . Device 27 | . 15 21 25 30 32 26 32 31 28 29 26 27 26 Processor 4 | . . 8 8 5 . . . . 5 5 5 5 5 Protection 5 | . . . 9 8 4 . 3 5 4 5 7 5 4 Ballistic Gun 2 | . 5 11 3 . . . . . . . 4 5 4 Ballistic Cannon 13 | . 8 6 15 17 19 13 20 18 17 17 11 11 11 Peak Build Rating 119 | 4 10 14 21 34 45 44 52 60 73 80 111 111 119 Average Rating 65 | 3 6 10 18 24 41 41 46 54 66 76 97 109 103 On Entrance 45 | . 4 8 14 21 34 44 41 48 60 73 80 111 98 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 7 15 16 26 35 42 39 42 50 50 57 71 72 73 Greatest Support 85 | 25 25 19 26 39 39 39 44 50 57 57 85 72 74 Greatest Overweight (x) 2 | . 1 1 1 1 1 . 1 1 1 . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 1 2 2 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 1 1 2 1 1 1 2 2 1 . Final Capacity 2 | 1 1 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 2 2 2 2 2 1 2 2 2 2 . . Class Distribution -------------------- 31% | Infiltrator-Gunner 26% | Infiltrator-Sprinter 16% | Mutant 12% | Infiltrator-Tank 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Infiltrator-Sprinter | -7/Factory Infiltrator-Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Sprinter | -4/Factory Infiltrator-Gunner | -3/Research Infiltrator-Gunner | -3/Quarantine Infiltrator-Gunner | -3/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Matter Collected 11183 | 240 232 365 973 726 136 246 1253 595 898 249 3490 312 1468 Remotely 8563 | . . 54 635 726 136 246 1253 591 898 249 3490 285 . Salvage Created 8348 | . 180 482 577 743 57 261 821 305 384 127 2962 316 1133 Parts 550 | . 27 39 52 60 3 . 42 22 36 7 171 25 66 Haulers Intercepted 9 | . 1 1 4 2 . . 1 . . . . . . Recyclers Shooed 7 | . . . . . . . 1 . 1 . 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 215 | . 6 14 17 31 1 3 26 10 15 4 57 5 26 Guns 41 | . . 5 3 . . . . . . . 21 2 10 Cannons 163 | . 6 5 14 28 1 . 26 10 15 4 36 3 15 AOE 10 | . . 4 . 3 . 3 . . . . . . . Classes Destroyed 19 | . 6 1 1 3 . 1 5 . 2 . . . . Worker 19 | . 2 1 3 . . . 1 1 5 . 3 2 1 Builder 7 | . . . . . . . 1 . 2 . 1 1 2 Tunneler 2 | . . . . . . . . . 2 . . . . Hauler 9 | . 1 1 4 2 . . 1 . . . . . . Recycler 3 | . . . . . . . 1 . . . 1 . 1 Mechanic 2 | . . . 1 . . . . . . . 1 . . Operator 5 | . 1 . . . 1 . . . 3 . . . . Drone 7 | . . . . . . . . . 1 . 2 . 4 Watcher 28 | . 2 3 2 4 . . 3 3 2 2 7 . . Swarmer 36 | . 2 4 . 11 . . 4 . 3 . 6 . 6 Cutter 3 | . . . . 3 . . . . . . . . . Grunt 63 | . 4 7 9 9 . . 11 5 1 1 10 2 4 Brawler 6 | . . . . 1 . . 2 . . . 3 . . Duelist 5 | . . . . 1 . . 2 . . . 2 . . Protector 2 | . . . . . . . 1 . . . 1 . . Sentry 37 | . . 3 8 6 1 . 4 3 3 2 5 . 2 Hunter 17 | . . . . . . . 1 1 3 . 8 . 4 Programmer 34 | . . . . . . . 1 1 4 1 20 3 4 Compactor 3 | . . . . . . 3 . . . . . . . Tracker 1 | . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 4 6 7 6 1 2 5 4 8 3 7 4 7 Combat Bots Only 7 | . 2 4 4 5 1 2 4 3 4 2 7 3 7 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 2 2 2 1 2 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . Exploded 3 | . . 2 . 3 . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Hostile Shots Fired 1392 | . 45 62 89 89 18 . 156 88 141 15 379 39 271 Missed 576 | . 11 24 30 40 9 . 85 35 53 7 165 10 107 Damage Taken 10145 | . 399 452 829 628 54 19 765 493 1145 249 3211 358 1543 Core 7402 | . 322 371 593 448 39 15 572 361 848 191 2281 248 1113 Absorbed by Shields 3546 | . . . . 75 23 8 298 200 419 87 1181 243 1012 Redirected to Core 6330 | . 255 254 481 389 39 15 488 341 732 191 1901 248 996 Ignored by Resistances 831 | . . . . . . . . . 5 18 380 51 377 Regen/Repaired (Parts) 328 | . . . . 130 . . 26 . 172 . . . . Core Remaining (%) 66 | 100 77 . 93 94 . . 51 52 29 35 . . . Volleys Fired 696 | . 24 46 82 74 5 16 75 33 52 13 184 12 80 Largest 3 | . 2 2 2 2 3 1 3 3 3 3 3 3 3 Hottest 162 | . 55 50 78 78 131 39 131 131 131 131 162 162 162 Shots Fired 1693 | . 38 62 164 147 15 16 225 99 155 39 494 29 210 Gun 273 | . 15 32 22 . . . . . . . 134 7 63 Cannon 1400 | . 23 27 142 146 15 . 225 99 155 39 360 22 147 Launcher 20 | . . 3 . 1 . 16 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1672 | . 37 59 164 146 15 . 225 99 155 39 494 29 210 Thermal . | . . . . . . . . . . . . . . Explosive 20 | . . 3 . 1 . 16 . . . . . . . Electromagnetic 1 | . 1 . . . . . . . . . . . . Robot Hit Streak 52 | . 4 12 15 13 10 16 22 22 27 29 52 16 47 Robot Miss Streak 5 | . 3 4 4 2 2 . 4 5 2 1 3 1 2 Penetration Max 3 | . . . . . . . . . . . 2 3 3 Secondary Targets 3 | . . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 1229 | . 23 45 111 108 11 16 146 68 116 33 373 21 158 Core Hits 510 | . 17 28 34 51 5 6 60 29 43 15 155 11 56 Critical Kills 36 | . . . . . . . . . . . 21 4 11 Critical Parts Destroyed 56 | . . . . . . . . . . . 36 1 19 Critical Strikes 185 | . . 1 6 6 . . 6 4 8 3 99 7 45 Destroy 100 | . . . . . . . . . . . 62 5 33 Blast 85 | . . 1 6 6 . . 6 4 8 3 37 2 12 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 34516 | . 406 1047 2354 2343 240 2274 3525 1697 4001 926 10364 861 4478 Guns 2861 | . 106 431 330 . . . . . . . 1289 133 572 Cannons 27979 | . 300 347 2024 2237 240 . 3525 1697 3136 926 8913 728 3906 Explosions 3514 | . . 269 . 106 . 2274 . . 865 . . . . Melee . | . . . . . . . . . . . . . . Ramming 162 | . . . . . . . . . . . 162 . . Kinetic 30816 | . 382 778 2354 2237 240 . 3525 1697 3136 926 10202 861 4478 Thermal . | . . . . . . . . . . . . . . Explosive 3514 | . . 269 . 106 . 2274 . . 865 . . . . Electromagnetic 24 | . 24 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 9 10 1 1 . 10 12 12 Average Corruption 6 | . . . . . . 9 9 1 1 . 4 10 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 161 | . . . . . . 2 33 2 2 . 51 33 38 Message Errors 27 | . . . . . . . 6 . 1 . 6 8 6 Matter Fused 35 | . . . . . . . 8 . . . 14 7 6 Heat Flow Errors 23 | . . . . . . . 4 1 . . 8 2 8 Energy Discharges 19 | . . . . . . . 5 . . . 6 5 3 Parts Rejected 3 | . . . . . . . 1 . . . . 1 1 Parts Fused 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 21 | . . . . . . 1 1 . . . 8 3 8 Data Loss (major) 9 | . . . . . . . 4 . . . 3 1 1 Misfires 3 | . . . . . . . 1 . . . . 1 1 Alerts 7 | . . . . . . 1 1 1 . . 1 1 2 Misdirections 1 | . . . . . . . 1 . . . . . . Weapon Failures 11 | . . . . . . . 1 . 1 . 3 4 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1025 | . 9 . 31 13 . . 133 27 252 3 390 40 127 Projectiles 775 | . 9 . 31 13 . . 133 27 130 3 262 40 127 Explosions 122 | . . . . . . . . . 122 . . . . Melee 128 | . . . . . . . . . . . 128 . . Knockbacks 168 | . 3 . 14 18 . . 17 6 15 5 58 7 25 Impact 1 | . . . . . . . . . . . 1 . . Kinetic 160 | . 3 . 11 18 . . 17 6 15 5 55 7 23 Secondary 7 | . . . 3 . . . . . . . 2 . 2 Self-Inflicted Damage 152 | . . . . 47 . 27 . . . . 78 . . Shots 3 | . . . . 1 . 2 . . . . . . . Rammed 2 | . . . . . . . . . . . 2 . . Targets Rammed 4 | . 1 . . . . . . . . . 3 . . Kicked 2 | . 1 . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 492 | . 206 175 492 . . . 203 62 6 5 409 147 394 Average Temperature 83 | . 89 51 166 . . . 72 9 3 2 48 93 74 Received Heat Transfer 1996 | . 201 165 363 216 20 . 162 96 80 15 370 276 32 Effects 18 | . . . 13 . . . . . . . 3 . 2 Shutdowns 7 | . . . 5 . . . . . . . . . 2 Energy Bleed 4 | . . . 3 . . . . . . . 1 . . Interference 1 | . . . 1 . . . . . . . . . . Matter Decay 2 | . . . 1 . . . . . . . 1 . . Short Circuit 3 | . . . 2 . . . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . 1 . 2 Impact Corruptions 4 | . . . . . . . . . . . 3 . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Peak Influence 1721 | . 231 478 767 865 390 217 749 639 1037 712 1721 967 1233 Initial 967 | . . . 201 266 324 136 151 318 266 507 373 967 522 Average 641 | . 90 246 497 510 381 193 489 455 511 598 931 834 880 Maximum Alert Level 5 | . 1 2 3 3 1 1 3 2 3 3 5 3 4 Low Security (%) 8 | 100 79 32 . 3 . 45 2 . 16 . . . . Level 1 19 | . 20 58 30 29 100 54 27 26 32 . 4 . . Level 2 34 | . . 8 56 48 . . 66 73 22 74 32 13 18 Level 3 28 | . . . 12 19 . . 3 . 29 25 31 86 75 Level 4 7 | . . . . . . . . . . . 24 . 5 Level 5 2 | . . . . . . . . . . . 7 . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 . 2 4 1 . 5 3 4 1 22 1 8 Investigation 2 | . . . . 1 . . . . . . . . 1 Extermination 13 | . . . . . . . 1 2 1 . 6 1 2 Reinforcement 15 | . 2 . . 2 1 . . 1 3 . 3 . 3 Assault 11 | . . . 2 . . . 1 . . 1 7 . . Garrison 10 | . . . . 1 . . 3 . . . 6 . . Intercept 2 | . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Distress Signals 8 | . 1 . 2 1 . . 1 . . . 1 1 1 Communications Jammed 56 | . . . . . . . 1 8 2 6 27 2 10 Distress Signals 39 | . . . . . . . 1 8 1 6 18 2 3 Times Spotted 397 | . 15 22 33 32 1 6 31 17 31 8 134 24 43 Peak Tracking Total 11 | . 6 5 6 7 1 3 5 3 4 2 9 11 8 Tactical Retreats 55 | . . 2 4 2 . . 5 . 6 3 20 7 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Traps Triggered 12 | . . . . 1 1 . 1 4 . 1 2 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Machines Disabled 44 | . . . 1 . . . 2 1 25 . 3 2 10 Max in Single Turn 7 | . . . 1 . . . 1 1 7 . 1 1 2 Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Machines Accessed 40 | . 3 3 10 7 2 . 4 1 4 . 3 2 1 Terminals 32 | . 2 3 9 4 2 . 3 1 2 . 3 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . . 2 . . 1 . 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . Total Hacks 57 | . 5 3 13 12 2 . 7 1 7 . 3 2 2 Successful 33 | . 4 3 7 6 1 . 2 . 6 . 2 2 . Failed 24 | . 1 . 6 6 1 . 5 1 1 . 1 . 2 Catastrophic 3 | . . . 2 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 42 | . 4 3 12 6 2 . 5 1 2 . 3 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 12 | . . . . 5 . . 2 . 5 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . Terminal Hacks 21 | . 3 3 6 2 1 . . . 2 . 2 2 . Record 1 | . . . . . . . . . . . . 1 . Open Door 2 | . . . 2 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . Unreport Threat 5 | . 1 . 1 1 . . . . 1 . . 1 . Locate Traps 3 | . . 1 2 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Zone Layout 6 | . 1 1 1 1 . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 3 . . 2 . 4 . . . . Scan Component 5 | . . . . 2 . . 1 . 2 . . . . Repair 4 | . . . . 1 . . 1 . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . Used 2 | . 1 . . . 1 . . . . . . . . Hacking Detections 19 | . 1 1 4 3 2 . 3 1 1 . 2 . 1 Full Trace Events 2 | . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . . 1 . 2 . . . . Time 134 | . . . . 32 . . 32 . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Total Allies 2 | . . . 2 . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . 20 . . . . . . . . . . Total Damage 311 | . . . 311 . . . . . . . . . . Kills 7 | . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Turns Passed 9936 | 82 454 343 785 816 337 84 868 573 955 256 2731 765 887 Spaces Moved 14820 | 57 590 546 1110 1383 758 147 1548 1293 1971 568 3283 742 824 Core 10 | 6 . 3 . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . Legs 427 | 51 143 . . . . . . . . . 233 . . Wheels . | . . . . . . . . . . . . . . Hover 3619 | . . . . . . . . . . . 2053 742 824 Flight 10764 | . 447 543 1110 1383 758 147 1548 1293 1971 568 996 . . Fastest Speed 27 | 50 37 37 37 29 29 29 29 27 27 32 28 55 55 Average Speed 41 | 112 57 37 39 32 29 29 32 27 30 33 55 55 67 Slowest Speed 220 | 120 120 117 110 110 99 29 102 103 122 39 180 55 220 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 103 | . 1 10 24 12 3 . 7 6 30 1 9 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . 3 . Exploration Rate (%) 43 | 4 68 30 90 75 16 87 39 29 37 11 47 45 26 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 . . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 16 | . . . . . . . . . . . 12 . 4 Terrain Destroyed 356 | . . 28 4 13 . 134 10 5 52 3 75 3 29 Melee . | . . . . . . . . . . . . . . Projectile 144 | . . . 4 6 . . 10 5 9 3 75 3 29 AOE 212 | . . 28 . 7 . 134 . . 43 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Total 17067 | 73 671 617 1278 1590 862 168 1741 1427 2176 601 3794 1073 996 Wait 1117 | 13 19 6 39 97 86 . 83 55 149 8 220 299 43 Move 14612 | 56 587 528 1063 1360 752 146 1534 1280 1912 565 3264 741 824 Hop 93 | . 1 7 22 10 3 . 6 6 28 1 9 . . Pick Up 13 | . 4 . 1 3 2 . 1 1 1 . . . . Fast Attach 106 | 4 8 9 13 8 5 . 5 8 10 2 19 6 9 Attach 17 | . 5 1 1 2 . . 1 2 . . . . 5 Detach 25 | . 6 2 5 1 . . . 3 . . . . 8 Swap 22 | . . . . 5 1 1 1 4 1 1 7 1 . Drop 102 | . 7 7 11 8 8 1 3 7 11 3 26 5 5 Fire 696 | . 24 46 82 74 5 16 75 33 52 13 184 12 80 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . . Kick 2 | . 1 . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . 18 18 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 224 | . 9 11 41 22 . 4 14 10 12 8 62 9 22 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 2 exits: [*Fac x2]) -4/Factory -3/Research -3/Quarantine -3/Section 7 (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Upgraded with Power slot (x1) 31 | -11/Scrapyard | Upgraded with Utility slot (x1) 83 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 379 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 457 | -10/Materials | Discovered new exit (range 17) 537 | -10/Materials | Entered another Materials area 539 | -9/Materials | Reached level 2 648 | -9/Materials | Reached level 3 652 | -9/Materials | Upgraded with Utility slot (x1) 767 | -9/Materials | Core integrity fell below 50% 850 | -9/Materials | Discovered new exit (range 8) 873 | -9/Materials | Identified exit to Mines 873 | -9/Materials | Identified exit to Storage 880 | -9/Materials | Entered Storage 882 | -9/Storage | Reached level 4 896 | -9/Storage | Upgraded with Utility slot (x1) 1016 | -9/Storage | Met a pair of Derelict thieves 1080 | -9/Storage | Reached level 5 1137 | -9/Storage | Upgraded with Utility slot (x1) 1323 | -9/Storage | Discovered new exit (range 13) 1387 | -9/Storage | Reached level 6 1665 | -9/Storage | Entered Materials 1667 | -8/Materials | Reached level 7 1782 | -8/Materials | Reached level 8 1950 | -8/Materials | Garrison activated, responded to threat 1957 | -8/Materials | Discovered new exit (range 18) 2050 | -8/Materials | Build established: Sprinter 2068 | -8/Materials | Reached level 9 2235 | -8/Materials | Repaired Imp. Light Cannon 2325 | -8/Materials | Reached level 10 2329 | -8/Materials | Discovered new exit (range 15) 2432 | -8/Materials | Upgraded with Power slot (x1) 2432 | -8/Materials | Upgraded with Propulsion slot (x1) 2447 | -8/Materials | Discovered new exit (range 9) 2455 | -8/Materials | Upgraded with Weapon slot (x1) 2481 | -8/Materials | Entered Factory 2483 | -7/Factory | Reached level 11 2493 | -7/Factory | Discovered new exit (range 6) 2510 | -7/Factory | Upgraded with Utility slot (x1) 2818 | -7/Factory | Sucked down chute 2818 | -7/Factory | Entered Waste 2822 | -7/Waste | Spotted C-40 Crusher 2828 | -7/Waste | Destroyed C-40 Crusher 2833 | -7/Waste | EMP discharged 2837 | -7/Waste | Spotted C-40 Crusher 2840 | -7/Waste | Spotted C-40 Crusher 2859 | -7/Waste | Destroyed C-40 Crusher 2876 | -7/Waste | Destroyed C-40 Crusher 2887 | -7/Waste | Spotted C-40 Crusher 2897 | -7/Waste | Spotted C-40 Crusher 2897 | -7/Waste | Spotted C-40 Crusher 2899 | -7/Waste | Discovered new exit (range 11) 2902 | -7/Waste | Entered Factory 3007 | -7/Factory | Reached level 12 3177 | -7/Factory | System corruption reached 10% 3196 | -7/Factory | Core integrity fell below 50% 3210 | -7/Factory | Build established: Infiltrator-Sprinter 3302 | -7/Factory | First assault squad dispatched 3378 | -7/Factory | Reached level 13 3423 | -7/Factory | Garrison activated, responded to threat 3487 | -7/Factory | Discovered new exit (range 18) 3562 | -7/Factory | Repaired Shield Generator 3651 | -7/Factory | Discovered new exit (range 9) 3740 | -7/Factory | Reached level 14 3770 | -7/Factory | Entered another Factory area 3772 | -6/Factory | Reached level 15 3928 | -6/Factory | Upgraded with Propulsion slot (x1) 4207 | -6/Factory | Reached level 16 4291 | -6/Factory | Upgraded with Utility slot (x1) 4318 | -6/Factory | Discovered new exit (range 19) 4343 | -6/Factory | Entered another Factory area 4345 | -5/Factory | Reached level 17 4405 | -5/Factory | Discovered new exit (range 5) 4405 | -5/Factory | Spotted B-75 Beast 4410 | -5/Factory | Core integrity fell below 50% 4627 | -5/Factory | Repaired Imp. Light Armor Plating? 4773 | -5/Factory | Repaired Shield Generator 5012 | -5/Factory | Reached level 18 5055 | -5/Factory | Reached level 19 5273 | -5/Factory | Discovered new exit (range 12) 5298 | -5/Factory | Entered another Factory area 5299 | -4/Factory | Core integrity fell below 50% 5300 | -4/Factory | Reached level 20 5370 | -4/Factory | Core integrity fell below 20% 5383 | -4/Factory | Build established: Infiltrator-Gunner 5489 | -4/Factory | Reached level 21 5548 | -4/Factory | First assault squad dispatched 5549 | -4/Factory | Discovered new exit (range 9) 5554 | -4/Factory | Entered Research 5555 | -3/Research | Core integrity fell below 50% 5556 | -3/Research | Reached level 22 5705 | -3/Research | Build established: Infiltrator-Sprinter 5928 | -3/Research | Reached level 23 6276 | -3/Research | Build established: Infiltrator-Tank 6304 | -3/Research | First assault squad dispatched 6562 | -3/Research | Core integrity fell below 20% 6568 | -3/Research | Reached level 24 6594 | -3/Research | Destroyed 7 combat bots 6814 | -3/Research | Discovered new exit (range 12) 6814 | -3/Research | Spotted B-90 Cyclops 6837 | -3/Research | Garrison activated, responded to threat 7116 | -3/Research | Garrison activated, responded to threat 7152 | -3/Research | Reached level 25 7309 | -3/Research | Spotted B-86 Titan 7346 | -3/Research | Spotted B-86 Titan 7367 | -3/Research | Build established: Infiltrator-Gunner 7431 | -3/Research | Reached level 26 8067 | -3/Research | System corruption reached 10% 8068 | -3/Research | Reached level 27 8285 | -3/Research | Entered Quarantine 8795 | -3/Quarantine | Found Alien Artifact 8795 | -3/Quarantine | Identified Subatomic Replicator 8914 | -3/Quarantine | Found Alien Artifact 8914 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 8914 | -3/Quarantine | Warped through subspace 8974 | -3/Quarantine | Found Alien Artifact 8974 | -3/Quarantine | Identified Transdimensional Reconstructor 8974 | -3/Quarantine | Warped through subspace 8992 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 8992 | -3/Quarantine | Warped through subspace 8992 | -3/Quarantine | Spotted Fortress 9043 | -3/Quarantine | Discovered new exit (range 7) 9050 | -3/Quarantine | Entered Section 7 9052 | -3/Section 7 | Reached level 28 9135 | -3/Section 7 | Scanned by Researcher 9145 | -3/Section 7 | Found Alien Artifact 9145 | -3/Section 7 | Identified Microwarp Drive 9312 | -3/Section 7 | Reached level 29 9446 | -3/Section 7 | Found Alien Artifact 9446 | -3/Section 7 | Identified Integrity Redistributor 9446 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+134) 9526 | -3/Section 7 | Discovered new exit (range 9) 9536 | -3/Section 7 | Found Alien Artifact 9536 | -3/Section 7 | Identified Core Reset Matrix 9536 | -3/Section 7 | Used Core Reset Matrix 9540 | -3/Section 7 | Sensed 20 artifacts in vicinity 9542 | -3/Section 7 | Discovered new exit (range 6) 9608 | -3/Section 7 | Intercept squad dispatched 9610 | -3/Section 7 | Spotted Tracker 9614 | -3/Section 7 | Destroyed Tracker 9615 | -3/Section 7 | Spotted Combat Programmer 9640 | -3/Section 7 | Destroyed Combat Programmer 9868 | -3/Section 7 | Destroyed 7 combat bots 9934 | -3/Section 7 | Lost 4 parts (1p2u1w) 9934 | -3/Section 7 | Spotted S7 Guard 9938 | -3/Section 7 | Crushed by falling debris 9938 | -3/Section 7 | Smashed by cave-in Last Messages --------------- 09902_ Slug penetrates Wall. 09903_ Penetrated by Slug. 09903_ Centrium Light Armor Plating destroyed. 09903_ Slug penetrates A-15 Conveyor. 09903_ K-01 Serf destroyed. 09905_ K-01 Serf collects debris. 09906_ System corrupted: Component data lost. 09906_ Acquired 7 matter. 09907_ W-44 Eye sends out distress signal. 09908_ Acquired 49 matter. 09911_ Acquired 85 matter. 09927_ System corrupted: Matter fused (-8). 09929_ Slug penetrates Wall. 09936_ Suspension Chamber breached. 09938_ The unstable cave ceiling collapses. 09938_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 09938_ Adv. Targeting Computer destroyed. 09938_ System corrupted by crushing effect (+2). [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ##############=!!######### | | #??##??????#[ !! #??????? | | """"""" ########??????????# ![#??????? | | """"""" #?????????????????# #??????? | | ^""""""" #?????????????????# "]#??????? | | #?????????????????# !=#??????? | | """"""" #?????????????????# !#??????? | | """"""" #?????????????????########??????? | | """"""" #???????????????????????????????? | | #???????????????????????????????? | | """"""" #???????????????????????????????? | | ?""""""" #???????????????????????????????? | | """"""" #???????????????????????????????? | | #???????????????????????????????? | | """"""" #???????????????????????????????? | | ???""""""" #???????????????????????????????? | | """"""" #???????????????????????????????? | | % ] #???????????????????????????????? | | " """" #???????????????????????????????? | | """"""" #???????????????????????????????? | | """"""" ##??????????????????????????????? | | "#??????????????????????????????? | | #########?######????????????????? | | #########"# ## #"""""""#???????????????? | | ??# !% # * "# """ #"""" " #???????????????? | | ??# " |%= %%?% ## """ @ "!" #??!????????????? | | ??# """!% "=! ##! 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""????# #?#""#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 68 Energy Capacity 690 Matter Stores 400 Matter Capacity 400 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 5 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator High-powered Transdimensional Reconstructor Transdimensional Reconstructor Microwarp Drive Integrity Redistributor Core Reset Matrix Achievements -------------- Punisher Signature Confirmed Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Qua Sec Levels Raised 28 | . . 2 3 4 1 . 3 2 3 2 6 . 2 XP Earned 46027 | 3000 805 3384 4520 5604 1650 200 3459 3033 5300 2160 9200 1107 2605 XP Spent 44695 | 2500 400 2400 4610 6325 1700 . 2950 4480 4550 880 11005 200 2695 Upgrades 107 | 8 1 4 15 11 1 . 3 12 17 4 23 1 7 Power Slot 2 | 1 . . . 1 . . . . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . 1 . . . . . Utility Slot 6 | 1 . 1 2 . 1 . . 1 . . . . . Weapon Slot 2 | 1 . . . 1 . . . . . . . . . Core Integrity 40 | . . . . . . . . 8 10 4 11 . 7 Heat Dissipation 9 | . . . 8 . . . . . . . 1 . . Energy Generation 4 | . . . . 1 . . 2 . . . 1 . . Energy Storage 3 | . . . . . . . . 1 . . 2 . . Matter Storage 2 | . . . 2 . . . . . . . . . . Mass Support 4 | 1 . . 1 1 . . 1 . . . . . . Inventory Capacity 2 | 1 . 1 . . . . . . . . . . . Sight Range 4 | 1 . . . 2 . . . 1 . . . . . Sensor Range 7 | . . . 2 2 . . . . . . 2 1 . Terrain Scan Density 1 | 1 . . . . . . . . . . . . . Ranged Accuracy 9 | . 1 2 . 2 . . . . 1 . 3 . . KI Resistance % 4 | . . . . . . . . . 2 . 2 . . TH Resistance % 1 | . . . . . . . . . 1 . . . . KI Damage % 4 | . . . . . . . . . 3 . 1 . . Protomatter Created 2226 | . 98 109 280 162 . 181 143 87 87 53 668 71 287 Integrity Restored 4767 | . 186 225 905 456 . 85 279 177 261 159 1338 213 483 Core 4698 | . 186 225 836 456 . 85 279 177 261 159 1338 213 483 Parts 69 | . . . 69 . . . . . . . . . . Protomatter Decayed 224 | . 36 . 7 . . 60 . . . . 98 . 23 Game ------ Seed FireSupersonicReactor Manual? 0 Play Time 04:30:43 Cumulative 47.7 hours Start 2024.09.11 @ 00:00:37 End 2024.09.12 @ 04:45:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 22 Rogue 18 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 964b86ca-228c-4337-98b7-403d64cbee35