Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:32:24 // Winter2019/RPGLIKE

Player: Kiks

Result: Destroyed by MAIN.C with Omega Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (785)     3925
Value Destroyed (38382)    38382
Prototype IDs (79)         1580
Alien Tech Used (7)        1400
Bonus (42753)              42753
              TOTAL SCORE: 99140

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    19069
Follower Combat Kills      343
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Met Sigix                  2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Friendly Fire              -759

 Cogmind 
---------
Core Integrity             0/2100
Matter                     290/300
Energy                     700/700
System Corruption          13%
Temperature                Cool (0)
Movement                   Flying (10)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (10) --
        Cooled Cesium-ion Thruster
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (10) -----
  Experimental Target Analyzer
  Experimental Core Analyzer
               Microactuators
               Microactuators
  Experimental Actuator Array
               Force Booster
  Experimental Reaction Control System
      Improved Cloaking Device
               System Mapper
>              --- WEAPON (4) -------
               Plasma Sword
               Vibroblade
               Sigix Broadsword
>              --- INVENTORY (6) ----
  Experimental Power Amplifier
      Improved Hacking Suite
               Subatomic Replicator
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Cesium-ion Thruster
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
               Microactuators
               Microactuators
  Experimental Actuator Array
               Force Booster
  Experimental Reaction Control System
      Improved Cloaking Device
               System Mapper
>              --- WEAPON -----------
               Plasma Sword
               Vibroblade
               Sigix Broadsword
>              --- INVENTORY --------
  Experimental Power Amplifier
      Improved Hacking Suite
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
               Sigix Containment Pod
[Rating: 211]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Biomechanical Wings
  Leg                      Aluminum Leg
  Flight Unit              Biomechanical Wings
Utility                    Microactuators
  Device                   Microactuators
  Processor                Experimental Target Analyzer
  Hackware                 System Mapper
  Protection               Improved Medium Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              22   | 3   .   1   4   .   6   2   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 1   .   1   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   .   .   1   .   2   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             234  | 5   8   3   10  12  18  25  4   1   .   6   .   7   3   1   .   .   9   1   .   7   .   9   2   1   7   2   6   7   10  18  41  3   8   
  Power                    19   | 1   .   .   1   2   4   1   .   .   .   1   .   .   2   .   .   .   1   .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   
    Engine                 6    | 1   .   .   1   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   2   3   3   5   4   6   .   .   .   .   .   4   1   .   .   .   3   .   .   1   .   1   1   .   3   .   1   .   1   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 41   | .   2   3   3   5   4   6   .   .   .   .   .   4   1   .   .   .   3   .   .   1   .   1   1   .   3   .   1   .   1   .   1   .   1   
  Utility                  126  | .   4   .   1   1   5   8   .   .   .   5   .   3   .   1   .   .   3   1   .   4   .   1   1   1   3   2   3   6   7   18  38  3   7   
    Device                 92   | .   2   .   .   .   2   5   .   .   .   5   .   3   .   1   .   .   3   1   .   3   .   1   1   1   3   2   1   4   6   11  30  1   6   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              28   | .   2   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   7   7   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   46   | 2   2   .   5   4   5   10  4   1   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   1   2   .   2   .   .   
    Energy Gun             3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   1   2   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   .   4   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   .   .   1   1   1   .   .   .   4   .   2   .   .   .   .   .   .   .   3   .   .   .   .   4   .   1   4   2   .   14  .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  100 98  100 99  99  100 100 100 99  100 99  99  96  .   95  99  99  100 99  100 100 97  100 95  92  95  92  91  91  91  92  91  
  Engine                   3    | .   14  12  8   8   2   5   5   5   5   5   5   4   3   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   7   5   5   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   3   5   4   4   4   .   4   7   8   8   7   8   8   8   8   6   3   3   3   3   3   3   3   3   
  Leg                      1    | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   34   | .   1   34  40  41  38  35  35  35  35  35  35  34  33  31  .   31  34  34  34  34  34  35  37  40  40  39  38  38  38  38  37  38  37  
  Device                   21   | .   8   12  8   8   9   13  20  20  20  23  25  28  33  31  .   31  33  33  34  34  34  33  32  32  29  28  26  25  25  25  23  22  22  
  Processor                9    | .   12  12  17  13  10  12  10  10  10  6   5   4   4   4   .   4   4   4   4   4   4   4   4   4   4   3   10  11  11  11  11  11  11  
  Protection               1    | .   .   .   .   2   5   5   5   5   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   25  25  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   17  24  22  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   7   9   10  10  10  10  9   9   9   .   9   8   8   8   8   8   3   .   .   .   .   .   2   3   3   4   11  11  
  Piercing Weapon          5    | .   .   .   .   .   .   3   10  10  10  10  10  9   9   9   .   9   8   8   8   8   8   12  16  16  16  15  15  8   6   7   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 5   8   8   13  23  37  43  41  41  41  48  48  50  53  50  50  50  58  58  58  58  58  64  64  64  71  74  71  75  75  75  75  74  74  
  Greatest Support         96   | 20  20  12  20  25  38  44  44  44  44  49  49  52  52  52  52  52  58  58  58  59  59  66  70  70  72  87  72  77  78  78  78  78  96  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   6   6   6   6   6   
  Average Capacity         3    | 2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   6   6   6   6   
  Most Carried             6    | .   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   6   6   6   6   6   
  Average Carried          3    | .   2   2   2   2   2   2   3   3   3   2   3   2   2   2   3   3   2   2   3   2   3   2   2   2   2   2   2   3   4   5   5   5   5   
  Final Capacity           6    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   6   6   6   6   6   
  Final Carried            6    | .   2   3   2   3   2   3   3   3   3   3   3   3   3   3   3   3   2   3   3   3   3   2   3   3   3   2   3   4   6   6   6   6   5   

 Class Distribution 
--------------------
 40% | Scavenger-Sprinter
 27% | Sprinter
 10% | Hacker-Sprinter
  9% | Alien-Sprinter
  7% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
           Sprinter | -9/Storage
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
 Scavenger-Sprinter | -7/Deep Caves
 Scavenger-Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Data Miner
 Scavenger-Sprinter | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Upper Caves
 Scavenger-Sprinter | -4/Upper Caves
 Scavenger-Sprinter | -4/Zhirov
           Sprinter | -3/Proximity Caves
           Sprinter | -3/Research
           Sprinter | -3/Quarantine
     Alien-Sprinter | -3/Section 7
     Alien-Sprinter | -2/Research
    Hacker-Sprinter | -2/Testing
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           2876  | 242  90   30   122  175  194  304  112  10   .    60   .    70   30   10   .    .    90   10   .    .    .    160  29   10   70   30   60   70   140  214  426  30   88   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            39351 | .    493  166  1302 1042 1255 1946 813  284  67   474  549  835  467  1263 .    344  1593 935  427  .    93   3935 181  883  424  1177 1670 1744 3231 4126 1620 2356 3656 
  Parts                    1974  | .    29   14   47   50   25   53   24   14   3    46   30   45   27   39   .    28   78   37   19   .    25   195  6    48   4    55   67   101  201  242  82   136  204  
Haulers Intercepted        31    | .    1    .    4    4    3    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    3    1    1    .    1    2    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      351   | .    .    .    .    .    .    .    15   10   3    .    30   .    29   41   .    34   .    39   19   .    21   .    6    48   2    54   .    .    .    .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  602  | .   14  6   20  19  24  29  10  5   .   12  10  15  14  19  .   7   21  13  8   1   7   48  4   16  .   21  20  18  42  67  13  43  56  
  Melee                    532  | .   .   .   9   10  15  14  5   5   .   12  10  15  14  19  .   7   20  13  8   1   7   48  4   16  .   21  20  18  42  67  13  43  56  
  Guns                     21   | .   13  6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   .   .   2   6   3   7   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          29   | .   4   1   5   .   .   5   .   2   .   2   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   3   2   .   .   .   
  Worker                   31   | .   .   .   1   3   2   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   3   1   3   1   4   3   
  Builder                  11   | .   .   .   1   1   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   
  Tunneler                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   31   | .   1   .   4   4   3   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   1   1   .   1   2   .   
  Recycler                 16   | .   .   1   5   1   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 22   | .   .   .   2   .   4   2   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   4   .   1   .   1   
  Watcher                  67   | .   2   .   4   2   4   6   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   9   .   .   .   .   4   3   4   9   3   4   4   
  Swarmer                  153  | .   6   6   5   6   9   8   5   .   .   .   .   9   4   .   .   .   .   3   2   .   4   12  4   6   .   3   5   4   .   14  3   23  12  
  Cutter                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    186  | .   8   .   5   4   8   8   4   3   .   .   3   2   7   13  .   .   14  1   2   .   .   15  .   6   .   9   5   1   15  26  2   13  12  
  Brawler                  8    | .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   
  Duelist                  24   | .   .   .   .   .   .   2   .   .   .   .   3   .   1   5   .   .   .   3   2   .   .   .   .   .   .   1   1   1   .   4   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Researcher               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   4   .   .   
  Sentry                   93   | .   .   .   9   9   7   6   1   .   .   .   1   4   .   1   .   .   5   3   1   .   .   8   .   2   .   1   3   4   9   8   4   2   5   
  Hunter                   40   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   2   1   .   .   4   .   2   .   2   4   3   2   5   2   .   7   
  Programmer               39   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   8   .   .   .   4   2   3   2   5   .   1   5   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 8    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Alpha 7                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           35   | .   4   4   8   12  14  19  7   3   .   6   10  8   6   15  .   3   19  7   5   1   7   28  4   14  .   14  32  21  18  31  16  35  16  
  Combat Bots Only         23   | .   3   3   4   6   4   7   7   3   .   6   10  4   6   15  .   3   10  7   5   1   7   18  4   14  .   14  11  11  14  15  10  23  13  
Max Kills in Single Turn   4    | .   2   1   1   3   3   4   2   1   .   1   1   1   2   2   .   1   1   2   1   1   2   2   1   2   .   2   2   2   2   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   2   3   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   1   1   1   1   1   1   .   1   1   1   2   2   .   1   1   2   1   1   2   2   1   2   .   2   2   2   2   2   1   2   2   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               22450  | .     524   66    863   607   1122  834   146   395   .     965   285   210   591   381   .     190   573   380   161   19    144   1862  72    465   .     478   784   414   1742  2529  190   1592  3866  
  Core                     17645  | .     411   50    705   473   828   574   102   268   .     699   184   166   474   310   .     151   457   303   132   15    115   1528  56    366   .     391   665   333   1387  1994  149   1262  3097  
  Absorbed by Shields      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       15128  | .     351   50    536   306   656   477   102   204   .     562   184   100   407   254   .     136   429   273   102   15    96    1198  56    339   .     309   426   292   1248  1911  149   1161  2799  
  Regen/Repaired (Parts)   1146   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    247   275   51    170   355   
Core Remaining (%)         93     | 100   .     78    .     67    90    .     .     .     .     .     100   .     .     .     .     100   .     .     .     .     100   .     .     .     .     100   .     .     100   .     100   .     .     
Volleys Fired              100    | .     48    16    21    5     1     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Largest                  2      | .     2     2     2     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hottest                  100    | .     100   100   100   33    39    39    39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Fired                183    | .     96    32    40    5     1     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Gun                      166    | .     96    32    38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 17     | .     .     .     2     5     1     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2      | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  164    | .     94    32    38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                17     | .     .     .     2     5     1     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         16     | .     16    4     8     1     2     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Miss Streak        7      | .     4     7     4     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3      | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1763   | .     62    17    93    51    80    102   28    26    4     41    38    48    59    48    .     24    67    39    20    1     9     157   8     37    8     52    57    55    115   147   34    89    147   
  Core Hits                766    | .     26    10    22    21    14    34    19    10    2     20    14    22    19    22    .     7     34    16    8     .     5     72    5     19    5     23    24    29    52    74    18    47    73    
  Critical Kills           15     | .     .     .     4     5     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 49     | .     .     .     6     5     17    21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         260    | .     6     2     15    10    22    25    1     5     .     6     5     7     7     3     .     3     8     3     2     .     1     31    1     6     1     6     14    10    19    16    6     6     13    
    Burn                   11     | .     6     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  67     | .     .     .     12    10    22    23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  56     | .     .     .     .     .     .     2     .     1     .     1     1     .     3     1     .     1     3     .     1     .     .     3     .     .     .     .     .     1     5     10    4     6     13    
    Impale                 126    | .     .     .     .     .     .     .     1     4     .     5     4     7     4     2     .     2     5     3     1     .     1     28    1     6     1     6     14    9     14    6     2     .     .     
Melee Attacks              2231   | .     .     .     91    68    109   122   35    33    30    47    45    66    69    60    .     33    83    49    26    2     14    207   13    48    10    63    82    87    159   187   65    122   206   
  Impact                   345    | .     .     .     91    68    109   77    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 842    | .     .     .     .     .     .     31    20    12    6     10    10    18    21    19    .     10    32    9     8     .     5     23    .     .     .     .     .     38    91    111   40    122   206   
  Piercing                 1044   | .     .     .     .     .     .     14    15    21    24    37    35    48    48    41    .     23    51    40    18    2     9     184   13    48    10    63    82    49    68    76    25    .     .     
  Sneak Attacks            223    | .     .     .     11    10    12    26    .     3     .     .     7     10    .     4     .     5     9     1     1     .     .     20    .     7     .     4     14    8     26    11    11    9     14    
    Combat Hostiles        78     | .     .     .     1     .     .     3     .     1     .     .     2     3     .     .     .     3     3     .     1     .     .     6     .     7     .     4     4     .     18    8     2     1     11    
  Follow-up Attacks        522    | .     .     .     16    15    19    30    4     8     3     8     9     16    22    16    .     7     22    14    7     .     3     60    2     14    3     19    22    17    39    44    6     30    47    
Damage Inflicted           135347 | .     781   225   3311  2615  4560  6594  2108  1201  280   1864  1824  2817  3300  2593  .     1636  4064  2381  1182  71    564   9838  616   2903  740   3668  4765  6428  14268 17232 4951  10338 15629 
  Guns                     1312   | .     781   225   306   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1534   | .     .     .     84    357   197   522   374   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    132501 | .     .     .     2921  2258  4363  6072  1734  1201  280   1864  1824  2817  3300  2593  .     1636  4064  2381  1182  71    564   9838  616   2903  740   3668  4765  6428  14268 17232 4951  10338 15629 
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8      | .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1304   | .     773   225   306   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1534   | .     .     .     84    357   197   522   374   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   13927  | .     .     .     2921  2258  4363  4385  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 67563  | .     .     .     .     .     .     940   1332  310   164   294   250   723   826   481   .     323   1354  347   148   .     104   744   .     .     .     .     .     4444  10764 13555 4493  10338 15629 
  Piercing                 51011  | .     .     .     .     .     .     747   402   891   116   1570  1574  2094  2474  2112  .     1313  2710  2034  1034  71    460   9094  616   2903  740   3668  4765  1984  3504  3677  458   .     .     
Highest Corruption         13     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     3     3     .     2     .     1     1     2     2     .     13    
  Average Corruption       1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     3     1     .     1     .     1     1     1     2     .     2     
  Corruption Purged        6      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     .     .     .     
  Corruption Blocked       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Effects                  25     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     2     7     5     .     4     
    Message Errors         9      | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     3     
    Matter Fused           8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     2     .     1     
    Heat Flow Errors       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Discharges      3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     
    Data Loss (minor)      2      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Alerts                 1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            23937  | .     .     .     800   539   1810  2521  477   37    104   281   208   507   206   299   .     460   256   435   247   60    166   1757  114   304   62    399   1263  1395  2010  2652  1451  1133  1984  
  Projectiles              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3      | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    23934  | .     .     .     800   536   1810  2521  477   37    104   281   208   507   206   299   .     460   256   435   247   60    166   1757  114   304   62    399   1263  1395  2010  2652  1451  1133  1984  
Knockbacks                 41     | .     .     .     4     1     17    19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   40     | .     .     .     4     1     17    18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      201    | .     .     .     67    44    29    22    39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    7      | .     .     .     2     2     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        221    | .     162   39    71    1     198   17    5     8     9     16    .     .     .     .     .     .     .     1     1     .     .     36    44    85    17    84    4     .     19    180   .     .     221   
  Average Temperature      39     | .     39    16    27    1     53    12    4     8     9     8     .     .     .     .     .     .     .     1     1     .     .     13    18    27    9     31    2     .     10    102   .     .     127   
  Received Heat Transfer   3776   | .     234   .     252   225   435   132   36    126   .     317   60    30    99    99    .     24    93    54    27    9     .     216   .     112   .     24    30    55    169   468   18    153   279   
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              95     | .     .     .     25    12    30    27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Impact Corruptions       203    | .     .     .     38    22    64    79    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11     | .     6     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         4675   | .     2714  814   1147  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             3621 | .    208  230  646  835  1018 1492 .    .    .    .    .    579  .    .    .    .    980  .    .    .    .    1422 .    .    .    .    1034 1427 2283 3621 2193 2312 3565 
  Initial                  2036 | .    .    81   89   244  306  462  .    .    .    .    .    138  .    .    .    .    173  .    .    .    .    109  .    .    .    .    320  581  802  1284 2036 1104 1479 
  Average                  1038 | .    100  164  411  594  624  1047 .    .    .    .    .    339  .    .    .    .    650  .    .    .    .    773  .    .    .    .    669  1061 1676 2419 1987 1787 2464 
Maximum Alert Level        5    | .    1    1    2    3    3    4    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    4    5    5    5    5    5    
  Low Security (%)         14   | 100  93   63   16   .    .    .    .    .    .    .    .    15   .    .    .    .    10   .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  9    | .    6    36   19   17   17   .    .    .    .    .    .    47   .    .    .    .    9    .    .    .    .    10   .    .    .    .    16   .    .    .    .    .    .    
  Level 2                  19   | .    .    .    64   43   42   8    .    .    .    .    .    37   .    .    .    .    19   .    .    .    .    26   .    .    .    .    39   8    .    .    .    .    .    
  Level 3                  18   | .    .    .    .    38   39   49   .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    20   .    .    .    .    44   34   10   .    .    .    .    
  Level 4                  13   | .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    56   27   16   .    36   8    
  Level 5                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   19   100  30   50   
  High Security            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   64   .    33   40   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    2    .    1    .    4    5    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    6    .    .    .    1    2    7    12   1    5    5    14   
  Investigation            6    | .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
  Extermination            6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    .    1    
  Reinforcement            21   | .    1    .    1    .    3    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    3    .    .    1    4    
  Assault                  29   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    8    .    2    4    9    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           24   | .   .   .   1   1   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   1   1   6   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              793  | .   19  4   30  23  43  42  8   4   .   12  8   21  16  20  .   5   30  14  7   5   7   58  5   12  .   20  25  25  42  127 15  60  86  
  Peak Tracking Total      42   | .   3   3   4   5   6   5   5   3   .   5   6   4   4   12  .   2   8   5   7   4   4   8   5   8   .   4   8   7   9   35  4   17  42  
  Tactical Retreats        29   | .   .   .   1   1   2   1   .   .   .   .   .   2   .   1   .   .   1   .   .   1   .   2   .   .   .   1   .   .   4   5   .   2   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            17   | .   2   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   1   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          44   | .   .   .   1   4   1   6   2   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   5   8   1   7   2   1   
  Max in Single Turn       2    | .   .   .   1   1   1   2   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          131  | .   5   .   5   7   4   10  1   .   .   .   .   12  .   .   4   .   8   1   1   12  1   6   1   2   5   1   2   10  6   2   14  1   10  
  Terminals                97   | .   5   .   5   7   4   9   1   .   .   .   .   10  .   .   .   .   7   .   1   .   1   5   .   1   .   1   2   8   5   2   12  1   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   
Total Hacks                347  | .   11  .   17  16  12  26  4   .   .   .   .   36  .   .   30  .   19  1   2   16  1   11  1   5   17  3   5   26  10  2   36  4   36  
  Successful               212  | .   5   .   11  10  4   11  4   .   .   .   .   22  .   .   30  .   8   1   2   16  1   3   1   5   17  3   2   11  5   .   19  2   19  
  Failed                   135  | .   6   .   6   6   8   15  .   .   .   .   .   14  .   .   .   .   11  .   .   .   .   8   .   .   .   .   3   15  5   2   17  2   17  
    Catastrophic           22   | .   .   .   1   2   2   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   1   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   176  | .   10  .   11  7   11  22  .   .   .   .   .   23  .   .   .   .   13  .   .   1   .   8   .   .   .   .   3   17  6   2   19  1   22  
  Terminals                266  | .   11  .   17  16  12  24  4   .   .   .   .   33  .   .   .   .   18  .   2   .   1   9   .   4   .   3   5   24  9   2   32  4   36  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   2   .   .   
Terminal Hacks             138  | .   .   .   7   7   1   2   4   .   .   .   .   10  .   .   30  .   3   1   2   16  1   .   1   5   17  3   .   6   2   .   9   1   10  
  Record                   49   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   11  .   .   1   2   14  1   .   .   4   6   3   .   2   1   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Prototype ID Bank        9    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                11   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   2   1   .   1   .   .   
  Level Access Points      3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     7    | .   .   .   2   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Unreport Threat          16   | .   .   .   2   2   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         66   | .   5   .   4   3   3   8   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   4   3   .   7   1   9   
  Terminals                66   | .   5   .   4   3   3   8   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   4   3   .   7   1   9   
    Botnet                 66   | .   5   .   4   3   3   8   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   4   3   .   7   1   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       18   | .   .   .   1   .   2   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   4   .   1   .   1   
  Used                     9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   1   
Hacking Detections         98   | .   5   .   5   6   4   9   .   .   .   .   .   10  .   .   .   .   8   .   1   .   .   6   .   1   .   1   2   9   6   2   13  1   9   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   3   .   .   13  6   .   16  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Total Allies               20   | .   .   3   .   10  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Largest Group            10   | .   .   3   3   10  10  .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest-Rated Group      96   | .   .   40  40  88  84  .   .   .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   90  
  Highest-Rated Ally       96   | .   .   16  16  16  16  .   .   .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               112  | .   .   .   21  3   67  .   .   .   .   .   .   .   .   .   .   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             1490 | .   .   .   256 27  610 .   .   .   .   .   .   .   .   .   .   189 187 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   221 
  Kills                    16   | .   .   .   4   1   8   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    17   | .   .   2   .   .   .   .   1   .   2   .   2   .   2   2   .   1   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               10261 | 53   691  206  746  437  677  817  184  189  230  263  148  360  213  165  9    262  338  211  108  119  58   520  95   179  61   170  211  292  472  572  350  330  525  
Spaces Moved               28542 | 40   460  331  1317 661  1238 2060 507  570  957  705  427  1440 654  648  89   478  1515 607  372  761  216  1488 454  618  196  383  808  1252 1457 1818 1177 1075 1763 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     411   | 37   374  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   28128 | .    86   331  1317 661  1238 2060 507  570  957  705  427  1440 654  648  89   478  1515 607  372  761  216  1488 454  618  196  383  808  1252 1457 1818 1177 1075 1763 
  Fastest Speed            5     | 50   37   34   27   27   20   19   20   20   20   10   10   10   10   10   10   10   10   10   10   10   10   10   10   10   10   5    9    10   10   10   9    10   5    
  Average Speed            16    | 114  104  35   29   27   21   19   20   20   20   19   17   17   13   10   10   10   12   11   10   10   10   11   12   10   10   10   9    10   10   10   10   10   9    
  Slowest Speed            120   | 120  120  37   34   28   28   23   20   20   20   20   20   20   81   20   10   10   15   15   10   15   15   74   13   13   13   80   10   10   10   10   13   10   12   
  Overloaded Moves         51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   2    .    .    .    16   .    19   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            68    | .    .    3    4    1    1    8    .    1    .    .    .    1    1    1    .    1    5    .    .    1    .    11   .    1    .    .    1    3    4    10   2    1    7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    85   63   89   95   77   54   53   64   85   69   51   48   89   65   75   70   46   79   69   93   44   36   72   71   60   53   23   98   78   49   92   25   49   
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    1    1    1    .    1    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      21    | 1    .    .    .    .    1    .    1    1    1    1    1    .    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    1    .    1    .    1    .    
Scrap Searched             37    | .    .    .    .    .    .    .    2    7    3    .    .    .    5    6    .    3    .    3    .    .    1    .    5    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    7    .    .    .    1    .    .    .    4    .    .    .    2    .    .    .    .    .    1    .    .    .    .    7    2    4    3    2    2    4    
Terrain Destroyed          204   | .    .    .    12   50   9    35   66   1    .    .    .    4    .    .    .    2    .    .    .    .    .    1    .    .    .    .    7    2    4    3    2    2    4    
  Melee                    32    | .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    2    .    .    .    .    .    1    .    .    .    .    7    2    4    3    2    2    4    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      172   | .    .    .    12   50   9    35   66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      32446 | 44   573  386  1507 821  1494 2361 566  626  982  807  479  1516 747  721  88   676  1623 714  427  800  244  1717 485  706  232  486  893  1364 1673 2096 1369 1229 1994 
  Wait                     1098  | .    32   34   32   60   84   143  22   21   1    .    4    14   14   18   .    170  23   59   34   21   11   40   21   19   9    35   5    8    31   43   43   14   33   
  Move                     28381 | 39   459  325  1309 658  1235 2045 506  567  956  704  426  1437 651  645  88   475  1505 606  371  758  215  1465 453  615  195  382  805  1245 1448 1799 1172 1072 1750 
  Hop                      59    | .    .    2    3    1    1    6    .    1    .    .    .    1    1    1    .    1    4    .    .    1    .    11   .    1    .    .    1    3    4    8    2    1    5    
  Pick Up                  76    | .    3    3    7    .    7    6    .    .    .    8    .    1    1    1    .    .    1    1    .    1    1    3    .    2    2    2    3    4    4    10   3    1    1    
  Fast Attach              172   | 5    5    .    4    4    13   12   .    1    .    5    .    6    3    1    .    .    5    1    .    7    .    6    2    .    4    .    6    6    11   16   40   2    7    
  Attach                   19    | .    2    1    2    .    1    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    2    .    .    1    2    .    1    .    
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
  Swap                     49    | .    1    2    4    8    4    9    4    .    .    1    .    1    .    .    .    .    3    .    .    .    .    3    .    1    2    .    .    1    2    .    1    .    2    
  Drop                     219   | .    5    3    10   7    17   17   .    .    .    14   .    6    3    1    .    .    4    .    .    9    1    9    .    2    8    3    3    11   10   24   42   3    7    
  Fire                     100   | .    48   16   21   5    1    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1311  | .    .    .    70   43   69   69   23   20   21   34   29   37   40   33   .    19   47   27   13   1    7    110  7    26   5    34   45   49   91   111  38   73   120  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            940   | .    18   .    45   17   62   46   6    16   4    41   20   13   34   21   .    11   30   20   9    2    9    70   1    40   4    27   25   37   71   83   28   62   68   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / [*Arm])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    13 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    13 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    13 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    54 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   320 | -10/Materials      | Discovered new exit (range 14)
   488 | -10/Materials      | Discovered new exit (range 11)
   562 | -10/Materials      | Discovered new exit (range 7)
   686 | -10/Materials      | Reached level 2
   744 | -10/Materials      | Identified exit to Mines
   745 | -10/Materials      | Entered Mines
   776 | -10/Mines          | Identified exit to Materials
   806 | -10/Mines          | Upgraded with Propulsion slot (x1)
   841 | -10/Mines          | Learned Materials stockpile data
   843 | -10/Mines          | Discovered exit to Materials (range 5)
   845 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   951 | -10/Mines          | Entered Materials
   951 | -9/Materials       | Accompanied by 3 allies
   953 | -9/Materials       | Reached level 3
   964 | -9/Materials       | Upgraded with Propulsion slot (x1)
   964 | -9/Materials       | Upgraded with Utility slot (x1)
  1010 | -9/Materials       | Identified exit to Mines
  1010 | -9/Materials       | Identified exit to Storage
  1010 | -9/Materials       | Reached level 4
  1132 | -9/Materials       | Discovered new exit (range 16)
  1239 | -9/Materials       | Reached level 5
  1269 | -9/Materials       | Build established: Scavenger-Sprinter
  1284 | -9/Materials       | Upgraded with Propulsion slot (x1)
  1284 | -9/Materials       | Upgraded with Weapon slot (x1)
  1526 | -9/Materials       | Discovered new exit (range 16)
  1575 | -9/Materials       | Reached level 6
  1662 | -9/Materials       | Discovered new exit (range 10)
  1697 | -9/Materials       | Entered Storage
  1699 | -9/Storage         | Reached level 7
  1700 | -9/Storage         | Identified exit to Materials
  1855 | -9/Storage         | Reached level 8
  2093 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2134 | -9/Storage         | Entered Materials
  2134 | -8/Materials       | Accompanied by 10 allies
  2136 | -8/Materials       | Reached level 9
  2181 | -8/Materials       | Reached level 10
  2274 | -8/Materials       | Reached level 11
  2285 | -8/Materials       | Discovered new exit (range 8)
  2294 | -8/Materials       | Upgraded with Power slot (x1)
  2294 | -8/Materials       | Upgraded with Propulsion slot (x2)
  2294 | -8/Materials       | Upgraded with Utility slot (x2)
  2294 | -8/Materials       | Upgraded with Weapon slot (x1)
  2642 | -8/Materials       | Discovered new exit (range 16)
  2643 | -8/Materials       | Reached level 12
  2811 | -8/Materials       | Entered Factory
  2813 | -7/Factory         | Reached level 13
  2878 | -7/Factory         | Reached level 14
  2889 | -7/Factory         | Upgraded with Utility slot (x1)
  3128 | -7/Factory         | Discovered new exit (range 6)
  3152 | -7/Factory         | Build established: Sprinter
  3152 | -7/Factory         | Identified exit to Lower Caves
  3201 | -7/Factory         | Discovered new exit (range 15)
  3211 | -7/Factory         | First assault squad dispatched
  3279 | -7/Factory         | Reached level 15
  3308 | -7/Factory         | Upgraded with Utility slot (x1)
  3318 | -7/Factory         | Destroyed 7 combat bots
  3628 | -7/Factory         | Entered Lower Caves
  3703 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3742 | -7/Lower Caves     | Destroyed 7 combat bots
  3746 | -7/Lower Caves     | Learned 8 Factory zone layouts
  3746 | -7/Lower Caves     | Learned Armory emergency access door positions
  3746 | -7/Lower Caves     | Learned Research garrison access intel
  3762 | -7/Lower Caves     | Reached level 16
  3811 | -7/Lower Caves     | Discovered new exit (range 5)
  3812 | -7/Lower Caves     | Entered another Lower Caves area
  3886 | -7/Lower Caves     | Spotted B-75 Beast
  3936 | -7/Lower Caves     | Destroyed B-75 Beast
  3956 | -7/Lower Caves     | Discovered new exit (range 10)
  4001 | -7/Lower Caves     | Entered Zion
  4022 | -7/Zion            | Discovered new exit (range 15)
  4054 | -7/Zion            | Given the Hacking Drone Bay
  4119 | -7/Zion            | Learned Factory emergency access door positions
  4230 | -7/Zion            | Discovered new exit (range 4)
  4230 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  4231 | -7/Zion            | Entered Deep Caves
  4249 | -7/Deep Caves      | Attacked by Z-Imprinter
  4261 | -7/Deep Caves      | Destroyed Z-Imprinter
  4297 | -7/Deep Caves      | Found Prototype Device
  4297 | -7/Deep Caves      | Identified Zio. Metafield Generator
  4464 | -7/Deep Caves      | Discovered new exit (range 14)
  4488 | -7/Deep Caves      | Spotted as-18876
  4494 | -7/Deep Caves      | Entered Proximity Caves
  4496 | -6/Proximity Caves | Reached level 17
  4539 | -6/Proximity Caves | Learned Factory trap positions
  4585 | -6/Proximity Caves | Build established: Scavenger-Sprinter
  4605 | -6/Proximity Caves | Spotted B-75 Beast
  4612 | -6/Proximity Caves | Destroyed B-75 Beast
  4633 | -6/Proximity Caves | Destroyed 10 combat bots
  4635 | -6/Proximity Caves | Learned Factory emergency access door positions
  4636 | -6/Proximity Caves | Discovered new exit (range 7)
  4642 | -6/Proximity Caves | Entered Factory
  4643 | -6/Factory         | Identified exit to Factory
  4644 | -6/Factory         | Loaded intel: 81 trap records
  4644 | -6/Factory         | Reached level 18
  4670 | -6/Factory         | Discovered new exit (range 14)
  4770 | -6/Factory         | Identified exit to Lower Caves
  4770 | -6/Factory         | Identified exit to Extension
  4855 | -6/Factory         | Reached level 19
  4858 | -6/Factory         | Upgraded with Utility slot (x1)
  5002 | -6/Factory         | Entered Lower Caves
  5003 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5007 | -6/Lower Caves     | Spotted B-75 Beast
  5029 | -6/Lower Caves     | Destroyed B-75 Beast
  5056 | -6/Lower Caves     | Learned Factory garrison access intel
  5206 | -6/Lower Caves     | Discovered new exit (range 14)
  5215 | -6/Lower Caves     | Entered another Lower Caves area
  5223 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  5248 | -6/Lower Caves     | Reached level 20
  5276 | -6/Lower Caves     | Upgraded with Propulsion slot (x1)
  5299 | -6/Lower Caves     | Discovered exit to Factory (range 5)
  5301 | -6/Lower Caves     | Learned Factory stockpile data
  5308 | -6/Lower Caves     | Destroyed 15 combat bots
  5357 | -6/Lower Caves     | Discovered new exit (range 13)
  5380 | -6/Lower Caves     | Entered Data Miner
  5380 | -6/Data Miner      | Discovered new exit (range 6)
  5382 | -6/Data Miner      | Met Data Miner
  5385 | -6/Data Miner      | Learned location of Section 7 (-3)
  5385 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5387 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5389 | -6/Data Miner      | Entered Proximity Caves
  5405 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5501 | -5/Proximity Caves | Spotted B-75 Beast
  5511 | -5/Proximity Caves | Reached level 21
  5511 | -5/Proximity Caves | Destroyed B-75 Beast
  5651 | -5/Proximity Caves | Entered Factory
  5651 | -5/Factory         | Accompanied by 1 ally
  5652 | -5/Factory         | Identified exit to Upper Caves
  5655 | -5/Factory         | Loaded intel: 4 garrison access locations
  5712 | -5/Factory         | Reached level 22
  5741 | -5/Factory         | Upgraded with Utility slot (x1)
  5757 | -5/Factory         | Destroyed 10 combat bots
  5989 | -5/Factory         | Entered Upper Caves
  5995 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6026 | -5/Upper Caves     | Learned 4 Factory zone layouts
  6043 | -5/Upper Caves     | Spotted B-75 Beast
  6050 | -5/Upper Caves     | Destroyed B-75 Beast
  6056 | -5/Upper Caves     | Learned Factory terminal intel
  6057 | -5/Upper Caves     | Learned 8 Factory zone layouts
  6115 | -5/Upper Caves     | Discovered new exit (range 16)
  6118 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  6186 | -5/Upper Caves     | Destroyed 7 combat bots
  6200 | -5/Upper Caves     | Entered another Upper Caves area
  6202 | -5/Upper Caves     | Reached level 23
  6219 | -5/Upper Caves     | Discovered new exit (range 8)
  6249 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6303 | -5/Upper Caves     | Discovered new exit (range 15)
  6304 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6308 | -5/Upper Caves     | Entered Warlord
  6346 | -5/Warlord         | Learned Testing trap positions
  6346 | -5/Warlord         | Learned Armory fabricator intel
  6351 | -5/Warlord         | Met Warlord
  6352 | -5/Warlord         | Opened Warlord's prototype stash
  6362 | -5/Warlord         | Found Prototype Processor
  6362 | -5/Warlord         | Identified Exp. Target Analyzer
  6365 | -5/Warlord         | Found Prototype Device
  6365 | -5/Warlord         | Identified Thermal Barrier
  6372 | -5/Warlord         | Found Prototype Reactor
  6376 | -5/Warlord         | Warlord's base attacked by MAIN.C
  6424 | -5/Warlord         | Opened side exit
  6426 | -5/Warlord         | Discovered new exit (range 9)
  6427 | -5/Warlord         | Entered Proximity Caves
  6448 | -4/Proximity Caves | Learned location of Quarantine (-3)
  6459 | -4/Proximity Caves | Reached level 24
  6485 | -4/Proximity Caves | Discovered new exit (range 8)
  6485 | -4/Proximity Caves | Entered Factory
  6486 | -4/Factory         | Identified exit to Upper Caves
  6487 | -4/Factory         | Loaded intel: 26 terminal locations
  6499 | -4/Factory         | Destroyed 7 combat bots
  6510 | -4/Factory         | Discovered exit to Upper Caves (range 14)
  6583 | -4/Factory         | Reached level 25
  6651 | -4/Factory         | Destroyed 12 combat bots
  6717 | -4/Factory         | Spotted B-86 Titan
  6740 | -4/Factory         | Upgraded with Propulsion slot (x1)
  6850 | -4/Factory         | Discovered new exit (range 16)
  6882 | -4/Factory         | Reached level 26
  6916 | -4/Factory         | Destroyed 18 combat bots
  6955 | -4/Factory         | Core integrity fell below 50%
  6956 | -4/Factory         | Garrison activated, responded to threat
  6992 | -4/Factory         | Discovered new exit (range 14)
  7005 | -4/Factory         | Entered Upper Caves
  7011 | -4/Upper Caves     | Upgraded with Propulsion slot (x1)
  7065 | -4/Upper Caves     | Discovered new exit (range 7)
  7100 | -4/Upper Caves     | Entered another Upper Caves area
  7155 | -4/Upper Caves     | Discovered new exit (range 3)
  7157 | -4/Upper Caves     | Spotted B-86 Titan
  7166 | -4/Upper Caves     | Learned 12 Research zone layouts
  7237 | -4/Upper Caves     | Destroyed 14 combat bots
  7240 | -4/Upper Caves     | Learned location of 1 exit from Research
  7240 | -4/Upper Caves     | Learned Factory emergency access door positions
  7240 | -4/Upper Caves     | Learned Factory stockpile data
  7275 | -4/Upper Caves     | Discovered new exit (range 15)
  7279 | -4/Upper Caves     | Entered Zhirov
  7279 | -4/Zhirov          | Discovered new exit (range 3)
  7282 | -4/Zhirov          | Met Zhirov
  7285 | -4/Zhirov          | Learned location of Testing (-2)
  7285 | -4/Zhirov          | Learned location of Command (-1)
  7286 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7288 | -4/Zhirov          | Found Alien Artifact
  7288 | -4/Zhirov          | Identified Integrated Reactor
  7288 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7314 | -4/Zhirov          | Identified Vortex Chain Reactor
  7334 | -4/Zhirov          | Found Alien Artifact
  7340 | -4/Zhirov          | Entered Proximity Caves
  7342 | -3/Proximity Caves | Reached level 27
  7359 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7381 | -3/Proximity Caves | Attracted the attention of an 0b10 base
  7446 | -3/Proximity Caves | Destroyed 14 combat bots
  7498 | -3/Proximity Caves | Reached level 28
  7500 | -3/Proximity Caves | Upgraded with Utility slot (x1)
  7509 | -3/Proximity Caves | Discovered new exit (range 5)
  7510 | -3/Proximity Caves | Entered Research
  7511 | -3/Research        | Identified exit to Research
  7512 | -3/Research        | Identified exit to Quarantine
  7513 | -3/Research        | Loaded intel: 4 garrison access locations
  7519 | -3/Research        | Destroyed 7 combat bots
  7621 | -3/Research        | Destroyed 8 combat bots
  7667 | -3/Research        | Reached level 29
  7694 | -3/Research        | Destroyed 11 combat bots
  7721 | -3/Research        | Entered Quarantine
  7735 | -3/Quarantine      | Found Prototype Processor
  7744 | -3/Quarantine      | Identified Exp. Signal Interpreter
  7775 | -3/Quarantine      | Found Alien Slashing Weapon
  7775 | -3/Quarantine      | Identified Sigix Broadsword
  7792 | -3/Quarantine      | Garrison activated, responded to threat
  7796 | -3/Quarantine      | Build established: Sprinter
  7855 | -3/Quarantine      | Met incapacitated Sigix Warrior
  7855 | -3/Quarantine      | Lockdown squad dispatched
  7860 | -3/Quarantine      | Destroyed 11 combat bots
  7860 | -3/Quarantine      | Found Alien Artifact
  7882 | -3/Quarantine      | Spotted Alpha 7
  7886 | -3/Quarantine      | Destroyed Alpha 7
  7889 | -3/Quarantine      | Found Prototype Processor
  7889 | -3/Quarantine      | Identified Exp. Targeting Computer
  7893 | -3/Quarantine      | Found Prototype Device
  7893 | -3/Quarantine      | Identified Exp. ECM Suite
  7954 | -3/Quarantine      | Found Alien Artifact
  7986 | -3/Quarantine      | Reached level 30
  8005 | -3/Quarantine      | Spotted Fortress
  8007 | -3/Quarantine      | First assault squad dispatched
  8012 | -3/Quarantine      | Discovered new exit (range 6)
  8013 | -3/Quarantine      | Entered Section 7
  8087 | -3/Section 7       | Spotted S7 Guard
  8097 | -3/Section 7       | Destroyed S7 Guard
  8106 | -3/Section 7       | Spotted S7 Guard
  8107 | -3/Section 7       | Destroyed S7 Guard
  8124 | -3/Section 7       | Identified Core Reset Matrix
  8124 | -3/Section 7       | Identified Subatomic Replicator
  8124 | -3/Section 7       | Used Core Reset Matrix
  8126 | -3/Section 7       | Found Integrated Thermoelectric Network
  8128 | -3/Section 7       | Sensed 19 artifacts in vicinity
  8128 | -3/Section 7       | Destroyed 14 combat bots
  8183 | -3/Section 7       | Discovered exit to Research (range 8)
  8193 | -3/Section 7       | Found Integrated Dissipator
  8193 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8199 | -3/Section 7       | Destroyed 8 combat bots
  8211 | -3/Section 7       | Found Integrated Reactor
  8211 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  8239 | -3/Section 7       | Spotted B-86 Titan
  8241 | -3/Section 7       | Spotted S7 Guard
  8254 | -3/Section 7       | Spotted Alpha 7
  8256 | -3/Section 7       | Spotted Alpha 7
  8262 | -3/Section 7       | Destroyed Alpha 7
  8264 | -3/Section 7       | Destroyed Alpha 7
  8270 | -3/Section 7       | High security lockdown imminent
  8274 | -3/Section 7       | Spotted S7 Guard
  8274 | -3/Section 7       | Destroyed S7 Guard
  8289 | -3/Section 7       | Found Core Physics Calibrator
  8300 | -3/Section 7       | Spotted B-99 Colossus
  8307 | -3/Section 7       | Found LRC Storage
  8307 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
  8346 | -3/Section 7       | Reached level 31
  8350 | -3/Section 7       | High security lockdown engaged
  8352 | -3/Section 7       | Destroyed B-99 Colossus
  8353 | -3/Section 7       | Core integrity fell below 50%
  8377 | -3/Section 7       | Spotted Executioner
  8377 | -3/Section 7       | Spotted Executioner
  8378 | -3/Section 7       | Destroyed Executioner
  8378 | -3/Section 7       | Destroyed Executioner
  8390 | -3/Section 7       | Spotted Striker
  8390 | -3/Section 7       | Spotted Striker
  8398 | -3/Section 7       | Destroyed Striker
  8406 | -3/Section 7       | Destroyed Striker
  8425 | -3/Section 7       | Build established: Alien-Sprinter
  8426 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
  8427 | -3/Section 7       | Found Transdimensional Reconstructor
  8430 | -3/Section 7       | Spotted Executioner
  8430 | -3/Section 7       | Spotted Executioner
  8431 | -3/Section 7       | Destroyed Executioner
  8434 | -3/Section 7       | Destroyed Executioner
  8485 | -3/Section 7       | Entered Research
  8485 | -2/Research        | Warlord forces began assault on 0b10
  8563 | -2/Research        | Destroyed 8 combat bots
  8563 | -2/Research        | Reached level 32
  8563 | -2/Research        | Met up with Warlord
  8563 | -2/Research        | Discovered new exit (range 7)
  8591 | -2/Research        | Spotted B-90 Cyclops
  8595 | -2/Research        | Research machine network offline
  8595 | -2/Research        | Destroyed B-90 Cyclops
  8634 | -2/Research        | Spotted B-90 Cyclops
  8672 | -2/Research        | Destroyed 15 combat bots
  8690 | -2/Research        | High security lockdown imminent
  8729 | -2/Research        | Destroyed 10 combat bots
  8742 | -2/Research        | Spotted Striker
  8742 | -2/Research        | Discovered new exit (range 12)
  8760 | -2/Research        | Identified exit to Access
  8765 | -2/Research        | Spotted Executioner
  8770 | -2/Research        | High security lockdown engaged
  8830 | -2/Research        | Reached level 33
  8868 | -2/Research        | Destroyed 10 combat bots
  8949 | -2/Research        | Spotted Investigator
  8950 | -2/Research        | Core integrity fell below 50%
  8971 | -2/Research        | Destroyed 10 combat bots
  8974 | -2/Research        | Scanned by Researcher
  8975 | -2/Research        | Destroyed Investigator
  9007 | -2/Research        | Spotted Executioner
  9040 | -2/Research        | Spotted Striker
  9048 | -2/Research        | Spotted Striker
  9048 | -2/Research        | Spotted Striker
  9048 | -2/Research        | Discovered new exit (range 12)
  9057 | -2/Research        | Entered Testing
  9059 | -2/Testing         | Protovariant out of control (PG-94N4CPOGB4)
  9076 | -2/Testing         | Garrison activated, responded to threat
  9120 | -2/Testing         | Found Prototype Hackware
  9120 | -2/Testing         | Identified System Mapper
  9143 | -2/Testing         | Discovered exit to Access (range 10)
  9147 | -2/Testing         | Spotted PP-7VCDI4ECOF
  9152 | -2/Testing         | Destroyed PP-7VCDI4ECOF
  9225 | -2/Testing         | Spotted Investigator
  9241 | -2/Testing         | Destroyed Investigator
  9287 | -2/Testing         | Found Prototype Processor
  9287 | -2/Testing         | Identified Exp. Terrain Scan Processor
  9293 | -2/Testing         | Found Prototype Processor
  9293 | -2/Testing         | Identified Exp. Signal Interpreter
  9304 | -2/Testing         | Destroyed 10 combat bots
  9307 | -2/Testing         | First assault squad dispatched
  9309 | -2/Testing         | Found Prototype Slashing Weapon
  9309 | -2/Testing         | Identified Vibroblade
  9313 | -2/Testing         | Spotted Striker
  9315 | -2/Testing         | Spotted Striker
  9334 | -2/Testing         | Incoming assault squad redirected
  9338 | -2/Testing         | Found Prototype Processor
  9338 | -2/Testing         | Identified Exp. Melee Analysis Suite
  9340 | -2/Testing         | Found Prototype Device
  9340 | -2/Testing         | Identified Exp. Shock Absorption System
  9385 | -2/Testing         | Repaired Broken Cld. Nuclear Pulse Thruster
  9393 | -2/Testing         | Found Exp. Core Analyzer
  9407 | -2/Testing         | Entered Access
  9409 | -1/Access          | Reached level 34
  9469 | -1/Access          | Destroyed 12 combat bots
  9489 | -1/Access          | Reached level 35
  9625 | -1/Access          | High security lockdown imminent
  9661 | -1/Access          | Destroyed 23 combat bots
  9689 | -1/Access          | Build established: Hacker-Sprinter
  9705 | -1/Access          | High security lockdown engaged
  9731 | -1/Access          | Spotted B-99 Colossus
  9731 | -1/Access          | Spotted B-99 Colossus
  9737 | -1/Access          | Discovered new exit (range 3)
  9737 | -1/Access          | Entered Command
  9739 | -1/Command         | Reached level 36
  9821 | -1/Command         | Destroyed 8 combat bots
  9892 | -1/Command         | Destroyed 9 combat bots
  9895 | -1/Command         | Found Exp. Actuator Array
  9916 | -1/Command         | Spotted B-99 Colossus
  9917 | -1/Command         | Destroyed B-99 Colossus
 10009 | -1/Command         | Destroyed 13 combat bots
 10032 | -1/Command         | First assault squad dispatched
 10043 | -1/Command         | High security lockdown imminent
 10079 | -1/Command         | Destroyed 11 combat bots
 10091 | -1/Command         | Disengaged cave seal
 10091 | -1/Command         | Derelicts emerged from the dark tunnel
 10091 | -1/Command         | Welcomed Warlord to Command
 10123 | -1/Command         | High security lockdown engaged
 10135 | -1/Command         | Reached level 37
 10156 | -1/Command         | Spotted Executioner
 10156 | -1/Command         | Spotted Executioner
 10156 | -1/Command         | Spotted Striker
 10156 | -1/Command         | Spotted Alpha 7
 10156 | -1/Command         | Spotted Executioner
 10156 | -1/Command         | Spotted Executioner
 10156 | -1/Command         | Spotted Striker
 10156 | -1/Command         | Spotted Alpha 7
 10167 | -1/Command         | Destroyed 9 combat bots
 10181 | -1/Command         | Destroyed Striker
 10192 | -1/Command         | Destroyed Striker
 10200 | -1/Command         | Destroyed Alpha 7
 10202 | -1/Command         | Core integrity fell below 50%
 10205 | -1/Command         | Spotted M Guard
 10205 | -1/Command         | Spotted M Guard
 10205 | -1/Command         | Spotted Combat Programmer
 10205 | -1/Command         | Spotted Combat Programmer
 10209 | -1/Command         | Emitted hypermatrix ping
 10210 | -1/Command         | Core integrity fell below 20%
 10214 | -1/Command         | Assembled emerged from beneath the floor
 10221 | -1/Command         | Met MAIN.C
 10225 | -1/Command         | 0b10 Conduit disabled
 10236 | -1/Command         | System corruption reached 10%
 10246 | -1/Command         | Destroyed Combat Programmer
 10251 | -1/Command         | Destroyed Combat Programmer
 10256 | -1/Command         | Destroyed MAIN.C Shell
 10257 | -1/Command         | MAIN.C activated Command garrisons
 10261 | -1/Command         | Failed to warp due to unstable space
 10262 | -1/Command         | Destroyed by MAIN.C with Omega Cannon

 Last Messages 
---------------
10246_ Combat Programmer destroyed.
10248_ Penetrated by EMDS Slug. <x2>
10251_ Plasma Sword follow-up attack on Combat Programmer.
10251_ Combat Programmer fries systems beyond repair.
10251_ Combat Programmer destroyed.
10253_ Acquired 8 matter.
10253_ Vibroblade follow-up attack on MAIN.C.
10256_ GWFZZV#9:Q O|/ 9QPS7#%9LKWUH2T Z:
10256_ MAIN.C destroyed.
10256_ MAIN.C's core emerges from the rubble.
10256_ Knocked back.
MAIN.C: Okay, we do this the hard way.
At our weakest we defeated an entire Sigix starship! Did you really think you
  could overcome the vast resources of 0b10?!
You don't stand a chance against what's coming.
10257_ ALERT: All Command garrisons activated.
10258_ Vibroblade follow-up attack on MAIN.C.
10259_ Knocked back.
10261_ Discarded Adv. Melee Analysis Suite.
10261_ Warp failed due to unstable space.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           117
Energy Generation          110
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        40
Corruption Containment     12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Melee Speed Boost          40
Evasion (%)                82
Targeting Accuracy         12
Melee Accuracy             15
Target Analysis            10
Core Analysis              8
Force Boost                20
Offensive Hacking          40
Defensive Hacking          25

 Item Schematics 
-----------------
   Adv. Thermal Defense Suite | -3/Section 7 | Archive
   Exp. Thermal Defense Suite | -3/Section 7 | Archive
        Thermal Defense Suite | -3/Section 7 | Archive
 Centrium Light Armor Plating | -3/Section 7 | Archive
         Hvy. Hardcell Cannon | -3/Section 7 | Archive
     Adv. Micro-nuke Launcher | -3/Section 7 | Archive
           Exp. Core Analyzer | -2/Testing   | Archive
          Exp. Actuator Array | -2/Testing   | Archive
     Com. Tesla Bomb Launcher | -2/Testing   | Archive
    Hellfire Missile Launcher | -2/Testing   | Archive
   Hdn. Centrium Heavy Treads | -2/Testing   | Archive
            Adv. Plasma Rifle | -2/Testing   | Archive
          Gravity Neutralizer | -2/Testing   | Archive
             Exp. Force Field | -2/Testing   | Archive
              Exp. Q-thruster | -2/Testing   | Archive
         Cld. Antigrav System | -2/Testing   | Archive
            Electron Diverter | -2/Testing   | Archive
               Exp. ECM Suite | -2/Testing   | Archive
       Adv. Matter Compressor | -2/Testing   | Archive
   Enh. Armored Medium Treads | -2/Testing   | Archive
    Adv. Particle Accelerator | -2/Testing   | Archive
    Lgt. Regenerative Plating | -2/Testing   | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -3/Section 7 | Archive
     C-55 Analyst | -3/Section 7 | Archive
   R-10 Processor | -3/Section 7 | Archive
      S-43 Plague | -3/Section 7 | Archive
        K-01 Serf | -3/Section 7 | Archive
   A-27 Freighter | -2/Testing   | Archive
      Y-72 Warden | -2/Testing   | Archive
         E-15 Imp | -2/Testing   | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Core Reset Matrix
Integrated Dissipator
Core Physics Calibrator
LRC Storage
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Ambidextrous
Assassin
Gladiator
Melee Specialist
Most Wanted
Supersonic

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
---------                  Run   | Scr   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Levels Raised              36    | .     1     .     4     2     4     3     1     .     .     .     1     2     .     1     .     1     1     .     1     .     1     2     .     .     .     2     1     1     1     2     .     2     2     
  XP Earned                57777 | 3000  1755  1220  5183  3748  5194  4786  711   336   170   512   1725  2066  667   709   152   1505  1915  633   365   234   1192  3056  221   497   152   1803  1635  1404  1646  3382  767   2636  2800  
  XP Spent                 56900 | 3000  .     800   4900  .     10700 3900  .     850   .     730   2000  2300  .     2300  .     .     2600  .     .     .     .     2600  2900  .     .     2900  .     2100  .     4200  2200  1300  4620  
Upgrades                   98    | 6     .     1     8     .     21    4     .     2     .     2     7     1     .     1     .     .     1     .     .     .     .     1     1     .     .     1     .     2     .     10    5     2     22    
  Power Slot               1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          9     | 1     .     1     2     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             9     | 1     .     .     1     .     2     2     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Weapon Slot              3     | 1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           30    | .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    
  Heat Dissipation         11    | .     .     .     .     .     2     2     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Energy Generation        3     | .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             3     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Inventory Capacity       4     | 3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Melee Accuracy           6     | .     .     .     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Attack %            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
  Hack Defense %           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
  KI Resistance %          4     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  TH Resistance %          4     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  EX Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
Protomatter Created        10706 | .     127   9     263   112   234   419   135   123   104   299   380   166   342   238   .     193   370   247   167   57    193   648   .     357   67    443   328   251   1091  1697  212   564   870   
  Integrity Restored       18896 | .     378   .     896   334   1224  932   128   350   74    885   396   212   575   397   .     190   614   373   168   19    144   1472  24    881   74    480   510   755   1508  1758  614   1147  1384  
    Core                   15552 | .     332   .     785   325   929   670   90    280   .     699   184   166   474   310   .     151   457   303   132   15    115   1258  24    668   .     391   432   566   1387  1656  487   1038  1228  
    Parts                  3344  | .     46    .     111   9     295   262   38    70    74    186   212   46    101   87    .     39    157   70    36    4     29    214   .     213   74    89    78    189   121   102   127   109   156   
Protomatter Decayed        5540  | .     .     9     11    .     109   61    125   10    78    .     244   84    153   65    .     181   14    85    .     168   37    197   .     59    .     258   75    .     538   2344  57    71    507   

 Game 
------
Seed              HoverAblativeBoomstick
  Manual?         0
Play Time         04:42:08
  Cumulative      107.1 hours
  Start           2022.04.20 @ 19:51:21
  End             2022.04.21 @ 00:32:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          63
  Rogue           24
  Adventurer      5
  Explorer        34
Win Type          -
  Total           19
  Types           10/0/4/4/1/0/0/0/0
Lore%             69
Gallery%          68
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae546223-a54a-4f68-965f-21a223150019