Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 06:03:08 Player: Redman9012 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1371) 1371 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3171 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Warning (392) Movement Core (2450) Ox48 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Cargo Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon Makeshift Spear > --- INVENTORY (30) --- Ion Engine Heat Sink Weight Redist. System Structural Scanner Visual Processing Unit Improved Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Seismic Detector Transport Network Coupler Transport Network Coupler 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Kinetic Plating Makeshift System Shield Medium Laser Small Laser Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Advanced Beam Cannon Improved Light Cannon Grenade Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cargo Storage Unit Improved Targeting Computer > --- WEAPON ----------- Spread Laser Advanced Beam Cannon Autogun > --- INVENTORY -------- Ion Engine Heat Sink Weight Redist. System Structural Scanner Visual Processing Unit Improved Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Seismic Detector Transport Network Coupler Transport Network Coupler 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Kinetic Plating Makeshift System Shield Medium Laser Small Laser Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Advanced Beam Cannon Improved Light Cannon Grenade Launcher Datajack Plasma Cutter Makeshift Spear [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Cargo Storage Unit Storage Cargo Storage Unit Processor Improved Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 7 5 17 1 1 1 Power 9 | 2 2 3 1 1 . Engine 8 | 2 1 3 1 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor 4 | . 1 3 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 1 5 . . 1 Energy Gun 2 | . 1 1 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 9 . . 5 Power 3 | . . 2 . . 1 Propulsion 4 | . . 2 . . 2 Utility 2 | . . 2 . . . Weapon 5 | . . 3 . . 2 Highest Loss Streak 5 | . . 3 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 99 72 88 88 87 Engine 7 | . 7 3 11 11 11 Core 2 | . 6 3 . . . Treads 16 | . 28 6 22 22 21 Hover 2 | . . 6 . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . 13 7 11 11 11 Energy Gun 8 | . 5 7 11 11 10 Energy Cannon 9 | . . 10 11 11 11 Ballistic Gun 13 | . 22 14 11 11 10 Naked Turns . | . . . . . . Heaviest Build 155 | 12 28 155 155 155 154 Greatest Support 40 | 40 40 40 40 20 20 Greatest Overweight (x) 49 | 3 . 49 7 7 49 Average Overweight (x) 5 | 1 . 11 6 7 7 Largest Inventory Capacity 30 | 8 15 30 30 30 30 Average Capacity 27 | 7 10 29 30 30 30 Most Carried 30 | 4 12 28 28 30 30 Average Carried 20 | 1 7 16 26 28 29 Final Capacity 30 | 8 15 30 30 30 30 Final Carried 30 | 2 11 26 27 30 29 Class Distribution -------------------- 85% | Hauler-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 778 | 146 243 305 42 20 22 Remotely . | . . . . . . Salvage Created 1652 | . 369 1030 90 . 163 Parts 98 | . 18 66 6 . 8 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 1 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 6 23 3 . 3 Melee 1 | . . . . . 1 Guns 19 | . 6 11 2 . . Cannons 15 | . . 12 1 . 2 Classes Destroyed 11 | . 6 3 1 . 1 Tunneler 2 | . 1 1 . . . Hauler 3 | . 1 2 . . . Mechanic 1 | . 1 . . . . Operator 2 | . 1 1 . . . Watcher 5 | . 1 4 . . . Swarmer 7 | . . 7 . . . Grunt 19 | . 6 10 2 . 1 Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 . 1 Sentry 5 | . . 5 . . . Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 2 4 2 . 2 Combat Bots Only 4 | . 2 4 2 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 200 | . 37 118 14 . 31 Missed 51 | . 10 32 5 . 4 Damage Taken 2132 | . 406 1037 134 . 555 Core 568 | . 159 230 32 . 147 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 122 | . 41 63 10 . 8 Largest 3 | . 2 3 3 . 3 Hottest 156 | . 60 156 156 . 156 Shots Fired 291 | . 82 160 27 . 22 Gun 219 | . 82 106 17 . 14 Cannon 72 | . . 54 10 . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 164 | . 69 77 10 . 8 Thermal 113 | . . 82 17 . 14 Explosive . | . . . . . . Electromagnetic 14 | . 13 1 . . . Robot Hit Streak 17 | . 17 15 4 . 2 Robot Miss Streak 8 | . 3 8 4 . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 188 | . 58 97 16 . 17 Core Hits 118 | . 25 71 12 . 10 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2692 | . 650 1489 272 . 281 Guns 1637 | . 523 807 189 . 118 Cannons 876 | . . 682 83 . 111 Explosions 127 | . 127 . . . . Melee 52 | . . . . . 52 Ramming . | . . . . . . Kinetic 1033 | . 366 506 85 . 76 Thermal 1450 | . 127 983 187 . 153 Explosive . | . . . . . . Electromagnetic 157 | . 157 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 52 | . . . . . 52 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 41 | . 41 . . . . Projectiles . | . . . . . . Explosions 41 | . 41 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . 97 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 610 | . 72 444 610 . 527 Average Temperature 132 | . 21 117 240 . 261 Received Heat Transfer 792 | . 171 363 42 . 216 Effects 11 | . . 3 3 . 5 Shutdowns 4 | . . 2 1 . 1 Energy Bleed 2 | . . 1 . . 1 Interference 2 | . . . . . 2 Short Circuit 2 | . . . 1 . 1 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 2320 | . 100 1707 278 . 235 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 335 | . 174 335 215 . . Initial 130 | . . 4 130 . . Average 65 | . 66 59 100 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 92 | 100 100 94 70 . . Level 1 7 | . . 5 29 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 4 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 9 47 4 . 5 Peak Tracking Total 6 | . 4 6 3 . 4 Tactical Retreats 6 | . 1 4 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 5 . . . . Max in Single Turn 5 | . 5 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 5 6 . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 39 | . 16 23 . . . Successful 20 | . 9 11 . . . Failed 19 | . 7 12 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 16 16 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 9 7 . . . Record 3 | . 1 2 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 4 | . 1 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 9973 | 72 1131 4239 794 2514 1223 Spaces Moved 1752 | 35 616 469 118 348 166 Core 80 | 19 . 60 . . 1 Treads 1586 | 16 616 323 118 348 165 Legs . | . . . . . . Wheels . | . . . . . . Hover 86 | . . 86 . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 400 400 720 720 Average Speed 542 | 164 160 850 644 720 730 Slowest Speed 2500 | 200 160 2500 720 720 2500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 80 40 36 56 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . 19 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . 19 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2037 | 49 695 610 138 367 178 Wait 36 | . 9 19 7 . 1 Move 1747 | 34 615 468 117 347 166 Hop . | . . . . . . Pick Up 76 | 8 17 38 2 11 . Fast Attach . | . . . . . . Attach 19 | 6 1 11 . . 1 Detach . | . . . . . . Swap 13 | 1 4 6 1 1 . Drop 22 | . 8 5 1 8 . Fire 122 | . 41 63 10 . 8 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 474 | -10/Materials | Core integrity fell below 50% 603 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Discovered new exit (range 12) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1741 | -9/Materials | Build established: Hauler-Gunner 2819 | -9/Materials | Lost 3 parts (1u2w) 4424 | -9/Materials | Core integrity fell below 50% 4617 | -9/Materials | Discovered new exit (range 16) 5443 | -9/Materials | Entered Mines 6159 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6187 | -9/Mines | Identified exit to Materials 6237 | -9/Mines | Entered Zion 6317 | -7/Zion | Learned Factory machine intel 8396 | -7/Zion | Given A8's code to call for help 8597 | -7/Zion | Discovered new exit (range 11) 8751 | -7/Zion | Entered Proximity Caves 9964 | -6/Proximity Caves | Core integrity fell below 20% 9974 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08773_ Shock Rifle fries itself beyond repair. 08815_ Acquired 8 matter. 09955_ Broken Lgt. Treads destroyed. 09957_ Spread Laser destroyed. 09958_ Power failure, Mak. Power Source shutdown. 09962_ Lgt. Treads destroyed. 09963_ L-41 Fighter destroyed. 09964_ Overheating: System interference. 09964_ Imp. Targeting Computer temporarily disabled. 09964_ Adv. Beam Cannon temporarily disabled. 09966_ Mak. Power Source broken. 09966_ Overheating: Short circuit. 09967_ Autogun destroyed. 09967_ G-50 Soldier destroyed. 09969_ Critical hit (Burn: +37). 09969_ Acquired 14 matter. 09970_ Overheating: Energy bleed (-15). 09970_ Broken Mak. Power Source destroyed. 09972_ Carbon-fiber Leg fries itself beyond repair. 09974_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ?## #???????????????????????????????????????????? | | ##% #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ######## #????????????????????????????????????? | | #????????????????????????????????????? | | #######??????????????????????????????????????? | | ##????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????????? ????????????????????????????????? | | ##?????????????? ???????????????????????????????? | | ###?????????????? ???????????????????????????????? | | #??????????????? ??????????????????????????????? | | #????####??????? ????#????????????????????????? | | ##### #???????? ?#? ????????????????????????? | | #?????????? ? # ????????????????????????? | | # #####???????? # #####????????????????????? | | # ##?# ##???????? ##???????????????????? | | ## ##??# #######?## # #??????###??????????? | | ?## #??## # ### # #??### #??????????? | | ### #### # ## * # #??????????? | | ## # #@[g #??????????????? | | ## !% % ????????? | | ### ## g #???????????? | | ##?## #### # #? #???????????? | | #???## ##?## # ##?? # ###???????????? | | #????# # #??# # ##???? # ##?????????????? | | ##??## ##??# ##?????? #???????????????? | | ##?# ###???# #???????####???????????????? | | #### ##?????## # ??????????????????????????? | | ##???????##? ?????????????????????????? | | #???????????#?#????????????????????????? | | ## #####??????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ??## #?????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Challenges ------------ None Game ------ Seed FactoryZioniteMatrix Manual? 0 Play Time 00:32:56 Cumulative 5.5 hours Start 2024.04.04 @ 05:31:28 End 2024.04.04 @ 06:03:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09825cd7-4923-4ec6-8379-2cfa3f684d22