Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:46:09 Player: Nebula avali Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (72) 360 Value Destroyed (1864) 1864 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3852) 3852 TOTAL SCORE: 14156 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 7 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -37 Cogmind --------- Core Integrity 833/1600 Matter 71/300 Energy 349/350 System Corruption 4% Temperature Cool (0) Movement Hovering (102) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (9) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (11) ----- Lightpack 2.0 Advanced Signal Interpreter Improved Melee Analysis Suite Improved Transmission Jammer Advanced Hacking Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (40) --- Fusion Compressor Improved Signal Interpreter KE Penetrator Improved Remote Datajack Blade Trap Shock Trap Shock Trap Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Signal Generator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Improved Melee Analysis Suite Improved Transmission Jammer Improved Propulsion Shielding Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Fusion Compressor Micro Fission Core Quantum Reactor Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Signal Interpreter Advanced Signal Interpreter KE Penetrator KE Penetrator Tiamat Missile Launcher Improved Remote Datajack Blade Trap Shock Trap Shock Trap Stasis Trap Stasis Trap Stasis Trap Stasis Trap Stasis Trap Signal Generator [Rating: 145] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Signal Interpreter Device Experimental Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . . 1 . Propulsion 7 | . . . 2 . . . . . . . 1 1 1 1 1 Utility 9 | . . . . . . . 2 2 2 . . 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 114 | . 7 9 9 1 . 2 13 19 2 9 8 5 6 5 19 Power 17 | . . 2 1 1 . 1 1 4 . . 2 1 . 1 3 Engine 5 | . . 1 . 1 . 1 1 1 . . . . . . . Core 9 | . . 1 1 . . . . 3 . . 2 1 . . 1 Reactor 3 | . . . . . . . . . . . . . . 1 2 Propulsion 48 | . 5 2 4 . . 1 6 8 . 4 4 2 3 3 6 Treads 9 | . 5 . . . . . 3 1 . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . . Wheel 16 | . . 2 4 . . . 3 7 . . . . . . . Hover 8 | . . . . . . . . . . 4 . . . . 4 Flight 14 | . . . . . . . . . . . 4 2 3 3 2 Utility 24 | . 1 . 1 . . . 3 2 2 4 1 1 3 1 5 Device 5 | . . . . . . . 1 . 1 . . 1 1 . 1 Storage 2 | . . . 1 . . . . . . 1 . . . . . Processor 9 | . 1 . . . . . 2 1 1 1 . . . 1 2 Hackware 5 | . . . . . . . . 1 . . 1 . 2 . 1 Protection 3 | . . . . . . . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | . 1 5 3 . . . 3 5 . 1 1 1 . . 5 Energy Gun 7 | . 1 1 3 . . . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | . . 3 . . . . 3 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 . . . 1 1 . 1 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . . . . Parts Lost 41 | . 1 3 5 . . . 3 3 . 3 . . 6 3 14 Power 9 | . 1 1 1 . . . 1 1 . 1 . . 1 . 2 Propulsion 16 | . . 1 3 . . . 2 . . . . . 2 2 6 Utility 10 | . . . . . . . . 1 . 1 . . 3 1 4 Weapon 6 | . . 1 1 . . . . 1 . 1 . . . . 2 Highest Loss Streak 8 | . 1 2 3 . . . 3 2 . 1 . . 5 6 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 82 84 79 79 88 99 93 78 89 80 75 70 69 56 51 Engine 3 | . 3 1 . 2 11 11 8 3 . . . . . . . Core 3 | . . 4 4 . . . . 3 6 5 10 10 9 4 3 Treads 8 | . 22 18 2 . . . 14 3 . . . . . . . Leg 1 | . 5 . . . . 10 1 . . . . . . . . Wheel 12 | . . 6 29 33 33 33 18 16 26 20 . . . . . Flight 3 | . . . . . . . . . . . 14 15 19 20 13 Device 1 | . . . . . . . 4 . 4 4 . 2 8 . 2 Storage 9 | . 14 14 11 11 11 11 9 7 6 6 5 5 4 4 4 Processor 14 | . 7 14 11 11 11 11 17 20 24 17 17 15 9 8 7 Hackware 3 | . . . . . . . . 6 6 6 8 10 12 9 8 Energy Gun 7 | . 14 8 16 22 22 22 5 2 6 . . . . . . Ballistic Gun 7 | . 14 15 3 . . . 12 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 41 | 10 10 12 31 29 29 29 30 37 32 36 28 27 21 27 41 Greatest Support 64 | 20 40 40 64 48 48 48 48 56 54 54 40 39 48 51 48 Greatest Overweight (x) 2 | . . 1 1 . . . 2 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | . 8 8 15 15 15 15 15 15 15 40 40 40 40 40 40 Average Capacity 19 | . 8 8 9 15 15 15 15 15 15 39 40 40 40 40 40 Most Carried 40 | . 8 8 8 9 15 15 15 15 15 40 40 37 35 30 26 Average Carried 15 | . 7 7 7 8 13 15 14 14 13 26 37 34 32 28 21 Final Capacity 40 | 8 8 8 15 15 15 15 15 15 15 40 40 40 40 40 40 Final Carried 40 | 6 8 8 8 9 15 15 14 15 13 40 37 34 30 28 11 Class Distribution -------------------- 57% | Mutant 12% | Hauler-Sprinter 9% | Hauler-Mutant 8% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Hauler-Assassin | -6/DSF Hauler-Sprinter | -5/Factory Hauler-Mutant | -4/Factory Hauler-Sprinter | -3/Research Hauler-Sprinter | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Matter Collected 1479 | 200 117 127 96 10 . 20 65 468 . 46 129 . 80 . 121 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2020 | . 497 276 219 . . 94 149 592 . . 65 . . . 128 Parts 156 | . 44 26 7 . . 7 16 33 . . 5 . . . 18 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 54 | . 9 13 5 . . 5 5 12 . . . . . . 5 Melee 4 | . . . . . . . . 3 . . . . . . 1 Guns 43 | . 9 13 5 . . 5 5 6 . . . . . . . AOE 7 | . . . . . . . . 3 . . . . . . 4 Classes Destroyed 15 | . 7 1 1 . . 1 1 3 . . . . . . 1 Worker 2 | . 1 . . . . . . . . . . . . . 1 Builder 7 | . . . . . . . 1 1 . . . . . . 5 Tunneler 2 | . . . . . . . . 2 . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 4 | . 1 1 1 . . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 5 | . 2 . . . . . . . . . 2 . . . 1 Swarmer 21 | . 3 6 3 . . 5 4 . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 18 | . 6 2 1 . . . . 9 . . . . . . . Sentry 2 | . . . 1 . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . 2 Zionite 1 | . . . . . . 1 . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . Best Kill Streak 12 | . 4 4 3 . . 3 5 4 . . 1 . . . 12 Combat Bots Only 4 | . 3 3 3 . . 3 2 4 . . . . . . 4 Max Kills in Single Turn 8 | . 1 1 1 . . 2 1 2 . . 1 . . . 8 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . 2 Melee 1 | . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 685 | . 73 39 75 19 . 12 44 106 . 19 . 10 75 8 205 Missed 214 | . 21 7 19 4 . 5 7 24 . 6 . 8 38 1 74 Damage Taken 7470 | . 626 428 603 128 . 59 401 1360 . 511 . 69 755 172 2358 Core 1945 | . 110 74 240 45 . 19 101 313 . 138 . 21 116 1 767 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 148 | . . . . . . . . . . 37 . . . . 111 Regen/Repaired (Parts) 49 | . . . . . . . 49 . . . . . . . . Core Remaining (%) 73 | 100 . 26 . . . 24 81 55 . 83 100 98 91 99 52 Volleys Fired 199 | . 65 37 28 2 . 5 15 39 . . . . . . 8 Largest 2 | . 2 2 2 2 . 2 2 2 . . . . . . 1 Hottest 110 | . 60 95 110 110 . 110 110 83 . . . . . . 46 Shots Fired 340 | . 129 54 45 4 . 10 30 60 . . . . . . 8 Gun 330 | . 129 54 45 4 . 10 30 57 . . . . . . 1 Cannon . | . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . 3 . . . . . . 7 Special . | . . . . . . . . . . . . . . . . Kinetic 174 | . 65 37 22 . . . . 49 . . . . . . 1 Thermal 156 | . 64 17 23 4 . 10 30 8 . . . . . . . Explosive 10 | . . . . . . . . 3 . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 6 10 11 1 . 2 4 9 . . . . . . 10 Robot Miss Streak 6 | . 6 4 5 3 . 1 4 5 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 226 | . 75 33 29 1 . 5 12 59 . . 3 . 1 . 8 Core Hits 127 | . 33 22 9 . . 6 6 29 . . 2 . . . 20 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 7 | . . 1 2 . . . . 3 . . . . 1 . . Burn 4 | . . 1 2 . . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . 2 . . . . . . . Melee Attacks 82 | . . . . . . . . 15 . . 5 11 26 7 18 Impact . | . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . 5 11 26 7 2 Piercing 31 | . . . . . . . . 15 . . . . . . 16 Sneak Attacks 4 | . . . . . . . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5705 | . 771 327 467 34 . 113 251 1915 . . 117 . 32 2 1676 Guns 2770 | . 771 327 467 34 . 113 251 807 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 2188 | . . . . . . . . 602 . . . . . . 1586 Melee 745 | . . . . . . . . 506 . . 117 . 32 . 90 Ramming 2 | . . . . . . . . . . . . . . 2 . Kinetic 1288 | . 335 188 107 . . . . 658 . . . . . . . Thermal 1592 | . 436 139 360 34 . 113 251 259 . . . . . . . Explosive 2078 | . . . . . . . . 492 . . . . . . 1586 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 149 | . . . . . . . . . . . 117 . 32 . . Piercing 596 | . . . . . . . . 506 . . . . . . 90 Highest Corruption 7 | . . 3 . . . . . 4 . . . . 2 7 4 Average Corruption 2 | . . 3 . . . . . 1 . . . . 1 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . 4 . . . . 1 4 3 Message Errors 4 | . . . . . . . . 1 . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . Energy Discharges 6 | . . . . . . . . 3 . . . . 1 . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 261 | . . . . . . . . 130 . . . . . . 131 Projectiles . | . . . . . . . . . . . . . . . . Explosions 197 | . . . . . . . . 66 . . . . . . 131 Melee 64 | . . . . . . . . 64 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . 70 . . . . . 1 77 Shots 3 | . . . . . . . . 2 . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 334 | . 159 151 201 78 . 117 334 39 . . . . . 119 . Average Temperature 70 | . 39 56 101 41 . 47 152 25 . . . . . 69 . Received Heat Transfer 1008 | . 312 183 183 . . . 54 216 . . . . 42 9 9 Effects 3 | . . . . . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 . 5 . . . 1 2 . . . . . . . Heat Transferred 3334 | . 1000 360 814 74 . 222 481 383 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Peak Influence 704 | . 284 135 153 91 . 140 185 222 99 129 165 237 560 243 704 Initial 187 | . . 46 5 59 . . 54 . 95 69 62 80 118 187 142 Average 113 | . 137 46 79 67 . 114 60 88 95 86 93 150 253 229 373 Maximum Alert Level 3 | . 1 . . . . . . 1 . . . 1 2 1 3 Low Security (%) 85 | . 70 100 100 100 . 100 100 84 100 100 100 82 60 16 22 Level 1 11 | . 29 . . . . . . 15 . . . 17 14 83 48 Level 2 3 | . . . . . . . . . . . . . 25 . 25 Level 3 . | . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 1 1 . 1 . 4 . . . 1 5 1 2 Investigation 8 | . 2 . . . . 1 . 2 . . . . 2 1 . Extermination 4 | . . . . . . . . 2 . . . . 1 . 1 Reinforcement 6 | . 1 . 1 . . . . . . . . 1 2 . 1 Assault 1 | . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Distress Signals 8 | . 1 1 1 . . . 1 1 . . 1 . 1 . 1 Communications Jammed 18 | . . . . . . . . . . . . . . . 18 Distress Signals 18 | . . . . . . . . . . . . . . . 18 Times Spotted 174 | . 23 13 13 9 . 8 7 16 . 4 4 6 35 6 30 Peak Tracking Total 18 | . 5 3 7 8 . 3 6 4 . 2 4 6 18 5 7 Tactical Retreats 20 | . 2 . . . . . . 1 . 3 . . 7 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Traps Triggered 12 | . 1 . . . . . 1 4 . 1 . 1 2 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . 2 . . 2 . 3 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . 3 3 . 3 . 3 Triggered 7 | . . . . . . . . . . 2 . . 2 . 3 Most Traps Carried 19 | . . . . . . . . . . 19 17 12 12 9 9 Objects Rigged 2 | . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Machines Disabled 7 | . . . . . . . . 3 . . . . . . 4 Max in Single Turn 2 | . . . . . . . . 2 . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Machines Accessed 33 | . 2 1 3 . 1 1 2 4 1 . 4 3 7 1 3 Terminals 26 | . 1 . 3 . . 1 1 3 1 . 4 3 6 1 2 Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 72 | . 3 1 7 . 1 3 5 9 1 . 8 9 15 4 6 Successful 34 | . 2 1 2 . 1 . 3 4 1 . 6 5 6 3 . Failed 38 | . 1 . 5 . . 3 2 5 . . 2 4 9 1 6 Catastrophic 4 | . . . 1 . . . . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 61 | . 3 . 7 . 1 . 2 9 . . 8 9 14 4 4 Terminals 63 | . 2 . 7 . . 3 3 8 1 . 8 9 14 4 4 Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 10 | . . 1 . . 1 . . 1 1 . 2 1 1 2 . Open Door 1 | . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . . . . Level Access Points 3 | . . . . . . . . . . . . 1 1 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 . 2 . . . 1 3 . . 4 4 4 1 . Terminals 19 | . 1 . 2 . . . 1 2 . . 4 4 4 1 . Assimilate 2 | . . . . . . . . . . . 1 1 . . . Botnet 16 | . 1 . 2 . . . 1 2 . . 3 3 3 1 . Detonate 1 | . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . Tunnel 2 | . 1 . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 3 . . 1 1 3 . . 2 3 6 1 3 Full Trace Events 7 | . . . 1 . . 1 1 1 . . . . 2 1 . Feedback Events 3 | . . . . . . . . . . . . . 2 1 . Corruption 1 | . . . . . . . . . . . . . 1 . . Hackware Fried 2 | . . . . . . . . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . 69 . . Total Part Build Rating 18 | . . . . . . . . . . . . . 18 . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 44 | . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Total Allies 2 | . . . . 1 . . . . . . . 1 . . . Largest Group 1 | . . . . 1 . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . 26 . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . . . . . . Total Damage 85 | . . . . 85 . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Turns Passed 6306 | . 553 1198 255 192 272 245 978 946 79 265 199 224 410 136 354 Spaces Moved 5393 | 1 228 776 159 69 225 180 414 747 80 252 420 355 681 177 629 Core . | . . . . . . . . . . . . . . . . Treads 759 | . 183 293 . . . . 283 . . . . . . . . Legs 46 | 1 45 . . . . . . . . . . . . . . Wheels 2246 | . . 483 159 69 225 180 131 747 80 172 . . . . . Hover 143 | . . . . . . . . . . 80 49 . . . 14 Flight 2199 | . . . . . . . . . . . 371 355 681 177 615 Fastest Speed 26 | 120 120 95 95 100 100 100 96 90 92 48 32 34 26 27 31 Average Speed 82 | 120 152 121 99 100 100 100 195 98 92 78 33 34 29 27 35 Slowest Speed 240 | 120 160 160 100 100 100 100 240 100 92 92 48 34 34 34 106 Overloaded Moves 1 | . . . . . . . . . . . . . 1 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . . 2 2 22 6 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 40 100 24 13 60 42 29 21 4 94 15 13 25 7 25 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . . . . . 1 . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 42 | . . . . . . . . . . . . 10 22 7 3 Terrain Destroyed 90 | . . . . . . . . 27 . . . 10 22 7 24 Melee 42 | . . . . . . . . . . . . 10 22 7 3 Projectile . | . . . . . . . . . . . . . . . . AOE 48 | . . . . . . . . 27 . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Total 6745 | . 324 985 216 187 272 235 551 879 85 324 468 439 829 248 703 Wait 824 | . 12 154 12 115 44 48 96 23 4 10 17 68 124 63 34 Move 5291 | . 227 775 158 68 224 179 413 746 79 251 415 350 641 166 599 Hop 39 | . . . . . . . . . . . 2 2 17 5 13 Pick Up 82 | . 6 3 4 1 4 . 5 10 . 32 10 1 4 . 2 Fast Attach 51 | . 1 4 4 1 . 1 9 9 . 7 3 2 3 2 5 Attach 49 | . 3 3 4 . . . 2 6 2 2 5 3 2 3 14 Detach 27 | . . 1 2 . . . . 7 . 8 2 2 1 2 2 Swap 14 | . 3 2 1 . . 1 2 4 . . . . 1 . . Drop 69 | . 7 6 3 . . 1 9 18 . 10 6 . 4 . 5 Fire 199 | . 65 37 28 2 . 5 15 39 . . . . . . 8 Melee 82 | . . . . . . . . 15 . . 5 11 26 7 18 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 2 . . . . 3 . . Rewire 1 | . . . . . . . . . . 1 . . . . . Trap 12 | . . . . . . . . . . 3 3 . 3 . 3 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 527 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Entered Mines 557 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 617 | -10/Mines | Learned Materials non-interactive machine intel 668 | -10/Mines | Learned location of 1 exit from Materials 681 | -10/Mines | Learned location of Storage (-8) 701 | -10/Mines | Core integrity fell below 50% 744 | -10/Mines | Discovered new exit (range 9) 798 | -10/Mines | Assembled infested the area 1011 | -10/Mines | Discovered new exit (range 5) 1088 | -10/Mines | Discovered new exit (range 6) 1098 | -10/Mines | Identified exit to Materials 1204 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1208 | -10/Mines | Found Prototype Device 1752 | -10/Mines | Entered Materials 1752 | -9/Materials | Evolved 2 slots: Propulsion x2 1753 | -9/Materials | Identified exit to Mines 1754 | -9/Materials | Loaded intel: 40 non-interactive machine locations 1864 | -9/Materials | Lost 3 parts (2n1w) 1881 | -9/Materials | Core integrity fell below 50% 2007 | -9/Materials | Entered Mines 2138 | -9/Mines | Met a Derelict testing a Signal Generator 2142 | -9/Mines | Discovered new exit (range 14) 2148 | -9/Mines | Found Signal Generator 2161 | -9/Mines | Identified exit to Exiles 2167 | -9/Mines | Discovered new exit (range 10) 2178 | -9/Mines | Identified exit to Materials 2199 | -9/Mines | Entered Exiles 2227 | -9/Exiles | Met 8R-AWN 2244 | -9/Exiles | Met EX-HEX 2277 | -9/Exiles | Met EX-BIN 2288 | -9/Exiles | Aligned with FarCom system 2289 | -9/Exiles | Given EX-Vault access code 2314 | -9/Exiles | Opened EX-Vault 2322 | -9/Exiles | Found Lightpack 2.0 2343 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2356 | -9/Exiles | Exiles lab attacked by MAIN.C 2434 | -9/Exiles | Discovered new exit (range 10) 2442 | -9/Exiles | Identified exit to Mines 2471 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2471 | -9/Exiles | Entered Mines 2602 | -8/Mines | Discovered exit to Materials (range 16) 2716 | -8/Mines | Entered Materials 2716 | -8/Materials | Evolved 2 slots: Utility x2 2723 | -8/Materials | Identified Exp. Sensor Array 2884 | -8/Materials | Lost 3 parts (1p2n) 3232 | -8/Materials | Discovered new exit (range 13) 3308 | -8/Materials | Identified exit to Factory 3674 | -8/Materials | Repaired Broken Arm. Wheel 3694 | -8/Materials | Entered Factory 3694 | -7/Factory | Evolved 2 slots: Utility x2 4392 | -7/Factory | Discovered new exit (range 10) 4404 | -7/Factory | Identified exit to Factory 4640 | -7/Factory | Entered another Factory area 4640 | -6/Factory | Evolved 2 slots: Utility x2 4705 | -6/Factory | Identified exit to DSF 4719 | -6/Factory | Entered DSF 4811 | -6/DSF | Discovered new exit (range 14) 4820 | -6/DSF | Additional patrols routed to DSF 4983 | -6/DSF | Identified exit to Factory 4984 | -6/DSF | Entered Factory 4984 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5166 | -5/Factory | Discovered new exit (range 15) 5170 | -5/Factory | Identified exit to Factory 5176 | -5/Factory | Identified exit to Upper Caves 5176 | -5/Factory | Identified exit to Extension 5183 | -5/Factory | Entered another Factory area 5183 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5266 | -4/Factory | Identified exit to Research 5407 | -4/Factory | Entered Research 5407 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5494 | -3/Research | Fabricated Quantum Reactor? 5667 | -3/Research | Identified exit to Research 5667 | -3/Research | Hacking Suite fried by hacking feedback 5694 | -3/Research | Spotted B-86 Titan 5703 | -3/Research | Build established: Hauler-Sprinter 5817 | -3/Research | Entered another Research area 5817 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5829 | -2/Research | Found Prototype Processor 5829 | -2/Research | Identified Exp. Core Analyzer 5839 | -2/Research | Identified exit to Access 5845 | -2/Research | Hacking Suite fried by hacking feedback 5856 | -2/Research | Spotted B-90 Cyclops 5876 | -2/Research | Lost 6 parts (1p2n3u) 5953 | -2/Research | Entered Access 5953 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6233 | -1/Access | Spotted B-99 Colossus 6234 | -1/Access | Spotted B-99 Colossus 6237 | -1/Access | Lost 6 parts (1p2n2u1w) 6300 | -1/Access | Discovered new exit (range 5) 6306 | -1/Access | Identified exit to Surface 6307 | *** | Escaped! Last Messages --------------- 06255_ Field Propulsion Array destroyed. 06256_ W-44 Eye distress signal jammed. 06256_ Sealed Heavy Doors breached. 06257_ Mic. Fission Core destroyed. 06257_ Slug penetrates B-99 Colossus. 06257_ Slug penetrates Sealed Heavy Doors. 06260_ P-80 Master knocked back. 06260_ Slug penetrates Sealed Heavy Doors. 06260_ Penetrated by Slug. 06263_ Hacking Suite destroyed. 06270_ System corrupted: Energy discharge (-13). 06278_ R-10 Processor collects KE Penetrator. 06288_ Imp. Melee Analysis Suite destroyed. 06291_ Slug penetrates Sealed Heavy Doors. 06291_ Imp. Gravmag System destroyed. 06293_ OB8DJSMS4B3:HA#MZ9,K HFX 06298_ Slug penetrates Sealed Heavy Doors. 06300_ Main Access Shell breached. 06300_ EXIT=FOUND 06306_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????############## # """ "" #????????? | | ??????????????????????# # "" #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # +????????? | | ??????????????????????# *# #????????? | | ??????????????????????# /% #????????? | | ??????????????????????# # #????????? | | ??????????????????????# " #????????? | | ???????????????????####% %"##"#########????????? | | ???????????????????# ###????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# % % #??????????????????? | | ???????????????????# BB #??????????????????? | | ???????????????????# %BB #??????????????????? | | ???????????????????# BB #??????????????????? | | ???????????????????#% BB #??????????????????? | | ???????????????????#"% """""""#??????????????????? | | ???????????????????# """?????????????????????????? | | ???????????????????#" ""?????????????????????????? | | ???????????????????#"" """""""???????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# """""" #??????hh??????????? | | ???????????????????# " "?????????????????????? | | ???????????????????# " "" "?????????????????????? | | ???????????????????# " "@ "?????????????????????? | | ???????????????????# p" "?????????????????????? | | ???????????????????# p" """" #??????????????????? | | ???????????????????# p #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????""""""""""""??????h???????????? | | ??????????????????????????????????????h??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 2 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Total Silence Challenges ------------ None Game ------ Seed RecoilReactionProjector Manual? 0 Play Time 01:34:05 Cumulative 41.2 hours Start 2024.04.16 @ 12:24:20 End 2024.04.17 @ 00:46:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 59 Adventurer 1 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f338b5a2-215f-4cde-8e38-218617598876