Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:32:24 // Winter2019/RPGLIKE Player: Kiks Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (785) 3925 Value Destroyed (38382) 38382 Prototype IDs (79) 1580 Alien Tech Used (7) 1400 Bonus (42753) 42753 TOTAL SCORE: 99140 Bonus ------- Triggered High Security 2000 High Alert Combat Kills 19069 Follower Combat Kills 343 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -759 Cogmind --------- Core Integrity 0/2100 Matter 290/300 Energy 700/700 System Corruption 13% Temperature Cool (0) Movement Flying (10) Location -1/Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (10) -- Cooled Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (10) ----- Experimental Target Analyzer Experimental Core Analyzer Microactuators Microactuators Experimental Actuator Array Force Booster Experimental Reaction Control System Improved Cloaking Device System Mapper > --- WEAPON (4) ------- Plasma Sword Vibroblade Sigix Broadsword > --- INVENTORY (6) ---- Experimental Power Amplifier Improved Hacking Suite Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Microactuators Microactuators Experimental Actuator Array Force Booster Experimental Reaction Control System Improved Cloaking Device System Mapper > --- WEAPON ----------- Plasma Sword Vibroblade Sigix Broadsword > --- INVENTORY -------- Experimental Power Amplifier Improved Hacking Suite High-powered Transdimensional Reconstructor Subatomic Replicator Sigix Containment Pod [Rating: 211] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Biomechanical Wings Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Microactuators Device Microactuators Processor Experimental Target Analyzer Hackware System Mapper Protection Improved Medium Armor Plating Artifact Core Physics Calibrator Weapon Chainsword Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 22 | 3 . 1 4 . 6 2 . . . . . 1 . 1 . . 1 . . . . 1 1 . . 1 . . . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 9 | 1 . 1 2 . 2 . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . Utility 9 | 1 . . 1 . 2 2 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . Weapon 3 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 234 | 5 8 3 10 12 18 25 4 1 . 6 . 7 3 1 . . 9 1 . 7 . 9 2 1 7 2 6 7 10 18 41 3 8 Power 19 | 1 . . 1 2 4 1 . . . 1 . . 2 . . . 1 . . 2 . 3 . . 1 . . . . . . . . Engine 6 | 1 . . 1 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . 1 . . 1 . . . 1 . . 2 . 3 . . 1 . . . . . . . . Propulsion 43 | 2 2 3 3 5 4 6 . . . . . 4 1 . . . 3 . . 1 . 1 1 . 3 . 1 . 1 . 1 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 41 | . 2 3 3 5 4 6 . . . . . 4 1 . . . 3 . . 1 . 1 1 . 3 . 1 . 1 . 1 . 1 Utility 126 | . 4 . 1 1 5 8 . . . 5 . 3 . 1 . . 3 1 . 4 . 1 1 1 3 2 3 6 7 18 38 3 7 Device 92 | . 2 . . . 2 5 . . . 5 . 3 . 1 . . 3 1 . 3 . 1 1 1 3 2 1 4 6 11 30 1 6 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 28 | . 2 . 1 . 3 2 . . . . . . . . . . . . . 1 . . . . . . 2 2 . 7 7 . 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Protection 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 46 | 2 2 . 5 4 5 10 4 1 . . . . . . . . 2 . . . . 4 . . . . 2 1 2 . 2 . . Energy Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 2 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . 4 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . Piercing Weapon 13 | . . . . . . 2 1 1 . . . . . . . . 1 . . . . 4 . . . . 2 . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . 1 1 1 . . . 4 . 2 . . . . . . . 3 . . . . 4 . 1 4 2 . 14 . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 100 98 100 99 99 100 100 100 99 100 99 99 96 . 95 99 99 100 99 100 100 97 100 95 92 95 92 91 91 91 92 91 Engine 3 | . 14 12 8 8 2 5 5 5 5 5 5 4 3 4 . 4 . . . . . . . . . . . . . . . . . Core 1 | . . . . . 7 5 5 5 5 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 3 5 4 4 4 . 4 7 8 8 7 8 8 8 8 6 3 3 3 3 3 3 3 3 Leg 1 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34 | . 1 34 40 41 38 35 35 35 35 35 35 34 33 31 . 31 34 34 34 34 34 35 37 40 40 39 38 38 38 38 37 38 37 Device 21 | . 8 12 8 8 9 13 20 20 20 23 25 28 33 31 . 31 33 33 34 34 34 33 32 32 29 28 26 25 25 25 23 22 22 Processor 9 | . 12 12 17 13 10 12 10 10 10 6 5 4 4 4 . 4 4 4 4 4 4 4 4 4 4 3 10 11 11 11 11 11 11 Protection 1 | . . . . 2 5 5 5 5 5 5 5 2 . . . . . . . . . . . . . . . . . . . . . Energy Gun 2 | . 25 25 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 17 24 22 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 7 9 10 10 10 10 9 9 9 . 9 8 8 8 8 8 3 . . . . . 2 3 3 4 11 11 Piercing Weapon 5 | . . . . . . 3 10 10 10 10 10 9 9 9 . 9 8 8 8 8 8 12 16 16 16 15 15 8 6 7 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 5 8 8 13 23 37 43 41 41 41 48 48 50 53 50 50 50 58 58 58 58 58 64 64 64 71 74 71 75 75 75 75 74 74 Greatest Support 96 | 20 20 12 20 25 38 44 44 44 44 49 49 52 52 52 52 52 58 58 58 59 59 66 70 70 72 87 72 77 78 78 78 78 96 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 6 6 6 6 6 Average Capacity 3 | 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 6 6 6 6 Most Carried 6 | . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 6 6 6 6 6 Average Carried 3 | . 2 2 2 2 2 2 3 3 3 2 3 2 2 2 3 3 2 2 3 2 3 2 2 2 2 2 2 3 4 5 5 5 5 Final Capacity 6 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 6 6 6 6 6 Final Carried 6 | . 2 3 2 3 2 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 2 3 3 3 2 3 4 6 6 6 6 5 Class Distribution -------------------- 40% | Scavenger-Sprinter 27% | Sprinter 10% | Hacker-Sprinter 9% | Alien-Sprinter 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Sprinter | -9/Storage Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scavenger-Sprinter | -7/Deep Caves Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 2876 | 242 90 30 122 175 194 304 112 10 . 60 . 70 30 10 . . 90 10 . . . 160 29 10 70 30 60 70 140 214 426 30 88 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 39351 | . 493 166 1302 1042 1255 1946 813 284 67 474 549 835 467 1263 . 344 1593 935 427 . 93 3935 181 883 424 1177 1670 1744 3231 4126 1620 2356 3656 Parts 1974 | . 29 14 47 50 25 53 24 14 3 46 30 45 27 39 . 28 78 37 19 . 25 195 6 48 4 55 67 101 201 242 82 136 204 Haulers Intercepted 31 | . 1 . 4 4 3 5 . . . . . 1 . . . . . . . . . 5 . . . . 3 1 1 . 1 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 351 | . . . . . . . 15 10 3 . 30 . 29 41 . 34 . 39 19 . 21 . 6 48 2 54 . . . . . . . Prevented 10 | . . . . . . . . 2 . . . . . . . . . . . 8 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 602 | . 14 6 20 19 24 29 10 5 . 12 10 15 14 19 . 7 21 13 8 1 7 48 4 16 . 21 20 18 42 67 13 43 56 Melee 532 | . . . 9 10 15 14 5 5 . 12 10 15 14 19 . 7 20 13 8 1 7 48 4 16 . 21 20 18 42 67 13 43 56 Guns 21 | . 13 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 24 | . . . 2 6 3 7 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Classes Destroyed 29 | . 4 1 5 . . 5 . 2 . 2 . . 1 . . 1 . . . . . 1 . . . . . 2 3 2 . . . Worker 31 | . . . 1 3 2 4 . . . . . . . . . . 1 . . . . 4 . . . . 1 3 1 3 1 4 3 Builder 11 | . . . 1 1 2 2 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 1 . Tunneler 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 31 | . 1 . 4 4 3 5 . . . . . 1 . . . . . . . . . 5 . . . . 3 1 1 . 1 2 . Recycler 16 | . . 1 5 1 3 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 22 | . . . 2 . 4 2 . . . . . 4 . . . . 1 . . . . . . . . . . 3 4 . 1 . 1 Watcher 67 | . 2 . 4 2 4 6 . . . . . 3 . . . . 6 . . . . 9 . . . . 4 3 4 9 3 4 4 Swarmer 153 | . 6 6 5 6 9 8 5 . . . . 9 4 . . . . 3 2 . 4 12 4 6 . 3 5 4 . 14 3 23 12 Cutter 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 186 | . 8 . 5 4 8 8 4 3 . . 3 2 7 13 . . 14 1 2 . . 15 . 6 . 9 5 1 15 26 2 13 12 Brawler 8 | . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 1 . . Duelist 24 | . . . . . . 2 . . . . 3 . 1 5 . . . 3 2 . . . . . . 1 1 1 . 4 . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Researcher 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . 4 . . Sentry 93 | . . . 9 9 7 6 1 . . . 1 4 . 1 . . 5 3 1 . . 8 . 2 . 1 3 4 9 8 4 2 5 Hunter 40 | . . . . . . 2 . . . . . . . . . 4 . 2 1 . . 4 . 2 . 2 4 3 2 5 2 . 7 Programmer 39 | . . . . . . 2 . . . . . . . . . 2 2 . . . 3 8 . . . 4 2 3 2 5 . 1 5 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Behemoth 8 | . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . . . . . . . . . . 1 1 . . 1 S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Alpha 7 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 35 | . 4 4 8 12 14 19 7 3 . 6 10 8 6 15 . 3 19 7 5 1 7 28 4 14 . 14 32 21 18 31 16 35 16 Combat Bots Only 23 | . 3 3 4 6 4 7 7 3 . 6 10 4 6 15 . 3 10 7 5 1 7 18 4 14 . 14 11 11 14 15 10 23 13 Max Kills in Single Turn 4 | . 2 1 1 3 3 4 2 1 . 1 1 1 2 2 . 1 1 2 1 1 2 2 1 2 . 2 2 2 2 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 3 3 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee 2 | . . . 1 1 1 1 1 1 . 1 1 1 2 2 . 1 1 2 1 1 2 2 1 2 . 2 2 2 2 2 1 2 2 Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 22450 | . 524 66 863 607 1122 834 146 395 . 965 285 210 591 381 . 190 573 380 161 19 144 1862 72 465 . 478 784 414 1742 2529 190 1592 3866 Core 17645 | . 411 50 705 473 828 574 102 268 . 699 184 166 474 310 . 151 457 303 132 15 115 1528 56 366 . 391 665 333 1387 1994 149 1262 3097 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 15128 | . 351 50 536 306 656 477 102 204 . 562 184 100 407 254 . 136 429 273 102 15 96 1198 56 339 . 309 426 292 1248 1911 149 1161 2799 Regen/Repaired (Parts) 1146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 247 275 51 170 355 Core Remaining (%) 93 | 100 . 78 . 67 90 . . . . . 100 . . . . 100 . . . . 100 . . . . 100 . . 100 . 100 . . Volleys Fired 100 | . 48 16 21 5 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest 100 | . 100 100 100 33 39 39 39 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 183 | . 96 32 40 5 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Gun 166 | . 96 32 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 2 5 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 164 | . 94 32 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 17 | . . . 2 5 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 16 4 8 1 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 7 | . 4 7 4 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1763 | . 62 17 93 51 80 102 28 26 4 41 38 48 59 48 . 24 67 39 20 1 9 157 8 37 8 52 57 55 115 147 34 89 147 Core Hits 766 | . 26 10 22 21 14 34 19 10 2 20 14 22 19 22 . 7 34 16 8 . 5 72 5 19 5 23 24 29 52 74 18 47 73 Critical Kills 15 | . . . 4 5 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 49 | . . . 6 5 17 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 260 | . 6 2 15 10 22 25 1 5 . 6 5 7 7 3 . 3 8 3 2 . 1 31 1 6 1 6 14 10 19 16 6 6 13 Burn 11 | . 6 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 67 | . . . 12 10 22 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 56 | . . . . . . 2 . 1 . 1 1 . 3 1 . 1 3 . 1 . . 3 . . . . . 1 5 10 4 6 13 Impale 126 | . . . . . . . 1 4 . 5 4 7 4 2 . 2 5 3 1 . 1 28 1 6 1 6 14 9 14 6 2 . . Melee Attacks 2231 | . . . 91 68 109 122 35 33 30 47 45 66 69 60 . 33 83 49 26 2 14 207 13 48 10 63 82 87 159 187 65 122 206 Impact 345 | . . . 91 68 109 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 842 | . . . . . . 31 20 12 6 10 10 18 21 19 . 10 32 9 8 . 5 23 . . . . . 38 91 111 40 122 206 Piercing 1044 | . . . . . . 14 15 21 24 37 35 48 48 41 . 23 51 40 18 2 9 184 13 48 10 63 82 49 68 76 25 . . Sneak Attacks 223 | . . . 11 10 12 26 . 3 . . 7 10 . 4 . 5 9 1 1 . . 20 . 7 . 4 14 8 26 11 11 9 14 Combat Hostiles 78 | . . . 1 . . 3 . 1 . . 2 3 . . . 3 3 . 1 . . 6 . 7 . 4 4 . 18 8 2 1 11 Follow-up Attacks 522 | . . . 16 15 19 30 4 8 3 8 9 16 22 16 . 7 22 14 7 . 3 60 2 14 3 19 22 17 39 44 6 30 47 Damage Inflicted 135347 | . 781 225 3311 2615 4560 6594 2108 1201 280 1864 1824 2817 3300 2593 . 1636 4064 2381 1182 71 564 9838 616 2903 740 3668 4765 6428 14268 17232 4951 10338 15629 Guns 1312 | . 781 225 306 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1534 | . . . 84 357 197 522 374 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 132501 | . . . 2921 2258 4363 6072 1734 1201 280 1864 1824 2817 3300 2593 . 1636 4064 2381 1182 71 564 9838 616 2903 740 3668 4765 6428 14268 17232 4951 10338 15629 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1304 | . 773 225 306 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1534 | . . . 84 357 197 522 374 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 13927 | . . . 2921 2258 4363 4385 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 67563 | . . . . . . 940 1332 310 164 294 250 723 826 481 . 323 1354 347 148 . 104 744 . . . . . 4444 10764 13555 4493 10338 15629 Piercing 51011 | . . . . . . 747 402 891 116 1570 1574 2094 2474 2112 . 1313 2710 2034 1034 71 460 9094 616 2903 740 3668 4765 1984 3504 3677 458 . . Highest Corruption 13 | . . . . . . 1 . . . . . . . . . 1 . . . . . 3 3 3 . 2 . 1 1 2 2 . 13 Average Corruption 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 3 1 . 1 . 1 1 1 2 . 2 Corruption Purged 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Effects 25 | . . . . . . 4 . . . . . . . . . . . . . . . 2 1 . . . . . 2 7 5 . 4 Message Errors 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 3 Matter Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 2 . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 23937 | . . . 800 539 1810 2521 477 37 104 281 208 507 206 299 . 460 256 435 247 60 166 1757 114 304 62 399 1263 1395 2010 2652 1451 1133 1984 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 23934 | . . . 800 536 1810 2521 477 37 104 281 208 507 206 299 . 460 256 435 247 60 166 1757 114 304 62 399 1263 1395 2010 2652 1451 1133 1984 Knockbacks 41 | . . . 4 1 17 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 40 | . . . 4 1 17 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . . 67 44 29 22 39 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . . . 2 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 221 | . 162 39 71 1 198 17 5 8 9 16 . . . . . . . 1 1 . . 36 44 85 17 84 4 . 19 180 . . 221 Average Temperature 39 | . 39 16 27 1 53 12 4 8 9 8 . . . . . . . 1 1 . . 13 18 27 9 31 2 . 10 102 . . 127 Received Heat Transfer 3776 | . 234 . 252 225 435 132 36 126 . 317 60 30 99 99 . 24 93 54 27 9 . 216 . 112 . 24 30 55 169 468 18 153 279 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 95 | . . . 25 12 30 27 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions 203 | . . . 38 22 64 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 6 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 4675 | . 2714 814 1147 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 3621 | . 208 230 646 835 1018 1492 . . . . . 579 . . . . 980 . . . . 1422 . . . . 1034 1427 2283 3621 2193 2312 3565 Initial 2036 | . . 81 89 244 306 462 . . . . . 138 . . . . 173 . . . . 109 . . . . 320 581 802 1284 2036 1104 1479 Average 1038 | . 100 164 411 594 624 1047 . . . . . 339 . . . . 650 . . . . 773 . . . . 669 1061 1676 2419 1987 1787 2464 Maximum Alert Level 5 | . 1 1 2 3 3 4 . . . . . 2 . . . . 3 . . . . 4 . . . . 3 4 5 5 5 5 5 Low Security (%) 14 | 100 93 63 16 . . . . . . . . 15 . . . . 10 . . . . 13 . . . . . . . . . . . Level 1 9 | . 6 36 19 17 17 . . . . . . 47 . . . . 9 . . . . 10 . . . . 16 . . . . . . Level 2 19 | . . . 64 43 42 8 . . . . . 37 . . . . 19 . . . . 26 . . . . 39 8 . . . . . Level 3 18 | . . . . 38 39 49 . . . . . . . . . . 60 . . . . 20 . . . . 44 34 10 . . . . Level 4 13 | . . . . . . 41 . . . . . . . . . . . . . . . 29 . . . . . 56 27 16 . 36 8 Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 19 100 30 50 High Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 64 . 33 40 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 2 . 1 . 4 5 . . . . . 2 . 1 . . . . . . . 6 . . . 1 2 7 12 1 5 5 14 Investigation 6 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 1 . . Extermination 6 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . 1 Reinforcement 21 | . 1 . 1 . 3 2 . . . . . 1 . . . . . . . . . 3 . . . . 2 . 3 . . 1 4 Assault 29 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . 3 8 . 2 4 9 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 24 | . . . 1 1 3 1 . . . . . . . . . . 1 . . . . 3 . . . . 2 1 1 6 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 793 | . 19 4 30 23 43 42 8 4 . 12 8 21 16 20 . 5 30 14 7 5 7 58 5 12 . 20 25 25 42 127 15 60 86 Peak Tracking Total 42 | . 3 3 4 5 6 5 5 3 . 5 6 4 4 12 . 2 8 5 7 4 4 8 5 8 . 4 8 7 9 35 4 17 42 Tactical Retreats 29 | . . . 1 1 2 1 . . . . . 2 . 1 . . 1 . . 1 . 2 . . . 1 . . 4 5 . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 17 | . 2 . . 4 . 1 . . . . . . . . . . 2 . . . . 3 . . . . 2 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 1 1 . . . . . . . . . . . 4 . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 44 | . . . 1 4 1 6 2 1 3 . . . . . . . . 1 . . . . . 1 . . . 5 8 1 7 2 1 Max in Single Turn 2 | . . . 1 1 1 2 1 1 1 . . . . . . . . 1 . . . . . 1 . . . 1 1 1 1 1 1 Garrison Access 6 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 131 | . 5 . 5 7 4 10 1 . . . . 12 . . 4 . 8 1 1 12 1 6 1 2 5 1 2 10 6 2 14 1 10 Terminals 97 | . 5 . 5 7 4 9 1 . . . . 10 . . . . 7 . 1 . 1 5 . 1 . 1 2 8 5 2 12 1 10 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Garrison Access 7 | . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 1 1 . 1 . . Total Hacks 347 | . 11 . 17 16 12 26 4 . . . . 36 . . 30 . 19 1 2 16 1 11 1 5 17 3 5 26 10 2 36 4 36 Successful 212 | . 5 . 11 10 4 11 4 . . . . 22 . . 30 . 8 1 2 16 1 3 1 5 17 3 2 11 5 . 19 2 19 Failed 135 | . 6 . 6 6 8 15 . . . . . 14 . . . . 11 . . . . 8 . . . . 3 15 5 2 17 2 17 Catastrophic 22 | . . . 1 2 2 3 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 2 1 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 10 . 11 7 11 22 . . . . . 23 . . . . 13 . . 1 . 8 . . . . 3 17 6 2 19 1 22 Terminals 266 | . 11 . 17 16 12 24 4 . . . . 33 . . . . 18 . 2 . 1 9 . 4 . 3 5 24 9 2 32 4 36 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Garrison Access 11 | . . . . . . 2 . . . . . 3 . . . . . . . . . 2 . . . . . 1 1 . 2 . . Terminal Hacks 138 | . . . 7 7 1 2 4 . . . . 10 . . 30 . 3 1 2 16 1 . 1 5 17 3 . 6 2 . 9 1 10 Record 49 | . . . . . . . 4 . . . . . . . 11 . . 1 2 14 1 . . 4 6 3 . 2 1 . . . . Part Schematic 15 | . . . . . . . . . . . . . . . 11 . . . . . . . . . 3 . . . . . 1 . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 Prototype ID Bank 9 | . . . . 1 . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 11 | . . . . 3 . . . . . . . . . . . . . . . 2 . . 1 1 . . . 2 1 . 1 . . Level Access Points 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 7 | . . . 2 . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unreport Threat 16 | . . . 2 2 1 1 . . . . . 3 . . . . . . . . . . . . . . . . . . 6 1 . Locate Traps 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Seal Access 4 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 66 | . 5 . 4 3 3 8 . . . . . 10 . . . . 4 . . . . 3 . . . . 2 4 3 . 7 1 9 Terminals 66 | . 5 . 4 3 3 8 . . . . . 10 . . . . 4 . . . . 3 . . . . 2 4 3 . 7 1 9 Botnet 66 | . 5 . 4 3 3 8 . . . . . 10 . . . . 4 . . . . 3 . . . . 2 4 3 . 7 1 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 18 | . . . 1 . 2 1 . . . . . 4 . . . . 1 . . . . . . . . . . 3 4 . 1 . 1 Used 9 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 3 . 1 . 1 Hacking Detections 98 | . 5 . 5 6 4 9 . . . . . 10 . . . . 8 . 1 . . 6 . 1 . 1 2 9 6 2 13 1 9 Full Trace Events 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 3 5 . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . . . . . . . . . . 11 . . . . . . . . . 3 . . 13 6 . 16 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 20 | . . 3 . 10 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 6 Largest Group 10 | . . 3 3 10 10 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 6 Highest-Rated Group 96 | . . 40 40 88 84 . . . . . . . . . . 96 96 . . . . . . . . . . . . . . . 90 Highest-Rated Ally 96 | . . 16 16 16 16 . . . . . . . . . . 96 96 . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 112 | . . . 21 3 67 . . . . . . . . . . 9 6 . . . . . . . . . . . . . . . 6 Total Damage 1490 | . . . 256 27 610 . . . . . . . . . . 189 187 . . . . . . . . . . . . . . . 221 Kills 16 | . . . 4 1 8 . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 Derelict Logs Recovered 17 | . . 2 . . . . 1 . 2 . 2 . 2 2 . 1 . 3 . . 1 . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 10261 | 53 691 206 746 437 677 817 184 189 230 263 148 360 213 165 9 262 338 211 108 119 58 520 95 179 61 170 211 292 472 572 350 330 525 Spaces Moved 28542 | 40 460 331 1317 661 1238 2060 507 570 957 705 427 1440 654 648 89 478 1515 607 372 761 216 1488 454 618 196 383 808 1252 1457 1818 1177 1075 1763 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 411 | 37 374 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28128 | . 86 331 1317 661 1238 2060 507 570 957 705 427 1440 654 648 89 478 1515 607 372 761 216 1488 454 618 196 383 808 1252 1457 1818 1177 1075 1763 Fastest Speed 5 | 50 37 34 27 27 20 19 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 9 10 10 10 9 10 5 Average Speed 16 | 114 104 35 29 27 21 19 20 20 20 19 17 17 13 10 10 10 12 11 10 10 10 11 12 10 10 10 9 10 10 10 10 10 9 Slowest Speed 120 | 120 120 37 34 28 28 23 20 20 20 20 20 20 81 20 10 10 15 15 10 15 15 74 13 13 13 80 10 10 10 10 13 10 12 Overloaded Moves 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2 . . . 16 . 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . 3 4 1 1 8 . 1 . . . 1 1 1 . 1 5 . . 1 . 11 . 1 . . 1 3 4 10 2 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 85 63 89 95 77 54 53 64 85 69 51 48 89 65 75 70 46 79 69 93 44 36 72 71 60 53 23 98 78 49 92 25 49 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . 3 . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 . 1 . . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . 1 . 1 . . Unknown Exits Taken 21 | 1 . . . . 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 . 1 . 1 . Scrap Searched 37 | . . . . . . . 2 7 3 . . . 5 6 . 3 . 3 . . 1 . 5 1 . 1 . . . . . . . Spaces Dug 39 | . . . . 7 . . . 1 . . . 4 . . . 2 . . . . . 1 . . . . 7 2 4 3 2 2 4 Terrain Destroyed 204 | . . . 12 50 9 35 66 1 . . . 4 . . . 2 . . . . . 1 . . . . 7 2 4 3 2 2 4 Melee 32 | . . . . . . . . 1 . . . 4 . . . 2 . . . . . 1 . . . . 7 2 4 3 2 2 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 172 | . . . 12 50 9 35 66 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 32446 | 44 573 386 1507 821 1494 2361 566 626 982 807 479 1516 747 721 88 676 1623 714 427 800 244 1717 485 706 232 486 893 1364 1673 2096 1369 1229 1994 Wait 1098 | . 32 34 32 60 84 143 22 21 1 . 4 14 14 18 . 170 23 59 34 21 11 40 21 19 9 35 5 8 31 43 43 14 33 Move 28381 | 39 459 325 1309 658 1235 2045 506 567 956 704 426 1437 651 645 88 475 1505 606 371 758 215 1465 453 615 195 382 805 1245 1448 1799 1172 1072 1750 Hop 59 | . . 2 3 1 1 6 . 1 . . . 1 1 1 . 1 4 . . 1 . 11 . 1 . . 1 3 4 8 2 1 5 Pick Up 76 | . 3 3 7 . 7 6 . . . 8 . 1 1 1 . . 1 1 . 1 1 3 . 2 2 2 3 4 4 10 3 1 1 Fast Attach 172 | 5 5 . 4 4 13 12 . 1 . 5 . 6 3 1 . . 5 1 . 7 . 6 2 . 4 . 6 6 11 16 40 2 7 Attach 19 | . 2 1 2 . 1 4 . . . . . . . . . . 1 . . . . . . . 2 2 . . 1 2 . 1 . Detach 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . Swap 49 | . 1 2 4 8 4 9 4 . . 1 . 1 . . . . 3 . . . . 3 . 1 2 . . 1 2 . 1 . 2 Drop 219 | . 5 3 10 7 17 17 . . . 14 . 6 3 1 . . 4 . . 9 1 9 . 2 8 3 3 11 10 24 42 3 7 Fire 100 | . 48 16 21 5 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1311 | . . . 70 43 69 69 23 20 21 34 29 37 40 33 . 19 47 27 13 1 7 110 7 26 5 34 45 49 91 111 38 73 120 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 940 | . 18 . 45 17 62 46 6 16 4 41 20 13 34 21 . 11 30 20 9 2 9 70 1 40 4 27 25 37 71 83 28 62 68 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / [*Arm]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 13 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 13 | -11/Scrapyard | Upgraded with Utility slot (x1) 13 | -11/Scrapyard | Upgraded with Weapon slot (x1) 54 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 488 | -10/Materials | Discovered new exit (range 11) 562 | -10/Materials | Discovered new exit (range 7) 686 | -10/Materials | Reached level 2 744 | -10/Materials | Identified exit to Mines 745 | -10/Materials | Entered Mines 776 | -10/Mines | Identified exit to Materials 806 | -10/Mines | Upgraded with Propulsion slot (x1) 841 | -10/Mines | Learned Materials stockpile data 843 | -10/Mines | Discovered exit to Materials (range 5) 845 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 951 | -10/Mines | Entered Materials 951 | -9/Materials | Accompanied by 3 allies 953 | -9/Materials | Reached level 3 964 | -9/Materials | Upgraded with Propulsion slot (x1) 964 | -9/Materials | Upgraded with Utility slot (x1) 1010 | -9/Materials | Identified exit to Mines 1010 | -9/Materials | Identified exit to Storage 1010 | -9/Materials | Reached level 4 1132 | -9/Materials | Discovered new exit (range 16) 1239 | -9/Materials | Reached level 5 1269 | -9/Materials | Build established: Scavenger-Sprinter 1284 | -9/Materials | Upgraded with Propulsion slot (x1) 1284 | -9/Materials | Upgraded with Weapon slot (x1) 1526 | -9/Materials | Discovered new exit (range 16) 1575 | -9/Materials | Reached level 6 1662 | -9/Materials | Discovered new exit (range 10) 1697 | -9/Materials | Entered Storage 1699 | -9/Storage | Reached level 7 1700 | -9/Storage | Identified exit to Materials 1855 | -9/Storage | Reached level 8 2093 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2134 | -9/Storage | Entered Materials 2134 | -8/Materials | Accompanied by 10 allies 2136 | -8/Materials | Reached level 9 2181 | -8/Materials | Reached level 10 2274 | -8/Materials | Reached level 11 2285 | -8/Materials | Discovered new exit (range 8) 2294 | -8/Materials | Upgraded with Power slot (x1) 2294 | -8/Materials | Upgraded with Propulsion slot (x2) 2294 | -8/Materials | Upgraded with Utility slot (x2) 2294 | -8/Materials | Upgraded with Weapon slot (x1) 2642 | -8/Materials | Discovered new exit (range 16) 2643 | -8/Materials | Reached level 12 2811 | -8/Materials | Entered Factory 2813 | -7/Factory | Reached level 13 2878 | -7/Factory | Reached level 14 2889 | -7/Factory | Upgraded with Utility slot (x1) 3128 | -7/Factory | Discovered new exit (range 6) 3152 | -7/Factory | Build established: Sprinter 3152 | -7/Factory | Identified exit to Lower Caves 3201 | -7/Factory | Discovered new exit (range 15) 3211 | -7/Factory | First assault squad dispatched 3279 | -7/Factory | Reached level 15 3308 | -7/Factory | Upgraded with Utility slot (x1) 3318 | -7/Factory | Destroyed 7 combat bots 3628 | -7/Factory | Entered Lower Caves 3703 | -7/Lower Caves | Attracted the attention of an 0b10 base 3742 | -7/Lower Caves | Destroyed 7 combat bots 3746 | -7/Lower Caves | Learned 8 Factory zone layouts 3746 | -7/Lower Caves | Learned Armory emergency access door positions 3746 | -7/Lower Caves | Learned Research garrison access intel 3762 | -7/Lower Caves | Reached level 16 3811 | -7/Lower Caves | Discovered new exit (range 5) 3812 | -7/Lower Caves | Entered another Lower Caves area 3886 | -7/Lower Caves | Spotted B-75 Beast 3936 | -7/Lower Caves | Destroyed B-75 Beast 3956 | -7/Lower Caves | Discovered new exit (range 10) 4001 | -7/Lower Caves | Entered Zion 4022 | -7/Zion | Discovered new exit (range 15) 4054 | -7/Zion | Given the Hacking Drone Bay 4119 | -7/Zion | Learned Factory emergency access door positions 4230 | -7/Zion | Discovered new exit (range 4) 4230 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4231 | -7/Zion | Entered Deep Caves 4249 | -7/Deep Caves | Attacked by Z-Imprinter 4261 | -7/Deep Caves | Destroyed Z-Imprinter 4297 | -7/Deep Caves | Found Prototype Device 4297 | -7/Deep Caves | Identified Zio. Metafield Generator 4464 | -7/Deep Caves | Discovered new exit (range 14) 4488 | -7/Deep Caves | Spotted as-18876 4494 | -7/Deep Caves | Entered Proximity Caves 4496 | -6/Proximity Caves | Reached level 17 4539 | -6/Proximity Caves | Learned Factory trap positions 4585 | -6/Proximity Caves | Build established: Scavenger-Sprinter 4605 | -6/Proximity Caves | Spotted B-75 Beast 4612 | -6/Proximity Caves | Destroyed B-75 Beast 4633 | -6/Proximity Caves | Destroyed 10 combat bots 4635 | -6/Proximity Caves | Learned Factory emergency access door positions 4636 | -6/Proximity Caves | Discovered new exit (range 7) 4642 | -6/Proximity Caves | Entered Factory 4643 | -6/Factory | Identified exit to Factory 4644 | -6/Factory | Loaded intel: 81 trap records 4644 | -6/Factory | Reached level 18 4670 | -6/Factory | Discovered new exit (range 14) 4770 | -6/Factory | Identified exit to Lower Caves 4770 | -6/Factory | Identified exit to Extension 4855 | -6/Factory | Reached level 19 4858 | -6/Factory | Upgraded with Utility slot (x1) 5002 | -6/Factory | Entered Lower Caves 5003 | -6/Lower Caves | Encountered a Warlord checkpoint 5007 | -6/Lower Caves | Spotted B-75 Beast 5029 | -6/Lower Caves | Destroyed B-75 Beast 5056 | -6/Lower Caves | Learned Factory garrison access intel 5206 | -6/Lower Caves | Discovered new exit (range 14) 5215 | -6/Lower Caves | Entered another Lower Caves area 5223 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5248 | -6/Lower Caves | Reached level 20 5276 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 5299 | -6/Lower Caves | Discovered exit to Factory (range 5) 5301 | -6/Lower Caves | Learned Factory stockpile data 5308 | -6/Lower Caves | Destroyed 15 combat bots 5357 | -6/Lower Caves | Discovered new exit (range 13) 5380 | -6/Lower Caves | Entered Data Miner 5380 | -6/Data Miner | Discovered new exit (range 6) 5382 | -6/Data Miner | Met Data Miner 5385 | -6/Data Miner | Learned location of Section 7 (-3) 5385 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5387 | -6/Data Miner | Received God Mode back door access code from Data Miner 5389 | -6/Data Miner | Entered Proximity Caves 5405 | -5/Proximity Caves | Escorted by Enhanced Grunt 5501 | -5/Proximity Caves | Spotted B-75 Beast 5511 | -5/Proximity Caves | Reached level 21 5511 | -5/Proximity Caves | Destroyed B-75 Beast 5651 | -5/Proximity Caves | Entered Factory 5651 | -5/Factory | Accompanied by 1 ally 5652 | -5/Factory | Identified exit to Upper Caves 5655 | -5/Factory | Loaded intel: 4 garrison access locations 5712 | -5/Factory | Reached level 22 5741 | -5/Factory | Upgraded with Utility slot (x1) 5757 | -5/Factory | Destroyed 10 combat bots 5989 | -5/Factory | Entered Upper Caves 5995 | -5/Upper Caves | Encountered a Warlord checkpoint 6026 | -5/Upper Caves | Learned 4 Factory zone layouts 6043 | -5/Upper Caves | Spotted B-75 Beast 6050 | -5/Upper Caves | Destroyed B-75 Beast 6056 | -5/Upper Caves | Learned Factory terminal intel 6057 | -5/Upper Caves | Learned 8 Factory zone layouts 6115 | -5/Upper Caves | Discovered new exit (range 16) 6118 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6186 | -5/Upper Caves | Destroyed 7 combat bots 6200 | -5/Upper Caves | Entered another Upper Caves area 6202 | -5/Upper Caves | Reached level 23 6219 | -5/Upper Caves | Discovered new exit (range 8) 6249 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6303 | -5/Upper Caves | Discovered new exit (range 15) 6304 | -5/Upper Caves | Encountered a Warlord checkpoint 6308 | -5/Upper Caves | Entered Warlord 6346 | -5/Warlord | Learned Testing trap positions 6346 | -5/Warlord | Learned Armory fabricator intel 6351 | -5/Warlord | Met Warlord 6352 | -5/Warlord | Opened Warlord's prototype stash 6362 | -5/Warlord | Found Prototype Processor 6362 | -5/Warlord | Identified Exp. Target Analyzer 6365 | -5/Warlord | Found Prototype Device 6365 | -5/Warlord | Identified Thermal Barrier 6372 | -5/Warlord | Found Prototype Reactor 6376 | -5/Warlord | Warlord's base attacked by MAIN.C 6424 | -5/Warlord | Opened side exit 6426 | -5/Warlord | Discovered new exit (range 9) 6427 | -5/Warlord | Entered Proximity Caves 6448 | -4/Proximity Caves | Learned location of Quarantine (-3) 6459 | -4/Proximity Caves | Reached level 24 6485 | -4/Proximity Caves | Discovered new exit (range 8) 6485 | -4/Proximity Caves | Entered Factory 6486 | -4/Factory | Identified exit to Upper Caves 6487 | -4/Factory | Loaded intel: 26 terminal locations 6499 | -4/Factory | Destroyed 7 combat bots 6510 | -4/Factory | Discovered exit to Upper Caves (range 14) 6583 | -4/Factory | Reached level 25 6651 | -4/Factory | Destroyed 12 combat bots 6717 | -4/Factory | Spotted B-86 Titan 6740 | -4/Factory | Upgraded with Propulsion slot (x1) 6850 | -4/Factory | Discovered new exit (range 16) 6882 | -4/Factory | Reached level 26 6916 | -4/Factory | Destroyed 18 combat bots 6955 | -4/Factory | Core integrity fell below 50% 6956 | -4/Factory | Garrison activated, responded to threat 6992 | -4/Factory | Discovered new exit (range 14) 7005 | -4/Factory | Entered Upper Caves 7011 | -4/Upper Caves | Upgraded with Propulsion slot (x1) 7065 | -4/Upper Caves | Discovered new exit (range 7) 7100 | -4/Upper Caves | Entered another Upper Caves area 7155 | -4/Upper Caves | Discovered new exit (range 3) 7157 | -4/Upper Caves | Spotted B-86 Titan 7166 | -4/Upper Caves | Learned 12 Research zone layouts 7237 | -4/Upper Caves | Destroyed 14 combat bots 7240 | -4/Upper Caves | Learned location of 1 exit from Research 7240 | -4/Upper Caves | Learned Factory emergency access door positions 7240 | -4/Upper Caves | Learned Factory stockpile data 7275 | -4/Upper Caves | Discovered new exit (range 15) 7279 | -4/Upper Caves | Entered Zhirov 7279 | -4/Zhirov | Discovered new exit (range 3) 7282 | -4/Zhirov | Met Zhirov 7285 | -4/Zhirov | Learned location of Testing (-2) 7285 | -4/Zhirov | Learned location of Command (-1) 7286 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7288 | -4/Zhirov | Found Alien Artifact 7288 | -4/Zhirov | Identified Integrated Reactor 7288 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7314 | -4/Zhirov | Identified Vortex Chain Reactor 7334 | -4/Zhirov | Found Alien Artifact 7340 | -4/Zhirov | Entered Proximity Caves 7342 | -3/Proximity Caves | Reached level 27 7359 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7381 | -3/Proximity Caves | Attracted the attention of an 0b10 base 7446 | -3/Proximity Caves | Destroyed 14 combat bots 7498 | -3/Proximity Caves | Reached level 28 7500 | -3/Proximity Caves | Upgraded with Utility slot (x1) 7509 | -3/Proximity Caves | Discovered new exit (range 5) 7510 | -3/Proximity Caves | Entered Research 7511 | -3/Research | Identified exit to Research 7512 | -3/Research | Identified exit to Quarantine 7513 | -3/Research | Loaded intel: 4 garrison access locations 7519 | -3/Research | Destroyed 7 combat bots 7621 | -3/Research | Destroyed 8 combat bots 7667 | -3/Research | Reached level 29 7694 | -3/Research | Destroyed 11 combat bots 7721 | -3/Research | Entered Quarantine 7735 | -3/Quarantine | Found Prototype Processor 7744 | -3/Quarantine | Identified Exp. Signal Interpreter 7775 | -3/Quarantine | Found Alien Slashing Weapon 7775 | -3/Quarantine | Identified Sigix Broadsword 7792 | -3/Quarantine | Garrison activated, responded to threat 7796 | -3/Quarantine | Build established: Sprinter 7855 | -3/Quarantine | Met incapacitated Sigix Warrior 7855 | -3/Quarantine | Lockdown squad dispatched 7860 | -3/Quarantine | Destroyed 11 combat bots 7860 | -3/Quarantine | Found Alien Artifact 7882 | -3/Quarantine | Spotted Alpha 7 7886 | -3/Quarantine | Destroyed Alpha 7 7889 | -3/Quarantine | Found Prototype Processor 7889 | -3/Quarantine | Identified Exp. Targeting Computer 7893 | -3/Quarantine | Found Prototype Device 7893 | -3/Quarantine | Identified Exp. ECM Suite 7954 | -3/Quarantine | Found Alien Artifact 7986 | -3/Quarantine | Reached level 30 8005 | -3/Quarantine | Spotted Fortress 8007 | -3/Quarantine | First assault squad dispatched 8012 | -3/Quarantine | Discovered new exit (range 6) 8013 | -3/Quarantine | Entered Section 7 8087 | -3/Section 7 | Spotted S7 Guard 8097 | -3/Section 7 | Destroyed S7 Guard 8106 | -3/Section 7 | Spotted S7 Guard 8107 | -3/Section 7 | Destroyed S7 Guard 8124 | -3/Section 7 | Identified Core Reset Matrix 8124 | -3/Section 7 | Identified Subatomic Replicator 8124 | -3/Section 7 | Used Core Reset Matrix 8126 | -3/Section 7 | Found Integrated Thermoelectric Network 8128 | -3/Section 7 | Sensed 19 artifacts in vicinity 8128 | -3/Section 7 | Destroyed 14 combat bots 8183 | -3/Section 7 | Discovered exit to Research (range 8) 8193 | -3/Section 7 | Found Integrated Dissipator 8193 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8199 | -3/Section 7 | Destroyed 8 combat bots 8211 | -3/Section 7 | Found Integrated Reactor 8211 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8239 | -3/Section 7 | Spotted B-86 Titan 8241 | -3/Section 7 | Spotted S7 Guard 8254 | -3/Section 7 | Spotted Alpha 7 8256 | -3/Section 7 | Spotted Alpha 7 8262 | -3/Section 7 | Destroyed Alpha 7 8264 | -3/Section 7 | Destroyed Alpha 7 8270 | -3/Section 7 | High security lockdown imminent 8274 | -3/Section 7 | Spotted S7 Guard 8274 | -3/Section 7 | Destroyed S7 Guard 8289 | -3/Section 7 | Found Core Physics Calibrator 8300 | -3/Section 7 | Spotted B-99 Colossus 8307 | -3/Section 7 | Found LRC Storage 8307 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8346 | -3/Section 7 | Reached level 31 8350 | -3/Section 7 | High security lockdown engaged 8352 | -3/Section 7 | Destroyed B-99 Colossus 8353 | -3/Section 7 | Core integrity fell below 50% 8377 | -3/Section 7 | Spotted Executioner 8377 | -3/Section 7 | Spotted Executioner 8378 | -3/Section 7 | Destroyed Executioner 8378 | -3/Section 7 | Destroyed Executioner 8390 | -3/Section 7 | Spotted Striker 8390 | -3/Section 7 | Spotted Striker 8398 | -3/Section 7 | Destroyed Striker 8406 | -3/Section 7 | Destroyed Striker 8425 | -3/Section 7 | Build established: Alien-Sprinter 8426 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 8427 | -3/Section 7 | Found Transdimensional Reconstructor 8430 | -3/Section 7 | Spotted Executioner 8430 | -3/Section 7 | Spotted Executioner 8431 | -3/Section 7 | Destroyed Executioner 8434 | -3/Section 7 | Destroyed Executioner 8485 | -3/Section 7 | Entered Research 8485 | -2/Research | Warlord forces began assault on 0b10 8563 | -2/Research | Destroyed 8 combat bots 8563 | -2/Research | Reached level 32 8563 | -2/Research | Met up with Warlord 8563 | -2/Research | Discovered new exit (range 7) 8591 | -2/Research | Spotted B-90 Cyclops 8595 | -2/Research | Research machine network offline 8595 | -2/Research | Destroyed B-90 Cyclops 8634 | -2/Research | Spotted B-90 Cyclops 8672 | -2/Research | Destroyed 15 combat bots 8690 | -2/Research | High security lockdown imminent 8729 | -2/Research | Destroyed 10 combat bots 8742 | -2/Research | Spotted Striker 8742 | -2/Research | Discovered new exit (range 12) 8760 | -2/Research | Identified exit to Access 8765 | -2/Research | Spotted Executioner 8770 | -2/Research | High security lockdown engaged 8830 | -2/Research | Reached level 33 8868 | -2/Research | Destroyed 10 combat bots 8949 | -2/Research | Spotted Investigator 8950 | -2/Research | Core integrity fell below 50% 8971 | -2/Research | Destroyed 10 combat bots 8974 | -2/Research | Scanned by Researcher 8975 | -2/Research | Destroyed Investigator 9007 | -2/Research | Spotted Executioner 9040 | -2/Research | Spotted Striker 9048 | -2/Research | Spotted Striker 9048 | -2/Research | Spotted Striker 9048 | -2/Research | Discovered new exit (range 12) 9057 | -2/Research | Entered Testing 9059 | -2/Testing | Protovariant out of control (PG-94N4CPOGB4) 9076 | -2/Testing | Garrison activated, responded to threat 9120 | -2/Testing | Found Prototype Hackware 9120 | -2/Testing | Identified System Mapper 9143 | -2/Testing | Discovered exit to Access (range 10) 9147 | -2/Testing | Spotted PP-7VCDI4ECOF 9152 | -2/Testing | Destroyed PP-7VCDI4ECOF 9225 | -2/Testing | Spotted Investigator 9241 | -2/Testing | Destroyed Investigator 9287 | -2/Testing | Found Prototype Processor 9287 | -2/Testing | Identified Exp. Terrain Scan Processor 9293 | -2/Testing | Found Prototype Processor 9293 | -2/Testing | Identified Exp. Signal Interpreter 9304 | -2/Testing | Destroyed 10 combat bots 9307 | -2/Testing | First assault squad dispatched 9309 | -2/Testing | Found Prototype Slashing Weapon 9309 | -2/Testing | Identified Vibroblade 9313 | -2/Testing | Spotted Striker 9315 | -2/Testing | Spotted Striker 9334 | -2/Testing | Incoming assault squad redirected 9338 | -2/Testing | Found Prototype Processor 9338 | -2/Testing | Identified Exp. Melee Analysis Suite 9340 | -2/Testing | Found Prototype Device 9340 | -2/Testing | Identified Exp. Shock Absorption System 9385 | -2/Testing | Repaired Broken Cld. Nuclear Pulse Thruster 9393 | -2/Testing | Found Exp. Core Analyzer 9407 | -2/Testing | Entered Access 9409 | -1/Access | Reached level 34 9469 | -1/Access | Destroyed 12 combat bots 9489 | -1/Access | Reached level 35 9625 | -1/Access | High security lockdown imminent 9661 | -1/Access | Destroyed 23 combat bots 9689 | -1/Access | Build established: Hacker-Sprinter 9705 | -1/Access | High security lockdown engaged 9731 | -1/Access | Spotted B-99 Colossus 9731 | -1/Access | Spotted B-99 Colossus 9737 | -1/Access | Discovered new exit (range 3) 9737 | -1/Access | Entered Command 9739 | -1/Command | Reached level 36 9821 | -1/Command | Destroyed 8 combat bots 9892 | -1/Command | Destroyed 9 combat bots 9895 | -1/Command | Found Exp. Actuator Array 9916 | -1/Command | Spotted B-99 Colossus 9917 | -1/Command | Destroyed B-99 Colossus 10009 | -1/Command | Destroyed 13 combat bots 10032 | -1/Command | First assault squad dispatched 10043 | -1/Command | High security lockdown imminent 10079 | -1/Command | Destroyed 11 combat bots 10091 | -1/Command | Disengaged cave seal 10091 | -1/Command | Derelicts emerged from the dark tunnel 10091 | -1/Command | Welcomed Warlord to Command 10123 | -1/Command | High security lockdown engaged 10135 | -1/Command | Reached level 37 10156 | -1/Command | Spotted Executioner 10156 | -1/Command | Spotted Executioner 10156 | -1/Command | Spotted Striker 10156 | -1/Command | Spotted Alpha 7 10156 | -1/Command | Spotted Executioner 10156 | -1/Command | Spotted Executioner 10156 | -1/Command | Spotted Striker 10156 | -1/Command | Spotted Alpha 7 10167 | -1/Command | Destroyed 9 combat bots 10181 | -1/Command | Destroyed Striker 10192 | -1/Command | Destroyed Striker 10200 | -1/Command | Destroyed Alpha 7 10202 | -1/Command | Core integrity fell below 50% 10205 | -1/Command | Spotted M Guard 10205 | -1/Command | Spotted M Guard 10205 | -1/Command | Spotted Combat Programmer 10205 | -1/Command | Spotted Combat Programmer 10209 | -1/Command | Emitted hypermatrix ping 10210 | -1/Command | Core integrity fell below 20% 10214 | -1/Command | Assembled emerged from beneath the floor 10221 | -1/Command | Met MAIN.C 10225 | -1/Command | 0b10 Conduit disabled 10236 | -1/Command | System corruption reached 10% 10246 | -1/Command | Destroyed Combat Programmer 10251 | -1/Command | Destroyed Combat Programmer 10256 | -1/Command | Destroyed MAIN.C Shell 10257 | -1/Command | MAIN.C activated Command garrisons 10261 | -1/Command | Failed to warp due to unstable space 10262 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 10246_ Combat Programmer destroyed. 10248_ Penetrated by EMDS Slug. 10251_ Plasma Sword follow-up attack on Combat Programmer. 10251_ Combat Programmer fries systems beyond repair. 10251_ Combat Programmer destroyed. 10253_ Acquired 8 matter. 10253_ Vibroblade follow-up attack on MAIN.C. 10256_ GWFZZV#9:Q O|/ 9QPS7#%9LKWUH2T Z: 10256_ MAIN.C destroyed. 10256_ MAIN.C's core emerges from the rubble. 10256_ Knocked back. MAIN.C: Okay, we do this the hard way. At our weakest we defeated an entire Sigix starship! Did you really think you could overcome the vast resources of 0b10?! You don't stand a chance against what's coming. 10257_ ALERT: All Command garrisons activated. 10258_ Vibroblade follow-up attack on MAIN.C. 10259_ Knocked back. 10261_ Discarded Adv. Melee Analysis Suite. 10261_ Warp failed due to unstable space. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###############???? | | ??????????????????????????????" """" #???? | | ????????????????????????""???? "" #???? | | ???????????????????????#""""" "" ##### | | ???????????????????????#""""""""""" / | | ???????????????????????#" " """ / | | ???????????????????????#"" """""" / | | ???????????????????????#"" """""" ##### | | ???????????????????????# " " """" #???? | | ???????????????????????# M #???? | | ???????????????????????# " [ ""#???? | | ???????????????????????#"" !%=% """"""#???? | | ???????????????????????#"" % ]!!" """""""#???? | | ???????????????????????# % "" """"""#???? | | ???????????????????????# " " " #???? | | ???????????????????????# " " "?????? | | ???????????????????????" " """ "?????? | | ???????????????????????" " " """" ????? | | ???????????????????????" @ " " " "???????? | | ???????????????????????#% """""" """ "???????? | | ???????????????????????# " """ " """""???????? | | ???????????????????????# """ " " ????????? | | ???????????????????????################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 110 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Corruption Containment 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Melee Speed Boost 40 Evasion (%) 82 Targeting Accuracy 12 Melee Accuracy 15 Target Analysis 10 Core Analysis 8 Force Boost 20 Offensive Hacking 40 Defensive Hacking 25 Item Schematics ----------------- Adv. Thermal Defense Suite | -3/Section 7 | Archive Exp. Thermal Defense Suite | -3/Section 7 | Archive Thermal Defense Suite | -3/Section 7 | Archive Centrium Light Armor Plating | -3/Section 7 | Archive Hvy. Hardcell Cannon | -3/Section 7 | Archive Adv. Micro-nuke Launcher | -3/Section 7 | Archive Exp. Core Analyzer | -2/Testing | Archive Exp. Actuator Array | -2/Testing | Archive Com. Tesla Bomb Launcher | -2/Testing | Archive Hellfire Missile Launcher | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Archive Adv. Plasma Rifle | -2/Testing | Archive Gravity Neutralizer | -2/Testing | Archive Exp. Force Field | -2/Testing | Archive Exp. Q-thruster | -2/Testing | Archive Cld. Antigrav System | -2/Testing | Archive Electron Diverter | -2/Testing | Archive Exp. ECM Suite | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Enh. Armored Medium Treads | -2/Testing | Archive Adv. Particle Accelerator | -2/Testing | Archive Lgt. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ A-02 Transporter | -3/Section 7 | Archive C-55 Analyst | -3/Section 7 | Archive R-10 Processor | -3/Section 7 | Archive S-43 Plague | -3/Section 7 | Archive K-01 Serf | -3/Section 7 | Archive A-27 Freighter | -2/Testing | Archive Y-72 Warden | -2/Testing | Archive E-15 Imp | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Dissipator Core Physics Calibrator LRC Storage High-powered Transdimensional Reconstructor Achievements -------------- Ambidextrous Assassin Gladiator Melee Specialist Most Wanted Supersonic Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Levels Raised 36 | . 1 . 4 2 4 3 1 . . . 1 2 . 1 . 1 1 . 1 . 1 2 . . . 2 1 1 1 2 . 2 2 XP Earned 57777 | 3000 1755 1220 5183 3748 5194 4786 711 336 170 512 1725 2066 667 709 152 1505 1915 633 365 234 1192 3056 221 497 152 1803 1635 1404 1646 3382 767 2636 2800 XP Spent 56900 | 3000 . 800 4900 . 10700 3900 . 850 . 730 2000 2300 . 2300 . . 2600 . . . . 2600 2900 . . 2900 . 2100 . 4200 2200 1300 4620 Upgrades 98 | 6 . 1 8 . 21 4 . 2 . 2 7 1 . 1 . . 1 . . . . 1 1 . . 1 . 2 . 10 5 2 22 Power Slot 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 9 | 1 . 1 2 . 2 . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . Utility Slot 9 | 1 . . 1 . 2 2 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . Weapon Slot 3 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 30 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Heat Dissipation 11 | . . . . . 2 2 . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . Energy Generation 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Mass Support 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Inventory Capacity 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Accuracy 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Hack Defense % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . KI Resistance % 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . TH Resistance % 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Protomatter Created 10706 | . 127 9 263 112 234 419 135 123 104 299 380 166 342 238 . 193 370 247 167 57 193 648 . 357 67 443 328 251 1091 1697 212 564 870 Integrity Restored 18896 | . 378 . 896 334 1224 932 128 350 74 885 396 212 575 397 . 190 614 373 168 19 144 1472 24 881 74 480 510 755 1508 1758 614 1147 1384 Core 15552 | . 332 . 785 325 929 670 90 280 . 699 184 166 474 310 . 151 457 303 132 15 115 1258 24 668 . 391 432 566 1387 1656 487 1038 1228 Parts 3344 | . 46 . 111 9 295 262 38 70 74 186 212 46 101 87 . 39 157 70 36 4 29 214 . 213 74 89 78 189 121 102 127 109 156 Protomatter Decayed 5540 | . . 9 11 . 109 61 125 10 78 . 244 84 153 65 . 181 14 85 . 168 37 197 . 59 . 258 75 . 538 2344 57 71 507 Game ------ Seed HoverAblativeBoomstick Manual? 0 Play Time 04:42:08 Cumulative 107.1 hours Start 2022.04.20 @ 19:51:21 End 2022.04.21 @ 00:32:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 63 Rogue 24 Adventurer 5 Explorer 34 Win Type - Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 69 Gallery% 68 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae546223-a54a-4f68-965f-21a223150019